Rigellian Fighting Ships: DestroyersThe ubiquitous destroyer has served in the Imperial Rigellian Navy since before the days of interstellar flight. Most famous is the Tribal class series which has fulfilled many roles, including battleline unit, fleet escort and system patrol but many other Rigellian destroyer classes have performed admirable service. This is a complete list of all destroyers designed as warships but does not include support ships based on a destroyer hull.
Tribal class DD - (AC) - 30 Hull - TL 1
[3] SSAAH(I)R(I)R(I)(I)RQLh(I)R(I)(I)RMg [7]
30 RCP 20 MCP - Trg:1 - Cost = 300/ 45
HTK 20 - Sx2 Ax2 Rx5 Mgx1
The Tribal class destroyer was the largest Rigellian ship class when first built and formed the backbone of the fleet. Before recent improvements to the basic laser improved its range and damage capability, the missile launcher was the superior weapon of its day. With a battery of five launchers, the Tribal was designed to blast its opponents into submission. Although not realized at the time, it suffered from a lack of close range firepower and was unable to knife-fight with a faster beam armed opponent.
Tribal Mod 1 class DD - (AC) - 30 Hull - TL 2
[3] SSAH(I)R(I)R(I)Db(I)RQLh(I)Db(I)(I)RMg [7]
30 RCP 20 MCP - Trg:1 - Cost = 318/ 47.7
HTK 20 - Sx2 Ax1 Dbx2 Rx4 Mgx1
The Tribal Mod 1 was an update designed to incorporate the newly developed point Defence system. Although the missile battery was reduced by 20% and the Armour halved, the addition of the two point Defence systems was intended to make the ship far more durable in a missile engagement. Combat against ships of the Roman Republic showed the weakness of the design against opponents with weapons capable of firing at very close range.
Tribal Mod 2 DD - (AC) - 30 Hull - TL 2
[3] SSAH(I)W(I)W(I)Db(I)WQLh(I)Db(I)(I)WMg [7]
30 RCP 20 MCP - Trg:1 - Cost = 358/ 53.7
HTK 20 - Sx2 Ax1 Dbx2 Wx4 Mgx1
This model was developed to take advantage of the gun\missile launcher and remove the problems caused by the inability of the standard missile launcher to engage targets effectively at very close range. The gun\missile launcher provided the capability for good firepower at all ranges. At the time the Tribal Mod 2 arrived on the scene, light cruisers were rolling off the production line, relegating the Tribals to a secondary position during battleline combat.
Tribal Mod 3 DD - (AC) - 6 XO Racks - 30 Hull - TL 2
[3] SSAH(I)(I)W(I)WDb(I)QLh(I)(I)WDb(I)WMg [7]
30 RCP 20 MCP - Trg:1 - Cost = 376/ 56.4
HTK 20 - Sx2 Ax1 Dbx2 Wx4 Mgx1
The Mod 3 had two differences from its predecessor. Six external ordnance racks were added and the ship's internal systems were rearranged slightly to provide a little more protection for the weapons systems.
Tribal Mod 4 class DD - (AC) - 6 XO Racks - 30 Hull - TL 3
[3] SSAZH(I)(I)(I)(I)LhQW(I)WD(I)WD(I)WMg [7]
30 RCP 20 MCP - Trg:1 - Cost = 436/ 65.4
HTK 21 - Sx2 Ax1 Dx2 Wx4 Mgx1
As part of the changing Rigellian design philosophy at the time, even more protection for the weapons was built into the Mod 4 class. Second generation point Defence was added, substantially enhancing the ship's defensive capabilities. Most importantly, datalink became available, enabling the Mod 3 to link with up to two other ships and provide coordinated firepower, overwhelming enemy point Defence.
Tribal Mod 4 Leader class DD - (AC) - 6 XO Racks - 30 Hull - TL 3
[3] SSAAZH(I)(I)(I)Xr(I)LhQ(I)WD(I)WD(I)WMg [7]
30 RCP 20 MCP - Trg:1 - Cost = 468/ 70.2
HTK 22 - Sx2 Ax2 Dx2 Wx3 Mgx1
Once heavy cruisers were being added to the Rigellian order of battle, destroyers moved to patrol and escort duties. Development of the long range sensor system also gave the Rigellian fleet true system patrol ability rather than relying on planet based sensors. Due to the size of the new long range sensor system, requiring the removal of a gun\missile launcher, it was decided that only a proportion of destroyers would be upgraded to use the new equipment. Destroyers serving with main fleet units would continue to be the Mod 4 design. Patrolling destroyers would be deployed in squadrons of three ships with one of the ships upgraded to the new Tribal Mod 4 Leader design.
Tribal Mod 5 class DD - AM - 6 XO Racks - 30 Hull - TL 5
[2] SAix8ZH(I)Wx2M4(I)(I)(I)(I)(I)QLhDD(I)WMg [7]
30 RCP 20 MCP - Trg:5 - Cost = 520/ 78
HTK 27 - Sx1 Aix8 Dx2 Wx3 Mgx1
Significant changes were made for the next class in the Tribal series, the Mod 5. A new type of Armour became available, twice as strong as the existing material. Shields were reduced and a substantial belt of the new Armour was incorporated into the Mod 5. Passive defenses were increased threefold compared to the Tribal Mod 4. This was also the first Tribal class to lack atmospheric capability. An increase in the number of available shipyards meant that planetary based construction was extremely rare. The addition of advanced maneuvering reduced the destroyers turning circle by a third. Multiplex tracking gave the destroyer and any datalinked ships to ability to fire on multiple targets without serious degradation of fire control. All of the improvements resulted in the loss of one gun\missile launcher but the design team believed the additional protection and flexibility of the Mod 5 would more than compensate.
The main role of the Tribal Mod 5 was to provide close escort for the new Swordsman class capital missile battlecruisers. As the Swordsman was designed to engage a pursuing superior enemy force, emphasizing the protection of engines rather than weapons, the Mod 5 followed a similar philosophy, reversing the trend of previous designs.
Tribal Mod 6 class DD - AM - 6 XO Racks - 30 Hull - TL 6
[2] S0x5Aix5ZH(I)(I)(I)(I)(I)(I)WaWaM4QLhDD(I)WaMg [7]
30 RCP 20 MCP - Trg:5 - Cost = 639/ 95.9
HTK 28 - S0x5 Aix5 Dx2 Wax3 Mgx1
The Tribal Mod 6 doubled the firepower of the previous class by replacing the gun\missile launchers with the faster firing advanced version. It also benefited from recent advances in shield technology, once again increasing the passive defenses. Although the Swordsman class battlecruiser proved a very successful platform, its internal arrangement of weapons and engines did not prove as effective as was originally hoped and the design team decided to revert back to an engines first philosophy. As the Tribal's main fleet role was protection of the battlecruisers, the Tribal Mod 6 also incorporated maximum protection for its weapons.
Tribal Mod 7 class DD - AM2 - 6 XO Racks - 30 Hull - TL 8
[1] S0x4Aix4ZH(I)(I)(I)Qs(I)(I)(I)M4WaQsWaDz?Dz(I)WaMg [7]
30 RCP 10 MCP - Trg:5 Def -3 - Cost = 769/ 115.4
HTK 27 - S0x4 Aix4 Dzx2 Wax3 Mgx1
The Tribal Mod 7 contained three major improvements over the Mod 6. Electronic countermeasures, which made the ship far harder to hit, datalinked point Defence, which allowed mutual missile Defence for members of the same data group and second generation advanced maneuvering which made the Mod 7 as maneuverable as a strikefighter. The existing life support and crew quarters were also replaced by two self contained crew quarter units. Even though the Tribal Mod 8 is now the standard missile destroyer design for the Imperial Rigellian Navy, fifty-eight Mod 7s are still in service.
Tribal Mod 8 class DD - AM2 - 6 XO Racks - 30 Hull - TL 9
[1] S0x2Acx9ZHQsM4(I)(I)(I)(I)(I)(I)WaQsWaDz?Dz(I)WaMg [7]
30 RCP 10 MCP - Trg:5 Def -3 - Cost = 786/ 117.9
HTK 30 - S0x2 Acx9 Dzx2 Wax3 Mgx1
The Tribal Mod 8 destroyer improves only slightly on the venerable Mod 7. The new composite Armour improves the passive defenses by over thirty-five percent and a re-arrangement of the internal systems provides a little more protection for the engines, albeit at the cost of losing multiplex tracking and half the crew quarters earlier than in the previous design. With one hundred and forty-eight Tribal Mod 8s in service, this is most numerous of any Rigellian warship class.
Tribal Mod 9 class DD - AM2 - 6 XO Racks - 30 Hull - TL 9
[1] S0Acx6ZHsQsM4(I)(I)(I)(I)(I)(I)QsFcDz?Dz(I)Fc [7]
30 RCP 10 MCP Trg:5 Def -3 Cost = 750/ 112.5
HTK 24 S0x1 Acx6 Dzx2 Fcx2
The Tribal Mod 9 is much more fragile than the Mod 8, with the older destroyer being able to stand up to twenty percent more damage. However, the Mod 9 is considerably cheaper, more than compensating for the difference. The basic cost of the Mod 8 is 768MC, compared to the 750MC of the Mod 9, but with the new advanced antimatter standard missiles available, a further 240MC is necessary to provide a full missile load-out, making the Mod 8 thirty-four percent more expensive.
Tribal Mod 10 class DD - AM2 - 6 XO Racks - 30 Hull - TL 10
[1] S0Acx6ZHsQsM4(I)(I)(I)(I)(I)(I)!2QsFcDcx?(I)Fc [7]
30 RCP 20 MCP Trg:5 Def -3 Tem -2 Cost = 800/ 120
HTK 24 S0x1 Acx6 Dcxx1 Fcx2
The Tribal Mod 10 is a most controversial design as it only has one point defence system. This was necessary due to the larger size of the new point defence systems and the requirement to squeeze ECCM into such a small hull.
Tribal Mod 11 class DD AM2 6 XO Racks 30 Hull TL 12
[1] S2x5Al2Ac2x5Al2Ac2x5Al2Ac2x5ZHsQsM4(I)(I)(I)(I)(I)(I)!2WaWaQs?3WaDcx(I)Mg [7]
30 RCP 20 MCP Trg: 5 Bmp +6 Tem -2 Cost = 1040/ 156
HTK 42 S2x5 Al2x3 Ac2x15 Dcxx1 Wax3 Mgx1
80x SM-b, 80x AFM
The latest update to the venerable Tribal series involves a significant change in role and a return to the same armament as the Mod 8, three advanced gun\missile launchers. In recent years, the Tribal?s have been general fleet escorts, carrying out scouting and picket duties as well as providing close protection and additional fleet firepower with their capital force beams. However, in the modern era they are too small to make a major difference in a fleet action and their scouting and patrol roles are moving to gunboats and fighters equipped with long range sensors. It is unlikely more Tribal?s will be built but, as there are over two hundred in service, an update for the long serving destroyers is necessary. Their new role will be to act as a screen against the increasing numbers of fighters and gunboats deployed by our enemies and half of their magazine capacity will be devoted to anti-fighter missiles.
River class DD - 6 XO Racks - 30 Hull - TL 4
[3] SSAAZH(I)(I)(I)(I)(I)LhQ(I)FFDD(I)F [7]
30 RCP 20 MCP - Trg:1 - Cost = 456/ 68.4
HTK 20 - Sx2 Ax2 Dx2 Fx3
First entering service around the time of the Tribal Mod 4, the River class destroyers were designed to take advantage of the new force beam technology. They were ahead of the Tribals in incorporating the engines first philosophy which now dominates Rigellian designs. Equipped with three force beams, they were formidable ships up close but lacked the weapon range of the Tribals. Primarily used as fleet units rather than in patrol squadrons.
River Mod 1 class DD - (AC) AM - 6 XO Racks - 30 Hull - TL 5
[2] Aix6ZH(I)(I)(I)(I)(I)(I)FFM3DLhQD(I)F [7]
30 RCP 20 MCP - Trg:4 - Cost = 555/ 83.2
HTK 23 - Aix6 Dx2 Fx3
This update to the basic River added advanced maneuvering and multiplex tracking plus a belt of the latest Armour. The lack of shields was controversial but the performance of the ship in combat silenced the critics. It also added atmospheric capability at a time when most designers were discarding this feature. All River Mod 1s have now been updated to the far superior Mod 2
River Mod 2 class DD - AM2 - 6 XO Racks - 30 Hull - TL 8
[1] S0S0AiAiZH(I)(I)(I)(I)(I)(I)M3DzLhQ(HET)?Dz(I)(HET) [7]
30 RCP 20 MCP - Trg:4 Def -3 - Cost = 694/ 104.1
HTK 21 - S0x2 Aix2 Dzx2 (HET)x2
A significant improvement over the Mod 1, this design included electronic countermeasures, datalinked point Defence and second generation advanced maneuvering. It also replaced the three force beams with two hetlasers. The debate within the Rigellian Fleet over the merits of the hetlaser vs. the capital force beam was long and heated. Eventually it was decided to equip all capital units with capital force beams due to their longer range. As the smaller and faster River Mod 2 class destroyers were able to close the range on larger ships, the range advantage of the capital force beam was less important, resulting in the choice of the hetlaser. One weakness in this class is the light shields and Armour. Given their heavy armament and their intended role as screening the fleet against enemy light units, this was deemed an acceptable risk. Fifty-one are currently in service.
System Patrol Ship class DD - (AC) AM - 6 XO Racks - 30 Hull - TL 5
[2] Aix6ZH(I)(I)(I)(I)(I)DD(I)QLhRcRcMgXr(I) [7]
30 RCP 20 MCP - Trg:1 - Cost = 535/ 80.2
HTK 23 - Aix6 Dx2 Rcx2 Mgx1
During the early stages of the Bug War, many system governors requested fleet units to guard their systems. As no fleet units could be spared, this design was put together in record time and the systems were allowed to build it using planetary industry, hence the atmospheric capability. Equipped with long range sensors and armed with two capital missile launchers, the SPS class was designed to surprise and eliminate intruders or to follow them back to their point of origin. The glaring weakness was a complete lack of close range armament. However, the class proved surprisingly successful in combat. All of the System Patrol Ships have now been upgraded to Tribal Mod 8s.
Salvo class DD - AM - 6 XO Racks - 30 Hull - TL 6
[2] S0x2Aix2ZH(I)Qs(I)(I)(I)(I)(I)WaWaM5DQsWaD(I)WaMg [7]
30 RCP 10 MCP - Trg:6 - Cost = 684/ 102.6
HTK 23 - S0x2 Aix2 Dx2 Wax4 Mgx1
Several members of the Salvo class, design by the Utopian Brotherhood, came into Rigellian service as a result of the Rigellian - Utopian Amalgamation. A contemporary of the Tribal Mod 6, it emphasized firepower over protection, having one third more gun\missile launchers than its Rigellian counterpart but only forty percent of the Mod 6's passive defenses. Although most of the Salvo class has been converted to the later Tribal versions, eight are still in service.
Tempest class DD - AM2 - 6 XO Racks - 30 Hull - TL 8
[1] S0x3Aix3ZH(I)Qs(I)(I)(I)(I)(I)M2QsDzFcDz(I)Fc [7]
30 RCP 10 MCP - Trg:3 - Cost = 664/ 99.6
HTK 22 - S0x3 Aix3 Dzx2 Fcx2
This is a Lorentian-designed destroyer which was in service when the Rigellians first entered the Communion of Loren's home system. Unusually for a Lorentian-designed warship, the Tempest class destroyer is less expensive than similar ships of other races as it lacks electronic countermeasures. The majority of Tempests were upgraded to the B variant by the Communion before the Rigellian - Lorentian Amalgamation but six were never refitted and now are on active Rigellian service.
Tempest B class DD - AM2 - 6 XO Racks - 30 Hull - TL 9
[1] S0Acx6ZHsQs(I)(I)(I)(I)(I)(I)M2QsDzFc?Dz(I)Fc [7]
30 RCP 10 MCP - Trg:3 Def -3 - Cost = 720/ 108
HTK 24 - S0x1 Acx6 Dzx2 Fcx2
Rigellian Fighting Ships: Light CruisersLight cruisers have been a part of the Imperial Rigellian Navy almost as long as the destroyer. All Naval aficionados will have heard of the famous Invincible series, both in its time as the premier fighting ship of the Rigellian battleline and in more recent close combat role, but there are several other cruisers classes with an interesting history. This is a complete list of all light cruisers designed as warships but does not include support ships based on a light cruiser hull.
Prototype Light Cruiser class CL - (AC) - 45 Hull - TL 2
[3] SSSSAAAH(II)(BbS)R(I)RR(II)DbR(I)RDbQLh(II)Db(I)RMg [6]
45 RCP 5 MCP - Trg:1 - Cost = 485.7/ 72.9
HTK 30 - Sx4 Ax3 Dbx3 Rx6 Mgx1
The Prototype Light Cruiser was the superdreadnought of its day. The first light cruiser to be built for the Imperial Rigellian Navy, it was fifty percent larger than the Tribal Mod 1 class destroyers which at that time formed the Empire's main striking power. The impetus for the design and construction of the ship came from the discovery of the Roman Republic and the alien empire's apparent hostile intentions. Endeavour, the lead ship of the class, completed its shakedown cruiser just in time to lead the Rigellian Defence of the Beta system against a Roman offensive. Together with the later Invincible class, the Prototype Light Cruisers formed the backbone of the fleet which led the Empire to victory in its first interstellar war.
Invincible class CL - 45 Hull - TL 2
[3] SSAH(BbS)(II)W(I)W(II)WQLh(I)WDbW(II)WDbW(I)WMg [6]
45 RCP 5 MCP - Trg:1 - Cost = 538.5/ 80.8
HTK 27 - Sx2 Ax1 Dbx2 Wx8 Mgx1
The Invincible class light cruiser was designed to incorporate the new gun\missile launcher. Although it had a thirty-three percent increase in firepower over the Prototype Light Cruiser class and was far superior at close range, the Invincible suffered defensively, having two basic point Defence systems instead of three and less than half the Armour and shields of its predecessor. It was hoped the increased firepower would be decisive during the first stages of a warp point assault when not all the enemy ships would be alerted. The Invincibles had their combat debut during the assault on the Roman home system and performed well, although they lacked staying power in a close range sprint-mode engagement.
Flagship class CL - 45 Hull - TL 2
[3] Sx3Ax3H(II)(I)(II)W(I)WDb(II)WQLh(CC)(CIC)Db(BbS)(I)WMg [6]
45 RCP 5 MCP - Trg:1 - Cost = 616.5/ 92.5
HTK 28 - Sx3 Ax3 Dbx2 Wx4 Mgx1
Only a single Flagship class light cruiser, the Alexander, was ever constructed. The ship was designed for a fleet commander and had excellent command, control and communication facilities. However, the space requirements for those systems, plus the additional Armour and shielding, resulted in a major reduction in offensive capability, leaving the Alexander with only half the broadside of the Invincible class. The boat bay on the flagship class was positioned behind the strongest defenses, allowing the escape of the fleet commander in an emergency. Alexander was destroyed during her first battle, the warp point assault against the Roman home system, but the then Third Swordsman Fuchida managed to escape using a cutter from the well protected boat bay.
Invincible Mod 1 CL - 9 XO Racks - 45 Hull - TL 2
[3] SSAH(BbS)(II)W(I)W(II)QLhW(I)WWDb(II)WWDb(I)WMg [6]
45 RCP 5 MCP - Trg:1 - Cost = 565.5/ 84.8
HTK 27 - Sx2 Ax1 Dbx2 Wx8 Mgx1
The Invincible Mod 1 is very similar to its predecessor with the only real change being the addition of nine external ordnance racks. The order of the internal systems was also slightly modified.
Invincible Mod 2 class CL - 9 XO Racks - 45 Hull - TL 3
[3] SSSAAAZH(BbS)(II)(I)(II)WWLhQ(I)M2WD(II)WDWD(I)WMg [6]
45 RCP 5 MCP - Trg:3 - Cost = 643.5/ 96.5
HTK 31 - Sx3 Ax3 Dx3 Wx6 Mgx1
The Invincible Mod 2 was a significant improvement on its predecessor. Although twenty-five percent of the offensive armament was removed, this was compensated for by the installation of datalink and multiplex tracking, an upgrade to second generation point Defence, including the addition of a third system, and increases in Armour and shields in order to protect the fragile datalink. Despite the availability at the time of long range scanners, it was decided not to install them on the Invincibles as they were designed to work in concert with the first heavy cruisers once they become available and the scanners were not required for the maximum range of the Invincibles' weapon systems. The Invincible Mod 2s first saw combat in the joint Rigellian - Octopi Defence of the Ice system against the Arachnid Omnivoracity. They were involved in the thick of the action and performed according to expectations.
Invincible Mod 3 class CL - AM - 9 XO Racks - 45 Hull - TL 5
[2] SAix16ZH(BbS)(II)(I)(II)(I)FDFM4D(II)QLhFD(I)F [6]
45 RCP 5 MCP - Trg:5 - Cost = 798.5/ 119.8
HTK 39 - Sx1 Aix16 Dx3 Fx4
The Invincible Mod 2 served the Empire well as the primary light cruiser design for almost three years. However, the advance of technology meant it began to fall behind compared to its potential opponents and was in need of a new lease of life. That came with the advent of force beams. The new Invincible Mod 3s were giving a different role than their predecessors, being designed uncompromisingly to survive in intense, close combat and inflict maximum damage at point-blank range.
The Invincible Mod 3 lost the six gun\missile launchers of the Mod 2, gaining four force beams in their place. Although the shields were reduced to a single generator, the newly developed Improved Armour provided five times as much protection as before, giving the ship the strong passive defenses required for its new mission. The final change was an upgrade to the multiplex tracking system.
Invincible Mod 4 class CL - AM2 - 9 XO Racks - 45 Hull - TL 8
[1] S0x8Aix8ZH(BbS)(II)(I)(II)(I)(II)M4FcQLhFcDz?Dz(I)Fc [6]
45 RCP 5 MCP - Trg:5 Def -3 - Cost = 1010.5/ 151.6
HTK 37 - S0x8 Aix8 Dzx2 Fcx3
By the time the Invincible series was upgraded again, the light cruiser hull seemed a fragile shell beside the superdreadnoughts and carriers engaged in the titanic struggle against the Omnivoracity. However, the series had a proud history and the Invincibles were not ready just yet to give way to their larger brethren. Almost three more years had passed between the Mod 3 and the first Mod 4 and technology had advanced rapidly in the meantime. Capital Force Beams, Electronic Countermeasures, Augmented Shields and Datalinked Point Defence combined to extend the operational life of the series and create a ship which would have appeared almost magical to the crew of the original Invincibles. The Mod 4s have performed well in action, most recently in the close range battle in Hiroshima which finally cleared the Arachnid force blocking the Hiroshima - Tanega warp point. Seventeen Invincible Mod 4s are still on active service.
Invincible Mod 5 class CL AM2 9 XO Racks 45 Hull TL 12
[1] S2x10Ac2x18ZH(BbS)(II)(I)(II)(I)(II)M4Fc!2LhQFcDcx?3Dcx(I)Fc [6]
45 RCP 5 MCP Trg: 5 Bmp +6 Tem -2 Cost = 1392.5/ 208.9
HTK 50 S2x10 Ac2x18 Dcxx2 Fcx3
Although the light cruiser has not been a very popular warship hull since the Empire?s early interstellar wars, there are still ten Invincible Mod 4s and nine Immortals in service. The Invincible Mod 5 will provide the upgrade path for both classes. Compared to the Mod 4, it has much improved point defense and passive defenses have increased by seventy-five percent. The Mod 5 also gains ECCM but, due to the small hull, command data link and a gunboat strike group have not been included. As the Invincibles are from a very different time with a radically different fleet organization, their role in the modern navy is not well defined. However, the Imperial fleet needs every ship at the moment and their battery of three capital force beams will be very effective in close combat.
Immortal class CL AM2 9 XO Racks 45 Hull TL 8
[1] S0x5Aix5ZH(BbS)(II)(I)(II)(I)(II)DzDzM4WaDzWaDzQLhDz?WaDz(I)WaMg [6]
45 RCP 5 MCP Trg: 5 Def -3 Cost = 1170.5/ 175.6
HTK 37 S0x5 Aix5 Dzx6 Wax4 Mgx1
The smaller sister to the Eradicator is the Immortal class CL. The Eradicator will escort the Ark Royal while the Immortal is designed to escort the Forrestal class. Each escort will form a data group with a pair of carriers. The bulk of the Immortal class will probably come from refits of the Invincible class light cruisers.
Rigellian Fighting Ships: Heavy CruisersHeavy cruisers have been a part of the Imperial Rigellian Navy since the 5th decade of the new era. All Naval aficionados will have heard of the famous Invincible series, both in its time as the premier fighting ship of the Rigellian battle line and in more recent close combat role, but there are several other cruisers classes with an interesting history. This is a complete list of all Heavy cruisers designed as warships but does not include support ships based on a light cruiser hull.
The heavy cruiser Sovereign, an experimental design to learn about the construction techniques required for such a large ship
Resolution class CA 12 XO Racks 60 Hull TL 3
[3] SSSAAZHQ(BbS)(II)(II)Xr(II)WW(II)LhQWWDM2(II)WDWDWDD(II)WMg [6]
60 RCP 40 MCP Trg: 3 Cost = 953/ 143
HTK 39 Sx3 Ax2 Dx5 Wx8 Mgx1
The first Heavy Cruiser to be placed into mass production for the fleet, the Resolution class, is designed and the first unit laid down. Resolution has data link, five of the latest point defense systems, eight gun\missile launchers, long-range scanners and multiplex tracking. A formidable foe for any enemies of the empire.
Resolution Mod 2 class CA 12 XO Racks 60 Hull TL 5
[3] SSAAZHQ(BbS)(II)(II)(II)(II)RcRcM2DD(II)LhQRcRcDDDXr(II)RcMg [6]
60 RCP 40 MCP Trg: 3 Cost = 989/ 148.4
HTK 35 Sx2 Ax2 Dx5 Rcx5 Mgx1
As the Rigellian scientists complete work on the Capital Missile Launcher a refit is designed for the Resolution class heavy cruisers to equip them with this new weapon. It is also now standard fleet policy for all ships to carry capital missiles as XO rack weapons and at least one Enhanced Drive Missile if capacity allows
Resolution Mod 3 class CA AM 12 XO Racks 60 Hull TL 6
A Mod 3 version of the Resolution class is created using the same design philosophy as the new battle cruiser. One of the capital missile launchers is exchanged for a force beam, the armor is increased and the engines become the most heavily protected area of the ship. This ship and the Swordsman class battle cruiser are designed to pound the Arachnids from outside their effective range and maintain enough speed to conduct a fighting withdrawal. The Resolution Mod 3 class carries double the magazine capacity of any previous Rigellian ship
Resolution Mod 4 class CA AM 12 XO Racks 60 Hull TL 6
[2] S0x6Aix6ZH (BbS) (II) (II) (II) (II) (II) RcRcM4DcRcRcMgXrQLhDcDc (II) F [6]
60 RCP 40 MCP Trg: 5 Cost = 1107/ 166.1
HTK 41 S0x6 Aix6 Dcx3 Fx1 Rcx4 Mgx1
The existing Resolution Mod 3 class heavy cruisers are refit to add upgraded shields and capital point defense and also to provide more protection for the weapons systems
Valhalla class CA 12 XO Racks 60 Hull TL 4
[3] SSSAAAZHQ(BbS)(II)(II)(II)XrF(II)LhQFD(II)FM2DFDFDD(II)F [6]
60 RCP 40 MCP Trg: 3 Cost = 1025/ 153.7
HTK 37 Sx3 Ax3 Dx5 Fx6
The Valhalla class is very similar to the existing Resolution class except that it carries six Force Beams instead of eight Gun\Missile launchers.
Valhalla Mod 2 class CA AM 12 XO Racks 60 Hull TL 5
[2] SAix18ZHQ(BbS)(II)(II)(II)(II)FF(II)FM4DFDQLhFDD(II)F [6]
60 RCP 40 MCP Trg: 5 Cost = 1098/ 164.7
HTK 48 Sx1 Aix18 Dx4 Fx6
The Mod 2 version of the Valhalla class cruiser retains its offensive armament of six force beams but two shield generators, the long range sensors and one point defense system are removed. The armor is heavily upgraded, providing six times the previous protection. The Valhalla class is designed to survive in intense combat, inflicting maximum damage at point-blank range
Valhalla Mod 3 class CA AM 12 XO Racks 60 Hull TL 6
[2] S0x9Aix9ZH(BbS)Q(II)(II)(II)(II)(II)EEDcEEM5DcQLhDcEDc(II)E [6]
60 RCP 40 MCP Trg: 6 Cost = 1162/ 174.3
HTK 46 S0x9 Aix9 Dcx3 Ex6
The Valhalla class heavy cruisers are redesigned with an energy beam armament. This is slightly more controversial as the main role of the Valhalla?s is close range fleet defense in deep space rather than the warp point assault role of the Genda class. The energy beam will be more effective at close range but will suffer from a significant range disadvantage against a force beam armed opponent
Valhalla Mod 4 class CA- Note: apparently this Mod was never built.
Valhalla Mod 5 class CA AM2 12 XO Racks 60 Hull TL 8
[1] S0x5Aix5ZH(BbS)Q(II)(II)(II)(II)(II)Pgx10DzPgM5PgLhQPgDz?DzPg(II)Pg [6]
60 RCP 40 MCP Trg: 6 Def -3 Cost = 1532/ 229.8
HTK 48 S0x5 Aix5 Dzx3 Pgx15
The Rigellian Battle Fleet contains a large number of heavy cruisers which no longer fit into the fleet doctrine. The capital missile armed Resolutions are overshadowed by the Swordsman class battle cruisers and the Valhalla class cruisers have been replaced by the Genda class. In an effort to make use of these hulls, our designers have created a class designed specifically to defend warp points which will be of little use in deep space battles. No new ships of this class will be built. Instead all existing heavy cruisers will be converted to this design and the ships will be based at known points of contact. Losses will not be replaced unless the design proves very effective
Valhalla Mod 6 class CA AM2 12 XO Racks 60 Hull TL 9
[1] S0x3Acx12ZHs(BbS)Q(II)(II)(II)(II)(II)Pgx9?jM5DzPgPgLhQPgDz?DzPg(II)Pg [6]
60 RCP 40 MCP Trg: 6 Def -3 Cost = 1615/ 242.2
HTK 53 S0x3 Acx12 Dzx3 Pgx14
DISCOVERY class CA AM2 12 XO Racks 60 Hull TL 10
[1] S1x6Acx6ZH(BbS)Q(IcIc)(IcIc)(IcIc)Wax3!2XrXcx3LhQDcx?DcxWa(IcIc)Mg [4]
60 RCP 40 MCP Trg: 1 Def -3 Tem -2 Cost = 1919/ 287.8
HTK 39 S1x6 Acx6 Dcxx2 Wax4 Mgx1
160x SM-b, 40x AFM
The Discovery class cruiser, named after the first ship to transit a warp point, is equipped with three of the recently developed Capital Survey Instruments. In future, Rigellian survey fleets may comprise four or five heavy cruisers rather than the existing fleets of twenty-five or more tiny explorer sized ships
DISCOVERY Mod 1 class CA AM2 7 XOg Racks 60 Hull TL 12
[1] S2x5Ac2x6H(BbS)Q(IcIc)Q(IcIc)(IcIc)!2XrWcXcx3LhQDcz?3DczWcZ2(IcIc)Mg [4]
60 RCP 70 FCP Trg: 1 Bmp +6 Tem -2 Cost = 2154/ 323.1
HTK 37 S2x5 Ac2x6 Dczx2 Wcx2 Mgx1
20x CBM-b, 8x CAM2-b, 28x AFM, 112x fR-b, 296x fM3-b
Rigellian Fighting Ships: Battle CruisersA new class of battle cruiser, mounting twelve advanced gun\missile launchers, is designed to provide a medium range fleet defense role. Up until now this task has fallen to the successful Valhalla class heavy cruiser. However, the Mod 3 of the Valhalla mounts energy beams which, while highly effective at close range, have a relatively short range compared to the Arachnid's gun\missile launchers. The future composition of any Rigellian fleet is likely to be a core of Swordsman class battle cruisers for long range striking power, the new Battle class battle cruisers providing medium range firepower for breaking up swarms and pounding enemy missile armed units while the Valhalla?s provide strong close in defense.
Battle Mod 2 class BC AM2 16 XO Racks 80 Hull TL 7
[2]S0x7Aix7ZH(BbS)Q(III)(II)(III)(II)(III)Wax4MgDzWax4MgDzWaM5DzWaLhQDcWa?Dc(II)WaMg[6]
80 RCP 20 MCP Trg: 6 Def -3 Cost = 2089/ 313.4
HTK 57 S0x7 Aix7 Dzx3 Dcx2 Wax12 Mgx3
479x SM-b, 6x EDM, 100x AFM
.
Battle Mod 3 class BC AM2 16 XO Racks 80 Hull TL 9
[2]S0x6Acx18ZH(BbM)Q(III)(II)(III)(II)(III)XrDzWax3?jDzWax3M5DzWaWaLhQWaDc?DcWa(II)MgMg[6]
80 RCP 20 MCP Trg: 6 Def -3 Cost = 2170/ 325.5
HTK 66 S0x6 Acx18 Dzx3 Dcx2 Wax10 Mgx2
299x SM-b, 6x EDM, 80x AFM
The changes from the Battle Mod 2 to the Mod 3 variant are similar to those for the Cataclysm class super dreadnoughts. Main armament is reduced from twelve to ten advanced gun\missile launchers but passive defenses are increased, second generation electronic countermeasures and long range sensors are added and the boat bay is increased in size. No improved multiplex tracking is included due to the size of the new system. Even with the reduction in number of launchers, the recent introduction of anti-matter makes the Battle Mod 3 a fearsome opponent at close and medium ranges
Battle Mod 4 class BC AM2 16 XO Racks 80 Hull TL 10
[2]S1x12Acx12ZH(BbM)Q(III)(II)(III)(II)(III)XrWax3?jDcxWax3M5!2DcxWaWaLhQWaDcx?DcxWa(II)MgMg[6]
80 RCP 20 MCP Trg: 6 Def -3 Tem -2 Cost = 2430/ 364.5
HTK 66 S1x12 Acx12 Dcxx4 Wax10 Mgx2
299x SM-b, 6x EDM, 80x AFM
New design incorporating the Andromeda advanced capital point defense and Andromeda shield technology plus the Dragon ECCM system
Battle Mod 5 class BC AM2 10 XOg Racks 80 Hull TL 12
[2]S2x20Al2Ac2x4Al2Ac2x4Al2Ac2x4Al2Ac2x4Al2Ac2x4Al2Ac2x4H(BbS)Q(III)Q(II)Q(III)(II)(III)Wax6M5?j!2DczWaWaXrsLhQDcz?3DczWaZ2(II)Mgx3[6]
80 RCP 20 MCP 100 FCP Trg: 6 Bmp +6 Tem -2 Cost = 3039/ 455.8
HTK 93 S2x20 Al2x6 Ac2x24 Dczx3 Wax9 Mgx3
350x SM-b, 120x AFM, 160x fR-b, 40x fL, 320x fM3-b
The Battle Mod 5 continues the role of its predecessor as a medium range fleet defense combatant with a particular emphasis on anti-fighter and anti-gunboat capabilities. The main changes to the Mod 4 involve upgrades to shields, armor and point defense as well as the introduction of command data link and the addition of a third magazine and ten gunboat racks
Battlemaster class BC AM2 16 XO Racks 80 Hull TL 9
[2] S0x4Acx15ZH(BbS)Q(III)(II)(III)(II)(III)DzWax3DzWax3Mi1DzWaWaLhQWaDc?DcWa(II)MgMg [6]
80 RCP 20 MCP Trg: 9 Atk +1 Def -3 Cost = 2128/ 319.2
HTK 59 S0x4 Acx15 Dzx3 Dcx2 Wax10 Mgx2
299x SM-b, 6x EDM, 80x AFM
The Battlemaster is a variant of the Battle Mod 3 and is designed to operate in a data group with two of its near sisters. It retains the ten launcher broadsides of the Battle Mod 3 but sacrifices the second generation ECM, long range sensors, multiplex tracking, larger boat bay and a small amount of passive defenses in order to include an improved multiplex tracking system. It is hoped the Battlemaster's deficiencies will be easily covered by the other members of the data group while it provides increased accuracy for all thirty advanced gun\missile launchers.
Battlemaster Mod 1 class BC AM2 16 XO Racks 80 Hull TL 10
[2]S1x12Acx15ZH(BbS)Q(III)(II)(III)(II)(III)WaWaDcxWax3Mi1!2DcxWaWaLhQWaDcx?DcxWa(II)MgMg[6]
80 RCP 20 MCP Trg: 9 Atk +1 Def -3 Tem -2 Cost = 2375/ 356.2
HTK 66 S1x12 Acx15 Dcxx4 Wax9 Mgx2
299x SM-b, 6x EDM, 80x AF
New design incorporating the Andromedan advanced capital point defense and Andromedan shield technology plus the Dragon ECCM system
Battlemaster Mod 2 class BC AM2 10 XOg Racks 80 Hull TL 12
[2]S2x20Al2Ac2x5Al2Ac2x5Al2Ac2x5Al2Ac2x5Al2Ac2x5Al2Ac2x5H(BbS)Q(III)Q(II)Q(III)(II)(III)WaWaXrDczWaWaLhQDcz?3Mi1DczWaZ2c(II)MgMg[6]
80 RCP 20 MCP 100 FCP Trg: 9 Atk +1 Bmp +6 Cost = 3048/ 457.2
HTK 92 S2x20 Al2x6 Ac2x30 Dczx3 Wax5 Mgx2
190x SM-b, 80x AFM, 160x fR-b, 40x fL, 320x fM3-b
The Battlemaster Mod 2 is the command ship for a battle group of Battle Mod 5s. It sacrifices armament to install flagship command data link, improved multiplex tracking and long range sensors. Its armor is also slightly stronger than the Battle Mod 5.
Battlemaster Mod 3 class BC
Class details not available
Eradicator class BC AM2 16 XO Racks 80 Hull TL 8
[2] S0x6Aix6ZH(BbS)Q(II-It)(II-It)(III-It)(II-It)(III-It)Dzx5Wax4MgDzWaM5DzWaDzLhQWa Dz?Dz(II-It)WaMg [6]
80 RCP 20 MCP Trg: 6 Def -3 Cost = 2429/ 364.4
HTK 61 S0x6 Aix6 Dzx10 Wax8 Mgx2
A new ship class, based on the Battle class battle cruisers, is designed as a carrier escort. Its ten data linked point defense systems should provide adequate defense for the carriers when combined with their own capital point defense systems. The battery of eight gun\missile launchers will provide some defense against enemy swarm attack and the Eradicator will carry several ADM. The engine tuners allow the ship to maintain a close escort of the carriers if they should utilize their own tuners
Eradicator Mod 1 class BC AM2 16 XO Racks 80 Hull TL 9
[2] S0x2Aix12ZH(BbS)Q(III-It)(II-It)(III-It)(II-It)(III-It)Dzx4WaWaDzWaDz?2Mi1WaDzLhQWaDz?
DzWa(II-It)Mgx2 [6]
80 RCP 20 MCP Trg:9 Atk +1 Def -3 Cost = 2501/ 375.1
HTK 61 S0x2 Acx12 Dzx9 Wax6 Mgx2
The new version of the Eradicator escort battle cruiser loses two of its advanced gun\missile launchers and a data linked point defense system. In return it gains second generation ECM, which should cause confusion among any fighters attacking the battle cruiser or the escorted carriers, and improved multiplex tracking, which not only improves the accuracy of the missile launchers but also the point defense when used in offensive mode.
Genda class BC AM 16 XO Racks 80 Hull TL 5
[3] SAix48ZH(BbS)Q(III)(II)(III)(II)(III)DDDFx4M4QLhFDD(II)F [6]
80 RCP 20 MCP Trg:5 Cost = 1530/ 229.5
HTK 82 Sx1 Aix48 Dx5 Fx6
A new Genda class battle cruiser design is created, named in honor of the heroic Swordsman of Worlds. The new ship is armed with the same six force beam broadside as the Valhalla Mod 2 heavy cruiser but has almost three times the armor. In fact, damage that would destroy a Valhalla or a Resolution class cruiser will not even penetrate the armor of a Genda class battle cruiser. These ships will be our premier warp point assault ships, able to take direct kamikaze hits from over sixty cutters without reducing their firepower
Genda Mod 1 class BC AM 16 XO Racks 80 Hull TL 6
[3] S0x30Aix22ZH(BbS)Q(III)(II)(III)(II)(III)DcEEEM5EQLhEDcDc(II)E [6]
80 RCP 20 MCP Trg:6 Cost = 1627/ 244.1
HTK 83 S0x30 Aix22 Dcx3 Ex6
The Genda class assault battle cruiser undergoes revision, the most notable changes being the replacement of the force beams with the new energy beams and the installation of three capital point defense systems rather than the four of the Swordsman class. Experience has shown that in assaults against defended Bug warp points, point defense is often irrelevant anyway
Genda Mod 1 class BC
Class details not available
GENDA Mod 3 class BC AM2 16 XO Racks 80 Hull TL 8
[2] S0x18Aix18ZH(BbS)Q(III)(II)(III)(II)(III)DzFcM5FcDzFcLhQFcDc?Dc(II)Fc [6]
80 RCP 20 MCP Trg:6 Def -3 Cost = 1859/ 278.9
HTK 68 S0x18 Aix18 Dzx2 Dcx2 Fcx5
No details available
GRYPHON class BC AM2 16 XO Racks 80 Hull TL 9
[2] S0S0Acx24ZH(BbS)Q(III)(II)(III)(II)(III)Wax8M6WaDzWaDzWaDcLhQ?DcWa(II)Mgx3 [6]
80 RCP 20 MCP Trg:7 Def -3 Cost = 2116/ 317.4
HTK 68 S0x2 Acx24 Dzx2 Dcx2 Wax12 Mgx3
480x SM-b, 120x AFM
The Gryphon is a larger and updated version of the old Peregrine IV class heavy cruiser, designed primarily to fight gunboats
PTERADON II class BC (AC) AM 16 XO Racks 80 Hull TL 7
[3] S0x9Aix9ZH(BbS)Q(III)(II)(III)RcRc(II)RcMgRcDz(III)M5DzLhQRcDzRcXrDz?Dz(II)RcMg [6]
80 RCP 20 MCP Trg:6 Def -3 Cost = 1780/ 267
HTK 56 S0x9 Aix9 Dzx5 Rcx7 Mgx2
143x CAM2-b, 21x AFMc
Capital missile battle cruisers
STORM class BC AM 16 XO Racks 80 Hull TL 8
[3] S0x8Aix8ZH(BbS)Q(III-It)Rc(II-It)RcMg(III-It)RcRcMg(II-It)RcDz(III-It)M7Rc?LhQDzRcMgXr(II-It) [6]
80 RCP 20 MCP Trg:8 Def -3 Cost = 1904/ 285.6
HTK 58 S0x8 Aix8 Dzx2 Rcx7 Mgx3
The Storm class BCR was the standard Lorentian capital missile combatant when the Communion first encountered the Rigellian Empire. Although having a much heavier weight of fire than its Rigellian counterparts of the time, the point defense depends heavily on having an intact data group to provide sufficient defensive fire. Although a series of refits for this class is underway, there are still twelve Storms on active duty.
STORM B class BC AM2 16 XO Racks 80 Hull TL 9
[2] S0x6Acx18ZH(BbS)Q(III)(II)(III)(II)(III)RcRcDzRcMgRcRcDzM7LhQRcXrDc?Dc(II)RcMg [6]
80 RCP 20 MCP Trg:8 Def -3 Cost = 1785/ 267.7
HTK 61 S0x6 Acx18 Dzx2 Dcx2 Rcx7 Mgx2
Another refit affected by the Lorentian exposure to Rigellian ship designs, the Storm B removes the engine tuners but adds two new capital point defense systems which make the ship far more survivable. This ship is designed to operate in conjunction with the Storm C variant which carries the improved multiplex system. Six Storm Bs have so far been built or converted from the original Storm class.
STORM C class BC AM2 16 XO Racks 80 Hull TL 9
[2] S0x4Acx15ZH(BbS)Q(III)(II)(III)(II)(III)RcRcDzRcMgRcDzMi1LhQRcXrDc?Dc(II)RcMg [6]
80 RCP 20 MCP Trg:9 Atk +1 Def -3 Cost = 1818/ 272.7
HTK 55 S0x4 Acx15 Dzx2 Dcx2 Rcx6 Mgx2
The Storm C is a contemporary of the Storm B and is designed to operate in data groups containing one Storm C and two Storm Bs. Although the Storm C has one less launcher than the B variant, it does mount Improved Multiplex Tracking, a system which not only allows the data group to shoot at several targets but also improves the fire control of all three ships. Three Storm Cs are currently in service.
SWORDSMAN Mod 3 class BC AM2 16 XO Racks 80 Hull TL 8
[2]S0x9Aix9ZHQ(BbS)(III-It)(II-It)(III-It)(II-It)(III-It)DzRcRcMgDzRcDzRcRcMgM5XrQLhDc?Dc(II-It)Pg[6]
80 RCP 20 MCP Trg:6 Def -3 Cost = 2024/ 303.6
HTK 61 S0x9 Aix9 Dzx3 Dcx2 Pgx1 Rcx5 Mgx2
124x CBM-b, 20x CBM LT2, 20x AFMc
The new Swordsman Mod 3 battle cruiser includes three major changes. AM1 is replaced by AM2, two of the capital point defense systems are replaced by three data linked point defense systems and the battle cruiser loses one capital missile launcher in order to gain engine tuners. The Swordsman is very effective but often only has a short engagement window before being brought into firing range by detuning Bug warships, especially now the Bugs are carrying XO mounted capital missiles. Although the detuners can only be used for a short time due to radiation effects on the crew, they should still significantly increase the time the ship can remain outside Arachnid weapon range. The Swordsmaster is upgraded along the same lines
SWORDSMAN Mod 4 class BC AM2 16 XO Racks 80 Hull TL 9
[2] S0x6Acx21ZH(BbS)Q(III)(II)(III)(II)(III)M5DzRcRcDzRcRcDzQLhRcRcXrDc?DcPg(II)MgMg [6]
80 RCP 20 MCP Trg:6 Def -3 Cost = 1815/ 272.2
HTK 65 S0x6 Acx21 Dzx3 Dcx2 Pgx1 Rcx6 Mgx2
116x CBM-b, 24x CBM LT2, 24x AFMc
The Swordsman Mod 4 is actually ten percent less expensive than the Mod 3, primarily due to the removal of the engine tuners. As the Bugs are deploying capital missile battle cruisers and the SBM is not very effective at long range, superior speed is no longer as useful as it once was. Rigellian battle cruisers will have to move inside capital missile range to engage their enemies with any degree of success and will therefore be open to incoming fire. At that point, speed is immaterial. The space freed up by the elimination of the tuners has also allowed the installation of a sixth capital missile launcher. Fortunately, the new armor has compensated for the removal of the padding effect the tuners had on engine damage. No second generation ECM system has been added because the ship is not designed to fight at close range. Improved Multiplex has not been included because of the huge space requirement. A new version of the Swordsmaster class will be created which incorporates the new tracking system and the number of Swordmasters will be increased so that one is included in every BCR data group.
SWORDSMAN Mod 5 class BC AM2 16 XO Racks 80 Hull TL 10
[2] S1x18Acx15ZH(BbS)Q(III)(II)(III)(II)(III)M5Rcx3DcxRc!2DcxRcLhQDcx?DcxRcXr(II)MgMg [6]
80 RCP 20 MCP Trg:6 Def -3 Tem -2 Cost = 2088/ 313.2
HTK 70 S1x18 Acx15 Dcxx4 Rcx6 Mgx2
116x CBM-b, 24x CBM LT2, 24x AFMc
New design incorporating the Andromedan advanced capital point defense and Andromedan shield technology plus the Dragon ECCM system.
SWORDSMAN Mod 6 class BC AM2 10 XOg Racks 80 Hull TL 12
[2]S2x30Al2Ac2x6Al2Ac2x6Al2Ac2x6Al2Ac2x6Al2Ac2x6Al2Ac2x6H(BbS)Q(III)Q(II)Q(III)(II)(III)WcWcDczWcM5!2DczWcLhQ?3WcXrDczZ2(II)MgMg[6]
80 RCP 20 MCP 100 FCP Trg:6 Bmp +6 Tem -2 Cost = 2997/ 449.5
HTK 109 S2x30 Al2x6 Ac2x36 Dczx3 Wcx5 Mgx2
81x CBM-b, 15x CAM2-b, 40x AFM, 120x fR-b, 40x fL, 320x fM3-b
Class details not available
SWORDSMASTER Mod 3 class BC AM2 16 XO Racks 80 Hull TL 7
[2]S0x9Aix9ZHQ(III-It)(II-It)(III-It)(II-It)(III-It)DzRcRcMgDzDzRcRcMgM5Xr(CIC)(BbM)QLhDc?Dc(II-It)Pg[6]
80 RCP 20 MCP Trg:6 Def -3 Cost = 2039/ 305.9
HTK 61 S0x9 Aix9 Dzx3 Dcx2 Pgx1 Rcx4 Mgx2
124x CBM-b, 20x CBM LT2, 20x AFMc
Swordsmaster Mod 3 battle cruisers, have the same magazine capacity as the Swordsman Mod 3s but only four launchers instead of five. They still have enough missiles for ten more salvoes
SWORDSMASTER Mod 4 class BC AM2 16 XO Racks 80 Hull TL 9
[2] S0x4Acx18ZH(BbS)Q(III)(II)(III)(II)(III)DzMi1RcDzRcRcDzQLhRcRcXrDc?DcPg(II)MgMg [6]
80 RCP 20 MCP Trg:9 Atk +1 Def -3 Cost = 1878/ 281.7
HTK 59 S0x4 Acx18 Dzx3 Dcx2 Pgx1 Rcx5 Mgx2
124x CBM-b, 20x CBM LT2, 20x AFMc
The Swordsmaster Mod 4 is almost identical to the Swordsman Mod 4 except that it exchanges its old multiplex tracking, a capital missile launcher and a small amount of passive defenses for an Improved Multiplex Tracking system. Although the armament is reduced, the effect of the new system on the whole data group should be an improvement in combat performance. While the enemy may eventually realize that those battle cruisers firing less missiles are the source of the improved accuracy, they might just as easily assume they are command and control units or simply damaged. Besides, the usefulness of the system is great enough to accept higher than usual casualties among the Swordsmasters
SWORDSMASTER Mod 5 class BC AM2 16 XO Racks 80 Hull TL 10
[2] S1x18Acx12ZH(BbS)Q(III)(II)(III)(II)(III)Mi1RcRcDcxRcDcxRcLhQDcx?DcxRcXr(II)MgMg [6]
80 RCP 20 MCP Trg:9 Atk +1 Def -3 Cost = 2113/ 316.9
HTK 65 S1x18 Acx12 Dcxx4 Rcx5 Mgx2
124x CBM-b, 20x CBM LT2, 20x AFMc
New design incorporating the Andromedan advanced capital point defense and Andromedan shield technology plus the Dragon ECCM system
SWORDSMASTER Mod 6 class BC AM2 10 XOg Racks 80 Hull TL 12
[2]S2x30Al2Ac2x5Al2Ac2x5Al2Ac2x5Al2Ac2x5Al2Ac2x5Al2Ac2x5H(BbS)Q(III)Q(II)Q(III)(II)(III)DczWcDczWcLhQ?3WcXrsMi1Z2cDcz(II)Mg[6]
80 RCP 20 MCP 100 FCP Trg:9 Atk +1 Bmp +6 Cost = 3038/ 455.7
HTK 99 S2x30 Al2x6 Ac2x30 Dczx3 Wcx3 Mgx1
40x CBM-b, 20x AFM, 120x fR-b, 40x fL, 160x fM3-b
The new Swordsman drops the number of launchers from six to five but gains Capital Gun\Missile launchers, ECCM, command and improved data link and a strike group of ten Gunboats. Five Mod 6s together with a Swordsmaster Mod 6 will form a command battle group, using Command Data link to link all six ships together. The salvo size will increase from seventeen for an existing Mod 5 data group to twenty-eight for the new battle group. In addition, the new ships will have significantly greater accuracy against ECM-protected targets and will be able to engage at all ranges, including unstoppable sprint-mode fire up to a range of three light seconds. While retaining its role as a long range combatant, the ability to fire CAM2 combined with much improved passive defenses and the gunboat strike group will also make the Swordsman a viable warp point assault ship.
TORNADO class BC AM 16 XO Racks 80 Hull TL 8
[3]S0x7Aix7ZH(BbS)QXr(III)WaWa(II)WaWaMg(III)WaDzDz(II)WaDzDzWaDzDzM7(III)WaDzDzLhQWaMg?DzDz(II)[6]
80 RCP 20 MCP Trg:8 Def -3 Cost = 2199/ 329.9
HTK 59 S0x7 Aix7 Dzx10 Wax9 Mgx2
The Tornado fills the same role as the Rigellian Eradicator class battle cruisers, protecting Lorentian carriers from missile or fighter attack. The Tornados will most likely be refitted to Eradicators Mod 1s to simplify maintenance and supply. Eight are in service.
Rigellian Fighting Ships: BattleshipsOur Behemoth class battleship is finally completed. Technology has moved on during the construction of the Behemoth so a new class is designed to take advantages of the latest developments
Thunder class BB AM 20 XO Racks 100 Hull TL 6
[3] S0x20Aix18ZH(BbS)Q(III)(III)(III)(III)Wax3MgEEM5Wax3DcEEWaMgM5DcLhQDcEDc(III)E [5]
100 RCP Trg:11 Cost = 2313/ 347
HTK 80 S0x20 Aix18 Dcx4 Ex6 Wax7 Mgx2
The Thunder class battleship has the same six energy beam broadside of the latest Valhalla?s and Gendas but also mounts seven of the new advanced gun\missile launchers. This will allow the battleship to be devastating at short range but still effective at medium range. In addition, the class is equipped with second generation armor and shields plus two of the latest multiplex tracking installations allowing the vessel, or a data group, to engage eleven targets simultaneously
Thunder Mod 1 class BB AM2 20 XO Racks 100 Hull TL 8
[2] S0x18Aix18ZH(BbS)QM5(III-It)(III-It)(III-It)(III-It)DzFcFcDzFcM5FcDzFcLhQFcDc?Dc
(III-It)Fc [5]
100 RCP Trg:11 Def -3 Cost = 2641/ 396.2
HTK 77 S0x18 Aix18 Dzx3 Dcx2 Fcx7
The new version of the Thunder class battleship undergoes several changes from the original. The energy beams and advanced gun\missile launchers are replaced by seven capital force beams. Two of the capital point defense systems make way for three data linked point defense systems and the Thunder gains engine tuners. These should delay the problem of fleets containing battleships being easily chased down by the Arachnids and will also allow six battleships to transit in one wave during an assault.
Thunder Mod 2 class BB AM2 20 XO Racks 100 Hull TL 9
[2] S0x6Acx33ZH(BbM)Q(III-It)(III-It)(III-It)(III-It)XrDz?2FcFcDzFcM7FcDzFcLhQFcDc?Dc(III-It)Fc [5]
100 RCP Trg:8 Def -3 Cost = 2764/ 414.6
HTK 81 S0x6 Acx33 Dzx3 Dcx2 Fcx7
The Rigellian Empire still has twenty-seven Thunder Mod 1 class battleships. Although no more battleships will be built due to the superiority of the super dreadnought hull, there are still enough in service to warrant an updated design. Unlike the Cataclysm class, the Thunders are not deemed large enough for the inclusion of improved multiplex tracking on every hull and due to the lack of plans for more battleships, it is decided not to create a data group leader variant which has the new system. The Thunder Mod 2 retains the armament of the Mod 1 but gains second generation ECM, long range sensors and a larger boat bay. The additional space required is gained by exchanging two type five multiplex tracking installations for a single type seven and reducing the hull space dedicated to passive defenses. However, the introduction of composite armor means that the passive defenses actually increase in strength despite the decrease in size
Myrmidon class BB AM2 20 XO Racks 100 Hull TL 9
[2] S0x6Acx108ZH(BbS)Q(III)(III)(III)(III)Fx3M5Dx8LhQXrD?DX(III)F [5]
100 RCP Trg:6 Def -3 Cost = 2447/ 367
HTK 153 S0x6 Acx108 Dx10 Fx4
An alternative refit for the battleships, and possibly for those mobile shipyards built on battleship hulls, is the Myrmidon class minesweeper. Similar to the Lorentian Lightning, the Myrmidon is designed to fill a number of different roles. In addition to its primary minesweeping function, it can be used to kill DSB-L, serve as an anti-fighter or anti-kamikaze battle line unit or act as a warp point scout, transiting in for a quick look around and then rapidly turning and escaping with critical grav data and targeting information. The reason for ten point defense systems is that given the hull size and ECM plus accompanying EDM, approximately nineteen mines are expected to attack per defending pattern. Ten systems provide the minimum necessary to ensure doubling up on all the mines without wasting point defense capacity. If point defense systems ever become available which can triple up on mines, then more would be installed.
Continued-