Author Topic: Official v5.42 Bugs Thread  (Read 69597 times)

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Offline Steve Walmsley (OP)

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Re: Official v5.42 Bugs Thread
« Reply #150 on: April 11, 2011, 01:43:04 PM »
The Multi-Loc targeting button, while a godsend, requires some tweaking. It doesn't quite grab targets from the same location (or distance) as that assigned to the selected FC. It has a rather ample radius which is quite bothersome when, for example, your strike cruisers are being chased by 400 murderous Star Swarm warriors. Several fire controls keep locking onto stragglers at least as far as 2 million km away from the firing ships.

If complete precision is not possible to achieve, then the Multi-Loc function should at least ignore targets beyond the maximum range of the weapon assigned to the selected FC (generally the closest hostiles).

There is a bug in this code which I have already fixed for the next version. In v5.42, all contacts are loaded into memory when Aurora starts and saved when it is closed. Unfortunately, the code above uses the database instead of the contacts in memory so it matches the location of the current target with the location of anything that occupied the same location when Aurora started. The only workaround is to close Aurora and re-start it just before you use this function so that all the contact information is correct in the database.

Steve
 

Offline Rastaman

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Re: Official v5.42 Bugs Thread
« Reply #151 on: April 11, 2011, 03:18:19 PM »
Error in UpdateGameEvents

Error 3159 was generated by DAO.Recordset
Not a valid bookmark


followed by

Error in UpdateGameEvents

Error 3012 was generated by DAO.Recordset
No current record




Seen after pushing 30 day increment button. Aurora hangs and must be terminated.


After restart and pushing the event update window button:

Error in UpdateMessages

Error 91 was generated by Aurora
Object variable or With block variable not set


Aurora hangs again and must be terminated. Database file is backed up at this point via normal copy/paste.

After restart when pushing 5-day increment from the system map screen:

Error in UpdateGameLog

Error 3049 was generated by DAO.Recordset
Cannot open database". It may not be a database that your application recognizes, or the file may be corrupt.


Aurora hangs and must be terminated. Database is corrupted. After pushing 5-day increment button, a different campaign ( "Space Race") receives:

Error in UpdateGameEvents

Error xxxx was generated by DAO.Database
Unrecognized database format 'C:\...\Stevefire.mdb'.


After the following startup:

Error in Form Load

Error 3343 was generatedby DAO.Workspace
Unrecognized database format 'C:\...\Stevefire.mdb'.



Of course, Aurora always hangs. The backup is also corrupted.


All campaigns would be lost and reinstall necessary, if I hadn't backed it up before that. Still hours of playtime lost.



 
« Last Edit: April 11, 2011, 03:49:02 PM by Rastaman »
Fun Fact: The minimum engine power of any ship engine in Aurora C# is 0.01. The maximum is 120000!
 

Offline Ziusudra

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Re: Official v5.42 Bugs Thread
« Reply #152 on: April 11, 2011, 04:30:16 PM »
Minimum Cloak Size is still bugged. You don't have to research it to design a cloaking device, but you do have to to be able to research size 20.
 

Offline seinwave

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Re: Official v5.42 Bugs Thread
« Reply #153 on: April 11, 2011, 07:50:14 PM »
I also have the "Error 6 - Overflow" in ApplyInternalDamage.  It never goes away, however, making it impossible to play.
 

Offline Shadow

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Re: Official v5.42 Bugs Thread
« Reply #154 on: April 11, 2011, 07:53:53 PM »
I also have the "Error 6 - Overflow" in ApplyInternalDamage.  It never goes away, however, making it impossible to play.

I think a possible workaround is forcing Aurora to shut down, restarting it and having it process the turn again.
 

Offline Ziusudra

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Re: Official v5.42 Bugs Thread
« Reply #155 on: April 11, 2011, 08:02:33 PM »
It's probably a NPR trying to destroy one the 25 megaton ships. They will eventually succeed, but it takes a lot of damage. It took me over 40 minutes doing 108 damage per minute. And every time I damaged it, I got that error. I got past it by holding down the enter key after pressing a time increment. Once you've pressed a increment button pressing enter will activate it.
 

Offline seinwave

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Re: Official v5.42 Bugs Thread
« Reply #156 on: April 11, 2011, 10:03:56 PM »
Quote from: Shadow link=topic=3348. msg33602#msg33602 date=1302569633
I think a possible workaround is forcing Aurora to shut down, restarting it and having it process the turn again.

I restarted and did this multiple times but it did not help, no matter what turn I did.  It just spammed that error again.
 

Offline jseah

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Re: Official v5.42 Bugs Thread
« Reply #157 on: April 11, 2011, 10:59:12 PM »
I just got a pretty strange one.  It's also not reproducible so I'm not sure what went wrong. 
I opened the database to have a look and see what might be taking up all that memory (which might point to the fault).  Opened every single table to check. 

Nothing appears to be out of hand.  89 551 commander names gave me a shock, but that's the same in my pre-incident control. 

After I quit, despite telling Access to not save changes, the database shrank to 24 324 kb and the backup control shrank to 22 412 kb.  So there really seems to be nothing in that one hundred mb. 

EDIT:
in any case, my game runs perfectly fine and there's nothing, so I guess it's just a strange glitch?

--------------------

OT:
Under research categories, which unsurprisingly is the techtrees list, I found one called "Nova Cannon".  What the heck is THAT?  o.O

Spoilered... just in case. 
« Last Edit: April 11, 2011, 11:00:56 PM by jseah »
 

Offline jseah

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Re: Official v5.42 Bugs Thread
« Reply #158 on: April 12, 2011, 12:54:49 AM »
Ordnance does not update when capacity changes.  (esp. when it drops)

-> Start with 20 magazines, load missiles in ordnance screen
-> remove 10 magazines, lock the class
-> build ship
-> order ship to load ordnance at colony
-> ship has 200% ordnance, carries more ordnance than magazines allow
 

Offline Charlie Beeler

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Re: Official v5.42 Bugs Thread
« Reply #159 on: April 12, 2011, 07:55:52 AM »
Ordnance does not update when capacity changes.  (esp. when it drops)

-> Start with 20 magazines, load missiles in ordnance screen
-> remove 10 magazines, lock the class
-> build ship
-> order ship to load ordnance at colony
-> ship has 200% ordnance, carries more ordnance than magazines allow

This is a known issue.  Short answer, always review your default loadouts before locking the design.
Amateurs study tactics, Professionals study logistics - paraphrase attributed to Gen Omar Bradley
 

Offline Divuad

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Re: Official v5.42 Bugs Thread
« Reply #160 on: April 12, 2011, 09:47:19 AM »
I'm having the same problem right now.  It says that it can't find gg11. jpeg and I did what was advised but I still get the error message every time I go to the System Info menu.  What do I need to do?
 

Offline Shadow

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Re: Official v5.42 Bugs Thread
« Reply #161 on: April 12, 2011, 09:56:13 AM »
You could copy some other planet image and rename it gg11.jpeg.
 

Offline Thiosk

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Re: Official v5.42 Bugs Thread
« Reply #162 on: April 12, 2011, 01:25:22 PM »
the gg problem arises, I believe, from the ringed planet image which is just named g11

change it to gg11 and the problem vanishes.
 

Offline seinwave

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Re: Official v5.42 Bugs Thread
« Reply #163 on: April 12, 2011, 04:17:18 PM »
Should I post my database for help with the Overflow?
 

Offline Shadow

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Re: Official v5.42 Bugs Thread
« Reply #164 on: April 12, 2011, 07:37:40 PM »
The advanced version of the Particle Beam Strength tech appears as Advanced Particle Torpedo Warhead.

Sounds like a leftover from an old version.