Posted by: nuclearslurpee
« on: Yesterday at 05:53:53 PM »What minerals are Maintenance Supply Points made of?
1 MSP = 0.1 duranium + 0.1 gallicite + 0.05 uridium (0.25 total minerals)
What minerals are Maintenance Supply Points made of?
Probably from this thread. I don't recommend that thread simply because it's not official and is therefore unsupported, but I've used the mirrors once or twice myself so it's a viable alternative.
Is there any way to SM add radiation to a planet? I keep trying to do it via the Modify Body button on the System Generation and Display window, but every time I hit Update Body the number resets to 0.Seems to be a bug - dust level can be modified so the fact that Radiation cannot is probably a bug. I'll report it on the Bug Thread.
For reference, that means to install the full 1.13 distribution, then the 2.5.0 distribution, then the 2.5.1 distribution in that order, following the instructions in each linked thread.Because of this answer of nuclearslurpee in the 2.5.1 bugs thread, I checked my last installation and downloaded game files.
I have a file named Aurora250Full.7z, dimensions about 110 MB, that I cannot find in this site now, so I wonder where I got it.
Is anyone else having this file? If so, the installation it generates is it correct, respect the path that nuclearslurpee says? It seems to me that I am playing without any issue, but I would like a confirmation.
For reference, that means to install the full 1.13 distribution, then the 2.5.0 distribution, then the 2.5.1 distribution in that order, following the instructions in each linked thread.Because of this answer of nuclearslurpee in the 2.5.1 bugs thread, I checked my last installation and downloaded game files.
Your fleet is enormous; I can only assume that you can tell what the hell everything's doing by the codes that make up their fleet names.
1) Naming conventions for fleets and colonies
I use a consistent naming convention for fleets and colonies.
Names of fleets indicate the fleet composition, as well as the location and/or task and/or capacity and/or needs of the fleet.
Example: FT ANT-A3 infra 245/yr Hlr x12 B
Interpretation:
- FT: Freighters. (Just the default hull abbreviation.)
- ANT-A3 infra 245/yr: Cycling orders to haul infrastructure to colony ANT-A3, with average throughput of 245 per year (varies somewhat by orbital positions of source and target colony).
- Hlr x12: Contains 12 ships of the Hauler class.
- B: Appending a unique letter per each fleet with the same hull abbreviation makes it easier to quickly find this fleet when a list contains several fleets with similar (or even otherwise identical) names.
I'm pretty sure that I'd go insane trying to find any given system with the name's you've used (although, again, it looks like you've got some code bytes at the end of some systems that I assume mark points of interest).
I'll hold to my position that your galaxy map is a total eyesore, though.
Very neat getting a look at how someone else plays this spreadsheet of a game.
DB Attached.Ooh, a March 2021 vintage - good choice! (For reasons unknown, I never got around to deleting any of the old install files - I've got all the way back to aurora110).
Note: this is game version 1.13. Probably will not work with the current executable.
...I noticed that this situations are most common in non Real System starts or if you mess around local systems connections.
Skoormit, out of curiosity can you send your DB? I would like to have some fun with your map. I am asking because I never really encountered a really messy run in terms of inter system connections. I guess I have been lucky (or unlucky, depending on point of view) so far. It is true I only play with Real Stars map, and I noticed that this situations are most common in non Real System starts or if you mess around local systems connections.
I don't know if I could stand playing with the way you've got your map setup - too many long connections cutting across the entire map; like the Afbull connection to whatever system you've got just offscreen to the top left, or the Aha system connecting to AKA in the top left and way off down the bottom left. Unfortunately, there's just not much to be done with what we've got - I suspect we'd need an actual 3d grid to make sense of it all.
Those suggestions look good - as you say, they should at least reduce the overlap.
I always aim to minimize the number of intersecting JP paths, but there's only so much you can do.
See the attached for some suggestions. After you do those, you might notice some further easy adjustments.
Don't worry: the longer your game goes, the more fun it gets. See the other attached for an example.
Maybe it's me, but I cannot find a way to promote the civilian administrators.As far as I know (and this could well be wrong), they'll naturally self-promote as long as there are free governorships of a higher level available; it just might take some time. I think there's a way to force-promote them if you turn on SM mode.
I need a planetary admin of level x, but the ones at level x-1 have better parameters and I don't find how to promote them.