I reported these once with no response. The first one is really easy to check for and will take a bug mod 1 minute to check... The second one I have attached a DB to make it fast to check too.
The function number: N/A
The complete error text: N/A
The window affected: Industry window and race set up window for bug 1. Naval organization for bug 2.
What you were doing at the time: see below
Conventional or TN start: TN start. See below both bugs were done with same settings.
Random or Real Stars: Real
Is your decimal separator a comma? No.
Is the bug is easy to reproduce, intermittent or a one-off? Easy to reproduce both.
If this is a long campaign - say 75 years or longer - let me know the length of the campaign as well. Bug 1 affects new games. Bug 2 affects all games.
First bug:
Starting a game with the auto-assign Tech points (and nothing else changed from what is put in by default) causes Earth to start with no fighter factories.
Second bug:
Commercial hangars do not function as described in the changes posts:
http://aurora2.pentarch.org/index.php?topic=8495.msg103584#msg103584Commercial hangars are available in C# Aurora. They are 50% larger than military hangar bays (size 32), have the same cost of 100 BP and the same crew requirement (15).
They are intended for transport of other commercial vessels, temporary transport of military vessels, reloading of box launchers and for repairing ships. With this in mind, a military ship still has normal maintenance requirements while in a civilian hangar.
See attached DB it is set up with a carrier and some fighters with box launchers that are empty an they are landed on the carrier with the missiles. The carrier does not have the same drop down menu available to ships with military hangars (also included in DB). Ships with military hangars have the Add parasite ordnance drop down box which ships with commercial hangars do not have but the post makes it seem like they should be able to.