Aurora 4x

C# Aurora => C# Utilities => Topic started by: Froggiest1982 on August 30, 2020, 06:29:30 PM

Title: Scenario Generator
Post by: Froggiest1982 on August 30, 2020, 06:29:30 PM
AURORA C# SCENARIO GENERATOR 1.0

Hi all,

I have created a scenario generator in excel to spice up my games a bit. I RP a lot so for me these settings are quite known but maybe for some of you could represent a new challenge or scenario to try out new tactics. As said, to me these settings are quite known so any feedback on new possible rules and settings are highly recommended and welcome!

It is pretty easy to use and eventually to modify as well.

There is already a good variety and so far I have added:


I have attached a couple of screenshots for you to see what is currently possible.

Enjoy!
Title: Re: SCENARIO GENERATOR
Post by: Warer on September 01, 2020, 08:46:53 AM
You absolute mad lad.
Title: Re: SCENARIO GENERATOR
Post by: Tikigod on September 01, 2020, 10:07:09 AM
This is great, been doing similar except just randomly deciding individual settings during new game creation but having a pre-generated template to push more to situations I'd normally not be comfortable with works great.

One thing though the whole "No Jumpgates" (AKA No stabilisation) whilst a neat idea that I'd hoped to do as well, due to the way that Civilian shipping works stabilisation is absolutely mandatory unless you want Civilian shipping to be hard locked to your home system due to their inability to use tenders.
Title: Re: SCENARIO GENERATOR
Post by: Froggiest1982 on September 01, 2020, 03:10:40 PM
This is great, been doing similar except just randomly deciding individual settings during new game creation but having a pre-generated template to push more to situations I'd normally not be comfortable with works great.

One thing though the whole "No Jumpgates" (AKA No stabilisation) whilst a neat idea that I'd hoped to do as well, due to the way that Civilian shipping works stabilisation is absolutely mandatory unless you want Civilian shipping to be hard locked to your home system due to their inability to use tenders.

Yes, I thought about that and it would eventually add to the challenge and counterpart the no commercial designs. So one will force u to use more civilian for heavy lifting while this one will force you to arrange your own logistic.

POTENTIAL STRATEGY AND PLAY THROUGH SPOILER ALERT!
In one of my multi-start games, I had to befriend and tolerate an alien race just long enough for them to build the network for me along with another sol player (I was controlling) that used the situation as leverage to get access important minerals in systems I was settling slowly. So I had to trade security for economic and industrial gain.
Which is the reason I opted for No Jump gates rather than restrict the player with no civilians at all. (you can do it deleting all civilians at the start from admin command)