Author Topic: Scenaries creating tools  (Read 1505 times)

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Offline littleWolf (OP)

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Scenaries creating tools
« on: October 05, 2016, 01:03:55 PM »
Help please. I want to create a game scenario:

Player has colony ship(s) with 1 000 000 colonists aboard, freighters with 100 conventional factories and some infrastructure, one or two conventional geosurvay ships, one troop transport with conventional troops and few conventional frigates.  Start in Solar System, near one of JP, but Earth  is empty (not colonized).

How it possible ? GM tools cannot create any ships...
 

Offline Steve Walmsley

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Re: Scenaries creating tools
« Reply #1 on: October 05, 2016, 01:57:08 PM »
Help please. I want to create a game scenario:

Player has colony ship(s) with 1 000 000 colonists aboard, freighters with 100 conventional factories and some infrastructure, one or two conventional geosurvay ships, one troop transport with conventional troops and few conventional frigates.  Start in Solar System, near one of JP, but Earth  is empty (not colonized).

How it possible ? GM tools cannot create any ships...

Use the Fast OB Creation window from the Spacemaster menu.
 

Offline Erik L

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Re: Scenaries creating tools
« Reply #2 on: October 05, 2016, 01:58:16 PM »
Steps.
A. Create your race.
B. Use SM mode to give the necessary tech.
C. Design ships.
D. Use Fast OOB to grant ships to race.

This is where it gets fuzzy. You may need to run a few turns to get the necessary supplies you want on the ships (facilities, minerals, people, etc). Then you should be able to delete the colony and use SM mode to move the ships to where you wish.

Offline littleWolf (OP)

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Re: Scenaries creating tools
« Reply #3 on: October 05, 2016, 02:17:13 PM »
Steps.
A. Create your race.
B. Use SM mode to give the necessary tech.
C. Design ships.
D. Use Fast OOB to grant ships to race.

This is where it gets fuzzy. You may need to run a few turns to get the necessary supplies you want on the ships (facilities, minerals, people, etc). Then you should be able to delete the colony and use SM mode to move the ships to where you wish.

Thanks !

But how revert tech for this race back to conventional ? Or need create new nonTN race  and grant ships to him ?
 

Offline Erik L

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Re: Scenaries creating tools
« Reply #4 on: October 05, 2016, 02:25:23 PM »
You can't really. You need TN tech to build ships.

You might be able to go the non-TN race route, but I'm not sure if they'd be able to do anything with the survey ships.

And conventional-<any ship type> is not going to happen :)

Offline Steve Walmsley

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Re: Scenaries creating tools
« Reply #5 on: October 05, 2016, 02:26:20 PM »
Thanks !

But how revert tech for this race back to conventional ? Or need create new nonTN race  and grant ships to him ?

You can remove tech on the research tab of the Economics window. Selected the Completed Tech option from the radio buttons at the bottom and use the Remove button to delete the tech for that race.
 

Offline littleWolf (OP)

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Re: Scenaries creating tools
« Reply #6 on: October 05, 2016, 03:59:40 PM »
You can't really. You need TN tech to build ships.

You might be able to go the non-TN race route, but I'm not sure if they'd be able to do anything with the survey ships.

And conventional-<any ship type> is not going to happen :)

Why ? Conventional engines and conventional missiles :)  Another modules (TN) - has only on colony fleet ships. New world, new colony, and new research for produce new ships and modules.   Old military ships rust without mantainance. Old cargo, geological explorer and colony ships (with conventional engines) can be used in Sol System (but need build refinery for fuel supply). 

Colony Forces Grand Fleet: (2?? colonists, 30 construction factory,  50 mines, 1 research lab)

20 x Expeditor class Colony Ship    60 000 tons     425 Crew     2022.5 BP      TCS 1200  TH 55  EM 0
45 km/s     Armour 1-136     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 21    Max Repair 20.5 MSP
Intended Deployment Time: 300 months    Spare Berths 0   
Cryogenic Berths 100000   

5 EP Commercial Conventional Engine (11)    Power 5    Fuel Use 8.84%    Signature 5    Exp 5%
Fuel Capacity 1 280 000 Litres    Range 42.6 billion km   (10969 days at full power)

CIWS-50 (4x2)    Range 1000 km     TS: 5000 km/s     ROF 5       Base 50% To Hit
This design is classed as a Commercial Vessel for maintenance purposes


100 x KAMAZ class Gruzovoe Sudno    60 000 tons     370 Crew     1038.5 BP      TCS 1200  TH 55  EM 0
45 km/s     Armour 1-136     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 11    Max Repair 20.5 MSP
Intended Deployment Time: 300 months    Spare Berths 0   
Cargo 25000    Cargo Handling Multiplier 20   

5 EP Commercial Conventional Engine (11)    Power 5    Fuel Use 8.84%    Signature 5    Exp 5%
Fuel Capacity 1 280 000 Litres    Range 42.6 billion km   (10969 days at full power)

CIWS-50 (4x2)    Range 1000 km     TS: 5000 km/s     ROF 5       Base 50% To Hit
This design is classed as a Commercial Vessel for maintenance purposes

1x Explorer class Geosurvey Ship    10 000 tons     95 Crew     437.5 BP      TCS 200  TH 15  EM 0

75 km/s     Armour 1-41     Shields 0-0     Sensors 1/1/0/1     Damage Control Rating 1     PPV 0
MSP 27    Max Repair 100 MSP
Intended Deployment Time: 300 months    Spare Berths 0   

5 EP Commercial Conventional Engine (3)    Power 5    Fuel Use 8.84%    Signature 5    Exp 5%
Fuel Capacity 1 060 000 Litres    Range 215.8 billion km   (33308 days at full power)

Geological Survey Sensors (1)   1 Survey Points Per Hour

This design is classed as a Commercial Vessel for maintenance purposes

1xFlagman class Command Ship    30 000 tons     732 Crew     3202 BP      TCS 600  TH 30  EM 0
50 km/s     Armour 3-86     Shields 0-0     Sensors 250/250/0/0     Damage Control Rating 38     PPV 0
Maint Life 5.43 Years     MSP 3535    AFR 189%    IFR 2.6%    1YR 201    5YR 3018    Max Repair 500 MSP
Intended Deployment Time: 300 months    Spare Berths 0   
Flag Bridge    Cryogenic Berths 800   

10 EP Conventional Engine (3)    Power 10    Fuel Use 50%    Signature 10    Exp 10%
Fuel Capacity 2 050 000 Litres    Range 24.6 billion km   (5694 days at full power)

CIWS-50 (6x2)    Range 1000 km     TS: 5000 km/s     ROF 5       Base 50% To Hit
Active Search Sensor MR111-R20 (1)     GPS 10000     Range 111.8m km    Resolution 20
Thermal Sensor TH50-250 (1)     Sensitivity 250     Detect Sig Strength 1000:  250m km
EM Detection Sensor EM50-250 (1)     Sensitivity 250     Detect Sig Strength 1000:  250m km

This design is classed as a Military Vessel for maintenance purposes

5xEscort class Escort    30 000 tons     781 Crew     3480 BP      TCS 600  TH 30  EM 0
50 km/s     Armour 2-86     Shields 0-0     Sensors 250/250/0/0     Damage Control Rating 26     PPV 23
Maint Life 3.4 Years     MSP 2885    AFR 276%    IFR 3.8%    1YR 379    5YR 5685    Max Repair 500 MSP
Intended Deployment Time: 300 months    Spare Berths 0   
Magazine 173   

10 EP Conventional Engine (3)    Power 10    Fuel Use 50%    Signature 10    Exp 10%
Fuel Capacity 1 800 000 Litres    Range 21.6 billion km   (5000 days at full power)

Size 1 Missile Launcher (3)    Missile Size 1    Rate of Fire 30
Size 10 Missile Launcher (2)    Missile Size 10    Rate of Fire 300
Missile Fire Control FC15-R1 (1)     Range 15.0m km    Resolution 1
Missile Fire Control FC237-R10 (1)     Range 237.2m km    Resolution 10
Size 10 Anti-ship Missile (14)  Speed: 200 km/s   End: 8.2d    Range: 141.8m km   WH: 6    Size: 10    TH: 0/0/0
Size 1 Anti-missile Missile (33)  Speed: 200 km/s   End: 2.6d    Range: 44.1m km   WH: 1    Size: 1    TH: 0/0/0

Active Search Sensor MR25-R1 (1)     GPS 500     Range 25.0m km    MCR 2.7m km    Resolution 1
Thermal Sensor TH50-250 (1)     Sensitivity 250     Detect Sig Strength 1000:  250m km
EM Detection Sensor EM50-250 (1)     Sensitivity 250     Detect Sig Strength 1000:  250m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
 

Offline littleWolf (OP)

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Re: Scenaries creating tools
« Reply #7 on: October 05, 2016, 04:43:34 PM »
Found bug - deleted shipyards on abandoned (and renew colonized) colony  continue  request materials for unfinished (before abandoning) activity