View full version: C# Mechanics
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  1. doesn't this defy the laws of physics?
  2. Creating Systems and Linking Them, AKA I Want my Aliens Next Door :)
  3. Overhaul Requirements?
  4. Standing Orders and NPR Systems
  5. Help with Refuelling
  6. Local system
  7. ship building and design
  8. Gauss turret PD vs 10cm Rail - Dispelling common myths with math
  9. Civilan Economy
  10. Infantry vs Vehicle HQ
  11. Genetic Modification
  12. Understanding Missile Agility
  13. Refit mechanics? How do they work exactly?
  14. Ground Formation Size Test: 1 vs 100
  15. Fuel Harvesters
  16. Pre-industrial NPRs: Conditions and properties?
  17. Deleting installations
  18. Ground Forces Morale
  19. Blocking systems from standing orders
  20. Is there a way to SM add radiation?
  21. Ship Maintenance Rule - A general overview
  22. Stationing Troops on Warships
  23. Alien Diplomatic Ships
  24. AMMs still not firing v1.9.4
  25. "Refit From" List in Shipyard Screen
  26. Do racial weapon strengths automatically update?
  27. Refuel Hub not working?
  28. Mineral Uses
  29. Geosurvey Rocket?
  30. Shields
  31. How do I fire a drone at a planet?
  32. Stabilized Jump Points and Tugs
  33. AMM's
  34. Stabilizing Lagrange Points?
  35. Changing planetary terrain
  36. Nebula & Black Holes
  37. System Generation and Display - acronyms and Symbols
  38. v1.9.5 Changes List
  39. Aight so why won't my ships fire
  40. Spy Ships and Diplomacy Ships
  41. Can't jump
  42. Refuel/Resupply orders without joining fleet
  43. Ground Forces Commander Assignments
  44. Maintenance Modules
  45. Fuel harvester mechanics?
  46. Can we reopen the Meson discussion?
  47. Delete unit from formation?
  48. Remove components from class design?
  49. Non-TN NPR's
  50. Set Speed?