Author Topic: Ion Drive 40,000 battleship  (Read 4925 times)

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Offline Droll

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Re: Ion Drive 40,000 battleship
« Reply #15 on: January 12, 2021, 03:35:34 PM »
Yeah sure maybe if he researches a better missile those launchers will be worth more.

Or he could not research new missiles and be stuck with a bunch of worthless crap that cant even breach 2-thick armor.

If you can't make a size 5 missile that has a good warhead and good speed then I am not confident that a good missile will come in a timely fashion.
More lasers or more deployment/armor.
Or don't even replace them with something and now there are less ships that can kite you - removing the need for those missiles further.

If the missiles are such an integral part of the design, remove some of the fuel that poor missile has. It really isnt worth slinging 4 damage accross 70m km. Aim for 20-30bn.
 

Offline brondi00

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Re: Ion Drive 40,000 battleship
« Reply #16 on: January 12, 2021, 03:58:57 PM »
I agree Droll.

I usually make shorter ranged missiles now.  Often I just aim for whatever range a 0.1HS MFC would be against 2000-5000 tons (depending on what I'm fighting).

This allows the missile to pack much bigger punch and/or be much faster.

So for the OP I do think either strip them out completely and just lean into the lasers more.  Or if you want to have them, redesign the missiles and mfc around shorter ranged alpha strike that you can unleash to soften the enemy up while you close to laser range.
 
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Offline dersavage (OP)

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Re: Ion Drive 40,000 battleship
« Reply #17 on: January 13, 2021, 02:24:11 AM »
Thanks for the tips. So turrets are not needed if their tracking speed is same as ship speed. This will save a lot of weight. I also researched fuel economy 0.5 updated engine gives 29m range.

Also I read somewhere that armour increase maintenance. I could lower armour to 7. My missiles are not my primary in research, but probably better missile is ready before this is built. It is anyway secondary weapon.  It sounds good to have lower range missile with better missile and I will add secondary MFC. Maybe going for what? 12 dmg or 9.

How can I lower maintenance need?  Not so worried because I use replenishment ships prior to battle. My jump tender is currently in shipyard and with better jump drive tech too. Still couple years before magnetic drive, already researched better power plants so these will be updated too before Majestic is ready for shipyard. Engine will be upgraded later when ship is ready. Building time is slow and I need more ships sooner than later to have poper fleet.

What should I do with the extra space? More guns? Range? Engineers?
« Last Edit: January 13, 2021, 02:30:10 AM by dersavage »
 

Offline Droll

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Re: Ion Drive 40,000 battleship
« Reply #18 on: January 13, 2021, 04:00:22 AM »
Your maintenance is fine and you should not reduce armor.

For the new missiles warhead 9 is probably good, you'll be able to penetrate 3 deep.
 

Offline TheTalkingMeowth

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Re: Ion Drive 40,000 battleship
« Reply #19 on: January 13, 2021, 08:53:44 AM »
Thanks for the tips. So turrets are not needed if their tracking speed is same as ship speed. This will save a lot of weight. I also researched fuel economy 0.5 updated engine gives 29m range.

Also I read somewhere that armour increase maintenance. I could lower armour to 7. My missiles are not my primary in research, but probably better missile is ready before this is built. It is anyway secondary weapon.  It sounds good to have lower range missile with better missile and I will add secondary MFC. Maybe going for what? 12 dmg or 9.

How can I lower maintenance need?  Not so worried because I use replenishment ships prior to battle. My jump tender is currently in shipyard and with better jump drive tech too. Still couple years before magnetic drive, already researched better power plants so these will be updated too before Majestic is ready for shipyard. Engine will be upgraded later when ship is ready. Building time is slow and I need more ships sooner than later to have poper fleet.

What should I do with the extra space? More guns? Range? Engineers?

I'd prioritize speed over bigger warhead on those missiles if you insist on keeping them. Right now, they won't get through a halfway decent PD screen, so making them do more damage is wasted effort.
 

Offline dersavage (OP)

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Re: Ion Drive 40,000 battleship
« Reply #20 on: January 13, 2021, 11:04:34 AM »
I have not decied what to do with missiles. I might keep them, but update the missile. Here is faster version that I can build right now.

Quote
Missile Size: 5.0000 MSP (12.5000 Tons)    Warhead: 4    Radiation Damage: 4    Manoeuver Rating: 14
Speed: 32,560 km/s    Fuel: 1,688    Flight Time: 922 seconds    Range: 30.04 Mkm
Cost Per Missile: 5.42021    Development Cost: 542
Chance to Hit: 1k km/s 455.8%   3k km/s 151.9%   5k km/s 91.2%   10k km/s 45.6%   20k km/s 22.8%   50k km/s 9.1%   100k km/s 4.6%

Or if I research Fusion-Booster Fission warhead here's what I can get and also increase size to 6.

Quote
Missile Size: 6.0000 MSP (15.0000 Tons)    Warhead: 9    Radiation Damage: 9    Manoeuver Rating: 17
Speed: 26,633 km/s    Fuel: 1,443    Flight Time: 679 seconds    Range: 18.10 Mkm
Cost Per Missile: 7.03029    Development Cost: 703
Chance to Hit: 1k km/s 452.7%   3k km/s 150.9%   5k km/s 90.5%   10k km/s 45.3%   20k km/s 22.6%   50k km/s 9.1%   100k km/s 4.5%
 

Offline TheTalkingMeowth

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Re: Ion Drive 40,000 battleship
« Reply #21 on: January 13, 2021, 11:14:02 AM »
I have not decied what to do with missiles. I might keep them, but update the missile. Here is faster version that I can build right now.

Quote
Missile Size: 5.0000 MSP (12.5000 Tons)    Warhead: 4    Radiation Damage: 4    Manoeuver Rating: 14
Speed: 32,560 km/s    Fuel: 1,688    Flight Time: 922 seconds    Range: 30.04 Mkm
Cost Per Missile: 5.42021    Development Cost: 542
Chance to Hit: 1k km/s 455.8%   3k km/s 151.9%   5k km/s 91.2%   10k km/s 45.6%   20k km/s 22.8%   50k km/s 9.1%   100k km/s 4.6%

Or if I research Fusion-Booster Fission warhead here's what I can get and also increase size to 6.

Quote
Missile Size: 6.0000 MSP (15.0000 Tons)    Warhead: 9    Radiation Damage: 9    Manoeuver Rating: 17
Speed: 26,633 km/s    Fuel: 1,443    Flight Time: 679 seconds    Range: 18.10 Mkm
Cost Per Missile: 7.03029    Development Cost: 703
Chance to Hit: 1k km/s 452.7%   3k km/s 150.9%   5k km/s 90.5%   10k km/s 45.3%   20k km/s 22.6%   50k km/s 9.1%   100k km/s 4.5%

Either of those would be way better than what you currently have. Personally I would ditch the agility (you already have nearly 100% hit chance against your own ships...I tend to be more worried about overwhelming enemy PD than maximizing hit count) in favor of more engine.

The bigger warhead on the S6 is nice, but the missile is a lot slower and you'd launch 20% fewer of them. Again, overwhelming PD is critical and both of those facts indicate against the S6 missile.
 

Offline dersavage (OP)

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Re: Ion Drive 40,000 battleship
« Reply #22 on: January 13, 2021, 02:04:20 PM »
Final version of the MAJESTIC battleship. Pride of the Navy.

Thank you very much for the help tweak it. This is SO MUCH better now. I did some research while designing, but basically this is the same as the first version. I'm so glad I didn't put resources to first version. Still learning I haven't made big warships.

Changes:

Big guns old had 4x6=24 lasers, now 26
Two more twin 10 cm lasers too.
More fire controls & search sensors, less range but more of them
26M 40k missile/torpedo

Quote
Majestic class Battleship      40,000 tons       1,244 Crew       6,919.8 BP       TCS 800    TH 4,025    EM 1,110
5031 km/s      Armour 8-104       Shields 37-370       HTK 217      Sensors 33/40/0/0      DCR 49      PPV 240.3
Maint Life 3.56 Years     MSP 4,216    AFR 328%    IFR 4.6%    1YR 511    5YR 7,658    Max Repair 402.5 MSP
Magazine 220   
Commodore    Control Rating 4   BRG   AUX   ENG   FLG   
Intended Deployment Time: 6 months    Morale Check Required   

Randell Ion Drive R-805M 'Upgraded' (5)    Power 4025    Fuel Use 54.06%    Signature 805    Explosion 14%
Fuel Capacity 3,611,000 Litres    Range 30.1 billion km (69 days at full power)
Dehoff Defence Gamma S37 / R370 Shields (1)     Recharge Time 370 seconds (0.1 per second)

Kenmore KE-15 C4 Ultraviolet Laser (26)    Range 192,000km     TS: 5,031 km/s     Power 6-4     RM 40,000 km    ROF 10       
Ziegenfuss 2 x Z-10C4 PD Laser Turret (10x2)    Range 120,000km     TS: 16000 km/s     Power 6-8     RM 40,000 km    ROF 5       
Calvano KE-15 Beam Fire Control (3)     Max Range: 192,000 km   TS: 5,000 km/s     95 90 84 79 74 69 64 58 53 48
Calvano Z-10C4 PD Beam Fire Control (2)     Max Range: 128,000 km   TS: 16,000 km/s     92 84 77 69 61 53 45 38 30 22
Koth Stellarator Fusion Reactor R48-PB20 (2)     Total Power Output 96.2    Exp 10%
Koth Stellarator Fusion Reactor R40-PB20 (2)     Total Power Output 81.8    Exp 10%
Koth Stellarator Fusion Reactor R8-PB20 (1)     Total Power Output 8.3    Exp 10%

Holloman HAST-5 Box Torpedo Tube (44)     Missile Size: 5    Hangar Reload 111 minutes    MF Reload 18 hours
Kieser 'Vulcan' Torpedo Fire Control 40 (1)     Range 28m km    Resolution 40
Kieser 'Vulcan' Torpedo Fire Control 120 (4)     Range 33m km    Resolution 120
Cress Anti-Ship Torpedo AST-2 'Vulcan' (44)    Speed: 40,000 km/s    End: 10.9m     Range: 26.3m km    WH: 4    Size: 5.0000    TH: 133/80/40

Lamonda Active Search Sensor L-16/20 (1)     GPS 480     Range 24.9m km    Resolution 20
Strickler Torpedo Warning TW-16/1 25t (2)     GPS 8     Range 5.3m km    MCR 476.3k km    Resolution 1
Lamonda Active Search Sensor L-16/120B (1)     GPS 2304     Range 40.4m km    Resolution 120
Lamonda Active Search Secondary Sensor L-10/120 (1)     GPS 1152     Range 28.6m km    Resolution 120
Dumaine EM Sensor DEM-M-40 (1)     Sensitivity 40     Detect Sig Strength 1000:  50m km
Schenkel Thermal Sensor M-TH3.00-33.00 (1)     Sensitivity 33     Detect Sig Strength 1000:  45.4m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
« Last Edit: January 13, 2021, 02:07:22 PM by dersavage »
 

Offline Froggiest1982

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Re: Ion Drive 40,000 battleship
« Reply #23 on: January 13, 2021, 02:53:26 PM »
Final version of the MAJESTIC battleship. Pride of the Navy.

Thank you very much for the help tweak it. This is SO MUCH better now. I did some research while designing, but basically this is the same as the first version. I'm so glad I didn't put resources to first version. Still learning I haven't made big warships.

Changes:

Big guns old had 4x6=24 lasers, now 26
Two more twin 10 cm lasers too.
More fire controls & search sensors, less range but more of them
26M 40k missile/torpedo

Quote
Majestic class Battleship      40,000 tons       1,244 Crew       6,919.8 BP       TCS 800    TH 4,025    EM 1,110
5031 km/s      Armour 8-104       Shields 37-370       HTK 217      Sensors 33/40/0/0      DCR 49      PPV 240.3
Maint Life 3.56 Years     MSP 4,216    AFR 328%    IFR 4.6%    1YR 511    5YR 7,658    Max Repair 402.5 MSP
Magazine 220   
Commodore    Control Rating 4   BRG   AUX   ENG   FLG   
Intended Deployment Time: 6 months    Morale Check Required   

Randell Ion Drive R-805M 'Upgraded' (5)    Power 4025    Fuel Use 54.06%    Signature 805    Explosion 14%
Fuel Capacity 3,611,000 Litres    Range 30.1 billion km (69 days at full power)
Dehoff Defence Gamma S37 / R370 Shields (1)     Recharge Time 370 seconds (0.1 per second)

Kenmore KE-15 C4 Ultraviolet Laser (26)    Range 192,000km     TS: 5,031 km/s     Power 6-4     RM 40,000 km    ROF 10       
Ziegenfuss 2 x Z-10C4 PD Laser Turret (10x2)    Range 120,000km     TS: 16000 km/s     Power 6-8     RM 40,000 km    ROF 5       
Calvano KE-15 Beam Fire Control (3)     Max Range: 192,000 km   TS: 5,000 km/s     95 90 84 79 74 69 64 58 53 48
Calvano Z-10C4 PD Beam Fire Control (2)     Max Range: 128,000 km   TS: 16,000 km/s     92 84 77 69 61 53 45 38 30 22
Koth Stellarator Fusion Reactor R48-PB20 (2)     Total Power Output 96.2    Exp 10%
Koth Stellarator Fusion Reactor R40-PB20 (2)     Total Power Output 81.8    Exp 10%
Koth Stellarator Fusion Reactor R8-PB20 (1)     Total Power Output 8.3    Exp 10%

Holloman HAST-5 Box Torpedo Tube (44)     Missile Size: 5    Hangar Reload 111 minutes    MF Reload 18 hours
Kieser 'Vulcan' Torpedo Fire Control 40 (1)     Range 28m km    Resolution 40
Kieser 'Vulcan' Torpedo Fire Control 120 (4)     Range 33m km    Resolution 120
Cress Anti-Ship Torpedo AST-2 'Vulcan' (44)    Speed: 40,000 km/s    End: 10.9m     Range: 26.3m km    WH: 4    Size: 5.0000    TH: 133/80/40

Lamonda Active Search Sensor L-16/20 (1)     GPS 480     Range 24.9m km    Resolution 20
Strickler Torpedo Warning TW-16/1 25t (2)     GPS 8     Range 5.3m km    MCR 476.3k km    Resolution 1
Lamonda Active Search Sensor L-16/120B (1)     GPS 2304     Range 40.4m km    Resolution 120
Lamonda Active Search Secondary Sensor L-10/120 (1)     GPS 1152     Range 28.6m km    Resolution 120
Dumaine EM Sensor DEM-M-40 (1)     Sensitivity 40     Detect Sig Strength 1000:  50m km
Schenkel Thermal Sensor M-TH3.00-33.00 (1)     Sensitivity 33     Detect Sig Strength 1000:  45.4m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Good job ,time to go kick some ass*s!

Offline RougeNPS

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Re: Ion Drive 40,000 battleship
« Reply #24 on: January 13, 2021, 02:56:50 PM »
Final version of the MAJESTIC battleship. Pride of the Navy.

Thank you very much for the help tweak it. This is SO MUCH better now. I did some research while designing, but basically this is the same as the first version. I'm so glad I didn't put resources to first version. Still learning I haven't made big warships.

Changes:

Big guns old had 4x6=24 lasers, now 26
Two more twin 10 cm lasers too.
More fire controls & search sensors, less range but more of them
26M 40k missile/torpedo

Quote
Majestic class Battleship      40,000 tons       1,244 Crew       6,919.8 BP       TCS 800    TH 4,025    EM 1,110
5031 km/s      Armour 8-104       Shields 37-370       HTK 217      Sensors 33/40/0/0      DCR 49      PPV 240.3
Maint Life 3.56 Years     MSP 4,216    AFR 328%    IFR 4.6%    1YR 511    5YR 7,658    Max Repair 402.5 MSP
Magazine 220   
Commodore    Control Rating 4   BRG   AUX   ENG   FLG   
Intended Deployment Time: 6 months    Morale Check Required   

Randell Ion Drive R-805M 'Upgraded' (5)    Power 4025    Fuel Use 54.06%    Signature 805    Explosion 14%
Fuel Capacity 3,611,000 Litres    Range 30.1 billion km (69 days at full power)
Dehoff Defence Gamma S37 / R370 Shields (1)     Recharge Time 370 seconds (0.1 per second)

Kenmore KE-15 C4 Ultraviolet Laser (26)    Range 192,000km     TS: 5,031 km/s     Power 6-4     RM 40,000 km    ROF 10       
Ziegenfuss 2 x Z-10C4 PD Laser Turret (10x2)    Range 120,000km     TS: 16000 km/s     Power 6-8     RM 40,000 km    ROF 5       
Calvano KE-15 Beam Fire Control (3)     Max Range: 192,000 km   TS: 5,000 km/s     95 90 84 79 74 69 64 58 53 48
Calvano Z-10C4 PD Beam Fire Control (2)     Max Range: 128,000 km   TS: 16,000 km/s     92 84 77 69 61 53 45 38 30 22
Koth Stellarator Fusion Reactor R48-PB20 (2)     Total Power Output 96.2    Exp 10%
Koth Stellarator Fusion Reactor R40-PB20 (2)     Total Power Output 81.8    Exp 10%
Koth Stellarator Fusion Reactor R8-PB20 (1)     Total Power Output 8.3    Exp 10%

Holloman HAST-5 Box Torpedo Tube (44)     Missile Size: 5    Hangar Reload 111 minutes    MF Reload 18 hours
Kieser 'Vulcan' Torpedo Fire Control 40 (1)     Range 28m km    Resolution 40
Kieser 'Vulcan' Torpedo Fire Control 120 (4)     Range 33m km    Resolution 120
Cress Anti-Ship Torpedo AST-2 'Vulcan' (44)    Speed: 40,000 km/s    End: 10.9m     Range: 26.3m km    WH: 4    Size: 5.0000    TH: 133/80/40

Lamonda Active Search Sensor L-16/20 (1)     GPS 480     Range 24.9m km    Resolution 20
Strickler Torpedo Warning TW-16/1 25t (2)     GPS 8     Range 5.3m km    MCR 476.3k km    Resolution 1
Lamonda Active Search Sensor L-16/120B (1)     GPS 2304     Range 40.4m km    Resolution 120
Lamonda Active Search Secondary Sensor L-10/120 (1)     GPS 1152     Range 28.6m km    Resolution 120
Dumaine EM Sensor DEM-M-40 (1)     Sensitivity 40     Detect Sig Strength 1000:  50m km
Schenkel Thermal Sensor M-TH3.00-33.00 (1)     Sensitivity 33     Detect Sig Strength 1000:  45.4m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

"Oh its beautiful." Pride of the fleet is no small title.
 

Offline nuclearslurpee

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Re: Ion Drive 40,000 battleship
« Reply #25 on: January 13, 2021, 03:51:30 PM »
Final version of the MAJESTIC battleship. Pride of the Navy.

Thank you very much for the help tweak it. This is SO MUCH better now. I did some research while designing, but basically this is the same as the first version. I'm so glad I didn't put resources to first version. Still learning I haven't made big warships.

Changes:

Big guns old had 4x6=24 lasers, now 26
Two more twin 10 cm lasers too.
More fire controls & search sensors, less range but more of them
26M 40k missile/torpedo

Quote
Majestic class Battleship      40,000 tons       1,244 Crew       6,919.8 BP       TCS 800    TH 4,025    EM 1,110
5031 km/s      Armour 8-104       Shields 37-370       HTK 217      Sensors 33/40/0/0      DCR 49      PPV 240.3
Maint Life 3.56 Years     MSP 4,216    AFR 328%    IFR 4.6%    1YR 511    5YR 7,658    Max Repair 402.5 MSP
Magazine 220   
Commodore    Control Rating 4   BRG   AUX   ENG   FLG   
Intended Deployment Time: 6 months    Morale Check Required   

Randell Ion Drive R-805M 'Upgraded' (5)    Power 4025    Fuel Use 54.06%    Signature 805    Explosion 14%
Fuel Capacity 3,611,000 Litres    Range 30.1 billion km (69 days at full power)
Dehoff Defence Gamma S37 / R370 Shields (1)     Recharge Time 370 seconds (0.1 per second)

Kenmore KE-15 C4 Ultraviolet Laser (26)    Range 192,000km     TS: 5,031 km/s     Power 6-4     RM 40,000 km    ROF 10       
Ziegenfuss 2 x Z-10C4 PD Laser Turret (10x2)    Range 120,000km     TS: 16000 km/s     Power 6-8     RM 40,000 km    ROF 5       
Calvano KE-15 Beam Fire Control (3)     Max Range: 192,000 km   TS: 5,000 km/s     95 90 84 79 74 69 64 58 53 48
Calvano Z-10C4 PD Beam Fire Control (2)     Max Range: 128,000 km   TS: 16,000 km/s     92 84 77 69 61 53 45 38 30 22
Koth Stellarator Fusion Reactor R48-PB20 (2)     Total Power Output 96.2    Exp 10%
Koth Stellarator Fusion Reactor R40-PB20 (2)     Total Power Output 81.8    Exp 10%
Koth Stellarator Fusion Reactor R8-PB20 (1)     Total Power Output 8.3    Exp 10%

Holloman HAST-5 Box Torpedo Tube (44)     Missile Size: 5    Hangar Reload 111 minutes    MF Reload 18 hours
Kieser 'Vulcan' Torpedo Fire Control 40 (1)     Range 28m km    Resolution 40
Kieser 'Vulcan' Torpedo Fire Control 120 (4)     Range 33m km    Resolution 120
Cress Anti-Ship Torpedo AST-2 'Vulcan' (44)    Speed: 40,000 km/s    End: 10.9m     Range: 26.3m km    WH: 4    Size: 5.0000    TH: 133/80/40

Lamonda Active Search Sensor L-16/20 (1)     GPS 480     Range 24.9m km    Resolution 20
Strickler Torpedo Warning TW-16/1 25t (2)     GPS 8     Range 5.3m km    MCR 476.3k km    Resolution 1
Lamonda Active Search Sensor L-16/120B (1)     GPS 2304     Range 40.4m km    Resolution 120
Lamonda Active Search Secondary Sensor L-10/120 (1)     GPS 1152     Range 28.6m km    Resolution 120
Dumaine EM Sensor DEM-M-40 (1)     Sensitivity 40     Detect Sig Strength 1000:  50m km
Schenkel Thermal Sensor M-TH3.00-33.00 (1)     Sensitivity 33     Detect Sig Strength 1000:  45.4m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

This is what we call a right proper battlewagon.
 

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Re: Ion Drive 40,000 battleship
« Reply #26 on: January 13, 2021, 04:03:56 PM »

Quote
Majestic class Battleship      40,000 tons       1,244 Crew       6,919.8 BP       TCS 800    TH 4,025    EM 1,110
5031 km/s      Armour 8-104       Shields 37-370       HTK 217      Sensors 33/40/0/0      DCR 49      PPV 240.3
Maint Life 3.56 Years     MSP 4,216    AFR 328%    IFR 4.6%    1YR 511    5YR 7,658    Max Repair 402.5 MSP
Magazine 220   
Commodore    Control Rating 4   BRG   AUX   ENG   FLG   
Intended Deployment Time: 6 months    Morale Check Required   

Randell Ion Drive R-805M 'Upgraded' (5)    Power 4025    Fuel Use 54.06%    Signature 805    Explosion 14%
Fuel Capacity 3,611,000 Litres    Range 30.1 billion km (69 days at full power)
Dehoff Defence Gamma S37 / R370 Shields (1)     Recharge Time 370 seconds (0.1 per second)

Kenmore KE-15 C4 Ultraviolet Laser (26)    Range 192,000km     TS: 5,031 km/s     Power 6-4     RM 40,000 km    ROF 10       
Ziegenfuss 2 x Z-10C4 PD Laser Turret (10x2)    Range 120,000km     TS: 16000 km/s     Power 6-8     RM 40,000 km    ROF 5       
Calvano KE-15 Beam Fire Control (3)     Max Range: 192,000 km   TS: 5,000 km/s     95 90 84 79 74 69 64 58 53 48
Calvano Z-10C4 PD Beam Fire Control (2)     Max Range: 128,000 km   TS: 16,000 km/s     92 84 77 69 61 53 45 38 30 22
Koth Stellarator Fusion Reactor R48-PB20 (2)     Total Power Output 96.2    Exp 10%
Koth Stellarator Fusion Reactor R40-PB20 (2)     Total Power Output 81.8    Exp 10%
Koth Stellarator Fusion Reactor R8-PB20 (1)     Total Power Output 8.3    Exp 10%

Holloman HAST-5 Box Torpedo Tube (44)     Missile Size: 5    Hangar Reload 111 minutes    MF Reload 18 hours
Kieser 'Vulcan' Torpedo Fire Control 40 (1)     Range 28m km    Resolution 40
Kieser 'Vulcan' Torpedo Fire Control 120 (4)     Range 33m km    Resolution 120
Cress Anti-Ship Torpedo AST-2 'Vulcan' (44)    Speed: 40,000 km/s    End: 10.9m     Range: 26.3m km    WH: 4    Size: 5.0000    TH: 133/80/40

Lamonda Active Search Sensor L-16/20 (1)     GPS 480     Range 24.9m km    Resolution 20
Strickler Torpedo Warning TW-16/1 25t (2)     GPS 8     Range 5.3m km    MCR 476.3k km    Resolution 1
Lamonda Active Search Sensor L-16/120B (1)     GPS 2304     Range 40.4m km    Resolution 120
Lamonda Active Search Secondary Sensor L-10/120 (1)     GPS 1152     Range 28.6m km    Resolution 120
Dumaine EM Sensor DEM-M-40 (1)     Sensitivity 40     Detect Sig Strength 1000:  50m km
Schenkel Thermal Sensor M-TH3.00-33.00 (1)     Sensitivity 33     Detect Sig Strength 1000:  45.4m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

I LIKE. BIG. GUNS. AND I CANNOT LIE!

Sadly your guns aren't actually all that big. Still, there are a lot of them.

TL;DR needs bigger Dakka.
 

Offline Andrew

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Re: Ion Drive 40,000 battleship
« Reply #27 on: January 13, 2021, 04:36:54 PM »
Small note you have recharge rate 8 for your twin 10cm lasers, that is 1 power per laser waited.  They do not benefit from a recharge rate of more than 3 as they can only fire every 5 seconds
 
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Offline dersavage (OP)

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Re: Ion Drive 40,000 battleship
« Reply #28 on: January 13, 2021, 05:03:19 PM »

I LIKE. BIG. GUNS. AND I CANNOT LIE!

Sadly your guns aren't actually all that big. Still, there are a lot of them.

TL;DR needs bigger Dakka.

20 cm will be refitted later. Yeah, I love big guns too. Fun to see how this will perform. This is like early 1900 battleships. Low range, not so huge guns etc. Best for the tech of the time and obsolete soon.
« Last Edit: January 13, 2021, 05:05:54 PM by dersavage »
 

Offline dersavage (OP)

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Re: Ion Drive 40,000 battleship
« Reply #29 on: January 15, 2021, 05:41:04 AM »
Built this just on time. After just 4 months Majestic was built, several unknown alien warships has been detected. They made provocative attack against my survey ship. Survey ship managed to escape and limp back to base. My patrol frigates are now fully deployed. One enemy was closing three frigates. To avoid further escalation they only used microwaves to fry enemy ship sensors. After this alien ship turned back and retreat.

Majestic is waiting for destroyer escorts and support ships and soon will be moving to the frontier. Huge logistic campaign has been launched to add logistic support for the fleet. Awesome. Btw, NPR is moving 3500-4200 m/s and at least one ship used missiles around 20m km range. I'm confident that I have better ships. New destroyer escorts are almost ready too and several new Tribal class corvettes. Microway weapon is added to lighter ships and new experimental Gauss PD. Destroyers and heavier ships use KE-15 and Z-10 lasers.

Oh boy, this will be fun.
« Last Edit: January 15, 2021, 05:43:41 AM by dersavage »