View full version: VB6 Mechanics
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  1. Race Creation
  2. Final Fire PD in Atmosphere
  3. Civilian economy, Imports/Exports
  4. Not being invaded
  5. System-wide detection on a bombardment tick?
  6. Multi NPR Inter-Alliance Handling?
  7. RE: Fuel Explosions
  8. Recreational Modules, Still Bugged?
  9. GUs in terms of starship crew?
  10. RE: Generating a duplicate system?
  11. RE: Function of Spare Berths.
  12. Medals question
  13. RE: Railguns on PDCs
  14. RE: Bridge Mechanics
  15. Jump Gates
  16. Fixed the slowdowns, atleast 70% faster
  17. Misstake with space time bubble
  18. Galaxy Map: Fleet Maintenance
  19. Mainenance
  20. Change Log for v7.2 Discussion
  21. Population not actually growing by the listed growth%?
  22. Comet movement
  23. A clarification request for Shock Damage
  24. Orbital Bombardment for Fun and Profit
  25. How to have two different empires open on different screens
  26. VB6 Damage allocation for sequential hits
  27. System Questions
  28. Providing research
  29. Bridge Officers
  30. Moving troops between modules
  31. What's the cargo cost of ship components?
  32. Question about multi-faction set-up
  33. Fighter Speed Limit?
  34. NPR ground units from nowhere
  35. Issue with Maintenance Module?
  36. Task Force Survey Officer
  37. Question about missile armor.
  38. Aurora missiles don't need warheads
  39. Advanced Lasers Question
  40. Fuel Modules
  41. how to keep npr using naval yard to build military ships
  42. Agility kills missile doctrines?
  43. Rescuing crews in life pods
  44. Recrewing of fighters and how low-crew state works
  45. Problems with boarding neutral vessels.
  46. Missiles and fire control issues
  47. Missiles and wormhole assaults
  48. Invasion?
  49. rotating crew
  50. Warning: cryo berths can't be used as flight crew berths.