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General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by AlStar on Today at 07:50:39 AM »
What minerals are Maintenance Supply Points made of?

Complement to nuclearslurpee info, if you don't remember, you can off and on the maintenance facilities on a planet and check the planned minerals expense variations.
You can also check on the Minerals tab - the breakdown of your mineral usage has a column called Maintenance, which will show that your maintenance facilities are using up Duranium / Uridium / Gallicite in a 1/.5/1 ratio.
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What minerals are Maintenance Supply Points made of?

Complement to nuclearslurpee info, if you don't remember, you can off and on the maintenance facilities on a planet and check the planned minerals expense variations.
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C# Bug Reports / Re: EXO 'Dance'
« Last post by vorpal+5 on Today at 05:59:12 AM »
Yes, that would explain indeed, I'm producing fighters (or more like Shuttles/Pinnaces) and they have an officer (the Melisande Pinnace is a 500-ton craft with 2 sensors and 17 crews).

If I name one manually, will he stick, as some officers do when you name them by hand?
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C# Bug Reports / Re: EXO 'Dance'
« Last post by nuclearslurpee on Today at 01:16:33 AM »
This is not a bug, this is how automated assignments work. The command module jobs like XO are usually considered to be lower-priority than ship commands, so when a new ship command opens up (from construction, deaths, etc.) it is likely that an officer assigned to a subcommand job like XO will be reassigned to a ship command role.

One common cause here is if you are building a large number of fighters which do NOT have the "No Officers" checkbox ticked in the class design window. Fighters tend to be built frequently and take your low-ranking officers out of subcommand positions so they can command the fighter - I usually don't let officers command fighters because of this (and because having a LCDR in charge of, like, three guys seems a little silly to me).
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C# Bug Reports / EXO 'Dance'
« Last post by vorpal+5 on Today at 12:56:48 AM »
My only EXO post in my playthrough is constantly being replaced, position lasts between 5 days and 60 (when things are calm!).

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What minerals are Maintenance Supply Points made of?

1 MSP = 0.1 duranium + 0.1 gallicite + 0.05 uridium (0.25 total minerals)
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General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by mmaaddnndd12 on Yesterday at 05:48:31 PM »
What minerals are Maintenance Supply Points made of?
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General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by paolot on Yesterday at 04:39:13 PM »
Probably from this thread. I don't recommend that thread simply because it's not official and is therefore unsupported, but I've used the mirrors once or twice myself so it's a viable alternative.

Thank you, nuclear!
The important thing is that the resulting installation is reliable.   :)
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Development Discussions / Re: Aurora C# for Linux?
« Last post by Daan on Yesterday at 04:12:27 PM »
Worked for me with aurora 2. 5. 1 and proton - experimental. 
The layout/colours i fixed with the DeepBlueTheme mod

Did have an issue with the known decimal notation bug for some regional settings.  (research, construction, etc values where multiplied by 100 on newly created games)
Got it to work for my by adding "HOST_LC_ALL=C %command%" as a launch option. 
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General Discussion / Re: What's Going On In Your Empire: C# Edition
« Last post by Garfunkel on Yesterday at 09:10:44 AM »
Oh, he started a new one! I thought you were reposting the old one. Cheers, will read for sure.
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