Author Topic: C# Aurora v0.x Questions  (Read 183866 times)

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Offline Steve Walmsley

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Re: C# Aurora v0.x Questions
« Reply #810 on: April 12, 2020, 09:43:16 AM »
Hi Steve, I never play a Sol starting empire and I cannot find how to generate a non-Sol empire to play, there is no button like it was in VB6 to start as SpaceMaster race and then generate your own.
Is it not possible or it should be done in another way?

Create game as normal for now. Use Create System to generate your starting system, create your new race and then delete original race and system. That is how I setup my BSG campaign.
 

Offline DFNewb

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Re: C# Aurora v0.x Questions
« Reply #811 on: April 12, 2020, 09:45:12 AM »
So I figured out which button is auto turns but what does the light bulb do?
 

Offline Steve Walmsley

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Re: C# Aurora v0.x Questions
« Reply #812 on: April 12, 2020, 09:46:24 AM »
So I figured out which button is auto turns but what does the light bulb do?

SM Mode
 

Offline Shuul

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Re: C# Aurora v0.x Questions
« Reply #813 on: April 12, 2020, 09:53:25 AM »
Hi Steve, I never play a Sol starting empire and I cannot find how to generate a non-Sol empire to play, there is no button like it was in VB6 to start as SpaceMaster race and then generate your own.
Is it not possible or it should be done in another way?

Create game as normal for now. Use Create System to generate your starting system, create your new race and then delete original race and system. That is how I setup my BSG campaign.

Thanks! Just one more question, how the game will place the new system? adjacent to Sol? as i ant to use the function of NPRs generation and min-max distance in LY (does it even work without Known Systems? if not, does the game places NPRs randomly if Known Stars are disabled?)
 

Offline Kristover

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Re: C# Aurora v0.x Questions
« Reply #814 on: April 12, 2020, 10:03:06 AM »
Question:  In VB6, I believe it was possible to add a manual note to the Commander, something you could write history towards.  You could also add/subtract the flavor qualities they had (courteous, science fiction buff, etc).  Can you still do that in C# or has that functionality been removed?
 

Offline Energyz

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Re: C# Aurora v0.x Questions
« Reply #815 on: April 12, 2020, 10:04:29 AM »
I'm probably a donkey, but i can't remove components in class design, only add them.   If i remember correctly, in VB6 it was done by right clicking, but here it just add more components

Nevermind, you have to check class components instead of race components, or use the wide view.
« Last Edit: April 12, 2020, 10:12:13 AM by Energyz »
 

Offline smoelf

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Re: C# Aurora v0.x Questions
« Reply #816 on: April 12, 2020, 10:11:09 AM »
I'm probably a donkey, but i can't remove components in class design, only add them.  If i remember correctly, in VB6 it was done by right clicking, but here it just add more components

It also took me a while to find. In the top there is an option to select either "Race Components" or "Class Components". The first shows you components to add and the second shows you the components that class already has and lets you remove them.
 
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Offline Garfunkel

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Re: C# Aurora v0.x Questions
« Reply #817 on: April 12, 2020, 11:15:11 AM »
http://aurora2.pentarch.org/index.php?topic=10645.0

I whipped a quick tutorial together on how to design, research and build ground units and formations.
 
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Offline DFNewb

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Re: C# Aurora v0.x Questions
« Reply #818 on: April 12, 2020, 11:34:50 AM »
http://aurora2.pentarch.org/index.php?topic=10645.0

I whipped a quick tutorial together on how to design, research and build ground units and formations.

Can't seem to find it anywhere, do you know what GSP stands for?
 

Offline Impassive

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Re: C# Aurora v0.x Questions
« Reply #819 on: April 12, 2020, 11:50:22 AM »
http://aurora2.pentarch.org/index.php?topic=10645.0

I whipped a quick tutorial together on how to design, research and build ground units and formations.

Can't seem to find it anywhere, do you know what GSP stands for?

Ground Supply Points, I believe
 

Offline Father Tim

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Re: C# Aurora v0.x Questions
« Reply #820 on: April 12, 2020, 12:04:31 PM »
Can't seem to find it anywhere, do you know what GSP stands for?

Geological Survey Points, if you're talking about GeoSurv equipment on ground units.
 

Offline littleWolf

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Re: C# Aurora v0.x Questions
« Reply #821 on: April 12, 2020, 12:05:19 PM »
 I have some fighters of survay class:

Quote
FS Pioneer mk1G 001  (Pioneer mk1G class Fighter-Scout)      500 tons       13 Crew       130.3 BP       TCS 10    TH 12    EM 0
1200 km/s      Armour 1-5       Shields 0-0       HTK 2      Sensors 1/0/0/1      DCR 0      PPV 0
Maint Life 2.62 Years     MSP 36    AFR 20%    IFR 0.3%    1YR 7    5YR 111    Max Repair 100 MSP
Kapitan tret'yego ranga    Control Rating 1   
Intended Deployment Time: 20 months    Morale Check Required   

Nuclear Pulse Engine  EP12.00 (1)    Power 12.0    Fuel Use 76.25%    Signature 12.00    Explosion 7%
Fuel Capacity 37 000 Litres    Range 17.5 billion km (168 days at full power)

Thermal Sensor TH0.2-1 (1)     Sensitivity 1     Detect Sig Strength 1000:  7.9m km
Geological Survey Sensors (1)   1 Survey Points Per Hour

This design is classed as a Fighter for production, combat and planetary interaction

"no Maintance required" options is checked.

1. This fighters take internal systems damage in flight - why ? 
2. I set conditional order - "Fuel less than 50%, refuel from  Colony or Hub".  But my explorer run "out of fuel" !   Why ? Earth has huge amount fuel and spaceport.
3. I set order one explorer  join to another, with speed 0.   Explorer no move direct to target, but choose crazy path, as drink docker.  What i make wrong ?
4. How set order damaged ship to automatic return for repair ? How automatize repair for fighters ?

« Last Edit: April 12, 2020, 12:07:24 PM by littleWolf »
 

Offline DocBrown13

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Re: C# Aurora v0.x Questions
« Reply #822 on: April 12, 2020, 01:11:10 PM »
Is it currently possible to change from the current white text on blue background to black text on white? Or is this something that's planned for the future cosmetic pass after this initial release has settled down?
 

Offline Droll

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Re: C# Aurora v0.x Questions
« Reply #823 on: April 12, 2020, 01:15:38 PM »
How can you tell if a character has been successfully flagged as a story character?
I know there is a check box but when I checked it it shows the check for every character and when I reopen the officer menu its unchecked for everyone.
 

Offline Droll

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Re: C# Aurora v0.x Questions
« Reply #824 on: April 12, 2020, 01:19:18 PM »
Quote from: littleWolf link=topic=10097. msg121155#msg121155 date=1586711119
I have some fighters of survay class:

Quote
FS Pioneer mk1G 001  (Pioneer mk1G class Fighter-Scout)      500 tons       13 Crew       130. 3 BP       TCS 10    TH 12    EM 0
1200 km/s      Armour 1-5       Shields 0-0       HTK 2      Sensors 1/0/0/1      DCR 0      PPV 0
Maint Life 2. 62 Years     MSP 36    AFR 20%    IFR 0. 3%    1YR 7    5YR 111    Max Repair 100 MSP
Kapitan tret'yego ranga    Control Rating 1   
Intended Deployment Time: 20 months    Morale Check Required   

Nuclear Pulse Engine  EP12. 00 (1)    Power 12. 0    Fuel Use 76. 25%    Signature 12. 00    Explosion 7%
Fuel Capacity 37 000 Litres    Range 17. 5 billion km (168 days at full power)

Thermal Sensor TH0. 2-1 (1)     Sensitivity 1     Detect Sig Strength 1000:  7. 9m km
Geological Survey Sensors (1)   1 Survey Points Per Hour

This design is classed as a Fighter for production, combat and planetary interaction

"no Maintance required" options is checked.

1.  This fighters take internal systems damage in flight - why ? 
2.  I set conditional order - "Fuel less than 50%, refuel from  Colony or Hub".   But my explorer run "out of fuel" !   Why ? Earth has huge amount fuel and spaceport.
3.  I set order one explorer  join to another, with speed 0.    Explorer no move direct to target, but choose crazy path, as drink docker.   What i make wrong ?
4.  How set order damaged ship to automatic return for repair ? How automatize repair for fighters ?

Idk if it is but i feel like this might belong in the bug report thread