Author Topic: C# Aurora v0.x Questions  (Read 183905 times)

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Offline Father Tim

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Re: C# Aurora v0.x Questions
« Reply #825 on: April 12, 2020, 01:39:12 PM »
Is it currently possible to change from the current white text on blue background to black text on white?

No.

Quote from: DocBrown13 link=topic=10097.msg121248#msg121248
Or is this something that's planned for the future cosmetic pass after this initial release has settled down?

Yes.
« Last Edit: April 12, 2020, 01:40:48 PM by Father Tim »
 

Offline Father Tim

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Re: C# Aurora v0.x Questions
« Reply #826 on: April 12, 2020, 01:40:19 PM »
How can you tell if a character has been successfully flagged as a story character?
I know there is a check box but when I checked it it shows the check for every character and when I reopen the officer menu its unchecked for everyone.

That's probably a bug.
 

Offline johiah

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Re: C# Aurora v0.x Questions
« Reply #827 on: April 12, 2020, 01:44:58 PM »
How would I go about starting with NPRs on Earth? There's a lot of new creation options, and most of the new ones don't have tooltips but there was a bit I saw that might be it?
 

Offline Father Tim

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Re: C# Aurora v0.x Questions
« Reply #828 on: April 12, 2020, 01:53:09 PM »
How would I go about starting with NPRs on Earth? There's a lot of new creation options, and most of the new ones don't have tooltips but there was a bit I saw that might be it?

One way is to turn on SpaceMaster (crystal ball button, 2nd from right), open the System View (not the Tactical Map, but the black space-y button in the middle with the orbital circles) and select Earth, then down at the bottom right click "Create Race" -- you should get a new window with dozens of click-boxes and options.
« Last Edit: April 13, 2020, 05:22:46 AM by Father Tim »
 

Offline Black

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Re: C# Aurora v0.x Questions
« Reply #829 on: April 12, 2020, 04:11:25 PM »
I have a problem with fleet movement. My Fleets refuse to leave Earth orbit. They show Distance and ETA but they are not moving. Anyone encountered this problem?
 

Offline Erik L

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Re: C# Aurora v0.x Questions
« Reply #830 on: April 12, 2020, 04:12:15 PM »
I have a problem with fleet movement. My Fleets refuse to leave Earth orbit. They show Distance and ETA but they are not moving. Anyone encountered this problem?

Do they have fuel and engines?

Offline Black

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Re: C# Aurora v0.x Questions
« Reply #831 on: April 12, 2020, 04:17:18 PM »
I have a problem with fleet movement. My Fleets refuse to leave Earth orbit. They show Distance and ETA but they are not moving. Anyone encountered this problem?

Do they have fuel and engines?

Yes, they have engines and fuel tanks at 100% capacity. I will post the design just to be sure, but I do not think I missed anything during construction:

Code: [Select]
SS Ikaros  (Daidalos class Survey Ship)      9 000 tons       165 Crew       1 009,4 BP       TCS 180    TH 600    EM 450
3333 km/s      Armour 3-38       Shields 15-450       HTK 46      Sensors 6/6/0/2      DCR 6      PPV 32,88
Maint Life 2,84 Years     MSP 420    AFR 108%    IFR 1,5%    1YR 76    5YR 1 141    Max Repair 112,5000 MSP
Magazine 24   
Commander    Control Rating 1   BRG   
Intended Deployment Time: 24 months    Morale Check Required   

General Motors LEP-300,00 Improved Nuclear Pulse Engine (2)    Power 600,0    Fuel Use 14,61%    Signature 300,00    Explosion 7%
Fuel Capacity 780 000 Litres    Range 106,7 billion km (370 days at full power)
Beta S15 / R450 Shield Generator (1)     Recharge Time 450 seconds (0 per second)

Phalanx P-160 CIWS (1x6)    Range 1000 km     TS: 16 000 km/s     ROF 5       
Twin 50mm Vickers Gauss Cannon Turret (1x6)    Range 30 000km     TS: 16000 km/s     Power 0-0     RM 30 000 km    ROF 5       
SPG-2 Gauss Beam Fire Control (1)     Max Range: 64 000 km   TS: 16 000 km/s     84 69 53 38 22 6 0 0 0 0

VSL-4 Box Launcher (6)     Missile Size: 4,0    Hangar Reload 100 minutes    MF Reload 16 hours
SPG-120 ASM Fire Control (1)     Range 62,5m km    Resolution 120
SS-N-4 Katana (6)    Speed: 17 500 km/s    End: 62,3m     Range: 65,5m km    WH: 2    Size: 4,00    TH: 58/35/17

SPN-1 Navigation Sensor (1)     GPS 2520     Range 31,2m km    Resolution 120
SPS-60 Space Search Sensor (1)     GPS 2520     Range 35,1m km    Resolution 60
SQR-1 Thermal Sensor (1)     Sensitivity 6     Detect Sig Strength 1000:  19,4m km
SDR-1 EM Detection Sensor (1)     Sensitivity 6     Detect Sig Strength 1000:  19,4m km
Geological Survey Sensors (2)   2 Survey Points Per Hour

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Edit: I got the white screen after I launched Stellaris again. So I made new install and it is working now. I have no idea what caused it.
« Last Edit: April 12, 2020, 04:33:10 PM by Black »
 

Offline Inglonias

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Re: C# Aurora v0.x Questions
« Reply #832 on: April 12, 2020, 04:21:17 PM »
I have a dumb question.

If Aurora doesn't like it unless at least one game is loaded, how did you get the first game running?
 

Offline Father Tim

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Re: C# Aurora v0.x Questions
« Reply #833 on: April 12, 2020, 05:06:28 PM »
I have a problem with fleet movement. My Fleets refuse to leave Earth orbit. They show Distance and ETA but they are not moving. Anyone encountered this problem?

Is the task force / fleet perhaps set to speed 1?  (This happens when a fleet has no ships in it, and it doesn't always fix itself when ships are added.)
 

Offline Black

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Re: C# Aurora v0.x Questions
« Reply #834 on: April 12, 2020, 05:11:33 PM »
I have a problem with fleet movement. My Fleets refuse to leave Earth orbit. They show Distance and ETA but they are not moving. Anyone encountered this problem?

Is the task force / fleet perhaps set to speed 1?  (This happens when a fleet has no ships in it, and it doesn't always fix itself when ships are added.)

No I checked that and speed was set to the maximum. I do not know what caused it. But the game wa killed by the white screen bug. So I made a clear install and it is working now.
 

Offline Doren

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Re: C# Aurora v0.x Questions
« Reply #835 on: April 13, 2020, 12:24:51 AM »
No I checked that and speed was set to the maximum. I do not know what caused it. But the game wa killed by the white screen bug. So I made a clear install and it is working now.
What movement and standing orders do you have them set to?
 

Offline smoelf

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Re: C# Aurora v0.x Questions
« Reply #836 on: April 13, 2020, 01:03:16 AM »
Is it possible to measure distance in the tactical map? In VB6 I believe it was shift+drag, men no matter the combination of shift, ctrl, and alt, any dragging just moves the map around.
 

Offline Black

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Re: C# Aurora v0.x Questions
« Reply #837 on: April 13, 2020, 02:26:31 AM »
No I checked that and speed was set to the maximum. I do not know what caused it. But the game wa killed by the white screen bug. So I made a clear install and it is working now.
What movement and standing orders do you have them set to?

I was using Survey Next Five System Bodies commad. Now in the new game this command is still not working for me, but I can give manual command and ship will do it without a problem.

Edit: Ok I am absolutely confused, I switched to Survey Nearest Asteroid and Survey Nearest Moon for secondary standing order and after few days my ships started to survey the asteroid belt. Now they all working correctly even with Survey Next Five System Bodies command.
« Last Edit: April 13, 2020, 02:47:08 AM by Black »
 

Offline Father Tim

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Re: C# Aurora v0.x Questions
« Reply #838 on: April 13, 2020, 04:29:30 AM »
Is it possible to measure distance in the tactical map? In VB6 I believe it was shift+drag, men no matter the combination of shift, ctrl, and alt, any dragging just moves the map around.

Not yet, but it's on the list with all the other cosmetic improvements like tool tips and double-clicks and so on.
 
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Offline Father Tim

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Re: C# Aurora v0.x Questions
« Reply #839 on: April 13, 2020, 04:34:17 AM »
No I checked that and speed was set to the maximum. I do not know what caused it. But the game wa killed by the white screen bug. So I made a clear install and it is working now.
What movement and standing orders do you have them set to?

I was using Survey Next Five System Bodies commad. Now in the new game this command is still not working for me, but I can give manual command and ship will do it without a problem.

Edit: Ok I am absolutely confused, I switched to Survey Nearest Asteroid and Survey Nearest Moon for secondary standing order and after few days my ships started to survey the asteroid belt. Now they all working correctly even with Survey Next Five System Bodies command.

"Survey Next Five System Bodies"  has been buggy for others, so I expect that's it.  Also, that order is supposed to fail with a message if the "next" body is too far away (to prevent racing off after distant binaries).  How close was the closest unsurveyed planet, and how close was the closest unsurveyed moon?