Author Topic: Comments Thread  (Read 17061 times)

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Offline Andrew

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Re: Comments Thread
« Reply #30 on: May 11, 2019, 02:09:52 AM »
Looking at modern figures there will also be some police or similar in the station capable of functioning as a paramilitary force looking at modern figures the figure per 100,00 is

USA (Big City ) 200-250
Spain 530
UK 210-260
Belarus 1400
Vatican 15000

So a colony with 5. million should produce some number of lightly armed defenders say around 10,000 with very light weaponry and probably around a 100 of those armed with typical infantry weapons
 
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Offline Hazard

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Re: Comments Thread
« Reply #31 on: May 11, 2019, 02:41:53 AM »
Until you realize that those people aren't simulated in Aurora ground combat anyway.

I'd say that if you want more combatants on the defense you need to invest in actual facilities for them, by building habitats with civilian troop transport components hosting units of marines. Of course, the fiercer the fighting the more likely it is that something important gets hit, like a habitation module, lowering the number of people that can be supported by the habitat...
 

Offline Andrew

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Re: Comments Thread
« Reply #32 on: May 11, 2019, 02:48:32 AM »
Yes it just occurred to me that allowing a militia on an Orbital colony would really require allowing one on any colony which makes it a much larger issue and so perfectly reasonable to ignore. It may be interesting to have a mechanic for defensive militia units . Based on modern reservist formations maybe allow stockpiling of equipment for a militia unit which activates when a colony is invaded while paying a small amount for the maintenance of the unit (a tenth normal ?) for a cadre and maintenance
 
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Offline Steve Walmsley (OP)

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Re: Comments Thread
« Reply #33 on: May 11, 2019, 05:34:08 AM »
sidestepping the war crime potential. if you capture the habitat do you capture the population as well or do the population get redistributed throughout the original colony i.e going onto the surface and other orbital habitats?

Population is tied to the colony, not the habitat. Think of the habitat as infrastructure. So the population remains part of the colony and has to be handled by the remaining habitats and infrastructure.
 
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Online Jorgen_CAB

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Re: Comments Thread
« Reply #34 on: May 11, 2019, 07:20:50 PM »
Could you not just add troop transport module and fill them with lightly armed and armoured troops in C#... it is a commercial module in C#?

This would work for RP purposes.
 

Online Jorgen_CAB

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Re: Comments Thread
« Reply #35 on: May 11, 2019, 07:34:56 PM »
One thing that I wonder is that no faction seem to consider smaller crafts a threat as none have developed any sensors or fire-controls to attack them?
 

Offline Marski

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Re: Comments Thread
« Reply #36 on: May 12, 2019, 03:56:55 AM »
Settings like these where humanity devolves into a series of abhuman species are fairly unsettling.
 

Offline Tree

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Re: Comments Thread
« Reply #37 on: May 12, 2019, 04:07:01 AM »
Settings like these where humanity devolves into a series of abhuman species are fairly unsettling.
I don't know, the Titanians look mighty fine to me. ;D
 

Offline Rye123

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Re: Comments Thread
« Reply #38 on: May 12, 2019, 04:11:50 AM »
Settings like these where humanity devolves into a series of abhuman species are fairly unsettling.

Abhuman!? I'll show you abhuman, Inner scum!
 

Offline Marski

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Re: Comments Thread
« Reply #39 on: May 12, 2019, 04:36:23 AM »
Settings like these where humanity devolves into a series of abhuman species are fairly unsettling.

Abhuman!? I'll show you abhuman, Inner scum!
Shut up, belter, or we increase the tax on mining permits again.
 

Offline Tree

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Re: Comments Thread
« Reply #40 on: May 12, 2019, 09:41:39 AM »
Have you renamed/changed from a system where you construct jump gates at jump points to one where you stabilize jump points already?
How will you treat randomly stabilized jump points in fiction? Just as a naturally occurring phenomenon or definite proof aliens exist(ed)?
 

Offline Father Tim

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Re: Comments Thread
« Reply #41 on: May 12, 2019, 10:06:17 AM »
Have you renamed/changed from a system where you construct jump gates at jump points to one where you stabilize jump points already?
How will you treat randomly stabilized jump points in fiction? Just as a naturally occurring phenomenon or definite proof aliens exist(ed)?

Aurora has.

Steve hasn't said for this campaign, and there's no reason the explanation needs to be the same from campaign to campaign.
 

Offline Jovus

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Re: Comments Thread
« Reply #42 on: May 18, 2019, 06:35:31 PM »
How many of these empires are NPRs?
 

Offline Steve Walmsley (OP)

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Re: Comments Thread
« Reply #43 on: May 19, 2019, 12:18:22 PM »
How many of these empires are NPRs?

All 5 are player races.
 
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Offline Jovus

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Re: Comments Thread
« Reply #44 on: May 27, 2019, 08:33:28 PM »
Quote from: Steve Walmsley
ELINT Module (1)     Sensitivity 5     Detect Sig Strength 1000:  17.7m km

What is this thing, and how does it work?