Author Topic: Nemesis Campaign - Comments  (Read 29633 times)

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Offline procyon (OP)

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Re: Nemesis Campaign - Comments
« Reply #90 on: May 15, 2011, 12:18:12 AM »
Sorry for the long hiatus.  To many irons in the fire.

I have been writing, it was just for a contest on another site.  It is based on the next iteration of the Nemasis Camp.  We have pretty much finished up the table top pre game issues, and I wrote it up.
If you would like a glimpse of the future, and don't mind the spoiler effect, this (I hope) is the link
Contest rules prevent me from publishing it elsewhere, but nothing about telling you where to look for it.

http://test.radikus.org/forum/viewtopic.php?f=53&t=1052&sid=147777495ea7e6cb9621042216e3e194

Other than writing this, the real world has kept me busy.
Spring on a farm is alway active, but I never realized just how much work a teenage girl who will graduate HS can create.  With prom out of the way, perhaps the rest of us will be allowed to have a little or our lives back. ;)

Starting on writing the last installments for the year 2204.  Hope to have them up in the next few days.
And if I got the link right and you are interested, I hope you enjoy the other story.  It is called 'The Outlaw.'
« Last Edit: May 15, 2011, 12:20:38 AM by procyon »
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Offline Beersatron

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Re: Nemesis Campaign - Comments
« Reply #91 on: May 15, 2011, 01:01:17 AM »
Good to see your still alive and kicking!

Oh, btw, it is spelled Nemesis!! I see the forum on the SDS site every time I visit and Nemasis make me grit my teeth - and I am not even a spelling or grammar ####  :D
 

Offline procyon (OP)

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Re: Nemesis Campaign - Comments
« Reply #92 on: May 15, 2011, 02:02:13 AM »
Good to see your still alive and kicking!

Oh, btw, it is spelled Nemesis!! I see the forum on the SDS site every time I visit and Nemasis make me grit my teeth - and I am not even a spelling or grammar ####  :D

Sorry.  As I've mentioned, I am definitely not an English major. :)
« Last Edit: May 24, 2011, 11:56:55 PM by procyon »
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Offline procyon (OP)

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Re: Nemesis Campaign - Comments
« Reply #93 on: May 25, 2011, 12:00:47 AM »
Pardon the wait for this one.

I wrote and re-wrote this one several times.  I just couldn't get this part to feel quite right, no matter how I put it together.  I would try one character and then another, but it just never seemed quite right and kinked the story later on.  I guess that is one of the hazards of trying to turn a game that we play into a story.

I think this part is as good as it gets.  I've had to shift the outline for the next few years to keep the story together, but it should work pretty well and keep the story interesting.

Thanks again for reading.
... and I will show you fear in a handful of dust ...
 

Offline MWadwell

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Re: Nemesis Campaign - Comments
« Reply #94 on: May 25, 2011, 03:01:38 AM »
Pardon the wait for this one.

I wrote and re-wrote this one several times.  I just couldn't get this part to feel quite right, no matter how I put it together.  I would try one character and then another, but it just never seemed quite right and kinked the story later on.  I guess that is one of the hazards of trying to turn a game that we play into a story.

I think this part is as good as it gets.  I've had to shift the outline for the next few years to keep the story together, but it should work pretty well and keep the story interesting.

Thanks again for reading.

Wow! I really liked this one!
Later,
Matt
 

Offline procyon (OP)

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Re: Nemesis Campaign - Comments
« Reply #95 on: June 21, 2011, 02:31:20 AM »
I have recieved a request for the original layout of the solar system for our Nemesis Campaign.
I had originally intended to just send it back to the person requesting this, but decided that it may be of interest to anyone reading the story.

I have tried to keep it so that if follows the normal Starfire mechanics as much as possible.  There were a fair number of deviations from both rules and real values to try and simplify things, and they will be listed with the body affected or following the list (to the best of my abilities).  The radian designation is not exactly acurrate for the planets beyond Jupiter as we placed them in the system hex dictated by their actual plotted position for January 1st 2204.  The radian should be close enough from most needs though.  In the case of the dwarf planets beyond Neptune, the actual plotted locations are my best estimate as data on some is very limited. In respect to the AB colonies, graviational perturbations made acurrate plotting somewhat difficult over the course of centuries.  I had positions plotted, but you will forgive me if I don't type out all of them.  If you just scattered them about randomly, you probably have as good a chance to get them close to where they will actually be in 2204 as I do spending hours plotting them.

If you have questions, feel free to ask.

Sol System - Nemesis Campaign

Initial Layout

Sol Primary - radius = 10tH



Mercury at 3.2LM / radian 3 / PE
     O3 / Extreme / Very Rich
     changes radian by two per game week
     changes facing of planet toward Sol by one per game week



Venus at 6.0LM / radian 5 / C
     V / Death
     changes radian by 1.5 per month



Earth at 8.3LM / radian 9
     T / (HI 5) Benign / Rich
     changes radian by one per month
     changes facing by one per 4 hours

     Luna at (5+1)tH - Tide Locked / PE
          O2m / Desolate / Rich
          changes placement by 1tH per day*



Mars at 12.7LM / radian 3 /US
     O2 / Desolate / Rich
     changes radian every other month
     changes facing by one per 4 hours

     Phobos in same tH as Mars
          AB colony equivalent / Desolate / Rich
          or as 1000HS Asteroid Fort

     Deimos in same tH as Mars
          AB colony equivalent / Desolate / Rich
          or as 500HS Asteroid Fort


Asteroid Belt at 22LM
     considered to fill entire ring at 3 system hexes from Sol

     Ceres (22.4LM) / China
          O2m / Desolate / Very Rich
          changes location by 1 sH every 3 months
          changes facing by one every 1.5 hours

Other surveyed outpost sites in AB:
     (you could easily use the list of largest asteroids in Wiki, these are just the ones I chose)

     Pallas / PE
     Juno / US
     Vestia / PE
     Astrae / US
     Hebe / PE
     Iris / PE
     Flora / US
     Metis / US - to FSC
     Hygiea / PE
     Hyperion / PE
     Hektor / PE - to FSC
     Victoria / PE
     Interamnia / US
     Europa / PE - to FSC
     Davida / US
     Sylvia / US
     Cybele / PE
     Eunomia / US
     Chiron / US


Ownership of all objects within 4AU were proscribed by the Treaty of L2 and reinstated by the Treaty of Mare Serenetatis of 2204.  FSC holdings in the AB were created by amendment to Treaty of Mare Serenetatis by the US and PE.  China refused to recognize the amendment. 

Ownership of all objects beyond 4AU were proscribed by the Treaty of Mare Serenetatis of 2204.  Trans Neptune objects were declared to be owned by the first government that could emplace a population of 50,000 colonist for 30 days.  This was later applied to all objects beyond the solar system.

For the players (and my) convenience, the outer planets and moons were considered to move by normal Starfire orbital mechanics, with exceptions as noted.



Jupiter at 43.2LM / radian 3 / PE
     Gas / Death
     considered to completely fill 1tH, and extend into second

     Amalthea at 3tH
          AB colony equivalent / Extreme / Rich

     Io at 6tH - Tide Locked
          O2m / Extreme / Normal

     Europa at 9tH - Tide Locked
          O2m / Desolate / Very Rich

     Ganymede at 15tH - Tide Locked
          O2 / Desolate / Rich

     Callisto at 26tH - Tide Locked
          mT / Hostile / Normal

     Himalia at 164tH (0.8LM)
          AB colony equivalent / Desolate / Rich



Trojan Belt
     Considered to be AB, 2 radians preceding and following Jupiter's position.  No income bonus.
     Each section considered 1 system hex wide, 3 system hexes long.
     Sensors at 75% normal range.  Long range detection possible.  Only one ship may hide per hex.
     Each section considered to have 2 colony sites, to be named by players following survey.
     (Pick your own or use our.  For Nemesis, the names chosen were
          Helen / PE
          Casandra / PE
          Agememnon / US
          Achilles / US



Saturn at 79.7LM / radian 1 / C
     Gas / Death
     considered to completely fill 1tH, and extend into second
     rings considered to extend from 1tH to 2tH but are easily navigated around
     may hide any size ship within 2tH of Saturn if immobile - as AB.

     Tethis at 4tH
          AB colony equivalent / Extreme / Rich

      Dione at 6tH
          AB colony equivalent / Desolate / Very Rich

     Rhea at 7tH
          O2m / Desolate / Very Rich

     Titan at 17tH - Tide Locked
          mT / Desolate / Very Rich

     Iapetus at 98tH
          AB colony equivalent / Desolate / Rich



Uranus at 160LM / radian 4
     Ice / Death
     considered to completely fill 1tH

     Miranda at 2tH
          AB colony equivalent / Extreme / Very Rich

      Ariel at 3tH
          O1m / Extreme / Rich

     Umbriel at 4tH
          O1m / Extreme / Very Rich

     Titania at 6tH
          O1m / Extreme / Very Rich

     Oberon at 8tH
          O1m / Extreme / Very Rich



Neptune at 260LM / radian 3
     Ice / Death
     considered to completely fill 1tH

     Proteus at 2tH
          AB colony equivalent / Extreme / Rich

     Triton at 5tH - Tide Locked
          O1m / Extreme / Very Rich
          oribit in retrograde at 1tH per day

     Nereid at 78tH
          AB colony equivalent / Extreme / Rich



Orcus at 328LM / radian 4**
     O1m / Extreme / Rich



Pluto at 331LM / radian 1 / Tide Lock to Charon**
     O1m / Extreme / Rich

     Charon in same tH / Tide lock to Pluto
          O1m / Extreme / Rich



Sedna at 536LM / radian 6**
     O1m / Extreme / Rich



Eris at 541LM / radian 4**
     O1m / Extreme / Very Rich

     Dysmonia at 2 tH
          AB colony equivalent / Extreme / Rich
             

*Ok, the cycle for Luna is to try and keep it close to the actual lunar cycle.
Move it along the 5 tH orbit at one hex per day.  This makes it 30 days rather than 28, but is close enough for the kids.  When placing it for combat, determine its location for the month by the 5tH orbit, and then move it one hex more distant.

** These pups have very unusual orbital characteristics.  I have fairly involved tables laid out for their positions over the course of decades.  Each has one page, front and back, of note paper outlining positions by the month.  I am not copying that mess over.  Sorry.  You can have them follow normal orbits (none really come close to that), or sit down and figure it out if you wish.  Pluto is pretty easy.  Sedna and Orcus I considered close.  Eris was my best guess - it might be on the other side of the sun for what little data I had to work with  I also had data for Haumea, Makemake, and six other scattered disc objects as O1m or AB colony equivalents, but these listed were the major sites for the game.  I was willing to add more scattered disc objects if the game ever got that far, but by then they were jumping to other systems and not interested.

I may have omitted some standard information.  Typos are also quite possible.  My wife proofreads the story, but not this stuff. If you find errors, I apologise.

You can easily quibble over what body qualifies for what designation, orbital characteristics, etc. O1m vs AB, Extreme vs Desolate vs Hostile, etc, etc, ad nauseum....
If you disagree, you are allowed.  If you want to use this as a basis for your own games, feel free with my blessings.  Change whatever you disagree with to make yourself and your group happy.  Our game has been going for years and 100 turns.  Don't plan on me changing it.
I could have made it much more complicated.  Feel free to do this if you wish.  Some of the work has been started for you.  I needed to keep it so that a 12y/o boy could take a fair shot at knowing where the planets, moons, ABs, etc were going to be when figuring out ship movement orders and travel times.  I kept the outer body movement patterns unknown until they surveyed them - then I photocopied the sheet and gave them one.  And no, I don't have access to a scanner at home or at work so don't ask.  Some of the moons as AB equivalents were just as suprises for the players.  Until the players surveyed, they had no idea how many I had designated as in orbit of each planet and what they were.  They knew about the 02m and 01m around the planets, the rest was a mystery.

Hope this satisfies the curious.  Thanks again for reading.
... and I will show you fear in a handful of dust ...
 

Offline procyon (OP)

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Re: Nemesis Campaign - Comments
« Reply #96 on: June 25, 2011, 03:10:23 AM »
This next post has involved a lot of hand wringing on my part.  I am trying to keep it so this all follows the game and builds around it.

This part is just very difficult.  It would kind of like to write its own story.

It has my wife's blessing in that she likes it. 
I am just really struggling to keep it as a part of the story and not its own little story.
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Offline IanD

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Re: Nemesis Campaign - Comments
« Reply #97 on: July 05, 2011, 02:55:16 AM »
I hope you do it justice - the whole 30 parts! I follow this thread avidly

Regards
IanD
 

Offline ZimRathbone

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Re: Nemesis Campaign - Comments
« Reply #98 on: July 05, 2011, 09:44:46 AM »
I hope you do it justice - the whole 30 parts! I follow this thread avidly

Regards

completely agree - this, steve's & kurt's stories are the three things I check first on the forum
Slàinte,

Mike
 

Offline Beersatron

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Re: Nemesis Campaign - Comments
« Reply #99 on: July 05, 2011, 10:03:41 AM »
Keep the updates coming!
 

Offline procyon (OP)

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Re: Nemesis Campaign - Comments
« Reply #100 on: July 05, 2011, 09:32:29 PM »
Ok.  It sounds unanimous.  Go for broke.  :D

This is going to take a little time.  I actually brought the turn notes with me tonight.  I have the outline for Feb 2205 roughed out.  I will try and finish it tonight.

Feb 2205 has 14 pages of notes.  A fairly heavy month.  I generally figure about one 'part with 2 or 3 sections per page of notes, plus an overview.
If the world and work let me I can get two parts done a week - it will take about two months.

Mar 2205 has 29 pages of notes.   :o  It really was a tough month.  If I do it in around 30 parts or so.....
Well, I may get it done by Christmas. ;)

Oh, and thank you so much for the responses.  I appreciate the input !!! 
« Last Edit: July 05, 2011, 09:35:02 PM by procyon »
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Offline procyon (OP)

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Re: Nemesis Campaign - Comments
« Reply #101 on: July 16, 2011, 03:29:40 AM »
So what's going on with the ground troops? This has been a really fascinating game to "watch" and I'm really interested in know everything that's happening. :)

Keep up the good work.

--Mav

You should enjoy the next bunch of parts if you like ground combat....
... and I will show you fear in a handful of dust ...
 

Offline Anarade Relle

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Re: Nemesis Campaign - Comments
« Reply #102 on: July 17, 2011, 01:44:17 PM »
This is a amazing AAR. I've been following it for awhile and I eagerly await the next parts. (you should quit your job and just focus on this ;P )
 

Offline procyon (OP)

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Re: Nemesis Campaign - Comments
« Reply #103 on: July 17, 2011, 08:01:26 PM »
This is a amazing AAR. I've been following it for awhile and I eagerly await the next parts. (you should quit your job and just focus on this ;P )

Thank you so very much.  I do enjoy writing this up, but I enjoy my job very much.

I work as an RN in a Neonatal ICU.  It can be stressful, but there is nothing like watching a mom and dad holding their babe - one that might not be with us without the team I work with.  Words truly fail to carry the emotion you find in this place.

But I still appreciate any response.  Compliments are always welcome.
And I am hoping to get out the next part for Febuary tonight if I can get a chance to proofread it again.
... and I will show you fear in a handful of dust ...
 

Offline ZimRathbone

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Re: Nemesis Campaign - Comments
« Reply #104 on: July 18, 2011, 09:27:38 AM »
Excellent work  - really enjoying this!
Slàinte,

Mike