So I've been playing Aurora for about a week now in a sandbox game, no NPRs but still left precursors and swarms on so I could get the hang of things and I've been doing fairly well. Learning the ropes, working out how to perform combat, etc. I've got some questions, though.
1. Can you automate the shipping of minerals between star systems? Mass drivers are obviously a godsend within a system, but outside of that you need to rely on freighters and I can't seem to see any way to automate it. I want it to sit at a colony filling up its cargohold, then, when full, go to Earth, dump the load, and return. I could make it constantly take trips, but that wastes fuel and is no good.
2. I have two jump enabled carriers with a bunch of survey module equipped fighters which I've been using to survey systems with. It works really well and is quite efficient, but it's taking a lot more micro than I wanted compared to my previous system with individual small survey craft. Mainly the issue is that I cannot get the fighters back onto the carrier without giving each and every one of them the order to dock, and when you've got 10 fighters which only spend ~3 months per system that gets to be a pain in the rear really fast. Here's what I've been doing, and if anyone can think of a way to automate this or at least make it less of a hassle I would appreciate it:
- Jump the carrier in
- Wait 5s in case there are thermal/EM contacts (carrier has very strong passive sensors)
- Hit F7, launch the fighters
- Set special orders on fighters to survey nearest body/location
- Tell fighters to turn active sensors on, then divide
- Wait ~3 months until system is surveyed
- Manually tell each fighter to dock at the carrier
- And then watch the system until all are docked because I don't even get a 'completed orders' event when they're done and I'll forget about the carrier if I'm not careful
3. Speaking of fighters, do I seriously have to match the deployment time on the fighter design to the carrier's design? The above system has a 10 year deployment time on the carrier, with more than enough spare berths to carry the fighter's crew too, but the fighters have a 1 year deployment time each. I thought the fighter's deployment time would be a function of how long they are away from the carrier, but apparently not as it still is ticking down when docked.
4. Speaking of morale, what all does it do, and which ships need and don't need it? And why do some types of ships tell me when shore leave has been completed but others don't?
5. How is the build time of a ship determined? It seems to be BP agnostic -- I have one 11443 BP ship with a 3. 84 year build time, and another 12815 BP ship with a 14. 13 year build time, and a third 12479. 5 BP ship with a 1. 31 year build time. Instead it seems to be a function of how fancy the components are; that 14 year build time ship was supposed to be a sensor suite ship with three different massive (50HS) active sensors of differing strengths but once I saw its build time I abandoned the idea completely. Granted, the thing was massively overdesigned, but still, I would like to know how to predict build time in the future.
6. Is it normal for the 'star swarm' ships to not leave wrecks? Also good lord I hate meson cannons.
Thanks in advance, guys.