Aurora 4x

C# Aurora => C# Suggestions => Topic started by: tastythighs on January 21, 2024, 04:49:16 PM

Title: Proposed Format For Ground Forces Air Combat Rework
Post by: tastythighs on January 21, 2024, 04:49:16 PM
Since air foces may be reworked At Some Pointâ„¢ into another kind of ground unit, I thought it would be fun to come up with a plan for how that could work.

Organisation

I think that air formations should be treated separately to ground formations, as this would simplify administration. Ground units and Air units would have separate columns in the order of battle screen, the mockup included at the end of this post gives an idea of what this could look like. On the subject of mixing ground and air units in single formations, air formations which include aircraft equipped with anything besides air transport equipment (detailed later) should not be able to include ground units. Air transport formations should be able to include ground units, but will still be treated as an air formation for organisational purposes.


Unit Class Design

The basic air unit body would be split into light/medium/heavy/super/ultra as with vehicles, though larger than a vehicle body, representing the increased size, basing and maintenance requirements of aviation. This would also somewhat balance the ability of aircraft to avoid the majority of ground forces weapons, since you'd have less shots and bodies for a given tonnage.
Aircraft would be able to use all components available to vehicles of the same size class with the exception of construction equipment and AA, which should be called air-to-air when used by aircraft partly for reasons of verisimilitude, and partly to avoid confusion given that AA has its own mechanics.

I also propose that a new aviation-exclusive component be added, called an air transport module. It would come in every size, each one having a tonnage rating. The purpose of this component would be to enable the Airborne Assault mission.


Aviation Missions

The current system of missions for ground fighters is a good one, and I believe it should be incorporated into a future air combat system to simulate the wide variety of ways to employ aviation. This could be managed through the order of battle tab. Aviation formations could be considered rear echelon for targeting purposes, (so that they could be hit by heavy and long-range medium artillery, simulating strikes against airbases) and instead of changing their field position in the order of battle tab, one could change their assigned mission there.

My proposed mission types are these:

(https://files.catbox.moe/suij7x.PNG)