Aurora 4x
VB6 Aurora => Bureau of Ship Design => Topic started by: CarlMartin on May 06, 2011, 02:45:48 PM
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I created my first fighter (or second really, but the first when I think I know what I´m doing). But I´m not sure if it´s a good design or not. Can I get some input please? I plan to launch them from fighter bases and carriers.
Do I need some sensors on the ship? Have I missed something? et c.
Vanguard class Fighter 426 tons 7 Crew 60. 22 BP TCS 8. 52 TH 18 EM 0
4225 km/s Armour 1-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 1. 32
Annual Failure Rate: 14% IFR: 0. 2% Maint Capacity 9 MSP Max Repair 12 MSP Est Time: 2. 72 Years
Magazine 68
FTR Ion Engine E800 (1) Power 36 Fuel Use 8000% Signature 18 Armour 0 Exp 25%
Fuel Capacity 10 000 Litres Range 0. 5 billion km (34 hours at full power)
Size 4 Missile Launcher (33% Reduction) (1) Missile Size 4 Rate of Fire 800
Missile Fire Control FC21-R100 (1) Range 21. 6m km Resolution 100
Size 4 Anti-ship Missile (17) Speed: 9 400 km/s End: 70m Range: 39. 5m km WH: 4 Size: 4 TH: 62 / 37 / 18
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Fighter for production, combat and maintenance purposes
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Unfortunately, really slow. You'd be better off with a box launcher, but I'm guessing 33% reduction is your limit. Try reducing your magazine to 1 or 2 missiles. This might get your size down so you have a higher speed. You could also try a fighter engine with more power but less fuel economy.
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If I got some tech points left when my carrier is designed I probably could ad some more stuff.
But what about active sensors? Do I need those on a fighter?
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When posting designs please use the code instead of the quote button. It will look like this:
Vanguard class Fighter 426 tons 7 Crew 60. 22 BP TCS 8. 52 TH 18 EM 0
4225 km/s Armour 1-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 1. 32
Annual Failure Rate: 14% IFR: 0. 2% Maint Capacity 9 MSP Max Repair 12 MSP Est Time: 2. 72 Years
Magazine 68
FTR Ion Engine E800 (1) Power 36 Fuel Use 8000% Signature 18 Armour 0 Exp 25%
Fuel Capacity 10 000 Litres Range 0. 5 billion km (34 hours at full power)
Size 4 Missile Launcher (33% Reduction) (1) Missile Size 4 Rate of Fire 800
Missile Fire Control FC21-R100 (1) Range 21. 6m km Resolution 100
Size 4 Anti-ship Missile (17) Speed: 9 400 km/s End: 70m Range: 39. 5m km WH: 4 Size: 4 TH: 62 / 37 / 18
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Fighter for production, combat and maintenance purposes
I'd dispense with the magazine all together since the cycle time is over 13 minutes, spend the research to get box launchers. A single size 4 launcher will not give you the salvo density necessary for PD saturation.
The missile is also way to slow, what tech is the missile drive, warhead, and agility?
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If I got some tech points left when my carrier is designed I probably could ad some more stuff.
But what about active sensors? Do I need those on a fighter?
Somebody in the system will need active sensors that have the target in range.
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I made some changes after your hints.
I had forgot to research missile drive tech, so I had to spend some point on that. So now I think the missile speed are pretty good. (I use a Warhead Strength of 1, Engine power 1. 5, Fuel . 7 and Agility . 8 ).
I taken away some stuff to try to get the speed up.
But I´m concerned by just having 1 missile available. But if I attach a magazine I lose around 2000 km/s in speed. Is it worth it? I can´t afford to instant research anything more in this field right now.
Anyway here´s my new design (In code).
Starfighter Mark I class Fighter 219 tons 5 Crew 39.92 BP TCS 4.37 TH 18 EM 0
8237 km/s Armour 1-3 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 1.32
Annual Failure Rate: 1% IFR: 0% Maint Capacity 29 MSP Max Repair 12 MSP Est Time: 17.29 Years
Magazine 4
FTR Ion Engine E800 (1) Power 36 Fuel Use 8000% Signature 18 Armour 0 Exp 25%
Fuel Capacity 10 000 Litres Range 1.0 billion km (34 hours at full power)
Size 4 Missile Launcher (33% Reduction) (1) Missile Size 4 Rate of Fire 800
Missile Fire Control FC21-R100 (1) Range 21.6m km Resolution 100
Size 4 Anti-ship Missile Mark II (1) Speed: 22 500 km/s End: 29.2m Range: 39.4m km WH: 4 Size: 4 TH: 150 / 90 / 45
Strike Group
0x Starfighter Mark I Fighter Speed: 6581 km/s Size: 5.47
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
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But I´m concerned by just having 1 missile available. But if I attach a magazine I lose around 2000 km/s in speed. Is it worth it? I can´t afford to instant research anything more in this field right now.
A magazine is basically worthless as it takes over 13 minutes to reload that launcher, which is a very long time in combat. Better to launch the missile and return to the carrier or base to reload.
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Ah, know I understand. 800/60 = 13. 33333
Yes that would be worthless.
I manage to afford the 0,25 launcher. And the Box one will be my first research.
Now I believe I understand the mechanism a bit better (as I truly did not when I started this thread).
Thank you all for helping me.
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Ah, know I understand. 800/60 = 13. 33333
Yes that would be worthless.
I manage to afford the 0,25 launcher. And the Box one will be my first research.
Now I believe I understand the mechanism a bit better (as I truly did not when I started this thread).
Thank you all for helping me.
Not a problem, we've all been there. My best advice is to not start a game with fighters until you have a better grasp of the mechanics. Fighters are a fairly advanced concept from a strategic/logistics point of view. Instead start some simple games with you playing nieghboring empires with AI NPR's and NPR monster turned off. I learned a lot of the system interactions in this manor. Sometimes just building one off games to pit fast OOB fleets against each other. Later I started actual empire building to learn the logististics mechanics. It wasn't until I was comfortable with the mechanics I started my first campaign.
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How do I get a Box Launcher for my fighter design? ??? I don't see that in my Missile Research area or in any of the others? Please Help ::) :o
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You need to research the 4 Reduced-size Launcher techs and then the Box Launcher. (22,000 total research points.)