Author Topic: Running in real time - any way to speed things up?  (Read 1220 times)

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Offline Zeebie (OP)

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Running in real time - any way to speed things up?
« on: December 04, 2012, 10:31:51 AM »
So I've finally met an NPR, and Aurora is now running in real time - it takes a minute to process a 60 second turn.  Any suggestions or tweaks for how to get it up to a playable speed again?
 

Offline SteelChicken

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Re: Running in real time - any way to speed things up?
« Reply #1 on: December 04, 2012, 10:35:47 AM »
None that I have found.   Its single-threaded, so more cores wont help.  I tried putting the game installation in a RAM drive, didn't help.   Its a very CPU-bound game.   It's just not designed for performance.   
 

Offline madpraxis

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Re: Running in real time - any way to speed things up?
« Reply #2 on: December 04, 2012, 03:57:34 PM »
I suggest reading a good book, it helps speed the time up. Aurora, for all that it is a 'game' is more of a database interaction software utility ;)
And I always find it amusing that people complain how slow it is have much mightier computers then me...Though, best suggestion/tweak/solution to your problem would be to remove the thing that is making your game unacceptably slow to you. I suggest burning it. With fire. From missiles.