I was thinking about ways to boost the Internal HtK of a ship.
It started from thinking about an Aegis type cruiser. It would be very bad if the expensive, 16 HS fire control system was damaged. So how does damage get alloted, anyway? Does it randomly go by category, then by system? Perhaps an Aegis cruiser should have a bunch of 1/4 range, x4 speed fire control systems.
Something like:
50% Accuracy at Range: 20k km Tracking Speed: 12800 km/s
Size: 1 HTK: 1 Cost: 64 Crew: 5
Materials Required: 16x Duranium 48x Uridium
Development Cost for Project: 1600RP if you want the system to actually be effective, or:
50% Accuracy at Range: 10k km Tracking Speed: 1000 km/s
Size: 1 HTK: 1 Cost: 4 Crew: 5
Materials Required: 1x Duranium 3x Uridium
Development Cost for Project: 200RP
If you just want randomly alloted internal damage that goes to Fire Control to go somewhere else.
Perhaps there could be a system, "Internal bulkheads" or some such, that acts at internal hit points. Of course, the Internal bulkheads would only absorb the damage some of the time.
It would be a good complement to an armor design, but not such a good complement to a shield design.