View full version: VB6 Mechanics
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  1. threeway Boarding Combat?
  2. Two Squares of Armor
  3. Clarification on adding multiple themes
  4. Can only select one class for retooling shipyards
  5. Orbital Bombardment
  6. Can Research Projects be deleted?
  7. Missile Hit Chance for MIRV
  8. Mine Mechanics
  9. PDC Launched Probes
  10. Tool: Efficient Engine Engineer (Excel)
  11. What is the AI auctually capable of?
  12. Converting required crew in to HS
  13. Disable Inexperienced Fleet Penalties after Enabling It?
  14. Last Mass Driver check
  15. Can't assign a Commander to Fleet Command
  16. Giant asteroids: Automagically Uninhabitible (atleast without Underground Inf )
  17. step by step tutorial how to set multiple earth nation game anybody ?
  18. Problem with Orbital Habitats
  19. passive sensors off?
  20. Civilian Colony Ships in 6.41
  21. Change Log for 6.40 Discussion
  22. System with no planets, moons, asteroids
  23. New order template function and cargo view
  24. Colony Cost for Luna and Mars are 1.90?
  25. missiles as cargo?
  26. Scientists
  27. how to force closed universum ?
  28. Cloaking Mechanics
  29. Annual build rate in shipyard
  30. Huge Damage
  31. Salvaging - influence on scanning chance?
  32. Advanced components from wrecks
  33. Change for v6.40
  34. Invasion and occupation
  35. Setting auto assign priority in class design
  36. Extended terraformation screen
  37. Manipulating map via keyboard not working?
  38. Armour Calculations - Looking for Clarification
  39. Orbital position calculations
  40. Geo-survey team feature is ... well can be improved!
  41. Extra ring shown on passive sensor detection range display
  42. conquest mechanics
  43. Sensor Outfit Studies
  44. Communications Type
  45. Logistic is not helping sadly
  46. Population split
  47. Change Log for 6.30 Discussion
  48. Alien & glassing
  49. Civilian maintenance
  50. loss of Population