Author Topic: 13000 tons flying at 13000 km/s using ion drive technology  (Read 3512 times)

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Offline ty55101 (OP)

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So, I wanted to create something to fly at enemies and shoot at them with gauss cannons.   Just for fun.   I also decided to let it board enemies. 

Code: [Select]
Warhorse class Destroyer    13 800 tons     365 Crew     2417 BP      TCS 276  TH 3600  EM 0
13043 km/s     Armour 4-51     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 3     PPV 12
Maint Life 1. 14 Years     MSP 2328    AFR 507%    IFR 7. 1%    1YR 1823    5YR 27340    Max Repair 450 MSP
Intended Deployment Time: 6 months    Spare Berths 0   
Drop Capacity: 1 Company   

inef 900 EP Ion Drive (4)    Power 900    Fuel Use 110. 23%    Signature 900    Exp 15%
Fuel Capacity 500 000 Litres    Range 5. 9 billion km   (5 days at full power)

Gauss Cannon R2-50 (4x2)    Range 20 000km     TS: 13043 km/s     Accuracy Modifier 50%     RM 2    ROF 5        1 1 0 0 0 0 0 0 0 0
Fire Control S04 96-6000 (1)    Max Range: 192 000 km   TS: 6000 km/s     95 90 84 79 74 69 64 58 53 48

This design is classed as a Military Vessel for maintenance purposes
« Last Edit: May 31, 2016, 08:23:35 PM by ty55101 »
More guns = more funs
 

Offline 83athom

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Re: 13000 tons flying at 13000 km/s using ion drive technology
« Reply #1 on: May 31, 2016, 09:41:34 PM »
1) It can't see the enemy.
2) Far to underarmored.
3) Not enough firepower to make it work.
4) No range.
5) The ground forces will get cranky.
6) Very likely to explode for no reason just sitting in space.
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Offline ty55101 (OP)

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Re: 13000 tons flying at 13000 km/s using ion drive technology
« Reply #2 on: May 31, 2016, 09:51:45 PM »
Quote from: 83athom link=topic=8695. msg91906#msg91906 date=1464748894
1) It can't see the enemy.
2) Far to underarmored.
3) Not enough firepower to make it work.
4) No range.
5) The ground forces will get cranky.
6) Very likely to explode for no reason just sitting in space.

It is designed to be a rapid response vessel.  I also designed a second part that goes to it:

Code: [Select]
fuel storage class Auxiliary Transport    8 400 tons     75 Crew     948.75 BP      TCS 168  TH 510  EM 0
3035 km/s     Armour 1-36     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 2     PPV 0
Maint Life 5.93 Years     MSP 4141    AFR 282%    IFR 3.9%    1YR 201    5YR 3019    Max Repair 216.75 MSP
Intended Deployment Time: 48 months    Spare Berths 0   
Tractor Beam     

510 EP Ion Drive (1)    Power 510    Fuel Use 26.64%    Signature 510    Exp 8%
Fuel Capacity 3 750 000 Litres    Range 301.6 billion km   (1150 days at full power)

This design is classed as a Military Vessel for maintenance purposes

Simply put its entire job is to take out/immobilize an enemy vessel using the unit and waste a bunch of missiles from the other ships.  I have yet to test it though, so I will find out later how well it works.
More guns = more funs
 

Offline 83athom

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Re: 13000 tons flying at 13000 km/s using ion drive technology
« Reply #3 on: May 31, 2016, 10:20:05 PM »
Let me save you that part. It will not go well.

It fires 8 shots every increment with ~45% chance to hit at the max range of 20k km (energy weapon standoffs are usually in the hundred-thousand kilometer + range at ion drive tech). It also can't see the enemy as you need to have active sensor lock. It also is very crap at anti-missile work, as it won't be able to see the missiles (and enemy will probably be shooting in waves of hundreds of missiles by the way). Also, I just noticed that the max speed for your fire control is only 6,000 km/s, so more than half of your benefit from speed is wasted.

And while yes the fuel support ship helps with fuel range, it being military will be a hindrance. Replace the military drive with a commercial version.

How you can fix the Warhorse for the role you intended;
1) Replace the gauss cannons with turret mounted gauss cannons (and more total).
2) Create a fire control with a lower range but higher speed rating.
3) Half your engines (or at least reduce by 1).
4) At least double the fuel tanks.
5) Active sensors (a res 1, res ~20, and a res 150-200).
6) More engineering space (to at least 15), less Maintenance Storage.
7) Armor up to at least 6 (8 to 10 would be better).
8a) Replace the drop pod with a cryo drop pod.
8b) OR Replace the drop pod with a regular small troop transport and add a hangar. You can then design a really fast dropship that is only a drop pod and an engine.
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Offline MarcAFK

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Re: 13000 tons flying at 13000 km/s using ion drive technology
« Reply #4 on: June 01, 2016, 12:31:52 AM »
What you're trying to design is a fast attack craft, in theory there's nothing wrong with a 15,000 ton FAC, but it's much more efficient to keep it small, especially so if it's only 1000 tons.
You'll probably find that a team of 6 1000 ton ships with similar range and perhaps slightly lower speed will have the same or better firepower and at half the cost.
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
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Offline Cavgunner

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Re: 13000 tons flying at 13000 km/s using ion drive technology
« Reply #5 on: June 26, 2016, 11:27:46 AM »
So it's a big unarmored target with no range and no firepower once it gets there?  Now sure how you see this as a good idea.

You might want to take a cue from other designs on this board. 
 

Offline ty55101 (OP)

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Re: 13000 tons flying at 13000 km/s using ion drive technology
« Reply #6 on: June 30, 2016, 01:12:21 AM »
So it's a big unarmored target with no range and no firepower once it gets there?  Now sure how you see this as a good idea.

You might want to take a cue from other designs on this board.

It isn't supposed to have firepower or range. Doesn't really matter now though since when I built it I didn't completely understand how tractor beams worked/
More guns = more funs
 

Offline MarcAFK

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Re: 13000 tons flying at 13000 km/s using ion drive technology
« Reply #7 on: June 30, 2016, 01:21:25 AM »
I don't think I've ever actually used tractors. XD.
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Offline GodEmperor

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Re: 13000 tons flying at 13000 km/s using ion drive technology
« Reply #8 on: July 01, 2016, 02:57:48 PM »
How the hell is this ship that big ??

it has no sensors, not launchers, no magazines, tiny drop of fuel, 50% size Gauss guns ad paper thin armour. I would never guess that its over 2k tons..
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You have just pushed me."
 

Offline iceball3

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Re: 13000 tons flying at 13000 km/s using ion drive technology
« Reply #9 on: July 01, 2016, 03:01:45 PM »
How the hell is this ship that big ??

it has no sensors, not launchers, no magazines, tiny drop of fuel, 50% size Gauss guns ad paper thin armour. I would never guess that its over 2k tons..
I figure because it's over 90% engines, by the looks of it. Four 50HS engines?
 

Offline GodEmperor

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Re: 13000 tons flying at 13000 km/s using ion drive technology
« Reply #10 on: July 01, 2016, 03:05:07 PM »
I figure because it's over 90% engines, by the looks of it. Four 50HS engines?

Ahh yeah, missed that one.
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Offline iceball3

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Re: 13000 tons flying at 13000 km/s using ion drive technology
« Reply #11 on: July 01, 2016, 03:51:02 PM »
I still can't get over how it's a 192kkm fire control being used for a 20kkm weapon, so much unnecessary space used across the whole design!
 

Offline GodEmperor

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Re: 13000 tons flying at 13000 km/s using ion drive technology
« Reply #12 on: July 01, 2016, 04:03:00 PM »
I still can't get over how it's a 192kkm fire control being used for a 20kkm weapon, so much unnecessary space used across the whole design!

Actually i can relate to that one, i always use 4x/4x BFC's. I know i waste those tons but it hardly matters.

This whole design is absolutely bonkers :D
."I am Colonel-Commissar Ibram Gaunt. I am known as a fair man, unless I am pushed.
You have just pushed me."