Recent Posts

Pages: [1] 2 3 ... 10
1
The Academy / Re: Can a Beam PD target a ship?
« Last post by AlStar on April 04, 2024, 07:57:01 PM »
Anything that's attached to a fire control, has an active sensor lock, and is within the range of both the beam weapon and the fire control (accounting for any ECM/ECCM) can be used to shoot at anything.

The only caveat I can think of is that if you have a beam control that has a PD setting, and you use it to fire on an enemy ship, it will be unable to fire at any incoming missiles in that same 5 second tick (or however long your recharge rate is).
2
The Academy / Re: Can a Beam PD target a ship?
« Last post by Bremen on April 04, 2024, 05:36:51 PM »
There seems to be some confusion here. I think by "no you cannot" the first response meant "you cannot verify that it's impossible". Beam PD assigned to a fire control can fire on another ship just fine. CIWS can't fire on ships, but they're not assigned to a fire control.

None of the built in PD modes will target another ship, but if you have the fire control the beam PD is assigned to target another ship directly instead of using a fire mode, it should work.
3
The Academy / Re: Can a Beam PD target a ship?
« Last post by Andrew on April 04, 2024, 03:34:28 PM »
Sorry, i probably wasn't clear.  the ship has beam fire controls set to single weapon and PD, so i'm guessing that your first answer applies and they cannot target ships.

It does have active sensors and the ship does show on target list.  I should have put a regular beam control in them to switch the lasers to in situations like these, oh well thats what Mk. II is for.  :)

Thank you Andrew.
Apparently I was not clear :(
Any Beam fire control can target any enemy ship in range . so you should be able to shoot at him, the pont defense settings have no bearing on your ability to shoot at ships
4
The Academy / Re: Can a Beam PD target a ship?
« Last post by GrandNord on April 04, 2024, 03:17:19 PM »
If you are within range (accounting for enemy jammer and stealth), you have active sensors on and you have BFCs with weapons assigned you can target enemy ships.

Any weapon can be used as PD (with more or much less effectiveness depending on the weapon, turret speed, BFC speed and range and the reload rate), you just need to assign a PD behaviour to a BFC (right part of the combat tab of the naval organization window when you have a ship selected).

Since PD weapons are just normal weapons with assigned PD behaviours you can just assign an enemy target to a PD BFC and order the BFC to open fire as normal.
5
The Academy / Re: Can a Beam PD target a ship?
« Last post by shalis on April 04, 2024, 03:11:18 PM »
Sorry, i probably wasn't clear.  the ship has beam fire controls set to single weapon and PD, so i'm guessing that your first answer applies and they cannot target ships.

It does have active sensors and the ship does show on target list.  I should have put a regular beam control in them to switch the lasers to in situations like these, oh well thats what Mk. II is for.  :)

Thank you Andrew.
6
The Academy / Re: Can a Beam PD target a ship?
« Last post by Andrew on April 04, 2024, 03:08:34 PM »
No you cannot.
Beam fire controls can target any ship within their range. If you cannot target the ship shooting you, check that you have active sensors which are on , and that the Alien race are set to hostile.
7
The Academy / Can a Beam PD target a ship?
« Last post by shalis on April 04, 2024, 02:55:43 PM »
Sorry if its been asked.  Long time player of VB6 but only a couple games in C#.  Its been awhile since i had played and recently resumed.

I seem to remember back in VB6 days sometimes using my AMMs for anti ship role in a pinch. .  although now that i'm typing this the possibility occurs to me that maybe i had multiple fire controls and switched between them. 

Currently i've been using a mix of 10cm lasers and AMMs for PD as beams are so much more effective now a days.  Anyways i'm digressing.  I have a scout ship with several 10cm turreted lasers with beam PD fire controls that just got jumped by a spoiler at point blank range, can i just verify that there is no way for me to use a Beam PD to target a ship and/or none of the PD modes include shooting at ships within range only missiles?

thanks for your time, and apologize if its a redundant question.
8
The Academy / Re: AMM or PD or both
« Last post by Jorgen_CAB on March 29, 2024, 03:16:33 PM »
I agree with the above... a layered defence is absolutely the most effective option in the long run. Early on you might only rely on regular PD and possibly decoys depending the techs you have researched. It also is quite possible to rely entirely on PD such as say railguns if that is the technology you have chosen to focus on for some roleplay reason.

Focusing on AMM only is of course possible but certainly far from optimal, you wold at least want to have good shields as a secondary way to absorb leaking missiles.

I rarely also build strictly focused ships on one type of weapon system. The reason is that it is much more efficient from a yard perspective to have multiple weapon system in less designs that you can build in the same yard with only slight differences on weight of weapons systems for the current needs you have. It also makes upgrade cheaper and less costly in time due to how research is progressing. It is quite rare for me to have a ship that only have PD guns on it as a fleet are going to have a layered system anyway. It is also more vulnerable to put all eggs in one basket as that means you can more easily knock the more important system out which will lead to a domino effect. This is mostly visible when you command multiple sides of a conflict at the same time.
9
[quote author=Jorgen_CAB link=topic=13515.msg169279#msg169279 date=1711742688

For beam PD you theoretically only need one FC for all PD weapons although you usually want at least a backup FC. One fire-control can target all incoming salvos. One turret can only target a single salvo though.
[/quote]

That's no longer true after the v2.2 changes. One turret can engage missiles from different salvos. It is now shots against missiles, not weapons against salvos.
10
You don't need to be afraid to put allot of AMM launchers on one fire control, at least not if the rearming of the launcher is more than 5 seconds. They will continue shooting every five seconds of the missiles if the salvos are smaller the the number of AMM missiles you want to fire.

I actually rarely fire more than one AMM per incoming missile as I don't want to waste AMM but use a layered defence of PD, CWIS and shields. I don't like wasting AMM if I don't have to.

For beam PD you theoretically only need one FC for all PD weapons although you usually want at least a backup FC. One fire-control can target all incoming salvos. One turret can only target a single salvo though.
Pages: [1] 2 3 ... 10
SMF spam blocked by CleanTalk