Author Topic: Discussions  (Read 28562 times)

0 Members and 1 Guest are viewing this topic.

Offline Haegan2005

  • Moderator
  • Commander
  • *****
  • Posts: 320
    • http://home.grandecom.net/~silkexpressions/WarStars.htm
(No subject)
« Reply #60 on: May 21, 2008, 10:13:42 PM »
Darn Inflation!

Quote from: "??rgr?mr"
Quote from: "Haegan2005"
Alright, each region is one TP. A super cost 3 more or is a cost of three?

The cost is three pus the base terrain cost. So the total would be four.  :D



Cheers, ??rgr?mr
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline Þórgrímr (OP)

  • Moderator
  • Rear Admiral
  • *****
  • Posts: 863
  • Thanked: 3 times
    • The World of the Gunny
(No subject)
« Reply #61 on: May 21, 2008, 10:17:50 PM »
Quote from: "Haegan2005"
Darn Inflation!


Lmao!, now thats funny.  :D
« Last Edit: December 31, 1969, 06:00:00 PM by Þórgrímr »
Sic vis pacem, para bellum
If you want peace, prepare for war
 

Offline Haegan2005

  • Moderator
  • Commander
  • *****
  • Posts: 320
    • http://home.grandecom.net/~silkexpressions/WarStars.htm
(No subject)
« Reply #62 on: May 21, 2008, 10:23:26 PM »
I don't see a NP cost for Energy Production?
This is a rough draft for the regions setup. Let me know if I seem to have grasped the basic idea.

Terrain Points: 40 TP (2TP per 5pt of housed pop.)

14 TP left over.

Namen Continent

Open Terrain- plains 4 TP Super
Industrial Development:    150 Industry + (Bonus x 2)
Resource Extraction:       75 Mines + Bonus
Living Space:        150 Population Units + (Bonus x 2)
Defensive Value:    3

Open Terrain - light forest and farming 4 TP Super
Industrial Development:    150 Industry + (Bonus x 2)
Resource Extraction:       75 Mines + Bonus
Living Space:        150 Population Units + (Bonus x 2)
Defensive Value:    3

Desert 1 TP
Industrial Development:    20 Industry + Bonus
Resource Extraction:       75 Mines + Bonus
Living Space:        20 Population Units + Bonus
Defensive Value:    3

Hills and rivers abutting the Sarhus mountain range to the east 4 TP Super
Industrial Development:    90 Industry + (Bonus x 2)
Resource Extraction:       150 Mines + Bonus
Living Space:        90 Population Units + (Bonus x 2)
Defensive Value:    6

Mountains - Sarhus Mountain Range 4 TP Super
Industrial Development:    60 Industry + Bonus
Resource Extraction:       225 Mines + Bonus
Living Space:        50 Population Units + Bonus
Defensive Value:    9

Forested coastal land 4 TP Super
Industrial Development:    90 Industry + (Bonus x 2)
Resource Extraction:       150 Mines + Bonus
Living Space:        90 Population Units + (Bonus x 2)
Defensive Value:    6

Ocean

Argyle Continent(4 terrains)

Open Terrain 1 TP
Industrial Development:    50 Industry + (Bonus x 2)
Resource Extraction:       25 Mines + Bonus
Living Space:        50 Population Units + (Bonus x 2)
Defensive Value:    1

Forested 1 TP
Industrial Development:    30 Industry + (Bonus x 2)
Resource Extraction:       50 Mines + Bonus
Living Space:        30 Population Units + (Bonus x 2)
Defensive Value:    2

Forested 1 TP
Industrial Development:    30 Industry + (Bonus x 2)
Resource Extraction:       50 Mines + Bonus
Living Space:        30 Population Units + (Bonus x 2)
Defensive Value:    2
Ocean

Open Terrain 1 TP
Industrial Development:    50 Industry + (Bonus x 2)
Resource Extraction:       25 Mines + Bonus
Living Space:        50 Population Units + (Bonus x 2)
Defensive Value:    1

Orbital space ?

10 pts for basic lands.
16 pts to make all open lands Supers.
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline Haegan2005

  • Moderator
  • Commander
  • *****
  • Posts: 320
    • http://home.grandecom.net/~silkexpressions/WarStars.htm
(No subject)
« Reply #63 on: May 21, 2008, 10:32:35 PM »
I left out the space territory.  This should model Orbital Space with one large and one small moon. I have 17 of the free space TP left over. can these be traded back into NP?

Orbital space (20 free TP from Space Dwelling)

Cost:                0 Terrain Points
Industrial Development:            0 + Bonus
Living Space:            0 + Bonus/2 (drop all fractions)
Defensive Value:        0

Cost:                1 Terrain Point  Small Moon
Industrial Development:            15 Industry + (Bonus x 2)
Living Space:            1 Population Unit + Bonus
Defensive Value:        1

Cost:                0 Terrain Points
Industrial Development:            0 + Bonus
Living Space:            0 + Bonus/2 (drop all fractions)
Defensive Value:        0

Cost:                0 Terrain Points
Industrial Development:            0 + Bonus
Living Space:            0 + Bonus/2 (drop all fractions)
Defensive Value:        0

Cost:                2 Terrain Points  Large Moon
Industrial Development:            20 Industry + (Bonus x2)
Living Space:            3 Population Unit + Bonus
Defensive Value:        2
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline Haegan2005

  • Moderator
  • Commander
  • *****
  • Posts: 320
    • http://home.grandecom.net/~silkexpressions/WarStars.htm
(No subject)
« Reply #64 on: May 21, 2008, 10:38:43 PM »
My notepad file has just hit three pages! I do have a few concerns about having enough PP for building neat spacy things and things that go vroom.
I was considering major colonies(several thousand people) on the moons. much more would be difficult to do with only chem rockets. The logistics would be enormous without something similar to a space elevator.
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline Þórgrímr (OP)

  • Moderator
  • Rear Admiral
  • *****
  • Posts: 863
  • Thanked: 3 times
    • The World of the Gunny
(No subject)
« Reply #65 on: May 21, 2008, 10:56:15 PM »
Quote from: "Haegan2005"
I don't see a NP cost for Energy Production?
This is a rough draft for the regions setup. Let me know if I seem to have grasped the basic idea.


Now this is why I need playterstes! I knew I was forgetting something! The NP cost for Energy Production items!  DOH! :oops:I will get that fixed ASAP.

Looks good, but the Intervening Ocean terrains also cost one NP each.

Yeah you can trade in the NPs at a rate of 2 TPs for 1 NP.



Cheers, ??rgr?mr
« Last Edit: December 31, 1969, 06:00:00 PM by Þórgrímr »
Sic vis pacem, para bellum
If you want peace, prepare for war
 

Offline Haegan2005

  • Moderator
  • Commander
  • *****
  • Posts: 320
    • http://home.grandecom.net/~silkexpressions/WarStars.htm
(No subject)
« Reply #66 on: May 21, 2008, 11:14:38 PM »
can I trade in the free space TP from Space Dwelling for NP?

Quote from: "??rgr?mr"
Quote from: "Haegan2005"
I don't see a NP cost for Energy Production?
This is a rough draft for the regions setup. Let me know if I seem to have grasped the basic idea.

Now this is why I need playterstes! I knew I was forgetting something! The NP cost for Energy Production items!  DOH! :oops:I will get that fixed ASAP.

Looks good, but the Intervening Ocean terrains also cost one NP each.

Yeah you can trade in the NPs at a rate of 2 TPs for 1 NP.



Cheers, ??rgr?mr
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline Þórgrímr (OP)

  • Moderator
  • Rear Admiral
  • *****
  • Posts: 863
  • Thanked: 3 times
    • The World of the Gunny
(No subject)
« Reply #67 on: May 21, 2008, 11:25:35 PM »
Quote from: "Haegan2005"
can I trade in the free space TP from Space Dwelling for NP?


No, those are coming as a result of your Space Dweller advantage. Sorry.  :D



Cheers, ??rgr?mr
« Last Edit: December 31, 1969, 06:00:00 PM by Þórgrímr »
Sic vis pacem, para bellum
If you want peace, prepare for war
 

Offline Haegan2005

  • Moderator
  • Commander
  • *****
  • Posts: 320
    • http://home.grandecom.net/~silkexpressions/WarStars.htm
(No subject)
« Reply #68 on: May 21, 2008, 11:34:41 PM »
Quote
The Empire of Numaria - 825 pts to spend

Space Dweller- 20pts
Large Population ? 5pts
Heavy Industry ? 5pts
High finance ? 5pts

35 NP pts spent

Technological          Mechanological
Biology             500      Organic        000
Chemistry     700       Explosive      100
Engineering     700       Metallic       000
Physics/Math      700           ?thernautics   200
Psychology     600      Psykological   100

360 NP pts   spent         

Population: 100 million ? cost NP 50pts (large pop davantage doublesit.)
Housing(infrastructure): 100 million - cost NP 100pts
Industry Production Bonus: 50% (infrastructure/2) paid through Infrastructure cost.
Draft pool: 10 million   (10% of pop.)

Industrial Production(IP): 50 (1 per NP spent) per month
Resource Extraction(RE): 50 (1 per NP spent) per month
Raw Materials(RM):250 (5x base RE stockpiled at start)
Wealth Production(WP): 50 Wealth Units (1 per NP spent)
Wealth Units: 300 WU (5x WP stockpiled at start)
Research Points(RP):35 RP per year (1 per NP spent)
Fuel Production(FP): 55 FU (1 per NP spent) per month
Fuel Units(FU): 265 FU (5x base FP stockpiled at start)

of concern is my transportation network. Do I need to spend more on it? Also, Is my energy consumed correct?
Quote
Transport Network:
    paved roads: 10 (5 NP) one for each terrain
    primitive rail: 10 (5NP) one for each terrain

Energy production: Each EP center produces 7 EN(Engineering lvl is 7)
Energy Consumed: 240
   Pop: 40 ($0% at Eng 7)
   rail roads: 10
   FP: 55
   WP: 50
   IP: 50
   RP: 35
   

25 NP pts left(12 TP left = 6 additional NP) 31 NP left
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline Þórgrímr (OP)

  • Moderator
  • Rear Admiral
  • *****
  • Posts: 863
  • Thanked: 3 times
    • The World of the Gunny
(No subject)
« Reply #69 on: May 21, 2008, 11:52:22 PM »
Quote from: "Haegan2005"
Quote
The Empire of Numaria - 825 pts to spend

Space Dweller- 20pts
Large Population ? 5pts
Heavy Industry ? 5pts
High finance ? 5pts

35 NP pts spent

Technological          Mechanological
Biology             500      Organic        000
Chemistry     700       Explosive      100
Engineering     700       Metallic       000
Physics/Math      700           ?thernautics   200
Psychology     600      Psykological   100

360 NP pts   spent         

Population: 100 million ? cost NP 50pts (large pop davantage doublesit.)
Housing(infrastructure): 100 million - cost NP 100pts
Industry Production Bonus: 50% (infrastructure/2) paid through Infrastructure cost.
Draft pool: 10 million   (10% of pop.)

Industrial Production(IP): 50 (1 per NP spent) per month
Resource Extraction(RE): 50 (1 per NP spent) per month
Raw Materials(RM):250 (5x base RE stockpiled at start)
Wealth Production(WP): 50 Wealth Units (1 per NP spent)
Wealth Units: 300 WU (5x WP stockpiled at start)
Research Points(RP):35 RP per year (1 per NP spent)
Fuel Production(FP): 55 FU (1 per NP spent) per month
Fuel Units(FU): 265 FU (5x base FP stockpiled at start)

of concern is my transportation network. Do I need to spend more on it? Also, Is my energy consumed correct?
Quote
Transport Network:
    paved roads: 10 (5 NP) one for each terrain
    primitive rail: 10 (5NP) one for each terrain

Energy production: Each EP center produces 7 EN(Engineering lvl is 7)
Energy Consumed: 240
   Pop: 40 ($0% at Eng 7)
   rail roads: 10
   FP: 55
   WP: 50
   IP: 50
   RP: 35
   

25 NP pts left(12 TP left = 6 additional NP) 31 NP left


I am still curious why you have points in mechanology?  And I would suggest a disad or two to give you more NPs to play with. Some of them aren't too bad and can give you an edge up on NPs.

Your infrastructure spending looks good. For now each Power Plant will cost 1 NP. That should get you what you need.

Your transport net is a bit thin, but is acceptable till you can build it up. During peacetime you won't have to worry so much, but if you went to war you would have problems with throughput. So stay out of any wars till you build up your transport net.  :D



Cheers, ??rgr?mr
« Last Edit: December 31, 1969, 06:00:00 PM by Þórgrímr »
Sic vis pacem, para bellum
If you want peace, prepare for war
 

Offline Haegan2005

  • Moderator
  • Commander
  • *****
  • Posts: 320
    • http://home.grandecom.net/~silkexpressions/WarStars.htm
(No subject)
« Reply #70 on: May 22, 2008, 10:12:36 PM »
Robotech. :D

I will look at the disadv again.
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline Haegan2005

  • Moderator
  • Commander
  • *****
  • Posts: 320
    • http://home.grandecom.net/~silkexpressions/WarStars.htm
(No subject)
« Reply #71 on: May 22, 2008, 10:22:47 PM »
Do you have a better description of the tech and mech then in the pregame setup? I may not need all these levels.
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline Þórgrímr (OP)

  • Moderator
  • Rear Admiral
  • *****
  • Posts: 863
  • Thanked: 3 times
    • The World of the Gunny
(No subject)
« Reply #72 on: May 23, 2008, 09:24:31 AM »
Quote from: "Haegan2005"
Robotech. :D

I will look at the disadv again.


Sorry about not replying last night, but I wasn't watching and my blood sugar got low and I went out like a light. I tell you what, this Diabetes thing suks bigtime.  :D

I am working on the re-write of the tech rules as we speak.



Cheers, ??rgr?mr
« Last Edit: December 31, 1969, 06:00:00 PM by Þórgrímr »
Sic vis pacem, para bellum
If you want peace, prepare for war
 

Offline Haegan2005

  • Moderator
  • Commander
  • *****
  • Posts: 320
    • http://home.grandecom.net/~silkexpressions/WarStars.htm
(No subject)
« Reply #73 on: May 23, 2008, 09:09:14 PM »
yes it bites big one. I've been a type one for ninteen years. It sounds like you are a "brittle" diabetic.

Quote from: "??rgr?mr"
Quote from: "Haegan2005"
Robotech. :D

I will look at the disadv again.

Sorry about not replying last night, but I wasn't watching and my blood sugar got low and I went out like a light. I tell you what, this Diabetes thing suks bigtime.  :D

I am working on the re-write of the tech rules as we speak.



Cheers, ??rgr?mr
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline Þórgrímr (OP)

  • Moderator
  • Rear Admiral
  • *****
  • Posts: 863
  • Thanked: 3 times
    • The World of the Gunny
(No subject)
« Reply #74 on: May 23, 2008, 09:27:15 PM »
Quote from: "Haegan2005"
yes it bites big one. I've been a type one for ninteen years. It sounds like you are a "brittle" diabetic.


I don't like going off topic, but this is important to me, what is a 'Brittle' diabetic?
« Last Edit: December 31, 1969, 06:00:00 PM by Þórgrímr »
Sic vis pacem, para bellum
If you want peace, prepare for war