View full version: The Academy
  1. Downloaded tech
  2. Aurora Succession Game: The Gold Rush
  3. Civilian Mining
  4. How do tugs work?
  5. assigning civilian administrators and building ships
  6. Strange overhaul problem
  7. Shipyard TG
  8. Colony happiness and unrest
  9. PD ships not engaging
  10. Transporting engineering brigades
  11. Over-surveying?
  12. Ground combat vs. Precursors
  13. Military Ship Design
  14. Slaughter in my first battle - help me figure out what went wrong?
  15. Help with missile design
  16. Multi-Nations Earth Start related questions.
  17. Effects of mineral shortages
  18. Do NPRs salvage ships?
  19. Towing?
  20. Moving missiles
  21. A pile of noob questions
  22. How is final fire computed?
  23. SM create conventional starting conditions?
  24. Task Forces
  25. What a "picket (Speed 1km/s)" command does?
  26. Moving troops
  27. Tips for orbital fighter bases
  28. luxury freighter
  29. CIWS range vs size.
  30. Confusion with sending installations & specialised planets
  31. Why do my fighters explode?
  32. What do specific gases do?
  33. Stupid grunts
  34. Thinking about starting - wait for 5.7?
  35. Ancient Artifacts trade good
  36. Empty Galaxy
  37. questions about fighters (old "how crew requirement is calculated?")
  38. Identification of spoiler races
  39. Identifying the correct system to time bubble
  40. Repairing Armor
  41. Help with mineral distribution for colonies
  42. Newbie question: What is hyperdrive?
  43. Automated mine limits?
  44. New player questions
  45. Best way to organize a survey fleet?
  46. Top Tech Tips for newbies?
  47. Should I continue this game?
  48. Infrastructure as trade good?
  49. Redirect or Self-destruct Missile Salvos
  50. Ground units