Re - my Galileo GeoSurvey with an active sensor:
Erik - original: F12. Select your fleet, and a convenient location, then issue the order "Turn sensors on".
Mac: Thank You for the clarification, Sir.
madpraxis - original: Just a slight question for you USMCe7. . . why exactly do you have an active sensor on your GeoSurvey ship? Let alone such a short range one
Mac: Two reasons, Sir.
1: I am a newbie newbie
2: The MR14-60 Sales Team was top notch with really good spin. . . <grin>
strych90 - original: USMCe7-- It's generally not worth putting actives on a geosurvey ship. They are classified civilian (as long as the engines are civilian) which saves a lot of headaches in maintenance life and overhauls *EDIT* Since you're new I should probably tell you that civilian ships don't require maintenance while military ships require maintenance parts and periodic overhauls.
Also, a size-1 res60 sensor at low tech is basically useless. Even later game its only good for super emergency close range "OH MY GOD THEY'RE RIGHT IN MY FACE AND MY SENSOR SHIPS IS GONE!" type situations.
Mac: You, Sir, are absolutely correct. My newbie concept was that the Galileo was a military vessel, and thus had military engines and a sensor. I am (now!) familiar with the differing maintenance concepts between military and civilian vessels. Future designs will bear this in mind. The currently installed short ranged sensor will, in the case of enemy attack, give the Galileo crew several seconds to contemplate the meaning of life - prior to being obliterated. Thank You for your input.
Gents - I am very appreciative of your immediate help and guidance.
Mac