View full version: C# Aurora
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  1. C# Aurora Changes Discussion
  2. C# Aurora v0.x Suggestions
  3. C# Aurora v0.x Questions
  4. Update on Progress
  5. C# Aurora Changes List
  6. Multiple System and Races generation start
  7. C# Aurora Lore
  8. If perfect is the enemy of the good....
  9. Mesons
  10. Dropping Troops from Orbit
  11. Jump Drive Size Requirements
  12. Aurora C# Code Protection
  13. C# Ground Combat
  14. Release date?
  15. BattleTech Units and Templates
  16. Real World 21st Century Ground Unit Templates
  17. Collateral Damage
  18. STO Operations
  19. C# Anticipation
  20. More Customization for Beam Weapons
  21. Preset Terrforming Options
  22. C# Ground Forces Composition
  23. Missile Calculator
  24. Screenshots published so far
  25. Mass Driver Packets
  26. Will C# be more stable and take less time to process increments?
  27. Small shields better than large shields in every way?
  28. mineral usage
  29. 2018 : The #C Era?
  30. Jump Gate Construction/Destruction (split suggestions)
  31. Civilian ships
  32. Sry for stupid question will i be able to run C# on my windows laptop?
  33. Does a time increment that takes 5 minutes to calculate depend on you cpu?
  34. In C# will we be able to colonize hundreds of planets without breaking the game?
  35. Will there be more technologies in C#?
  36. Aurora C# Screenshots
  37. New role for construction ships in C# (split off)
  38. Replacing PDCs
  39. Quick C# Questions
  40. Suggestion for officer changes
  41. Magazine Explosions
  42. Replacing Teams?
  43. danger ratings for systems
  44. Empire Control and Civilian Economy in Aurora
  45. Default Orders for Harvesters and Miners
  46. Sensors blind Spots - blocking reduction by solar bodies or events
  47. Sensor range for orbiting spaceships
  48. New sensor model and small fighters. Problem?
  49. No Limit on Commander Themes in C# Please
  50. Defining which events break up the time progression cycle