View full version: C# Aurora
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  1. Jump Gate Construction/Destruction (split suggestions)
  2. C# Aurora v0.x Suggestions
  3. Quick C# Questions
  4. 2018 : The #C Era?
  5. Release date?
  6. C# Aurora Changes Discussion
  7. Aurora C# Screenshots
  8. Suggestion for officer changes
  9. Magazine Explosions
  10. C# Aurora Changes List
  11. Screenshots published so far
  12. Replacing Teams?
  13. danger ratings for systems
  14. Empire Control and Civilian Economy in Aurora
  15. Default Orders for Harvesters and Miners
  16. Sensors blind Spots - blocking reduction by solar bodies or events
  17. Sensor range for orbiting spaceships
  18. New sensor model and small fighters. Problem?
  19. No Limit on Commander Themes in C# Please
  20. Defining which events break up the time progression cycle
  21. Transponders
  22. Replacing PDCs
  23. Diplomacy things I love to see
  24. C# Ground Combat
  25. Cap Civilians?
  26. Information Screen for Minerals
  27. Custom game setups - tech
  28. Selecting Commanders Screen Suggestion
  29. Life supports
  30. Research changes planned?
  31. Alpha-testing
  32. Colony Automation
  33. Diplomacy Overhaul?
  34. C# Aurora Blind Accessibility?
  35. Wiki update
  36. Hype by anticipation...:)
  37. converted auxillary ships
  38. Robotic Sub-race
  39. Fire controls assignement
  40. Modding This Version Of Aurora
  41. Per class (or group of class) naming
  42. Blueprint system for Aurora C#?
  43. Progress
  44. Box Launcher Reloads
  45. C# Aurora Database
  46. @Megatraveller Galactic (our) Map
  47. Sensor Model for C# Aurora