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Posted by: obsidian_green
« on: November 12, 2017, 03:05:00 PM »

Exciting, I have really enjoyed your write ups of your other encounters and look forward to this one.

Thanks.  :D

As it turns out, the Coucil of Iwakuni decided to force the issue, so no multi-year, in-game wait for the action. I'm currently fighting what might be a decisive battle, but no telling how long it might take and I have to make sure it's actually over before the write-up can pass for an encyclopedia article. Looks like I'm looking at their homeworld, so anticipate some turn-increment slowdown, although it feels like turns have been resolving fairly quickly even though I can't use the "spacetime bubble" because I'm fighting across a jump point.
Posted by: Detros
« on: November 10, 2017, 03:46:21 PM »

I may have finally found the home system of my ally NPR:
Off-Topic: show

350ish new alien ships of 40 new classes plus 350 messages about New Allied Transponder Found @_@


Posted by: clement
« on: November 09, 2017, 09:07:31 PM »

Exciting, I have really enjoyed your write ups of your other encounters and look forward to this one.
Posted by: obsidian_green
« on: November 09, 2017, 08:12:50 PM »

In the past week I've finally run into an NPR that looks like it's able and willing to fight. They destroyed the unarmed (offensively at any rate) survey ship Yuri Gagarin (after it detected a population w/ a thermal contact larger than I have back on Earth) with WH 27 anti-ship missiles and they have 7000-plus ton ships moving at better than 15,000 km/s.

I dispatched a carrier battle group to the other side of their JP and dropped a recon craft through ... enemy has assembled quite the fleet on the other side of the JP. I'll be rotating my two modern battle groups in and out of guard duty until I can build and train another two battle groups and their complements, but that'll take at least a couple of years. I will likely build modern fighters for my two older carriers as well because I'm expecting real losses from this battle. (RADM Geraldine Spriggle is planning as I type, but she's getting up in years and might retire before the show; she'll be disappointed, as she pulled off a Minbari at the Battle of the Line-style stomping of the House of Monkey some twenty years earlier.)

So far I've only lost major armed ships to exploration and missteps: I didn't replenish the ordnance on a survey cruiser and it ran into trouble in the very next system that a full magazine could have handled; I sent a pair of laser frigates against a Swarmer mothership and somehow the order to follow at distance stopped working after they took out its shields. But I'm in for a real battle now and I think I'm going to lose ships without making an unforced error.

I'm considering sacrificing the two older carriers and maybe four old destroyers (think of my destroyers more like cruisers, a classification I reserve for long endurance warships) in order to get 48 ASM strikecraft through the JP with shorter jumpshock, but I'm thinking I might fare even better if I jump everything: all six carriers and four dreadnoughts for a total of 192 strikecraft, plus the twenty escort destroyers (with their small ASMs) and frigates. If I didn't have to worry about longer jumpshock, I'd leave all carriers on the other side of the JP and just attack with all combat craft. The scout I dropped through did not come under fire despite jumping right into the middle of the enemy fleet, so I'm wondering if any of the ships in the enemy fleet are capable of resolving small targets. I may have to drop a larger interceptor through to test the waters before I decide whether the capital ships need to make the jump to get the shortened jumpshock.

When it eventually happens, this will be an important battle, since I'll be committing every warship I have---excepting my seven survey cruisers---to the enterprise. Good times!
Posted by: Hazard
« on: November 08, 2017, 05:18:32 PM »

Yep I know I have a small army.  Planed to recruit it up to around 25 divisions, going to take time... Need to increase my ground building power... Usually I try and not bomb them... But sometime I have to soften them up... Oh well I could send my Interceptors and bomb them, but first I need to kill those point defence bases... 8 of them firing 58 AMM each, with a range of around 15 M/km...  ;D None of my missiles have reached their planet and the 9 other bases is probably Gauss armed ones... ::)

If you are patient? Have your interceptors hand around the 15Mkm mark and see when they start firing at the trailing end of their orbit, then run when they approach. It'd sink a lot of their AMMs.

They'd also have a lot of AMMs, and be building more, but you should be able to limit their ROF eventually as stocks deplete.
Posted by: ExChairman
« on: November 08, 2017, 03:48:42 PM »

Yep I know I have a small army.  Planed to recruit it up to around 25 divisions, going to take time... Need to increase my ground building power... Usually I try and not bomb them... But sometime I have to soften them up... Oh well I could send my Interceptors and bomb them, but first I need to kill those point defence bases... 8 of them firing 58 AMM each, with a range of around 15 M/km...  ;D None of my missiles have reached their planet and the 9 other bases is probably Gauss armed ones... ::)
Posted by: Tree
« on: November 08, 2017, 03:39:36 PM »

What is this invade thing you speak of? surely theres only glass the surface from Orbit
or have I been doing it wrong all these years?
That's certainly what I'm going to do in Aurora C#.
Nuke from orbit until they surrender, dodging the new ground combat, and just relocate survivors.
Posted by: boggo2300
« on: November 08, 2017, 02:51:59 PM »

What is this invade thing you speak of? surely theres only glass the surface from Orbit
or have I been doing it wrong all these years?
Posted by: Lossmar
« on: November 08, 2017, 12:05:21 PM »

Hmmm, I was planning to invade a opponents homeworld... My 7 armored and 1 mechanized division is not going to survive long, I think... Enemy ground troops are at: C5146  :o Must bee the biggest number I ever seen. Oh well I got several thousand of my Anti fighter missile. strength 3 should be OK at ground targets...  ::)

Why would yo invade a HOMEWORLD with such meager forces and not even pound it first ?
Posted by: ExChairman
« on: November 08, 2017, 03:18:29 AM »

Hmmm, I was planning to invade a opponents homeworld... My 7 armored and 1 mechanized division is not going to survive long, I think... Enemy ground troops are at: C5146  :o Must bee the biggest number I ever seen. Oh well I got several thousand of my Anti fighter missile. strength 3 should be OK at ground targets...  ::)
Posted by: ExChairman
« on: November 02, 2017, 04:23:12 AM »

The Terran Empire had a bad time last day!!! Our battle fleet, what remained of Carrier group III and all planetary defense installations defected to my enemy... :o ???  My 2 division of armored divisions were slaughtered from their old comrades in arms when they started bombarding them with heavy anti ship missiles. The empire is in chock (That's me in this case  ;D) But on the other hand I only need to build a new fleet, one that is a lot faster than the defected one, and using lasers instead of railguns... But that will take years, so I have to use my remaining ships wisely, 2 carriers and 5 escort destroyers... :-X
Posted by: Michael Sandy
« on: November 01, 2017, 04:44:45 PM »

There is a planet with a huge number of moons in the inner system, and the outermost moon comes within point defense spitting range of the next planet in.

An inhabited planet, incidentally.
Posted by: Hazard
« on: October 21, 2017, 05:53:23 PM »

You are either going to love this (all those short transit times) or hate this (lose this hub system and suddenly 3 entire branches of your empire are under threat).
Posted by: Detros
« on: October 21, 2017, 05:43:41 PM »

The very first grav survey point in a system revealed two jump points.  Very convenient having 3 jump points very close together.
Second gravsurvey point:

Posted by: Michael Sandy
« on: October 18, 2017, 02:14:29 AM »

The very first grav survey point in a system revealed two jump points.  Very convenient having 3 jump points very close together.
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