Posted by: serger
« on: October 03, 2017, 11:35:00 PM »Missile fighters can leave the system and land their carrier at the far side of the JP, while their missiles are still heading to the target. (My favorite tactics.)
Are you 100% absolutely sure? I could've sworn that if the the firecontrol loses the target, the missiles under its guidance will self-destruct, if they do not have onboard sensors to lock to a new target.Last time I tested it the key factor was being in sensor range, not within fire control range. It's entirely possible this is a bug and not what is intended, but at present you only need to be in fire control range to launch. Post-launch something, not necessarily the launch platform, needs to keep the target in active sensor range, the launch platform can go back out of range.
I had thought that you only needed a constant active sensor lock for a missile. I know (having tested it) that you do not need to keep the target in fire control range, just sensor range.Are you 100% absolutely sure? I could've sworn that if the the firecontrol loses the target, the missiles under its guidance will self-destruct, if they do not have onboard sensors to lock to a new target.
The missile fire control will happily guide the second stage in (and will do so even if it has no sensors). The sensors only come into play if the firing ship fire control for any reason loses contact with the target ship, for example because it goes beyond the fire control range, beyond the range of your active sensors, or, the most common reason, the ship they were originally fired at dies.I had thought that you only needed a constant active sensor lock for a missile. I know (having tested it) that you do not need to keep the target in fire control range, just sensor range. I had also thought that a sensor on a missile only works for that missile, not any 'payload' missiles after they have launched.
The missile fire control will happily guide the second stage in (and will do so even if it has no sensors). The sensors only come into play if the firing ship fire control for any reason loses contact with the target ship, for example because it goes beyond the fire control range, beyond the range of your active sensors, or, the most common reason, the ship they were originally fired at dies....or this original-target-ship lands inside another ship.
If the separation distance is 8million km, but the sensor has only (at best) 3. 9m km, then the second stages will have separated long before the sensor could ever see anything.
Missile Size: 18 MSP (0.9 HS) Warhead: 0 Armour: 0 Manoeuvre Rating: 10
Speed: 18900 km/s Engine Endurance: 6.9 hours Range: 469.4m km
Active Sensor Strength: 2.471 Sensitivity Modifier: 110%
Resolution: 183 Maximum Range vs 9150 ton object (or larger): 3 670 000 km
Cost Per Missile: 17.9046
Second Stage: Size 2 Anti-ship Missile x4
Second Stage Separation Range: 8 000 000 km
Overall Endurance: 7 hours Overall Range: 484.1m km
Chance to Hit: 1k km/s 189% 3k km/s 60% 5k km/s 37.8% 10k km/s 18.9%
Materials Required: 4x Tritanium 1.482x Boronide 2.471x Uridium 12.1532x Gallicite Fuel x5700
Development Cost for Project: 1790RP
Missile Size: 18 MSP (0.9 HS) Warhead: 0 Armour: 0 Manoeuvre Rating: 10
Speed: 18900 km/s Engine Endurance: 6.9 hours Range: 469.4m km
Thermal Sensor Strength: 1.2942 Detect Sig Strength 1000: 1 294 200 km
Cost Per Missile: 16.0222
Second Stage: Size 2 Anti-ship Missile x4
Second Stage Separation Range: 8 000 000 km
Overall Endurance: 7 hours Overall Range: 484.1m km
Chance to Hit: 1k km/s 189% 3k km/s 60% 5k km/s 37.8% 10k km/s 18.9%
Materials Required: 4x Tritanium 0.7764x Boronide 1.2942x Uridium 12.1532x Gallicite Fuel x5700
Development Cost for Project: 1602RP