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Topic Summary

Posted by: CharonJr
« on: April 19, 2015, 04:06:00 PM »

1985

January:

There was no additional jump point found in Liverpool, leaving the system with jumps to Polaris and Edinburg. A
Tundra Tribe gatebuilder is detected at the Liverpool/Edinburgh jump point. The 3 Tribal geo scouts are heading
to Edinburgh.

February:
Ellen Bryant has completed research into Minimum Cloak Size 25 and continues with Cloaking Efficiency 4.

A Tundra Tribe gatebuilder is discovered at the Stevenage/Polaris jumppoint.

March:
At the 2nd of March unknown aliens are detected transiting from Manchester into Polaris. Since the incidents on
Polaris some years ago all aliens are considered hostile. 1st Battlefleet is ordered to interrupt its training
and head for the alien contacts with orders to destroy them if they do not pull back to Manchester. The small
alien fleet consists of 3 ships which are labled the Argonauta class by the computer. They have a thermal
signature of 1848 and field a 54k strength R61 sensor. They seem to be capable of moving at 9240km/sec, nearly
twice as fast as our mainline ships.

At the 3rd 2 strength 12 explosions are detected for the Argonauta positions and ship 001's thermal is lowered
from 1848 to 1602. It seems that the Tundra Tribe are very suspicous of the aliens as well and intercepted them
with a couple of FACs. 30 seconds later there are 4 more strength 12 exposions and contact with Argonauta 001 is
lost. A pair of Crow/Raven sensor ships are launched from the carriers to get a better look at the aliens.
Another 3 exposions and the wreck of Argonauta 001 is detected, the SAR shuttle is launched in order to try to
rescue alien survivors.

Next Argonauta 003 is starting to get hit, it looks like those are unarmed alien recon ships since there is
neither a sign of active weapons nor passive PD systems. Argonauta 003 is destroyed as well, and a secondary
power explosion is detected, making it likely that they have beam weapons, but are unable to close the range in
order to use them. Argonauta 002 is destroyed 2 minutes later and the sensor ships are recalled. Our scanners
show the wrecks to have a tonnage of 10kt.

Once training has been completed the fleet will has to take a closer look at the Manchester system, where
nothing of interest had shown up during the initial scans.

The SAR shuttle has managed to rescue 282 aliens, but nothing has been learned from them. Visually they look
like a mixture of a toad, a slug and some kind of dinosaur.

The Tundra Tribe has positioned 7 ships at the Manchester gate, likely guarding it against further incursions
from the aliens.

A civilian mining colony has been established on Ganymede which has 400k of Duranium deposits @90%, we will buy
their production since Duraium will be a problem in the medium run by our current rate of consumption.

A new jump point has been found in Stevenage and a Agincourt class is ordered to investigate it. The newly
discovered system is called Glasgow and has a single G4 sun. The 3rd planet is a terrestrial with a gravity of
1.18g and a breathable atmosphere, with 77° it is just a little to hot to be a perfect world, but it should be
easy to terraform it down to bearable temperatures (col cost 1.43). Overall there are 9 planets in the system, a
mix of terrestrials, gas giants and dwarfs. A very interesting system which will investigated more closely. The
Agincourt will stay there to act as a jump gate for the survey ships once they have completed their survey of
Edinburgh. Charon is being dispatched to build a gate.

April:
3 Vulture salvagers have been completed are are send to the 3 aliens wrecks in Polaris.

A ruined alien outpost has been discovered on Edinburgh B-II, a xeno-team is dispatched there to learn more
about the aliens. Initial scans show an anomaly on the surface of the planet, which our scientists believe to
enable us further insights into new construction and procuction methods.

The complete scan of Edinburgh shows some good mineral deposits, Duranium at 871kt @100% on Edinburgh B-I in
addition to 495kt Corundium @60%, 279kt Uridium @80%, 35kt Boronide @70%, 109kt Vendarite @90% and 24kt
Tritanium @70%. Asteroid-II has the largest deposits by far with 1283kt @90% Duranium and additional deposits of
480kt Neutronium @70%, 762kt Corbomite @90%, 746kt Tritanium @90%, 211kt Corundium @60%, 99kt Uridium @80% and
51kt Boronide @100%. Those 2 bodies have most of the minerals needed and with 380kt Gallicite @70% on
Edinburgh-C II - Moon 29 and decent Sorium at the gas giants the system is self sufficient in minerals.

May:
The technology found inside the salvaged alien ships is not very impressive, magneto plasma drives and EM 11
sensors, it seems like they consisted mostly of engines and were fairly small in order to achieve the observed
speed.

June:
A Tribal gatebuilder is detected at the Glasgow/Stevenage jump point. It seems like our own gatebuilder is
hardly needed since nearly everywhere there are Tundra ships who seem to get the work done very quickly.

July:
After 1.5 years of constant training 1st Batlefleet is returning to Polaris for an overhaul since system
breakdowns are starting to accumulate. Most of the fleet has reached 75% proficiency with their new systems with
the notable exception of the crew of the King George V class heavy beam cruiser whos setup is still giving its
crew some headaches in coordinating actions with the rest of the fleet and quickly responding to new situations
(just 35% TF training here).

August:
Grav survey of Stevenage has been completed, no further jump points were found, which means 1 jump point to
Polaris and the other one leads to the promising Glasgow system.

The first terraforming facility has been build on Polaris and is shipped to our colony on London-III.

October:

With the Glasgow/Stevenage gate completed colonists and infrastructure are moved to Glasgow-III. The Glasgow
system has decent mineral deposits, but they are dispersed over a fairly large number of bodies, meaning we will
have to increase our mass driver production.

November:
1st Battlefleet has completed its overhaul and resumes training.

James Birch has completed research into Research Rate 320 and continues with 400.

December:
Liam Baldwin has completed research into Divisional HQs and will look into Heavy Assault Battalion next.
Posted by: CharonJr
« on: April 06, 2015, 05:10:04 PM »

1984

After 4 years of redesigns this is the current OOB of 1st (and only) Battlefleet:

1x CV Invincible (flagship, carrier)
1x CA King George V (heavy beam cruiser)
4x CG Vanguard (missile cruiser)
2x CLV Ark Royal (escort carrier)
2x CLE Resolution (gauss)
4x DD Dagger (12cm laser)
2x DD Broadsword (spinal laser)
2x SS Spider (sensor)

Parasites:
7x Spitfire FAC (spinal laser)
1x Crow (R15 sensor)
1x Raven (R125 sensor)
1x SAR (search&rescue)
24x Thunderbolt (missile)

Code: [Select]
Invincible class Carrier    24 000 tons     362 Crew     3519.2 BP      TCS 480  TH 2400  EM 0
5000 km/s     Armour 6-74     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 12     PPV 0
Maint Life 2.06 Years     MSP 1100    AFR 384%    IFR 5.3%    1YR 346    5YR 5193    Max Repair 150 MSP
Intended Deployment Time: 24 months    Flight Crew Berths 140   
Flag Bridge    Hangar Deck Capacity 8000 tons     Magazine 1080   

Thomson-Rogers 200 EP Internal Fusion Drive (12)    Power 200    Fuel Use 45%    Signature 200    Exp 10%
Fuel Capacity 2 395 000 Litres    Range 39.9 billion km   (92 days at full power)

Mamba I (540)  Speed: 28 000 km/s   End: 91.4m    Range: 153.6m km   WH: 4    Size: 2    TH: 130/78/39

Strike Group
3x Spitfire FAC   Speed: 10526 km/s     Size: 19
1x Crow MR Fighter-Scout   Speed: 12500 km/s    Size: 8
1x Raven LR Fighter-Scout   Speed: 12500 km/s    Size: 8
8x Thunderbolt Fighter-bomber   Speed: 12500 km/s    Size: 8

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Code: [Select]
King George V class Heavy Cruiser    24 000 tons     628 Crew     5256.2 BP      TCS 480  TH 2400  EM 3000
5000 km/s     Armour 6-74     Shields 100-300     Sensors 1/1/0/0     Damage Control Rating 12     PPV 153.27
Maint Life 2.11 Years     MSP 1574    AFR 400%    IFR 5.6%    1YR 475    5YR 7118    Max Repair 240 MSP
Intended Deployment Time: 24 months    Flight Crew Berths 13   
Hangar Deck Capacity 500 tons     

Thomson-Rogers 200 EP Internal Fusion Drive (12)    Power 200    Fuel Use 45%    Signature 200    Exp 10%
Fuel Capacity 2 145 000 Litres    Range 35.8 billion km   (82 days at full power)
Connor Orbital Systems Delta R300/300 Shields (40)   Total Fuel Cost  500 Litres per hour  (12 000 per day)

Byrne Research Inc 25cm C4 Far Ultraviolet Laser (1)    Range 320 000km     TS: 5000 km/s     Power 16-4     RM 5    ROF 20
       16 16 16 16 16 13 11 10 8 8
Quad Byrne Research Inc 12cm C4 Far UV Laser Turret (2x4)    Range 200 000km     TS: 10000 km/s     Power 16-16     RM 5   
ROF 5        4 4 4 4 4 3 2 2 2 2
Triple Byrne Research Inc 20cm C4 Far UV Turret (3x3)    Range 320 000km     TS: 10000 km/s     Power 30-12     RM 5    ROF
15        10 10 10 10 10 8 7 6 5 5
Quad Dennis-Ball Gauss Cannon R4-67 Turret (2x12)    Range 40 000km     TS: 20000 km/s     Power 0-0     RM 4    ROF 5     
  1 1 1 1 0 0 0 0 0 0
Bryant-Oconnor Fire Control S04 160-10000 (3)    Max Range: 320 000 km   TS: 10000 km/s     97 94 91 88 84 81 78 75 72 69
Bryant-Oconnor Fire Control S01 20-20000 (1)    Max Range: 40 000 km   TS: 20000 km/s     75 50 25 0 0 0 0 0 0 0
Osborne & Newton MFC  Reactor 4 (3)     Total Power Output 12    Armour 0    Exp 5%
Osborne & Newton MCF Reactor Technology PB-1 (6)     Total Power Output 60    Armour 0    Exp 5%

Hall-Walker Limited ASS MR19-R1 (1)     GPS 140     Range 19.6m km    MCR 2.1m km    Resolution 1

Strike Group
1x SAR Search&Rescue Craft   Speed: 12500 km/s    Size: 8

This design is classed as a Military Vessel for maintenance purposes

Code: [Select]
Vanguard class Missile Cruiser    16 000 tons     330 Crew     2563.8 BP      TCS 320  TH 1600  EM 0
5000 km/s     Armour 4-56     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 6     PPV 80
Maint Life 2.09 Years     MSP 651    AFR 315%    IFR 4.4%    1YR 200    5YR 2994    Max Repair 100 MSP
Intended Deployment Time: 24 months    Spare Berths 1   
Magazine 1510   

Thomson-Rogers 200 EP Internal Fusion Drive (8)    Power 200    Fuel Use 45%    Signature 200    Exp 10%
Fuel Capacity 1 675 000 Litres    Range 41.9 billion km   (96 days at full power)

Hunt-Williams Size 2 Missile Launcher (50% Reduction) (80)    Missile Size 2    Rate of Fire 75
Oliver & Hopkins MFC 45-R15 (2)     Range 45.5m km    Resolution 15
Oliver & Hopkins Missile Fire Control FC131-R125 (2)     Range 131.5m km    Resolution 125
Oliver & Hopkins MFC 203-R300 (2)     Range 203.7m km    Resolution 300
Mamba I (755)  Speed: 28 000 km/s   End: 91.4m    Range: 153.6m km   WH: 4    Size: 2    TH: 130/78/39

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Code: [Select]
Ark Royal class Light Carrier    16 000 tons     239 Crew     2248.2 BP      TCS 320  TH 1600  EM 0
5000 km/s     Armour 3-56     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 8     PPV 0
Maint Life 2.13 Years     MSP 703    AFR 256%    IFR 3.6%    1YR 207    5YR 3109    Max Repair 100 MSP
Intended Deployment Time: 24 months    Flight Crew Berths 73   
Hangar Deck Capacity 6000 tons     Magazine 810   

Thomson-Rogers 200 EP Internal Fusion Drive (8)    Power 200    Fuel Use 45%    Signature 200    Exp 10%
Fuel Capacity 1 395 000 Litres    Range 34.9 billion km   (80 days at full power)

Mamba I (405)  Speed: 28 000 km/s   End: 91.4m    Range: 153.6m km   WH: 4    Size: 2    TH: 130/78/39

Strike Group
2x Spitfire FAC   Speed: 10526 km/s     Size: 19
7x Thunderbolt Fighter-bomber   Speed: 12500 km/s    Size: 8
1x Raven LR Fighter-Scout   Speed: 12500 km/s    Size: 8

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Code: [Select]
Resolution class Escort Cruiser    12 000 tons     270 Crew     2228.2 BP      TCS 240  TH 1200  EM 0
5000 km/s     Armour 4-46     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 6     PPV 108.8
Maint Life 2.2 Years     MSP 696    AFR 192%    IFR 2.7%    1YR 194    5YR 2909    Max Repair 140 MSP
Intended Deployment Time: 24 months    Spare Berths 0   

Thomson-Rogers 200 EP Internal Fusion Drive (6)    Power 200    Fuel Use 45%    Signature 200    Exp 10%
Fuel Capacity 1 150 000 Litres    Range 38.3 billion km   (88 days at full power)

Quad Dennis-Ball Gauss Cannon R4-67 Turret (5x12)    Range 40 000km     TS: 20000 km/s     Power 0-0     RM 4    ROF 5     
  1 1 1 1 0 0 0 0 0 0
Bryant-Oconnor Fire Control S01 20-20000 (5)    Max Range: 40 000 km   TS: 20000 km/s     75 50 25 0 0 0 0 0 0 0

Hall-Walker Limited ASS MR19-R1 (1)     GPS 140     Range 19.6m km    MCR 2.1m km    Resolution 1

This design is classed as a Military Vessel for maintenance purposes

Code: [Select]
Dagger class Destroyer    6 500 tons     166 Crew     1602.6 BP      TCS 130  TH 1400  EM 0
10769 km/s     Armour 4-31     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 2     PPV 16
Maint Life 2.09 Years     MSP 385    AFR 135%    IFR 1.9%    1YR 118    5YR 1769    Max Repair 240 MSP
Intended Deployment Time: 24 months    Spare Berths 0   

Thomson-Rogers 200 EP Internal Fusion Drive (7)    Power 200    Fuel Use 45%    Signature 200    Exp 10%
Fuel Capacity 500 000 Litres    Range 30.8 billion km   (33 days at full power)

Byrne Research Inc 12cm C4 Far Ultraviolet Laser (4)    Range 200 000km     TS: 10769 km/s     Power 4-4     RM 5    ROF 5 
      4 4 4 4 4 3 2 2 2 2
Bryant-Oconnor Fire Control S04 160-10000 (1)    Max Range: 320 000 km   TS: 10000 km/s     97 94 91 88 84 81 78 75 72 69
Osborne & Newton MFC  Reactor 4 (4)     Total Power Output 16    Armour 0    Exp 5%

Hall-Walker Limited ASS MR19-R1 (1)     GPS 140     Range 19.6m km    MCR 2.1m km    Resolution 1

This design is classed as a Military Vessel for maintenance purposes

Code: [Select]
Broadsword class Destroyer    4 650 tons     116 Crew     1229.6 BP      TCS 93  TH 1000  EM 0
10752 km/s     Armour 4-24     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 2     PPV 8
Maint Life 2.01 Years     MSP 281    AFR 101%    IFR 1.4%    1YR 93    5YR 1389    Max Repair 240 MSP
Intended Deployment Time: 24 months    Spare Berths 0   

Thomson-Rogers 200 EP Internal Fusion Drive (5)    Power 200    Fuel Use 45%    Signature 200    Exp 10%
Fuel Capacity 395 000 Litres    Range 34.0 billion km   (36 days at full power)

Byrne Research Inc 25cm C4 Far Ultraviolet Laser (1)    Range 320 000km     TS: 10752 km/s     Power 16-4     RM 5    ROF
20        16 16 16 16 16 13 11 10 8 8
Bryant-Oconnor Fire Control S04 160-10000 (1)    Max Range: 320 000 km   TS: 10000 km/s     97 94 91 88 84 81 78 75 72 69
Osborne & Newton MFC  Reactor 4 (1)     Total Power Output 4    Armour 0    Exp 5%

Hall-Walker Limited ASS MR19-R1 (1)     GPS 140     Range 19.6m km    MCR 2.1m km    Resolution 1

This design is classed as a Military Vessel for maintenance purposes

Code: [Select]
Spider class Sensor Ship    4 000 tons     85 Crew     1199.8 BP      TCS 80  TH 400  EM 0
5000 km/s     Armour 5-22     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 2     PPV 0
Maint Life 2.04 Years     MSP 281    AFR 85%    IFR 1.2%    1YR 90    5YR 1351    Max Repair 280 MSP
Intended Deployment Time: 24 months    Spare Berths 1   
Cryogenic Berths 1000   

Thomson-Rogers 200 EP Internal Fusion Drive (2)    Power 200    Fuel Use 45%    Signature 200    Exp 10%
Fuel Capacity 655 000 Litres    Range 65.5 billion km   (151 days at full power)

Hall-Walker Limited Active Search Sensor MR75-R15 (1)     GPS 2100     Range 75.9m km    Resolution 15
Hall-Walker Limited ASS MR19-R1 (1)     GPS 140     Range 19.6m km    MCR 2.1m km    Resolution 1
Hall-Walker Limited ASS MR219-R125 (1)     GPS 17500     Range 219.1m km    Resolution 125
Hall-Walker Limited ASS MR678-R300 (1)     GPS 84000     Range 679.0m km    Resolution 300

This design is classed as a Military Vessel for maintenance purposes

Code: [Select]
Spitfire class Fast Attack Craft    950 tons     9 Crew     464.4 BP      TCS 19  TH 200  EM 0
10526 km/s     Armour 3-8     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 8
Maint Life 0 Years     MSP 0    AFR 190%    IFR 2.6%    1YR 172    5YR 2582    Max Repair 240 MSP
Intended Deployment Time: 0.1 months    Spare Berths 1   

Thomson-Rogers 100 EP Internal Fusion Drive (2)    Power 100    Fuel Use 484.22%    Signature 100    Exp 25%
Fuel Capacity 15 000 Litres    Range 0.6 billion km   (15 hours at full power)

Byrne Research Inc 25cm C4 Far Ultraviolet Laser (1)    Range 320 000km     TS: 10526 km/s     Power 16-4     RM 5    ROF
20        16 16 16 16 16 13 11 10 8 8
Bryant-Oconnor Fire Control S04 160-10000 (1)    Max Range: 320 000 km   TS: 10000 km/s     97 94 91 88 84 81 78 75 72 69
Osborne & Newton MFC  Reactor 4 (1)     Total Power Output 4    Armour 0    Exp 5%

This design is classed as a Military Vessel for maintenance purposes

Code: [Select]
Crow MR class Fighter-Scout    400 tons     8 Crew     203.8 BP      TCS 8  TH 100  EM 0
12500 km/s     Armour 1-4     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 0 Years     MSP 0    AFR 80%    IFR 1.1%    1YR 58    5YR 873    Max Repair 140 MSP
Intended Deployment Time: 0.12 months    Spare Berths 2   

Thomson-Rogers 100 EP Internal Fusion Drive (1)    Power 100    Fuel Use 484.22%    Signature 100    Exp 25%
Fuel Capacity 25 000 Litres    Range 2.3 billion km   (51 hours at full power)

Hall-Walker Limited Active Search Sensor MR75-R15 (1)     GPS 2100     Range 75.9m km    Resolution 15

This design is classed as a Fighter for production, combat and maintenance purposes

Code: [Select]
Raven LR class Fighter-Scout    400 tons     8 Crew     203.8 BP      TCS 8  TH 100  EM 0
12500 km/s     Armour 1-4     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 0 Years     MSP 0    AFR 80%    IFR 1.1%    1YR 58    5YR 873    Max Repair 140 MSP
Intended Deployment Time: 0.12 months    Spare Berths 2   

Thomson-Rogers 100 EP Internal Fusion Drive (1)    Power 100    Fuel Use 484.22%    Signature 100    Exp 25%
Fuel Capacity 25 000 Litres    Range 2.3 billion km   (51 hours at full power)

Hall-Walker Limited ASS MR219-R125 (1)     GPS 17500     Range 219.1m km    Resolution 125

This design is classed as a Fighter for production, combat and maintenance purposes

Code: [Select]
Fighter-SAR class Fighter-SAR    400 tons     4 Crew     83.8 BP      TCS 8  TH 100  EM 0
12500 km/s     Armour 1-4     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 0 Years     MSP 0    AFR 80%    IFR 1.1%    1YR 25    5YR 382    Max Repair 50 MSP
Intended Deployment Time: 0.12 months    Spare Berths 6   
Cryogenic Berths 1000   

Thomson-Rogers 100 EP Internal Fusion Drive (1)    Power 100    Fuel Use 484.22%    Signature 100    Exp 25%
Fuel Capacity 25 000 Litres    Range 2.3 billion km   (51 hours at full power)

This design is classed as a Fighter for production, combat and maintenance purposes

Code: [Select]
Thunderbolt class Fighter-bomber    400 tons     4 Crew     119.2 BP      TCS 8  TH 100  EM 0
12500 km/s     Armour 1-4     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 4.2
Maint Life 0 Years     MSP 0    AFR 80%    IFR 1.1%    1YR 6    5YR 90    Max Repair 50 MSP
Intended Deployment Time: 0.5 months    Spare Berths 2   
Magazine 28   

Thomson-Rogers 100 EP Internal Fusion Drive (1)    Power 100    Fuel Use 484.22%    Signature 100    Exp 25%
Fuel Capacity 15 000 Litres    Range 1.4 billion km   (30 hours at full power)

Hunt-Williams Size 2 Box Launcher (14)    Missile Size 2    Hangar Reload 15 minutes    MF Reload 2.5 hours
Oliver & Hopkins Missile Fire Control FC131-R125 (1)     Range 131.5m km    Resolution 125
Mamba I (14)  Speed: 28 000 km/s   End: 91.4m    Range: 153.6m km   WH: 4    Size: 2    TH: 130/78/39

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Fighter for production, combat and maintenance purposes

Civilian Ships:
1x Charon (gatebuilder)
10x Sorium Harvester
2x Colony Ship
4x Hauler
2x Agincourt (jump scout)
3x Victory (grav scout)
3x Tribal (geo scout)

Code: [Select]
Charon class Construction Ship    74 500 tons     205 Crew     2254.2 BP      TCS 1490  TH 1500  EM 0
1006 km/s     Armour 1-157     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 19    Max Repair 45 MSP
Intended Deployment Time: 120 months    Spare Berths 0   
Jump Gate Construction Ship: 90 days

Thomson-Rogers 300 EP Commercial Internal Fusion Drive (5)    Power 300    Fuel Use 1.23%    Signature 300    Exp 3%
Fuel Capacity 230 000 Litres    Range 45.1 billion km   (519 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes

Code: [Select]
Sorium Harvester class Fuel Harvester    64 550 tons     270 Crew     1456.8 BP      TCS 1291  TH 1200  EM 0
929 km/s     Armour 1-143     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 14    Max Repair 45 MSP
Intended Deployment Time: 240 months    Spare Berths 0   
Fuel Harvester: 20 modules producing 640000 litres per annum

Thomson-Rogers 300 EP Commercial Internal Fusion Drive (4)    Power 300    Fuel Use 1.23%    Signature 300    Exp 3%
Fuel Capacity 2 175 000 Litres    Range 492.8 billion km   (6139 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes

Code: [Select]
Colony 100k class Colony Ship    38 900 tons     205 Crew     1497 BP      TCS 778  TH 1500  EM 0
1928 km/s     Armour 1-102     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 24    Max Repair 45 MSP
Intended Deployment Time: 12 months    Spare Berths 0   
Cryogenic Berths 100000    Cargo Handling Multiplier 10   

Thomson-Rogers 300 EP Commercial Internal Fusion Drive (5)    Power 300    Fuel Use 1.23%    Signature 300    Exp 3%
Fuel Capacity 170 000 Litres    Range 64.0 billion km   (383 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes

Code: [Select]
Hauler 25k class Cargo Ship    38 650 tons     110 Crew     504 BP      TCS 773  TH 1500  EM 0
1940 km/s     Armour 1-101     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 8    Max Repair 45 MSP
Intended Deployment Time: 12 months    Spare Berths 1   
Cargo 25000    Cargo Handling Multiplier 10   

Thomson-Rogers 300 EP Commercial Internal Fusion Drive (5)    Power 300    Fuel Use 1.23%    Signature 300    Exp 3%
Fuel Capacity 170 000 Litres    Range 64.4 billion km   (383 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes

Code: [Select]
Agincourt class Jump Scout    3 600 tons     109 Crew     722.4 BP      TCS 18  TH 100  EM 0
2777 km/s    JR 3-50     Armour 1-20     Shields 0-0     Sensors 55/1/0/0     Damage Control Rating 2     PPV 0
Maint Life 2.18 Years     MSP 251    AFR 51%    IFR 0.7%    1YR 71    5YR 1063    Max Repair 312 MSP
Intended Deployment Time: 24 months    Spare Berths 0   

J3600(3-50) Military Jump Drive     Max Ship Size 3600 tons    Distance 50k km     Squadron Size 3
Stealth 50 200 EP Internal Fusion Drive (1)    Power 200    Fuel Use 45%    Signature 100    Exp 10%
Fuel Capacity 450 000 Litres    Range 50.0 billion km   (208 days at full power)

Thermal Sensor TH5-55 (1)     Sensitivity 55     Detect Sig Strength 1000:  55m km
Cloaking Device: Class cross-section reduced to 25% of normal

This design is classed as a Military Vessel for maintenance purposes

Code: [Select]
Victory class Gravsurvey Ship    3 550 tons     48 Crew     368.4 BP      TCS 71  TH 300  EM 0
4225 km/s     Armour 3-20     Shields 0-0     Sensors 1/1/2/0     Damage Control Rating 1     PPV 0
Maint Life 2.07 Years     MSP 97    AFR 67%    IFR 0.9%    1YR 30    5YR 455    Max Repair 100 MSP
Intended Deployment Time: 24 months    Spare Berths 0   

Thomson-Rogers 300 EP Commercial Internal Fusion Drive (1)    Power 300    Fuel Use 1.23%    Signature 300    Exp 3%
Fuel Capacity 25 000 Litres    Range 103.0 billion km   (282 days at full power)

Gravitational Survey Sensors (2)   2 Survey Points Per Hour

This design is classed as a Military Vessel for maintenance purposes

Code: [Select]
Tribal class Geosurvey Ship    3 500 tons     45 Crew     457.2 BP      TCS 70  TH 300  EM 0
4285 km/s     Armour 3-20     Shields 0-0     Sensors 1/1/0/4     Damage Control Rating 1     PPV 0
MSP 82    Max Repair 150 MSP
Intended Deployment Time: 24 months    Spare Berths 0   

Thomson-Rogers 300 EP Commercial Internal Fusion Drive (1)    Power 300    Fuel Use 1.23%    Signature 300    Exp 3%
Fuel Capacity 15 000 Litres    Range 62.7 billion km   (169 days at full power)

Improved Geological Sensors (2)   4 Survey Points Per Hour

This design is classed as a Commercial Vessel for maintenance purposes

January:
Our fighter factories are starting to produce new Skunk orbital gauss platforms, building one platform every 5 days. Jake
Thornton is the new Administrator of Polaris, mainly due to his knack for improving factory production (+25%). With the
sector command sector having been destroyed it will take a couple of month before an adiminstrator for the Polaris sector
will be needed. The factories are largely rebuilding the destroyed factories and research facilities.

Code: [Select]
Skunk class Orbital Weapon Platform    350 tons     5 Crew     61.2 BP      TCS 7  TH 0  EM 0
1 km/s     Armour 3-4     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 5.6
Maint Life 0 Years     MSP 0    AFR 70%    IFR 1%    1YR 18    5YR 272    Max Repair 32 MSP
Intended Deployment Time: 0.12 months    Spare Berths 5   


Single Dennis-Ball Gauss Cannon R4-67 Turret (1x3)    Range 40 000km     TS: 20000 km/s     Power 0-0     RM 4    ROF 5     
   1 1 1 1 0 0 0 0 0 0
Bryant-Oconnor Fire Control S00.2 20-5000 (FTR) (1)    Max Range: 40 000 km   TS: 20000 km/s     75 50 25 0 0 0 0 0 0 0

This design is classed as a Fighter for production, combat and maintenance purposes

The crews start to train with the new equipment build into their ships.

The Agincourt jump into 2 new systems, London, which has a potentially interesting planet for colonisation London-A III. It
is just a little bit to cold with -42° and lacks oxygen (col cost 1.18). In addition there are 7 more planets including gas
giants in orbit around the G5 sun with a fair number of moons and about 100 asteroids in the system. Overall it looks very
promisising as a new stepping stone, so all geo- and gravscouts are send there. The second system is Manchester, but
nothing of interest could be seen by the first initial scans.

It seems like the Tundra Tribe has put our tech to good use and even improved upon it, the ships we are seeing in Polaris
are moving at a speed of 7240km/sec. They active sensor range is a respectable 411mkm

Our gatebuilder Charon starts to build a gate to London and should be finished in about 63 days, while the Tundra Tribe
starts to build a gate to Manchester.

February:
Liverpool is the next system that has been discovered, a gigantic binary system with a couple of interesting planets in
orbit around both the primary and the second sun, but for now exploring this system will be a low priority due to the large
distances involved. There is a Tundra gatebuilder in Polaris building a gate to Liverpool.

The fourth and final system reach by jump points from Polaris is Stevenage, it has a single G6-class sun and Stevenage-IV
is a terrestrial planet with a fairly thin atmosphere, but it contains both Nitrogen and Oxygen. Its temperature is -68°
and the gravity is 0.77g, overall a very good canditate for terraforming, but first we will have to start building
terraforming facilities again.

March:
The survey of London's planets and moons has turned up very few minerals, hopefully there will be some deposits on the
asteroids.

April:
Sector command has been rebuild and Kane Ford is assigned to the position by the Royal council. He has some skill for
improving shipbuilding (+15%) and mining (+10%).

May:
London turned out to be rather poor in minerals, but due to the fairly short distance from Polaris it would be no problem
to support a colony there. And with Charon having completed both gates to and from London the first transports and colony
ships are send to London-III to establish a new colony there.

June:
With the last of the Victory's having completed its survey it becomes fairly certain that London is a dead-end system,
which might be helpful in keeping our new colony safe. They will refuel at Polaris and head for Liverpool next.

September:
The first extra-Polaris jump point has been found in Liverpool, Agincourt moves to investigate.

October:
The jump from Liverpool brought Agincourt to Edinburgh, a trinary system with a couple of planets around each sun, but
nothing of interest was found by the first initial scan.

December:
Geoscans in Stevenage show a fair number of metals, but most of them either not in very high quantities or at fairly bad
accessabilities. Expections are 1.5mt Duranium @90% on Stevenage-VI Moon 15 and 25.7mt Corundium @100% on Stevenage-IV.

With all needed components having been prebuild construction starts for 3 Vultures salvagers, 5 Hauler transports, 4 fleet
supply ships and 4 Illustrious troop transports.

Code: [Select]
Fleet Supply class Support Vessel    12 000 tons     138 Crew     1524.6 BP      TCS 240  TH 1200  EM 0
5000 km/s     Armour 2-46     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 6     PPV 0
Maint Life 2.07 Years     MSP 516    AFR 177%    IFR 2.5%    1YR 161    5YR 2422    Max Repair 100 MSP
Intended Deployment Time: 24 months    Spare Berths 0   
Magazine 1350   

Thomson-Rogers 200 EP Internal Fusion Drive (6)    Power 200    Fuel Use 45%    Signature 200    Exp 10%
Fuel Capacity 4 085 000 Litres    Range 136.2 billion km   (315 days at full power)

Mamba I (675)  Speed: 28 000 km/s   End: 91.4m    Range: 153.6m km   WH: 4    Size: 2    TH: 130/78/39

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Code: [Select]
Illustrious class Troop Transport    24 300 tons     120 Crew     790.8 BP      TCS 486  TH 1200  EM 0
2469 km/s     Armour 4-74     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 20    Max Repair 45 MSP
Intended Deployment Time: 24 months    Spare Berths 1   
Troop Capacity: 5 Battalions   

Thomson-Rogers 300 EP Commercial Internal Fusion Drive (4)    Power 300    Fuel Use 1.23%    Signature 300    Exp 3%
Fuel Capacity 105 000 Litres    Range 63.2 billion km   (296 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes

During 1984 a civilian mining colony has been established on Mercury (2.6mt Duranium @90%) and expanded to 3 facilities, at
the end of the year another civilian mining colony has been established on Venus (1.6mt Duranium @90%). With only about
0.9mt Duranium @90% left on Polaris we might have to establish some of our own mines there and buy from the civilians.

Status:

Polaris Sector
(Kane Ford, Adm6, Ship +20%, Waelth +10%, Mining +10%, GU Constr. +5%)

Polaris (Jake Thornton, Adm5, Ship +20%, Factory +25%, Terraform +10%, Logistics +10%)
Pop: 2028m
Academy: 12
Maint: 28kt
Const: 1786
Mines: 1566
Automines: 354
Labs: 85

Research:
EM Sensor 18 (20 labs, +30%)
Research Rate 320 (20 labs, +20%)
Capacitor 5 (10 labs, +20%)
Divisional HQ (10 labs, +20%)
Gauss Cannon ROF 4 (5 labs, +30%)
Magnetic Confinement Fusion Drive (5 labs, +20%)
Fire Control Speed 6250 (4 labs, +20%)
Terraforming 0.002 (2 labs, +20%)
Min Cloak Size 25 (2 labs, +15%)
25cm Laser (2 labs, +10%)
Turret Speed 6250 (2 labs, +10%)
Missile Launcher Reload 5 (1 lab, +15%)
Advanced Spinal Mount (1 lab, +15%)
Epsilon Shields (1 lab, +10%)
Posted by: CharonJr
« on: March 30, 2015, 04:57:53 PM »

The bugs introduced into the game by myself due to me being a noob with the designer mode have finally caught up with me
and made it impossible to continue this game, but living means learning and I hope that I have learned a couple of things
about the designer mode ;) I will do a restart from roughly the same position as when the bug occured and try to reason
away some of the changes that are bound to happen.

So this is a new game at 250% difficulty with a start of 2 billion pop (1 billion for the Tundra Tribe) and 1.1 million
research points to spend (roughly the pop/tech the Mountain Tribe had after the surrender of the Hill Tribe). The capital
ships of the old navy will be largely recreated with unified techs and each race (inclding NPRs) will get 10 military
academies and 200 officers. The game will actually take place in the Sol system this time with Earth being renamed to
Polaris (didnt manage to get a decent starting system in 20 tries and finally gave up).


The war against the Hill Tribe was the shortest war ever fought by the Mountain Tribe, after a mere 35 seconds the Hill
Tribe fleet and platforms around Polaris were only smoldering wrecks. They managed to launch a single nuclear strike at our
continent which the missile dedfenses have been unable to intercept since there simply was not enough time to engage the
missiles before impact. The attack killed about 7m civilians and destroyed 30 facilities. The following fighting on the
ground took a bit longer, but due to the defenders being heavily outnumbered the result was never in any doubt. Overall
just 2 transports, 1 scout ship and 1 jump scout were lost during all of the fighting.

Especially the large lasers proved to be deadly, essentially destroying or disabeling an enemy ships with each shot. The
only problem was their farily low rate of fire which is planed to be changed with the introduction of smaller lasers with a
higher rate of fire.

At that time nobody knew that the losses caused by the war would be light in comparrison of what was still to come. While
the majority of the Hill Tribe population did not resist the occupation a terror was inflicted on Polaris, targeting all
Tribes and using technology which unlike anything that has ever been seen before.

The terrorists managed to hack into virtually every computer system without leaving any traces and through the best of our
firewalls. There was no way that this could have been achieved by the Hill Tribe, their technology was simply too far
behind our own. It seemed like that this was some kind of attack of an advanced alien species which has been using our own
technology against us.

Those hacks wrecked chaos all over Polaris, with gauss platform's and civilian ship's computer control being taken over and
being forced to enter the atmosphere of Polaris, often hitting industrial and military hubs. In addition our research data
was broadcasted all over the system, thus losing us the technological edge we enjoyed over the Tundra Tribe and destroying
all data about current research projects. A fairly large number was manipulated into overloading generators and destroying
the facilities which cost a very large number of key personel their lives. Other key personal was assassinated. All
civilian trade ships were destroyed, either by crashing into each other, planets or suns, and in some cases by overloaded
generators.

This chaos lasted for about 1 week, during which communications and sensors were somehow disabled. When communications and
the sensors came back online the colonies in Polaris were found to be glassed and all jump gates destroyed. And this did
not just happen to our colonies, but to all the colonies in Polaris. Without any extra-system communications possible due
to the lack of jump gates nobody knew what happened to the colonies and ships outside Polaris.

Science teams at the former colonies in Polaris were unable to determine what kind of weapon has caused the destruction of
the colonies. And the hackers which committed the attacks were never found. With most of the leadership being killed and
large parts of the industry in ruins the only thing left unscated were all of the naval ships and some state owned civilian
ships like salvagers, troop/passenger/cargo transports. All jump ships have been destroyed.

After some semblance of order has been reestablished the jump points were investigate in order to learn if the gates could
be repaired in order to asses the situation in the other systems. But it seemed that not only were the gates beyond repair,
but the destruction of the gates had caused the jump points themselves to collapse. Only after another systemwide scan for
jump points 4 new jump points have been found. But with both gate builders outside the Polaris system and their fate
unknown there was no way to check on the other systems for now.

With what seemed like an alien threat the former rising tensions between the Tundra Tribe and us were put aside and a
formal non-aggression pact was signed lasting 5 years. It took nearly 4 years before the all the industries were back
online and 2 new gate builders have been constructed. In the meantime the fleet has been modernised to the lastest
standards since travel outside of Polaris has been forbidden before new gates could be established. It took nearly 4 years
as well to purge the last remains of a virus from the research computers which kept altering and deleting files,
essentially rendering any research progress impossible.

At the beginning of the year 1984 the united Mountain and Hill Tribes restart their journey into space, firstmost looking
for any survivors outside Polaris, but secondly looking for the purpetrators of the attrocities. All advanced alien races
will be considered hostile unless proven otherwise for now. Even our former allies will be considered suspect, since they
would have most likely had both the means and the time to plan and execute such a large scale and sophisticated attack.
Posted by: CharonJr
« on: March 07, 2015, 04:32:19 PM »

1979

January:
With the new engines and some ship-parts still under construction the new Invincible heavy cruiser got updated
engines as well before the first two ships start to be constructed. It will keep its +30% speed advantage above SOTA fleet
speed. With the naval yard having completed retooling construction is started.

Code: [Select]
Invincible class Heavy Cruiser    20 000 tons     437 Crew     3787.6 BP      TCS 400  TH 2600  EM 0
6500 km/s     Armour 8-65     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 11     PPV 115.94
Maint Life 2.18 Years     MSP 1302    AFR 290%    IFR 4%    1YR 367    5YR 5509    Max Repair 240 MSP
Intended Deployment Time: 24 months    Flight Crew Berths 13   
Hangar Deck Capacity 500 tons     Cryogenic Berths 200   

Wells International 200 EP Internal Fusion Drive (13)    Power 200    Fuel Use 54%    Signature 200    Exp 10%
Fuel Capacity 2 510 000 Litres    Range 41.8 billion km   (74 days at full power)

Pearce-Harper 25cm C4 Far Ultraviolet Laser (1)    Range 320 000km     TS: 6500 km/s     Power 16-4     RM 5    ROF 20     

  16 16 16 16 16 13 11 10 8 8
Triple James-Godfrey 20cm C1 Far UV Laser Turret (3x3)    Range 320 000km     TS: 10000 km/s     Power 30-3     RM 5    ROF

50        10 10 10 10 10 8 7 6 5 5
Quad Doyle Systems GC R2-100 Turret 20k (2x12)    Range 20 000km     TS: 20000 km/s     Power 0-0     RM 2    ROF 5       

1 1 0 0 0 0 0 0 0 0
Johnson Electronics Fire Control S00.5 10-20000 (2)    Max Range: 20 000 km   TS: 20000 km/s     50 0 0 0 0 0 0 0 0 0
Newman Electronics Fire Control S04 160-10000 (1)    Max Range: 320 000 km   TS: 10000 km/s     97 94 91 88 84 81 78 75 72

69
Lord-Jackson Tokamak Fusion Reactor Technology PB-1 (4)     Total Power Output 16    Armour 0    Exp 5%

Knight & Palmer Active Search Sensor MR7-R1 (1)     GPS 56     Range 7.8m km    MCR 854k km    Resolution 1

This design is classed as a Military Vessel for maintenance purposes

February: The first of the two new Charon Mk2 gatebuilders have been completed, with its build time of just 90 days it
will enable us to jump into contested systems and get a gate build there quickly. Enabling the ships to get out of the
system in less than 90 days due to the expertise gained in building earlier gates. Due to this Charon II heads towards
Oxford - another Swarm system - and will be followed by 1st Strike Fleet a short time later. Commander Samatha Gould is
flown in from Charon to take command of the new ship while her XO Lt.Cmdr. Isabella King takes over command of Charon.

Code: [Select]
Charon Mk2 class Construction Ship    74 100 tons     226 Crew     2427.2 BP      TCS 1482  TH 1920  EM 0
1295 km/s     Armour 1-157     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 20    Max Repair 48 MSP
Intended Deployment Time: 60 months    Spare Berths 0   
Jump Gate Construction Ship: 90 days

Metcalfe International 240 EP Commercial IFD (8)    Power 240    Fuel Use 4.25%    Signature 240    Exp 4%
Fuel Capacity 430 000 Litres    Range 24.6 billion km   (219 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes

March: The aliens formerly living on Plymoth-VI have been identified as the Osmaniye Empire, 284 installations have been
found, but the tech level is below our own (TL2).

First the first 4 Spitfire Mk4s having been refit 1st Strike Fleet heads off towards Oxford. Since we only have 4 of the
new Spitfires the fleet contains a fairly large number of missile capable ships. In addition to 3 King George V carriers
with the 4 Spitfires, 1 Crow/Raven and 16 Thunderbolts there are all 12 Vanguard missile cruisers and 4 Resolution Mk2
gauss anti-missle ships and a Spider class sensor ship. The fleet will be followed by 4 Seal tanker/collier ships in case
reloads for the missiles are needed in system. All combat ships have Mamba IIIs for their launchers, the Seals will carry
Mamba IVs. With the mass of firepower 1st Strike Fleet is renamed 1st Battle Fleet.

April: 1st Battle Fleet reached the Glasgow/Oxford gate and 2 Raven/Crow fighter-scouts are send through the gate with
orders to move away from the gate once they are in Oxford for a quick recon.

There are 6 Hill Tribe and 3 Church wrecks in system, which will mean more Swarm ships in the long run and there is a
lifepod at one of the Hill Tribe wrecks. No enemies are seen close to the jump point and the rest of the fleet is given the
all clear. Captain Brennan is quite nervous about facing a unknown number of active Swarm ships - as indicated by the
lifepod - without having any way to flee the system if things go worng. But he has his orders to clear the system and the
720 missile tubes of the Vanguards in combination with 160 tubes on the Thunderbolts and spare missiles with the Seals
bolster his confidence even he is only able to field 4 of the new Spitfires.

After transit the fighter-scouts return to their carrier and the fleet sets out towards the lifepod. The Hill Tribe wrecks
are all 19kt-29kt of known combat designs, maybe they were able to take some Swarm ships with them, but most likely they
will breed more than they have brought down.

Charon moves into Oxford and starts with the gate, it should take just 55 days to complete the gate due to the experience
of Commander Gould with such operations.

1st Battle Fleet detects a 6750t unknown Church ship sitting motionless in space not reacting to any hails. A few minutes
later the most likely reason for this becomes clear as the sensors pick up readings of 580 Swarm FACs and they are heading
our way. Captain Brennan orders the fleet to head away from them at 90°, maybe they have not seen the Charon at the jump
point and there is no need to lead them right to her. The Thunderbolts and Spitfires are launched and all Vanguards start
to open fire.

With each of the 12 Vanguards carrying 510 missiles, each of the 3 King George V carriers 360 and the 4 Seals with 270
missiles each 1st Strike Fleet has a total of around 8k missiles. For the first volley of missiles 10 missiles are shot at
each FAC. Depending on the quality of the crews the chances for a hit are between 35%-40%. And with 3 or more hits needed
to disable/destroy a FAC in the end 9 missiles are assigned to each FAC. Even if each flight of missiles is able to take
out 1 FAC this battle will cost us close to 70% of the total Mamba III stocks and there are only 1000 Mamba IVs still on
Polaris. In case we meet any of the big Swarm ships 2 additional Seals are dispatched from Polaris with the remaining
stocks of old Mamba Is and some Mamba IIs.

Analysis of the hits show that in some cases not even 4 hits are enough to disable a Swarm FAC, it looks like we will
either have to use another flight of missiles against those ships or have to hope that once they get into range of the
Spitfires they are able to deal with those ships quickly. In the end about 7k missiles had to be spend on the FACs, but all
of them were destroyed.

When moving deeper into the system 2 of the 60kt base ships were spotted, due to lacking the missiles to penetrate their
shields the fleet is waiting for the Seals to arrive with the old missiles. The carrier Ariel is used to bring Mamba IIs as
well after unloading its current Mamba IIIs. In addition it will bring another 4 Spitfires who have completed their refit
to Mk4s in the meantime. About 900 missiles will be brought to 1st Battle fleet this way, this should be enough to destroy
at least 1 of the base ships, but first we will check if 8 Spitfires are enough to bring down the shields of one of these
base ships.

It turned out that it is not possible, we are doing about 24 damage each 20 seconds, but the shields regenerate for 40 in
the meantime. But it turns out to be no problem to kill the 60kt ship with 720 missiles (24x30) from the Vanguards. The
only problem will be getting back to Polaris to get enough missiles to bring the second 60kt ship down as well. For the
moment 1st Battle Fleet will tour the wrecks and planets looking for more Swarm ships before they are able to form up into
large groups. 40 "civilian" Swarm ships were found and destroyed in orbit around Oxford-IV.

The fighter-scouts explore the inner planets without finding any enemies. Afterwards 1st Battle Fleet moves to the Glasgow
jump point in order to protect the Charon gatebuilder there. Since wrecks keep disappearing from the sensors the fighter-
scouts take a closer look at the wreck-sites.

Connor Wallis has completed Delta Shields research and starts to look into a first prototype.

May: Another new shipping line has been created, Powell Carrier Corporation.

Charon completed the Oxford/Glasgow gate and heads to Birmingham to build a gate to Dover. 1st Battle Fleet heads back to
Polaris for some rest and an overhaul.

Connor Wallis completed the Delta Shield Prototype, he starts to look into better armor (Compressed Carbon).

The first ship to use the shields is a 5600t new fast destroyer class, it is mainly designed as a anti-Swarm ship. In
addition it should be able to outgun most known beam ships while being protected by the shield and its speed, and it might
be used as a base buster when the anti ship missiles have been dealt with by gauss ships/platforms. And finally it might
serve as a decent jump point assault ship. But currently there is no free naval yard to build them, a new naval yard is
currently under construction, but will take some time to finish.

Code: [Select]
Broadsword class Destroyer    5 600 tons     129 Crew     1342.8 BP      TCS 112  TH 1200  EM 450
10714 km/s     Armour 4-28     Shields 15-300     Sensors 1/1/0/0     Damage Control Rating 2     PPV 8
Maint Life 2.29 Years     MSP 375    AFR 100%    IFR 1.4%    1YR 97    5YR 1452    Max Repair 240 MSP
Intended Deployment Time: 24 months    Spare Berths 1   

Wells International 200 EP Internal Fusion Drive (6)    Power 200    Fuel Use 54%    Signature 200    Exp 10%
Fuel Capacity 555 000 Litres    Range 33.0 billion km   (35 days at full power)
Law Engineering Company Delta R300/360 Shields (6)   Total Fuel Cost  90 Litres per hour  (2 160 per day)

Pearce-Harper 25cm C4 Far Ultraviolet Laser (1)    Range 320 000km     TS: 10714 km/s     Power 16-4     RM 5    ROF 20     

   16 16 16 16 16 13 11 10 8 8
Newman Electronics Fire Control S04 160-10000 (1)    Max Range: 320 000 km   TS: 10000 km/s     97 94 91 88 84 81 78 75 72

69
Lord-Jackson Tokamak Fusion Reactor Technology PB-1 (1)     Total Power Output 4    Armour 0    Exp 5%

Knight & Palmer Active Search Sensor MR7-R1 (1)     GPS 56     Range 7.8m km    MCR 854k km    Resolution 1

This design is classed as a Military Vessel for maintenance purposes

June: A new gated jump point in Norwich leads to Lancaster. And another jump point leads from Newtonabbey to a new system
called Fleetwood. Fleetwood is a trinary system without any remarkable planets from what could be seen by the inital scans,
but that each of the 3 suns has planets - despiet B and C being fairly small - is in a way remarkable in itself.

The Swansea/Edinburgh jump point has been completed and the old Charon is moving to Polaris to be scrapped. A short time
later the Chester/Exeter gate has been completed as well.  Charon (new) is moving to Aberystwth to build gates there.

July: The Liverpool/York gate has been completed by the old Styx which is moving back to Polaris to be scrapped.

Eve Gould on Douglas has completed research into Thermal Reduction Signature 50% despite being a sensor specialist. And
since we have still no second defense specialist she continues with Minimum Cloak Size 25.

The first 2 Invincible class heavy beam cruisers have been completed and 2 more are being build. But since we were unable
to pre-build all parts it will take till September 1980 and March 1981 before they are completed. The 2 cruisers start
their training and are named Incinvible (every first ship of a class always gets the name of the class) and Stevenage in
order to remind everybody about the Stevenage massacre.

August: Eleanor Singh has completed research into Fuel Consumption 0.5l and takes over Capacitor Recharge 5.
Olivia Brookes has improved her mining skill bonus to 50%, sadly we have no more minerals left on Polaris (actually there
are lots of them left, but just for the NPRs). And the digging has released Robots on Aberdeen-IIIand Stevenage-II, but
there should be enough defenders in place to repell them.

30 construction factories have been send to Stevenage-II in order to help with the assembly of the Stellar Fortress PDC.

And 10 newly build construction units were moved to the London mining colony to assemble the PDC there. The 3rd PDC is
still under construction.

September: With the better fuel efficiency a new ASM has been designed, the Mamba V - it retains the strength 4 warhead and
has a range of 192mkm with a speed of 29.7kkm/sec, giving it a chance to hit targets moving at 5kkm/sec of 71%.

We are sending out our Spider class scout ships to keep an closer eye on Hill Tribe military fleets and follow them around
at a adistance of 10mkm.

New fighter-scouts using the upgraded engines are designed and enter production.

Code: [Select]
Raven Mk2 class Fighter-Scout    500 tons     10 Crew     253 BP      TCS 10  TH 200  EM 0
20000 km/s     Armour 1-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 0 Years     MSP 0    AFR 100%    IFR 1.4%    1YR 92    5YR 1375    Max Repair 140 MSP
Intended Deployment Time: 0.12 months    Spare Berths 0   

Hamilton-Rhodes 200 EP Internal Fusion Drive (1)    Power 200    Fuel Use 569.21%    Signature 200    Exp 25%
Fuel Capacity 20 000 Litres    Range 1.3 billion km   (17 hours at full power)

Saunders Corporation Active Search Sensor MR75-R15 (1)     GPS 2100     Range 75.9m km    Resolution 15

This design is classed as a Fighter for production, combat and maintenance purposes

Code: [Select]
Crow Mk2 class Fighter-Scout    500 tons     10 Crew     253 BP      TCS 10  TH 200  EM 0
20000 km/s     Armour 1-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 0 Years     MSP 0    AFR 100%    IFR 1.4%    1YR 92    5YR 1375    Max Repair 140 MSP
Intended Deployment Time: 0.12 months    Spare Berths 0   

Hamilton-Rhodes 200 EP Internal Fusion Drive (1)    Power 200    Fuel Use 569.21%    Signature 200    Exp 25%
Fuel Capacity 20 000 Litres    Range 1.3 billion km   (17 hours at full power)

Carpenter-Graham Active Search Sensor MR255-R170 (1)     GPS 23800     Range 255.6m km    Resolution 170

This design is classed as a Fighter for production, combat and maintenance purposes

October: All Resolutions either have been upgraded or are currently upgradeed to Mk2. The Mk2 is still using Magneto-Plasma
Drives, but the speed of 4kkm/sec is fine for the moment, especially since we should get gauss cannons with a higher rate
of fire next year. Due to this the Vanguard missile cruisers will be upgraded next and the naval yard is starting to be
retooled.

The Vanguard Mk2 is 4kt heavier, has 2 additional magazines and 20 additional launchers allowing 10 volleys of 80 missiles
each for a total of 800 missiles. 3 layers of Laminate Composite Armor are added and it gets longer range missile fire
controls. The speed goes up to 5kkm/sec while the range is reduced by 10% to 30mkm.

Code: [Select]
Vanguard Mk2 class Missile Cruiser    16 000 tons     327 Crew     2476.8 BP      TCS 320  TH 1600  EM 0
5000 km/s     Armour 4-56     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 6     PPV 80
Maint Life 2.09 Years     MSP 581    AFR 341%    IFR 4.7%    1YR 178    5YR 2664    Max Repair 100 MSP
Intended Deployment Time: 24 months    Spare Berths 2   
Magazine 1600   

Wells International 200 EP Internal Fusion Drive (8)    Power 200    Fuel Use 54%    Signature 200    Exp 10%
Fuel Capacity 1 455 000 Litres    Range 30.3 billion km   (70 days at full power)

Palmer-Waters S2 Missile Launcher (50%) (80)    Missile Size 2    Rate of Fire 100
Hall-Walker Limited Missile Fire Control FC306-R170 (2)     Range 306.7m km    Resolution 170
Lord-Potts Design Bureau Missile Fire Control FC91-R15 (1)     Range 91.1m km    Resolution 15
Mamba V (800)  Speed: 29 700 km/s   End: 107.9m    Range: 192.3m km   WH: 4    Size: 2    TH: 118/71/35

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

November: Construction of the new naval yard by Arnold Marine has been completed and a second slipway is added.

Ruins have been found on Oxford-II and two Xeno teams are send there. In addition there is a Alien Installation which will
boost missile/kinetic research by 100%. And while the planet would be a fair candidate for terratorming it has a very high
level of radiation. Since this was where the "civilian" Swarm ships have been located it might be possible that they had
something to do with it.

December: Large scale fleet exercises are started with each of 3 carriers forming the core of a small carrier task force.
Each carries 2 Spitfires, 7 Thunderbolts and 1 fighter-scout and is escorted by 2 Resolution gauss anti-missile ships and 1
Vanguard missile cruiser. As part of the exercise they move towards the single Hill Tribe battleships currently being
followed by the Spider sensor ships and replace them. The exercise is sceduled to last for 2 months. Some ground forces on
Polaris will participate as well, mainly the 16 Assault and 8 Mobile units.

The Protectorate provided us with Gauss Cannon Launch Velocity 4 and Bradley Schofield completed research into Planetary
Sensor Strength 300 and continues with 400. A few days later Brooke Begum completed Ordnance Production 14 and continues
with 16. And right at the end of the year Ground Unit Strength 20 is reached and research into Divisionsal HQ is started.

Our operatives gained some knowledge about star systems known to the Hill Tribe and about a size 30 1mkm range 1st missile
stage, but no knowledge about their ships have been gained. Due to this we have to make rough estimates from the observed
speeds/sensors about the ships capabilities.

Hill Tribe potential combat ships:
Loki, #1, 28.9kt, Speed 1k, S60R20 and S120R120 sensors - likely missile ship
Hrothgar, #1, 950t, Speed 1.3k, S10R85 - likely beam/missile FAC
Vithar, #6, 18.9kt, Speed 1, S60R1 - AAM/beam base
Freya, #2, 19.3kt, Speed 1, S60R1 - AAM/beam base
Pegasus A, #9, 950t, Speed 1.3k, S12R85 - likely beam/missile FAC
Pegasus B, #6, 950t, Speed 1.3k, S16R85 - likely beam/missile FAC
Guardian, #4, 9.7kt, Speed 1.7k, S144R1 - likely AAM/beam ship
Sentinel, #9, 19.3kt, Speed 1.7k, S144R1 - likely AAM/beam ship
Deadly Reaper, #3, 28.9kt, Speed 1.7k, S189R85 and S126R20 - likely missile ship - 2 are followed by CTFs
Skadi, #1, 19.3kt, Speed 1.7k, S126R1 - likely AAM/beam ship
Berserker, #1, 19.3kt, Speed 1.7k, S126R1 - likely AAM/beam ship

Mountain Tribe combat ships:
Invincible heavy beam cruiser, 2 training, 29kt, Speed 6.5k, 1 25cm Far UV Spinal Laser, 3x3 20cm FUV Turrets, 2 Quad Gauss
Turrets
King George V Mk3 carrier, #4, 16kt, Speed 4k, 6kt hangar - 7 Thunderbolt fighter-bomber, 1 fighter-scout, 2 Spitfire FAC
Vanguard missile cruiser, #12, 12kt, Speed 4k, 60(50%) S2 missile launchers (Mamba III/IV missile - WH4, Speed 28k)
Resolution Mk2 Gauss AM-cruiser, #6 (+2 in refit), 10kt, Speed 4k, 3 Quad Gauss Turrets
Spitfire Mk4 beam FAC, #12 (+2 refit), 1kt, Speed 10.5k, 1 25cm Far UV Spinal Laser
Thunderbolt fighter-bomber, #16, 500t, Speed 11k, 10 (50%) S2 missile launchers
Thunderbolt Mk2, #4 (+4 training), Speed 20k, 10 (50%) S2 missile launchers
Skunk Gauss platform, #32, 490t, 1 Gauss Cannon
Skunk Mk1 Gauss platform, 14 training, 480t, 1 Gauss Cannon

Ground Forces Polaris: 16 Assault, 8 Mobile, 80 Garrison

End of year status

Planets/colonies:

Sector Polaris
- (Henry Storey - Adm 6 - Pol +5, Ship +5, Wealth +10, Mine +20, Terra +10, Pop +10, Ground +20, Log +15)

Polaris (Olivia Brookes - Adm 6 - Pol +5, Ship +40, Fact +55, Wealth +25, Mine +50, Terra +10, Pop +5, Ground +25, Log +5)
Pop: 939m (+32)
Factories: 1013 (some moved to Stevenage-II)
Labs: 77 (+2)
Finance Centers: 100
Academies: 7
Naval yards (slipways/tons): 4/17000 (+1500), 2/20500 (+1500), 8/1000, 2/10000 (+2000)
Commercial yards: 3/113700, 2/62700
Thermal: 22.8k (+1.2), Tundra 27.9k (+2.8 ), Hill 27.6k (+3.1)
EM: 72.2k (+2.3), Tundra 74.4k (+5.9 ), Hill 75.9k (+6.3)

Polaris II (Louise Barrett - Adm 6 - Pol +30, Ship +5, Fact +50, Wealth +5, Mine +15, Pop +25, Ground +10, Log +10)
Pop: 90.5m (+0.6)
Factories: 120
Finance Centers: 312 (+8)
Terraformers: 22
1 PDC

Polaris VI Moon 6 (Rebecca Porter - Adm 3 - Pol +10, Ship +45, Wealth +20, Mine +40, Terra +15, Pop +30)
Pop: 29.5m (-4.9 )
Factories: 100
Finance Centers: 99 (+13)
Terraformers: 0

Minor Colonies:
Polaris Comet#4 - 50 automines
Polaris Comet#5 - 50 automines
Douglas III - +80% defense research - 3.1m pop - perfect world, 2 research labs
Cheltenham-III - 2.5m pop - perfect world
London III Moon 30 - 836 automines, PDC under construction
London III Moon 31 - 1.1m pop
Aberdeen II - Ruins - TL2 - 17 Installations - +30% power/propulsion - Digging
Aberdeen III - 1.2m pop, Ruins - TL2 - 19 Installations - +40% logistics/ground combat - Digging
Cheltenham-III - 1.0m pop - perfect world
Stevenage II - 11.0m pop, Ruins - TL5 - 454 Installations - +40% logistics research - Digging, PDC
Belfast IV - 0.8m pop
Newcastle III - 0.4m pop
Plymouth-I - +50% defense research (38 col cost)
Plymouth-VI - 1.5m pop, Ruins - TL2, 284 installations - +100% power/propulsion
Aberystwyth-II - Ruins - TL2 - 15 Installations - +30% energy research
Kilmarnock-IV Moon 1 - 1 tracking station
Middlesborough II Moon 6 - 100% missile/kinetic research
Oxford-II - Ruins - unknown - +100% missile/kinetic research
Sheffield III - Ruins - TL4, 81 Installations - Digging

Mineral shortages:
Duranium, 6.1k stockpile (+0.9 )

Scientists/projects:
Bio: 40% / Terraforming 0.002 atm
Construction: 45% / Research Rate 320
Defense: 65% / Compressed Carbon Armor
Energy: 35% / Turret Tracking Speed 6250
Logistics: 40% / Divisional HQ
Missiles: 65% / Ordnance Production 16
Power: 55%, 40% / Capacitor Recharge 5, Max Squad Jump Radium 100k
Sensors: 45%, 40%, 40% / Fire Control Speed 6250, Planetary Sensor Strength 400, Minimum Cloak Size 25 (DS)

Civilian Shipping
(9840 up to 11550 - new engines = faster turnaround):
Godfrey Lines - 41 ships (+1 - 2770 income)
Shepherd Corp - 34 ships (-1 - 2640 income)
Payne Transport - 10 ships (-1 - 720 income)
Doherty Transport - 11 ships (+1 - 790 income)
Lloyd T&T - 16 ships (+2 - 750 income)
Sharp Company - 8 ships (550 income)
Lawson Container - 6 ships (470 income)
John T&T - 4 ships (3300 income)
Clements Carrier - 4 ships (+1 - 300 income)
Banks Container - 7 ships (+2 - 2040 income)
Powell Carrier Corporation - 3 ships (90)

Income at 71.8 (+2.1) and expenditure at 69.8 (+1.0 ). Wealth reserves are at 113k.
Posted by: CharonJr
« on: February 28, 2015, 10:07:05 AM »

1978

Janaury:
It looks like the Robots at Plymouth-VI are either getting reinforcements or we start to see units who fought
before but had not be seen by us, there are heavy assault units on the Robot side now as well. The 5 Assault Battalions
enroute to Stevenage are redirected to Plymouth-VI.

The triple laser turret for the heavy cruiser has been completed, next (and last) will be a spinal laser for them.
All 3 new 250t sensors are completed, one aimed at 8500t with a range of 255mkm, the next for 750t with a range of 76mkm
and the final one targeting 50t with a range of 11mkm. A new 100t R15 missile fire control with a range of 91mkm has
already been researched and only a R170 MFC is still missing for the Vanguard missile cruisers. A new 100t design with a
range of 306mkm is starting to be researched now, but upgrading the Resolutions has the first priority at the moment, only
once all have been refitted to the new Mk2 standard retooling for the Vanguards can start.

The new upgraded sensors will be incorporaed into a new fighter-scout as well when the second batch of Skunks has been
completed.

Currently the industry on Polaris is still busy building ship parts, but once things start to slow down a little bit a new
planetary base/hangar will be build to defend colonies outside of the Polaris system.

February: Research into Gamma Shields have been completed and since a recharge raet of 2 is too low to really use shields
for the current designs recharge rate 2.5 is researched next.

March: The new 25cm Spinal Far Ultraviolet Laser has been prototyped and a new ship class is designed, the Invincible heavy
beam cruiser. All components should be pre-build by the time Odonnel&Co. naval yard has completed retooling (using about
30% of the current industrial capacity).

Basically this heavy beam cruiser is supposed to close the gap to missile ships while being protected from their missiles
by two quad gauss turrets and once in range use the 3 triple laser 20cm main turrets and the 25cm spinal laser to destroy
the enemy. During the approach the main guns can double up as poor anti-missile guns as well. It should have enough armor
to deal with the occasional leaked missile, later versions might get some shields as well. The speed of 5200km/sec should
be enough to catch most of the alien ships we have encountered so far. In addition it can/will be used as a raider vs.
enemy merchant shipping. Jump gate entry/defense are other possible ways to use them.

Code: [Select]
Invincible class Heavy Cruiser    20 000 tons     435 Crew     3505.6 BP      TCS 400  TH 2080  EM 0
5200 km/s     Armour 8-65     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 11     PPV 115.94
Maint Life 2.17 Years     MSP 1205    AFR 290%    IFR 4%    1YR 344    5YR 5164    Max Repair 240 MSP
Intended Deployment Time: 24 months    Flight Crew Berths 15   
Hangar Deck Capacity 500 tons     Cryogenic Berths 200   

Dickinson & Doyle 160 EP Magneto-plasma Drive (13)    Power 160    Fuel Use 63%    Signature 160    Exp 10%
Fuel Capacity 2 535 000 Litres    Range 36.2 billion km   (80 days at full power)

Triple James-Godfrey 20cm C1 Far UV Laser Turret (3x3)    Range 320 000km     TS: 10000 km/s     Power 30-3     RM 5    ROF

50        10 10 10 10 10 8 7 6 5 5
Pearce-Harper 25cm C4 Far Ultraviolet Laser (1)    Range 320 000km     TS: 5200 km/s     Power 16-4     RM 5    ROF 20     

  16 16 16 16 16 13 11 10 8 8
Quad Doyle Systems GC R2-100 Turret 20k (2x12)    Range 20 000km     TS: 20000 km/s     Power 0-0     RM 2    ROF 5       

1 1 0 0 0 0 0 0 0 0
Newman Electronics Fire Control S04 160-10000 (1)    Max Range: 320 000 km   TS: 10000 km/s     97 94 91 88 84 81 78 75 72

69
Johnson Electronics Fire Control S00.5 10-20000 (1)    Max Range: 20 000 km   TS: 20000 km/s     50 0 0 0 0 0 0 0 0 0
Lord-Jackson Tokamak Fusion Reactor Technology PB-1 (4)     Total Power Output 16    Armour 0    Exp 5%

Knight & Palmer Active Search Sensor MR7-R1 (1)     GPS 56     Range 7.8m km    MCR 854k km    Resolution 1

This design is classed as a Military Vessel for maintenance purposes

Long and medium ranged sensors will be provided by fighter-scouts.

The Protectorate gave us Internal Confinement Fusion Drive Technology, which is great since our own research would have
taken another 1.5 years. The only downside is that our current batch of refits become fairly pointless now ;) New engine
prototypes will be researched next, starting with a 200t 200EP fighter design.

Sam Harrison completed research into Ground Unit Strength 16 and takes over the research into HQs.

A new ungated jump point has been discovered in Llandudno, Kurosawa moves there to investigate and provide fuel for the 2
grav survey ships in system.

The Robots on Plymouth-VI have finally been defeated, all except 5 garrison units will return to Polaris where the
population is starting to get nervous due to the truce with the other 2 Polaris Tribes ending in 20 months.

The Protectorate gave us Minimum Engine Power Modifier x0.2 and the new FC306R170 missile fire control prototype has been
completed. The freed up labs are added to the current research into Beam FC Speed 6250.

May: Eleanor Singh has completed the Hamilton-Rhodes 200 EP Internal Fusion Drive prototype to be used in the next
generation of Thunderbolt fighter-bombers and Spitfire FACs. Next she will look into a regular 500t military engine which
will generate 200 EP as well.

The new Thunderbolt II's speed is nearly doubled to 20kkm/sec and it gets a new longer ranged fire control and next
generation armor as well. It is armed with the new Mamba IV missile.

Code: [Select]
Thunderbolt Mk2 class Fighter-bomber    500 tons     7 Crew     187 BP      TCS 10  TH 200  EM 0
20000 km/s     Armour 1-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 3
Maint Life 0 Years     MSP 0    AFR 100%    IFR 1.4%    1YR 28    5YR 418    Max Repair 100 MSP
Intended Deployment Time: 0.36 months    Spare Berths 0   
Magazine 20   

Hamilton-Rhodes 200 EP Internal Fusion Drive (1)    Power 200    Fuel Use 569.21%    Signature 200    Exp 25%
Fuel Capacity 20 000 Litres    Range 1.3 billion km   (17 hours at full power)

Sheppard-Walters Size 2 Box Launcher (10)    Missile Size 2    Hangar Reload 15 minutes    MF Reload 2.5 hours
Lord-Potts Design Bureau Missile Fire Control FC91-R15 (1)     Range 91.1m km    Resolution 15
Mamba IV (10)  Speed: 28 300 km/s   End: 135.4m    Range: 229.9m km   WH: 4    Size: 2    TH: 103/62/31

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Fighter for production, combat and maintenance purposes

The new Spitfire Mk4s are able to carry the new 25cm Far UV Spinal Laser now, but are a little bit slower than the Swarm
FACs. The difference in speed is just 150km/sec, so each Spitfire would be able to fire 67 times (once every 20 seconds)
before the Swarm FACs would be in range to retaliate. Even if 2/3s either miss or fail to destroy/stop a FAC a flight of 16
Spitfires should be able to take out 320 Swarm FACs before they can even start to return fire. So they would be useless vs.
really large swarms, but should be able to deal with anything below 300 ships.

Code: [Select]
Spitfire Mk4 class Fast Attack Craft    950 tons     9 Crew     459.8 BP      TCS 19  TH 200  EM 0
10526 km/s     Armour 2-8     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 8
Maint Life 0 Years     MSP 0    AFR 190%    IFR 2.6%    1YR 202    5YR 3036    Max Repair 240 MSP
Intended Deployment Time: 0.1 months    Spare Berths 1   

Hamilton-Rhodes 200 EP Internal Fusion Drive (1)    Power 200    Fuel Use 569.21%    Signature 200    Exp 25%
Fuel Capacity 50 000 Litres    Range 1.7 billion km   (43 hours at full power)

Pearce-Harper 25cm C4 Far Ultraviolet Laser (1)    Range 320 000km     TS: 10526 km/s     Power 16-4     RM 5    ROF 20     

   16 16 16 16 16 13 11 10 8 8
Newman Electronics Fire Control S04 160-10000 (1)    Max Range: 320 000 km   TS: 10000 km/s     97 94 91 88 84 81 78 75 72

69
Lord-Jackson Tokamak Fusion Reactor Technology PB-1 (1)     Total Power Output 4    Armour 0    Exp 5%

This design is classed as a Military Vessel for maintenance purposes

Mining Production 16 has been researched by Anna Heath, hopefully leading to a rising Duranium stockpile again since
currently we are at about 4k. Fuel Production 24k will be researched next since reserves are down to 35ml and the
Harvesters are barely able to keep up with demand.

Sam Harrison completed research into Brigade Headquarters and since 3 garrisions have just been completed the construction
of the first HQs is started. Research into Ground Units Strength 20 is started and should be completed before the truce
ends.

A new Llandudno jump point brought the Kurosawa to Leyland.

June: The new 500t 200EP engine prototype has been completed by Eleanor Singh and she starts to look into a 1500t 240 Ep
Commercial Engine lowering fuel usage down to 0.5 next.

July:
Commercial Engine prototype completed.

A jump point in Ayr leads to London, providing a nice shortcut to this region of space, sadly there are no gates at either
side. The second jump point in Ayr brought the Prescott to a new system called Leeds. Leeds is a binary with 5 planets in
orbit around each sun. There are a couple of interesting planets here, Leeds-A I is a terrestrial who only lacks some
atmosphere (just 0.21 there) to turn it into a perfectly habitable world. Leeds-B I is nearly identical to A-I. And Leeds
B-III is even better with a breathable atmosphere, but it is about 30° too cold (col cost 1.1). Due to the nice planets we
have already colonised or are currently terraforming Leeds does not have a very high priority, but sending some geo-scouts
there and building a gate has a fairly high priority.

A research facility has been recovered on Sheffield-III and is brought to Polaris.

Llandudno has 3 jump points and the last unexplored one brings Kurosawa to Kilmarnock.

August: Grav survey of Ayr has been completed, finding a total of 5 jump points one of which is still unexplored. And this
jump point leads to Exeter.

With the end of the truce looming closer and the Stevenage massacre by the Hill Tribe not forgotten 2 espionage teams are
send to the Hill Tribe. It is most important to learn more about their ships's capabilities.

A new jump point in Norwich brought Agincourt to the Blackburn system where upon entry 37 wrecks are detected, ranging from
2650t to 19kt. Some are unknown, some from the Robots but most of them are from the Church. Blackburn itself is a binary
without any remarkable planets, but is has 895! asteroids.

The Protectorate gave us 30cm Carronade Tech.

September: Styx completed the Glasgow/Oxford gate and move to Liverpool to build a Liverpool/York gate. A few days later
Charon completed the Edinburgh/Swansea gate and starts with the gate in Swansea.

A new jump point was found in Dover leading to Birmingham.

October:
The Protectorate gave us Ship to Ship Tractor Beam Tech and Conor Wallis completed research into Shield
Regeneration 2.5 and continues with Delta Shields.

Anna Heath completed research into fuel production 24k and with 12 fuel harvesters in Polaris-VI's orbit our reserves
should start to rise again from the current 40ml. She starts to look into Research Rate 320.

Robot defenders got activated at the digs on Stevenage and Aberdeen, a Robot Assault Battalion has been spotted on
Stevenage, but it already lost 17% of its units in the first attack against our fairly well fortified positions. Which
reminds High Command that a number of Planetary Defense Centers are still needed for our colonies, but with all factories
currently needed to produce ship-parts and automines this will have to wait for roughly another month.

November: 39 years old Bailey Ward became the first Lt. General of the ground forces, but this is more due his excellent
connections with High Command and the Royal Council (political reliabilty 45%) than due to his martial skills (ground
combat bonus 11%) or any battles he participated in. Many in the military feel that any of the other 4 Major Generals would
have been a better choice since all have seen combat and are more skilled.

The new Stellar Fortress PDC is designed, its main purpose is providing early warning and housing a squadron of fighters to
intercept enemy ships in addition to providing hard cover for 5 battalions of garrison forces. 3 of them should be
completed by the time the truce runs out.

Code: [Select]
Stellar Fortress class Planetary Defence Centre    22 250 tons     21 Crew     1854 BP      TCS 445  TH 0  EM 0
Armour 16-70     Sensors 1/140     Damage Control Rating 0     PPV 0
Intended Deployment Time: 0.1 months    Flight Crew Berths 215   
Hangar Deck Capacity 5000 tons     Troop Capacity: 5 Battalions   

Fuel Capacity 200 000 Litres    Range N/A
Saunders Corporation Active Search Sensor MR75-R15 (1)     GPS 2100     Range 75.9m km    Resolution 15
Carpenter-Graham Active Search Sensor MR255-R170 (1)     GPS 23800     Range 255.6m km    Resolution 170
Knight & Palmer Active Search Sensor MR7-R1 (1)     GPS 56     Range 7.8m km    MCR 854k km    Resolution 1


This design is classed as a Planetary Defence Centre and can be pre-fabricated in 9 sections

The Seal tanker/collier design is upgraded to Mk3 using the new engines which brings their speed up to 4.5kkm/sec.

Code: [Select]
Seal Mk3 class Support Vessel    8 000 tons     66 Crew     535 BP      TCS 160  TH 720  EM 0
4500 km/s     Armour 1-35     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 2     PPV 0
Maint Life 1.12 Years     MSP 84    AFR 256%    IFR 3.6%    1YR 68    5YR 1024    Max Repair 48 MSP
Intended Deployment Time: 12 months    Spare Berths 1   
Magazine 540   

Metcalfe International 240 EP Commercial IFD (3)    Power 240    Fuel Use 4.25%    Signature 240    Exp 4%
Fuel Capacity 1 545 000 Litres    Range 817.9 billion km   (2103 days at full power)

Mamba IV (270)  Speed: 28 300 km/s   End: 135.4m    Range: 229.9m km   WH: 4    Size: 2    TH: 103/62/31

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

End of year status

Planets/colonies:

Sector Polaris
- (Henry Storey - Adm 6 - Pol +5, Ship +5, Wealth +10, Mine +20, Pop +10, Ground +20, Log +15)

Polaris (Olivia Brookes - Adm 6 - Ship +40, Fact +55, Wealth +25, Mine +30, Terra +5, Pop +5, Ground +25, Log +5)
Pop: 907m (+28 - mainly due to moving workers from other colonies)
Factories: 1026
Labs: 75 (+2)
Finance Centers: 100
Academies: 7
Naval yards (slipways/tons): 4/17000 (+1500), 2/20500 (+1500), 8/1000, 2/10000 (+2000)
Commercial yards: 3/113700, 2/62700
Thermal: 21.6k (+0.7), Tundra 25.1k, Hill 24.5k
EM: 69.9k (+2.2), Tundra 68.5k, Hill 69.6k

Polaris II (Louise Barrett - Adm 6 - Pol +30, Ship +5, Fact +50, Wealth +5, Mine +15, Pop +25, Ground +10, Log +10)
Pop: 85.9m (+0.9 )
Factories: 120
Finance Centers: 304 (+24)
Terraformers: 22

Polaris VI Moon 6
(Rebecca Porter - Adm 3 - Pol +10, Ship +35, Wealth +20, Mine +40, Terra +15, Pop +30)
Pop: 34.4m (-0.7)
Factories: 100
Finance Centers: 86 (+14)
Terraformers: 2

Minor Colonies:
Polaris Comet#4 - 50 automines
Polaris Comet#5 - 50 automines
Douglas III - +80% defense research - 3.5m pop - perfect world, 2 research labs
Cheltenham-III - 2.5m pop - perfect world
London III Moon 30 - 767 automines
London III Moon 31 - 2.0m pop
Aberdeen II - Ruins - TL2 - 29 Installations - +30% power/propulsion - Digging
Aberdeen III - 1.3m pop, Ruins - TL2 - 26 Installations - +40% logistics/ground combat - Digging
Stevenage II - 6.5m pop, Ruins - TL5 - 495 Installations - +40% logistics research - Digging
Belfast IV - 0.6m pop
Newcastle III - 0.6m pop
Plymouth-I - +50% defense research (38 col cost)
Plymouth-VI - 1.5m pop, Runis - unknown race/installations - +100% power/propulsion
Aberystwyth-II - Ruins - TL2 - 15 Installations - +30% energy research
Kilmarnock-IV Moon 1 - 1 tracking station
Middlesborough II Moon 6 - 100% missile/kinetic research
Sheffield III - Ruins - TL4, 110 Installations - Digging

Mineral shortages:
Duranium, 5.2k stockpile (-0.3)

Scientists/projects:

Bio: 40% / Terraforming 0.002 atm
Construction: 45% / Research Rate 320
Defense: 65% / Delta Shields
Energy: 35% / Turret Tracking Speed 6250
Logistics: 40% / Ground Unit Strength 20
Missiles: 65%, 35% / Gauss Cannon Rate of Fire 4, Ordnance Production 14
Power: 55%, 30% / Fuel Consumption 0.5, Capacitor Recharge 5
Sensors: 45%, 30%, 30% / Fire Control Speed 6250, Thermal Reduction 75% (DS)

Civilian Shipping (9610 up to 9840):
Godfrey Lines - 40 ships (+2 - 3090 income)
Shepherd Corp - 35 ships (+2 - 2560 income)
Payne Transport - 11 ships (+1 - 690 income)
Doherty Transport - 10 ships (680 income)
Lloyd T&T - 14 ships (+1 - 810 income)
Sharp Company - 8 ships (-1 - 520 income)
Lawson Container - 6 ships (+1 - 320 income)
John T&T - 4 ships (+1 - 220 income)
Clements Carrier - 3 ships (200 income)
Banks Container - 5 ships (+1 - 1730 income)! specialised at Colony Ships

Income at 69.7 (+3.0) and expenditure at 68.8 (+9.1). Wealth reserves are at 95k.
Posted by: CharonJr
« on: February 23, 2015, 04:04:09 PM »

July: Oliver Fuller has completed research into Far Ultraviolett Lasers and looks for a way to incorporate this new
knowledge into a improved laser for the Spitfires. But more important than gettting some additional range from a new laser
is getting better beam fire controls to use that range.

1st Strike Fleet enters Nottingham. Instead of the 15 wrecks seen here earlier there are 2 new wrecks here with a unknown
24.6kt having a lifepod right next to it. 1st Strike fleet heads towards the lifepod with SS Opal moving ahead to scan for
enemies and rescue the survivors. With this being a known Swarm system the lack of the old wrecks does not bode well.

As everybody has been afraid a short time later 139 Swarm FACs appear on Opal's sensors. She heads back to the fleet while
the 12 Spitfires supported by 1 Raven and 1 Crow sensor ship are launched from the carriers and heading at full speed
towards the FACs.

When the Spitfires reach the FACs they try to lure them away from the Opal, thus giving her the chance to move towards the
survivors again. And it works, when the range is down to 123kkm the Spitfires open fire, scoring 6 strength 3 hits at the
Swarm ships, leaving it leaking fluid and drifting in space. In the end it was more like slaughter than a real battle. Most
of the time when the 12 lasers have reloaded after 50 seconds a Swarm FAC was either destroyed or disabled without any of
them getting into range to retaliate.

Some hours later 7 additional Swarm FACs were detected any the Spitfires launch to intercept them. All 7 were destroyed
without any problems, the crew getting used to the hit and run tactics.

A unexplored jump point in Ayr brought Aardvark to Londonderry.

August: An anomaly has been discovered at Plymouth-I which would boost defense research by 50%, but due to its very low
habitability (col cost 38) it is very unlikely that it will be used by us.

After having search all of Nottingham's planets no sign of capital Swarm ships have been found, but with all 3 suns of this
trinary having planets they might be hidding at sun B or C and we lack to fuel to take a closer look at the moment. It is
unknown how long the "incubation periode" is for the Swarm larvae to eat up a wreck and become FACs, but since 1st Strike
Fleet is currently lacking the fuel to return to Polaris Captain Brennan decides to wait at the gate to Londonderry for the
tankers to arrive.

One of the older wreck in Nottingham disappears from the sensor, by now everybody knows what this means and the sensor
officers are extra vigilant. When half the distance towards the gate has been covered the expected Swarm FACs - 7 of them -
appears on the sensors and the Spitfires are launched again. And as before the FACs were killed without any problems.

September: Research into EM Sensor 14 have been completed by Gemma Kaur and she takes over research into Active Grav Sensor
28. In addition a research lab has been reactivated on Stevenage-II which still contained data about Improved Geological
Sensors, the lab is moved to Polaris.

Trying to identifiy the ruins on Plymouth-VI has activated a Robot Assault battalion which is attacking the 5 garrison
units. 10 additional units are loaded on Polaris and moved to Plymouth. Later another Robot unit was detected, a Marine
Battalion. Due to this and the already suffered flosses another 10 garrisons are send there.

After having been refueled 1st Strike Fleet heads back to Polaris.

The geo-team on Stevenage-II have finally completed their survey and found lots of additional minerals. Duranium went up
from 16kt at 100% to 15mt, Corbomite from 397kt to 12mt, Sorium from 9mt to 20mt, Gallicite from 1mt to 6mt in addition to
raising accessability from 10% to 70%. In addition accessability of Tritanium has been raised from 10% to 50% and Corumdium
from 10% to 70%. 15mt of 100% accessable Duranium make Stevenage-II a very interesting planet now and with 564 T5 ruins
left to explore and only lacking some atmosphere it is a very nice terraforming candidate, especially since it is only 1
jump away from Polaris.

A new gated jump point has been found in Chorley and Agincourt moves to investigate. The gate leads to another gate in
Dundee.

October: Due to the information gained from salvaging the Robot fire controls our scientists were able complete research
into Active Grav Sensors 28, a new R15 missile fire control is prototyped.

Connor Wallis completed research into Laminate Composite Armor and using the new armor and previously prototyped components
the designs of the Spitfires and Resolutions are updated. A part of the labs is used to prototype a new turret for a future
heavy cruiser design, a triple 20cm Far UV laser turret with a tracking speed of 10k, thus being able to share the
Newman Electronics Fire Control S04 160-10000 with the Spitfire Mk3. Both the prototype and the shipyard should be ready by
the middle of January, but the new sensors will take till mid-February.

The Resolution Mk2 is 10kt which is 2kt larger than the Mk1, it retains its 3 quad gauss turrets, but their tracking speed
is raised from 12k to 20k, movement speed is brought up from 3k to 4k, the R1 active sensor and the beam fire control is
improved, the range and deployment time have been doubled to 23bkm and 24 months respectively and it has 4 layers of armor
now. A couple of the turrets are still under construction, but since the upgrade will have to be done in 2 batches of 4
each this will be no problem.

Code: [Select]
Resolution Mk2 class Cruiser    10 000 tons     220 Crew     1495.6 BP      TCS 200  TH 800  EM 0
4000 km/s     Armour 4-41     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 6     PPV 97.92
Maint Life 2.12 Years     MSP 561    AFR 133%    IFR 1.9%    1YR 167    5YR 2498    Max Repair 187 MSP
Intended Deployment Time: 24 months    Spare Berths 0   

Dickinson & Doyle 160 EP Magneto-plasma Drive (5)    Power 160    Fuel Use 63%    Signature 160    Exp 10%
Fuel Capacity 800 000 Litres    Range 22.9 billion km   (66 days at full power)

Quad Doyle Systems GC R2-100 Turret 20k (3x12)    Range 20 000km     TS: 20000 km/s     Power 0-0     RM 2    ROF 5       

1 1 0 0 0 0 0 0 0 0
Johnson Electronics Fire Control S00.5 10-20000 (1)    Max Range: 20 000 km   TS: 20000 km/s     50 0 0 0 0 0 0 0 0 0

Leach-Oneill Active Search Sensor MR4-R1 (1)     GPS 42     Range 4.6m km    MCR 503k km    Resolution 1

This design is classed as a Military Vessel for maintenance purposes

The Spitfire Mk3 gets a second layer of the new laminated armor and both the laser and fire controls improve their range
from 256kkm to 320kkm. Since we have enough carriers now to deploy the Spitfires their intended deployment time is cut to 3
days.

Code: [Select]
Spitfire Mk3 class Fast Attack Craft    1 000 tons     8 Crew     445 BP      TCS 20  TH 224  EM 0
11200 km/s     Armour 2-8     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 4
Maint Life 0.48 Years     MSP 28    AFR 80%    IFR 1.1%    1YR 58    5YR 877    Max Repair 240 MSP
Intended Deployment Time: 0.1 months    Spare Berths 2   

Dickinson Turbines 112 EP MPD 1.75 (2)    Power 112    Fuel Use 272.25%    Signature 112    Exp 17%
Fuel Capacity 105 000 Litres    Range 6.9 billion km   (7 days at full power)

James-Godfrey 20cm C1 Far Ultraviolet Laser (1)    Range 320 000km     TS: 11200 km/s     Power 10-1     RM 5    ROF 50     

   10 10 10 10 10 8 7 6 5 5
Newman Electronics Fire Control S04 160-10000 (1)    Max Range: 320 000 km   TS: 10000 km/s     97 94 91 88 84 81 78 75 72

69
Stellarator Fusion Reactor Technology PB-1 (1)     Total Power Output 1.2    Armour 0    Exp 5%

This design is classed as a Military Vessel for maintenance purposes

Charon has completed the Polaris/Exeter gate and moves to Edinburgh to build a gate to Swansea. And despite 23 garrisons
being on Plymouth-VI by now (2 have been destroyed) the Robots are still attacking, but finally start to take some serious
losses.

November: Gemma Kaur completed research into a new missile fire control for the Thunderbolts FC91-R15 and starts to look
into a improved R1 sensor next, depending on how long the additional retooling would take it might get incorporated into
the Resolution Mk2.

The new armor and better geo sensors found in the ruins will be used in an improved Tribal class, the Mk3.

Code: [Select]
Tribal Mk3 class Geological Survey Vessel    2 400 tons     42 Crew     428 BP      TCS 48  TH 192  EM 0
4000 km/s     Armour 1-15     Shields 0-0     Sensors 1/1/0/4     Damage Control Rating 1     PPV 0
MSP 111    Max Repair 150 MSP
Intended Deployment Time: 60 months    Spare Berths 0   

Daniels-Whitehead 192 EP Commercial MPD (1)    Power 192    Fuel Use 4.96%    Signature 192    Exp 4%
Fuel Capacity 70 000 Litres    Range 105.8 billion km   (306 days at full power)

Improved Geological Sensors (2)   4 Survey Points Per Hour

This design is classed as a Commercial Vessel for maintenance purposes

December: Prescott found a new gateless jump connection between Penzance and York and returns to Penzance afterwards.

Baker&Marsh naval yard has been expanded to 8kt and this allows us to imrpove the Seal tanker/collier to what it should
have been. The use of comemrcial engines does not allow for much extra fuel capacity, but speed is increased by 30% and
fuel capacity by 50% to 1.5ml.

Code: [Select]
Seal Mk2 class Support Vessel    8 000 tons     66 Crew     505.2 BP      TCS 160  TH 576  EM 0
3600 km/s     Armour 1-35     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 2     PPV 0
Maint Life 1.22 Years     MSP 79    AFR 256%    IFR 3.6%    1YR 55    5YR 824    Max Repair 38.4 MSP
Intended Deployment Time: 14 months    Spare Berths 0   
Magazine 540   

Daniels-Whitehead 192 EP Commercial MPD (3)    Power 192    Fuel Use 4.96%    Signature 192    Exp 4%
Fuel Capacity 1 540 000 Litres    Range 698.6 billion km   (2245 days at full power)

Mamba III (270)  Speed: 23 800 km/s   End: 96.2m    Range: 137.3m km   WH: 4    Size: 2    TH: 103/61/30

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

After having completed the new MR7-R1 active search sensor Gemma Kaur start to look into a new R170 long range sensor. It
should be completed at the same time as the new R15 sensor.

In the same week out first 8 Assault Battalions have been completed and High Command contemplates sending them to
Plymouth-VI to use them to storm the Robots positions, but it is hoped that the Robots will be destroyed soon anyway. 5 Assault
units will be transfered to Stevenage-II instead, in case there are any Robots emerging from the ruins there.

The Protectorate has given us information about Cloaking Technology.

3 Jump Gate Construction Modules 90 have been uncovered on Stevenage-II and are transported back to Polaris, using those in
our current 2 constructors will cut down the time to build gates by 75%.

Once the new sensors are completed we will have to build some defensive bases for our most important/promissing colonies,
most of them are guarded only by 5 garrison units at the moment.

End of year status

Planets/colonies:

Sector Polaris
- (Henry Storey - Adm 6 - Pol +5, Ship +5, Wealth +10, Mine +20, Pop +10, Ground +20, Log +15)

Polaris (Olivia Brookes - Adm 6 - Ship +40, Fact +55, Wealth +25, Mine +30, Terra +5, Pop +5, Ground +25, Log +5)
Pop: 879m (+15)
Factories: 1018
Labs: 73
Finance Centers: 100
Academies: 7
Naval yards (slipways/tons): 4/15500 (+1500), 2/19000 (+3000), 8/1000, 2/8000 (+2000)
Commercial yards: 3/113700, 2/62700
Thermal: 20.9k (+0.9 ), Tundra 26.8k (+1.7), Hill 25.7k (+1.2)
EM: 67.7k (+1.7), Tundra 71.7k (+3.2), Hill 72.3k (+2.7)

Polaris II (Louise Barrett - Adm 6 - Pol +30, Ship +5, Fact +50, Wealth +5, Mine +15, Pop +25, Ground +10, Log +10)
Pop: 85.0m (+4.7)
Factories: 120
Finance Centers: 280 (+24)
Terraformers: 22

Polaris VI Moon 6 (Rebecca Porter - Adm 3 - Pol +10, Ship +35, Wealth +20, Mine +40, Terra +15, Pop +30)
Pop: 35.1m (+4.8 )
Factories: 100
Finance Centers: 72 (+13)
Terraformers: 6

Minor Colonies:
Polaris Comet#4 - 50 automines
Polaris Comet#5 - 50 automines
Douglas III - +80% defense research - 2.9m pop - perfect world, 2 research labs
Cheltenham-III - 1.9m pop - perfect world
London III Moon 30 - 679 automines
London III Moon 31 - 1.3m pop
Aberdeen II - Ruins - TL2 - 36 Installations - +30% power/propulsion - Digging
Aberdeen III - 1.3m pop, Ruins - TL2 - 32 Installations - +40% logistics/ground combat - Digging
Stevenage II - 1.1m pop, Ruins - TL5 - 549 Installations - +40% logistics research - Digging
Belfast IV - 0.7m pop
Newcastle III - 0.7m pop
Plymouth-I - +50% defense research (38 col cost)
Plymouth-VI - 0.6m pop, Runis - unknown race/installations - +100% power/propulsion
Aberystwyth-II - Ruins - TL2 - 15 Installations - +30% energy research
Kilmarnock-IV Moon 1 - 1 tracking station
Middlesborough II Moon 6 - 100% missile/kinetic research
Sheffield III - Ruins - TL4, 135 Installations - Digging

Mineral shortages:
Duranium, 5.5k stockpile (-1.0)

Scientists/projects:
Bio: 30% / Terraforming 0.002 atm
Construction: 45% / Mining Production 16
Defense: 65% / Gamma Shields
Energy: 35% / Triple 20cm Far UV Laser Turret
Logistics: 40%, 25% / Ground Unit Strength 16, Brigade Headquarters
Missiles: 65%, 35% / Gauss Cannon Rate of Fire 4, Ordnance Production 14
Power: 55%, 30% / Internal Confinement Fusion Drive, Max Engine Power x2.0
Sensors: 45%, 30%, 30% / Active Sensor 255-170 & 75-15, Thermal Reduction 75% (DS)

Civilian Shipping (7160 up to 9610):
Godfrey Lines - 38 ships (+4 - 2590 income)
Shepherd Corp - 33 ships (-2 - 2100 income)
Payne Transport - 10 ships (700 income)
Doherty Transport - 10 ships (+1 - 640 income)
Lloyd T&T - 13 ships (+1 - 620 income)
Sharp Company - 9 ships (+1 - 560 income)
Lawson Container - 5 ships (+1 - 340 income)
John T&T - 3 ships (220 income)
Clements Carrier - 3 ships (220 income)
Banks Container - 4 ships (+2 - 1620 income)! specialised at Colony Ships

Income at 66.7 (+4.3) and expenditure at 59.7 (+6.5). Wealth reserves are at 81k.
Posted by: CharonJr
« on: February 21, 2015, 10:52:52 AM »

1977

January:
1st Strike Fleet has arrived in Plymouth and heads toward the gatebuilder wreck in the center of the system.
1,5bkm into the system the sensors pick up 2 contacts of Robotic design. The computer calls them the Aphrodite and Leonidas
class, both have never been encountered before. Leonidas is a 19300t design while Aphrodite has 9650t. Currently the ships
are heading towards us at a speed of 4475km/sec. A short time later Leonidas reverses its course and is moving away at a
heading of 298°, Aphrodite is still heading our way. The 8 Thunderbolts and the Crow/Raven sensor ships aboard King George
V would have no problem following the Leonidas, but it seems doubtfull that 80 Mamba IIs will be enough to bring down the
19.3kt ship.

With the Aphordite entering the range of the Mamba II missile another Robot ship is detected, a 19300t Rommel class,
suspected to be a missile ship. 20 minutes later a flight of 9 size 4 missiles is detected at a speed of 23kkm/sec. The
incoming missiles should be no real problem for the 48 gauss guns mounted on the 12 turrets even if their tracking system
and fire controls are no longer state of the art. With close to 150 shells fired every 5 seconds and a to-hit chance of 31%
a missile-hit seems unlikely. But still, there is a chance for getting unlucky. Due to this Captain Brooke Brennan, senior
officer in system and commander of the King George V makes a note to speak with High Command about adding some armor to all
ships, to be prepared for bad luck or a overwhelming number of missiles. Currently 1 hit might be enough to destroy a ship.

As expected the first wave of missiles is dealt with easily, right after this the Aphrodite changes its course and Captain
Brennan orders the Thuderbolts and the fighter-scouts to launch and try to intercept it. 80 missiles might be enough to at
least slow the 9650t ship down. A new flight of missiles appears every 20-25 seconds, indicating launch technology one step
above ours. After some time Aphrodite starts to match course and speed to 1st Strike Fleet.

Wave 23 seems to be the last of the enemy missiles since it has only 6 missiles instead of the usual 9. 23 minutes later
another wave of missiles is detected, size 4 again, but 4 in each volley this time, most likely from the Rommel. With the
final volley only consisting of 1 missile 1st Strike Fleet has weathered this storm as well. Aphrodite starts to move away
now at a speed of 4475km/sec, but still their direction is nearly unchanged with a heading of 260°.

1 hour later all crews check their targeting computers, but the Thunderbolts need to close within 25.6mkm and the Vanguards
to 78.8mkm before they are able to open fire due to strong enemy ECM. Currently they are still 36mkm and 98mkm away from
the Robot ships. 10 minutes later the Vanguards are in range for their attack and open fire at the Rommel with a full
broadside of 240 missiles. The Thunderbolts are still 32mkm away from the Aphrodite. 15 minutes later their are in range as
well and launch their 80 missiles.

The Thunderbolts missiles have a chance to hit the Aphrodite of about 65%, in the end Aphrodite is rocked by 44 strength 4
explosions, and she slows down to 3480km/sec, but whether this is due to damage or has been done deliberately is hard to
say. The Thunderbolts and the Crow head back towards the King George while the longer ranged Raven will continue to track
the Aphrodite.

The hit chances against the Rommel are close to 70% and when the missiles reach her she breaks up after having taken 113
hits, 10 missiles were destroyed by PD fire and another 60 self destructed after having lost their target. Pearl Harbour
dealt the killing blow bringing Captain Evie Green's destroyed tonnage to above 100kt.

Reloading the Thunderbolts takes 17 minutes and after refueling and rearming they immediatly head towards the Aphrodite
again. Despite the Aphrodite still moving at just 3480km/sec the Thunderbolts fire another 80 missiles at the fleeing ship.
33 missiles hit her and she explodes with Thunderbolt 5 dealing the killing blow, marking the first kill for Lt.Cmdr.
Daniel Clark. A secondary power system explosion making it likely that at least some beam weapons were aboard and with no
PD fire detected most likely offensive ones. The fighters return to King George. For now the fleet will continue towards
the gatebuilder wreck, at least 1 Robot ship is still around.

When having closed to about 210mkm to the wreck 1st Strike Fleet detects incoming missiles, 9 size 4 missiles again at a
speed of 23kkm/sec heading towards the fleet at 41°. Crow and Raven are launched from the King George to investigate since
nothing can be seen on the sensors at the moment. The fleet moves towards Plymouth IV since it is the planet closest to
where the missiles might have come from. After 9 hours the fighter-scouts detect the elusive Leonidas and the Thunderbolts
are launched, hopefully being able to engage and slow down the Robot ship before it can rearm. As expected the Robot ship
is heading towards Plymouth-IV. As with the Rommel the Leonidas active sensors have a range of 260mkm with a resolution of
92.

As expected the fighter-scouts pick up sensor readings of a Robot outpost on Plymouth-IV. After about 3.5 hours the
Thunderbolts are finally in range to overcome the Robot's ECM and fire their missiles, shadowing the ship till the missiles
reach their target. Throughout the engagement the Thunderbolt missile fire controls had lots of problems with the enemy
ECM, to compensate a longer ranged fire control will be needed, but without getting better active sensor tech we would
still be stuck at a max range of 58mkm, so waiting till the new sensor tech research is completed seems to be the best
course of action.

10 missiles are destroyed by PD fire and another 26 miss, the remaining 44 hit the Leonidas, but no outward sign of serious
damage can be detected. This means that she will be able to restock on missiles and engage us again, and due to her speed
there is nothing we can do except weathering the storm and closing in. As soon as they have rearmed the Thunderbolts head
for the Leonidas again.

Despite the fleet being deep into its missile range the Leonidas keeps heading for the fleet, maybe the Robot's missile
reserves are exhausted after a final reload. A short time later the expected missiles are detected. After only 5 wave of
missiles the last one contains just 8 missiles instead of the usual 9, making it very likely that the Robots really did run
out of stock. As before the Thunderbolts launch all missiles once they are in range. And again 10 missiles are destroyed by
PD fire, but this time 49 hit and cause a secondary power system explosion. Speed is down to 3kkm/sec. Once they are in
range the Vanguards open fire with 20 missiles each and the Leonidas is destoyed, Pearl Harbour got in the killing shot
again.

Captain Brennan believes all Robot ships to be destroyed, but has the fighter-scouts take a look at the other planets just
to be sure. In the meantime 1st Strike Fleet heads towards in gatebuilder wreck. And his caution proves to be right, 2
Robot ships are detected in the orbit of Plymouth-VI, a 19250t Artemis class and a 19100t Hercules, both unknown. By now
Captain Brennan is not sure if the 2 salvagers heading here will be enough to take care of all the wrecks, but for the
moment he does nat call any additional ones.

The Vanguards fire 120 missiles at each Robot ship to test their armor and defenses. The Robot ships have still not tried
to move and are hit by all the missiles and destroyed with Vanguard and Masada scoring the kills. They had an armor of at
least 2, but 120 strength 4 hits were too much. The fighter scouts are ordered closer to investigate the wreckage and the
planet, but no outpost was found. With no furhter Robot ships being found 1st Strike Fleet heads back to Polaris.

March: Research into Assault Infantry Battalions has been completed by Sam Harrison and the new beam fire control prototype
has been completed by Tyler Harper, but it still take some time before the new high-speed gauss turret is prototyped. Sam
Harrison starts to look into Ground Unit Strength 16 while the remaining labs are split between other projects.

The Xenoteam on Aberystwyth-II has completed their examination of the alien ruins and found that it belonged to the
Erzincan Confederation who were far below our own tech level. 15 installations might be salavaged, but are a very low
priority with still close to 600 higher level installations on Stevenage-II were 6 construction units are currently working
on the ruins with 2 more enroute.

A new jump point has been found by observing a Protectorate jump into Polaris, it leads to Exeter and Charon heads there to
build a gate.

The first 2 Seal tanker/tenders have been build at Polaris and one of them heads towards 1st Strike Fleet to replace the
Agincourts along their way who currently serve as auxiliary tankers.

A new gated jump point has been found in Chorly and Agincourt heads there to investigate.

The Robot Aphrodite seems to have been a jump ship that has been using a Magneto-Plasma Drive judging from what was found
in its wreckage. And the Rommel had a number of beam weapons, a 25cm railgun was salavaged along with a number of
Stellarator Reactors.

April: 29 compressed fuel stroage systems have been found on Stevenage-II, since nobody has any idea what those really do
they are transported back to Polaris for further investigation.

May: Salvaging the Robot Leonidas class yielded 1 ECM/ECCM-4, 1 Missile Fire Control 225-92, 4 Magento Plasma Drives 96, 3
Size 4 Missile Launchers and 1 Thermal Sensor 2-28. The following salvage of the Hercules class yielded 1 ECCM-4, 3 Missile
Fire Control 35-1 and 5 size 1 missile launchers.

Anna Heath completed research into Fighter Production Rate 14, Mining Production 16t is next, hopefully putting an end to
the Duranium shortfall.

Agincourt reaches a jump gate in Norwich when she entered the Chorley jump point and resturns to Chorley afterwards.

Salvage of the Robot Artemis class yielded nothing but a S02 40-20000 beam fire control.

In an effort to clear the Swarm from every known system 1st Strike Fleet heads to Nottingham. This time 3 King George V

carriers will be involved with 12 Spitfire Mk2s and 8 Thunderbolts + 4 fighter-scouts. The Spitfires should do the main part of the
fighting against the Swarm, the rest of the fleet is mostly there as backup in case there are any nasty surprises or another Swarm
base ships is encountered. The 2 Seal class tankers/colliers will follow the fleet and load Mamba III missiles while the most of the
fleet still carries the older Mamba IIs.

June: A partially intact colony has been found on Plymouth-VI, it includes an installation that will improve
power/propulsion research by an astonishing 100%. With its temperature of -37°, 1.24 gravity and 1.54 atmosphere of 80%
Nitrogen and 20% Carbon Dioxide only some oxygen is needed to turn this into a prefectly habitable world just 2 jumps from
Polaris. Civilian shipping is contracted to move 7 terraformers and 2000 infrastructure there immediately. The 2 suspected
Robot bases have been in orbit here, maybe the ruins will finally give us some idea who their creators have been.

We will need faster cargo ships soon, the transports from the various excavation sites back to Polaris are taking a toll on
the ships, there is hardly any time for rest. And having to move the Duranium from London to Polaris is only adding to the
strain.

Styx has completed the Llandudno/Stevenage gate and heads towards Glasgow to build a gate to Oxford after some rest and
refuel at Polaris.
Posted by: CharonJr
« on: February 17, 2015, 04:21:45 PM »

Had to load a September 1976 save here due to a bug, so there might be some inconsistencies.  E.g. I just reentered a System that was a nebula before which is now a normal system. And with the fairly high number of unknown systems explored towards the end of the year those changes will continue, but other than that I see nothing that is likely to change from the initial writeup.

So I will only start writing again at the start of 1977.
Posted by: CharonJr
« on: February 17, 2015, 08:22:38 AM »

Overall 58 systems are known at the moment with 39 having been surveyed. The Royal Society identified London as the major
hub system with 9 jump points, followed by Lancaster with 7. Nobody is real happy with the way the map looks, but the galaxy is not a very tidy place by the look of it...

Swarm: Oxford, Notthingham
Robots: Plymouth, York, Ipswich
Church: Preston, Middlesborough
Protectorate: Cambridge
Potential Colonies (cost <2): Chester, Dundalk, Birmingham, Bristol

Posted by: CharonJr
« on: February 16, 2015, 07:21:22 PM »

October: The Illustrious arrived at the Kilmarnock moon containing the Robot outpost and starts to unload its 5 mobile
infantry.

The jump point in Canterbury brought Aardvark to Newport, another known system. There is no gate on this side. Aardvark
move to Peterhead, to take a look at the unexplored jump point there.

After having been unloaded Brigadier Tom Summers order his troops to assault the Robot positions on the Kilmarnock moon.
The initial scans indicated a single unit, but only attacking them will show the type of unit they are facing and their
numbers. When the first units reach the Robot structure they find it empty, it turns out to be a automated detection
station without any defenders. The units board the Illustrious and head back to Polaris.

Styx has completed the Stevenage/Llandudno gate and moves to the other side to build a gate there as well.

Information about 25cm Railguns, 1 ECCM-4, 3 Stellerator Reactors and 1 Thermal Sensor 14 were found in the wreck of the
first Themistocles, confirming the suspicion that it was a beam warship. The other 2 wrecks gave another 2 Fire Controls
160-5000, 6 Reactors, 1 ECCM-4, 1 96 EP Magneto-Plasma Drive, 1 TH 14 sensor and 2 25cm Railguns.

Finally a new system, one of the jump points in Bath lead the Kurosawa to Dumbarton, a trinary system with sun A similar to
Polaris' B at around 50% and C a dwarf of just 1%. 4 planets orbit sun A, with Dumbarton-III being a terrestrial world with
a temperature of 34°, gravity of 0.56 and a 0.32 density 79% Nitrogen, 17% Ammonia, 4% Methan atmosphere. A fairly good
terraforming candidate. The other suns have no planets. Kurosawa jumps back to Bath and explores the next jump point.

Nothing of interest has been found on the Darwins, except for confirmation that they were geo survey vessels.

November: The next jump point from Bath lead to another new system, Penzance, there is no gate on either side. The system
is another trinary with sun A and B about 75% the size of Polaris' sun while C is a dwarf. Except for the temperature of
-130° due to its fairly large distance from the sun Penzance-IV would be a good terraforming candidate with a gravity of
0.69 and a 0.48 atmosphere of 22% Oxygen and 78% Nitrogen. Sun B only has a single planet, a decent prospect for
terraforming as well with a gravity of 0.50, since it is very close to the sun it is a bit too hot at 60° and it lacks any
atmosphere. Sun C has no planets, but with additional 3 terrestrials, 1 gas giant, 1 dwarf planet, 35 moons and 132
asteroids there might be enough minerals to build a colony here. Kurosawa heads back to Bath to explore the final unknown
jump point.

The first batch of 16 Skunk Gauss Platforms have been completed and are currently undergoing training, for the moment a 2nd
batch of Thunderbolt fighter-bombers will be build to arm a 2nd carrier.

The unknown gate in Exeter brought Agincourt to the Dartmoth system, the jump point has no gate on this side and she jumps
back to take a look at the next unknown gate. The next jump point lead to Cardiff (no gate) and Agincourt jumps back to
examine the last unexlpored gate in Exeter. In the meantime Aardvark exited at a jump gate in York from Peterhead, with no
unexplored jump points left at the moment she returns to Polaris for now. The final gate in Exeter brought Agincourt to a
new nebula system, Tunbridge Wells, and interestingly there is a gate on this side as well.

Tunbridge Wells is a level 3 nebula and has 4 planets, 3 terrestrial and 1 dwarf. The 2nd and 3rd planet are decent
terrafroming candidates with II having a temperature of 43°, a gravity of 1.24 and a 1.53 atmosphere of 77% Nitrogen, 20%
Ammonia and 4% Methan. A nice planets if not for the dangerous gases. III has a temperature of -82°, 0.50 gravity and a
0.25 atmosphere of 82% Nitrogen, 18% Oxygen, with some additional Oxygen and some greenhouse gases another nice planet. So
far there has been no need for armor in combat ships and the Mountain Tribe is a firm believer in ranged combat, but with 3
nebulas found so far at least some armored survey ships will be needed in the future. Agincourt returns to Polaris for now.

December: Kurosawa enters the Dover system, another new system, this one a gigantic binary with both suns being fairly
equal to Polaris. Sun A has 4 planets, with the 3rd planet a potential terraforming site with a temperature of 31°, 1.31
gravity and a 1.70 atmosphere consisting of 78% Nitrogen and 22% Caron Dioxide, with a bit lower temperature and some
Oxygen added it would be habitable. Sun B has 10 planets and is a quarter lightyear away from Sun A. There is a potentially
habitable dwarf planet, but without any Lagrange-Points in the system and the huge distances involved reaching sun B is
mostly academic in nature. With all currently known jump points investigated Kurosawa starts its voyage back to Polaris.

Meanwhile the Royal Society is still puzzling over how to incorporate the newest data into a small comprehensible but still
compact 2D-map of the known galaxy. Due to the large number of jump connections so far they have failed, but keep trying.
They are confident that by the end of the year they will have a map.

Grav survey of Cheltenham has been completed and no additional jump points have been found. While we know that this does
not guarantee that there might not be some hidden jump points for now it looks very secure. But due to the long distances
involved no civilian colony ship has been willing to move there and with just 3 50k colony ships getting people to
Cheltenham is slow. But the the moment nothing can be done about it, except setting Polaris as a source of colonists again
for some time.

After the overhaul has been completed 1st Strike Fleet heads off to Plymouth to deal with the Robot forces there.

End of year status

Planets/colonies:

Sector Polaris
- (Henry Storey - Adm 6 - Pol +5, Ship +5, Wealth +10, Mine +20, Pop +10, Ground +20, Log +15)

Polaris (Olivia Brookes - Adm 6 - Ship +40, Fact +55, Wealth +25, Mine +30, Terra +5, Pop +5, Ground +25, Log +5)
Pop: 864m (+17)
Factories: 1006
Labs: 67 (+2)
Finance Centers: 100
Academies: 7
Naval yards (slipways/tons): 4/14000, 2/16000, 8/1000, 2/6000
Commercial yards: 3/113700, 2/62700
Thermal: 20.0k (-0.1), Tundra 25.1k, Hill 24.5k
EM: 66.0k (+1.0), Tundra 68.5k, Hill 69.6k

Polaris II (Louise Barrett - Adm 6 - Pol +30, Fact +50, Wealth +5, Mine +15, Pop +25, Ground +10, Log +10)
Pop: 80.3m (+4.6)
Factories: 120
Finance Centers: 256 (+24)
Terraformers: 22

Polaris VI Moon 6 (Rebecca Porter - Adm 3 - Pol +10, Ship +35, Wealth +20, Mine +40, Terra +15, Pop +30)
Pop: 30.3m (+2.4)
Factories: 100
Finance Centers: 59 (+7)
Terraformers: 7

Minor Colonies:
Polaris Comet#4 - 50 automines, 90% Duranium
Polaris Comet#5 - 50 automines, 70% Duranium
Douglas III - +80% defense research - 2.3m pop, 1 factory, 3 mines, 1 mass driver, 1 research lab
Belfast IV - 0.5m pop
London III Moon 30 - 569 automines, 100& Duranium
London III Moon 31 - 0.5m pop
Newcastle III - 0.3m pop
Sheffield III - Ruins - TL4, 155 Installations - Digging
Middlesborough II Moon 6 - 100% missile/kinetic research
Aberdeen II - TL2 - 37 Installations - +30% power/propulsion - Digging
Aberdeen III - TL2 - 36 Installations - +40% logistics/ground combat - Digging
Stevenage II - TL5 - 591 Installations - +40% logistics research - Digging

Mineral shortages:
Duranium, 6.5k stockpile - stable

Scientists/projects:
Bio: 30% / Terraforming 0.002 atm
Construction: 45% / Fighter Production 14
Defense: 65% / Laminate Composite Armor
Energy: 35% / Far Ultraviolet Laser
Logistics: 40%, 25% / Assault Battalion, Brigade Headquarters
Missiles: 65%, 35% / Gauss Cannon Rate of Fire 4, Ordnance Production 14
Power: 55%, 30% / Internal Confinement Fusion Drive, Max Engine Power x2.0
Sensors: 45%, 30%, 30%, 25% / EM Sensor 14, Active Grav Sensor 28, Thermal Reduction 75% (DS), Beam FC prototype

Civilian Shipping (4560 up to 7160 - less automines, more colonists):
Godfrey Lines - 34 ships (+1 - 2350 income)
Shepherd Corp - 35 ships (+1 - 1890 income)
Payne Transport - 10 ships (+2 - 720 income)
Doherty Transport - 9 ships (+1 - 550 income)
Lloyd T&T - 12 ships (+1 - 580 income)
Sharp Company - 8 ships (440 income)
Lawson Container - 4 ships (240 income)
John T&T - 3 ships (130 income)
Clements Carrier - 3 ships (190 income)
Banks Container - 2 ships (90 income)

Income at 62.4 and 53.2. Wealth reserves are at 69k.


Forum acting up again, seems to have taken some offense at "0.25ly"
Posted by: CharonJr
« on: February 16, 2015, 07:11:37 PM »

July: Connor Wallis is the 2nd scientist to reach a 65% bounus for research, he is still the only specialist in the field
of defensive research, but at least he is very good. And with his age of just 47 and excellent health he should still be
around for some time.

Agincourt enters the unexplored gate and Chester and arrives at another gate in the already known Nottingham system. There
are 15 wrecks in system and as many lifepods. The pattern looks like a running battle since the wrecks are all in a
straight line. Since potential hostile are most likely still in the system Agincourt heads back to Chester to explore the
other unknown jump point. The remaining unknown gate in Nottingham will be explored only after some sensor ships have taken
a closer look at the system.

The 2nd jump point in Chester leads to Rosyth, there is no gate on this side, but since Rosyth has 2 gated unexplored jump
points Agincourt takes a look at them. In addition there are 4 Protectorate geo survey ships busy in Rosyth.

1st Strike Fleet has reached Kilmarnoch and moves towards the wrecks, hoeping to find the Robots before the Tribals arrive
in system.

August: 1st Strike Fleet makes contact with the Robots at the 2nd of August, 3 9560t Themistocles class ships were detected
at our max active sensor range of 150mkm. We dont know the Themistocles capabilities, but currently they are moving at
4476km/sec, faster than our fleet at 3000km/sec. We have to get into 131mkm to have any chance for a missile lock on them
and 104mkm to be in range for the Mamba II missile. 2 hours after initial contact with 91mkm from the Robots the 4
Vanguards open with with their 60 small missile tubes, for the first flight of missiles each Themistocles is assigned 60
missiles with 001 being assigned 120.

Due to the Robots' strong ECM we are unable to lock onto them from the current range and will have to close to below 79mkm.
30 minutes later the Robots are in range and the Vanguards open fire. It will take 100 seconds to reload the missile tubes,
but Captain Evie Green wants to have information about the first missile flights effect before fireing additional missiles,
currently there are only about 1000 Mamba IIs left on Polaris. The Mamba IIs time to target is about 50 minutes and our
to-hit-chance is at 69%.

No PD fire has been detected for the first flight of missiles and 179 out of 240 hit their targets, sensor show that the
Robots have at least 2 layers of armor. One small secondary power explosion has been detected, making it likely that 3 full
flights of 60 missiles should be enough to destroy one of the Robot ships. In the next volley 001 is assigned 60 missiles,
002 120 and 003 the remaining 60. The Robots have slowed down to about 3kkm/sec.

When the missiles reach their targets all 3 Robot ships are destroyed. Masada, Matapan and Pearl Harbour were responsible
for the killing blows. Since no enemy missiles were detected the Themistocles seems to be a short or medium range class.

With the number of secondary power system explosions detected beam weapons seem most likely. 1st Strike fleet continues
towards the wrecks around the planets.

Being awarded the newly found Robot Combat Ribbon makes Captain Evie Green the most highly decorated officer in the still
young navy. She has already participated in the campaign against the Swarm in Stevenage and has destroyed 89800t of enemy
ships so far. And with just 30 years of age we expect to still see much more from this lady. With her very high training
skill (200) a tour at training school seems very likely. High Command is a firm believer in instructors having combat
experience, so switching between teaching and active duty is very common.

The jump point Aardvark explored in Aberystwyth shows another way to Norwich, there is no gate on the Norwich side.
Aardvark returns to Aberystwyth to explore the other unknown gate.

The 2 new King George Vs and their Spitfires, Ravens and Crows have completed task force training and head back to Polaris
for some rest. In addition the King Georges will be refitted from Mk2 to Mk3s. With the Resolution class Gauss AM ships
showing their age with their speed of 3000 km/sec while fleet standard is 4000 a replacement will be needed soon. The
fire/turret controls used in the Skunk Gauss Platforms will be incorporated into the new design as well, but first the new
components will have to be prototyped.

Upon reaching the wrecks and planets in Kilmarnock 1st Strike Fleet find no evidence of additional Robot ships, but will
stay in system till the 3 salvagers arrive. The one unexplored jump point does cause some concern and the fleet will move
there to take a closer look. The Lancaster gate should be secure and no other jump points have been found.
The gate in Rosyth leads Agincourt into the Nottingham system which seems to be a major hub, 6 jump points have been found
so far, 5 with gates and there is a Protectorate gatebuilder sitting at the 6th jump point. The 15 wrecks are still in
system. And the unknown gate seen here earlier was the jump point to Rosyth. Agincourt heads back to explore the other
unexplored gate in Rosyth.

Charon has completed the Plymouth/Stevenage gate without having been molested from the aliens, once 1st Strike Fleet gets
back and had some rest Plymouth will be the next target for clean up. Charon returns to Polaris for some rest and her
commander, Lt.Cmdr. Samantha Gould is awarded the Service Cross building a gate in a hostile system and for continued
excellent service during the last 10 years, starting with the Salvage Fleet and now being in command of Charon for the last
2 years.

A small Robot military base was found during the geo survey of Kilmarnock-IV Moon 1, 5 mobile infantry are send there to
deal with them.

The other Rosyth gate brought Agincourt to Southampton. Most of the jump points explored during the last years lead to
already known systems. Due to this the Royal Society takes a closer look at the currently known universe. Agincourt will
head for the unexplored Kilmarnock jump point. And suspected most unknown jump points lead to known system now, Aardvark
arrives inEdinburgh. There is no gate on this side. She heads towards Canterbury to explore the 2 unknown gated jump points
there.

The Protectorate gave us Shipyard Operations 10% and Kian John has completed research into Mining Production 14 which
should get Duranium supply levels futher into positive numbers. Current stockpiles are at 7k. The freed up lab will be used
to look into a beam fire PD prototype with a tracking speed of up to 20k.

September: Brooke Begum completed research into Two-Stage Thermonulear Warheads and new missiles are designed. The Mamba
III at 23.8kkm/sec is 3.8kkm/sec faster than the II and with 137mkm has 33mkm more range. With some soon to be updated
gauss AM turrets there will be no replacement for the Viper II AMM. Mr. Begum starts to look into Gauss Cannon Rate of Fire
4 with 5 labs while the other 5 are added to armor research, hopefully being ready when the Resolutions are due to be
upgraded.

Rebecca Porter has managed to increase her mining skill to a bonus output of 40% during her work on Polaris VI Moon 6,
earning her a Commendation for her hard extra work, since there are no minerals and mines at Moon 6. The Royal Council is
tempted to send her to London to use her superior mining skills there, but she has the best skill for population growth as
well and we need every worker we can get, especially now that the worst of the Duranium crisis seems to be over. In the end
it was decided that she will stay in Polaris for now, but she has left a very good impression with the Council. With her
young age of just 30 years and broad skills (Shipbuilding 35%, Wealth Creation 20%, Mining 40%, Terraforming 15%,
Population Growth 30% and Political Reliability of 10%) she has a bright future ahead of her. The only thing she currently
lacks are better administrative abilities (A3).


While taking a closer look at Mrs. Porter the Council noticed that there are a lot of administrators who are essentially
doing nothing and have not even tried to improve their knowledge since they left the academy. Close to 20 sub-standard
administrators were released from service.

As a stop-gap meassure for lacking a tanker/collier the small Seal class is designed, able to carry 270 Mamba ASMs and
about 1 million liters of fuel. It is 30% slower than current fleet standards, but with the Resolutions having a sub-
standard speed of 3000km/sec as well, this will be no problem at the moment. Once we have enough Duranium to restart
working on more/larger shipyards an upgrade will be needed.

Code: [Select]
Seal class Support Vessel    6 000 tons     54 Crew     451.8 BP      TCS 120  TH 384  EM 0
3200 km/s     Armour 1-29     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 2     PPV 0
Maint Life 2.15 Years     MSP 94    AFR 144%    IFR 2%    1YR 27    5YR 408    Max Repair 38.4 MSP
Intended Deployment Time: 26 months    Spare Berths 0   
Magazine 540   

Daniels-Whitehead 192 EP Commercial MPD (2)    Power 192    Fuel Use 4.96%    Signature 192    Exp 4%
Fuel Capacity 1 045 000 Litres    Range 632.1 billion km   (2286 days at full power)

Mamba III (270)  Speed: 23 800 km/s   End: 96.2m    Range: 137.3m km   WH: 4    Size: 2    TH: 103/61/30

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

The Protectorate gave us informations about Engine Power Modifier x 2.5, but we keep looking into 2.0 which we are still
missing.

Aardvark discovers another route to Chorley from Canterbury. She head back to Canterbury to examine the other gated jump
point.

The ungated jump point in Kilmarnock brought Agincourt to the Swansea system, another known system without a gate on this
side. She jumps back and heads towards Exceter to take a look at the 3 unknown jump points there.

The Vultures have finally arrived in Kilmarnock, each is given 1 Robot Themistocles and 1 Protectorate Darwin geo survey
class to salvage. With the Vultures being in system now and both jumps points deemed secure 1st Strike Fleet heads back to
Polaris for rest and resupply.
Posted by: CharonJr
« on: February 16, 2015, 07:02:09 PM »

1976

January:
Connor Wallis has completed research into Shield Regen Rate 2. With other fields being a more pressing concern at
the moment he gets 1 lab again to take a look into Laminate Composite Armor.

Declan Clark is promoted to Commodore, together with Kai Daniels who is leading Naval HQ he is only the second person to
reach this rank. Commodore Clark has spend most of his time commanding Resolution class Gauss-AM ships and due to this has
some combat experience. Currently he is commanding the training operations around Polaris and due to his very good training
skills and combat experience will most likely remain in this position.

Crawford commercial shipyards are being retooled for the Agincourt Mk2. It has twice the speed, but holds 30% less fuel
than the old Agincourt. The needed engines should have been pre-build when the retooling is done.

Code: [Select]
Agincourt Mk2 class Jump Ship    3 000 tons     52 Crew     205.4 BP      TCS 60  TH 192  EM 0
3200 km/s    JR 3-50     Armour 1-18     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 43    Max Repair 38.4 MSP
Intended Deployment Time: 12 months    Spare Berths 0   

Gibson Engineering J3000(3-50) Military Jump Drive     Max Ship Size 3000 tons    Distance 50k km     Squadron Size 3
Daniels-Whitehead 192 EP Commercial MPD (1)    Power 192    Fuel Use 4.96%    Signature 192    Exp 4%
Fuel Capacity 435 000 Litres    Range 526.2 billion km   (1903 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes

Converting mines to automines has been completed on Polaris, now new automines will have to be build, and those use 120
Duranium each, it will be interesting what will be reached first, a kind of equilibrium or the end of the Duranium
stockpiles.

The new gauss turret prototype has been completed and a small gauss weapons platform is designed, the Skunk.

Code: [Select]
Skunk class Gauss Platform    490 tons     7 Crew     75 BP      TCS 9.8  TH 0  EM 0
1 km/s     Armour 2-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 8.4
Maint Life 0 Years     MSP 0    AFR 98%    IFR 1.4%    1YR 40    5YR 597    Max Repair 48 MSP
Intended Deployment Time: 0.36 months    Spare Berths 0   


Single Doyle Systems Gauss Cannon R2-100 Turret (1x3)    Range 20 000km     TS: 20000 km/s     Power 0-0     RM 2    ROF 5 

      1 1 0 0 0 0 0 0 0 0
Norton Limited Fire Control S00.2 10-10000 (FTR) (1)    Max Range: 20 000 km   TS: 40000 km/s     50 0 0 0 0 0 0 0 0 0

This design is classed as a Fighter for production, combat and maintenance purposes

The freed up labs are assigned to the Ground Unit Strength 14 project.

February: Styx has completed the Cheltenham/Stevenage gate and head to Stevenage to build a gate at the Llandudno jump
point.

10 strength 5 energy impacts were detected by Charon in Plymouth right at the Rosyth jump point and the wreck of a
Protectorate Gatebuilder is detected, it seems like the Robots are fairly close to the center of the system which should
put Charon at about 3.5bkm away from them and thus most likely at a safe distance.

March: The Protectorate gave us information about Research Rate 280 which is a very nice boost to our research, in addition
Anna Heath has completed research into Fighter Production Rate 12 and continues with 14.

The first 150k colonists arrived on Cheltenham-III, due to the long travel time involved to get there (10bkm from Polaris
in total) it will take some time before the colony is able to grow. But since our civilian companies have lots of largely
idle colony ships we hope that they will help with moving new colonists which would boost their profits as well.
Grav survey of Chester has been completed, there are a total of 3 jump points there, 2 gated, with one of them unexplored
and another ungated/unexplored one. Once the Agincourts complete their refit we will take a look at those unexplored ones.

April: A Robot vault was distrubed on Sheffield-III and 2 Robot Assault Battalions stromed out, but with 2 mobile and 4
garrison units on planet they are repelled, but it will take some time to take them down. Sam Harrison having completed
Ground Unit Strength 14 should help. He starts to look into Assault Infantry Battalion.

May: Despite the Duranium crisis it was decided to refit the 4 old and slow Ark Royals to an updated Vanguard class. The
Vanguard Mk2 gets rid of its sensors and adds in another magazine and some fuel instead.

Code: [Select]
Vanguard Mk2 class Missile Cruiser    12 000 tons     252 Crew     1660 BP      TCS 240  TH 960  EM 0
4000 km/s     Armour 1-46     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 5     PPV 60
Maint Life 2.24 Years     MSP 432    AFR 230%    IFR 3.2%    1YR 116    5YR 1739    Max Repair 80 MSP
Intended Deployment Time: 24 months    Spare Berths 1   
Magazine 1200   

Dickinson & Doyle 160 EP Magneto-plasma Drive (6)    Power 160    Fuel Use 63%    Signature 160    Exp 10%
Fuel Capacity 1 435 000 Litres    Range 34.2 billion km   (98 days at full power)

Palmer-Waters Size 2 Missile Launcher (50% Reduction) (60)    Missile Size 2    Rate of Fire 100
Walters-Brookes MFC 42-R18 (1)     Range 42.8m km    Resolution 18
Parsons-Reid Missile Fire Control FC131-R170 (2)     Range 131.4m km    Resolution 170
Mamba I (510)  Speed: 20 000 km/s   End: 93.9m    Range: 112.7m km   WH: 4    Size: 2    TH: 80/48/24

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Agincourt is the first jump ship to have completed refit, she heads towards the 2 unexplored jump points in Chester,
expecially the gated one that might be the way to the Commonwealth homeworld.

June: Aardvark is the next jump ship to complete its refit and hedas towards the unexplored jump points of the Aberystwyth
system.

With most of the fleet having completed training High Command feels that it is time to revist the Kilmarnock system where a
couple of Robot ships have been spotted some years ago and check if they are still in system. What is known of the Robots
leads High Command to believe that they are basically mobile automated defenses left by a alien race to defend their bases,
but all the bases that have been found yet have been ruins. So most likely the Robot masters have been dead for quite some
time. Thus it seems likely that the Robot ships are still in system, guarding whatever they were set to guard. 4 Resolution
class Gauss AM-ships, 4 Vanguard Missile Cruisers and 2 Spider class sensor ships will form 1st Strike Fleet and move to
Kilmarnock with the rest of the navy staying at Polaris for now. 3 Vulture Salvagers will follow them, even if there no
longer are any Robot ships there should be at least 3 wrecks in system. 2 Tribal geo scouts will follow as well, in case
the Robots are really guarding another ruin.

3 old Hauler freighters, 2 old Tribal geo survey ships and 1 old Cryo colony ship are scraped for some Duranium.

In the single recovery research lab on Douglas-III has completed research into Termal Reduction to 75% and continues with
50%.
Posted by: CharonJr
« on: February 13, 2015, 02:39:29 PM »

1975

January:
2 Spider Mk2 sensor ships have been build and 1 additional one is ordered together with a refit for Opal.

A new gated jump point was found in Sunderland and Agincourt moves to investigate.

February: The battle on Stevenage-I was ended when a Colossus class ship from the Hill Tribe appeared in orbit and wiped
out the robots with 2 volleys of 20 strength 8 nuclear missiles. Now only glass is left where their defensive positions
have been before. A large number of our units became casualties as well when the nuclear blasts obliterated the robots. 1
mobile infantry, 2 replacement units, 2 garrisons and 1 construction unit are all that remains. The remaining units board
the troop transports and head to Stevenage-II.

At Polaris there is a huge uproar when it is learned that the Hill Tribe killed our troops. There is even talk that this
was an act of war, essentially putting an end to the truce which is nominally still running for another 5 years. In the end
the cooler heads prevail, but the Hill Tribe's disregard for the safety of our troops will not be forgotten.

The "Stevenage massacre" prompted discussions about the time after the truce runs out. In the end it was decided that the
defenses of Polaris will have to be considerably improved before the truce runs out. Mainly in the form of defensive bases
able to take out enemy missiles. In addition the fleet has to be expanded even more to deal with enemy ships. In addition
more and better ground troops are needed as well as the fairly poor results against the robots have shown, so more training
facilities will have to be build. Due to this the construction of 3 new training centers is started to bring up to total to
8.

There was some discussion to use active espionage against the Hill Tribe, but caution prvailed here as well, if the teams
get caught this might lead to war and currently we are still lacking the defenses we would most likely need for a war.

The improved sensor tech learned from the Protectorate enabled some researchers from the Royal Society to come up with a
way to get more precise sensor results from far away planetary bodies. It will no longer be neccessary to orbit a planet in
order to analyse its gravity, temperature and atmosphere with specialised sensors. Now even basic sensors are able to
gather this data from essentially any place in a system. The first real test was the newly discovered Newtonabbey system
beyond the newly found gate in Sunderland. But backtesting with comparing data from earlier survey with earlier sensor logs
already showed that the new system should work.

Newtonabbey is a large binary system with 2 G1-class suns. Each sun has 1 terrestrial planet, but due to their temperature
of 900°+ neither is habitable. There is no gate on this side and Agincourt jumps back to Sunderland.

With the new way to interpret planetary sensor data old sensor logs are reexamined and checked for potentially habitable
worlds that have not been explored yet. In the end 1 planet was found that should be prefectly habitable with a temperature
of -14°, a 82% Nitrogen/18% Oxygen atmosphere of 0.99 and gravity of 0.99 - Cheltenham-III. Cheltenham can be reached from
Stevenage and Styx is actually already building a gate there and the Kurosawa is sitting at the jump point. 4 Tribals
together with the sensor ship Jade are send to Cheltenham to take a closer look.

In the meantime the Haulers completed their moving of discovered/reactivated facilities from the various archeological
sites. A total of 480 infrastructure, 1 fighter factory, 4 contruction facilities, 2 fuel refineries, 2 ordnance factories,
10 mines, 9 automines and 3 terraforming instalations were brought to Polaris and Polaris II and there are still about 45
installations left on both Aberdeens and 177 on Sheffield-III.

March: Anna Heath completed research into improved Shipyard Operations and continues to look into Shipbuilding Rate 560.

With empire-wide Duranium stockpiles at 3500t some changes were made in the administration. Jacob James is send from
Polaris Comet#5 with its dwindling Duranium reserves to London-III Moon 30 to use his superior mining skill there.

Displaced Charie Wyatt will take his place on Comet#5. 50 additional automines are to be transfered to Moon 30 as well. And
finally the current Duranium shortage will put a hold on all new shipyard expansions.

[ooc]OOC: Since most mines have been moved away from Polaris already and the NPRs are most likely to have huge problems when
trying to deal with mineral shortages I added 1 million tons of each mineral at 100% accessability to Polaris.[/ooc]

1 research lab has been recovered on Aberdeen-III and will be moved to Polaris.

Sensor ship Jade reached Cheltenham and heads for Cheltenham-III. She arrives at Cheltham-III without any incident and
waits for the Tribal to arrive which will conduct a in-depth survey of the planet.

April: The 2 new King George V Mk2 carriers are completed and training begins immediately. With the yard having been
expanded to 16kt in the meantime a new carrier design is possible now. The Mk3 brings the hangar space up to 6kt and
expands the number of magazines from 3 to 4, but some fuel tanks had to be removed to make room for the new equipment. A
range of close to 36bnkm without refueling is still decent, but dedicated tankers just got a higher priority.

Code: [Select]
King George V Mk3 class Carrier    16 000 tons     233 Crew     1970 BP      TCS 320  TH 1280  EM 0
4000 km/s     Armour 1-56     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 7     PPV 0
Maint Life 2.05 Years     MSP 577    AFR 273%    IFR 3.8%    1YR 183    5YR 2741    Max Repair 80 MSP
Intended Deployment Time: 24 months    Flight Crew Berths 110    
Hangar Deck Capacity 6000 tons     Magazine 720    

Dickinson & Doyle 160 EP Magneto-plasma Drive (8)    Power 160    Fuel Use 63%    Signature 160    Exp 10%
Fuel Capacity 2 000 000 Litres    Range 35.7 billion km   (103 days at full power)

Mamba II (360)  Speed: 20 000 km/s   End: 86.7m    Range: 104m km   WH: 4    Size: 2    TH: 86/52/26

Strike Group
1x Crow Fighter-Scout   Speed: 11200 km/s    Size: 10
1x Raven Fighter-Scout   Speed: 11200 km/s    Size: 10
8x Thunderbolt Fighter-bomber   Speed: 11200 km/s    Size: 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

In addition to its standard loadout of fighters there will be 1 Spitfire on each carrier.

On April, 6th sensors at Aberdeen-III pick up readings of an unknown ships class and further analysis shows that the
readings match none of the currently known alien races. The ship has a fairly small thermal signature of just 28, which
explains how it was able to get within 10mkm of the planet without being detected despite 2 automated tracking stations
having been recovered from the ruins. The new ship class is called Arcana Imperii by the computer. We are trying to
establish communications. With the ship moving towards Aberdeen-III with a speed of just 756km/sec it is considered neutral
for the moment. When the Arcana Imperii enters Aberdeen-III's orbit and stays there for a couple of days it seems fairly
obvious that this is a survey ship.

The Arcana's low speed makes it very likely that the aliens are less advanced than the other races encountered so far, but
the more pressing question is where have they come from. Somewhere beyond either Chester or Sunderland seems most likely
since the other systems with jump points to Aberdeen have been explored up to a distance of 2 or more jumps. After the grav
survey of Sunderland is completed we will have to take a closer look at Chester.

Charon has completed the construction of the Stevenage/Cardiff gate and moves to build a gate at the jump point to
Plymouth. We encountered some Robot ships there earlier, but unless they surprise us with any currently unknown designs or
larger number than previously seen we are fairly confident that we can deal with them.

May: Communications have been established with the new alien race, they identify themself as the Unukalhai Commonwealth. In
addition retooling for the Vulture Mk2 salvagers have been completed and refitting old ships is started.

Retooling for the Sorium Harvesters is completed at Simmons Enterprises and 3 are ordered. Since we have not been able to
pre-build enough harvesting modules in time the first will be completed by October 75 while the 3rd will take till May 76.

The Protectorate found a new jump point in the Rosyth system.

Grav survey of Sunderland is completed, a total of 5 jump points have been found, all of the with alien gates. Airedale and
Agincourt head to Polaris for refuel and an overhaul.

Matthew Short has completed research into Terraforming Rate 0.0015 which will help with the 20 terraformers in Polaris.

Short starts to look into further improving terraforming up to 0.002.

June: Anna Heath has completed research into Shipbuilding Rate 560 and starts to look into Fighter Production Rate 12 since
the defensive platforms High Command currently has in mind will be largely fighter sized.

The ruins on Stevenage-II have finally been surveyed and it turns out they are a huge find, 597 installations of a race
that called itself the Tinawyn Consciousness have been recovered. The aliens had a tech level similar to superior of our
own from what been seen (TL5). Excavation is started and additional construction units will be build and shipped to
Stevenage-II.

Styx completed the Cheltenham gate and enters Cheltenham to build a gate there as well. Cheltenham-III turned out to have
no accessible metals and most asteroids only have accessible minerals below 10kt, but the survey of the system is still
ongoing.

Retooling for the King George V Mk3 has been completed at Odonnel&Co. and the 2 fully trained King Georges are refit for
about 56% of the cost of a new ship.

Due to intensive study of Protectorate reactor technology during repairs on Polaris we learned about Tokamak Fusion Reactor
technology which would have taken another year otherwise. Eleanor Singh starts to look into how this new knowledge could be
used for new engine technology and starts working on the Internal Confinement Fusion Drive. It has been hinted by some
Protectorate officials that there are currently discussions on their homeworld to provide us with with all their research
information which might provide huge benefits for our current research programms.

15 additional automines are contracted to be shipped from Polaris to London-III Moon 30.

[ooc]OOC: I created a new NPR for adding a bit of a challenge since the races I have met till now are way too peacefull, the
Roman Empire. They are a Human Meritocracy with a population of 1750, 150% Wealth and 120% Industrial, 8 shipyards and 108
research facilities and are starting with 1.2 million tech points.

Their home planet has 1mt of each mineral at 100%. And most importantly their base species characteristics are at 100 Xeno,
0 Diplo/Translation, 100 Militancy/Expansionism/Determination and 0 Trading. Hopefully all of this together will enable
them to wreck some havoc in their vincinity and provide a high callenge when my brave bears finally meet those guys.

Sadly the AI refused to pick decent engine tech, so I try to get them to research salvaging and have already placed a
number of wrecks in their system which will hopefully bring them up to speed a bit once they get salvaging.[/ooc]

July: 8 new Spitfires have been build and begin training.

The Commercial Spaceport was completed at Polaris-II Moon 6 and with income still a problem 50 additional financial centers
are ordered.

August: Relations with the Protectorate reached a new level, from now on they will share their research data with us.

Protectorate completed grav survey of Rosyth, there are 4 jump points, 1 leading to Plymouth and 3 unexplored.

6300t of Duranium were recovered from ruins on Aberdeen-II. With stockpiles on Polaris down to 625t and London Moon 30 at
867t this might be enough to produce enough automines to prevent having any unused production capacity. But first the
Duranium has to be brought to Polaris and even those 6300t will not be enough to restart shipyard expansion.

September: Grav survey of Stevenage has been completed, overall there are 5 jump points, 3 of them gated by us with a 4th
gate under construction, Afghan heads to Polaris for refuel and an overhaul.

A new gated jump point has been found in Chester.

The first Sorium Harvester became operational and is send to Polaris-VI which has 592kt of Sorium at 100% accessability.

November: Beam Fire Control Range 40km research has been completed by Gemma Kaur and a prototype for a new fighter-class PD
beam fire control has been completed. The new fire control would be able to track incoming missiles up to a speed of
40kkm/sec, even though our turret tracking speed is not good enough to make full use of it. A new turret for a single gauss
gun is prototyped next by Alexandra Moran to be put on a small weapons platform around Polaris. Gamma Kaur continues to
look into EM Sensor Sensitivity 14.

Another 30 automines are send from Polaris to London Moon 30 and will keep getting send till no mines are left on Polaris.

The next Sorium Harvester is completed and send to Polaris VI while another is being ordered.

Survey of the Cheltenham system has been completed and there are some nice mineral deposits here, sadly some of it
scattered among variuos comets and asteroids, major deposits:
Duranium 17.5mt 100% Cheltenham II
Neutronium 36.4mt 90% Cheltenham VI
Corbomite 9.8mt 80% Cheltenham VI
Vendarite 19.7mt 100% Cheltenham II
Sorium 13.9mt 90% Cheltenham II

December: Charon completed the Stevenage/Plymouth gate and heads to Plymouth to build the gate there. There were some robot
ships sighted here earlier, for now we just have to hope that Charon will not be detected by them.

End of year status

Planets/colonies:


Sector Polaris - (Henry Storey - Adm 6 - Pol +5, Ship +5, Wealth +10, Mine +20, Pop +10, Ground +20, Log +15)

Polaris (Olivia Brookes - Adm 6 - Ship +40, Fact +55, Wealth +25, Mine +30, Terra +5, Pop +5, Ground +25, Log +5)
Pop: 847m (+15)
Factories: 1006
Mines/automines: 6/29
Labs: 65 (+3)
Finance Centers: 100
Academies: 7
Naval yards (slipways/tons): 4/14000 (+500), 2/16000 (+1000), 8/1000, 2/6000 (+1000)
Commercial yards: 3/113700, 2/62700
Thermal: 20.1k (-0.1), Tundra 25.1k, Hill 24.5k
EM: 65.0k (+0.6), Tundra 68.5k, Hill 69.6k

Polaris II (Louise Barrett - Adm 6 - Pol +30, Fact +50, Wealth +5, Mine +15, Pop +25, Ground +10, Log +10)
Pop: 75.7m (+7.2)
Factories: 120
Finance Centers: 232 (+19)
Terraformers: 19

Polaris VI Moon 6 (Rebecca Porter - Adm 3 - Pol +10, Ship +30, Wealth +20, Mine +30, Terra +15, Pop +30)
Pop: 27.9m (+1.4)
Factories: 100
Finance Centers: 52 (+2)
Terraformers: 5

Minor Colonies:
Polaris Comet#4 - 50 automines, 157k Duranium 90%
Polaris Comet#5 - 50 automines, 151k Duramium 70%
Douglas III - +80% defense research - 2.1m pop, 1 factory, 3 mines, 1 mass driver, 1 research lab
Belfast IV - 0.4m pop
London III Moon 30 - 473 automines, 3523k Duranium 100%
London III Moon 31 - 0.5m pop
Newcastle III - 0.3m pop
Sheffield III - Ruins - TL4, 167 Installations - Digging
Middlesborough II Moon 6 - 100% missile/kinetic research
Aberdeen II - TL2 - 40 Installations - +30% power/propulsion - Digging
Aberdeen III - TL2 - 42 Installations - +40% logistics/ground combat - Digging
Stevenage II - TL5 - 596 Installations - +40% logistics research - Digging

Mineral shortages:
Duranium, 6k stockpile and dropping

Scientists/projects:
Bio: 30% / Terraforming 0.002 atm
Construction: 45%, 30% / Fighter Production 12, Mining Production 14t
Defense: 55% / Shield Regeneration 2
Energy: 35%, 25% / Far Ultraviolet Laser, gauss cannon turret prototype
Logistics: 35%, 25% / Ground Unit Strength 14, Brigade Headquarters
Missiles: 65%, 35% / Two-Stage Thermonuclear Warhead, Ordnance Production 14
Power: 55%, 30% / Internal Confinement Fusion Drive, Max Engine Power x2.0
Sensors: 45%, 30%, 30% / EM Sensor 14, Active Grav Sensor 28, Thermal Reduction 75% (DS)

Civilian Shipping (6215 down to 4560 - most likely due to all the automines):
Godfrey Lines - 33 ships (1310 income)
Shepherd Corp - 34 ships (+1 - 1140 income)
Payne Transport - 8 ships (+1 - 510 income)
Doherty Transport - 8 ships (+1 - 370 income)
Lloyd T&T - 11 ships (+1 - 470 income)
Sharp Company - 8 ships (+1 - 340 income)
Lawson Container - 4 ships (160 income)
John T&T - 3 ships (110 income)
Clements Carrier - 3 ships (+1 - 20 income)
Banks Container - 2 ships (130 income)

Income at 44.3k (+3.0) and 45.2k spend (+4.9 ). Wealth reserves are at 52.0k.
Posted by: CharonJr
« on: February 09, 2015, 02:51:33 PM »

And another question, is there any way to set a manually created NPR as hostile to every other race?

On a related note, is there any aggressiveness modifier due to the government type chosen (i.e. is one type more likely to yield an aggressive race)?

Essentially I want to set up a new "mini Invader" race, but have no idea how to get them to be trying to subjugate every race they encounter.
Posted by: CharonJr
« on: February 08, 2015, 10:54:16 AM »

Yeah, that feature would be great, especially since there is currently no way to give a dead officer/administrator a proper post mortem unless writing out all important persons outside of the game and keeping this updated.

Even saving the data for 1 construction cycle might work, thus preventing any clutter that might accumulate otherwise in the long run.