Posted by: TMaekler
« on: March 29, 2016, 04:57:41 PM »As far as I understand it, you can build ship modules in your industry and Aurora uses them from your stockpiles when you schedule a new ship. However it would be interesting to start a ship construction and build some of its modules parallel in your industry and add them during the constriction progress. I don't know about the internal algorithms, but technically I would say it is possible.
Example: Ship with 300 BP, 60 therefrom are for the Engine. So you start construction of the ship which will take 11 Month. Parallel you start constructing the engine which will take your industry 3 Month. Thereafter you can add the engine to your ship, subtracting the 60 BP from the remaining 219 BP, which will shorten the overall production time to 159 BP. If the BP would be lower than the to subtract BP you cannot add the specific module any longer.
Another alternative would be that Aurora checks in its 5-Day-Cycle if any new fitting ship module has been added to the stockpile and automatically adds it to the running construction. However, in both examples an additional track of which modules have been added needs to be included so you cannot "overmodule" your ship
Example: Ship with 300 BP, 60 therefrom are for the Engine. So you start construction of the ship which will take 11 Month. Parallel you start constructing the engine which will take your industry 3 Month. Thereafter you can add the engine to your ship, subtracting the 60 BP from the remaining 219 BP, which will shorten the overall production time to 159 BP. If the BP would be lower than the to subtract BP you cannot add the specific module any longer.
Another alternative would be that Aurora checks in its 5-Day-Cycle if any new fitting ship module has been added to the stockpile and automatically adds it to the running construction. However, in both examples an additional track of which modules have been added needs to be included so you cannot "overmodule" your ship