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Posted by: kdstubbs
« on: January 30, 2008, 08:51:22 PM »

Kurt,
      Looks like all of Turn 141 and 142 have been truncated.  Could you repost please

Thank you

Kevin
Posted by: Kurt
« on: January 22, 2007, 06:19:39 PM »

Quote from: "Michael Sandy"
A higher proportion of fortresses means that there will be a greater willingness to use all or most of the mobile forces available.  A lot of stories  have comments about having to leave the home fleet behind.

I really enjoyed the tensions the Chosen had between Fortress Command, the home system fleet, and the three factions.  I imagine that the different services would develop very different attitude unless officers were somehow rotated between them.


Well, but the problem is that those fortresses are sprend out throughout the Empire, meaning they won't be heavy any place.  On the other hand, that is true, having the primary planets fortified might make the Empire more adventurous, at least once they are in place.  

The Chosen situation was kind of unique, with the entire race bottled up in one system, but with access to the resources of dozens of worlds.  AT the height of their power I don't think there was any race that could have successfully attacked them.  Perhaps the eaters, if they mustered their full might.  It would have been a good fight, though.  

Kurt
Posted by: Kurt
« on: January 22, 2007, 06:16:37 PM »

Quote from: "MWadwell"

Sorry about that Kurt - I jumped to the message from the digest that is e-mail out, and I didn't notice that I wasn't logged in under a username.....

No problem, it's just a little disconcerting to be talking to "Guest".  :D

Quote from: "MWadwell"
Quote from: "Kurt"
You are correct, there are some advantages.  The Empire will gain defense in depth as well.  Typically, though, my preferred style of play involves minimal fixed defenses and a large fleet.  While fleet units are more expensive to maintain, they are mobile and can mount an attack, which defenses cannot.  All the defenses in the world aren't going to do anything for you if the enemy is rampaging through systems A to E, if the defenses are in system X.  

Having said that, defenses aren't a total waste.  What that will mean, though, is that the Empire's fleet size will be frozen at its current size for some time, which will tend to reduce its willingness to become involved in external ventures.  A smaller relative fleet may also be perceived as a weakness by others as well.  

Kurt

Agreed. But my point was that the defenses aren't a total waste, as they can be used to support the active fleet - even when the fleet is (quite) a few systems away.....


Oh, I agree, they aren't a "total" waste, but diverting so much of the Empire's productive capacity to defenses that might or might not be useful is going to be a problem.  

Hmmm...I've been pretty haphazard about how I allocate resources every turn, even for the "primary" races like the Empire and the ASR.  The default primary focus is on the fleet, and I tend only to invest in defenses if I happen to notice that they are weak someplace, or if they fit into an overall plan I've developed.  

I once played an ISF campaign, a long time ago, where I had fixed percentages for various resources allocations, based on the race's attitudes and goals.  For instance, the Empire might have the following spending spending percentages (for after-maintenance and research funds):

Fleet: 40%
Fortifications: 25%
Exploration: 10%
Colonization: 25%

Or whatever, with similar percentages imposed on shipyard usages.  Using a scheme like this might impose a little more consistency in spending priorities, and produce results a little more consistent with racial personalities.  

I'll have to think about this.

Kurt
Posted by: Michael Sandy
« on: January 22, 2007, 01:09:10 AM »

A higher proportion of fortresses means that there will be a greater willingness to use all or most of the mobile forces available.  A lot of stories  have comments about having to leave the home fleet behind.

I really enjoyed the tensions the Chosen had between Fortress Command, the home system fleet, and the three factions.  I imagine that the different services would develop very different attitude unless officers were somehow rotated between them.
Posted by: MWadwell
« on: January 21, 2007, 03:43:42 PM »

Quote from: "Kurt"
Quote from: "Matthew Wadwell"
Quote from: "Kurt"
The Empire is going to have a hard time of it for a while.  I've finished their construction for month 142 and they spent all of their available funds on building Skywatch bases for just nine of their most heavily populated planets.  That's eighty-one BS3's that will take six months to build, using planetary industry.  That also means in six months time a huge bill will come due for the fighters and magazine loadouts for the eighty-one BS3's built this month.  This program is going to be sucking up their free income for some time yet, especially since a review of their existing fortifications have found them to be woefully inadequate.  I'm afraid the Empire's fleet size will be frozen for quite a while.  

It isn't quite as bad as you'd think - as the BS3(V)'s can be used to support the fleets closer to the frontline by acting as sources for fighters when the fleets takes losses in their fighters.

I mentioned this to Steve a while ago a a tactic for the Rigellian campaign - having 72+ hangars/fighters in SS's in a lot of the nodal systems. That way, when carriers are being sent back for re-supply of thier lost fighters, instead of waiting around for the new fighters to be buiult, instead they simply transfer the _existing_ fighters and head back to front line straight away.

In fact, this tactic can be modified even more, by using the IFN/CFN to _ship_ the _un_crated fighters from the nodal systems to the carriers - this way fighters can be transported to carriers up to _7_ STMP within a month, and the carriers can be back at the front lines within 2 months (even though the nodal systems are up to 7 STMP away).

I.E. Month 1: Spare fighters in a nodal system are transported using the IFN/CFN for 4 STMP (at a cost of 3 MCr/squadron), while the carrier moves back 3 STMP. At the end of Month 1, the transported fighters meet up with the empty carriers.
Month 2: The now fully loaded carriers travel 3 STMP back to the front line.

BTW: When logged into the board in guest mode please attach your name to the post so I know who I'm talking to.  Thanks.

Sorry about that Kurt - I jumped to the message from the digest that is e-mail out, and I didn't notice that I wasn't logged in under a username.....

Quote from: "Kurt"
You are correct, there are some advantages.  The Empire will gain defense in depth as well.  Typically, though, my preferred style of play involves minimal fixed defenses and a large fleet.  While fleet units are more expensive to maintain, they are mobile and can mount an attack, which defenses cannot.  All the defenses in the world aren't going to do anything for you if the enemy is rampaging through systems A to E, if the defenses are in system X.  

Having said that, defenses aren't a total waste.  What that will mean, though, is that the Empire's fleet size will be frozen at its current size for some time, which will tend to reduce its willingness to become involved in external ventures.  A smaller relative fleet may also be perceived as a weakness by others as well.  

Kurt


Agreed. But my point was that the defenses aren't a total waste, as they can be used to support the active fleet - even when the fleet is (quite) a few systems away.....
Posted by: Kurt
« on: January 20, 2007, 10:53:18 AM »

Quote from: "Anonymous"
Quote from: "Kurt"
The Empire is going to have a hard time of it for a while.  I've finished their construction for month 142 and they spent all of their available funds on building Skywatch bases for just nine of their most heavily populated planets.  That's eighty-one BS3's that will take six months to build, using planetary industry.  That also means in six months time a huge bill will come due for the fighters and magazine loadouts for the eighty-one BS3's built this month.  This program is going to be sucking up their free income for some time yet, especially since a review of their existing fortifications have found them to be woefully inadequate.  I'm afraid the Empire's fleet size will be frozen for quite a while.  

It isn't quite as bad as you'd think - as the BS3(V)'s can be used to support the fleets closer to the frontline by acting as sources for fighters when the fleets takes losses in their fighters.

I mentioned this to Steve a while ago a a tactic for the Rigellian campaign - having 72+ hangars/fighters in SS's in a lot of the nodal systems. That way, when carriers are being sent back for re-supply of thier lost fighters, instead of waiting around for the new fighters to be buiult, instead they simply transfer the _existing_ fighters and head back to front line straight away.

In fact, this tactic can be modified even more, by using the IFN/CFN to _ship_ the _un_crated fighters from the nodal systems to the carriers - this way fighters can be transported to carriers up to _7_ STMP within a month, and the carriers can be back at the front lines within 2 months (even though the nodal systems are up to 7 STMP away).

I.E. Month 1: Spare fighters in a nodal system are transported using the IFN/CFN for 4 STMP (at a cost of 3 MCr/squadron), while the carrier moves back 3 STMP. At the end of Month 1, the transported fighters meet up with the empty carriers.
Month 2: The now fully loaded carriers travel 3 STMP back to the front line.


BTW: When logged into the board in guest mode please attach your name to the post so I know who I'm talking to.  Thanks.

You are correct, there are some advantages.  The Empire will gain defense in depth as well.  Typically, though, my preferred style of play involves minimal fixed defenses and a large fleet.  While fleet units are more expensive to maintain, they are mobile and can mount an attack, which defenses cannot.  All the defenses in the world aren't going to do anything for you if the enemy is rampaging through systems A to E, if the defenses are in system X.  

Having said that, defenses aren't a total waste.  What that will mean, though, is that the Empire's fleet size will be frozen at its current size for some time, which will tend to reduce its willingness to become involved in external ventures.  A smaller relative fleet may also be perceived as a weakness by others as well.  

Kurt
Posted by: Anonymous
« on: January 18, 2007, 03:34:30 PM »

Quote from: "Kurt"
The Empire is going to have a hard time of it for a while.  I've finished their construction for month 142 and they spent all of their available funds on building Skywatch bases for just nine of their most heavily populated planets.  That's eighty-one BS3's that will take six months to build, using planetary industry.  That also means in six months time a huge bill will come due for the fighters and magazine loadouts for the eighty-one BS3's built this month.  This program is going to be sucking up their free income for some time yet, especially since a review of their existing fortifications have found them to be woefully inadequate.  I'm afraid the Empire's fleet size will be frozen for quite a while.  


It isn't quite as bad as you'd think - as the BS3(V)'s can be used to support the fleets closer to the frontline by acting as sources for fighters when the fleets takes losses in their fighters.

I mentioned this to Steve a while ago a a tactic for the Rigellian campaign - having 72+ hangars/fighters in SS's in a lot of the nodal systems. That way, when carriers are being sent back for re-supply of thier lost fighters, instead of waiting around for the new fighters to be buiult, instead they simply transfer the _existing_ fighters and head back to front line straight away.

In fact, this tactic can be modified even more, by using the IFN/CFN to _ship_ the _un_crated fighters from the nodal systems to the carriers - this way fighters can be transported to carriers up to _7_ STMP within a month, and the carriers can be back at the front lines within 2 months (even though the nodal systems are up to 7 STMP away).

I.E. Month 1: Spare fighters in a nodal system are transported using the IFN/CFN for 4 STMP (at a cost of 3 MCr/squadron), while the carrier moves back 3 STMP. At the end of Month 1, the transported fighters meet up with the empty carriers.
Month 2: The now fully loaded carriers travel 3 STMP back to the front line.
Posted by: Kurt
« on: January 09, 2007, 03:03:04 PM »

Quote from: "TrueZuluwiz"
And be the first to die, sure. If there is anything that would ensure their extinction BY THE GORANDANS, that would be it.


Helping the Eaters is pretty close to the only unforgivable crime for the Gorandans.  Genocide is a close second, of course.  The Gorandans suffer from a problem common with those who have been around for a while, though.  They can see too many sides of the problem, and they know that very little is black and white, which makes it very unlikely that they will enforce the ultimate penalty on any race except at for the most extreme and irredeemable cases.  After all, what blame do the babies have, for the actions of the elders?  

It is far more likely that the Gorandans would do what they have done to the Antarans and the Ayoun, conquest followed by a complete reordering of the society and re-education of the population.  

Of course, when it comes to the Eaters and issues surrounding them, the Gorandans will be completely unwilling to compromise and totally ruthless, something which will continue to suprise those around them that have found them so frustratingly wishy-washy in the past about so many other things.  

Kurt
Posted by: Kurt
« on: January 09, 2007, 02:52:58 PM »

Quote from: "vergeraiders"
Quote from: "Kurt"
[Oh, and when I started thinking about this month's events I had a particularly nasty thought for the Axons  :P

Kurt
Posted by: TrueZuluwiz
« on: January 09, 2007, 02:23:45 PM »

And be the first to die, sure. If there is anything that would ensure their extinction BY THE GORANDANS, that would be it.
Posted by: vergeraiders
« on: January 09, 2007, 01:49:30 PM »

Quote from: "Kurt"
[Oh, and when I started thinking about this month's events I had a particularly nasty thought for the Axons  :twisted:

Kurt


Do they know of any closed WP to an eater population? If so they could revel its existance to the eaters.

Mike S.
Posted by: Kurt
« on: January 09, 2007, 11:18:27 AM »

Quote from: "Anonymous"
Fine story Kurt, as always.

The Axons are wonderful bad guys - and rather  look to share the porperties of steves bugs in the SA campaign of coming back for more after apparent disasters.

Long may they continue...


Mike


Thanks!

The Axons aren't going down without a fight, but I'm afraid to say that they are going to go down.  The ASR has a complete warp map of their territory, and the Empire is powerfully motivated to either conquer them quickly, or to turn them into a particularly crispy form of toast, depending on which way the Imperial Senate votes.  

On the other tentacle, the leaders of the Axons know that they've lost the war, which gives them a fair amount of freedom in how they act.  At this point they just want to hurt their enemies as much as possible before they are finally wiped out.  

Oh, and when I started thinking about this month's events I had a particularly nasty thought for the Axons  :twisted:

We'll see how it works out.

Kurt
Posted by: Anonymous
« on: January 09, 2007, 05:04:20 AM »

Fine story Kurt, as always.

The Axons are wonderful bad guys - and rather  look to share the porperties of steves bugs in the SA campaign of coming back for more after apparent disasters.

Long may they continue...


Mike
Posted by: Kurt
« on: January 08, 2007, 04:11:34 PM »

Quote from: "TrueZuluwiz"
It's generally a bad idea to spend everything. One should always maintain a reserve, however small. If things go wrong, you have something to fall back on, and if they don't go wrong, you can have a pizza. If your reserve was large enough, you can have beer with the pizza.


Well, the Empire maintains quite a large reserve in the form of IU's.  The Empire's current IU percentage is around 42%, while the ASR's is around 12% because of their large deficit spending.  

I also allow my large governments to run a deficit, but it can't exceed 5% of their regular income and they have to pay a deficit maintenance fee at the end of the turn of 15% of the negative amount.  

It usually doesn't come up, but the two biggest races in the game are having big problems and it has been a problem lately.

Kurt
Posted by: TrueZuluwiz
« on: January 08, 2007, 02:59:27 PM »

It's generally a bad idea to spend everything. One should always maintain a reserve, however small. If things go wrong, you have something to fall back on, and if they don't go wrong, you can have a pizza. If your reserve was large enough, you can have beer with the pizza.