Aurora 4x Games

Aurora => Aurora Chat => Topic started by: Jacob/Lee on July 04, 2011, 11:45:56 AM

Title: What's going on in your empire/planet/battlefield?
Post by: Jacob/Lee on July 04, 2011, 11:45:56 AM
I just encountered another alien race, unlike the past 3 they didn't immediately fire at the survey ship, we're making a ton of great communication rolls and I think this'll work out. In other news, a grav survey ship exploded on its way to Earth to overhaul, the irony, it burnssssss!


Also, right after I finished max oxygen +20% my allies gave me max oxygen -10%, thanks friends!
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Dutchling on July 04, 2011, 12:58:44 PM
I just made my first missile ships.
But somehow I think you already knew that >.>
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Jacob/Lee on July 04, 2011, 01:06:08 PM
Don't forget the ECM and ECCM <.<
Title: Re: What's going on in your empire/planet/battlefield?
Post by: welchbloke on July 04, 2011, 02:36:24 PM
Currently, my empire is planet hopping through the colonies of the Linquing en-route to their Home World.  The Linquing have no remaining warships and my fleet controls the space around their Home World.  Elsewhere, all of my freighters are desperately shuttling infrastructure to the Inman Home World.  The Inman (a friendly race) were bombarded by the Juggernaut and the Home World has fallen from a population of 3 billion to less than 1.9 billion in just over a year.  My race occupied the Inman Home World so that they could try and save the survivors.  The entire Inman fleet plus all the facilities and shipyards on the Home World were destroyed by a single Juggernaut.  At the same time my fleet is going through a major upgrade program including replacing all SCAM drives with GCAM drives.  Threats are everywhere, the fleet is spread thin, I cannot build ships fast enough and I'm loving it :)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Jacob/Lee on July 05, 2011, 02:41:01 AM
So I am dragging ass through the increments, hundreds of 5-60 sec increments. I am really tempted to search every nook and cranny of these systems to find the combatants and bust some asses over there. This is getting ridiculous.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Dutchling on July 05, 2011, 06:59:02 AM
21 years into the game and I just finished the grav survey of the sol system (partly because I didn't start with any RP but mostly because I totally forgot about actually building those Survey ships >.>) and I have a total of 7 JP's. I hope I can find a system with only one JP so I can spawn an NPR there, without having to worry about the NPR crashing my game by fighting other enemies...
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Jacob/Lee on July 05, 2011, 03:08:01 PM
So far there has been about 6 pages of constant 5 second increments. Go to hell.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Beersatron on July 05, 2011, 04:35:19 PM
So far there has been about 6 pages of constant 5 second increments. Go to hell.

Do you have Auto Increments on? That alleviates some of the pain.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Jacob/Lee on July 05, 2011, 05:17:07 PM
Do you have Auto Increments on? That alleviates some of the pain.
Yep.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: trespoe on July 05, 2011, 05:28:21 PM
I also am involved in an increment-hell.


I have a survey ship scouting a system and two NPR's start a shooting war right next to it.  currently the first NPR has two 20,000 ton ships at a speed of 12,000 running away from a horde of smaller ships with a speed of 2000.  the big ships keep sending missiles back to the second NPR horde but the second have about 200 railguns and gauss canons blowing up the missiles as soon as they are in range.  This running fight has taken over 8 pages of 5 second increments and is showing no end in sight. 

The first NPR keeps doing the run and shoot and the second just doesn't have the speed to catch up.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Jacob/Lee on July 05, 2011, 05:32:34 PM
They'll run out of missiles eventually  :P
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Andrew on July 05, 2011, 06:02:44 PM
They may not run out of missiles
Sounds like they could be invaders and invaders don't use normal missiles
Title: Re: What's going on in your empire/planet/battlefield?
Post by: trespoe on July 05, 2011, 06:38:43 PM
aaaannnndd.    now I get no response to Aurora when I try to advance the clock. . . . 

It has crashed, Jim.

after over 30 minutes of in game 5 second increments.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Thiosk on July 05, 2011, 06:58:35 PM
This does happen occasionally.  Its the nature of the beast, sadly.  I hear sometimes people will help you recover your database.  I crashed my first game and broke it, but my current one has gone on for 80 years with no problem.  But probably want to take the bug discussion up to the bug thread.

On topic:

The fleet has found a race of aliens who use small fighter craft.  The expeditionary force is massing and preparing to burst on the scene.  ON the way, however, the sensor ships picked up a pprecursor vessel in a system with a ruin: who knows how long its been there, monitoring us?  The fleet was too slow to catch it-- it maintained distance, but a wing of FACs closed the gap and popped it with a single salvo.

On other fronts, the search for the El Dorado is ongoing.  We've found a few small, uninhabited colonies and have enslaved about 2 million el doradans... but no sign has been found of where the heck they came from or where their fleet is.  The troop transports that dropped the combat brigade on the el dorado detected a fleet of 12 transports that suddenly showed up in orbit; they fired their antimissile missiles as they fled destroying six of the transports. 

When the fleet arrived from two systems over, the transports were gone-- and we have no idea where.

ITS A MYSTERY, MAN.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Erik Luken on July 05, 2011, 07:07:29 PM
This does happen occasionally.  Its the nature of the beast, sadly.  I hear sometimes people will help you recover your database.  I crashed my first game and broke it, but my current one has gone on for 80 years with no problem.  But probably want to take the bug discussion up to the bug thread.

On topic:

The fleet has found a race of aliens who use small fighter craft.  The expeditionary force is massing and preparing to burst on the scene.  ON the way, however, the sensor ships picked up a pprecursor vessel in a system with a ruin: who knows how long its been there, monitoring us?  The fleet was too slow to catch it-- it maintained distance, but a wing of FACs closed the gap and popped it with a single salvo.

On other fronts, the search for the El Dorado is ongoing.  We've found a few small, uninhabited colonies and have enslaved about 2 million el doradans... but no sign has been found of where the heck they came from or where their fleet is.  The troop transports that dropped the combat brigade on the el dorado detected a fleet of 12 transports that suddenly showed up in orbit; they fired their antimissile missiles as they fled destroying six of the transports. 

When the fleet arrived from two systems over, the transports were gone-- and we have no idea where.

ITS A MYSTERY, MAN.

Sensors man, sensors!
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Thiosk on July 06, 2011, 01:23:50 AM
Oh baby, the new line of FleetScan vessels is under construction.  They should help, with an effective range an order of magnitude higher than current systems.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Arwyn on July 06, 2011, 11:30:41 PM
Currently, the Terran Confederation is 20 years into the game, playing with real stars and gates on all points (no jump drives). Found three Terran normal worlds within 5 jumps of Sol, 7 total colony worlds. System next door to Sol is named Bonanza, for the googleplex of minerals sitting on the seven (!) mineral rich worlds there. The biggest problem facing the Confederation is not enough revenue. We simply cant seem to generate enough wealth to keep research running full tilt along with industry and moderate ship building. Its proving to be a serious issue, but the government is reluctant to cut back on research right now. Huge amounts have been spent on improving the economy, but we consistently have issues with periods of economic stagnation.

Only one discovered NPR so far, the friendly NPR and I are on trading terms. One Methane breathing race is lurking in the outer fringes of explored space, but no contact yet. I am HATING the Swarm, found them in five systems so far, and have only cleaned out two. Lost a bunch of ships on the 2nd encounter due to them be RIGHT on top of the jump point. Ouch! Lost half the battle fleet, the most important loss being the fleet collier, as there arent any shipyards capable of building it, as they are in the process of upgrading the current warfleet to more advanced models. Double ouch.

Still finding robotic ships sailing the void in several systems most have been dispatched easily, two more distant systems still have guardians, but both systems have nothing of interest in them. The Rhakshasas (Precursors) are dangerous, but we haven't seen a large fleet of them for the last 10 years. Mining is going well, industry and transforming are proceeding along. Mars has 23 million people on it, as well as some auto-mines and research stations.

The military consists of two Battle Squadrons of two missile cruisers, three missile destroyers, one area defense cruiser, and two point defense destroyers, one collier, and one tanker. The battle fleets are complimented by three patrol squadrons of three fast attack missile frigates each, with a further two system defense FAC squadrons, and three large fighter stations hosting six squadrons of fighters.

Current Naval Headquarters concerns are that there are insufficent combat assets in the Battle Squadrons to deal with the Swarm and Rhakshasa naval assets encountered. More ominously, the friendly Mostoles Cartel is fielding a similar sized warfleet, while their civilian shipping and government cargo sector is five times that of the Confederacy.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Dutchling on July 07, 2011, 07:36:53 AM
Just found a very wierd system...
It is a star with a bunch of planets. And in the middle of those planets is another start with some more planets. There is a third start orbiting the first star very far away from the center, and that star has another star orbiting him >.>
The system has a total of 6 bodies whit a colony cost lower than 10 of which 2 only need some more oxygen.

EDIT: Oh great, there are three wrecks in here. And the system is one jump away from the sol system :(. and my fleet consists of one defenseless missile cruiser which was outdated once it was finished building.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Thiosk on July 07, 2011, 12:41:54 PM
binary stars aren't so rare :)  i love them meself.  Especially the ones with oodles of habital worlds.  Havn't seen a trinary star system though... 
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Napoleon XIX on July 07, 2011, 01:50:26 PM
Well, out of 12 systems, I've found about three binary and one quaternary system.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Beersatron on July 07, 2011, 09:57:42 PM
Must be near time for a civil war in my game ...
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Jacob/Lee on July 15, 2011, 02:40:17 PM
A stable wormhole opened up 4 jumps from Sol.

I'm scared
  :'(
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Jacob/Lee on July 20, 2011, 02:58:43 AM
Anyway, double post.

Ships were attacked in a new system, sent my military over there after they destroyed a geosurvey ship. Now we're running down enemy ships while they pummel us with strength 9 size 1-6 missiles.

The mercury is rising.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Vynadan on August 09, 2011, 07:47:16 PM
Just startet up a new non-human campaign. It (of course) took ages to find a planet suitable for the race I had in mind:
- A hydrosphere for roleplaying reasons covering at least 50%
- High G (2+)
- warm enough for oxygen breathers
Guess I just had bad luck for taking so long, though it seems as if I hit the jackpot now: A quanary system with a LP at every star, travel times of about 15 days (at ~4000km/s) without using those, not too much but plenty of ressources to start with ... and three jump points all leading into nebulae. Damnit. I didn't desperatly set those nebulae; I didn't even explore the JPs until five years into the game, but I managed to roll up a level 2, 5 and 11 nebula each. Talk about RNG.

I'll make sure to guard my home system with lots of missile bases, noone coming here will be prepared for *that* xD
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Jacob/Lee on August 09, 2011, 07:56:19 PM
A quanary? Do I have my terms wrong, or do you mean 4 STARS ORBITING EACH OTHER?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Thiosk on August 09, 2011, 11:40:03 PM
thats what it would mean, but quanary sounds funny.  I like quaternary systems, but wikipedia (read: multiple stars article) gives Quadruple and Quintuple for 4- and 5- star systems.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Jacob/Lee on August 09, 2011, 11:46:07 PM
The max number of stars I've seen orbiting each other was a trinary (Chrome says that word doesn't exist...) system, and that was only once. How high can the number go?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Erik Luken on August 10, 2011, 12:32:28 AM
The max number of stars I've seen orbiting each other was a trinary (Chrome says that word doesn't exist...) system, and that was only once. How high can the number go?

4. There are only 4 tabs on the System screen for stars.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Vynadan on August 10, 2011, 03:54:39 AM
A quanary? Do I have my terms wrong, or do you mean 4 STARS ORBITING EACH OTHER?
Haha xD Pardon my sorry english, I do mean 4 stars =)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Thiosk on August 11, 2011, 05:47:54 PM
Nothing wrong with your english.  Scientific jargon is confusing in any language.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Jacob/Lee on August 11, 2011, 07:49:12 PM
So after a long time of random breaks in increment times for long battles, they have stopped. I think the offending navies have annihilated each other.

Oh man, millions of almost every mineral on a planet in a system next door to Sol! We're never going to run out of them and-
(http://i.imgur.com/jIKBp.png)
Motherfrakk. I hope the rating 140 geoteam can help.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: chrislocke2000 on August 12, 2011, 04:57:37 AM
I've just hit 25 years into game. So far I've had three NPRs visit sol and to date I've managed to track one of them back to their own home world.

Tech is now at a position where I can take on the precursors and I've managed to clear out a few systems of them and found one ruined city which my engineers are busily trying to loot. A 25mil ton habitat sits ominously in orbit awaiting the arrival of the freshly built marine assault craft - Trafalgar and it's five companies of marines.

The empire had a terrible duranium shortage for about five years whilst a new mining colony was founded so my fleets are far less developed then I would have liked.

I've failed to make contact with one of the NPRs and I don't know where he lives. The others are building diplomatic relations but one of them has started a massive expansion of jump gates which are now on the verge of linking up two of my own colony systems. Several gate builders have now been destroyed and I suspect its only a matter of time before the empire goes to war...
Title: Re: What's going on in your empire/planet/battlefield?
Post by: shadenight123 on August 12, 2011, 12:26:59 PM
Jacob/lee, i feel your pain.
I truly do.
ç_ç

on my side, i must say it's simply astonishing the amount of things one may find after forgetting he had survey ships and geosurvey ships working together in a system.
and i'm currently placing jump gates like an absent minded person. 
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Thiosk on August 14, 2011, 07:04:38 PM
Captain Jacob Johnston of the Ticonderoga SWACS1 scanner vessel had lost his main active scanners.  New tech.  Untested.  No matter.  We can scan to 12 m km clicks... the enemy is centered on a single world at the center of their star system.  We will make due.  On jump, a fleet of primatives was sitting at the jump point.  Uhuru welcome delegation.  They hailed us.  We fire the engines and move about 6 megaclicks towards the star-- well out of range of their particle beams.  Thats when the Offenders opened up.  A hail of the new HonkeyTonk size-6 missiles sail towards the enemy fleet- backed by IdiotSlug size-4 missiles launched by the Defenders.  They took a beating, and were streaming atmosphere before even turning their heading to face us.  Their point defense could barely strike a single missile in each hail.

It wasn't long before they were gone; their pathetic nuclear pulse drives hardly broke 2000 km/s.  Fish in a barrel.  Picked up the lifepods and started the interrogations. 

There were more.  We sailed towards the star when 12 mclicks out we spot 15 FACs; our primary fire controls were illsuited for targeting them.  But no matter: the AMM platforms had little trouble saturating each with two salvos of 4 missiles... a few more to pick off the survivors.

From here, clear sailing to the Uhuru homeworld.  A few orbital installations were destroyed unopposed, as were their shipyards and some commercial vessels.   To make their impending doom clear... we targeted their ground forces from orbit, obliterating several units and filling the skies with a light dusting of smoke and fallout.

Three brigades, led by the the 1st Badonkadonk Brigade, landed and wrested control from the inferior Uhuru government. 

13 years since the Human Imperium began to spread among the stars, and already, the first alien species has been crushed under our thumb.  A paltry few vessels remain.  They will be hunted.

and exterminated
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Aldaris on August 15, 2011, 03:10:03 AM
Why would you destroy the shipyards? Those are valuable installations you could make good use of.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Thiosk on August 15, 2011, 05:04:31 AM
Yeah, i kicked myself a little bit after i did it, but hey, it was my first real dance.  Most other combats I'd been involved in during my 5.42 game were all precursor.  Not much ground combat to be had.  I really didn't know how long it would take to finish the battle, and to be honest I didn't want anything popping out on me.  Next time, I'll be able to coordinate the invasion a bit better, and will catch more intact.  For now, I've got much more shipyard than I can support via component research, so their couple of crappy civ shipyards aren't that big of a loss.

There was also a bit of a cathartic feeling I got from subjugating them utterly.  Good times.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Jacob/Lee on August 15, 2011, 09:05:06 AM
Bah, I've never gotten a decent war started. Couldn't find a swarm to save my life, the Invaders bailed at the last minute, found some precursors and a single empire but I could've crushed those floating balls of space junk they try to pass off as ships in no time flat.

The funny part is, they're out there kicking each other's asses but I can't find any of them to join in on the carnage  :(
Title: Re: What's going on in your empire/planet/battlefield?
Post by: mavikfelna on August 15, 2011, 11:35:24 AM
Yeah, i kicked myself a little bit after i did it, but hey, it was my first real dance.  Most other combats I'd been involved in during my 5.42 game were all precursor.  Not much ground combat to be had.  I really didn't know how long it would take to finish the battle, and to be honest I didn't want anything popping out on me.  Next time, I'll be able to coordinate the invasion a bit better, and will catch more intact.  For now, I've got much more shipyard than I can support via component research, so their couple of crappy civ shipyards aren't that big of a loss.

There was also a bit of a cathartic feeling I got from subjugating them utterly.  Good times.

If you want to save their shipyards in the future, just build a tug and have it come in a tug the shipyard out of close orbit. They won't be able to use it anymore and you can then take it elsewhere or return it after you've got them under your control.

--Mav
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Thiosk on August 15, 2011, 04:19:14 PM
Can one seize shipyards with marines?  If yes, that would be awesome.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Father Tim on August 15, 2011, 05:59:31 PM
Can one seize shipyards with marines?  If yes, that would be awesome.

Not currently.  You should make that suggestion in the appropriate thread.  As it is, you either wait until you've conquered the population (at which point you get the shipyard automatically) or you use the tractor trick (exploit?) to seize it without boarding.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Thiosk on August 22, 2011, 01:39:25 PM
oh man

I previously wrote about my prior conquer.  Well it turns out the Uhuru commonwealth was still operating ships even after I took their homeworld-- and they opened up several new systems and a new alien species.  This species was crazily jumpgate happy, so I couldn't allow them to continue to operate.  First contact was blasting a couple of their jumpgate ships. The race appears more advanced, but my empire has a focus on missile, industrial, and propulsion tech-- I own the battlefield even though my armor and defenses are weak. Turns out they were a beam-heavy race, but had some FACs-- so after blasting their early contingent, I had to flee back out the jumpgate since I couldn't target their FACs before they were dropping nukes on my fast, but still primitive defended ships (i had only AMMs, no beam defense yet).  Put together a good FACship, and brought three of them to the front.

Wiped out their FACs, but then they had fielded new ships, so I started blasting them-- but I ran low on ordinance.  SO I had to retreat while I got the logistics together, sneaking in each time I got enough HonkeyTonk missiles to pop a few boats.  Another couple months of cat-and mouse, and putting a division and a half of ground forces together, I was getting ready to make a play for the core.  Flew in, BOP BOP-- three beam ships sitting on the jumpgate.  Oh my god it was horrible.  Both FACbombers destroyed, and they started chewing through the defenders before my fleet woke up and started flying towards the core.  Not a crippling loss, but it cut out ordinance I needed to hit them.  The last missile in my magazine popped the ninth vessel in orbit around their homeworld-- so now I could take station and try to invade.

In the week it took the troopships to arrive, I had the fortuitious delivery of a few more missiles, just about 20 of them but they'd be needed.  The troops dropped, I discovered they had a pretty good advantage numerically-- my ratio was only .8.  So I nuked em from orbit, and the war got under way.  They were still building ships though, and fast-- FACs were coming off their lines, and could drop a load of bombs on my ground forces before  I could pop em.  Frustruating.  This happened several times.  Eventually I cleared their forces, and dealt with the rest of their ships coming in from other systems.  I was reduced to flinging AMMs offensively (all of them, because I had seriously no missiles left at this stage-- both colliers were running overtime to pick up a couple construction cycles up from earth and uhurus and run them back to the front).  When I finally took the planet (required bringing every single unit from every planet I control) I captured 1.4 billion aliens with an intact industry, an order of magnitude more shipyard than I currently operate, doubled my research capacity, and obtained OODLES of research in beams and other defensive techs that I'd been neglecting.  My entire population- human and uhuru-- barely taps out at 1.4 billion spread over 5 worlds.  

Not a bad day, but it took all day to actually accomplish.  And there's gotta be 80 wrecks to chew through.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Cassaralla on August 24, 2011, 11:26:51 AM
Just found my first Black Hole.  Going to be an absolute pain to survey as my Grav survey ships will only have a speed of 200 due to the gravity pull . . . I think I'll be leaving that to last on my survey orders.  :)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Ashery on August 24, 2011, 08:40:48 PM
Just found my first Black Hole.  Going to be an absolute pain to survey as my Grav survey ships will only have a speed of 200 due to the gravity pull . . . I think I'll be leaving that to last on my survey orders.  :)

Heh, at least your survey ship managed to keep a positive speed. You can imagine how my first encounter went based on that comment, heh. Poor bastards took over a month to meet their end.

Edit: Damnit, there goes another. Fortunately it wasn't an experienced crew, but there goes another commander with 100 training skill.

I'm considering adding a boat bay with a small fighter that's jump capable in order to prevent the loss of more survey ships.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Jacob/Lee on August 27, 2011, 09:21:54 AM
Oh god, oh man, oh god, oh man

There's a stable wormhole 1 jump from Sol 10 years in!
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Culise on August 28, 2011, 12:35:12 PM
Quote from: Jacob/Lee link=topic=3808. msg38970#msg38970 date=1314454914
Oh god, oh man, oh god, oh man

There's a stable wormhole 1 jump from Sol 10 years in!

Heh.   I had something like that, except it was a conventional start, and the other side had a jump gate straight to Earth.

I'm surprised it took as long as it did to reach the obvious conclusion.   
Title: Re: What's going on in your empire/planet/battlefield?
Post by: James Patten on August 28, 2011, 04:34:07 PM
36 years into my current game (using a standard start with 2 billion people on Earth).  I now have 12 colonies in 8 systems, one system has 3 planets.  Colonized Mars first off (after terraforming) and that helped kick start my civilian shipping.  Explored all systems immediately around Sol and have been able to put colonies in all of them.  I have 2 planets with more than 500 million, 3 planets with over 100 million.  Earth is down to 1.6 billion, I'm going to have to stop shipping people from Earth soon.  My goal was get the immediate planets up to 500 million each, at which time I'd start concentrating on the second ring of colonization.  My second ring has started, although currently pretty ragged.

I've encountered 2 races and I know from looking at the logs that there's at least three more, plus Precursors (no other spoiler races).  Currently relations are good and improving.  Ran into what I think was the homeworld of one race, haven't found the homeworld of the second.

Civilian shipping has 7 lines, but one line has 89 ships and over 3 million tonnage.  They were around for the Mars-Earth runs. :)  The remaining lines have 20 ships between them  I have jump-capable freighters but the civ's haven't bought any.

I know of 94 systems and have completely surveyed 79 of them.  Trying to explore in a circle out from Earth but it's hard to do.

I've made very good use of fighters in fighting Precursors.  Have had no other conflicts yet.

Technology: Drives are Internal Confinement Fusion, I have Jump Drive Efficiency 6, 25-cm Soft X-ray lasers, Theta shields.  Grav sensor 28, EM Sensor 14, Thermal 18.

Using version 5.2.  Don't want to upgrade because that means I'd have to start over.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: waresky on August 29, 2011, 04:04:22 AM
Heh.   I had something like that, except it was a conventional start, and the other side had a jump gate straight to Earth.

I'm surprised it took as long as it did to reach the obvious conclusion.   

Yeah..u right..

make no mistake ladyes and gentlemans..:)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: James Patten on September 04, 2011, 03:42:03 PM
Now there's a fleet of warships from another race hovering one jump away from one of my colonies.  They're just sitting there, not moving, and they are about 3 jumps away from their own world.  What could they be doing?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: voknaar on September 05, 2011, 03:55:36 AM
Now there's a fleet of warships from another race hovering one jump away from one of my colonies.  They're just sitting there, not moving, and they are about 3 jumps away from their own world.  What could they be doing?

Probably picketing or an ambush. But I dont know if the AI will do that.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: DatAlien on September 05, 2011, 11:28:59 PM
The Solar Union has explored the first three of four jumppoints in Sol, all three lead to systems with only small amounts of bodys
Title: Re: What's going on in your empire/planet/battlefield?
Post by: DatAlien on September 06, 2011, 02:59:43 PM
lost all my laser frigat to a forgotten "open fire", emptied 260 size 2 box launcher for minimal effect and the remains of my fleet are running from an enemy that is 2.5 times as fast. I think I will load my save and pretend that I never though about going into this obivious trap consisting of three planets that are easy to colonisat.

Edit: I dont even need to pretend I know that is a trap, I know thats a trap, my save was at the point Ive seen the enemys FACs, so I offical know there are active aliens and they are much faster than me
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Beersatron on September 07, 2011, 12:21:32 AM
lost all my laser frigat to a forgotten "open fire", emptied 260 size 2 box launcher for minimal effect and the remains of my fleet are running from an enemy that is 2.5 times as fast. I think I will load my save and pretend that I never though about going into this obivious trap consisting of three planets that are easy to colonisat.

Edit: I dont even need to pretend I know that is a trap, I know thats a trap, my save was at the point Ive seen the enemys FACs, so I offical know there are active aliens and they are much faster than me

Court Martial your Admirals!
Title: Re: What's going on in your empire/planet/battlefield?
Post by: deoved on September 07, 2011, 09:40:20 AM
Better send them to toxic-gas planet penal colony, where their bodys will rot alive!
Title: Re: What's going on in your empire/planet/battlefield?
Post by: DatAlien on September 07, 2011, 09:55:24 AM
Sometimes I'm really forced to believe in fate.
After the Victoria survived her first meeting with the star swarm only by reloading and luck, she was destroyed on her second meeting with them.

Court Martial your Admirals!
But everyone knows that he was send to Mars to investigate the local ruins by Fleet Command, he was in the news, live, only hours be for this disaster.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: chuckles73 on September 07, 2011, 01:40:27 PM
We have a pretty good setup in the Solar system. Five minerals (Duranium, Tritanium, Mercassium, Sorium and one that I've forgotten) available in the multi-millions at >0.6 accessibility within the orbit of Jupiter. We've been working on bringing those minerals to market while training up administrators and scientists.

We also recently discovered Jump Points and started exploring nearby systems. Nothing useful within a single jump of Sol, but we're really hoping for a good source of Gallicite soon.

A terraforming fleet is active on Mars, rapidly nearing the oxygenation point necessary to support human life; next on the agenda will be pumping greenhouse gasses into the atmosphere until the world isn't a freezer.

We have yet to discover extraterrestrial life, and thus haven't militarized space yet. (There has been some defense research going on, but generally falling under the heading of "training scientists". The fluff is that it's generally private efforts for basic research. There are perhaps 3 or 4 government-funded research projects (6-15 labs or so), the rest are 1-2 labs per project.)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Thiosk on September 12, 2011, 06:47:07 PM
Investigations of barnard's star opened a new fringe for the empire:  surveying ships entered the Vega system through a preexisting gate, and identified a world perfectly suited for life.  There are no sensors equipped on the vessel, so it immediately withdrew- the Brass believes this is either the homeworld of an alien species, or will be populated heavily by the filthy precursors.  The largest military fleet ever assembled, which includes the veterans of two wars and four brand-new Avitus 24,000 ton Missle Cruisers, three Therion AMM platforms, two heavy bombers carrier groups, have now amassed at the Vega gate.  Whatever awaits on the other side will meet its maker.    
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Necro910 on September 13, 2011, 12:45:22 PM
Started my first game and got nerd LSD'd on the detail of the solar system.  JESUS CHRIST THAT IS A LOT OF ASTEROIDS! And I can put a mine on each and every one of them?! WOOOOOOO *seizure*

Anyways. . .  moving on.  Why is the star swarm always censored? It's a bloody game option you see on your first play.  Everyone can see it in the New Game screen! Whatever.  I'll accept it as generic fan-base running gag.

Quote from: Beersatron link=topic=3808. msg39500#msg39500 date=1315372892
Court Martial your Admirals!
Screw that, send them in on unarmed 1,000 ton ships with only enough fuel to ALMOST make it to the trap.  Execution by firing squad, my friends.  Indeed.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Dutchling on September 13, 2011, 01:32:03 PM
Necro, der frakk, why is everyone in here from bay 12 >.>

Anyway, at the display 2 tab on the system screen (the one with the gazilion asteroids :P) you ca

EDIT: something weird happened. It's probably a signal from a not-so-divine being. I don't think it is safe for me to finish my sentence.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Ashery on September 13, 2011, 03:45:30 PM
DF and Aurora both favor mechanical complexity over pretty graphics, so it's not much of a surprise that many people here have been active in the DF community at one time or another.

As far as to the spoiler comment: I've always seen it as more about specific aspects than their simple existence.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Thiosk on September 13, 2011, 04:15:16 PM
As far as to the spoiler comment: I've always seen it as more about specific aspects than their simple existence.

I've been playing for months, and I've never encountered the swarm.  Everything I know about them is from the forum, so I'm glad they get spoilered now.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Cassaralla on September 14, 2011, 06:14:33 AM
I've been playing for months, and I've never encountered the swarm.  Everything I know about them is from the forum, so I'm glad they get spoilered now.


I've been playing over 3 years and only met them twice.  I've seen the other 'bugbears' of the game more times than them. 
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Thiosk on September 18, 2011, 03:57:42 PM
Ooo hey I found some actual star swarm now, and engaged them.  There was a 60kt mothership trawling the homeworld of the Danis Imperium-- located about 8 jumps out from the edge of my empire... quite a haul.  They are not much of an imperium anymore-- they possess no ships and no shipyards.  After liberating them from the horrors of the swarm... my imperial guard is enroute to further liberate them.  They appear to not have much ground forces (C56).  However, in neighboring Eta Cassiopeia, a MUCH LARGER swarm vessel is moving around.  This is horrifying, as my fleet has no access to missile reloads.  I've gone to work for a few hours, but I intend to transit in, and launch a bunch of missiles and see what I can do with my heavy bombers.  Unfortunately, I left my other carrier group for rearguard defense... while 80 missiles with size 14 warheads penetrated the shields of the smaller vessel and caused a fluid leak (one fluid leak) , I am rather worried about my chances with a much larger vessel.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Rendap on September 25, 2011, 04:02:31 PM
Just finished surveying another system which turned out to have 1 terraformable planet and 16 jump points in total.  And this 2 jumps from Sol. 

In total I have found 58 systems so far and have still not ventured more than 3 jumps from Sol in any direction.  Never had this many systems this close to Sol.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: MattyD on October 02, 2011, 04:02:42 PM
So I'm at 2091 and things are really developing. It took him years, his marriage and his reputation but Jacob Wallace finally managed to push through his genetics research to an actual neoHomo candidate. An unsuitable iceworld on Groombridge 1618 was selected and Genetic Modification Centres established there for the poor colonists from Ross 154's planet Winter (conditions there being something of a taster for those on 'Conversion'). The Icemen were born and although frantic efforts have been made by the Neo Church on Earth to limit their potential, numbers have grown and there are three worlds run by this new species.

This is the playground for my imagination. I am slowly building up tension between the two species, for instance there are 2 ideal colonisable Icemen worlds that are off limits because they would require passage through the Sol system. I have also limited resources that the Icemen send back to humanity. All this tension is leading elements within the Neo Church to advocate a more militarist strategy, despite the Church's pledge of pacifism to protect mankind from a new Scourge (Trans Newtonian materials, when used, fry all non specially shielded electronic components worldwide - thats why the starting population is so low in 2025).

So all is good.....

No.

Captain Peter Falkirk, commander of Shale II Class GEV Alabaster.

What do I tell his family?

What do I tell the families of the 25 crew left to die in lifepods in LHS 2849?

What do I tell 2 billion people about the lack of any possible response? I'm sure that the old 'I'm waiting until Gauss Rate 5 before building a navy' is not going to cut it.

There are factions on Conversion smiling at news of this tragedy. The Icemen lie in the path of this alien threat. The Neo Church will have no other way out than to massively industrialize and militarize the Icemen.

And once the threat is dealt with, there is always the nightmare for those back on Sol. Scientist Wallace has almost completed research of a new genotype - the Blazers.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Din182 on October 02, 2011, 07:20:30 PM
I've been playing for exactly one year in my current campaign. I started with double population. I used my starting research to get good engines, particle beams and gauss cannons. I went out exploring the systems next to Sol, and the best overall system for colonization has a stable wormhole in it! So I sent my starting fleet to picket it, and some Invaders popped out. My ships obliterated the hostiles, and I only suffered severe damage to my sensor ship. It won't be able to be repaired for another 1.5 years due to all my shipyards building ships.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Father Tim on October 10, 2011, 12:14:20 PM
Anyways. . .  moving on.  Why is the star swarm always censored? It's a bloody game option you see on your first play.  Everyone can see it in the New Game screen! Whatever.  I'll accept it as generic fan-base running gag.

It's not the existence of the Star Swarm we wish to keep hidden, it's details of their ships and tactics.  For example, there is no need to spoiler tag 'Ran into the Swarm one jump out from Earth; got my butt kicked.'  Whereas we do ask you to spoiler tag 'Ran into sixty meson-armed 800-ton FACs one jump from earth - thought I could handle them until the Queen showed up with her massive, quickly-recharging shield.'

Title: Re: What's going on in your empire/planet/battlefield?
Post by: Vynadan on October 14, 2011, 12:39:01 PM
My longest aurora campaign so far is a Sol start now 160 years into the game. It's still in 5.42 and I haven't played it for ages, but just looked back into that db. I actually have a couple of old freighters going between Sol and Alpha Centauri that are 106 years old. And surprisingly bug free - Aside from a couple NPR battles that required auto turns I haven't run into a single error message or game delay as of date.
Civilian designs don't need maintenance, but a century old freighter with 25k cargo space and amazin 2000 km/s still doing its job in the navy is quite a relic. I like to imagine it as a semi-museum or training route for the younger officers to get customed to the lower tech that's still used in various dead-end colony worlds.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: shadenight123 on October 14, 2011, 03:53:23 PM
My longest aurora campaign so far is a Sol start now 160 years into the game. It's still in 5.42 and I haven't played it for ages, but just looked back into that db. I actually have a couple of old freighters going between Sol and Alpha Centauri that are 106 years old. And surprisingly bug free - Aside from a couple NPR battles that required auto turns I haven't run into a single error message or game delay as of date.
Civilian designs don't need maintenance, but a century old freighter with 25k cargo space and amazin 2000 km/s still doing its job in the navy is quite a relic. I like to imagine it as a semi-museum or training route for the younger officers to get customed to the lower tech that's still used in various dead-end colony worlds.

"congratulation recruit! you have been assigned to the OLD FAITHFUL"
"what? no that ship is centuries old!"
"now now, stop whining and get moving, those water fission reactors aren't going to work themselves alone!"
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Admiral666 on October 17, 2011, 12:51:31 AM
A troop transport carrying Engineers to an alien outpost got blasted by precursors in a system that I THOUGHT I had secured... Unfortunately, the fleet was undergoing its' first modernization program at the time(This is my first REAL game of Aurora, 37 years in and loving it).
Fortunately, that was two years ago, and 7th fleet's command ship,Hellena, just detected the offending vessels 380m kms out. Launching fighters now - Finally, a chance to test out my carriers' strike groups.

108 Strength 4 nuclear detonations on target (Which is a 100% hit rate (3 missiles per fighter, 36 fighters).... And no sign of any internal damage.

Time to close the range, I suppose.

One day and 50 strength 4 detonations later... 2 new wrecks. Salvage ships en route. Strangely, the hostile vessels made no attempt to return fire, put up any sort of point defense at all, or even to attempt to fleet. They just sat there and ignored the nukes going off outside.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: blue emu on October 21, 2011, 11:52:52 AM
What's going on on my battlefield?

Spoiler: http://i11.photobucket.com/albums/a155/blueemu/Rammed.jpg

Good question... I was wondering that, myself.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: user-unknown on October 22, 2011, 04:45:48 AM
What's going on on my battlefield?

(http://i11.photobucket.com/albums/a155/blueemu/Rammed.jpg)

Good question... I was wondering that, myself.

... I think that is classed as a spoiler around here?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: blue emu on October 22, 2011, 05:35:17 AM
... I think that is classed as a spoiler around here?

If I knew what it was, I would know whether or not to agree...
Title: Re: What's going on in your empire/planet/battlefield?
Post by: sloanjh on October 22, 2011, 10:00:29 AM
If I knew what it was, I would know whether or not to agree...

Generally speaking, if something is mysterious, nasty, and hasn't been seen before, that's a pretty good indication that it's a spoiler.  We try to put such things in spoiler tags so that others can be surprised and/or caught with their pants down too.  Based on your reaction in the post where you discussed the encounter in question, plus your comment quoted here, I'd say it qualifies.

Note:  As someone (I think it was Brian) said a while back: it's not the names/existence of the baddies that we're trying to hide, rather it's their design philosophies, weapons strategies, and strategies for countering them based on that bad-guy-specific knowledge.  For example, the fact that a bad guy might hit you with a ramming attack at all and the fact that there's something huge out there that can do massive amounts of damage when ramming both fall into this category

EDIT:  AHA!  It was Father Tim that said it and it was only a few posts upthread from here.

John
Title: Re: What's going on in your empire/planet/battlefield?
Post by: blue emu on October 22, 2011, 09:38:08 PM
Should I delete my signature, then? Or spoiler-tag it?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: sloanjh on October 22, 2011, 11:02:45 PM
Should I delete my signature, then? Or spoiler-tag it?

That was what I was trying to gently suggest, and I think what the OP had in mind :)

Thanks,
John
Title: Re: What's going on in your empire/planet/battlefield?
Post by: blue emu on October 23, 2011, 01:53:47 AM
Unfortunately, spoiler tags don't seem to work in signatures, so I had to delete it. :(

Can't seem to hide the image with spoiler tags, either... so I just linked to it instead.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: scoopdjm on October 23, 2011, 08:19:13 AM
Blue emu, don't worry about it. If anything your 'spoiler' sig makes me want to explore more
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Jacob/Lee on October 28, 2011, 08:35:54 PM
Started a new game, sent a geosurvey ship over to Wolf 359 to look for minerals. A month after arriving, some strange aliens came out of nowhere and swarmed them with 30 or so thermal sig 160 ships and destroyed it with kinetic/energy weapons. Welp, time to focus on missile tech and blow the smeg out of them a few years from now.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: scoopdjm on October 28, 2011, 09:43:52 PM
Lol, I just had a task group vanish into a spatial anomaly (accidentally deleted it)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Waffles on October 31, 2011, 03:18:13 PM
All my scientists and officers seem to be having health issues and I've lost about three officers already on the same team on the same bloody asteroid while they were out in the rings gaining some experience. I swear, Asteroid #2 is a death maze or rock and minerals.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Atlantia on October 31, 2011, 04:36:00 PM
I discovered two alien races adjacent to a system adjacent to one of mine. That is, 3 races have a no-man's land between them, and I think they're both at war. It's my first time having successful contact with aliens, and I'm favouring the one with better DR. Finishing up my first battle fleet and I'll send it to no-man's land to keep order, and possibly attack the other aliens if I feel like causing trouble.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: scoopdjm on October 31, 2011, 05:56:34 PM
Force them to cooperate and turn them into the inter-stellar version of Korea.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Zed 6 on October 31, 2011, 06:20:36 PM
All my scientists and officers seem to be having health issues and I've lost about three officers already on the same team on the same bloody asteroid while they were out in the rings gaining some experience. I swear, Asteroid #2 is a death maze or rock and minerals.

Darn Redshirts
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Jacob/Lee on October 31, 2011, 09:54:05 PM
I have no idea how to create decent military ship designs. If I was in that position, I'd be getting stomped by enemy ships half my tech level.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: OAM47 on November 01, 2011, 08:20:00 PM
I must say, I really love how much extra I'm RPing my current game.     Minor spoiler for my Terran Empire fiction, but Earth just had its first resource crisis way ahead of schedule.   I have to wait a few years to even convert more industry to TN tech   I must really be in the mindset, because my first response was to look for who was to blame!  >:(  ;D
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Waffles on November 02, 2011, 12:34:50 PM
And now I'm researching weapons tech and sensors like my life depends on it. First time in this game I leave the first system SO EXCITED
Title: Re: What's going on in your empire/planet/battlefield?
Post by: OAM47 on November 03, 2011, 03:19:48 PM
A character I've made out to be a pompous showboat who nobody likes just boldly led humanity's first extra-solar mission into a blackhole system and got it swallowed up.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: scoopdjm on November 03, 2011, 04:10:00 PM
Name your first battleship after him when you get to that point. Then have it go through the same system and live (just to rub it in).
Title: Re: What's going on in your empire/planet/battlefield?
Post by: OAM47 on November 03, 2011, 04:23:51 PM
I might do just that.  The thing is, the difference is only -500, so the death is agonizingly slow (in fact, technically he hasn't died yet).  In fact, my next designed ship will probably be enough to tackle the system.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: HaliRyan on November 03, 2011, 05:38:26 PM
How slow is it? Do you have time to build a tractor ship to go rescue them? =D
Title: Re: What's going on in your empire/planet/battlefield?
Post by: OAM47 on November 03, 2011, 05:51:26 PM
It took roughly 4-5 months.  I don't have tractor technology, as I'm only at "Generation 1" ship technology.  In fact, the class of ship that got sucked in is my fasted ship  ;D
Title: Re: What's going on in your empire/planet/battlefield?
Post by: sloanjh on November 04, 2011, 12:48:58 AM
I might do just that.  The thing is, the difference is only -500, so the death is agonizingly slow (in fact, technically he hasn't died yet).  In fact, my next designed ship will probably be enough to tackle the system.

There was a Poul Anderson short story about this (getting stuck in the event horizon of a black hole and taking forever to die) - don't remember the title :)

John
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Atlantia on November 04, 2011, 12:55:19 AM
Welp, I found some NPRs who spawned on a weird planet. Namely, this planet has all 11 minerals, yet the game is telling me it's a gas giant. I was wondering why I hadn't been able to find their homeworld...

So now I'm allied with a race which is, for all intents and purposes, non-existent.

The good news is that one of the moons of their 'home planet' had a colony cost of 0!
Title: Re: What's going on in your empire/planet/battlefield?
Post by: HaliRyan on November 04, 2011, 01:36:58 AM
There was a Poul Anderson short story about this (getting stuck in the event horizon of a black hole and taking forever to die) - don't remember the title :)

John

Do you perhaps mean Frederik Pohl? Something similar happens in the novel Gateway.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Erik Luken on November 04, 2011, 04:19:22 AM
There was a Poul Anderson short story about this (getting stuck in the event horizon of a black hole and taking forever to die) - don't remember the title :)

John

Wasn't that the basis of the movie "The Black Hole"?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: chrislocke2000 on November 04, 2011, 04:48:35 AM
Quote
Wasn't that the basis of the movie "The Black Hole"?

Ah now that brings back some great childhood memories, what was the name of the beaten up floating robot the lead character got to fly around on?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: OAM47 on November 04, 2011, 07:26:10 AM
There was a Poul Anderson short story about this (getting stuck in the event horizon of a black hole and taking forever to die) - don't remember the title :)

John

I vaguely remember that.  But anywho, last night the ship was finally lost.  April 4th 2044 entered system, August 10th finally destroyed.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Zed 6 on November 04, 2011, 08:14:25 AM
Ah now that brings back some great childhood memories, what was the name of the beaten up floating robot the lead character got to fly around on?

V.I.N.CENT, Old B.O.B. and Maximillian were the robots.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Person012345 on November 04, 2011, 04:15:10 PM
The commission of the first Dwarf class mining ship.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Atlantia on November 04, 2011, 09:34:15 PM
The commission of the first Dwarf class mining ship.

I hope it menaces with spikes of Duranium and is adorned with hanging rings of Corbomite!
Title: Re: What's going on in your empire/planet/battlefield?
Post by: scoopdjm on November 04, 2011, 09:57:11 PM
Attention! Person012345 has created masterpiece!
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Thiosk on November 05, 2011, 04:49:03 AM
I read that post earlier and didn't get the significance at all.

I see what I missed, now.  Bravo!
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Waffles on November 05, 2011, 10:46:32 AM
Aw yeah, I sure do love thinking Im putting the finishing touches on my ships until I realize I forgot to make a jump drive. Atleast I didn't start retooling the ship yards yet, so no harm done there. Also, I thought about putting shields and the scout frigates, but they aren't really worth it yet.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: sloanjh on November 06, 2011, 10:46:59 PM
Do you perhaps mean Frederik Pohl? Something similar happens in the novel Gateway.

Nope, "Kyrie" by Anderson.

John
Title: Re: What's going on in your empire/planet/battlefield?
Post by: blue emu on November 06, 2011, 10:54:51 PM
What's going on in my empire?

I've just figured out how to use a 1,000-ton FAC to tow a 16,000-ton Heavy Cruiser at 55,470 kps (that's 18.5% of light-speed).

(http://i11.photobucket.com/albums/a155/blueemu/Hyperdrive.png)

I'm working out some new battle-tactics now. I suspect that this technique will be handy for Beam combat.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: HaliRyan on November 07, 2011, 05:40:10 AM
Nope, "Kyrie" by Anderson.

John

Sounds interesting, I'll have to check it out.  :)

Also, Blue Emu, that is both disgusting and awesome!
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Five on November 07, 2011, 09:18:53 AM
I just finished GV surveying one of the systems next to Sol to find it has 10 JP's...and i wormhole just showed up in that same system, and is commencing to pounding my fleet there as they run for the Sol gate.

-Five
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Waffles on November 07, 2011, 10:43:35 AM
Today i learned that active sensors are not beam fire controls
Title: Re: What's going on in your empire/planet/battlefield?
Post by: sloanjh on November 07, 2011, 10:25:02 PM
Today i learned that active sensors are not beam fire controls

LOL

John
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Five on November 08, 2011, 09:35:14 AM
Had an interesting...lol... oh crap moment last night when i realized my AMM's had a strength 0 warhead thanks to my low tech and me not paying close enough attention. My lasers and puny shields are barely keeping things at bay(thankfully small numbers of incoming) with very few leakers while i run like a scared little girl.

-Five
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Atlantia on November 08, 2011, 02:17:25 PM
Two of the three jump points in my new game have led to Precursor-occupied nebulae and and the third to a colonisable system, and the two jump points there lead to one Level 11 (but empty) nebula and another occupied system. Time to gear up to assault the Level 1 nebula occupation. Sol also has a ridiculously low amount of minerals, so it'll be interesting to outfit a good enough number of warships to take out the enemy!

Edit: What a drag, the colonisable system doesn't have any minerals to speak of either...
Title: Re: What's going on in your empire/planet/battlefield?
Post by: chrislocke2000 on November 10, 2011, 07:18:38 AM
Managed to loose three squadrons of ten fighters each to the precursors last night. I blame Steve for distracting me with looking through all the stuff on Aurora FTL and trying to come up with some thoughts as to how fighters might remain viable!
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Gidoran on November 10, 2011, 10:06:05 AM
As of last night, Second Fleet took pretty severe losses during the initial stages of the pacification of 40 Eridani.

The order of battle was:
1 Monitor: 14 15cm near-ultraviolet lasers, 8k tonnage total.
2 Patrol Boats: 3 15cm N-UV lasers, 3k tonnage.
2 Destroyer Escorts: 4 triple-mount 10cm N-UV turrets, intended for point blank anti-missile defense. 8k tons
2 Frigates: 30 counter-missile tubes spread across 6 launchers for distance AMD. Also 8k tons.
3 Guided Missile Frigates: Primary Ship Combatant, has 4 launchers spread across 4 fire controls, at size 6. Surprisingly effective as the AI can only fire at one salvo per 5 sec interval, so by having 12 salvos it eats up a lot of anti-missile defense without losing much. You guessed right: 8k tons.
1 Frigate Leader: Sensor Ship + Flag, and surprisingly also 8k tons.
4 Escort Carriers: 2000 hangar space, intended as a stopgap measure until I can get bigger ships originally but it ended up being pretty useful all around since they're cheap, quick, and hard to detect. Finally, these are... 8k tons.

Of those, the FFGs are completely tapped dry on missiles and defenseless, the Flagship was one second there and the next /gone/, one escort carrier bit a salvo of 125 missiles from a wave of FACs, both DE are gone, the Monitor was reduced to a crippled wreck bleeding atmo and corpses, and a patrol boat learned why it's a bad idea to charge a 20k ton particle beam ship when you're effectively unarmored. Even though I've got reinforcements en route, losing a third of the fleet and having my visual range reduced to a fourth of what it was is incredibly painful. I think I've managed to take out their entire fleet, though, but I'm honestly not sure about that. Even if I have, I'm going to have to either destroy their shipyards and rebuild them when I take the territory, or park the incoming pair of monitors on their planet and hope that 168 burst damage will be enough to kill anything that comes out of them while the First Pacification Division is in transit.

Then again when you consider this is the third race I've pacified and incorporated, maybe it was about time for me to get my nose bloody.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Jacob/Lee on November 10, 2011, 11:46:05 AM
"Pointless extermination? What do you mean? I'm doing... A preemptive strike!"
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Gidoran on November 11, 2011, 07:43:32 AM
"Pointless extermination? What do you mean? I'm doing... A preemptive strike!"

Naw, naw... How am I going to protect them from the Invaders when they're not part of my glorious empire? Obviously their governments can't do it like I can, so they need to be protected from themselves as well as outside threats.

Outside threats besides me, I mean.


Edit: For derpery, forgot a spoiler tag. This is what I get for writing a post before caffiene.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Atlantia on November 11, 2011, 08:43:03 AM
Precursors. Precursors everywhere.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Admiral666 on November 11, 2011, 10:11:13 AM
Transiting my first jump point into a system called Athens...which turned out to house a hostile (and also my first) NPR. 1k ton Little Wolf class FACs capable of 12500km/s and each armed with 13 ASMs with size 13 warheads. Within 2 minutes of transiting, Battle Fleet destroyed them....at the cost of my Destroyer Leader..which was also my jump tender.

Now I am tempted to start a Native American empire.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Atlantia on November 11, 2011, 03:03:18 PM
Sounds like a spoiler race! And what do you mean by Native American empire?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: blue emu on November 11, 2011, 03:18:30 PM
And what do you mean by Native American empire?

Quote
Little Wolf class FACs

... sounds like a Native American class designation.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Atlantia on November 11, 2011, 04:54:25 PM
For the first time ever, I've just successfully cleared out a precursor infestation! All glory to the human race!
Title: Re: What's going on in your empire/planet/battlefield?
Post by: TheDeadlyShoe on November 11, 2011, 08:00:45 PM
So i was mounting my first ground invasion ever - of a low-tech NPR 1 jump from Sol.   Things almost went swimmingly, but I frittered away a brigade trying to board ships that still had active engines.  So unfortunately I didnt have enough combat strength left to force a surrender.     I didn't want to paste the world, they represent no serious threat at this point (all combatants destroyed, no source of minerals).   But they still had some AMM PDCs so I didn't want to hang around in orbit- my cruisers armor was getting seriously degraded.   So I left the three brigades onplanet and pulled back to recruit more men.  Unfortunately. . .  thats when my engineers managed to crack open 5 vaults of robotic soldiers in a single week on Mars.   I have 5 garrison battalions and 10 engineers onplanet but they are getting overwhelmed.   I dropped a couple assault battalions from Earth but it looks like im going to have to either nuke Xanadu (Npr homeworld) and pick up the brigades there or nuke the robot soldiers on mars.  Can I even do that? Heh.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: sublight on November 17, 2011, 12:38:16 PM
"Sir, I think we just made them angry."

Trying out my first multiple player controlled races game I created a Martian vs Venisian conventional start scenario. The Martians decided the best way to ensure dominance would be a preemptive drone strike to cripple the Venisians. 40x 300 million km self-guided strength 8 drones later and the Venisians are 'crippled' by all of a 3% production radiation penalty, 2 lost PDCs, and maybe 10% lost industry/population. It'll be another 9 months before the planets align again, and the Venisians have nearly finished their background work for antimissile missiles...
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Admiral666 on November 24, 2011, 09:32:30 PM
Just moved my 1st and 2nd cruiser squadrons (2 missile, 2 laser escort, 1 scout/command, 1 gunboat carrier (3 1kt corvettes), and 1 support/jump vessel each) just out of what I believed to be the maximum range of the AMMs of a known precursor anti-missile station. My outbound wave of right around 200 ASMs, which I put small EM and TH sensors on (Very good idea) has just detected an inbound salvo of 64 size missiles... traveling at over 43,000km/s.


I'm a little scared. Now to see if my immediate course reversal upon launching my initial wave will pay off (I detected a res 1 active sensor and launched early, assuming the worst. I was correct.)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Mormota on November 26, 2011, 07:21:39 PM
I am building my 3rd generation of ships, and when I ordered 550 Abwehr-2 AMMs and 555 Krieg-2 ASMs, I noticed something massively weird.  An Abwehr-2 takes 210, while a Krieg-2 takes 21 tons of Uridium.  I was shocked, checked the mining tab, projected usage of Uridium is around 128k tons.  I go to the missile design window, however, replicate their design, and it doesn't show it'd need Uridium.  My missiles don't have sensors and are size 2 and 3, respectively.

On another note, I built 30 fighters, but they keep having maintenance failures.  My shipyards can't repair them, and their carriers are still a long time away.  Any idea?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: blue emu on November 26, 2011, 08:49:02 PM
I am building my 3rd generation of ships, and when I ordered 550 Abwehr-2 AMMs and 555 Krieg-2 ASMs, I noticed something massively weird.  An Abwehr-2 takes 210, while a Krieg-2 takes 21 tons of Uridium.  I was shocked, checked the mining tab, projected usage of Uridium is around 128k tons.  I go to the missile design window, however, replicate their design, and it doesn't show it'd need Uridium.  My missiles don't have sensors and are size 2 and 3, respectively.

A rare but known bug.

On another note, I built 30 fighters, but they keep having maintenance failures.  My shipyards can't repair them, and their carriers are still a long time away.  Any idea?

Build some Airfield PDCs to hold the Fighters until your carriers are ready.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Mormota on November 27, 2011, 04:15:31 AM
Quote from: blue emu link=topic=3808. msg43769#msg43769 date=1322362142
A rare but known bug.

Does that mean I can't use those missiles? I mean, aside from spending 128k tons of Uridium on them.

Quote from: blue emu link=topic=3808. msg43769#msg43769 date=1322362142
Build some Airfield PDCs to hold the Fighters until your carriers are ready.

I can't see them in the build menu.  Are they a special sort of installation, or do I have to design them somehow?

Anyways, this bodes ill for my empire.  My only non-missile tech that is worth anything is meson technology, but even that is not very good.  I also have some short-ranged lasers for my fighters, but neither of these two is capable enough to mount as offensive weapons on cruisers.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: HaliRyan on November 27, 2011, 04:42:38 AM
I can't see them in the build menu.  Are they a special sort of installation, or do I have to design them somehow?

You design PDCs the same way you design ships in the class design window. There's a dropdown at the top of the window that lets you switch between PDC and ship designs.

Then just make a PDC design with a bunch of hangar decks so the fighters can land on it, and maybe some maintenance to repair them, and you can build your fancy new airfield-style PDCs with regular industrial output.

 
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Vynadan on November 27, 2011, 04:43:02 AM
The bug simply raises the costs, as far as I know. You're safe to use those missiles, but they were expensive to build. Copying and re-researching the new design without the costs is a simple way to fix it. Obsolete the old expensive design and build the bugfixed ones.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Mormota on November 27, 2011, 06:16:12 AM
I see, thanks!

I wonder, is it a bit slow if I'm only making my first extra-solar colony 51 years in? I have huge amounts of minerals in Sol, and I encountered what I think to be Precursors in my first system.  There were also 3 wrecks there, and I accidentally turned wreck display off, so you can imagine how scared I was when I thought those wrecks disappeared.  That made me design my first generation of warships.  (Well, technically second, because I made a light meson-armed corvette to satisfy the Martian colony's need for protection. ) After finding the system to be empty, I fired a few missiles on the planet where the wrecks were – and still are, thankfully – then ran away.  Now I've designed my third generation of warships, consisting of a carrier, fighters, a command ship with lots of sensors, a cruiser and an escort.  I wonder if they're good enough though.

Let me post the designs.

Code: [Select]
Baden class Escort    5 100 tons     412 Crew     1282.5 BP      TCS 102  TH 500  EM 0
4901 km/s     Armour 3-26     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 2     PPV 10
Maint Life 3.43 Years     MSP 1314    AFR 104%    IFR 1.4%    1YR 170    5YR 2557    Max Repair 280 MSP
Magazine 550   

Magnetic Confinement Fusion Drive E4 (4)    Power 125    Fuel Use 40%    Signature 125    Armour 0    Exp 5%
Fuel Capacity 100 000 Litres    Range 88.2 billion km   (208 days at full power)

Abwehr-2 Launcher (5)    Missile Size 2    Rate of Fire 10
Abwehr-2 Fire Control (1)     Range 92.4m km    Resolution 1
Abwehr-2 (274)  Speed: 62 500 km/s   End: 4.8m    Range: 18m km   WH: 1    Size: 2    TH: 833 / 500 / 250

Abwehr-2 Active Sensor (1)     GPS 280     Range 30.8m km    Resolution 1

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Code: [Select]
Emden class Carrier    13 250 tons     947 Crew     2196 BP      TCS 265  TH 750  EM 0
2830 km/s     Armour 5-49     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 6     PPV 65.76
Maint Life 3.87 Years     MSP 5621    AFR 234%    IFR 3.3%    1YR 594    5YR 8912    Max Repair 480 MSP
Hangar Deck Capacity 4250 tons     

Magnetic Confinement Fusion Drive E4 (6)    Power 125    Fuel Use 40%    Signature 125    Armour 0    Exp 5%
Fuel Capacity 300 000 Litres    Range 101.9 billion km   (416 days at full power)

Triple Meson 320 Bereich-Abwehr Turret (2x3)    Range 320 000km     TS: 20000 km/s     Power 48-15     RM 32    ROF 20        1 1 1 1 1 1 1 1 1 1
Meson 320 Fire Control (1)    Max Range: 320 000 km   TS: 20000 km/s     97 94 91 88 84 81 78 75 72 69
Magnetic Confinement Fusion Reactor Technology PB-1 (1)     Total Power Output 40    Armour 0    Exp 5%

Strike Group
10x Bremse Fighter   Speed: 9036 km/s    Size: 8.3

This design is classed as a Military Vessel for maintenance purposes

Code: [Select]
Bremse class Fighter    415 tons     15 Crew     122.8 BP      TCS 8.3  TH 75  EM 0
9036 km/s     Armour 1-4     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 4
Maint Life 0 Years     MSP 0    AFR 83%    IFR 1.2%    1YR 16    5YR 244    Max Repair 56 MSP

FTR Magnetic Confinement Fusion Drive E400 (1)    Power 75    Fuel Use 4000%    Signature 75    Armour 0    Exp 25%
Fuel Capacity 15 000 Litres    Range 1.6 billion km   (50 hours at full power)

Fighter Laser Cannon (1)    Range 120 000km     TS: 9036 km/s     Power 4-4     RM 3    ROF 5        4 4 4 3 2 2 1 1 1 1
Fighter Laser Fire Control (1)    Max Range: 120 000 km   TS: 25000 km/s     92 83 75 67 58 50 42 33 25 17
Bremse reactor (1)     Total Power Output 5    Armour 0    Exp 5%

This design is classed as a Fighter for production, combat and maintenance purposes

Code: [Select]
Prinz Eugen class Cruiser    5 750 tons     421 Crew     1244.5 BP      TCS 115  TH 500  EM 0
4347 km/s     Armour 10-28     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 2     PPV 15
Maint Life 4.41 Years     MSP 2271    AFR 132%    IFR 1.8%    1YR 189    5YR 2830    Max Repair 280 MSP
Magazine 555   

Magnetic Confinement Fusion Drive E4 (4)    Power 125    Fuel Use 40%    Signature 125    Armour 0    Exp 5%
Fuel Capacity 100 000 Litres    Range 78.2 billion km   (208 days at full power)

Krieg-2 Launcher (5)    Missile Size 3    Rate of Fire 15
Krieg-2 Fire Control (1)     Range 83.2m km    Resolution 100
Krieg-2 (185)  Speed: 20 800 km/s   End: 60m    Range: 74.9m km   WH: 9    Size: 3    TH: 145 / 87 / 43

Krieg-2 Active Sensor (1)     GPS 28000     Range 308.0m km    Resolution 100

ECCM-1 (1)         Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

I am still researching passive and active sensors for the command ship, but it will have an approximate range of 150 million/billion kilometers.  I can't remember which.  Probably million.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: HaliRyan on November 27, 2011, 07:10:29 AM
Million, and you should probably consider trying to lighten the load on that fighter. 400+ tons is HUGE.

The balance point on speed between equal tech FAC and fighter engines is a 1000 ton FAC will have the same speed as a 300 ton fighter. IMO at much over 300 tons you should seriously consider carrying FACs instead for the added speed/payload/range.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Vynadan on November 27, 2011, 07:19:43 AM
With conventional starts I usually spend 50+ years alone in Sol without even probing for jump points - but I'm a total turtle, so ... xD

For the designs you might want to open a thread in the bureau of ship design section instead of posting them here.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Jacob/Lee on November 29, 2011, 03:48:59 PM
I decided to turn on Invaders for the first time in my 63 year game. I have 6 discovered NPRs (two being those legendary non-TN races with boatloads of low-tech infantry) and atleast one of the others is facing a bad mineral crisis. I have the Swarm (Is it condemned to one queen/system or can there be more created from wrecks? AFAIK there are only 2 systems with the Swarm yet there are 9 Queens and a Matriarch (Is there anything special about the Matriarch, or is it just an over-glorified Queen?)) on and they seem to be doing really nothing, since they populate backwater systems and no NPR has the tech (or the intelligence :P) to kill them off. I have the Precursors on, who, unlike the Swarm, are causing the NPRs some real trouble. Might as well be stepping into a nuclear minefield when an NPR enters Precursor turf.

Anyway, if worse comes to worst I'm just going to bite the plasma torpedo and deal with it. This game is slowing down a lot (note to self: put a limit <1000 on the systems next time) and getting quite boring.

Oh, and about the Swarm:
WHAT THE frakk 67 workers and 700+ soldiers?!
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Vynadan on November 30, 2011, 01:06:54 AM
Backwater systems or not, wipe the Swarm and your movement calculations should decrease significiantly =)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Admiral666 on November 30, 2011, 11:16:32 AM
Just transited into my first Nebula... a level 21 beast.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: lavenders2 on December 01, 2011, 12:40:14 AM
ATM, nothing.  It has been a year, and nothing has really happened.  Made my first missile ship, surveyed some places, that's about it really :P
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Atlantia on December 01, 2011, 02:49:00 PM
4 more-or-less friendly NPRs, scattered sightings of Precursors which aren't SUPER hostile, no Swarm sightings. Still developing effective CIWS. My 30-yo laser corvettes haven't seen a lick of actions. Once the CIWS is developed, I'll begin launch of my missile-fleet, and I'll storm into Kigali, a Sol-adjacent system which has a precursor presence.

Colonisation of Porto-Novo A's two ColCostx2 planets is proceeding apace, though unfortunately, the ruins on both planets (one has a TL5 ruined city that's given me some interesting tech like Salvage 1000 modules and highly-advance meson cannons) have not yielded up any alien artifacts (the commodity). Once I have at least one of them ideal, I'll colonise the two x2 planets in orbit of the B component.

Neutronium shortages on Earth are a pain, but I have plentiful sources of all other minerals, and Porto-Novo is quite rich.

I'm sad not to have found any gas giants, so Sorium will be a pain in the next 20 years.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Vynadan on December 10, 2011, 05:44:13 AM
This may not be a source of unmeasurable riches, but it's by far the best asteroid asteroid I've found to date.

Boron-A Asteroid #25
Duranium 524,288  Acc: 0.8
Neutronium 207,936  Acc: 0.6
Corbomite 5,184  Acc: 0.8
Boronide 518,400  Acc: 0.6
Vendarite 256  Acc: 0.8
Sorium 82,944  Acc: 0.8
Uridium 246,016  Acc: 1
Corundium 92,416  Acc: 0.8
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Atlantia on December 11, 2011, 08:07:31 PM
It's been over 50 years and I have yet to have a single power/propulsion scientist. Meanwhile I've researched almost everything in Logistics, my sensors are of a very high level, I'm working on Xi shields, and I can have humans who are good in 2.04 gravity pretty soon. Jeez, what I wouldn't give for ANYONE who could research me some missile engines.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Panopticon on December 11, 2011, 08:13:56 PM
You could put someone who isn't specialized in propulsion on it, or are you limiting yourself for RP purposes?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Atlantia on December 11, 2011, 11:40:51 PM
Well, it's mostly an annoyance that I've gone so long and not had a single one. Also, since I mostly build missile-based fleets, my navy's far behind where it should be. It also annoys me that someone not specialised takes so long to research even small things worth 8000 RP. But I'm gonna suck it up, I s'pose.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Jacob/Lee on December 12, 2011, 11:33:20 AM
You could always build a ton of academies, you tend to get a lot of officers that way.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: PTTG on December 12, 2011, 12:43:31 PM
The RNG is really bad about giving you useful researchers. Generally it picks specialties like this:

50% Biology
20% Defensive Systems
10% Sensors
10% Energy Weapons
5% Construction/Production
4% Missile Weapons
1% Power/Propulsion

Oh, and accidental deaths:

1% Biology
4% Defensive Systems
5% Sensors
10% Energy Weapons
10% Construction/Production
20% Missile Weapons
50% Power/Propulsion

In related news, I had a (actually kind of useful in this case) sensor researcher (20% level 5)with a terminal disease die in an accident at exactly the same time as a new sensors (25% level 5) showed up. I figure it was his protegee looking for a promotion.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: OAM47 on January 01, 2012, 04:46:14 PM
FINALLY had first contact in my game (the one for my fiction forum right now).  Sure, it wasn't TOO long a time, but I'd raised the percentage chance and found a ton of good planets for NPRs, yet none had races.  This planet was probably around the 8th or so suitable world...
Title: Re: What's going on in your empire/planet/battlefield?
Post by: MrAnderson on January 05, 2012, 06:27:13 PM
I am still doing prelogue/setup stages of my most recent fiction.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: OAM47 on January 05, 2012, 07:38:42 PM
Don't worry, as a few updates will prove from now, I'm an idiot  ::)

I forgot MFCs had resolution, basically... I won't say yet what exactly that got me for my troubles, though x.x   :-[
Title: Re: What's going on in your empire/planet/battlefield?
Post by: jaybud4 on January 06, 2012, 02:57:04 AM
My newest campaign features me picking an incredibly stupid location for a homeworld. 
We embarked upon a quaternary system.    What I didn't foresee is that the homeworld I chose, being on the third star in the system, was 15,000 AU from the center. 
Naturally, all of the jump points are.  .  .    in the center

We're currently teching up engines like mad so we can actually get out of this cluster of rocks.    Fortunately, there's a lot of resources over here. 

EDIT: I should mention -- Hyperdrive won't work; the main star's exclusion radius is the entire 15000 AU.

I'm considering teching up to tractors and towing fuel storage dummy "ships".
They should stay relevant, considering that the third star orbits every 1. 5 million years.
(Orbital period: 1458893)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: OAM47 on January 06, 2012, 12:00:39 PM
Wow.  I'd like to see the system data for that place!
Title: Re: What's going on in your empire/planet/battlefield?
Post by: OAM47 on January 07, 2012, 02:50:31 PM
Don't worry, as a few updates will prove from now, I'm an idiot  ::)

I forgot MFCs had resolution, basically... I won't say yet what exactly that got me for my troubles, though x.x   :-[

And I've just put the battle report up in my fiction area.  Close to 3000 words of prose, quite the workout.  I haven't written anything like that since September I think x.x

For those that don't want to read, total defeat.  100% of my mobile combat power gone in the span of two minutes.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Brian on January 07, 2012, 04:55:57 PM
My newest campaign features me picking an incredibly stupid location for a homeworld. 
We embarked upon a quaternary system.    What I didn't foresee is that the homeworld I chose, being on the third star in the system, was 15,000 AU from the center. 
Naturally, all of the jump points are.  .  .    in the center
Do you have any gas giants with your star, and closer to the center.  If you do there are points associated (lp) which can be used as inter system jump points. 

Good Luck

Brian
Title: Re: What's going on in your empire/planet/battlefield?
Post by: jaybud4 on January 07, 2012, 05:52:58 PM
Quote from: Brian link=topic=3808. msg45202#msg45202 date=1325976957
Do you have any gas giants with your star, and closer to the center.   If you do there are points associated (lp) which can be used as inter system jump points.  

Good Luck

Brian
I restarted that campaign pretty much immediately after that posting, because no, I did not.
It certainly was an interesting system, though.

Right now I'm working out orbital habitats to establish a planetary presence in a system that has pretty much no gravity, but a TON of resources.   I want to make the system self-sustaining, so it's slow going due to needing millions of capacity ;P
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Steve Walmsley on January 08, 2012, 08:13:41 AM
The RNG is really bad about giving you useful researchers. Generally it picks specialties like this:

50% Biology
20% Defensive Systems
10% Sensors
10% Energy Weapons
5% Construction/Production
4% Missile Weapons
1% Power/Propulsion

Oh, and accidental deaths:

1% Biology
4% Defensive Systems
5% Sensors
10% Energy Weapons
10% Construction/Production
20% Missile Weapons
50% Power/Propulsion

In related news, I had a (actually kind of useful in this case) sensor researcher (20% level 5)with a terminal disease die in an accident at exactly the same time as a new sensors (25% level 5) showed up. I figure it was his protegee looking for a promotion.

I'm sure people are aware but if you get a really bad crop of starting officers, there is a button on the F4 window that will replace your entire officer corps without having to create a new game. I'll leave it to individual discretion as to whether this is 'cheating' or not :)

Steve
Title: Re: What's going on in your empire/planet/battlefield?
Post by: OAM47 on January 08, 2012, 11:23:36 AM
I've actually been pretty satisfied with the officers in my current game.  There only two issues, one of which is too many ground officers, but then again I haven't needed them yet, and the other being no missile/laser specialists till about 15 years in, which actually made for some nice RP.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: OAM47 on January 11, 2012, 11:50:37 AM
Okay, how exactly does one force a turn to go through?  Something BIG must be going down someplace in the galaxy, because for about two days of free time playing the game has gone by at 50 second intervals.  A few times in the past it had done so for shorter times at 1 min, but normally causing the game to "crash" ( ;) ) would unstick it and let me keep going after my patience ran out.  No luck this time...
Title: Re: What's going on in your empire/planet/battlefield?
Post by: PTTG on January 11, 2012, 12:04:05 PM
Enable auto turns in the top right corner of the system window, select 1 week, and take a nap.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: OAM47 on January 11, 2012, 12:08:36 PM
Won't that keep going till I stop it manually?  That was my fear.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: TheDeadlyShoe on January 11, 2012, 12:37:04 PM
it will keep going until you get an interrupt event, unless you select a minimum increment number. In that case, it will keep going for a minimum # of increments that you put in the box. IE if you select 5 seconds and put 10 in the box, it will always do at least 10 5-second increments before it will stop.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: OAM47 on January 11, 2012, 12:48:58 PM
And interrupts aren't definable, right?  Though I suppose I have enough ships completing orders I wouldn't have to wait long :\
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Nathan_ on January 16, 2012, 10:05:43 PM
One of my fully loaded missile cruisers just got rammed, the resulting magazine cookoff destroyed both vessels.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Atlantia on January 17, 2012, 08:58:00 PM
At least you took out the rammer.

In mine, the NPR the next system over have been more or less destroyed (at least their space presence) by a certain organic spoiler race, and I'm gearing up to fight them. Haven't decided how to tackle the little guys and their pesky mesons. Maybe fighters with reduced-size lasers? I'm hesitant to use missiles, given how expensive they are and how fast the little buggers are.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: TheDeadlyShoe on January 17, 2012, 11:07:49 PM
Missiles will still be cheaper than fighters, if the fighters can't outrange the FACs. I like to use short range missiles with decent to-hits against 10km/s and size 9 or 10 warheads.  A salvo of five usually disables or kills a single fac. I kill the leakers with lasers. 

If you want a no risk strategy, you can build a 10 km/s+ beam warships if you have at least magnetoplasma drives, and pick them off from out of range.

Of course you still need to mount enough sheer firepower to overwhelm the Queen's shields from outside its range. but that doesnt need to be onthe FAC fighters. Make sure the fast warship TF has very high initiative.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Atlantia on January 17, 2012, 11:11:11 PM
Thanks for the advice!
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Atlantia on January 18, 2012, 12:35:10 PM
At least you took out the rammer.

In mine, the NPR the next system over have been more or less destroyed (at least their space presence) by a certain organic spoiler race, and I'm gearing up to fight them. Haven't decided how to tackle the little guys and their pesky mesons. Maybe fighters with reduced-size lasers? I'm hesitant to use missiles, given how expensive they are and how fast the little buggers are.

Update: Sent in one of my disposable GSVs, found that there're a whopping 650 little buggers in that system. No wonder my game takes 5 minutes to play 10 seconds of combat with them. Probably gonna call it quits on this one. If only I could just cause the star to go supernova and destroy everything in that system.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Rawb on January 20, 2012, 01:42:19 PM
The Terran Federation, suffering from long political disputes and economic mismanagement, is in it's 10th year.

It has discovered a further 11 solar systems, some with some wreckage of unknown origin as it's previous owners are no where to be found.

Minerals are running dry on Earth at the Federation is taking too long to organise an effort to find minerals from other bodies in or out of Sol. Hostile aliens would have a particularly fun day should it discover Earth, the only military Earth musters is the paltry ground forces.


Basically, I'm a backwater empire with only 3 colonies (One of which a comet miner) no military and soon no minerals.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Thiosk on January 20, 2012, 04:58:03 PM
The insanely xenophobic Human Imperium has chosen to take a cautious approach to expanding towards the stars.  Emphasizing propulsion, construction, and missile technology, the Imperium intends to glaze the surface of any and all lifebearing planets they encounter as quickly as possible.

Alpha Centauri and Sirrius are quite rich with mineral wealth; Sirrius Corporation claimed a stake on Sirrius-I -- a world with enough corundium and duranium (millions of units at accessibilities of 0.9) to fuel an extensive expansion of mineral production.  Tritanium and several other elements may be obtained at several of the Alpha Corporation's Centauri settlements.  Alpha centauri itself has been a primary focus for human habitation-- it is now the home to 100 million citizens and two planets have been terraformed, and the empire is only in its 18th year.

Industrial expansion is slowing down, focusing now on research laboratories and shipyard capacity.  Before the era's incredible scientists (60% bonus at lvl 10 adminstration) die, the research capacity needs to be upped enough to utilize them!

Title: Re: What's going on in your empire/planet/battlefield?
Post by: scoopdjm on January 20, 2012, 08:45:24 PM
Well the Human sovereignty (as it has styled itself) is about to make the leap from backwater sol empire to extra-solar crusaders, since the soveriegnty plans to only fight within refueling distance (or when defending colonies) its main 'ship-of-the-line' is armed with 100 size-6 box launchers, it is also rumoured that a flagship armed with 50 size-32 box launchers is being designed.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Admiral666 on January 29, 2012, 03:34:07 PM
During the investigation of a col cost 2 plant in the 4th system I discovered, a NPR (I am assuming) jumped me. Their first salvo hit my Missile Destroyer, Fletcher, with 47 strength 9 warheads... And yet she emerged intact, albeit crippled. My return fire from my remaining 4 destroyers and the 3 operable launchers on Fletcher obliterated one of the enemy vessels. In fact, it only took 3 of my strength 8 ASMs. The remaining 40 self-destructed. Note to self: Put passives on next version of ASMs. My next salvo was spread out among the 5 remaining hostile vessels (beating a hasty retreat at 7700km/s), and destroyed all of them. Turns out they were just FACs. Next course of action... Return to the Fletcher and nurse her injuries, then continue advancing on the planet.

Damned sight better than my first Aurora engagement...Granted, that one was against precursors.

Update: Three 7600t vessels just appeared on my area sensors.

Update: All three destroyed, apparently from outside their missile envelope. A 4th 7600t vessel, of a different class, appeared during the engagement. Closing to engage.

Update: "Star Dragon" destroyed. 1 fleet salvo. I just realized there are no escape pods. Perhaps not an NPR. 1 week to the planet. We shall see.

Update: Strength 5 thermal contact on the planet. Leaving fleet in long-term orbit pending construction of troopships.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Sarganto on February 05, 2012, 07:32:58 PM
Just conquered my first planet from a low-tech NPR.
Turns out, there are no factories, no mines, nothing at all on the planet! I just got a planet with 380 Million of these little buggers:

Species: Mazatlan
Gravity: 0.52 to 1.55
Oxygen: 0.081 to 0.325
Temperature: -67.5 to -11.5

Damn! They would surely love Siberia. I could use them on so many planets, where I would just have to add 0.081 oxygen to the atmosphere and that's it!
But do I really want to make them an equal species to my humans? Or even the dominant race?
Something to think about while I am at work tomorrow...
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Thiosk on February 06, 2012, 12:36:24 AM
I refuse to allow aliens to spread beyond the worlds I conquered from them.  Set em to stable and let em sit on that rock for aeons!  Preferably working thousands of mines, factories, or refineries.

The stars are for humanity!  (And really, unless you really need pop on one specific world, do you really need so many colonies that the race would enable?  at least until we can let the graphics processor run aurora's civilian industry processes to keep such things chugging along :D)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Sarganto on February 06, 2012, 02:11:14 AM
It is not even what they would enable, but more what time it would save me. Just adding 0.08 oxygen instead of 0.1 AND heating a planet up to 0 degrees costs a lot of time and effort, at least over a decade or two of concentrating all my terraforming stuff in 1 place.
Instead, it just takes 2-3 years with everything I have to add that oxygen.

It would just be very convenient.

Alas, they might be savages or even worse - hippies! - that should not make it into space with their planet having no industy at all and so on. Which I feel is not really realistic. I might add some conventional industry via SM mode to get rid of that "this is wrong" feeling.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Thiosk on February 06, 2012, 02:55:30 AM
Or just ship them a bunch of mines and factories because they've been, you know, liberated, and now have the freedom to manufacture goods for you.  Without pay.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Shaitan on February 06, 2012, 04:45:27 AM
What do you mean with out pay? They're being generously paid a (moderately) hearty meal a day, and gifted a roof over their head! (The roof of the factory admittedly)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Waffles on February 06, 2012, 07:51:14 AM
For my fiction game not much is happening. Got around to making ship designs only to realize I don't have any engines.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Thiosk on February 06, 2012, 11:03:09 AM
For my fiction game not much is happening. Got around to making ship designs only to realize I don't have any engines.

I think this speaks volumes regarding the level of bureaucracy within your fiction government!
Title: Re: What's going on in your empire/planet/battlefield?
Post by: OAM47 on February 06, 2012, 11:28:20 AM
Nearly the exact opposite happened in my fiction game (not yet posted this far).  I made carriers by "accident".  Planetary defense bases, but needed a way to get fighters from one to the other, so was just going to make a fighter transport.  Turns out I had a ton of room left over, so slapped just about everything else an actual carrier needs on...
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Sarganto on February 07, 2012, 01:45:41 PM
So I decided to add some basic industry to my recently conquered planet, as it made no sense to me that they had tons of Low-Tech infantry, but ZERO industry and almost 400 mio inhabitants.
Added 50 construction factories and 25 mines, just to give them SOMETHING to do, while waiting for 5 Jump Gates to be built which will connect that system to Sol and enable transports from there. That's what you get for not putting jump drives in your freighters.

And a quick noob question: Where can I see my wealth? I know where I can see my revenues and expenditures, but not my current $$$ in my account.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Waffles on February 07, 2012, 02:06:10 PM
Top of the industry/everything window, like, top of the border?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Sarganto on February 07, 2012, 03:28:30 PM
Top of the industry/everything window, like, top of the border?
Duh, never looked there. Thanks.

I am almost finished now with terraforming Mars and a second colony that already started with a breathable atmosphere and just 0.26 colony cost because of low temperature.
Sadly, Mars only hold 0.6 Duranium and 0.4 Gallicite and the other planet has 0.5 Duranium and 0.1 accessibility on everything else.

At least I can use them to build MMMMMMMORE infrastructure in the future to colonize this beast:
Duranium: 318.402 - 0.5
Neutronium: 29.241 - 0.7
Tritanium: 17.689 - 0.5
Boronide: 36.100 - 0.4
Mercassium: 207.936 - 0.3
Uridium: 1.669.264 - 0.9
Corundium: 2.547.216 - 0.5
and I didn't send a geo-team there yet!

Only problem...the sun is shining a weee bit too hot there. Surface temperature is 309.1° --> colo cost 12
I don't even know if it is possible to cool it down enough, but every little would help. As it is, I would need 1200 infrastructure to support 1 million people. Yikes!
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Thiosk on February 07, 2012, 04:06:55 PM
Scroll down on that terraforming list, and you just might find a special gas that will help with your high temperature needs.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Sarganto on February 07, 2012, 04:48:26 PM
Scroll down on that terraforming list, and you just might find a special gas that will help with your high temperature needs.
I know, there is Anti-Greenhouse Gas...whatever that may be.
But as I know, there is a limit to the maximum of gas you can pump into the atmosphere of a planet. So I wonder if I can actually cool that thing down to ~44°C or whatever earthlings like.

On a different note, one of my geo-survey ships got destroyed by precursors. I found a jump gate in the system of my recently conquered planet but it seems like there is none on the other side. Alas, there were precursor ships. And precursor !!FUN!! has been had.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: TheDeadlyShoe on February 07, 2012, 06:58:42 PM
There is a positive cap on the Greenhouse Factor, but not a negative one. You can cool down a planet as much as you want with enough Anti-Greenhouse Gas, and it won't even take excessive amounts.

The real problems arise if the planet has huge existing atmospheric pressure like Venus.  You're way better off if its skimpy on atmosphere then trying to deal with a Venusian environment.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: tryrar on February 08, 2012, 02:05:13 AM
Heh, I've just picked up Aurora(found the link while tooling around the other games section of the Dwarf Fortress forums!), and I've been loving it! right now, I've been playing as a custom race of reptilians called Gorlaks, and have been busy setting up the Rise of the Gorlak Empire©. 

Most of the systems I've explored so far have been moderately to extremely useful(as far as colonization/resources goes). . . except for the Alta system.  It's a trinary system with a barren A component, but with a B/C component with several planets each.  Now, this might  sound like a prime colony spot. . . except to even view the B/C component on the map I have to zoom waaaay out; to see the entire orbit of the other components means that the travel distance on the map screen reads as 1427 days at 5000km/s!(I'm assuming that given the JP is pretty close to the A star, the average travel time from the center to the radius is an average of ~1000days at that speed).  What's worse, the system has NO Lagrange point(and I double-checked this once I discovered what LPs were;nope none there), so even if I went hyperdrive I'd have one long-ass travel time to the parts of the system actually worth going to.  So, I just said screw it and suspended all surveys in the system, though if I need to I might one day come back and survey the rest of those grav points. . .
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Panopticon on February 08, 2012, 02:14:05 AM
I've had to ignore systems for similar reasons in some of my games before, it is quite annoying. I comfort myself with the thought that maybe there are lots of hostile aliens out there who will never bother me because of it.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: tryrar on February 08, 2012, 02:49:28 AM
lol, just found another binary with an EVEN MORE ridiculous travel time.  .  .  though this one I can feel good about ignoring since the entire system holds maybe a handful of asteroids, and thats it.   I'll just complete the grav survey and move on


Edit:. . . heh, long travel times seems to be trending towards the norm on this game.  Another system with, admittedly reasonable compared to the others, 2 moth travel time to the outer component(this game also seems to love binaries and trinaries; Heck, I even got a quad!).  though, at least this time, I got a few LPs to help out with that. . . .
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Sarganto on February 08, 2012, 08:13:32 AM
Well these kind of systems are not completely useless, they just need a lot of determination to really use them.

If you can at least use hyperdrive, you can make a dedicated fleet which is big enough to bring everything there you want and need there in one run, i.e. a couple of auto-mines + mass-driver. Then you just hurl the minerals to a planet/asteroid in the center of the system - voilà.
For surveying the system, build a commercial geosurvey vessel with massive fuel tanks and a lot of engines.
For real colonization it really depends, if you can get all the minerals near or at the planet for the things you want to do there. In example, if the planet is rich in Duranium and Uridium, you could just build Financial Centers there all the time and make it your imperial tax paradise! Of course you would have to bring a starting population, enough starting construction factories and mines to start OR enough ressources to build everything there with a minimal starting construction factory number.

In the end, it is all about dedication and patience.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Nathan_ on February 08, 2012, 05:33:44 PM
I just had a planetary population of 400,000 surrender 4 divisions worth of troops to a single vault of robotic guardians. In somewhat related news, 400,000 "volunteers" for hostile environment colonization have been disembarked onto a nearby iceball.


Oh and in the absurd star system department I have a system with 7000 days travel time between a jp and said outer secondary star at 4000 km/s.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Sarganto on February 08, 2012, 06:13:55 PM
I just had a planetary population of 400,000 surrender 4 divisions worth of troops to a single vault of robotic guardians. In somewhat related news, 400,000 "volunteers" for hostile environment colonization have been disembarked onto a nearby iceball.


Oh and in the absurd star system department I have a system with 7000 days travel time between a jp and said outer secondary star at 4000 km/s.
Better bring a lot of fuel, a TV, all seasons of "Friends" and popcorn.

In my game, the atmosphere of Mars just became breathable and temperature is +2.74°C, much warmer than here right now! If I could I would move there right now.
At least it was a short heartwarming moment to see that event in my log.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Arwyn on February 08, 2012, 10:40:55 PM
Just saw this survey report come back not even an hour ago. My jaw hit the desk. No more Duranium worries for the Terran Confederation, and a LOT of loot!

I have NEVER seen these kinds of minerals on a planet in any of my games, EVER. So, the accessability sucks, but its going to keep my top geology team busy for a while!


Beta Hydri-A IV

Terrestrial
Populations: Human 0, Ruined Alien City
Colony Cost: 2x
Surface Temp: -41.8
Gravity: 1.45
Atmosphere: 83% Nitrogen, 17% Oxygen
Atmosphere Pressure: 2.11
Diameter: 20000
Hydrosphere: Ice Sheet 68%

Minerals:
Duranium: 98,000,000 (0.1)
Neutronium: 17,640,000 (1)
Corbomite: 5,760,000 (0.1)
Tritanium: 44,890,000 (0.1)
Mercassium: 1,960,000 (0.1)
Sorium: 86,490,000 (0.1)
Uridium: 68,890,000 (0.1)
Gallicite: 20,250,000 (0.1)

Title: Re: What's going on in your empire/planet/battlefield?
Post by: Thiosk on February 08, 2012, 11:01:07 PM
I'm so sorry to break this to you, but carefully detatch your jaw from the desk.  <edit: i just noted that you already noticed the low accessibilities, but i leave the following here for future readers> Those 0.1 on there means there are in fact functionally unlimited minerals, but it will take 10 times longer to mine them out.  So if you take all those accessibilities and add them up, you get at total value of 0.8.  I generally will not bother putting mines on a world unless it has a total accessibility in the high twos or three and up, and it better have >200,000 minerals of each of those to boot, and they better be something I need.  

It will take so long for your mines to even make back their own cost on that planet.  

What I'd do with that world is put 50 or so mines on it and turn it into a maintenance hub for a patrol presence in the system.  It would cover most of the bases.  Missing a couple, might want to ship those in.  

Good luck with the geo team though.  I had a world like that go to .9 duranium and .5s in a couple others.  I find that even with a skill 300 geo team, these worlds seem to be the ones that get one tick from the team and then they're done.  However, I had luna, with no minerals on it, find about 2 million total minerals of five types with all 0.5 + acc
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Sarganto on February 09, 2012, 02:40:42 AM
I have to agree with Thiosk. Anything under 0.5 is simply not worth it. Remember that you would need TEN TIMES as many mines to mine the same amount compared to 1.0 accessibility.
So if you would dump a single mine on 8 bodies which hold only one of the 8 ressources (your planet holds) with 1.0 accessibility, you would get the same result as with dumping 10 mines on your planet. You even save 2 mines.
And of course, there is rarely just one ressource on the other planets, so the gains multiply by x

Send your geo-team in and hope for the best. If you can at least get Duranium, Neutronium or Sorium to a decent level, then you have at least "something" that could be worth mining.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Zed 6 on February 09, 2012, 08:38:42 AM
And now for an opposing view to the previous 2 posts.

I would put some mines there and gradually increase their number over time. Sure it's low accesibility, and your survey team may not accomplish much; but set a freighter on a slow recurring run and you always have something coming back to homeworld. I suppose I don't take the advice of my economics advisors very well, due to the hi probability of lopping the heads off my bean counters. As Eternal Emperor, if I want it there, so shall it be there. Sometimes it's not just about the numbers. :)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Sarganto on February 09, 2012, 09:43:25 AM
And now for an opposing view to the previous 2 posts.

I would put some mines there and gradually increase their number over time. Sure it's low accesibility, and your survey team may not accomplish much; but set a freighter on a slow recurring run and you always have something coming back to homeworld. I suppose I don't take the advice of my economics advisors very well, due to the hi probability of lopping the heads off my bean counters. As Eternal Emperor, if I want it there, so shall it be there. Sometimes it's not just about the numbers. :)
Of course you could do it for RP reasons. But it is simply NOT the solution of all your ressource problems.
To get an acceptable output out of this rock, you would need over 1000 mines....just think about all the wasted Corundium! ARGH!
And more importantly this planet is not even self sufficient with the minerals in has. Not for building construction factories (no Vendarite), neither for building mines (no Corundium).


But the geo-team hasn't been there yet. I would like to hear the results of that.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: xeryon on February 10, 2012, 09:34:31 AM
I've been going strong for these last 50 years or so in my own little isolationist empire.  Aside from a few precursor defended systems, which I avoided, I have been colonizing and terraforming and surveying and have not encountered any resistance and have now witnessed 50+ systems with full survey data on 40 of them and 8 colonies across 5 systems totaling about 750mil people.  I have strangely poor resource distributions and survey teams with, apparently, poor leadership so I have avoided missiles and focused on guass/rail/beam designs for my fledgling military.

I've built out two attack fleets which each consisted of a flag/jump/sensor cruiser flanked by a pair of destroyers well outfitted with ciws and assorted railguns set for PD, two attack cruisers with longer range railguns and higher speed to chase down prey and four smaller frigates (pre-FAC concept).  Each fleet sported a total loadout of 24 rainguns and 4 CIWS.   Railguns with tracking speeds of around 14,000 km/s, ranges of 200k and 10 second firing speeds.  The lead designers for the fleets figured such a loadout would be able to weather anti-ship missile bombardments until the enemy combatants had expended their magazines and have the attack cruisers close the range with superior speed for final railgun assaults.  (this is, btw, the first military engagement I have tried to conduct since playing aurora)

My first goal was to clear a suspect presence in a system which had an identified wreck and 4 2 colony cost planets ripe for terraforming.  I left one fleet as Jump defense and closed in on the site of the wreck with the other fleet.  Active sensors engaged it was painfully obvious that I need to vastly increase the range of my active as 48m is no where near sufficient for a safe operating sight-line and I had to move in dangerously close to the planet to inspect it. 

Still 200m km from the planet sensors detected an approaching hostile inbound with active sensors engaged at 48000 km/s!  OMG!.  Issued an immediate about-face in travel in an attempt to lengthen the range of my railgun and my still green fleet faltered in the maneuver.  Before I had even come to a stop the approaching inbounds reached AMM sensor range and were identified as 48 size 2 warheads.  With my ships not even stopped, railgun range woefully inadequate and approaching missiles 4 times faster then anticipated the approaching missiles were going to cross the entire range of my railguns in only a few seconds.  My two destroyers still couldn't find the brakes, let alone the trigger switches on the fire controls, the two cruisers had responded to the command to reverse course but hadn't readied defenses and my four lone frigates, which were fully trained were the only ones to man stations in time to try and get a lock on the incoming targets only to find out that with a calculated 0% chance to intercept there was no point in even trying.  All 48 missiles slammed into the flagship cruiser in one salvo.  Review of logs show she weathered 30 hits before an engine went critical and caused a secondary size 20 explosion which ended her misery.

The death of the flagship knocked some sense into the crews and they finally got themselves coordinated to reverse course.  My rear admiral and 150 crew made it to life pods and being most of the fleet hadn't even finished turning around yet it was easy to collect the survivors.  There were no additional salvos detected and the surviving crews finally started breathing again as we raced toward the relative safety of the jump point.

Further review of mission files by HQ have deduced that since there was no pursuit the enemy combatant must have been a PDC or Orbital with vastly superior technology to that of my own.  The initial salvo had to have been made at the extreme edge of enemy missile range and my course reversal likely took us out of engagement range before a second salvo was fired.

Military designers and researchers have been in closed door sessions for days now trying to figure out how to recover from this debacle.  Obviously, extensive military redesigns and refits are going to be in the works once new technologies are developed.  The one and only positive in this whole mess is that no jump capable enemies have been discovered or the Terrans would be in very big trouble.  All survey work has been stopped and all jump gates being monitors closely given the vulnerability of the fleets.


So, what do you guys think?  Where do I focus my designs to have a chance with this thing?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Beersatron on February 10, 2012, 11:34:07 AM
I've been going strong for these last 50 years or so in my own little isolationist empire.  Aside from a few precursor defended systems, which I avoided, I have been colonizing and terraforming and surveying and have not encountered any resistance and have now witnessed 50+ systems with full survey data on 40 of them and 8 colonies across 5 systems totaling about 750mil people.  I have strangely poor resource distributions and survey teams with, apparently, poor leadership so I have avoided missiles and focused on guass/rail/beam designs for my fledgling military.

I've built out two attack fleets which each consisted of a flag/jump/sensor cruiser flanked by a pair of destroyers well outfitted with ciws and assorted railguns set for PD, two attack cruisers with longer range railguns and higher speed to chase down prey and four smaller frigates (pre-FAC concept).  Each fleet sported a total loadout of 24 rainguns and 4 CIWS.   Railguns with tracking speeds of around 14,000 km/s, ranges of 200k and 10 second firing speeds.  The lead designers for the fleets figured such a loadout would be able to weather anti-ship missile bombardments until the enemy combatants had expended their magazines and have the attack cruisers close the range with superior speed for final railgun assaults.  (this is, btw, the first military engagement I have tried to conduct since playing aurora)

My first goal was to clear a suspect presence in a system which had an identified wreck and 4 2 colony cost planets ripe for terraforming.  I left one fleet as Jump defense and closed in on the site of the wreck with the other fleet.  Active sensors engaged it was painfully obvious that I need to vastly increase the range of my active as 48m is no where near sufficient for a safe operating sight-line and I had to move in dangerously close to the planet to inspect it. 

Still 200m km from the planet sensors detected an approaching hostile inbound with active sensors engaged at 48000 km/s!  OMG!.  Issued an immediate about-face in travel in an attempt to lengthen the range of my railgun and my still green fleet faltered in the maneuver.  Before I had even come to a stop the approaching inbounds reached AMM sensor range and were identified as 48 size 2 warheads.  With my ships not even stopped, railgun range woefully inadequate and approaching missiles 4 times faster then anticipated the approaching missiles were going to cross the entire range of my railguns in only a few seconds.  My two destroyers still couldn't find the brakes, let alone the trigger switches on the fire controls, the two cruisers had responded to the command to reverse course but hadn't readied defenses and my four lone frigates, which were fully trained were the only ones to man stations in time to try and get a lock on the incoming targets only to find out that with a calculated 0% chance to intercept there was no point in even trying.  All 48 missiles slammed into the flagship cruiser in one salvo.  Review of logs show she weathered 30 hits before an engine went critical and caused a secondary size 20 explosion which ended her misery.

The death of the flagship knocked some sense into the crews and they finally got themselves coordinated to reverse course.  My rear admiral and 150 crew made it to life pods and being most of the fleet hadn't even finished turning around yet it was easy to collect the survivors.  There were no additional salvos detected and the surviving crews finally started breathing again as we raced toward the relative safety of the jump point.

Further review of mission files by HQ have deduced that since there was no pursuit the enemy combatant must have been a PDC or Orbital with vastly superior technology to that of my own.  The initial salvo had to have been made at the extreme edge of enemy missile range and my course reversal likely took us out of engagement range before a second salvo was fired.

Military designers and researchers have been in closed door sessions for days now trying to figure out how to recover from this debacle.  Obviously, extensive military redesigns and refits are going to be in the works once new technologies are developed.  The one and only positive in this whole mess is that no jump capable enemies have been discovered or the Terrans would be in very big trouble.  All survey work has been stopped and all jump gates being monitors closely given the vulnerability of the fleets.


So, what do you guys think?  Where do I focus my designs to have a chance with this thing?

Build the smallest and fastest scout with the biggest active sensor that you can and go for a look before doing anything else.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Thiosk on February 10, 2012, 11:57:28 AM
Even cavemen can kill a tank if enough of them clog up the exhaust ports.

My current fleet makeup is 7 missile corvettes, 3 missile cruisers, 6 point defense cruisers (thats 30 quad gauss turrets with 36k tracking turrets and FC), and a squadron of AMM corvettes.

The fleet is armed with old-generation ordinance-- im trying to shoot some of it up, because I used so little of Gen 2 missiles before Gen 3 started production.  And I've fired none of the Gen 3 missiles, and the amazingly powerful Gen 4 warheads are already coming off the assembly lines.  Size 30 warheads baby!

But no matter.  My fleet, while smallish, out techs this alien civilization dramatically.  I'm twice as fast, for instance, and I can do a number on them.  So I invaded, and began painting targets.

I decided to get a feel for how much ordinance I would need, so I closed with them and launched a single salvo.  Big mistake.  After seeing the results and firing a second salvo, thats when the alien missiles came in.  Cave-ordinance!  Longer range than mine, 120 m km, and slow as heck-- 25,000 km/s.  No problem, right?  Pathetic.

There were hundreds of them.  Per salvo.  Set to three AMM/target, my missile corvettes with their complement of around 1000 AMMs barely cleared out the first couple flights.  When they finally got to the gauss cannons, my gunners gave a good account for themselves-- it is glorious seeing "one weapon fired, 11 targets destroyed"... but in the first round 38 size 6 wh 6 missiles got through, hitting one of the missile cruisers and a pd boat.  I had hoped detatching that boat and setting it to area defense would help, but the incoming were just swamping me.  Eventually the missles hit the primary scanner ship and my fleet went blind, and the missiles took out all of my corvettes and crippled a couple of the cruisers with impunity.

The second generation fleet is going to be designed a little different than my first generation fleet.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Nathan_ on February 10, 2012, 01:02:27 PM
"So, what do you guys think?  Where do I focus my designs to have a chance with this thing?"
You need fleet training, likewise set your FC to final defensive fire so that your railgun ships take their best shot possible. Also, turreted pd weapons are much better than the presumably spinal mounted railguns/unturreted lasers, so research turret tracking(your ship's top speed may limit the tracking rate of spinal mount weapons).

Alternatively, go with missiles. They tend to be supreme in any low tech environment, but your anti-missile sensor must be horrendously overbuilt or it will be useless.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: xeryon on February 10, 2012, 01:20:57 PM
Glad my first encounter was an immobile base with only a handful of launchers.  Facing 100's of incoming missiles with my inadequate fleet would have been demoralizing.  Although, with the opening defeat under my belt I know a little more about what might be needed. 

More training for everyone and considerably more tracking speed.  0% chance to hit just isn't going to cut it. I was sitting at about 50-60% average FT for my ships, obviously 100% is goal but it was getting late and I wanted to get this first battle completed before I called it quits for the night.  I hadn't thought about how turrets track faster than fixed mount.  The fixed railgun tracking appeared as though it should have been sufficient based on tracking speeds reported in some of the fiction I had been reading, WAY wrong on that assumption.   Railguns don't turret mount though, but mesons, lasers and gauss do?  At least these were only strength 2 warheads.  My cruiser was only lightly armored and took a lot of hits before going down which gives me hope that if I can get the tracking speed up I might be able to take down enough to close the range to fire on the source.

I tried changing my firecontrol settings but when I would select the mode and hit assign nothing appeared to change and when I would open the window back up the selection box would say "none" again.  Haven't figured out if it's my ignorance, a bug or if it was actually updating and just doesn't show it.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: TheDeadlyShoe on February 10, 2012, 02:27:14 PM
Railguns can't turret mount, but they fire four shots.  They are pretty much as good at PD as other weapons, if not better - since you only need relatively small and cheap fire controls.

Were you looking in the ship screen for changing the mode, or the Combat Overview? Combat overview is waaaay easier.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: xeryon on February 10, 2012, 03:26:00 PM
I believe it was the ship screen.  I'll double check to see if I was missing the easy method for managing the FC settings when I sit down to it later.

Until I have researched the prerequisite techs to upgrade/refit my ships I think I'll scope out some of the other systems suspected to be occupied.  This one happened to be a beefy orbital, I know of a couple which I have confirmed have actual ships.  With a little luck their ASMs will not be as fast and my PD might be able to be of some use.  Would be nice to salvage a few of them to kick start my lopsided research.

BTW, it completely sucks when you generate your own system and personnel and settle on a starting layout of scientists and then have your only one in propulsion die in the first two years.  Obviously, I could have rerolled personnel but that would be cheating more then I want to do.  Is there a way to generate specific leaders?  In my mind I could RP that my government labs took out a help wanted ad on Monster for a Rocket Scientist.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Rawb on February 10, 2012, 03:43:56 PM
Random Semi-related question.

How many warships do you guys actually construct? Do you have one Fleet active with around 20 or so ships or lots of smaller groups? I'm not exactly new to the game but I've never really gotten past building my first Missile Cruiser/Sensorship/PD Cruiser and I've never had to use PD yet. I've also never really designed any other tech apart from missiles due to range constraints, is it worth my time looking into beam ships? If so what kind of role are they actually used for seeing as missiles seem to be the best weapon.

Sorry if this is the wrong place to ask but you guys were on about military so I figured I'd ask here :3.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Thiosk on February 10, 2012, 05:07:01 PM
Random Semi-related question.

How many warships do you guys actually construct? Do you have one Fleet active with around 20 or so ships or lots of smaller groups? I'm not exactly new to the game but I've never really gotten past building my first Missile Cruiser/Sensorship/PD Cruiser and I've never had to use PD yet. I've also never really designed any other tech apart from missiles due to range constraints, is it worth my time looking into beam ships? If so what kind of role are they actually used for seeing as missiles seem to be the best weapon.

Sorry if this is the wrong place to ask but you guys were on about military so I figured I'd ask here :3.

Great question, probably more suited to the academy section though.  I do ship building in rounds.  My first ship building is typically just rag-tag patrol boats, able to fire off a couple missiles and designed to die rather horribly. 

The second round of ship building gets a few 15k ton range ships, and a range of smaller ships, my first gen fleet usually has 20 ships, all single role vessels. I tend to have groups of 20 ships.  I like a couple AMM vessels, and turreted beam ships.  Main line cruisers lob big missiles, usually just 3 big cruisers or so, and then smaller corvettes-- five or 6, that shoot smaller missiles.  And a sensor boat.

I always favor bigger ships.  Once I have that big first fleet, I've got enough shipyards that I can start developing some beam offense.  I usually build up a beam based strike fleet at that time.

By now my tech level is getting good, so the next generation is a much more advanced and synched fleet.  I have bigger yards, so run them off on production lines to get them trained up as soon as possible.  I still tend to operate in autonomous groups of 20-30 ships at this stage, but I'll have 3 or 4 of those.

Getting the maintenance and fueling up to par, as well as the secondary stuff of colliers and tankers to support that takes some additional time.  But by the time I have ICF engines, I usually have a basic troop transport capacity, tankers, colliers, main and support ships for the original primary fleet.

In the third round of ship building, I maintain that strategy, but get extra groups and start incorporating carriers.  I've never used a fleet with carriers, though, as my games tend to crash by the time I'm producing 50kton carriers and associated jumpships :(
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Zebulon on February 10, 2012, 05:27:41 PM
With regards to missiles and beam weapons, missiles are totally awesome massive-ranged purveyors of death and will work fantastically right up until your magazines go dry and your once-mighty warship is now nothing more than a target. Getting missile reloads to a battlefront means significant logistical overhead, and I have more than once used the vast majority of my homeworld's missile stockpile on a protracted campaign. The gist is that they're the absolute stars of the show tactically and a pain-in-the-ass strategically.

Beam weapons, by comparison, require knife-fight ranges and will keep on ticking as long as they (and their reactors) aren't exploded. Having beam-elements in the fleet is great for picking off wounded or already-weak enemies, and can be a life saver if the enemy's own beam ships manage to close. I don't have a ton of experience and haven't exactly run any numbers, but my impression is that beams will generally deal out more damage faster than a missile ship with similar tonnage devoted to weaponry, which is useful in some situations.

Generally speaking, a fleet should have both - beams are a great way to save ammo and can help you cut your way out of a pinch.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Nathan_ on February 10, 2012, 06:00:49 PM
Random Semi-related question.

How many warships do you guys actually construct? Do you have one Fleet active with around 20 or so ships or lots of smaller groups? I'm not exactly new to the game but I've never really gotten past building my first Missile Cruiser/Sensorship/PD Cruiser and I've never had to use PD yet. I've also never really designed any other tech apart from missiles due to range constraints, is it worth my time looking into beam ships? If so what kind of role are they actually used for seeing as missiles seem to be the best weapon.

Sorry if this is the wrong place to ask but you guys were on about military so I figured I'd ask here :3.

Beams are good, but represent an enormous opportunity cost atleast in terms of research(beam FC/turrets/beam weapons themselves in addition to missiles is pricey). If you have the resources for them, get them, otherwise skip them.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Thiosk on February 10, 2012, 06:10:26 PM
I take a balanced approach to beam vs missile in every game.  I love lasers, I'm now enamoured with gauss PD (no reactors!), but to use them you have to fly through a hailstorm of death and destruction until you close to range, which means heavy armor, lots of engines, preferably shields, and PD escorts. 

All quite doable, but for that first fleet, I forgo them entirely and pursue them only after the gen1 fleet is complete.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: TheDeadlyShoe on February 11, 2012, 02:18:47 AM
The number of warships depends a lot on the size of ships you are constructing... which depends a lot on your game setup, your level of industry and technology, mineral inputs, etc.

Big warships are generally better, but theres all sorts of potential inefficiences and problems. You need big, expensive yards with big, expensive retooling costs.  Jumpdrive research costs explode after like drive size 35-45, especially for the early game... so its hard to develop those large drives. And when you do build those jump vessels, I end up with the problem of them being too rare and valuable to commit to jumppoint assaults. 

I like to target a size I can build a decent quantity of, decently fast. 6000 tons is what I used in my latest Conventional game for my first and second generation warships.   Having at least several squadrons (2-4 ships each) of a ship class gives a great deal of flexibility in terms of training and deployments.  If you have only a couple squadrons of larger vessels, you can end up with a situation where you can't refit or overhaul one squadron because it's needed for defense while the other squadron is probing or attacking.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Shaitan on February 11, 2012, 03:20:09 AM
Well, just had my first ever hostile encounter in Aurora, and I'm not entirely sure what happened.

Discovered the System of Epsilon Eridani several years ago, noted 3 unknown wrecks orbitting the second body, so I sent a frigate squadron for a quick sweep of the system, they moved through the system without noting anything unusual and so returned to their regular station.

Comes time when the jump gate has been completed that the second body is my next target for colonisation.  (At this point I still haven't completed any surveys of the system, my survey efforts are behind where I'd like to be thanks to a black hole incident and several other factors. ) I set up a colony on the planet, and order one of the cargo squadrons to start hauling in some infrastructure and a tracking station.  Assigned an administrator and then went to check on available ground forces to use for the initial garrison.

It's at this point the line "Abandoned Installations - ??? (Unknown race, xenologist team required)" catches my eye.  OK, the garrison chosen moves up from being a garrison brigade to a spare Mobile Infantry brigade, a xeno team is formed planetside.  (I kind of feel bad about this, especially seeing as I have a shuttle in service whose sole purpose is to ferry around my geo team).

Fast forward to the Troop ship arriving planetside and conducting unloading operations, 3 hours into the task I suddenly get a new hostile contact message! New Thermal Contact! Strength 5 Active Sensor S0 7/R84.  I'm not entirely sure what that means but I didn't stick around to find out, unloading is cancelled and the Troopship plus the still inbound cargo squadron are ordered to retreat to the other side of the jump gate.

Fleet training is cancelled and 3 task forces are hastily assembled out of my currently incomplete fleet.  A Frigate squadron holds station over Earth to act as a reserve and an emergency last ditch defence if things go terribly wrong, A second Frigate squadron pickets the jump gate Sol side.  My last Frigate squadron, and the recently completed and still half trained CL/DD squadron proceed to make the jump and picket the planet.  About 1. 5b Kms out, I remember to go into the combat summary and set up my PD fire controls.  I reach the planet without hazard, and decide to switch on shields and active sensors, to see if I can flush anything out.

4 hours later (and 2 hours after the shields finish charging), new contact!

15th November 2028 10:00:01, Epsilon Eridani, Hostile Missile Contact (x4)

15th November 2028 10:00:01, Epsilon Eridani, Hood - Fire Control S04 24-12000 H50 targeting Missile Salvo #8919 at 0k km: Base Chance to hit: 104% (Fire Control To Hit: 100%  Modified by Crew Grade: 104%)

15th November 2028 10:00:01, Epsilon Eridani, (x4) Hood: Single  TCS 24 Gauss Cannon R2-100 TurretFire Control To Hit: 100%  Modified by Crew Grade: 104% hit the target and destroyed an enemy missile.

I had no indication where the missiles came from, but considering my sensors are currently lit up (after reading the forums I do include res 0 active sensors) and I detected the missiles at 0 kms, I assume their origin is planetside.

And now, another 15 days have passed, and. . . .  nothing.

No new missile attacks, no contacts on active, nothing on passives.  Nothing.

The troopship is currently on its way back to the still picketed planet to see wether boots on the ground will reveal anything.  But the single wave of 4 missiles out of the blue has me scratching my head a little.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Rawb on February 11, 2012, 04:58:10 AM
Great question, probably more suited to the academy section though.  I do ship building in rounds.  My first ship building is typically just rag-tag patrol boats, able to fire off a couple missiles and designed to die rather horribly. 

I might make a topic there soon. So you just load up a few launchers on a ship so you aren't completely defenseless?

Quote
The second round of ship building gets a few 15k ton range ships, and a range of smaller ships, my first gen fleet usually has 20 ships, all single role vessels. I tend to have groups of 20 ships.  I like a couple AMM vessels, and turreted beam ships.  Main line cruisers lob big missiles, usually just 3 big cruisers or so, and then smaller corvettes-- five or 6, that shoot smaller missiles.  And a sensor boat.

Those turrets for PD or close range fighting?

With regards to missiles and beam weapons, missiles are totally awesome massive-ranged purveyors of death and will work fantastically right up until your magazines go dry and your once-mighty warship is now nothing more than a target. Getting missile reloads to a battlefront means significant logistical overhead, and I have more than once used the vast majority of my homeworld's missile stockpile on a protracted campaign. The gist is that they're the absolute stars of the show tactically and a pain-in-the-ass strategically.


Ahhh, I see!

Quote
Beam weapons, by comparison, require knife-fight ranges and will keep on ticking as long as they (and their reactors) aren't exploded. Having beam-elements in the fleet is great for picking off wounded or already-weak enemies, and can be a life saver if the enemy's own beam ships manage to close. I don't have a ton of experience and haven't exactly run any numbers, but my impression is that beams will generally deal out more damage faster than a missile ship with similar tonnage devoted to weaponry, which is useful in some situations.

So I could have a couple of missile cruisers and then a few smaller beam ships for closer defense?

Quote
Generally speaking, a fleet should have both - beams are a great way to save ammo and can help you cut your way out of a pinch.

Guess i should start looking into it.


I take a balanced approach to beam vs missile in every game.  I love lasers, I'm now enamoured with gauss PD (no reactors!), but to use them you have to fly through a hailstorm of death and destruction until you close to range, which means heavy armor, lots of engines, preferably shields, and PD escorts. 

All quite doable, but for that first fleet, I forgo them entirely and pursue them only after the gen1 fleet is complete.

Think i used Gauss on my first fighters for that very reason. Ok, I'll think of something for fleet Mark II.

The number of warships depends a lot on the size of ships you are constructing... which depends a lot on your game setup, your level of industry and technology, mineral inputs, etc.

Big warships are generally better, but theres all sorts of potential inefficiences and problems. You need big, expensive yards with big, expensive retooling costs.  Jumpdrive research costs explode after like drive size 35-45, especially for the early game... so its hard to develop those large drives. And when you do build those jump vessels, I end up with the problem of them being too rare and valuable to commit to jumppoint assaults. 

I like to target a size I can build a decent quantity of, decently fast. 6000 tons is what I used in my latest Conventional game for my first and second generation warships.   Having at least several squadrons (2-4 ships each) of a ship class gives a great deal of flexibility in terms of training and deployments.  If you have only a couple squadrons of larger vessels, you can end up with a situation where you can't refit or overhaul one squadron because it's needed for defense while the other squadron is probing or attacking.

I'll keep that in mind at see how it goes  :).

Thanks so much for the responses, seems there is so much I still need to learn but thanks a lot ;D.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Zebulon on February 11, 2012, 07:08:06 AM
Happy to help.

To answer your question, my personal doctrine is to have a few beam-armed ships in every fleet group once I've got access - they're more often for cleanup than making actual kills, but if for whatever reason something closes (one spoiler race is particularly prone to this if I'm not careful) they're worth their weight in gold.

Of course, as everybody else says, early on I stick with missile boats, primarily because they're so effective and in your first engagements, you've likely got some plenty of missiles stocked back home. Once you can afford beams they're worth the cost (particularly if you're pursuing a type that can be used for point defense as well - lasers and railguns being the likely options. Gauss cannons can tear apart wounded ships but their extreme short range makes them difficult to use purely offensively).
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Thiosk on February 11, 2012, 11:49:03 AM
After getting a bloody nose by an alien fleet, I ran to the jump point and sat there waiting for missile reloads and reinforcements.  

They did a standard transit through the wormhole.

My 15kton quad gauss turreted point defense cruisers (4 quad turrets each) were able to open up and CHEWWW them.  To death.  A couple missiles went off but it was a gloriously brutal, destructive time for the aliens. Sweet sweet revenge.  

Kill count was 55 kills to 3 losses-- they took out two missile corvettes (4000 tons each) and a backup sensor array platform.  I learned a valuable lesson: early game I tend not to put sensors even on my pd.  This is a mistake.  Your pd should be able to fire even if your main force goes down.

(http://s13.postimage.org/s13lz033b/graveyard.jpg)

All done by point defense.  Thats only half the dang list :D  How embarrassing would it be to get destroyed by an enemy's point defense?  I know when I rush headlong into a HAILSTORM of AMM I get that special sinking feeling.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Arwyn on February 11, 2012, 12:41:48 PM
Random Semi-related question.

How many warships do you guys actually construct? Do you have one Fleet active with around 20 or so ships or lots of smaller groups? I'm not exactly new to the game but I've never really gotten past building my first Missile Cruiser/Sensorship/PD Cruiser and I've never had to use PD yet. I've also never really designed any other tech apart from missiles due to range constraints, is it worth my time looking into beam ships? If so what kind of role are they actually used for seeing as missiles seem to be the best weapon.

Sorry if this is the wrong place to ask but you guys were on about military so I figured I'd ask here :3.

Like Thiosk, early in game, my biggest ships are missile destroyers until I get my shipyards up in size. Once I have large enough shipyards, cruisers soon follow.

I try to build at least one offensive fleet per jump point out of Sol, that way I almost always have a response force to anything occurring down that arm. Most inhabited systems get a squadron or two of FAC's.

My fleets are a mix of cruisers and smaller. My current fleet setup is one command cruisers, 2 missile cruisers, 1 beam cruiser, 2 Gauss PD escorts, 2 missile destroyers, 2 beam frigates, 1 dedicated collier for missile reloads, and 1 tanker for fuel and spare parts. I have learned the hard way to ALWAYS have some beam ships in every fleet, even if your primarily a missile fleet.

I keep the smaller ships for a couple of reasons. 1st is that I dont like to get rid of trained and experienced warships, they are too valuable. 2nd, the are good for supplementary firepower and PD roles. 3rd, they are great for detachment and independent roles like recon and running down cripples.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: kyle902 on February 11, 2012, 06:00:03 PM
My first contact with an NPR was botched and they opened fire on my survey ships destroying both.  They then start building a jumpgate to my home system.  In retaliation I send in my strongest fleet, blow up the gateship, and split my fleet into two groups.  My main fleet and my bombardment cruisers and escorts.  After the bombardment I plan on sending in my troops to capture the system
Title: Re: What's going on in your empire/planet/battlefield?
Post by: tryrar on February 13, 2012, 03:39:09 AM
Well crap. On my newest game, I've aggressively explored all the star systems I can get to...unfortunalety, I've run into the problem of most of them being one JP only. Why is this the problem? Because the one system that I've yet to explore, and that probably contains a crapton of JPs, has Star Swarm. Worse than that, I got a HUGE active ping from the inner system before my scouts got jumped by a lot of swarmlings, so from what I've read, I'm expecting one of the bigger types. Any tips of fighting these bozos?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Vynadan on February 13, 2012, 04:13:30 AM

Larger ships: Are slow but with strong shields. They're absolute killers in close range (a good 20+ meson batteries unless it's a worker) but thanks to their armament easy to out-range and out-manoeuvre. A couple of beam-armed ships with good crew training and >>>low<<< initiative to move after the queen's / matriarch's turn should be able to keep it at bay and lob beams at it from a safe distance.
6kt: Worker, low threat level
60kt: Queen, most common larger ship with decent shields and armament
200kt: Matriarch, rarely encountered huge mothership with well over 1500 points of shield strength and a barrage of mesons

Swarmlings: Definetly the biggest threat in a swarm fleet, due to their speed and (often) numbers. The AI fires at only one ship of your fleet at a time, often wasting the meson shots of many swarmlings during a firing turn. The tech varies, but with luck they might fire only once every 20-30 seconds. Best bet (depending on your technology) could be to either:
a) Out-speed them and lob missiles or beams at them (they're only lightly armoured - two strength 4 missile should do the trick in *most* cases)
b) Swarm against them, (probably with beam ships) exploiting that they only target one of your ships every firing interval while you can target multiple swarmlings
c) Get as many missile-armed combatants on site as possible and hope to kill the swarmlings before they can close in on your (probably slower than them) main battle line

Also, note that you should build up your fleet to a size and armament that you're sure you can beat the swarm presence with. All wrecks you leave behind while not killing all motherships will result in a ton of new swarmlings the next time you return.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: tryrar on February 13, 2012, 04:27:14 AM
Well, my tech is piss poor missiles but awesome lasers(though I do need to get the next level caps to fire 15cms every 5 seconds). Is that good enough for a swarm tactic, or should I work on getting my missiles up? Definately do NOT want to leave behind a bunch of wrecks for the critters -_-
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Vynadan on February 13, 2012, 04:51:08 AM

Mesons have really crappy range, so your lasers might do the trick - depending on what range they actualyl have. If it's above 100k km you're certainly outside swarm meson range. Depending on their tech level you might be save from the larger ships even 50k km away.
Unless you can design beam ships with speed well over 10k km/s, the only option with the swarmlings would be to swarm against them, though. I'd suggest taking at least 1/3 or half as many ships as they have swarmlings ...
I can't give you any concrete numbers, since I don't know your designs, playing style and the actual numbers of your opponent =)


If you're fine with turteling for a while, you could push your missile technology and hopefully reduce your casulties (though this will be costly due to missile, component and ship construction costs).
Title: Re: What's going on in your empire/planet/battlefield?
Post by: tryrar on February 13, 2012, 05:29:47 AM
To stop thread derailment, I'll move this over to to the ship design thread, since that's what is gonna primarily determine what I'm gonna do
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Thiosk on February 13, 2012, 10:59:30 AM
My first contact with an NPR was botched and they opened fire on my survey ships destroying both.  They then start building a jumpgate to my home system.  In retaliation I send in my strongest fleet, blow up the gateship, and split my fleet into two groups.  My main fleet and my bombardment cruisers and escorts.  After the bombardment I plan on sending in my troops to capture the system

Sounds like fun!!
Title: Re: What's going on in your empire/planet/battlefield?
Post by: tryrar on February 15, 2012, 06:02:08 PM
Wow, in my newest game, I think I just found my new capital.... ;D


Lalande 21185 A II

Colony Cost 0

Duranium 62,005,250(.9)
Neutronium 76,317,300(.3)
Corbomite 17,040,300(.2)
Tritanium 4,164,256(.2)
Boronide 58,982,400(.3)
Mercassium 38,292,740(.1)
Vendarite 8,956,756(.5)
Sorium,81,432,580(.5)
Uridium 10,036,220(.1)
Corundium 11,943,940(.4)
Gallicite 22,127,620(.1)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Garfunkel on February 15, 2012, 06:31:09 PM
Great site for Duranium, too bad about the accessibility of the other minerals though. Maybe a Geology team can help it out.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Thiosk on February 15, 2012, 07:38:48 PM
Wow, in my newest game, I think I just found my new capital.... ;D


Lalande 21185 A II

Colony Cost 0

Duranium 62,005,250(.9)
Neutronium 76,317,300(.3)
Corbomite 17,040,300(.2)
Tritanium 4,164,256(.2)
Boronide 58,982,400(.3)
Mercassium 38,292,740(.1)
Vendarite 8,956,756(.5)
Sorium,81,432,580(.5)
Uridium 10,036,220(.1)
Corundium 11,943,940(.4)
Gallicite 22,127,620(.1)


This is a pretty common post :D

Heres how I choose planets:

1.  Does it have minerals I need?  (it has em all so the answer is yes)
2.  Does it have moderate acceessibility and large numbers of minerals?
  It certainly has large numbers, but some of those low acc minerals won't help much.  However, take the total accessibility of this world: 3.6  Thats the sum of all accessibilities on the planet.  3.6 is good.  As long as the world answers question 1, i'll mine the crap out of anything with over 2.5 or so.  Especially given that the duranium is so high.  I would mine the crap out of this planet.  I've not found one like it in my current game, though  i do have worlds with most of the minerals in high abundance and high acc... but it took 5 mining worlds to get good amounts of all minerals.  If there is other worlds in the system with some of the weaker minerals, esp gallicite, you could fling them in with mass drivers.  

Post an update after your geo team knocks a couple of those low accessibilities up to .9.  that will make everyone drool ;)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: xeryon on February 16, 2012, 07:41:17 AM
My first jump-capable extra-solar alien race was encountered.  Sol was found to have 5 jump points which have made this military commander a little leery.  Purpose-built FAC sentinels with powerful thermal sensors were set as near-invisible pickets at each of the jump points.  The timing couldn't have been better as my first visitor popped out of a JP not 6 months after the last sentinel took up his post.  The unarmed sentinels were fast and cheap and were able to be deployed before the planned sister ships armed with lasers could even have their design finalized.  The sentinel broke from it's picket to shadow the contact and a reliever was dispatched to cover the now open JP.  Several FAC squadrons were ready and waiting in orbit of Earth so a fully trained missle FAC squadron was detached and directed on an intercept course with intentions to intercept with all force necessary to preserve the sovereignty of Sol.

Here is where things get murky.  I learned very early on the benefits of leaving a diplomatic team stationed at home in the early years.  Being the intercepting FAC's were still going to take 15 days to intercept I directed my team to open comms with the aliens still fully expecting to blast them out of the water and hoping to gain some experience.  My guess is that the navigation officer on my sentinel was looking at pr0n instead of his nav chats because my sentinel FAC capable of 5000km/s was out-ranged by the 2222km/s unidentified alien contact.  The aliens were previously holding steady course so my intercepting missile FACs continued to the rendezvous point and..... nothing.  Woops, I forgot to turn on active sensors.  I the missile FACs have a sensor leader but only an active search and not a passive thermal.   I pop open my trusty combat management screen and ..... there is no "activate" sensor button???  WTH?  For the next 15 minutes I open every single window in Aurora possibly pertaining to ships and check, recheck and rerecheck my design to make sure I put it in there in the first place and finally it dawns on me it's broken.  It requires 147 units to repair.  Being a FAC my ship only holds 40 units.  I remember that fateful error message several years earlier with consternation.  I wrongfully assumed that the ship would be repaired when I returned to Earth orbit for refuel/resupply/overhaul.  Someone needs to explain to me how a ship can go through overhaul and not have the broken active search sensor repaired as a matter of course? 

So hear I am, fully armed and ready to blow aliens to smithereens and I am completely blind.  The original pursuing sentinel FAC was running low on fuel and had returned to base to fill up since the missile FACs should have been able to easily keep the ailens in active range had it been working.  I check my three other missile FAC squads and all have the same problem.  Crap.  I call in other sentinels with thermals and start scouring the area.  Two weeks go by and still no contact when out of the blue the missile FAC picks up a point blank thermal at the Grav Survey location and at the exact same time increment full communication relations with the alien race are established....crap.  My diplomatic team is good.  Crap.  I am now at the moral dilemma to blow up, or not to blow up a 'friendly' alien race.....
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Thiosk on February 16, 2012, 10:37:05 AM
For me, theres no dilemma.

Eradicate!
Title: Re: What's going on in your empire/planet/battlefield?
Post by: ollobrains on February 17, 2012, 12:39:11 AM
turned off all of the extra NPRs just the stock standard alien ones, 6500 solar systems.  Currently 3 jumps out each way a few wrecks to salvage no encounters yet.  Building up some defenses ready to go as the time allows and building up colonies
Title: Re: What's going on in your empire/planet/battlefield?
Post by: xeryon on February 20, 2012, 08:16:16 PM
Not the greatest accessibility but by far and away the most astounding quantity of minerals I have seen appear on a single planet.

Gliese 183-A III
Duranium 12,700,800  Acc: 0.1
Neutronium 125,440,000  Acc: 0.9
Tritanium 113,209,600  Acc: 0.1
Boronide 151,782,400  Acc: 0.1
Mercassium 5,664,400  Acc: 0.1
Vendarite 21,344,400  Acc: 0.1
Sorium 196,000,000  Acc: 0.1
Uridium 184,416,400  Acc: 0.7
Corundium 22,657,600  Acc: 0.1
Gallicite 98,803,600  Acc: 1

Point score of 33!  Woo!
Poor Corbomite...   :-\
I'll continue to level up my Geo Team and let them have a go at this one later.  From a RP standpoint I would sure hope they can increase accessibility and find a little Corbo to boot.  The planet isn't particularly large, about 120% Earth size.  The thing must be damn near solid Newtonian Elements....
Title: Re: What's going on in your empire/planet/battlefield?
Post by: ollobrains on February 20, 2012, 08:27:15 PM
what about the wider system for cormorabite

Actually id like to see some ingame regeneration perhaps comets as an event spawning into systems the civvies or u mining them and then having them disappear.

Jupiters should be a good source for sorium as a jump fuel gas giants have always been touted as a he3 type of fuel

Congrats on the find though
Title: Re: What's going on in your empire/planet/battlefield?
Post by: xeryon on February 20, 2012, 08:49:50 PM
Might as well share the next few bodies of the system:

Gliese 183-A I
Duranium 296,704,800  Acc: 0.3
Neutronium 37,088,100  Acc: 0.1
Corbomite 42,575,620  Acc: 0.1
Boronide 70,728,100  Acc: 0.1
Mercassium 155,500,900  Acc: 0.1
Vendarite 134,560,000  Acc: 0.1
Sorium 12,110,400  Acc: 0.1
Uridium 73,188,020  Acc: 0.1
Corundium 127,916,100  Acc: 0.1
Gallicite 151,905,600  Acc: 0.1

Gliese 183-A II
Duranium 4,428,288  Acc: 0.8
Tritanium 451,584  Acc: 0.3
Vendarite 1,679,616  Acc: 0.5

Gliese 183-A IV
Sorium 3,705,000  Acc: 0.2

Gliese 183-A IV - Moon 5
Duranium 37,393,950  Acc: 1
Neutronium 13,439,560  Acc: 0.7
Corbomite 73,170,910  Acc: 0.1
Gallicite 83,137,920  Acc: 0.1

Gliese 183-A V
Sorium 1,961,000  Acc: 0.9

Granted some of these are low accessibility but as a system I am impressed.  So far only about 25% surveyed.  II is a viable 2.0 colony cost planet to boot.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Panopticon on February 20, 2012, 08:52:11 PM
I like moon 5 there, those are some damn fine accessibility minerals.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: ollobrains on February 20, 2012, 11:40:19 PM
any nearby aliens to take out ?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: xeryon on February 21, 2012, 07:35:34 AM
Completely unpopulated system two jumps from Sol.  I'm quite pleased.  Sol is about depleted on minerals and I am already running into a Duranium ceiling.   I did a lot of exploring "north" of my system and have several new colonies and smaller mining operations.  Mineral accessibilities were reasonable but quantities were very poor and not worth relocating major industry.  I'm probably going to to have to SM in a Duranium geology team "find" to continue this game.

Anyone else have this problem with extreme mineral shortages relatively early in-game?  My first couple starts I either focused on exploration or military (just feeling out the game) with only a half-hearted focus on minerals and ended up depleting Earth long before a viable alternative was established.  In this start pretty much all I have done is focus on mining and mining related technologies.  I built almost nothing for a navy and as such I only built a couple of geo and grav ships and 20+ years into this game have only just completed exploration of systems two jumps from Sol.  My next start even with a mining focus I am going to have to SM Mars as a fully functional colony with a full mineral dispersment right from the start.  Is it just me and my style/ignorance or is this a common issue?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Thiosk on February 21, 2012, 07:51:23 PM
Well, theres a lot of crapshoot at the game start.  The big questions for me are always
"is there enough duranium and corundium around to feed expansion of mining capacity."

I've never needed to SM in minerals to get over a hump, but I have had to shut down industry for: lack of duranium, lack of corundium, and lack of wealth.  I've never had utter shortages of anything else (except for humans), but thats because I put a huge emphasis on construction factories and duranium/corundium at game start.

Find the duranium, you can play the game.  Find corundium as well, and you can build 50 million ton orbital habitats and the tugs to tug them.

Title: Re: What's going on in your empire/planet/battlefield?
Post by: ollobrains on February 24, 2012, 01:25:58 AM
yeah scout geo ship and a geo team and not much else until u find the treasure chest try a non sol start to
Title: Re: What's going on in your empire/planet/battlefield?
Post by: xeryon on February 24, 2012, 09:07:05 AM
I'm struggling with team management as well.  Discussing it is more of an Academy topic so I'm not really looking for help ATM, just noting my frustrations.

Diplomacy teams level up quickly and easily by "practicing" on their homeworlds.  Espionage teams appear to be entirely irrelevant in single race starts.  Xeno teams just hang around picking their noses most of the time.  And Geo teams irritate the hell out of me.  I make the best team I can, send it out into the universe and they take ages to make a discovery and get a minor improvement to their skill, while my geo and grav ships captains are leveling up like mad.  Just seems to me the geo teams should be gaining skill at a similar rate to the ship captains as failure is just as much of a learning experience as success.  I don't expect them to succeed at discovery more, but am frustrated at the extra micromanagement of needing to cycle team members on and off of ships as training facilities.  And additionally frustrated by the "completed" tag on bodies.  If a crap time doesn't find stuff it is only logical that a superior team could be able to find more.

In other news.  I scored my first military victory ever in a missile vs gauss precursor battle.  It only took me three tries before I finally configured my fleet correctly to get missile combat to function correctly.  RIP to my first 10 FAC's that valiantly tried to defend themselves with their good looks.  It was unfortunate that the commander became overconfident in his new-found ability that he pressed on toward the suspected base-world only to encounter a missile armed combatant that out ranged and out ran me and was able to exhaust his entire magazine without my ability to close and return fire.  There goes another 2 ships, unfortunately not FAC's this time, but 9000 ton cruisers.  Ouch.  At least the last one got away with the survivors and commanders from the lifepods when the enemy had to go home for a reload.

I'm getting the hang of it.  My multiple failures have been a lot of fun as I learn this the hard way.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: xeryon on March 01, 2012, 07:38:47 AM
I suppose I should post a SS when I have a chance.  I just completed survey of three systems back to back which consist of 12 Colony Cost 2 range worlds between them.  Is this distribution frequent or just a peculiar roll of the die?  If I include worlds up through the Cost 5 range there are over 25 planets that are longer term colonizable.

Such a peculiar starting arrangement in this non-sol start.  I chose a small Binary system with a 0 cost starting body in the inner system and a 2.5 cost body in the outer system.  There were three other 5's and an 8 in the system as well but, as it turns out, very resource poor.  System had 4 jumps points.  Doors #1 and #2 went to body-less, jump-less dead ends, door #3 went to a small singular system with a 2 cost world but little other real estate and an unexciting quantity of minerals and also a dead end JP-wise.  That leaves door #4 as my only salvation without SM mode assistance.  Voila! a nice Quadrinary system.  Inner pair of stars has nice 2 and 4 cost bodies in them and the JP is pretty close to the system core, the outer star pair is not easily accessible until next generation engine techs and possibly hyperdrive become available but has two cost 2 bodies.  With an absence of LP transit options the travel time is 150 days at 1500km/s.  In the process of surveying the system I encountered not one, not two but THREE separate populations of everyone's favorite advance alien opponent.

My first foray into the system completely wiped out my first battle fleet but there was a glimmer of hope and it did show that I could out-range the enemy combatants, I just needed more launchers to finish a kill before they could close range on me.  This little problem set me back a full four years or more in exploration.  Since my resources were poor I was already hitting shortages and having to resort to mining random comets and asteroids for anything I could find.  When I eventually punched through and won over the system a scan of it revealed three more JP's all leading to body-less systems (wth?) with one jump point each leading to trinary and quadrinary systems overflowing with bodies and minerals.  One system has 5 cost 2 worlds and over 10 2-8 worlds.  So far I have found 11 systems, 5 of which are void, one is normal and the remaining 5 systems account for 16 stars, approximately 14 cost 2 bodies and well over 50 2-8 cost bodies.  Such a feast or famine arrangement...
Title: Re: What's going on in your empire/planet/battlefield?
Post by: TheDeadlyShoe on March 01, 2012, 12:14:41 PM
Haha what.  All those worlds and no NPRs...? xD   

**

Oh my stars.

Noman
Duranium 228,488  Acc: 0.9
Tritanium 6,100,900  Acc: 0.6
Mercassium 67,600  Acc: 0.9
Vendarite 6,492,304  Acc: 0.4
Sorium 219,024  Acc: 0.9
Uridium 195,364  Acc: 1
Corundium 1,430,416  Acc: 0.1
Gallicite 5,234,944  Acc: 0.5

And it has ruins! And it's x2.00 col cost!  And it's in the crossroads system for three different NPRs! And it's in the same asteroid as:

Transvaal-A Asteroid #11
Duranium 1,185,800  Acc: 0.9
Tritanium 324,900  Acc: 1
Mercassium 129,600  Acc: 0.8
Uridium 302,500  Acc: 0.7

Ahrg!   Mining is a force which gives war meaning.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: xeryon on March 01, 2012, 02:06:58 PM
Correct, no NPRs.  Just the three outposts with a pair of defenders each in that first system.  This is probably the 10th universe I have generated and has by far the most unusual distribution of systems and bodies I have seem.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Thiosk on March 01, 2012, 02:38:08 PM
I think i'm going to bump the NPR generation rate for a couple years.  My galaxy is devoid of life.  I havn't even seen a precursor in 25 years.  I find earth-clone after earth clone and nothing to do but put humies on them.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Garfunkel on March 04, 2012, 11:51:24 AM
I just waged a proper slugfest against everyone's favourite advanced aliens. I had ten frigattes, 1x Command/Sensor ship, 1x Jump ship, 4x Missile ships and 4x Beam ships, who also double as PD-platforms with their railgun and laser turret. Two enemy ships - 6,700 tons - closed in on me and started lobbing missiles beyond my engagement range.

Turns out I had seriously underestimated the number of AMMs required. Even with 1 AMM per vampire, I ran out of them perhaps 2/3rds through the first wave. Hit-ratio was probably somewhere between 25% and 33%. Beam frigates took up the slack but since there were only four of them (plus the laser of the command ship and the railgun on the jump ship), some leaked through. Armour cratered, no biggie. I pushed in-system after the buggers.

Who managed to restock on a moon and then came back for the second wave. Since I was out of AMMs, their fresh salvoes started getting through easily enough (2x4 missiles) and eventually caused serious damage. My only piece of luck was that their WH-5 required several hits to punch through my armour. In the end, it came down to two of my FFG's lobbing their few remaining ASM missiles (only 3 working launchers at that point) against the enemies and then using my last FF that had an operational FC and a laser turret to close-in and whack them. Two ships lost and the other eight will spend a long time being repaired.

On the other hand, it did prove that my frigate flotillas are capable of independent action - as long as I add a dedicated PD-corvette to the mix.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Moonshadow101 on March 05, 2012, 08:47:35 PM
Four ships with eight plasma carronades each, designed for Jump Point defense were jumped by spacebugs.  Three hundred of them.  Three ships destroyed while trying to get out of their range.  The final ship is backpedaling while desperately firing backwards. 

By "is," I mean "Has been for the past two hours of real time. " The carronades have a 20-second refire, and each salvo has about a 50/50 chance of killing a bug.  I've ground through 200 of them so far.  THIS SHIP WILL SURVIVE.

Makes me wish crews gained exp from dealing damage instead of just from taking it.  These guys would be pros by now. 

"Tapajo 211 has been destroyed"

Only 89 to go!
Title: Re: What's going on in your empire/planet/battlefield?
Post by: xeryon on March 05, 2012, 08:53:47 PM
How did they close on you undetected?  Since you obviously can out range them and have the weapons and FC to fire from outside their range I would have thought you would have plenty of advance notice of their arrival.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Moonshadow101 on March 05, 2012, 10:33:02 PM
800 Ton bugs with a tiny thermal sig.  Plasma ships have 100-Resolution (5000 ton) sensors.  The tiny buggers don't show up on thermals until about 1 mil out, and active about 800km out.  That still would have been *decent* notice, but a bug (other kind of bug) stopped them from showing up on the system map when I zoomed in.  Thinking the path was clear, I pulled a 5-day increment, which was enough to put them well in firing range.  (A measly 80k km, information gleaned while the first three ships were dying. )

I killed the last of the pursuers a few minutes ago.  Currently moving back to the starting position, wiping up all of the cripples that separated from the pack left behind. 
Title: Re: What's going on in your empire/planet/battlefield?
Post by: MehMuffin on March 06, 2012, 06:57:26 PM
The Combine Directorate has just begun to build up its navy, and is in the process of several shipyard expansions to allow the construction of many more corvettes and a research push to design effective weaponry.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: xeryon on March 06, 2012, 07:44:35 PM
I assumed they closed in close.  I know what you mean about the hostile contacts not showing up in the overview map.  I have to remember to refresh the page each round when I am fighting.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Garfunkel on March 08, 2012, 06:39:28 PM
800 Ton bugs with a tiny thermal sig.  Plasma ships have 100-Resolution (5000 ton) sensors.  The tiny buggers don't show up on thermals until about 1 mil out, and active about 800km out.  That still would have been *decent* notice, but a bug (other kind of bug) stopped them from showing up on the system map when I zoomed in.  Thinking the path was clear, I pulled a 5-day increment, which was enough to put them well in firing range.  (A measly 80k km, information gleaned while the first three ships were dying. )

I killed the last of the pursuers a few minutes ago.  Currently moving back to the starting position, wiping up all of the cripples that separated from the pack left behind. 
Classic. The very first game where I met the same critters I had the exact same problem. After that I've always used 3 different active sensors instead of just two.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Nathan_ on March 14, 2012, 10:26:58 PM
Now that I have deepspace tracking in London I'm going to salvage the 1 & 1/2 pages worth of wrecks in the system(no tech expected unfortunately).
http://imageshack.us/photo/my-images/585/graveyards.jpg/
Title: Re: What's going on in your empire/planet/battlefield?
Post by: xeryon on March 20, 2012, 10:14:10 PM
Systems like this really mess with my OCD.  Any idea how hard it is to logically arrange systems in the galactic map with this mess?

(http://i136.photobucket.com/albums/q163/noyrex/Untitled.png)

Ugh, the next system tree I explored netted me a system with 11 JPs in it.  My poor Galactic map.  *twitch*
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Thiosk on March 22, 2012, 03:04:40 PM
Systems like this really mess with my OCD.  Any idea how hard it is to logically arrange systems in the galactic map with this mess?

(http://i136.photobucket.com/albums/q163/noyrex/Untitled.png)

Ugh, the next system tree I explored netted me a system with 11 JPs in it.  My poor Galactic map.  *twitch*


I dub those as extra-galactic jump points.  Move them wayyyyy far away on the map-- they're the gates to new galaxies!
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Tarran on March 22, 2012, 03:43:36 PM
I just found Alpha Centauri and Epsilon Eridani, leading directly to Sol. The JPs aren't even that far from the center of Sol, either.

They both have easily terraformable worlds, but none are good enough for NPRs to be generated. They also have ship wrecks.

This must be my lucky day. Hopefully no Precursors or Starswarm are in those systems.

If they are, well, I'm pretty much boned as I have no military. :P

Edit: Well, doesn't seem like there's any ships.

But... I think one of my survey ships just found some mines. Darn.

So long, survey ship.

...Wait a second, it's still alive?

So... there's just sensors on a world for no reason?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: xeryon on March 22, 2012, 03:51:43 PM
I'll post a new SS tonight if I have a chance: with the 10 JP system and 11 JP system I have 22 jumps stemming off of two systems.  The grand total of all my other systems combined is only around 10.

Title: Re: What's going on in your empire/planet/battlefield?
Post by: xeryon on March 22, 2012, 03:53:20 PM
Edit: Well, doesn't seem like there's any ships.

But... I think one of my survey ships just found some mines. Darn.

So long, survey ship.

...Wait a second, it's still alive?

So... there's just sensors on a world for no reason?

Doubtful he found mines.  Look closely at the logs.  He probably discovered some missiles via point-blank inspection.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Tarran on March 22, 2012, 03:56:12 PM
Doubtful he found mines.  Look closely at the logs.  He probably discovered some missiles via point-blank inspection.
All it says is "New Thermal Contact! Strength 5 Active Sensor S0.525/R80 (New)."

And now the sensors are gone. Curious.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: xeryon on March 22, 2012, 06:44:19 PM
That looks like you found an outpost.  Are you parked on a system body when that comes up?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Tarran on March 22, 2012, 07:28:50 PM
Yes. But if it was an outpost, how did I survey the planet completely without being interrupted again? I just ran away from it for a little bit, the sensor disappears, I return, and it's not there anymore.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: waresky on March 24, 2012, 10:28:52 AM
Just conquered my first planet from a low-tech NPR.
Turns out, there are no factories, no mines, nothing at all on the planet! I just got a planet with 380 Million of these little buggers:

Species: Mazatlan
Gravity: 0.52 to 1.55
Oxygen: 0.081 to 0.325
Temperature: -67.5 to -11.5

Damn! They would surely love Siberia. I could use them on so many planets, where I would just have to add 0.081 oxygen to the atmosphere and that's it!
But do I really want to make them an equal species to my humans? Or even the dominant race?
Something to think about while I am at work tomorrow...

Lol..

Steve have some "funny soul" when races generation programmed..(srry my english funny:)

ive encounter a sort..of.."Deer" Race,,"Bamby"..very like'em
:DD

(Admiral Lermontov: "DAMN!!..i CANT shoot upon a "Bamby's kids loving" race!!!"...and so on..hehe)

Title: Re: What's going on in your empire/planet/battlefield?
Post by: xeryon on March 24, 2012, 08:08:32 PM
Yes. But if it was an outpost, how did I survey the planet completely without being interrupted again? I just ran away from it for a little bit, the sensor disappears, I return, and it's not there anymore.

Beats me, but a sensor strength 5 is consistent with an unpopulated supply depot.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: OAM47 on April 28, 2012, 11:43:25 PM
It is so annoying to have an enemy that's not a threat, yet you can't shoot down, constantly running around all over your Empire :\
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Jacob/Lee on June 05, 2012, 03:01:21 AM
Nice! First jump gate I explore and I find a world with a 0.00 colony cost :D

Even if it has no minerals it will serve as a nice colonist farm and tax generator.

EDIT: Son of a... Of course it's the home of an alien race. Right next to Sol. Bah!
Title: Re: What's going on in your empire/planet/battlefield?
Post by: ollobrains on June 05, 2012, 03:30:21 AM
Those aliens can be manipulated
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Jacob/Lee on June 05, 2012, 06:52:01 PM
My ship is surveying a planet around Alpha Centauri-B and it detected 30 strength 6 nuclear detonations by an unknown aggressor around one of the outer planets orbiting the system. 25 seconds later it detected 14 strength 6 detonations on the nearby terrestrial planet Alpha Centauri-B IV. I don't know if I want to see who's fighting or not.

EDIT: Nope, they fixed that problem for me. 2 more rounds of shelling later they flew over to me and I identified them as a hostile race we've met already. They're going to nuke my ship now too.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Erik Luken on June 05, 2012, 07:23:13 PM
When I first encountered the Precursors in my latest game, I thought they were the swarm. I was pleased at how easy it was to kill them. I kept thinking they were swarm until my engineers opened a vault and got some ground troops from the same race.

Later, I went back to a system I left alone because of them. Someone else has been in there because there were wrecks I didn't leave.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Jacob/Lee on June 08, 2012, 12:10:30 AM
My allies are creeping me out. They have 5 ships parked on Earth, one of which has been there for several years. I have no active sensors to paing them with to learn anything about them, it's been 18 years and I haven't even designed a warship... I've designed and currently researching the parts for a sensor ship, a standard missile attack ship and a PD ship to go kick over a couple Precursor defense bases floating over Alpha Centauri B-IV, which is a mostly hospitable world and they will likely fry my geosurvey ship when it gets too close. They didn't attack my terraforming fleet (the guys that found them) when they came near, though.


EDIT: Yep, my ship went to survey the planet when I wasn't watching it and one of the bases fired at it with an energy or kinetic weapon, easily blowing it to smeg. The other base was mysteriously silent for some reason.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: xeryon on June 08, 2012, 07:53:11 AM
Steve mentioned previously something about old sensor contacts still showing on your overview screen.  Flip through the system view display tabs and make sure you have 'last sensor contact' or some such turned off.  The ships might not be there, you might just be seeing the last known location marker.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Jacob/Lee on June 09, 2012, 12:30:18 AM
Oh, those silly civvies. They dumped 6 mining complexes on Sol Asteroid #53 in a year, raising it to 10 complexes. It had only about 30,000 duranium, which with those 10 complexes will last 12 years. They could've dumped those complexes on far richer bodies, like Luna. Lonely Luna has only 4 complexes but it has 3 million duranium on it with an accessability (<< Firefox says that's wrong, but the forum spell check doesn't register anything ???) of 8. It might be a little harder to reach but it will last far longer. As a bonus, Luna also has 300,000 vendarite/access. 7.

Still, I won't complain too much. They make moving 200 automines, 3 mass drivers and 50 mines from Sol to Gliese 109 (my ally's former system, Invaders came and ate them so I claimed their irradiated, dust-clogged homeworld as mine and using it as a population farm/mining system) very easy on my part. It would be a pain using government freighters to move all that, but supply/demand orders make everything so simple! And they're doing it correctly this time. Last time I tried it screwed up for whatever reason.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: gamemonger56 on June 10, 2012, 01:44:44 PM


Well 4 in a row Nebula 6's, 416km/h max. i mean really? 4 in a row?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Erik Luken on June 10, 2012, 02:10:43 PM

Well 4 in a row Nebula 6's, 416km/h max. i mean really? 4 in a row?


Nebulae tend to clump together. Once you find a system in one, chances are JP out from there are in the nebula too.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: gamemonger56 on June 10, 2012, 02:15:10 PM

first time for me finding so many. so far im up to 12 nebula'd systems which is pretty a huge speed bump in my explorations
\
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Jacob/Lee on June 10, 2012, 03:07:45 PM
I've never found a nebula. I assume they don't generate when "real stars" is on?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: blue emu on June 10, 2012, 03:56:59 PM
"Real Stars" has black holes, but no nebulae. "Random" has nebulae, but no black holes.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Steve Walmsley on June 10, 2012, 06:07:44 PM
"Real Stars" has black holes, but no nebulae. "Random" has nebulae, but no black holes.

There are no nebulae in real stars because there aren't any close enough to Earth to fit in with the area in which the real stars are located. There are no black holes in random because I am lazy and haven't added them yet :)

Steve
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Shininglight on June 10, 2012, 08:08:08 PM
I'm Boned is what's happening. I just lost an entire destroyer squadron, of which i only have 2, to 2 queens, my entire missile capability to 20-some soldiers and am currently watching the queens and workers build more soldiers in the kuiper..... I have another destroyer force due for completeion in 2 years..... just goes to show what training is supposed to prevent, though a shortage of naval officers pretty much prohibited tG training, ah well, time for a restart.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: MehMuffin on June 14, 2012, 08:26:24 AM
In my new game, Venus has 24 million tons of accessibility 0.9 neutronium.  ;D Time to expand some shipyards.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: HaliRyan on June 14, 2012, 09:04:28 AM
Conventional start game, just had my third battle with precursors in a system next to Sol.

First battle was a squadron of 3 frigates dispatched after the loss of contact with a survey ship, they spotted the enemy only to be obliterated before being able to fire a shot.

Second battle was a follow-up squadron of four updated 5000-tonne frigates with state-of-the-art nuclear pulse drives (;D) and improved missiles. The battle started off well, with the enemy taking significant damage to a number of their ships, but the small squadron eventually ran out of missiles and was lost with all hands.

The third battle of Procyon took place a few years after the first two. Having lost two squadrons already it had been decided to wait for another round of upgrades, and after 4-5 years I was ready to venture out again. Determined not to lose a third engagement almost three quarters of the mobile forces available to Earth were dispatched. Nine River Mod B guided missile frigates and three modified frigate leader variants set out for the contested system. The advantage in numbers was decisive this time, and although three more frigates were lost before the battle ended all six enemy craft (which despite being numerically outnumbered still out-massed the fleet by almost 10000 tonnes) were destroyed.

Sadly the database has been corrupted and I think I've lost the game.  :'(
Title: Re: What's going on in your empire/planet/battlefield?
Post by: MehMuffin on June 14, 2012, 11:26:51 AM
Well, I have a few fighter wings and some frigates under construction, but for something in between I'm building some FACs. However, I can squeeze on 25 box launchers, but I have to shorten the maintenance life to 3 years (Using a tiny engineering module), so is it worth it to skip some maintenance for more launchers?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: xeryon on June 14, 2012, 12:25:02 PM
Most people will tell you that dedicated combat craft do not need a maintenance life greater than 2 years.  Combat craft will spend much of their life in orbit at a colony. 

For my purposes smallish FAC squadrons have done well to satisfy early game extra-sol system defense requirements and only in that role I have been giving them increased maintenance cycle time until a system would be able to staff and supply it's own maintenance facilities.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Redshirt on June 14, 2012, 03:15:44 PM
Just started playing two days ago.  Three years into my first real game, I get my first hostile contact- a geosurvey team investigating Proxima Centauri B IV, one jump from Sol, detected a thermal signature.  I decided to turn on transponders and say "Hello. " 5 seconds later, a missile salvo slammed into one of the two ships on the team and blew it to pieces.  I immediately turned transponders off on the other ship and bugged out at max speed.

I'm hoping it's a planet-bound race with missile defenses; of the four shipyards I started with, the biggest two are commercial.  I was in the process of adding max tonnage to the Naval shipyards, but suddenly find I need ships with weapons. . .  and the largest I can build are 10k tons.

Meanwhile, the rest of the fleet is still trying to figure out how to mine.  Asteroid mining modules aren't as self-explanitory as I'd hoped. . .
Title: Re: What's going on in your empire/planet/battlefield?
Post by: xeryon on June 14, 2012, 04:04:29 PM
10k Military ship is pretty big.  Military ships typically run 10% of the size of the commercial ships you can build at any given time.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Redshirt on June 14, 2012, 05:58:11 PM
Good to know.  Anyway, when I finally got a gunship there, one more missile salvo was launched, which the gunship destroyed, and then nothing more happened.  I still have no clue where the missiles came from; the survey team was called back and found nothing.  Active sensors show zip.

Either a leftover trap from a long-gone alien race, or- the more worrisome possibility- there's a cloaked spacecraft watching the task group complete its survey.

From now on, I'm designing my jump capable geosurvey craft with both active sensors and point-defense lasers.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Erik Luken on June 14, 2012, 07:27:26 PM
Good to know.  Anyway, when I finally got a gunship there, one more missile salvo was launched, which the gunship destroyed, and then nothing more happened.  I still have no clue where the missiles came from; the survey team was called back and found nothing.  Active sensors show zip.

Either a leftover trap from a long-gone alien race, or- the more worrisome possibility- there's a cloaked spacecraft watching the task group complete its survey.

From now on, I'm designing my jump capable geosurvey craft with both active sensors and point-defense lasers.

Could have been a minefield.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: MehMuffin on June 14, 2012, 08:26:20 PM
Is putting fighters through training exercises worth it? They keep misjudging distances and running out of fuel in the middle of nowhere, so I set them to refuel at 50%, but now I can't run for more than a few days without an interrupt because they completed orders... :P
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Arwyn on June 14, 2012, 09:11:58 PM
Easiest way I have found to train fighters is a "fighter station" specifically for that purpose.

I build a station, big hangers, big fuel tanks and a couple of engines. The engines are just enough to give it a high single digit or low teens movement rate. Put the station in orbit, assign it to a "Fighter Trainer" task force, and then load the fighters up on it.

Assign a commander to the station with good training, making sure he is the highest rank of any officer assigned to the station OR the fighters.

Then set the task force to train and voila! Your fighters get trained up without constant interrupts.

Since the station is so slow, it never gets far from earth, BUT it counts as a ship, so you get training. Once done, you can assign the trained fighters anywhere, including PDC fighter bases.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: xeryon on June 14, 2012, 09:38:48 PM
What Arwyn is getting at is that carriers will train assigned fighter squadrons along with itself if the carrier is sent on a training mission.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: MehMuffin on June 14, 2012, 09:45:28 PM
Ah. Probably should have built a carrier... I've been running with only a few fighter bases on earth for defense, so no mobile hangar equipped units. Should my fighter task groups stay separate from their motherships, or can they launch while still in the same group? This is my first time using anything smaller than a corvette, so I'm a little lost...
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Shininglight on June 16, 2012, 07:38:19 PM
Currently rebuilding the 1st destron and giving out medals after invading an npr homeworld, still trying to pacify teh locals & stop shipbuilding without blowing up the precious shipyards, also grooming anew command as a hit to the fbridge killed half of them. 15 000 tonne gauss ships are bad for parti beam facs in a related development....
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Admiral666 on June 16, 2012, 08:10:45 PM
Particle beam FACs are hilarious. I had a lot of fun with those one game.

In my game (Conventional start, 2025), it is 2063 and my Lunar colony is at 1.75 billion colonists. I suppose I should start thinking about giving it a name...
Meanwhile, the navy is beginning to expand, and industry is thriving thanks to the bountiful mineral reserves on Luna (space master who?)

Having a blast this game!
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Shininglight on June 17, 2012, 08:30:00 AM
Keep up the good luck, The locals on the planet are still refusing to submit to my benevolent nuclear backed rule.... we'll see how 23 strength 4 missiles changes their mind, also i think some precursors in a system i found a while a go are in a fight, they're no longer camping my jump point and i'm getting five sec increments...


Finally finished capturing the planet, got lots of nifty jump tech even though the game is set for JG's on all JP's.... aw well, also got particle beam 6 and captured two MASSIVE naval shipyards, 16500 and 15000 tonnes respectively, hot dog, once my magneto plasma engines are online it's time for some cruisers!
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Person012345 on June 17, 2012, 01:18:53 PM
http://i.imgur.com/CR3gD.png

o.O

I think I broke the universe.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Shininglight on June 17, 2012, 01:29:10 PM
http://i.imgur.com/CR3gD.png

o.O

I think I broke the universe.

What did you Do sir?
0 0
 _
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Person012345 on June 17, 2012, 01:31:50 PM
What did you Do sir?
0 0
 _
Travel at almost twice the speed of light.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Shininglight on June 17, 2012, 02:07:43 PM
Argle...
Title: Re: What's going on in your empire/planet/battlefield?
Post by: blue emu on June 19, 2012, 10:51:27 PM
I'm about to insert an Espionage team onto the Space Toads home planet, in hopes of stealing some useful techs.

How does my disguise look?

(http://i11.photobucket.com/albums/a155/blueemu/RI_033_ToadSuit.jpg)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: HaliRyan on June 19, 2012, 11:20:54 PM
I'm about to insert an Espionage team onto the Space Toads home planet, in hopes of stealing some useful techs.

How does my disguise look?

(http://i11.photobucket.com/albums/a155/blueemu/RI_033_ToadSuit.jpg)

On behalf of the Space Toads, suck my cloaca.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: xeryon on June 20, 2012, 06:59:19 AM
Ok, that made me smile this morning and you get a +1.

I really do hope that was a picture from last year's Halloween party and you didn't just run out and dress up like that for the sake of making this joke.  :P
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Steve Walmsley on June 20, 2012, 11:51:00 AM
So, anyone think I should add that to the race pictures? Probably the right-hand one would be better :)

Steve
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Panopticon on June 20, 2012, 12:30:33 PM
Yes, yes you should.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Arwyn on June 20, 2012, 02:16:54 PM
Hypno-Toad for the win! :)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: chrislocke2000 on June 20, 2012, 02:35:21 PM
So, anyone think I should add that to the race pictures? Probably the right-hand one would be better :)

Steve

Oh yes thats gotta go in
Title: Re: What's going on in your empire/planet/battlefield?
Post by: HaliRyan on June 20, 2012, 08:09:22 PM
For sure I'd play as (or crush) the hypnotoad race.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Shininglight on June 21, 2012, 07:14:34 AM
*Diplomatic team walks into the room* Hello Sir we're the ambassadorial team from eaaa...... *Begins drooling and staring at the toad* All Hail Hypno-Toad!!!!


I can just see it now.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: xeryon on June 21, 2012, 09:17:27 AM
There should be an automatic relations hit with any insectoid race.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Redshirt on June 22, 2012, 01:09:40 AM
So I was minding my own business, exploring Gliese 1061, which happens to have what appears to be quite a few planets that can support a colony, when suddenly I come across Gliese 1061 Aliens #1091. Who take out half my scattered survey group. With just a single ship.
A single ship, with the following stats:
Name Triththail 002
Sensor S216/R20: Strength 216, Resolution 20, Max Range 43.2m km, GPS 4320
Cross Section 157
Estimated Tonnage 7850
Thermal Signature 1125
Observed Speed 7165
Estimated Speed 7165
Shield Strength 0
Recharge Rate 0
Armour 2
ECM 50
Est. Jump Dist 0

7 launchers, Size 11 Strength 8 missiles, so fast my sensors can't even lock on fast enough to fire AMMs.
At least it appears to have light armor, no shields, and no AMMs or CIWS of its own...


I jump two battle groups into the system, loaded up with short-to mid range missiles, immediately pick up active sensors, close, and open fire.

It managed to take out one missile destroyer and one destroyer escort, and severely damage the other destroyer escort before it fell to my own "Lancer" class SR ASMs. Though it took all six missile destroyers to do it. I'm lucky one escort survived; it's the only ship in the battle group with active sensors. I hope not all aliens are this deadly- I'm only on the second or third tech tier in this game.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Panopticon on June 22, 2012, 02:43:30 AM
My guess is you ran into one of the spoiler races, this variety is pretty hard for lower tech empires. I guess if you've been researching very slowly it could be a planet based NPR that drastically out techs you, but I kinda doubt it.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: gamemonger56 on June 22, 2012, 02:30:16 PM

I just realized that one of my GEO survey squadrons has been on task force training for 5 years. Isnt that a bit much?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Erik Luken on June 22, 2012, 03:33:20 PM
I just realized that one of my GEO survey squadrons has been on task force training for 5 years. Isnt that a bit much?


Why train your Geo/Grav squadrons?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: xeryon on June 22, 2012, 03:37:20 PM
Better question is why you are task force training a non-combat ship?

oooo, sniped!
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Redshirt on June 22, 2012, 04:07:31 PM
Yeah, but they'll look real good flying in formation  ;D
Title: Re: What's going on in your empire/planet/battlefield?
Post by: gamemonger56 on June 22, 2012, 04:51:42 PM
i was curious because of the awaiting confirmation that bites us in the butt when we get attacked and orders to run \have to wait for that.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Erik Luken on June 22, 2012, 04:53:56 PM
i was curious because of the awaiting confirmation that bites us in the butt when we get attacked and orders to run \have to wait for that.

Everyone knows the Survey Corps are expendable ;)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: HaliRyan on June 22, 2012, 11:09:04 PM
Everyone knows the Survey Corps are expendable ;)

Seriously, that's the price you pay for playing Gagarin or Armstrong. Just keep the survey fleets cheap!  8)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: gamemonger56 on June 23, 2012, 04:44:13 PM
wow, working for you guys must be like working for Vader :)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Erik Luken on June 23, 2012, 06:01:54 PM
wow, working for you guys must be like working for Vader :)


We need a force lightning and choke emoticon...
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Redshirt on June 24, 2012, 10:11:58 AM
Just hit another system full of the hostile aliens I mentioned before. Multiple ships this time. Their FAC have a nasty bite. One wing of four took out a missile destroyer escourt with a single volley of missiles, then retreated... Only in range long enough for me to fire a volley of ASM from one of my missile destroyers. Sadly, it never impacted; they moved outside of its maximum range quickly. I called off the attack and retreated... but since one jump ship was destroyed, it lead to a nailbiting cliffhanger- having escourted one group of missile destroyers through the jump point, my one remaining jump ship had to go back and grab the other group. The whole time at 5 second intervals. I was awaiting a second volley of incoming missiles at any time, while the escourt's jump engines recovered to make the remaining jump...

They made it, no further attacks. I waited at the jump point for 60 days just in case they tried to follow. At point blank, while they were blinded, I could have probably done serious damage. They probably realized this, and didn't follow. I'll need to drop a buoy at that jump point so I can have advance warning if they come through again, though it's still several jumps away from my home system.

In the meantime, I've noticed their craft and missiles have incredible speed, but that's about it- they're overloaded on engines and warheads, and don't have room to pack ammo for a sustained assault. Therein lies the key. I'm researching better thermal sensors to give my AMM a chance to intercept, and ECM to force them to close to a range to where they can't escape my ASM counter-assault.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Steve Walmsley on June 24, 2012, 11:51:25 AM
In the meantime, I've noticed their craft and missiles have incredible speed, but that's about it- they're overloaded on engines and warheads, and don't have room to pack ammo for a sustained assault. Therein lies the key. I'm researching better thermal sensors to give my AMM a chance to intercept, and ECM to force them to close to a range to where they can't escape my ASM counter-assault.

Resolution-1 active sensors rather than thermal sensors are the key to detecting incoming ASM. Thermal will only detect them quite late whereas res-1 active will detect at them at several hundred thousand to several million kilometers, depending on size and tech.

Steve
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Redshirt on June 24, 2012, 10:07:38 PM
Thanks. Better redesign my racial tech then... :)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Marski on June 25, 2012, 10:06:24 AM
A rather catastrophical battle, only one command cruiser escaped and even that was only because of it's thick armour and massive point defences.
The designs of my missiles, missile frigates, and other essential technologies need a complete overhaul. The hostiles used massive amounts of size 1 missiles in salvoes that consisted of 36 of those bastards.
(http://i50.tinypic.com/21j6bmf.png)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Shininglight on June 27, 2012, 09:56:17 AM
...I did a conventional start and started my first SY pn cont cap Expansion...... 40 in game years ago.... it nows has over 2 million tonnes of capacity.... what should i do with it?..... I don't think ihave the minerals for a Ship that BIG!...... be fun if i wer to build one though, anyone for a two million ton orbital habitat armed with hundreds of missile launchers and lasers?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: HaliRyan on June 27, 2012, 04:00:01 PM
...I did a conventional start and started my first SY pn cont cap Expansion...... 40 in game years ago.... it nows has over 2 million tonnes of capacity.... what should i do with it?..... I don't think ihave the minerals for a Ship that BIG!...... be fun if i wer to build one though, anyone for a two million ton orbital habitat armed with hundreds of missile launchers and lasers?

I think it's obvious what you should do with it; make it bigger!  ;D

I had a game that went almost 100 years where I wound up building a massive 4m+ ton shipyard. Used it to construct a couple enormous freighters and colony ships. Creating new colonies was never so easy as after that, it was awesome.

Oh, but for the record you don't need a shipyard for orbital habitats, they get built directly by industry.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: jseah on June 27, 2012, 05:31:31 PM
8th May
Empire of the Rising Sun - Promising New Officer - Tokyo - Chikanatsu Ai has joined your army officer corps.  Political Reliability 30%.  Promotion Score 900

She might be useless in a fight, but boy, is she cute!
=(

Perhaps I can find a replacement battalion to stick her in and use for parades. 

21st May
Empire of the Rising Sun - Production - Tokyo - Construction of Military Academy completed on Mizuho

Let's hope the new kids do better. 
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Shininglight on June 27, 2012, 09:48:09 PM
I think it's obvious what you should do with it; make it bigger!  ;D

I had a game that went almost 100 years where I wound up building a massive 4m+ ton shipyard. Used it to construct a couple enormous freighters and colony ships. Creating new colonies was never so easy as after that, it was awesome.

Oh, but for the record you don't need a shipyard for orbital habitats, they get built directly by industry.

I've reached a decision, it's time to build a dahak class destroyer carrier. FEAR MY SWARMS OF 9K ton DESTROYERS YE FEEBLE XENOS!  now to create the achuultani
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Redshirt on June 28, 2012, 01:24:47 PM
I came across an NPR that apparently hasn't developed jump engines. Instead, it expands by building jump gates on all its system jump points. I'm glad they're not hostile- I think they'll reach Sol in a few years. Either way, I plan to have a massive FAC Carrier waiting.

The wisdom of this tactic (or lack thereof) has just become apparent as things have slowed down to a crawl. Curious, I checked the combat log in SM mode- they now appear to be fighting the Star Swarm in multiple systems simultaneously. At 30 seconds to process a 5-second interval, and no sign of anything relenting, I think this game may be unsalvagable.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Garfunkel on June 28, 2012, 03:16:50 PM
Have you tried clicking Auto-Turns on? And reading a book while waiting for your PC to crunch the numbers?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Garfunkel on June 28, 2012, 03:18:36 PM
8th May
Empire of the Rising Sun - Promising New Officer - Tokyo - Chikanatsu Ai has joined your army officer corps.  Political Reliability 30%.  Promotion Score 900

She might be useless in a fight, but boy, is she cute!
=(

Perhaps I can find a replacement battalion to stick her in and use for parades.

East-Asian Federation in my game has only five Civilian Administrators - all female and aged between 21 and 26.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Redshirt on July 01, 2012, 06:57:54 PM
14th May, 2036.
Despite longstanding attempts to communicate with the Alien species discovered in Proxima Centauri, little to no headway has been made. The situation came to a head several hours ago. The Geosurvey craft Discovery 001, concerned its orbit around Proxima Centauri-A I was the cause of some antagonization, decided to withdraw back to the Sol Jump Point.

Without warning, it was fired upon with anti-ship missiles, and destroyed. 33 survivors made it to life pods, but there are no ships within the 14 hour life support limit capable of surviving enemy fire to make the rescue.

Given the proximity to Sol, the Terran Federation has already been planning for this contingency for years- in fact, the preparations for an invasion have been underway for some time now, and the ships are already being built. Immediately upon news of the destruction of the Discovery, six Valliant class troop transports were dispatched to the ruins on Mars to pick up four heavy assault battalions and two battalions of mobile infantry. Once they have picked up their contingent, they will join the six Apache class Missile Boats that are en-route to a stationary orbit around the Proxima Centauri jump point, where the JCS Majestic is 35 days away from completing a one-way jump gate to the system.

They have but a short time to wait until two more Valliant class troop transports and three more Apache missile boats are launched, along with two Fletcher class Destroyer escourts for anti-missile and targetting support. The high command on Earth is debating whether to proceed as soon as the ships are launched, or wait until two more Fletchers, and additional Apaches, can be built. The Terran Federation is in debt, but the invasion will determine the future of humanity. They have a little over a year to decide their course of action.

Meanwhile, production is pulled from factories and research labs, and pumped into new Financial Centers, along with extensive advertising for a global war bonds campaign. "Save the solar system, buy war bonds!"

Code: [Select]
Apache class Missile Boat    1,600 tons     191 Crew     252.6 BP      TCS 32  TH 160  EM 0
5000 km/s     Armour 1-12     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 12
Maint Life 2.45 Years     MSP 49    AFR 40%    IFR 0.6%    1YR 11    5YR 169    Max Repair 64 MSP
Magazine 104   

GB Magneto-plasma Drive E90 (1)    Power 160    Fuel Use 900%    Signature 160    Armour 0    Exp 15%
Fuel Capacity 50,000 Litres    Range 6.3 billion km   (14 days at full power)

Size 4 Missile Launcher (3)    Missile Size 4    Rate of Fire 60
LR Missile Fire Control FC115-R100 (1)     Range 115.2m km    Resolution 100
Valkyrie LR Size 4 Anti-ship Missile (24)  Speed: 23,200 km/s   End: 35.9m    Range: 50m km   WH: 4    Size: 4    TH: 108 / 65 / 32

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Code: [Select]
Fletcher class Destroyer Escort    6,800 tons     641 Crew     1446.2 BP      TCS 136  TH 360  EM 0
2647 km/s     Armour 1-31     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 12
Maint Life 0.4 Years     MSP 133    AFR 369%    IFR 5.1%    1YR 330    5YR 4944    Max Repair 192 MSP
Magazine 196   

Ion Engine E9 (6)    Power 60    Fuel Use 90%    Signature 60    Armour 0    Exp 5%
Fuel Capacity 100,000 Litres    Range 29.4 billion km   (128 days at full power)

CIWS-120 (1x4)    Range 1000 km     TS: 12000 km/s     ROF 5       Base 50% To Hit
Size 1 Missile Launcher (12)    Missile Size 1    Rate of Fire 15
AMM Missile Fire Control FC28-R1 (4)     Range 28.8m km    Resolution 1
Talon Size 1 Anti-missile Missile (196)  Speed: 36,500 km/s   End: 0.9m    Range: 2m km   WH: 1    Size: 1    TH: 194 / 116 / 58

Missile Active Search Sensor MR11-R1 (1)     GPS 192     Range 11.5m km    Resolution 1
LR Active Search Sensor MR96-R100 (1)     GPS 16000     Range 96.0m km    Resolution 100

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Code: [Select]
Valliant class Troop Transport    4,600 tons     157 Crew     324.8 BP      TCS 92  TH 240  EM 0
2608 km/s     Armour 1-24     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
Maint Life 0.74 Years     MSP 44    AFR 169%    IFR 2.4%    1YR 60    5YR 894    Max Repair 60 MSP
Troop Capacity: 1 Battalion    Drop Capacity: 1 Battalion    Cargo Handling Multiplier 10   

Ion Engine E9 (4)    Power 60    Fuel Use 90%    Signature 60    Armour 0    Exp 5%
Fuel Capacity 100,000 Litres    Range 43.5 billion km   (192 days at full power)

This design is classed as a Military Vessel for maintenance purposes
Title: Re: What's going on in your empire/planet/battlefield?
Post by: jseah on July 02, 2012, 05:20:31 PM
East-Asian Federation in my game has only five Civilian Administrators - all female and aged between 21 and 26.
Do they all have political bonuses?  Clearly someone up there really likes... *blam*

Move along, nothing to see.  We welcome our loli masters. 
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Erik Luken on July 02, 2012, 05:52:27 PM
Do they all have political bonuses?  Clearly someone up there really likes... *blam*

Move along, nothing to see.  We welcome our loli masters. 

Shouldn't that be "mistresses"?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: jseah on July 02, 2012, 06:08:10 PM
Shouldn't that be "mistresses"?
Yes, that is right.  The agent responsible for it has already been replaced. 
Title: Re: What's going on in your empire/planet/battlefield?
Post by: gamemonger56 on July 03, 2012, 03:00:30 PM

I've encountered four alien races and have managed thru clever diplomacy to become allies with all four. The problem is that they they all seem to be at war with each other, and have mutually decided that Sol System is a good place to fight. While I cant deny I'm securing intell and tech from this, it is kinda annoying that i have litter all over the system. My salvage crews are demanding less hours and more pay, and the aliens arent paying attention to "HINTS" that they should leave the system....
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Person012345 on July 03, 2012, 03:17:42 PM
"Hint" harder. Try a nuclear tipped hint.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Redshirt on July 04, 2012, 05:52:13 PM
Only after seeing combat did I realize I forgot to add armor to my ships. Oops.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: jseah on July 07, 2012, 04:59:14 PM
8th May
Empire of the Rising Sun - Promising New Officer - Tokyo - Chikanatsu Ai has joined your army officer corps.  Political Reliability 30%.  Promotion Score 900

She might be useless in a fight, but boy, is she cute!
=(
I stuck her in a replacement battalion.  When I got a few more officers, guess who got promoted? 

And no, she's still nothing but a showpiece.  In fact, out of all the rank 2s, only 1 has a high promo score than she does.  And that only because he has xenology on top of a 30% political bonus.  (but xeno is useful, I don't mind xeno)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Person012345 on July 08, 2012, 01:41:27 AM
The humans and I completely wiped out each other's fleets. They have about 3 combat ships left and I have maybe 4 or so.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Garfunkel on July 09, 2012, 11:26:03 AM
Can you imagine the panic in their respective Fleet HQs in a situation like that?
"We literally only have a rowing boat left in space!"
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Redshirt on July 10, 2012, 09:27:11 AM
An enemy ship destroyed one of my gunboats, then crashed into the wreckage and demolished itself- somehow my ship managed a 164 point ramming attack.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Nathan_ on July 28, 2012, 12:30:47 AM
A Geo Team on Luna has made atleast FOURTEEN straight discoveries, and counting, only Corbomite and Boronide haven't been found in any serious amounts.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Bouchart on July 28, 2012, 04:41:11 PM
Among other things, I finally finished researching Active Grav Sensor Strength 180 and Collapsium Armor.   This game has gone on for 184 years.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: MrAnderson on July 29, 2012, 11:13:18 AM
I've started my first game in forever. Generated a solar system with 1 habitable and another cost 3 breathable iceball, I'm four years in so far. I have 2 geo survey ships, 2 freighters, and a colony ship. I have a 1 million person colony on the cost 3, and 4 terraforming installations on it. Civilians have 4 colony ships and 3 freighters. It's one of my best starts, then again, I usually play conventional starts.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: icecoldblood on August 10, 2012, 03:11:43 AM
I have this hub system with 10(!) jump points 2 jumps from sol. I've explored 7 of them. So one fine day as my geosurvey ship was returning from one of the systems beyond it, it noticed a jump gate on jump point 8, which was unexplored. It wasn't there the last time one of my ships was in system and I never saw the builder. But then, my survey ships have crappy TH sensors. Please don't let it be a bull-headed, guns-ablazing NPR.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Shininglight on August 10, 2012, 04:29:43 AM
I have this hub system with 10(!) jump points 2 jumps from sol. I've explored 7 of them. So one fine day as my geosurvey ship was returning from one of the systems beyond it, it noticed a jump gate on jump point 8, which was unexplored. It wasn't there the last time one of my ships was in system and I never saw the builder. But then, my survey ships have crappy TH sensors. Please don't let it be a bull-headed, guns-ablazing NPR.


Why not? It's sooooo much easier if they declare war n you first, i tend to try and justify my actions and 10 years of irritating them and blowing up the occasional "pirate" of theirs. Though I tend to only fight smaller nprs in their home system.... with lot's of 9000 ton destroyers. Still,wheres the fun if you can't give yourself a reason I.E hostile first contact, for overmilitarising your terriories and aquiring billions o alien slaves.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: icecoldblood on August 10, 2012, 05:36:35 AM

Why not? It's sooooo much easier if they declare war n you first, i tend to try and justify my actions and 10 years of irritating them and blowing up the occasional "pirate" of theirs. Though I tend to only fight smaller nprs in their home system.... with lot's of 9000 ton destroyers. Still,wheres the fun if you can't give yourself a reason I.E hostile first contact, for overmilitarising your terriories and aquiring billions o alien slaves.
I jumped in aaaaaaaaand
nobody's home. jump gate on the other side and another one on another jump point. I'm gonna be keeping an eye on this system for a while...
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Bouchart on August 10, 2012, 06:00:06 PM
I started a new game in a fairly small galaxy, and I met two NPRs who are very friendly with me but at war with each other.   They give me free tech and I salvage their wrecked ships.   It's win-win!
Title: Re: What's going on in your empire/planet/battlefield?
Post by: jseah on August 16, 2012, 09:11:24 PM
Sensei Shirane Rokuemon:
Admin rating 12
Research Bonus 65% (Power and Propulsion)
Political Reliability 60%

...

Not only must he be a research superstar (seriously, a 60 lab scientist with 65% bonus in P&P?!?  The only way it could be better is if his specialization was C&P), he's also a celebrity?

People's stat point assignments seem pretty random. 
Title: Re: What's going on in your empire/planet/battlefield?
Post by: ShadowLop on August 17, 2012, 03:02:20 AM
Mining fleet is about 20b km out on a comet.  Corundum trickling in from Titania.  First super-miner almost complete on Earth >:D.
300,000t of asteroid-devouring ship - 50 miners, 20 Magneto engines.

In other news, first missile ships performed admirably, even when warping in on top of a beam-armed (probably precursor) warship. . .
Title: Re: What's going on in your empire/planet/battlefield?
Post by: chrislocke2000 on August 17, 2012, 04:55:56 AM
In the middle of a long and painful war on the home planet of the Dutchy of feather. My 30 Battalions of assault infantry have fought for close to 6 months in order to defeat the Dutchy's own forces but now lack the numbers to force a defeat of the planet.

The fleet has stayed close to the planet, concious of the shipyards that have been left intact, leaving the entry jump point unguarded. This has proven to be a costly mistake as the relief troops sent in to bolster those already on the ground has just been ambushed by a lone hostile ship that was missed in the original assault. The fleet has had to sit by helplessly as the troop carriers (the empires entire troop lift capacity) with some 20 battalions of mobile infantry and assault infantry are ripped apart by continuous rail gun fire.

The empire is now scrambling to replace the troop carriers and train new troops before the dutchy is able to train more of their own troops and launch new ships. Meanwhile in retaliation for the attack the empire has just engaged and destroyed 15 of the Dutchy's own freighters....
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Marski on August 19, 2012, 08:11:14 AM
Should I be worried?

(http://leet.cc/360Untitled.png)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Erik Luken on August 19, 2012, 10:59:49 AM
Should I be worried?

(http://leet.cc/360Untitled.png)

It's continuing the message above it.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: xeryon on August 19, 2012, 12:31:04 PM
No, it's the 50000 maintenance supplies.  lol
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Marski on August 20, 2012, 01:07:09 AM
No, it's the 50000 maintenance supplies.  lol
It's just the 68 000 ton Kirov I - class Battlecruiser
Title: Re: What's going on in your empire/planet/battlefield?
Post by: xeryon on August 20, 2012, 08:34:18 AM
I really hope that 5.7 offers us provisions for absurdly sized military craft without needing to game the system.

Your Kirov I, is it a functional bit of hardware or just RP fun?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Admiral666 on August 20, 2012, 11:30:21 AM
68,000 tons? I'd imagine she's (or should I say he's?) fully functional and battle worthy.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Marski on August 20, 2012, 04:49:45 PM
68,000 tons? I'd imagine she's (or should I say he's?) fully functional and battle worthy.

I really hope that 5.7 offers us provisions for absurdly sized military craft without needing to game the system.

Your Kirov I, is it a functional bit of hardware or just RP fun?

Oh I actually meant 66000 tons, my bad. But yeah, see for yourself

Code: [Select]
Kirov class Battlecruiser 66000 tons     7556 Crew     27313.25 BP      TCS 1320  TH 750  EM 0
7102 km/s    JR 3-50     Armour 9-145     Shields 0-0     Sensors 24/1/0/0     Damage Control 287     PPV 355.68
Annual Failure Rate: 366%    IFR: 5.1%    Maintenance Capacity 50958 MSP
Flag Bridge    Magazine 3001  

J66000(3-50) Military Jump Drive     Max Ship Size 66000 tons    Distance 50k km     Squadron Size 3
M-Class Pokrovsky Fusion Drive - 1000 (50)    Power 187.5    Fuel Use 60%    Armour 0    Exp 35%
Fuel Capacity 1 000 000 Litres    Range 45.5 billion km   (74 days at full power)

AKM-850M10 (8x12)    Range 1000 km     TS: 32000 km/s     ROF 5       Base 50% To Hit
Twin 600mm G.C. M3 Turret (4x12)    Range 60 000km     TS: 7000 km/s     Power 0-0     RM 6    ROF 5        1 1 1 1 1 1 0 0 0 0
Turret Firecontrol T9K R60K (2)    Max Range: 120 000 km   TS: 9375 km/s     92 83 75 67 58 50 42 33 25 17

Size 9 Missile Launcher (30)    Missile Size 9    Rate of Fire 40
"Tor" MT-2 Missile System (8)    Missile Size 1    Rate of Fire 5
MFC-48 (2)     Range 138.2m km    Resolution 16
PD-3 Missile launch control (4)     Range 17.3m km    Resolution 1
OSA-CA (148)  Speed: 89 600 km/s   End: 7.8m    Range: 42m km   WH: 1    Size: 1    TH: 1344 / 806 / 403
Chaser - V (317)  Speed: 62 200 km/s   End: 26.8m    Range: 100m km   WH: 20    Size: 9    TH: 642 / 385 / 192

Thermal Sensor TH1-24 (1)     Sensitivity 24     Detect Signature 1000: 24m km
Nikolai Radar System MR460-R100 (1)     GPS 19200     Range 460.8m km     Resolution 100
RS-3 Radar system (1)     GPS 132     Range 31.7m km     Resolution 1

ECCM-4 (4)         ECM 40

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes

The upgraded version Kirov II is faster with 5 more launchers, and weights 2000 tons more. Just had a battle against 8 ships consisting of 1000 ton and 6000 ton ships. Well, not really, you can't call a total slaughter a battle. My two Kirovs sort of looked at the general direction of the enemies and they turned to dust.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Erik Luken on August 21, 2012, 12:51:28 AM
Just got a civilian administrator. Porfirio Blood. His abilities are blah, but he's got a sweet name.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: xeryon on August 21, 2012, 06:52:05 AM
I just scrapped a conventional start game (could have used SM to save it a guess)  Small system with 5 planets, three were habitable range and two were gas giants with umteen moons.  Probably around 100 celestial bodies without counting roids.  Grand sum total of corundium in the entire system was 20k.  After scanning the entire system and finding just three additional bodies with ANY minerals on them I threw in the towel.  Just didn't have the motivation.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Redshirt on August 21, 2012, 10:23:19 AM
Playing a small game- 75 systems max. Just finished exploring most of the known universe (one system left unsurveyed.) Found an entire intact city as ruins (1169 installations, that's going to take a while to recover) and decided to turn on Invaders. We'll see what happens now...

One of these days my other concept campaign may get off the ground, too- "25 Systems... of Terror!" Known star systems, 25 max, with 3 nprs to start with. Things should get interesting quickly.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Ektoras on August 22, 2012, 01:58:54 AM
One of these days my other concept campaign may get off the ground, too- "25 Systems... of Terror!" Known star systems, 25 max, with 3 nprs to start with. Things should get interesting quickly.

Intersting concept, i think i will try it. Conventional start? You will try to be peaceful and diplomatic?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: TheDeadlyShoe on August 22, 2012, 05:00:41 AM
@Xeryon - it's pretty much simplicity itself to re-roll the entire sysems minerals with SM. That's too bad, sounded like an awesome system.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Person012345 on August 22, 2012, 05:03:25 AM
The game I'm currently in I set max systems to 10 and had 2 starting NPR's, a computer generated one and humans that I set on earth manually.

Although for some reason the game currently has significantly more than 10 systems.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: xeryon on August 22, 2012, 09:29:59 AM
@TheShoe: I know I could have modified the system.  It just saddened me to see the natural distribution of minerals was so low.  I was only half heartedly playing while waiting for 5.7, now I'm hooked on that blasted Rigellian Diary.  I hope I get it finished before Steve is done with 5.7...
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Redshirt on August 22, 2012, 10:13:39 AM
Intersting concept, i think i will try it. Conventional start? You will try to be peaceful and diplomatic?
You can, if you want. :D Concept's up for grabs, play how you like.

My backstory is Earth's first contact, in 2020, is a heavily damaged, massive space craft which jumped in system. It's followed by a second craft that open fires on the first. The light show sets off a panic on Sol, as humanity realizes they are completely outclassed. The first ship destroys the second. It then transmits a ton of technical data to Earth, which we start decoding- jump point theory, trans-newtonian metallurgy, even spaceship designs. However, the first ship is dying- heavily damaged and cut off from home, no fuel, no maintenance supplies, no way to repair. After a month of sending nothing but tech specs, they send a single message: "They're coming. Be ready." The ship's engines suffer a containment failure, and the ship explodes.

Earth's population, terrified, unites against the common perceived threat, and begins to construct the new technology. Game starts 5 years after first contact...
Title: Re: What's going on in your empire/planet/battlefield?
Post by: HaliRyan on August 22, 2012, 08:44:27 PM
The game I'm currently in I set max systems to 10 and had 2 starting NPR's, a computer generated one and humans that I set on earth manually.

Although for some reason the game currently has significantly more than 10 systems.

I might be wrong on this, but I seem to remember that if you use real stars the limit doesn't apply.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Person012345 on August 23, 2012, 04:57:32 AM
I might be wrong on this, but I seem to remember that if you use real stars the limit doesn't apply.
I didn't
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Marski on August 25, 2012, 04:08:56 PM
Tried a game as Soviet Union

First system jump in late 39, encountered a huge ship. Destroyed both Geosurvey ships, and followed my jump cruiser into sol.
What followed was a desperate uphill battle, the ship was a 60 000 ton swarmer carrier with shields and whatnot. And ridiculous compliment of FAC's. It moved on to destroy everything it saw, which included all the civilian constructions. I managed to hide my freighter and colonization fleets in the asteroid field. Eventually earth itself was invaded, and in the war that lasted a year my ground forces fought tooth and nail against the overwhelming forces.

And after the last bastion of resistance was wiped out from the face of the motherland, the scorched earth protocol was put on effect. Every missile silo on earth launched their ordinance at the remaining alien ground forces, and the nuclear bombardment not only wiped them out, but caused massive radiation and dust levels to block out the sun.

My victory was short lived when the radar systems on earth detected another massive fleet of FAC's incoming.

At that point I figured out it was good time to give up and start a new game

(http://leet.cc/The_fall.png)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: madmarcus on August 25, 2012, 08:46:36 PM
92 moons and planets in one system.  3 with minerals and one of those is a gas giant with 300,000 Sorium.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Erik Luken on August 25, 2012, 09:13:42 PM
92 moons and planets in one system.  3 with minerals and one of those is a gas giant with 300,000 Sorium.

That's actually fairly low for a gas giant.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: madmarcus on August 25, 2012, 10:15:31 PM
Quote from: Erik Luken link=topic=3808. msg53776#msg53776 date=1345947222
That's actually fairly low for a gas giant.

Yes its low.  I was amazed at how empty the entire system was.  A very low value gas giant, one moon with less than 4,000 boronide, and a decent small terraform candidate with 2,900,000 corbomite at 0. 1.  That's it; the grand total out of almost 100 moons and planets.

Luckily Kuiper 75 (186 planets and moons) isn't turning out to be so empty.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Person012345 on August 26, 2012, 04:50:02 AM
That's actually fairly low for a gas giant.
I think he's pointing out the abysmal quantity of minerals in the system.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: blue emu on August 29, 2012, 07:53:12 AM
In my current game (still in 2025), I just had a scout-ship run into a *spoiler* minefield in an unexplored system. The mines killed a third of the crew and destroyed nearly all of the armor, both of the engines, the jump drive, all sensors, the majority of the life support, all of the engineering sections... basically every system on the ship was blasted except for one armor square, some fuel tankage and a single small life-support unit. There weren't even enough surviving maintenance stores to repair anything worthwhile.

I had to unload the Fighters from one of my Carriers, and send the fleet to take the poor mangled scout aboard and carry it back home inside the hangar deck!
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Marski on August 29, 2012, 08:33:52 AM
How you have all that in 2025
Title: Re: What's going on in your empire/planet/battlefield?
Post by: blue emu on August 29, 2012, 08:48:21 AM
How you have all that in 2025

Trans-Newtonian start. You can buy some techs at the start of the game. I always tech straight towards Carriers... Fighters are one of the special advantages of playing Humans.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Hazard on September 01, 2012, 12:01:09 PM
General survey reports in my current game: Massive, massive deposits of minerals, a million tonnes of a single mineral is the low end, and most SBs with minerals have 5 or more different ones in deposits somewhere between 10 and 30 million tonnes each.

Availability: 0. 1

Inevitably, with the occasional peak of maybe 0. 4 or something.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Erik Luken on September 01, 2012, 12:06:06 PM
General survey reports in my current game: Massive, massive deposits of minerals, a million tonnes of a single mineral is the low end, and most SBs with minerals have 5 or more different ones in deposits somewhere between 10 and 30 million tonnes each.

Availability: 0. 1

Inevitably, with the occasional peak of maybe 0. 4 or something.

That's as intended... Higher amounts of minerals have lower accessibilities. Sort of balance things out. :)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Hazard on September 01, 2012, 12:18:36 PM
I've surveyed some 15 systems in this game.

Each and every single system has had this survey profile, Sol included, except for the 3 systems I've found that have no planets and no asteroids at all.  When the Geosurvey teams go over them, the only thing they find is more deposits, not more easily mined ones either.  My economy is hamstrung from the simple fact that it's impossible to wring out enough minerals from the planets and asteroids to feed my industry.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: xeryon on September 02, 2012, 09:13:30 AM
You could make a breakthrough discovery with SM mode and find high accessibility on a body.  ;)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Sinensis on September 02, 2012, 06:20:07 PM
Earth (6000M pop) conventional start then with SM magic put ruin in Mars. . .
I'm quite surprised that I got Partially Intact City with over 1100 TL4 installation. . .  My Engineers frequently restored research labs that come with technological details. . .
These findings jump start my Empire to Nuclear Pulse Engine within only 2 years and now I'm just unearthed (un-marsed?) 20 Ion Engine for my Scientist to analyse. . .
But every odd 3 months or so, my Engineers disturb underground vault that spew hostile robots. . .  Now Mars had more TN Ground Units than Earths with 12 MobInf and 20 Garrison. . .
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Marski on September 03, 2012, 05:41:05 AM
By the way, did Steve control each and every human faction in his NATO vs USSR, and in Trans-Newtonian games?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: icecoldblood on September 03, 2012, 06:48:49 AM
By the way, did Steve control each and every human faction in his NATO vs USSR, and in Trans-Newtonian games?

yes, which is why he had the factions in TN campaign almost annialate each other and then merge them into one Terran Comminwealth when he got tired of managing all of them.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Marski on September 03, 2012, 11:40:21 AM

yes, which is why he had the factions in TN campaign almost annialate each other and then merge them into one Terran Comminwealth when he got tired of managing all of them.
Is it possible to create A.I controlled nations on start on earth in SM and then try to pave a way into space without every nation on planet earth declaring war on everyone and their grandmother immediately?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: TheDeadlyShoe on September 03, 2012, 02:03:01 PM
I'm not sure NPRs were even implemented for by the time of that campaign.  Aurora has always been focused on human control.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: xeryon on September 03, 2012, 08:45:57 PM
If I remember correctly there is a bit of a problem with factions declaring war on each other and nuking terra into oblivion on a regular basis.  I guess the NPR never had a check to see if nuking the planet would also nuke themselves.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Marski on September 05, 2012, 03:14:26 AM
If I remember correctly there is a bit of a problem with factions declaring war on each other and nuking terra into oblivion on a regular basis.  I guess the NPR never had a check to see if nuking the planet would also nuke themselves.
I think that's fairly realistic actually.
Even at the end of the Cold War the planned strategy for both Eastern Block and NATO was basically nukes, nukes everywhere should the enemy go further than 50km throught their lines.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: xeryon on September 05, 2012, 07:27:41 AM
Well, sort of realistic.  It doesn't make for a very productive NPR controlled faction though.  Even during the cold war all factions had reservations about pushing any one side too far due to the threat of MAD.

I REALLY want to start my own multi-faction endeavor but I am loathe to start it until 5.7 and it's improved multi-faction controls are available.

For the purposes of building a useful game it would probably be best to guide the multi-faction through infancy and then relinquish control of the other factions to the computer once substantial off-world colonies and available should they decide diplomacy via fission of fusion is the way to go.  (can that be successfully done: give control back to the computer and have it be productive in deploying your ships and resources that were set up as a managed empire initially?)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: sloanjh on September 05, 2012, 08:41:40 AM
[SNIP] (can that be successfully done: give control back to the computer [SNIP]?)

No.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Marski on September 05, 2012, 12:49:30 PM
What, it's not possible to set up their relations status to friendly towards you?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Bgreman on September 05, 2012, 07:02:26 PM
It's not possible to turn a player-operated race into a computer-operated one.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Erik Luken on September 05, 2012, 07:15:13 PM
It's not possible to turn a player-operated race into a computer-operated one.

That's incorrect. There is an option someplace to do so. Don't recall where though. Once you do, you cannot change back to a human controlled race.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: xeryon on September 05, 2012, 08:01:46 PM
That would be an interesting option, a'la splinter factions or rebelling colonies that decide to go alone.  Obviously, one could just RP that and control the whole thing themselves but I kind of like not knowing what they might do without you at the helm.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Hazard on September 06, 2012, 02:46:01 PM
Just found a near perfect colonisation prospect: . 95 G, 70% N, 28. 8% O, 1. 2% Argon atmosphere at 0. 77 atmospheric pressure.  Sure, it's tidally locked and it has no hydrosphere, but that has no mechanical effect on the planet whatsoever.  Unfortunately, there is a reason why it's only near perfect.

The planetary temperature is balmy -132 degrees centigrade.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: xeryon on September 06, 2012, 03:59:31 PM
Ehh, just put on your thermal undershorts and you'll be fine.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: niflheimr on September 15, 2012, 08:33:08 AM
While uncovering the massive abandoned installations on Mars ( Abandoned intact cities - 2700 instalations ) I got . . .  mining production from 20 tones to 60 tones in 4 months.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Steve Walmsley on September 15, 2012, 10:39:24 AM
While uncovering the massive abandoned installations on Mars ( Abandoned intact cities - 2700 instalations ) I got . . .  mining production from 20 tones to 60 tones in 4 months.

I've scaled that back a little for v6.00 :)

Steve
Title: Re: What's going on in your empire/planet/battlefield?
Post by: niflheimr on September 15, 2012, 10:54:06 AM
Damn , no more strip-mining Earth in 3 years :)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: niflheimr on September 20, 2012, 04:39:49 AM
My 20 years + ally , the Orion Khanate decided to test his new missiles on my mars colony - with 30 + of his cargo ships in sol and about 25 military ships , most close range.

After about 3500 missiles and a lot of railgun shots I cleared the system. He must have thought having only 5 retrofitted destroyers (6kt) and 2 fleet fast auxiliaries ( 18kt , 4k magazines ) would not stop him. He was at ion drives - I finished magcon couple of years ago.

Oh how I wish for a better AI hint hint :D
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Steve Walmsley on September 20, 2012, 04:38:37 PM
Oh how I wish for a better AI hint hint :D

Be careful what you wish for :)

Steve
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Marski on September 21, 2012, 02:28:11 AM
Be careful what you wish for :)

Steve

Sometime in the future we look to this day as happy times when we weren't having aliens come knocking at the gates of Sol within 30 ingame years from starting the game and having the whole system swept clear by what is considered a recon group by the other civilization's standards.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: xeryon on September 21, 2012, 07:47:47 AM
I found another ruin:

with 10 something installations. :(

What I always found to be an interesting concession to video game play is that the universe is billions of years old yet in all space games we consistently discover races of a similar development age range as our own. 

Aurora has it's older races but to me it seems that reality would unfold along one of two avenues: First option is that there is almost nothing out there to find either because a means to travel faster then light is impossible or there is literally so many planet bearing systems no race could possibly find each other in the crowd, and the second path is that due to the age of the universe there are ruins and races EVERYWHERE of every conceivable technological level.  So many you can't throw a stone in space without hitting someone.  Aurora seems to do a decent disbursement between young races and few higher developed ones but the feel of the age of the universe just isn't there.

Long story short: if we are finding ruins why aren't we finding ruins of vast galactic empires instead of all these singular planets with intact facilities?  I would find it more interesting to discover ruins of an empire spanning numerous systems which housed trillions of people but installations were not as easily recovered.  The possibility of this race having existed 10 million years ago would mean there isn't much to recover but there might be substantial technology gains to be found.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Havear on September 21, 2012, 07:58:45 AM
Mainly? Precursors. They were the first on the TN scene and spread through the galaxy. I don't know if they met any other races during their diaspora period. After the First Incursion their polity was the only one to survive, and tried to stamp out other potential threats (namely everything sentient) as fast as they could find them. The period between the Second Incursion and the Third Incursion (now) was empty because they simply were the last race with a technology level higher than pre-industrial, so between then and now was just a wait for the younger races to reach the stars.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Shooer on September 21, 2012, 08:17:55 AM
I've always thought the precursors were a coalition of races (lead by one in particular) dedicated to defending against the Invaders with a uniform fleet design (target identification simplicity) but a with a mixture of races.   Goes to explain the guardian ships protecting ruins of different races across random systems.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: icecoldblood on September 21, 2012, 08:30:14 AM
To me and from the fiction i've read, most believe the precursors were automatic guardians who, after their controlling race vanished, proceded to sanitise the galaxy, leaving traps in ruins for young races to discover and be destroyed.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Havear on September 21, 2012, 09:44:03 AM
Steve wrote about the Aurora backstory somewhere, if you can find it it's an interesting read, but I summed it up pretty much. And yes icecoldblood, from what I understand they did leave traps in any civilization's ruins they came across (or made into ruins) to catch anyone that came later in case they were called away.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Sinensis on September 22, 2012, 01:39:29 AM
I always pretend they were a same race/species, but different political entity.  Like how the human species are divided in multitude nations/countries/provincial identity.  I always thought "Unified Galactic Union" are very hard to archive, so the more likely is multiple smaller nations/planets/entities working with less or more a same goals akin to our United Nations.  So the hypothetical 'Precursors UN' are composed by various 'planet/nations/members', so it can explain why the Precursor ships are more or less the same (they follow almost similar tech progress like how Russia and US ships are almost similar in appearance) and they had similar robot army while had different tech levels (like how Most Africa are Tech 2, Latin America tech 3, US tech 5 and so on?). . .
Then they all got eaten by spoilers from beyond the Stable Wormhole. . .
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Marski on September 23, 2012, 08:00:04 PM
Currently purging Tau Ceti with two battle divisions (two battlecruisers, four missile frigates, eight anti-missile corvettes) after encountering what seems to be a robotic defence force (no loss of atmosphere despite massive damage). Which earlier proceeded to kill my geosurvey ship on the first encouner and almost my whole corvette division sent in to recover the lifepods.

I'll put out an AAR later today if I can
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Sotak246 on September 24, 2012, 12:08:01 PM
I have a VERY annoyingly helpful NPC ally.  He has several warships parked around Earth, not a big deal, I roll-play they are there to escort all the cargo ships plying between us.  The problem comes that I am excavating a BIG ruin on Mars and hit robot defenders pretty often.  The NPC then flies over and helpfully nukes the bad guys.  This doesn't hurt my colony but does run the dust/radiation levels on Mars up like crazy.  I also have to SM my diplomacy rating back up because my population rightfully get a bit pissed at this.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Steve Walmsley on September 24, 2012, 12:46:44 PM
I have a VERY annoyingly helpful NPC ally.  He has several warships parked around Earth, not a big deal, I roll-play they are there to escort all the cargo ships plying between us.  The problem comes that I am excavating a BIG ruin on Mars and hit robot defenders pretty often.  The NPC then flies over and helpfully nukes the bad guys.  This doesn't hurt my colony but does run the dust/radiation levels on Mars up like crazy.  I also have to SM my diplomacy rating back up because my population rightfully get a bit pissed at this.

I really did laugh at loud at this one :)

Steve

Title: Re: What's going on in your empire/planet/battlefield?
Post by: Marski on September 25, 2012, 01:34:59 AM
Tau Ceti cleared, 6 hostile ships of 21,000-30,000 tons were all destroyed. They had pretty strong armour and electronic warfare equipment, the 21,000 ton ones required atleast 30 missiles to be destroyed, the 30,000 ton ships a whopping 50. "Granit" series P-8400, P-8518RH (Radar homing), P-8600TH (Infrared-homing [Thermal]) and P-8500 (Passive radar [EM]) size 5 anti-ship missiles were used. Original maximum range is 135 million kilometers, which was reduced only to 134 by enemy ECCM thanks to onboard ECM on the missiles.

Only missiles encountered on the second battle of tau ceti were size 7's, which were all destroyed by the AMM of the escorting corvettes.
On the first battle, the corvette fleet faced salvos of 48 size 1 missiles near a planet while enroute to rescuing lifepods of a destroyed geosurvey ship. Luckily those size 1 missiles have very limited range.

What was salvaged from the massive amounts of wrecks in the system only low-tech components were recovered.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Shininglight on September 25, 2012, 05:38:18 PM
I'm currently engaged in a now decade and a half war with some Spoilwarm, I've killed 2 queens over a dozen workers and nearly a hundred FACS at point blank range around the jp, I was scouting down the chain when i ran into some prespoilers and sent my main battle force, 8 destroyers, 4DE'S and 4 DDG's, and my main heavy fleet component about 3 CLE's with heavy PD... the fleet get's there only to meet the wreckage of the Prespoilers and a dozen FACS and a worker, they kill the FACS and board the worker capturing it and jumpstarting my meson tech, then i detect a jump. then another, and another, I'm currently running out of minerals in Sol and haven't been able to expand for fear of leaving my colonies exposed as my entire military, 4 battle groups now, none of the CLE's have survived more than one battle so there's about 12 destroyers in system, still the Spoilwarm keep jumping in and i pot away for about 5 minutes with Box launched CAMS and longer ranged shipkillers, as well as triple barreld 15cm laser turrets, i'm still losing ground.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: icecoldblood on September 27, 2012, 09:14:34 AM
The GEV Thor Heyerdahl was completed today. At the ceremony, a moment silence was observed to commemorate the crew of the not one, but two, previous ships of the same name that had gone down in unfair and completely unprovoked combat by the Destroyers(Precursors). There had been murmurs of disagreement when the name was chosen a third time, with some believing the name to be cursed. As the Thor Heyerdahl, like those before it, left the Stephens and Sons shipyard and powered up its engines toward the edge of known space, the families of it's crew prayed history would not be repeated.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Sinensis on September 28, 2012, 02:57:54 AM
YOU NEED TO AVENGE THEM!!!!

The Martian colony are proceeding vell well. . .  All of the 1600 ruins had been explored.  After more than 29 years of battling horde of guardian robots.  Mars populace finally know peace.  No lnger they need to terrified when the robot will attack again.  The multitude soldiers that was on Mars are now entering the shuttles that will take them to the UNFS Trireme class TroopShip.  They service are needed to conquer the backstabing Ulle Theocracy on Ulle Prime Systems.  1 Army Divisions had been airlifted (spacelifted?) from Mars, only one Garrison Brigade stay as Defense Force.

The Martian ruins was VERY nice.  My tech goes from Nuclear Thermal to Magnetoplasma in just 20 year and I keep finding mining tech.  Now using the Free Mars Army I will finally enslaved yet another alien populations and not bombard them to stone age.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Icecoon on September 28, 2012, 03:28:07 AM
I have encountered an NPR after cleansing 2 systems from spoilers. They are in the pre-space age and they completely ignore me. My relation with them is cca at 800 points. I've proposed them a trade treaty, friendly status and geo-data sharing, but they did not reciprocated. I have a feeling, that they would fire at me if they could. Maybe they're are trying to launch big rocks at me with catapults, but they always fall back at them. :D
My galactic domi... friendship can not be refused. I'm considering a punitive expedition. ;D
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Marski on September 28, 2012, 06:21:35 AM
I have encountered an NPR after cleansing 2 systems from spoilers. They are in the pre-space age and they completely ignore me. My relation with them is cca at 800 points. I've proposed them a trade treaty, friendly status and geo-data sharing, but they did not reciprocated. I have a feeling, that they would fire at me if they could. Maybe they're are trying to launch big rocks at me with catapults, but they always fall back at them. :D
My galactic domi... friendship can not be refused. I'm considering a punitive expedition. ;D

Educate them of the wonders of the nuclear age, I think they would really appreciate some examples of tightly-packed plutonium.

BURN.
THEM.
ALL.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Shooer on September 28, 2012, 09:23:56 AM
I prefer to carve the terms of primitive races joining your empire into their planet.   
"CC Defender, your third gunner forgot the period on the 22 sentence of the third article.  "  "Rodger, fixing punctuation and preparing to spell check"
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Icecoon on September 28, 2012, 09:47:26 AM
Finally they reconsidered my offer and instead on nukes i'm crapping their economy by flooding them with "Luxury Food".  ;D
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Nathan_ on October 01, 2012, 02:36:46 AM
I have a VERY annoyingly helpful NPC ally.  He has several warships parked around Earth, not a big deal, I roll-play they are there to escort all the cargo ships plying between us.  The problem comes that I am excavating a BIG ruin on Mars and hit robot defenders pretty often.  The NPC then flies over and helpfully nukes the bad guys.  This doesn't hurt my colony but does run the dust/radiation levels on Mars up like crazy.  I also have to SM my diplomacy rating back up because my population rightfully get a bit pissed at this.

"I'm Helping."
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Garfunkel on October 17, 2012, 01:02:59 PM
I have a VERY annoyingly helpful NPC ally.  He has several warships parked around Earth, not a big deal, I roll-play they are there to escort all the cargo ships plying between us.  The problem comes that I am excavating a BIG ruin on Mars and hit robot defenders pretty often.  The NPC then flies over and helpfully nukes the bad guys.  This doesn't hurt my colony but does run the dust/radiation levels on Mars up like crazy.  I also have to SM my diplomacy rating back up because my population rightfully get a bit pissed at this.
Oh my, that's hilarious!
Title: Re: What's going on in your empire/planet/battlefield?
Post by: tryrar on October 22, 2012, 02:06:13 AM
Heh, found a primitive empire right in Alpha Centauri(well, primitive compared to me, I have magneto plasma and they're still nuclear pulse!), so I gear up for an invasion. Well, for a primitive race, they sure are annoying. Oh sure, I can swat aside their ships with impunity with my laser-armed destroyers, but attacking the planet itself is another issue. My destroyers haven't been having a problem blowing every missile out of the sky sent their way(and the few that make it through just get blocked by shields), but when about 6 pdc's send about 350 size one missiles(even though they suck ASS; I mean, my destroyers move about 7500, while the missiles they're firing at me top out around 6400!), then that's another issue. Since the missiles are slower than me, it's more annoying than dangerous, but I'm gonna wait for my missile-armed cruisers to finish building and swat those PDCs from standoff range
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Marski on October 22, 2012, 04:18:59 AM
Being worried about my bestest Admiral here, the age is weighting her down and her health is playing tricks on her. Seeing my special little flower go is going to hurt.

(http://i47.tinypic.com/34q0bi0.png)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: tryrar on October 22, 2012, 12:06:24 PM
So, I've finally finished what the historians will be calling the Battle of Alpha Centauri, and the Narval Imperium is under MY control. The Narvals are a race of warm-blooded, furry arthropods that have a tolerance for lower oxygen and planets on the chillier side, though ironically enough their homeworld is barely within the perfect zone for human habitation. Now I just need to get a few GFTFs built so I can train up some home-grown oppressors police force(so I can bring my first army corp back home), and then PARTY TIME!
Title: Re: What's going on in your empire/planet/battlefield?
Post by: niflheimr on October 23, 2012, 06:45:30 AM
Finished my Hunters of Dawn campaign - my 100 star universe is now as empty as my wallet :D
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Redshirt on October 23, 2012, 09:28:06 AM
Being worried about my bestest Admiral here, the age is weighting her down and her health is playing tricks on her. Seeing my special little flower go is going to hurt.

(http://i47.tinypic.com/34q0bi0.png)

That's not age weighing her down. It's all those medals!
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Steve Walmsley on October 23, 2012, 02:00:01 PM
Finished my Hunters of Dawn campaign - my 100 star universe is now as empty as my wallet :D

So you read Ian Douglas too? :)

Steve
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Marski on October 24, 2012, 01:58:23 PM
That's not age weighing her down. It's all those medals!
I am following soviet conventions damnit, don't you know that the reason good commanders are rewarded so much is because the layers of medals count as armour against assasin's bullets?

But seriously now, Soviet military conventions involve giving high-valued medals everytime someone is promoted to a high position.


holy crap this superscientist right here
(http://i47.tinypic.com/2ni8iyw.png)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: niflheimr on October 25, 2012, 05:05:24 AM
So you read Ian Douglas too? :)

Steve

I've just re-read the Heritage trilogy for the ... third time I believe and was planning to start on the new Star Corpsman series today - though I have a party tonight and I fear if I do start it I'll end up doing nothing but reading and drinking in the pub :)

@Marski

I noticed good scientists are a lot more common in 6.0 , though yours is NICE . 60 labs at 65% .... bet you are going to push Research Rate to the max :D

Planning to start a Starlancer ( Alliance vs. Coalition ) campaign as well though it might mean sol will be quite .... hot and full of wrecks .
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Havear on October 25, 2012, 06:57:07 AM
I am following soviet conventions damnit, don't you know that the reason good commanders are rewarded so much is because the layers of medals count as armour against assasin's bullets?

I don't see how that necessarily follows seeing as to how most assassin's were dispatched by the people awarding the metals. :P
Title: Re: What's going on in your empire/planet/battlefield?
Post by: niflheimr on October 25, 2012, 08:29:39 AM
Soviet Russia . Medals are made of better metal than bullets :D
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Marski on October 25, 2012, 09:43:42 AM
I don't see how that necessarily follows seeing as to how most assassin's were dispatched by the people awarding the metals. :P
No, no no no. Just no.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: tryrar on October 25, 2012, 02:14:06 PM
HOLY CRAP the Precursors I found in Alpha Centauri have some friggin long range missiles...about 250m range! I discovered this from my scout ship being blown up even though it was that far away from them, depriving my long range bombardment destroyers of any sort of targeting data(just as they were about to launch their ISBMs too!)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Nathan_ on November 01, 2012, 04:54:27 PM
I discovered a habitable planet:
Surface Temp:-186
a Nitrogen/methane atmosphere
Cost 7.0 initially.
I'll call her frostfire.

All this is with acceptable gravity restricted to 0.1 deviation of course.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Shininglight on November 01, 2012, 08:15:53 PM
I'm having fun integrating the remains of some 1500 million aliens, now down to 664 million after two months of missile bombardment by prespoilers, the atmospheric dust content is 767 and the radiation level is 2008... amusingly enough.. anyways their entire military industrial complex has been wiped out except for a small amount of mines, around 12 CF's and a few ground units i murdalised in order to provide " Peace-keeping and disaster assistance", i've managed to transfer around 4000 infrastructure, some mines and CF's and a few sensor posts... as well as 2 million human colonists ( THANKS ALOT CIVIES.)
 

The Holy Terran Unity is now The Holy Galactic Unity.

In order to pacify the system i sent in 8 12000 ton assault ships with 10 layers of armour, half armed with basic lasers and half with missiles. I jumped the fleet in system only for it to slowly be picked apart by enemy fire from about 12 million klicks outside missile range. Somehow after bombarding the planet with almost 200 missiles they still had enough to blast my ships apart ramming the last 2 combat ships, 2 survey vessels as they tried to flee the system and 5 JCS' who continued to jump into the system under Build JG Anywhere orders.


So i sweated for 2 and a half years, designed an Eighty thousand ton dreadnought with enough armor to fit an entire assault ship inside it, to be more specific it has 165 armor columns, a total strength of 2812 and a rating of 17. the assault ships were updated with new tech and gained about a thousand tons, i sent them in aaaaand.... All of the enemy ships in system had died ramming my various vessels. Now i have a fleet of 4 EIGHTY THOUSAND TON USELESS HUNKS OF METAL FIRESOAKS THAT ARE ALREADY MORE OUT OF DATE THAN THE PALEOLITHIC SHELLFISH, 6 ASHM' Missile assault ships and 4 AS Energy armed assault ships.

At the minute i'm developing some destroyer and cruiser classes to phase out the Assault ships and upgrading the dreadnoughts.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: icecoldblood on November 01, 2012, 08:45:26 PM
I'm having fun integrating the remains of some 1500 million aliens, now down to 664 million after two months of missile bombardment by prespoilers, the atmospheric dust content is 767 and the radiation level is 2008... amusingly enough.. anyways their entire military industrial complex has been wiped out except for a small amount of mines, around 12 CF's and a few ground units i murdalised in order to provide " Peace-keeping and disaster assistance", i've managed to transfer around 4000 infrastructure, some mines and CF's and a few sensor posts... as well as 2 million human colonists ( THANKS ALOT CIVIES.)
 

The Holy Terran Unity is now The Holy Galactic Unity.

In order to pacify the system i sent in 8 12000 ton assault ships with 10 layers of armour, half armed with basic lasers and half with missiles. I jumped the fleet in system only for it to slowly be picked apart by enemy fire from about 12 million klicks outside missile range. Somehow after bombarding the planet with almost 200 missiles they still had enough to blast my ships apart ramming the last 2 combat ships, 2 survey vessels as they tried to flee the system and 5 JCS' who continued to jump into the system under Build JG Anywhere orders.


So i sweated for 2 and a half years, designed an Eighty thousand ton dreadnought with enough armor to fit an entire assault ship inside it, to be more specific it has 165 armor columns, a total strength of 2812 and a rating of 17. the assault ships were updated with new tech and gained about a thousand tons, i sent them in aaaaand.... All of the enemy ships in system had died ramming my various vessels. Now i have a fleet of 4 EIGHTY THOUSAND TON USELESS HUNKS OF METAL FIRESOAKS THAT ARE ALREADY MORE OUT OF DATE THAN THE PALEOLITHIC SHELLFISH, 6 ASHM' Missile assault ships and 4 AS Energy armed assault ships.

At the minute i'm developing some destroyer and cruiser classes to phase out the Assault ships and upgrading the dreadnoughts.


eh, use them to get colonies to shut up about protection or do an exercise in an alien system to make them think twice about their imperial ambitions. Or use them as firesoaks, decoys, and in a hundred years turn it into a museum as a testament to the industrial prowess of the Holy Galatic Unity.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Shininglight on November 01, 2012, 08:52:50 PM
Sounds good to me, Too bad i keep getting errors because i'm running it on mac. Got the MSSFTDwhatever file installed but i still get the ERROR 13 message and the old error 94, both of which crash the game after a few months

Title: Re: What's going on in your empire/planet/battlefield?
Post by: ollobrains on November 01, 2012, 09:10:30 PM
just started a new game in sol, one jump gate.  So far every system has been a nebula system ranging from class 1 to class 17.  2 Jumps out needs half the jump gates scanned, put some deep space tracking systems in the outer most systems to keep an eye out for anything, otherwise 1 jump from sol is an empty one star system 2 gates leading out.  Beyond that theres some reasonable planets that can be terraformed with good mineral content so just getting mines, drivers and some construction setup 2 jumps out.  So slow expansion and hoping i can build up slightly before i run into anything or a civ that can be invaded rather than some uber advanced species
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Jumpp on November 19, 2012, 12:52:20 AM
The universe is big and empty.  After exploring 40 or so systems (and a couple dozen hours) and turning up no NPRs, I changed the NPR generation chance to 100%.  I just explored my 90th system and still no Contact.

There's one out there somewhere.  I see the occasional message about slowing down for possible missile intercept when I'm not fighting.  With the default 1000-size universe, it could be a long time before I find them.  Next game I'll try setting up several more NPRs and a much smaller universe.  This is frustrating.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Shininglight on November 21, 2012, 04:14:22 PM
I'm getting alittle.... frustrated. My last game died after i ran into an NPR rigth next to SOL that was also human i.e same race pic as the default human one..... kinda buggered my plans for a theocratic religious warmongering game style when i met more humans.
Now i'm starting to go insane after almost an entire in game month and IRL 2 days of 5 sec increments. I swear to god oncce my first combat ships get built i am going to GENOCIDE EVERY ALIEN RACE I MEET! ( i did a pacifist start with nothing but terraformers huge cargo ships and 90000 ton colony boats. I'm still running a deficit in my racial coffers.)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: OAM47 on November 23, 2012, 11:07:06 AM
Been scouting around Sol.  Three Jps, one leads to a red dwarf with nothing, the other two lead to red dwarves as well, but each has two large terrestrial planets, both with one good terraforming prospect.  Unfortunately, one of the two systems is pretty much devoid of good mining prospects.

So that leaves us with the last system.  The first scout just popped in and out, but when I come back with survey ships I notice something strange... when I zoom out there's three 20k wrecks and one 9k wreck!  Oh crap!  How did I miss that the first time x.x  No alien presence in the system though.  Found two more JPs, one leads to an empty system again, but the other leads to the holy grail practically.  Alpha Centauri (so a binary), with two 2x habitability, about 6 less than 4, and tons and tons of prime real estate.  Not going in till my military is developed though, so a few more years at least.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Shininglight on November 23, 2012, 03:07:42 PM
Just had one of my 15k ton survey cruisers blown up by some mines around a planet with several wrecks in orbit, luckily my other 12 are in other systems. Lost 2 JCS boats and another survey cruiser to some prespoilers one jump from sol around 2 years in game ago, just now started building a battle force of 3 Protector's Wrath Cruisers with heavy misile armament and a P-3 beam. 3 Protector's Guidance CLE's with heavy laser and missile PD batteries and 3 Protector's Blade destroyers armed with heavy particle beam batteries.

The cruiser and escort are 21000 tons and the destroyer is 12000 tons.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Marski on November 25, 2012, 01:02:59 PM
(http://i50.tinypic.com/13ygk9g.jpg)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: OAM47 on November 25, 2012, 01:35:03 PM
Heh, that's a pretty good picture to describe 95% of first contact scenarios.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Marski on November 25, 2012, 01:50:21 PM
Heh, that's a pretty good picture to describe 95% of first contact scenarios.

Named it "Typical encounter with aliens in Aurora.jpg" for a good measure (http://www.facepunch.com/fp/emoot/v.gif)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Person012345 on November 27, 2012, 03:15:18 AM
The Council has just launched it's first ship from their homeworld, Syndicate, Moon 14, otherwise known as "Peach Moon". The obvious choice is to do a survey of syndicate and it's 17 moons.

26th March 2072 22:30:01, Animations, Lucky Star, Minerals Discovered on Syndicate - Moon 12: Duranium 9,972,578 (1)  Neutronium 4,359,744 (0.1)  Tritanium 2,187,441 (0.6)  Vendarite 4,120,900 (0.5)  Sorium 4,857,616 (1)  Uridium 841 (0.1)

Hell yeah.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Xkill on November 29, 2012, 07:09:07 PM
Wow, only a slice of advice for everybody, never use the Chinese Theme, a wormhole just popped up less than 600m km from my capital, and every other time I used this theme (around 2 times) something really bad happpened, usually early on just like now, so it's best to avoid it unless you like extreme pain and lots of glassed worlds. I heard this theme is cursed somehow, maybe it's true.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Marski on November 30, 2012, 01:26:02 AM
Wow, only a slice of advice for everybody, never use the Chinese Theme, a wormhole just popped up less than 600m km from my capital, and every other time I used this theme (around 2 times) something really bad happpened, usually early on just like now, so it's best to avoid it unless you like extreme pain and lots of glassed worlds. I heard this theme is cursed somehow, maybe it's true.

Either you are making horrible mistakes or you are just unlucky, I had two succesfull runs with Chinese theme and had actually less trouble than say, with Russia or United Nations for that matter.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Xkill on November 30, 2012, 03:17:02 PM
Either you are making horrible mistakes or you are just unlucky, I had two succesfull runs with Chinese theme and had actually less trouble than say, with Russia or United Nations for that matter.

Well, maybe I'm just unlucky, though the Chinese (and apparently the Martians in Steve's new game) almost always end up getting stomped by someone. The first time that I played with the Chinese theme, the Star Swarm blocked up my only avenue of exploration with hundreds of FACS.

The second time, the Invaders steamrolled my NPR neighbour in 4 hours with only 2 ships, then they glassed me. Now I got wasted again and didn't even have a chance to fight back since I had just started expansion at the time. I'll try again, but personally, I don't think it's gonna get pretty for me.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Marski on November 30, 2012, 05:43:42 PM
Well, maybe I'm just unlucky, though the Chinese (and apparently the Martians in Steve's new game) almost always end up getting stomped by someone. The first time that I played with the Chinese theme, the Star Swarm blocked up my only avenue of exploration with hundreds of FACS.

The second time, the Invaders steamrolled my NPR neighbour in 4 hours with only 2 ships, then they glassed me. Now I got wasted again and didn't even have a chance to fight back since I had just started expansion at the time. I'll try again, but personally, I don't think it's gonna get pretty for me.

Wow man, you never enable the invaders from the start. Nobody has the tech to stop them, you leave them to be enabled in lategame when you have somewhat decent empire.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: niflheimr on December 03, 2012, 08:48:44 AM
(http://i50.tinypic.com/5cip6q.jpg)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Icecoon on December 11, 2012, 11:01:45 AM
What the heck. I have found out, that one of my officers has a promotion score of 250239 and 1000% fighter combat bonus.
New Honor Harrington rising. :)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Shininglight on December 11, 2012, 11:25:59 AM
*jaw beaks* after reading the last post.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Icecoon on December 11, 2012, 11:45:36 AM
*jaw beaks* after reading the last post.

Maybe its a bug.  ???  ;D

(http://i1343.photobucket.com/albums/o781/Icecoon/wth.png)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Steve Walmsley on December 11, 2012, 01:14:35 PM
What the heck. I have found out, that one of my officers has a promotion score of 250239 and 1000% fighter combat bonus.
New Honor Harrington rising. :)

Yes, I have fixed the fight combat bonus bug for the next version :)

Steve
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Icecoon on December 11, 2012, 01:21:10 PM
(http://i50.tinypic.com/5cip6q.jpg)

That looks like a swarm queen from Aurora. :)

(http://images4.wikia.nocookie.net/__cb20100524102157/starships/images/9/9d/Locust_Queen.jpg)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Jackal Cry on February 09, 2013, 09:00:56 PM
Quote
(http://i.imgur.com/nmA4goL.jpg)

I started my first game in Aurora v6.  21.   I played in v5.  7 but stopped for a few months.   The settings are mostly the same as the default Space 1899 game, with some spoiler races disabled and my government type changed to Authoritarian.   I set the starting year to 1 so I could keep better track of time.   I turned on Real Stars for the first time and am impressed with it.   It's sad to hear that black holes aren't implemented in it.  

My Sol had 3 JPs, but I've only explored extrasolar systems.   I had a lot of early problems with fuel; it used to be that 500,000 litres could take me to the galactic center and back with enough to make a stop at Space McDonald's on the way.   I've lost a lot of early freighters and survey ships to fuel problems, as well as tankers who wouldn't have enough fuel themselves to refuel a fleet and make it back home.   I'm still having fuel issues, but that's not my biggest worry now.  

I found an NPR two jumps from Sol.   They had contacts waiting right by the jump point, and it took about 20 seconds for my unarmed and sensorless scout to get back through the jump point.   Thankfully they were neutral, and after assigning a diplomatic team to the race, our relations are good.   I think.   Is +169 relations good? The number is growing quickly as my diplomatic team quickly gained a lot of skill.  

My geo teams were horrible, though.   They would find nothing on several good mining asteroids and were just worthless.   I now finally have a team with a skill higher than a hundred, so hopefully they can pick up the slack.  

The final main issue are my scientists.   I have a lot of good scientists, but almost all of them are focused either in Biology, P&P, or Logistics.   Curse them! I need Construction scientists, not more P&P.   I'll never have enough research labs to approach their maximum limits either.  

I'm currently trying to find good sources of Duranium.   The best long-term source is a low-availability planet in the buffer system between the NPR and myself.   It has a colony cost of only x0.  77, but millions of various ores.   Sadly I'll just have to deal with the poor availability unless my now-competent geo teams can find something on Sol.  

Does anyone know why this forum insists on automatically adding spaces after each period I enter, after I preview or submit my post? This happened the last time I posted too, and I think it's messing up my image.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Conscript Gary on February 09, 2013, 11:32:09 PM
It happens to users with less than a certain number of posts to keep them from posting links, in case of spambot.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Erik Luken on February 09, 2013, 11:48:30 PM
Does anyone know why this forum insists on automatically adding spaces after each period I enter, after I preview or submit my post? This happened the last time I posted too, and I think it's messing up my image.

As Gary said, it is a spam prevention measure. After 10 posts the restriction is lifted.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: sublight on February 10, 2013, 08:42:49 AM
My geo teams were horrible, though.   They would find nothing on several good mining asteroids and were just worthless.   I now finally have a team with a skill higher than a hundred, so hopefully they can pick up the slack.   

If I understand the new mechanics correctly, a higher skill allows them to finish surveys faster but does not improve the probability of finding something. When a geology team finishes a survey, Aurora rolls a new mineral generation check, and if replaces the original findings with any accessibility or quantity results from the new whenever any new result that is better than the old.

In theory surveying every body in a system will nearly double the minerals in a system, but this is more finding twice as many locations with minerals and less making existing minerals twice as rich. Surveying only good asteroids is a bit like playing the lottery. It feels like less than 5% of asteroids have minerals, so the odds that a good asteroid find will get lucky again (~5%) is small. I've had somewhat better luck sending geologists to planets and moons that had low colonization costs to provide a second opinions.

The new system is more realistic than the 5.x days when high-ranked team could milk bucketfuls of minerals from any object, but is less useful for the player.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Tarran on February 11, 2013, 08:34:05 PM
Recently had to axe 4 systems and their inhabitants because I was getting interrupts every day or so. Apparently my civilians in their infinite wisdom were trying to get to Luna from Sol by going through three other systems in a circle. Somehow, there were bad guys in one of the three, even though I did 100% surveys of all 3 with Active Sensors on, and I guess they were detecting the civilians.

Time to regen those systems, hopefully with less stupid civilian pathing and stupid random hidden bases.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: ollobrains on February 11, 2013, 09:56:27 PM
Tarran i think steve has fixed this in the 6.3 patch he just hasnt given birth to it yet soon hopefully
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Vynadan on March 02, 2013, 12:21:30 PM
Yesterday I picked up Aurora after a long pause. Went for a custom race start, found a neat looking system and settled down.
10 years into the game I'm surveying for jump points, when my surveyor suddenly notices a strength 8 thermal signature nearby. 5 seconds later three missile impacts rock the ship and take out the majority of its fuel storage (that thankfully don't explode, or explode enough for that matter). Another 5 seconds later it detects 5 strength 75 missile or buoy active sensors with an estimate resolution of 78. At this point I've had precisly zero combat ships (or even military weapon systems researched beyond ye olde ICBM) and my thoughts are racing - I play with a high chance for NPR generation, and the system I was in had multiple suitable planets, but I wondered whether this might be Precursor mines - both prospects I didn't like much for my far-away binary defenseless home planet.

The captain Soho Senichi received the newly created Heart-Attack Medal and finished his gravsurvey, finding a JP very close to the survey location. I'll have to militarise quickly.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: TheDeadlyShoe on March 02, 2013, 01:43:55 PM
It might be mines, but mines could indicate the presence of other vessels.   Soooooo....   better get some antimissile defenses up ;)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Maharava on March 03, 2013, 05:38:46 AM
One of my early warships had its engine fail without enough parts, so it's slowly chasing Earth at 1km/s.  I know I should save them with a tractor beam, but it's hardly worth the compnents I'd scrap it for. . .
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Vynadan on March 03, 2013, 10:13:48 AM
I couldn't help myself when I saw this in my event log, had to make a meme D:

(http://img29.imageshack.us/img29/6913/youdontsayj.jpg)

Full Size for the text (http://img29.imageshack.us/img29/6913/youdontsayj.jpg)

*edit*
Oh hey, I should read the whole event log before giggling to myself and making pictures :D Just underneath those two lines they find 20m tons of Duranium and 15m tons of Neutronium.
Duranium crash? What's that?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Rod-Serling on March 03, 2013, 04:14:51 PM
Doing a multi-player-race conventional start based loosely off Steve's Trans-Newton campaign.

My 30% Construction/Production 15 lab lead US scientist was killed in an accident the day he delivered Trans-Newton technology to the US.

I think the People's Republic of China is to blame. . . .
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Marski on March 04, 2013, 02:05:36 AM
I couldn't help myself when I saw this in my event log, had to make a meme D:

*HURRR MEMEPICTURE AMICOOLYET?*

Full Size for the text (http://img29.imageshack.us/img29/6913/youdontsayj.jpg)

*edit*
Oh hey, I should read the whole event log before giggling to myself and making pictures :D Just underneath those two lines they find 20m tons of Duranium and 15m tons of Neutronium.
Duranium crash? What's that?

LEL EPIC MEME BRO UPBOAT XDDD
I wish they had closed reddit down when they finally busted down that pedophile smeg they were doing there.


OH WELL, in my righteous work of turning the galaxy under the control of communism, I stumbled across some pathetic robotic ships. Even my commercial ships are faster than them. But nevertheless, I dispatched a frigate from guard duty to harass the enemies until "Kirov" class Battlecruiser arrives to mop the system floor with the poor sods.

(http://www.1337upload.net/files/Combat_1.png)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Vynadan on March 05, 2013, 01:58:56 PM
First alien ship discovered, the geosurvey ship turned and ran immediately. They pursue at a speed of 4015 km/s while I flee with 4000 km/s at a distance of 35.2m km.

This may take a while.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: xeryon on March 05, 2013, 03:26:33 PM
Kind of makes you wish there was a selectable overdrive option?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Marski on March 06, 2013, 04:33:29 AM
Kind of makes you wish there was a selectable overdrive option?

IRL naval vessels and spaceshuttles don't have overdrive option either.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: TheDeadlyShoe on March 06, 2013, 04:52:16 AM
You could use spacemaster mode to hack off bits of the design and reduce the tonnage xD
Title: Re: What's going on in your empire/planet/battlefield?
Post by: xeryon on March 06, 2013, 10:23:23 AM
IRL naval vessels and spaceshuttles don't have overdrive option either.

I know, but it would sure be convenient right about now.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: SteelChicken on March 06, 2013, 10:32:26 AM
Started a new game a few weeks ago.  Made sure to delete the 1899 campaign to help with performance, makes a big difference.
I generally stay in my home system for 20-25 years, just setting up mines, infrastructure, research, etc.   Then, start exploring enmasse.

Robots like to blow up my scouts, but clearing them out isn't too difficult with decent tech.
NPR's dont seem to be as much of a threat as they used to be, I think they run out of critical minerals and just stagnate.  They are always so far behind.  The biggest threat they pose is launching massive waves of AMM salvoes.  They only thing they ever seem to send out of their home system is survey ships.

Keeping the economy going with near constant mineral shortages is a problem.  Fuel is not a problem with a decent sorium source in the home system.  Just build more harvesters.  Mostly having fun with different ship designs.   Playing with different size missiles and reload rates, etc.  The missile engine dynamic makes missile design much more tedious, but it is flexible which is nice.

So far, Ive conquered two NPR homeworlds, now looking for others to absorb into the Empire.


Title: Re: What's going on in your empire/planet/battlefield?
Post by: Konisforce on March 06, 2013, 10:58:53 AM
IRL naval vessels and spaceshuttles don't have overdrive option either.

Actually, the space shuttle throttles went up to 111%.  So, kinda.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Erik Luken on March 06, 2013, 12:06:32 PM
IRL naval vessels and spaceshuttles don't have overdrive option either.

Actually, I'd like to see an 80% option as normal max speed, with a "redline engines" option to put it to 100%.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: xeryon on March 06, 2013, 01:20:00 PM
Actually, I'd like to see an 80% option as normal max speed, with a "redline engines" option to put it to 100%.

I kind of like the idea of an optional 'exceed recommended maximum power' option for the engines.  Semi-similar to something I read in Steve's Starfire fiction.  You can run the engines like that for short duration but failure potential goes through the roof and when it would fail in an over-driven state the chance to catastrophically fail is increased.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Theodidactus on March 06, 2013, 06:22:53 PM
holy crap, coolest scenario ever...definitely doing some fiction about this this weekend. This whole situation happened without any planning on my part:

100+ years game here, a 2 year project I began at the outset of graduate school.

My fleets are in their third generation now, but there are some second generation ships around from before the advent of the fusion age....the oldest one being the *name withheld* survey cruiser (the name is the coolest part). These ships have plasma engines, I kept them around mostly to do surveys of peaceful alliance space, tracking down stray jump points and conducting comprehensive surveys of backwater systems....they've lived past their glory years.

Between UN Space and the territory of the aloof Sculptor Star Empire, there lies a black hole, designated Cthulhu. It's class III, so I never bothered to survey it. War has always been a looming possibility with the Sculptor, and black holes are really cool, so it seemed like a good idea to eventually survey it...I recently decided to send two of these survey cruisers to scout the black hole for possible hidden entrances into the heartland of the Sculptor empire. This was a tedious assignment, but both ships were in good condition, and moved at 5000 kps, a good enough clip that there was no chance of an accident.


...there was an accident. On their way home from the survey (I kid you not, they completed the survey and began moving home) one ship, the ship the class was named for, had a terrible accident...one of the plasma engines flared out. Simultaneously, its companion ship suffered a failure of its primary sensor suite. The odds of this happening, with two ships with a maintenance life of just over 1 year, is very low. I'm interpreting this as a catastrophic failure...the plasma engine exploded and shorted out the sensors of the relatively nearby companion ship, likely by billowing plasma over a 10,000 kilometer area.

Now there were enough maintenance supplies to fix everything just fine, of course, but we never appreciate how damn heroic this is: the event horizon of a collapsed star less than 10 light-minutes away....engines flaring plasma wildlely into space, transformers exploding, spacewalk crews scrambling to shut everything down, patch everything up, and restart everything again, before the ship falls onto a trajectory that will bring it close enough to the black hole to get wrenched into spaghetti....

So, a heroic repair in deep space, 10 light minutes away from the raging core of a collapsed star.

And the name of the survey cruiser? Well, they're named for explorers, the companion ship, the second in the production line, was called the Armstrong

The first...why the Shackleton  (http://en.wikipedia.org/wiki/Shackleton-Rowett_Expedition) of course. Shackleton Class Survey ships were the most famous ships during the second era of exploration.

So the Shackleton endures a disaster, and a total crew survival, very similar to the one shackleton went through.

But this time....IN SPAAAAAAACCCCCEEEEEEEE
Title: Re: What's going on in your empire/planet/battlefield?
Post by: MehMuffin on March 06, 2013, 08:03:40 PM
I kind of like the idea of an optional 'exceed recommended maximum power' option for the engines.  Semi-similar to something I read in Steve's Starfire fiction.  You can run the engines like that for short duration but failure potential goes through the roof and when it would fail in an over-driven state the chance to catastrophically fail is increased.
Reminds me of the weapons used by soldiers planetside in Evan Curry's Warrior's Wings military space opera series, with the "up to 11" option only known to the special ops soldiers.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Vynadan on March 08, 2013, 09:32:29 AM
R.I.P. Grand Admiral Shiroyama
On the 6th February, at the age of 71, Grand Admiral Kiku Shiroyama passed away peacefully in her bed. Just a month prior the Grand Admiral had completed her 50th year in service of the Imperial Navy, and her death leaves the command position in the Fleet Headquarters on Salay vacant - A position she held for almost 25 years. This marks the end of increasing health problems of the elderly but mentally fit Grand Admiral. Furthermore, she was the last officer still alive that had enlisted prior to the advent of trans-newtonian technologies and the first person to transit a jump point.

 :'(
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Maharava on March 09, 2013, 07:36:54 PM
The first Deep Space Survey Cruiser, the Flinders Class Sonic is under construction. Sporting the most advanced technology known to the Australian Empire, including a quad-meson cannon and an array of point-defense lasers, the Sonic is designed for long deployment (over six years) and comes equipped with a Geo Survey, a Grav Survey and a Sorium Scoop to help it expand known territory while it's low-signature drives and high-powered passive sensors should enable it to survey alien systems with little attention drawn
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Admiral666 on March 09, 2013, 08:16:38 PM
The Australian Empire?

Please, I must hear this back story!
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Vynadan on March 09, 2013, 08:44:26 PM
The Kangaroos took over, using the lethal wildlife to subdue humanity, and went for the stars  :D
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Maharava on March 09, 2013, 10:17:11 PM
The Kangaroos took over, using the lethal wildlife to subdue humanity, and went for the stars  :D
Close

It was an alliance of gentically-enhanced Blue-ringed Octopi and the Drop Bears, Began by subduing outback towns in the Northern Territory and Tasmania and, naturally, everyone ignored it because nobody likes those ares (lol). By the time we knew what was coming, the Kangaroos were intelligent and riding giant Frill-necked Lizards and the Platypi had become ninjas. The rest is pretty predictable: total world domination and the colonisation of Mars by the new breed of Martian Koala

EDIT

I wonder how many non-aussies will get the place and animal references...
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Shininglight on March 10, 2013, 07:14:33 PM
I get it.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Charlie Beeler on March 11, 2013, 07:05:36 AM
I get it as well.  Must say that it sounds like the back story to an anime series though!!   :o
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Maharava on March 12, 2013, 04:39:23 AM
Dear god it does...right! Rewriting history <runs away muttering and scribbling>
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Vynadan on March 15, 2013, 04:51:32 PM
Started my first multi-faction game. I'm feeling a sudden surge of respect for people who did the same ... All those windows and events x_X
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Steve Walmsley on March 18, 2013, 06:04:18 AM
Use the new production overview window - it allows you to track multiple races at once

Steve
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Arwyn on March 23, 2013, 02:25:34 PM
Come on Steve, now your just teasing us! ;)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Maharava on March 25, 2013, 12:16:05 AM
Just launched the first of my new Carriers, the River-class Adelaide.
Then realised I forgot engines

/facepalm
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Jikor on March 27, 2013, 09:03:39 AM
Now It's an orbital Starbase!
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Maharava on March 28, 2013, 05:48:07 AM
Now It's an orbital Starbase!

Heh heh heh...fighter-starbase named after one of the least populated capitals of Australia XD
Title: Re: What's going on in your empire/planet/battlefield?
Post by: MagusXIX on April 02, 2013, 10:13:37 PM
Bobby Darin just joined my navy.  I guess anyone stationed on his boat will be a splishin' and a splashin' ...
Title: Re: What's going on in your empire/planet/battlefield?
Post by: oldark on April 03, 2013, 08:46:40 AM
Still learning the game and encountered my first hostile race.  Apparently they don't like me, anytime I get remotely near their star I receive an active sensor contact warning followed immediately by "strength 1 nuclear detonation detected x57" and all my ships go boom.   Decided to make this a learning experience on how to perform combat.  But now when I get within range with my new combat ships their point defenses never fire. .  I'll figure this out eventually but if anyone has a link to a good 'how to combat' tutorial that would be awesome!

Title: Re: What's going on in your empire/planet/battlefield?
Post by: GenJeFT on April 03, 2013, 11:08:41 AM
The current year is 2030 and the Human race spans 3 star systems with just under 2.6 billion people. Started in 1946 after the end of WWII where Germans destroyed the Soviets but then got nuked along with the Japanese. The allies controlled everything.

Mars, Venus, and Luna were all colonized by 2000 and in just the past 15 years colonies were established in Alpha Centuari (which sadly has no minerals at all in it, I only colonized to keep watch) and the Barnard Star system after I had defeated the Precursor ship there. Terriforming of both Mars and Luna have begun and I am building jumpgates to gain access to another system with a known Precurser ship and I cant wait to test my strength 27 missiles on it. My combat fleet does not have jump capability.

The science vessel I have which is my only jump capable ship was built on the 7th of April in 2000. 7,000 ton ship, fully 1/7th of it is one giant (if not outdated) thermal sensor. That sensor is the only reason why it is still alive. It has taken part in two combats so far as a long range detection ship for targets and will soon take part in a 3rd combat operation.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: oldark on April 09, 2013, 02:15:51 PM
Finally figured out multifaction starts and promptly began a 3 sided game in the Sol system.   Well now I know the importance of rapidly building anti-missile defenses on planets.   The Mechanicus on Mars got the early advantage by building missile destroyers and taking out the Imperium's(Earth) shipyards.  The Lords of Titan spent this time building up a fleet of railgun ships and attacked the 2 Mechanicus destroyers but were annihilated (here I learn to pay attention to range. .  10,000 km railguns are bad against 32 million km range missiles).

At this point I'm pretty sure the Mechanicus forces are going to rule the Sol system and be the empire that I expand with.   Then the Imperium comes up with a doomsday plan.  If they can't build a shipyard without it being destroyed, they'll build PDCs.  And they built 3 PDCs that each fired 10x 17 size missiles with enough range to reach from Earth to Mars.   A few weeks later, with every building destroyed and its population reduced nearly to nothing, Mars surrenders. 

The two Mechanicus missile destroyers are still roaming about.  They decide to get revenge for the fall of mars and start unloading their ordnance on Earth.  I guess sensors that can target the planet Mars can't target 2 little destroyers in orbit right above them.   The bombardment is still ongoing as the 2 destroyers have well over a 1,000 missiles between them. 
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Arwyn on April 10, 2013, 01:24:50 AM
Yep, first thing I research for multifaction starts is some sort of anti-missile defense. The more folks you have, the faster the nukes fly. Conventional starts are a bit slower (no ships to aggravate the other factions) but war will eventually come if diplomacy is left untended...

Wait to you see what happens to the Earth when nuclear winter sets in, you may be playing the Lords of Titan anyway.... :)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: oldark on April 10, 2013, 06:53:48 AM
You called it, Earth was bombarded to the point of having 0 Construction factories so it surrendered when a small Lords of Titan fleet passed inside the asteroid belt.  Not sure if I'm going to continue this game or start another game with a similar set up now that I've learned a bit more. (also the Sol system is almost 100% out of minerals trying to divide between 3 starting empires so I'm not sure if expansion is even possible in a decent timeframe)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Arwyn on April 11, 2013, 12:17:53 AM
Yep. Multi faction can be fun, but its generally a good idea to tinker with things like minerals and warp points to keep it from going pear shaped early. Usually though, the factions will glass themselves first.... :)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Ostia on April 15, 2013, 12:36:10 PM
My first Aliens were conquered successfully .   Only after I got tired of straight ground combat and pressed the big red button labeled "ORBITAL STRIKE". 

Time for a Tug.   They can have my Civ Shipyards.   I get their Navy Shipyards.   At least there are plenty Resources around. 
Title: Re: What's going on in your empire/planet/battlefield?
Post by: DatAlien on April 19, 2013, 01:34:02 PM
I got here by random a few days ago, downloaded the new version, was confused by the new engine design, remembered my old game in 5.6.

Its now 8 years since the Solar Union made its first steps outside the sol system. In the last 8 years they discovered 35 new systems and surveyed 29, etablished one extra solar colony with a population of 16 million people in Ross 154, a good part of the used Minerals on earth a imported from Gliese 832 and Ross 154, they fought old robotic ships in four different Systems and found the ruins of an abandoned installation. But until the 26th February 2142 16:31, no traces of intelligent and living extrasolar live was found.

At this day the 1st Mobile Battle Group picked up EM Signals from the nearly perfect planet it was heading too, still 5 billion kilometers away, the next day two small ships of 950 tons were spotted by the active missile defence sensor of the DS Albatross. As they did not fire any missiles it was decided to raise the shields and then let the two ships come near. Now the Group is maintaining a distance of 1000k kilometers, monitoring any activity of this two ships to determine the fate of this first alien species we met, while we try to initiate communication.

The 1st MBG monitored the two ships for a few hours with the only visible reaction being the activation of an short range active sensor, then continued its way to Eta Cassiopeiae BIII. On the morning of the 29th February a new ship with a mass of 21150 ton heading toward the group was detected.

On the second March another ship, 2850 ton, was detected and on the 8th the 1st MBG was near enough to detect ships of 13000 ton and more around Eta Cassiopeiae BIII and the thermal signature of its population.

At the 11th March, the 1st MBG reached the planet, it will remain there for a week, monitoring the local activity. After that its planned to leave a long range scout behind as an relay for further communication.

On the 13th our linguists were able to etablish communication for the first time, the ETs identify them self as the Klang Star Empire.
prepared to

14th March, the Klang Star Empire destroyed one of the groups colliers with meson cannons, killing 340 of the 471 heads strong crew, one of the two carriers was attacked with anti missile missiles only seconds later, the Klang will be now be prepared to be re-educated to be good colonial citizens of the solar union.

2 Minutes later all alien Ships in the orbit of the planet were destroyed, an attack with the RailCom class short range component of the group eradicated their ground troops. Several dozen nuclear bombs reminded the population of the importance of peace. We will see if they understand this lection when we come back. Hopefully they will have a great future as citizens of an colonial territory of the Union, maybe in a far future even as an member of the union.

16th, on the way back to the A component of the system, the ships detected on the way were spotted again.

The 1st MBG spent the entire April and May scanning the system for the last known ship, while they found and destroyed another ship of the same class the searched is still missing and could maybe find a jump point and use it.

16th October, a single hostile ship approaching the planet was destroyed, still not the searched

The missing ship was destroyed on the 5th December after it was found by an Grav Survey Ship and on the 8th January the planet was conquered and renamed Pallas, after the collier that was destroyed almost a year before. The 2th MBG which was stationed on the entrance Jumppoint and provided jump support and quick respond forces around the A component will leave the system as soon the three ships that acted as an escort for the troop transport ships are back.

And a new 11 000 ton naval ship yard, I think I will station the planed third mobile battle group here
Title: Re: What's going on in your empire/planet/battlefield?
Post by: DatAlien on April 20, 2013, 05:49:38 AM
And now, on the 10th June 2143 the DS Balrog, the passive Sensor Ship of the 2th MBG, detected the EM Signature of an Population in 82 Eridani, the future will show if they behave better.

11th June, looks like they see the massive active sensors of the DS Blackbird, four of their ships approach the 2th MBG.

19th June, one of the missle defense ships was attacked by AMMs
Title: Re: What's going on in your empire/planet/battlefield?
Post by: DatAlien on April 20, 2013, 08:40:34 PM
Currently Im in the process of designing the next generation of ships, they will be faster, have better shields and ecm, more fuel and the maintenance storage will be replaced by engineering spaces to make place for fuel tanks. The existing ships will not be upgraded to this new types (yet) but get the new ecm and shields.

Also the process of scouting new systems will change, instead of having one entire battle group scanning the system in the future smaller groups consisting of 6 ships (jump ship, 2 missile defence ships, 2 missile ships and one active sensor ship) will be used. Based on the experience of the last 10 years they should be enough to withstand every thread out there until support can reach them.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: MrAnderson on May 19, 2013, 11:44:47 PM
Currently playing a scenario that I might publish once I die, but it's 5 years in and I might finally be getting some action. It's basically an alternate WW1 scenario where Germany won and the other powers turned in on themselves but generally game out stronger and more unified. I've only just realized it, but perhaps 6 nations hacking away at the TN minerals on a planet balanced for one power wouldn't turn out so sweet. In less than one and a half years, corrundium, vendarite and corbomite will be gone, and eventually one of the nations is going to crack and start a war over dwindling resources.

With Germany just bringing the only nuclear-capable launch sites on Earth online, and the North Atlantic Alliance just finalizing their blueprints on orbital defense stations, and the Peoples Republic of Asia starting to build spacecraft... well, might not turn out so well. It'll be interesting to watch atleast!
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Lossmar on May 29, 2013, 04:08:22 PM
I've setup some Alternate Reality game for my first real Aurora game.           
 : If you are really curious - POD is in the 18th century - Polish-Lithuanian Commonwealth was never partitioned, it became a central European superpower and after long and bloody World War ( somewhere in early 20th century ) rose up to the position of sole superpower in the world.            This explains polish ship names, parts, stars etc etc.           

I've started in 2025, conventional start, 6 000 m people ( like real life Earth ), 1 shipyard/50 labs, no overhauls/ inexp fleets, jump gates on JP, invaders/swarm/precursors on, real stars on.            Coz its my first game ive cheated a little and gave Earth stockpile 10kk of every mineral ( lame i know :( )

It is now 5th March 2043.       My empire consists of 4 planets ( Terra 7 377m ppl, Luna 20m colonists , Mars 0,59m colonists and Titan 0,06 m colonists ) and civilian mining outpost on Pluto ( 9 mines ).           
I've discovered 8 systems ( surveyed 2 ) SEE attachment below ( BTW sorry for those blue stripes - my graphic card is fried :( )

Operations in place :
1   Mining operation on Sedna - 2 x Miner Class asteroid miners ( DUH ) are working hard to bring those goods home.           
2   "Operation Titan Ferry" - 2 fleets of cargo ships are ferrying infrastructure from Luna to Titan and after this is done they will start carrying Mass Drivers ( so i can shoot some minerals from Earth as Titan has no mineral deposits ) and Factories .            My main goal is to built a little Naval Yard Complex .           
3  Deep Space survey operations - as you can see on that screenshot im currently exploring Gryphon, Manticore and Wolf 451 systems ( Named after ships that first made a jump to those systems ).           
And its very rewarding because Wolf 451 A-II planet is very rich in resources and not that hard to colonize - 2x colony cost, no Oxy pressure, total ATM 0.           1684, Nitrogen - Co2 atmo 90/10 % - only problem is that it is a loooong way from Earth and i will have to build extensive logistic support for this operation.           
4  Operation Eden - aka terraforming Mars ;) 5 terraformers are working hard to turn this planet into Earth v2 but because i have no idea how to do that it will take time, a lot of it :D

Good things  8) -
1 I have a rather large Home Fleet ( 6x Wroclaw class Destroyers, 13 x Swordsman class frigates ).           
2 I have a rather big Shipyards - 5 Naval and 5 Civilian ( almost all are multi-slipway, biggest Civilian is more than 600k, biggest naval is 60k ).     The biggest Naval one is currently retooling to build my first Light Cruisers - Somosierra class - first "proper" ship in my fleet ( grade-A sensors, CIWS, both missile and Gauss weaponry etc ), second biggest is also retooling but to build an Breslau destroyer escorts ( little better than Wroclaw class )

Bad things  :-\ -
1 One year ago, man responsible for our presence among the stars - First Citizen Cyrus Jedrzejczak, scientist who discovered Trans-Newtonian minerals died in a traffic accident.            Loving father, husband and briliant mind was mourned by the entire Sol system.            President Pulaski signed a executive order declaring that the first outer-Sol colony will be named after this great man.            Bogumi? Kula - second brightest mind in human history, man responsible for sequencing the Human Genome and close friend to Jedrzejczak is rumored to be a author of this idea.           
2 We are still alone.      Almost 20 years after getting the space-flight capability there is still no trace of any life form outside Earth.   

Very interesting game so far ;)

EDIT : Little update.   
30 December 2043 - this will be the date that will be remembered for all eternity - Day that Humanity made First Contact with another sentient race.   
Terran Vessel ORP Mantykora led by Captain Konrad Prometheus was surveying a binary system nicknamed Tartarus.    System was discovered earlier by the ORP Gryf who made a quick survey of few possible jump point locations before he was forced to return to Sol for refueling and shore leave.    Crew of the Gryf was able to determine that the Tartarus A-2 planet is very tempting target for colonization as it has almost Earth-like pressure, traces of Oxygen in atmosphere and liquid water despite surface temp of 57 Celcius.   
Unfortunately Gryf was a older model of the Sniffer class Gravsurvey Ship and it sensors didn't picked up EM signature of fully developed space faring civilization.   
So Mantykora flew deep into the system and was amazed by the fully developed colony and 11 contacts on an intercept course.   
But the worst was yet to be discovered.    After some scanning of for-now-neutral contacts it was determined that
A - those contacts are aprox 7 950 tons each which is 50 ton smaller tham Swordsman class frigate
B -they move at stunning 11 000 km/s which is almost 10x faster than Terran frigates and full 2k km/s faster than even the light missiles employed by the Terran military.   
Fortunately they dont appear to be hostile , they simply following the Mantykora as it tries to retreat from the system. 

Another Little Update : I've managed to establish a peaceful realtions with the Tartarus Aliens but after a year Sol system was glassed by a few spoiler ships .  .  .  .   So yeah.  .  .   FUN "Dwarf Fortress style". 

So i've started a new game.   Pretty much the same settings as before only with 5 NPR's and without a real life planets, system survey and jump points survey.   2 years into the play - BAM , i can advance time only by 5 sec each turn due to ( God bless for the SM view ) the MASSIVE fleets battling in 4 different system INCLUDING SOL ( and Roma which is one jump from Sol - JP is located between Mars and Jupiter ) !!!.  .  .   I think im in for another dose of FUN and another restart .  .  .  .  .    ::)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: JacenHan on June 04, 2013, 04:02:20 PM
It doesn't take long to find out that invaders and conventional start don't work well together, huh?

In my game, an 8 billion population conventional start, the Earth Federation is working on it's first warships 20 years after game start.  The large population made me start with 80 labs, so tech advancement was rapid and I now have about TL-3, with some variations.  One of the jump points out of Sol contains some Precursors so that's gonna be the war fleet's first target.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: niflheimr on June 10, 2013, 07:11:17 PM
Trying a reduced-sized launcher AAM defense , to protect against massive box-launched , TOT salvos the other empire is employing ( I'm playing them both ) . Hopefully the large number of launchers will compensate for the 50 second reload on them . My 4 AAM frigates are now capable of firing 460 AAMs every 50 seconds - or 900 against the fast missiles I've encountered and 1800! against the slow , heavy armored size-12 torpedoes .

I'm eager to test my new missile pods as well. Each is 495 tonnes , carries 8 size 5 box launchers , a 200 Mkm MFC and can be reloaded in just under 40 minutes - which makes for a huge alpha capacity from my 3 pod carriers ( 60 pods total , 480 missiles in a salvo ) . Didn't use fighters since I wanted the most bang for the size - this way it's like having a 160 box-launcher missile cruiser , able to reload every 30 mins :D
Title: Re: What's going on in your empire/planet/battlefield?
Post by: joeclark77 on June 11, 2013, 10:21:41 AM
My first serious game had a conventional start.  We're now about 25 years into the game and have a solid mining network around the Sol system and a robust economy with lots of civilian ships rapidly colonizing Luna, Mars, and Ganymede.  Technology development has been relatively slow due to the Mercassium shortage that has prevented me from building labs.  (Also I have given every budding scientist a lab instead of concentrating labs on a few key people.  I now have outstanding research bonuses in every category except sensors, but individual discoveries take a long time.)

With a conventional start I'm learning that the benefit is a fantastic economy (+2000 wealth per month or so even while buying up the production of lots of civilian mining complexes).  The drawback is mineral shortages because you have to build all those facilities that the TN start gets for free.  Especially the research labs.  I got lucky with Venus having essentially unlimited millions of Duranium and Corundium at 0.9 accessibility, so I know I can always build more automines.  There might be some question as to whether I can fuel the cargo ships to deliver them.  We've got plenty of Sorium stockpiled (for now), but apparently 50 refineries wasn't doing the trick (and also my fleet of 10 cargo ships has burned through a lot of fuel transporting autominers and terraformers around).

I'm currently thinking about designing my first combat fleet as we're about to open up the stars.  We only have one navy shipyard with 4 slips, 5000 ton capability.  I've got several levels in lasers and missiles so I'm thinking about a fleet of destroyers with good scanners + anti-ship laser + PD laser, combined with some missile-based fighters or FACs.  I'm not sure whether to build I want to build a whole carrier for the FACs, or simply some kind of combo jump-tender and tanker-refueler.

This year, we finally launched our first four jump-capable nukePulse-powered gravimetric survey ships, Pathfinder class.  When they rolled out of the shipyard we received the unwelcome message that there wasn't enough fuel for them, but we scrounged a bit and equalized tanks and they were off.  The first two jump points have been located, and two of the surveyors have been ordered into the breach!
Title: Re: What's going on in your empire/planet/battlefield?
Post by: xeryon on June 11, 2013, 04:06:07 PM
When they rolled out of the shipyard we received the unwelcome message that there wasn't enough fuel for them, but we scrounged a bit and equalized tanks and they were off.  The first two jump points have been located, and two of the surveyors have been ordered into the breach!


That is a hell of a way to start off extra-solar exploration.  Even if you find something interesting on the other side of the jump will there be enough fuel to ever travel there in anything but a scout?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: joeclark77 on June 12, 2013, 12:10:03 AM
Heh, yeah.  My production is a million liters a year, so I need more refineries.  But also I had burned through a lot of fuel sending my low-tech freighters to cart automines around the system and establish colonies on the Galilean moons of Jupiter.  It's a few years later now and my stockpile has somewhat replenished.  I never had any shortage of sorium, just needed more refineries.

The first few systems we explored seemed dead and empty, and not particularly attractive for colonization.  I've built my first serious combat ships: a 5000-ton destroyer hosting active and passive scanners, point defense, and serving as jump tender, paired with a 5000-ton light carrier with three hangar bays.  Currently the carriers are stocking 12 each of my extremely low-tech missile fighters (250 tons, each carrying four size 1 warhead 2 missiles), but I hope to come out with a 1000-ton beam-equipped FAC once my tech is a bit better, and then the carriers can load 3 each of those.  Researching stellarator fusion engines now.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: joeclark77 on June 14, 2013, 03:23:48 PM
Started a new game now that I know a lot more about the mechanics of it.  This time, a trans-Newtonian start.  I spent almost all my starting RP on the economy/mining/production/research boosts leaving little for anything else.  In particular, I gave myself no free engine tech except the basics for jump drives.  In this game I spent the first 9 and a half years building up my home base on Sol, establishing a mining network, and trying to encourage the civilian shipping line (there's only one) to grow.  I have a large and growing fleet of sorium harvesters in orbit of Neptune -- there aren't going to be constant early-game fuel shortages this time around.  Automines and civilian mines are sending a constant flow of minerals to Earth.  A small but growing fleet of terraforming bases orbits Mars.

In the tenth year, my brilliant but under-funded (or so they say) scientists cracked the secret of Ion Drive technology and our two jump point surveyors were upgraded to become our first interstellar exploration vehicles.  The first jump took Kepler 001 to a binary system with no planets or asteroids.  The second jump took Kepler 002 to another binary, this one with a very promising solar system around its B component.  There's a near-perfect terrestrial world that just needs a smidgen of oxygen to turn it into a zero-cost world, and it has several gas giants and asteroids in close proximity to provide minerals.

Just one thing.... the B star is 30 billion km from the jump point...
Title: Re: What's going on in your empire/planet/battlefield?
Post by: joeclark77 on June 24, 2013, 05:23:23 PM
Just one thing.... the B star is 30 billion km from the jump point...
Feeling a little silly about the above as I have started a new game and one of the first systems I explored had a planet 170 trillion km from the star.  30 billion is nothing!
Title: Re: What's going on in your empire/planet/battlefield?
Post by: SpikeTheHobbitMage on June 24, 2013, 05:51:26 PM
Feeling a little silly about the above as I have started a new game and one of the first systems I explored had a planet 170 trillion km from the star.  30 billion is nothing!
170 trillion?  Without a working hyperdrive?  Even with hyperdrive?  :o

/sobs quietly
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Lossmar on June 26, 2013, 07:40:03 AM
Quote from: joeclark77 link=topic=3808. msg63599#msg63599 date=1372112603
Feeling a little silly about the above as I have started a new game and one of the first systems I explored had a planet 170 trillion km from the star.   30 billion is nothing!

Pretty much the same thing happened to me today . 
I've discovered binary system named Hancock ( im using Manticore nameset ).  And the B-star is 665b from the main star . . . .  and to add insult to injury - Hancock B-V is a 0 colony cost planet ( water, acceptable gravity and temp etc ), resource rich and rest of her sister planets ( 8 of them ) are also incredibly rich and with high accesibility . . . . .  Im gonna shoot someone . . 
Title: Re: What's going on in your empire/planet/battlefield?
Post by: joeclark77 on June 26, 2013, 09:34:59 AM
Play the game for 200 years and maybe you'll find yourself under attack from generation ships sent out by an NPR on that planet!
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Lossmar on June 26, 2013, 10:31:43 PM
I dont think im gonna experience this coz right now im engaged in a looooooooooooooooong long-range slug fest with a little NPR empire i've encountered.  

I've decided to attack newly encountered NPR after 3 years of unsuccesful comunication attempt.  So i took 5 of my missile destroyers, 3 destroyer escorts and 6 military support ship ( mixed collier/tanker with civi engines ) and engaged them in a San Martin system.  

First i fired on some huge 10k ton ship ( 2 of them ) and destroyed them with the opening salvo.  Then i got jumped by a group of ~50 FAC's and their huuge onetime salvo managed to destroy ORP Goblin, one of my support ships.  Fortunately ive managed to pick up survivors including the captain and avenge by destroying every FAC.  
And now im trading salvos with the group of 15 8750ton ships ( i have no idea how they can run at 10 000 km/s having a internal cof engines . . .  ).  Salvos per se are not the problem because -
A - each of my ships have newest CIWS
B - each escort have total of 8 laser/gauss/railgun and 4 AMM launchers and destroyers have 2 AMM launchers.  
C - they are firing 2 salvos , 12 missiles each , size 4 and flying at 15k km/s and by the time they enter laser weaponry range i have like 90 % tracking bonus against them.  
What is the problem is that they are firing every 20 seconds which means that i cant do anything coz of all those 5-seconds turns and AMM expenditure is becoming a problem ( 2 of my colliers are already dry, 2 of them have less than 25 % of ammo ).  I've fired my own salvos but they are still far from the enemy . .  Fortunately they are S10 20WH missiles so they will probably do a lot of damage coz that particular NPR does not seem to have strong PD capability.  

Update : they seem to have run out of missiles ... what a shame >:D

Update nr 2 : i've destroyed every enemy ship and my fleet is now retreating to Sol for resupply and reinforcements.
Im trying to figure out what those ship was : they were, as mentioned before, 8750kt each, moving at 10 000 km/s, they had no PD capability, they had jump drives and reactors ( SM log mentions damaging those parts ) ... jump escorts maybe ??  ???

Update nr 3 : and i've just completed new AMM design ..
Code: [Select]
Missile Size: 2.9 MSP  (0.145 HS)     Warhead: 1    Armour: 0     Manoeuvre Rating: 27
Speed: 132400 km/s    Engine Endurance: 1 minutes   Range: 11.7m km
Cost Per Missile: 6.05
Chance to Hit: 1k km/s 3574.8%   3k km/s 1188%   5k km/s 715%   10k km/s 357.5%
Materials Required:    0.25x Tritanium   5.8x Gallicite   Fuel x750

Development Cost for Project: 605RP
 ;D ;D. Poor alien assholes ;)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Erik Luken on June 28, 2013, 12:24:37 AM
Update nr 3 : and i've just completed new AMM design ..
Code: [Select]
Missile Size: 2.9 MSP  (0.145 HS)     Warhead: 1    Armour: 0     Manoeuvre Rating: 27
Speed: 132400 km/s    Engine Endurance: 1 minutes   Range: 11.7m km
Cost Per Missile: 6.05
Chance to Hit: 1k km/s 3574.8%   3k km/s 1188%   5k km/s 715%   10k km/s 357.5%
Materials Required:    0.25x Tritanium   5.8x Gallicite   Fuel x750

Development Cost for Project: 605RP
 ;D ;D. Poor alien assholes ;)
That's a pretty big AMM. What sort of recycle time do you have on the launchers?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Lossmar on June 28, 2013, 04:47:41 AM
That's a pretty big AMM. What sort of recycle time do you have on the launchers?
15 seconds. I know its pretty big but i like that insane speed and chance to hit.

Update : discovered new system Endicot .
Third planet is Earth like ( without water coz surface temp is -5C ).. Woohoo !!  ;D
First planet has 432 M!! Duranium , 200m Neutronium and Corbomite, Boronide 116m, 166m Uridium and 20m Galicite ... Woohoo nr 2 !! ;D

.... all at 0.1 accesibility .... motherfrakker ..... :( ::) :'(
Title: Re: What's going on in your empire/planet/battlefield?
Post by: tryrar on June 28, 2013, 06:53:46 PM
Welp, just had one hell of a scare. I had assembled a small fleet of missile cruisers to swat an annoying pack of precursors one jump over from Sol who had destroyed my survey fleet years earlier. I assembled the squadron, + the fleet support train, and squadron jumped into the system, and almost immediately had to beat down a squad of 4 FACs(Good thing I remembered to include a backup size-20 fire control!).
After leaving them smoking wrecks, I went hunting the larger ships my survey fleet has spotted before being annihilated. Well, I found them, and immediately ran into a problem; not only were they much faster than my missile ships, they outranged me by a considerable amount, meaning they could bombard me at will with me unable to attack them! I was soon under heavy missile attack, with my escort cruisers stating to run out of AMMs, and me starting to panic-until I noticed that while the ships were pretty damn fast(they had internal confinement fusion, while I still had only plasma drives, and I know this due to salvaging a couple wrecks from an earlier battle with some beam ships), the missiles decidedly WEREN'T, only topping out at 15k km/s.
This had me laughing my ass off, due to the fact that as a general rule, I include twin laser PD on ALL my combatants as a last-ditch emergency PD! Since my beam fire control was at a point that it laughed at 15k km/s missiles, even when I ran out of AMMs I STILL took no damage until he finally ran dry of ASMs and I could safely retreat out of the system to come up with a new plan.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Erik Luken on June 28, 2013, 08:06:12 PM
15 seconds. I know its pretty big but i like that insane speed and chance to hit.

Update : discovered new system Endicot .
Third planet is Earth like ( without water coz surface temp is -5C ).. Woohoo !!  ;D
First planet has 432 M!! Duranium , 200m Neutronium and Corbomite, Boronide 116m, 166m Uridium and 20m Galicite ... Woohoo nr 2 !! ;D

.... all at 0.1 accesibility .... motherfrakker ..... :( ::) :'(

Outside of your home system, larger concentrations of minerals will generally have a lower accessibility.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Lossmar on June 29, 2013, 06:08:23 AM
Outside of your home system, larger concentrations of minerals will generally have a lower accessibility.

Noticed that ...

Eden-A I
Duranium 432 180 000  Acc: 0.1
Neutronium 220 522 500  Acc: 0.1
Corbomite 198 810 000  Acc: 0.1
Boronide 116 640 000  Acc: 0.1
Uridium 166 410 000  Acc: 0.1
Gallicite 20 250 000  Acc: 0.1

Eden-A II
Duranium 30 186 450  Acc: 0.1
Neutronium 67 076 100  Acc: 0.1
Corbomite 24 354 220  Acc: 0.1
Tritanium 43 758 220  Acc: 0.1
Mercassium 8 037 225  Acc: 0.1
Uridium 3 186 225  Acc: 0.1
Corundium 27 562 500  Acc: 0.1

Eden Prime - my first colony ( i didn't bother with colonizing mars - only put some mass drivers and auto-mines )
Duranium 10 396 690  Acc: 0.1
Corbomite 2 547 106  Acc: 0.1
Tritanium 14 439 890  Acc: 0.1
Boronide 47 830 940  Acc: 0.1
Mercassium 23 658 250  Acc: 0.4
Vendarite 33 362 060  Acc: 0.1
Sorium 47 830 940  Acc: 0.1
Uridium 976 032  Acc: 0.1
Corundium 5 550 625  Acc: 0.1
Gallicite 23 658 380  Acc: 0.1

Eden-A IV
Duranium 156 800  Acc: 0.9
Neutronium 784  Acc: 0.5
Boronide 1 192 464  Acc: 0.3
Sorium 200 704  Acc: 0.8
Uridium 240 100  Acc: 0.7
Gallicite 451 584  Acc: 0.5

I'm gonna make it a nice nigh-impervious system ;)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: tryrar on June 30, 2013, 06:01:23 PM
Wow, just found a niiice planet. EVERY miniral, all in hundreds of thousands concentration, with the accessibility not lower than .5! Found my new colony :P
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Lossmar on July 01, 2013, 08:31:01 AM
Wow, just found a niiice planet. EVERY miniral, all in hundreds of thousands concentration, with the accessibility not lower than .5! Found my new colony :P
Pics/mineral text ?? :>

I've started to fortify only Sol JP. Im planning to deploy 4-5 Meduza class JP defence bases armed with 20WH Hammer missiles and similar amount of Chimera laser JP defence bases, all in the 1m km proximity to JP to blast anything that comes with hostile intentions.
Im facing pretty severe workers shortages ( Earth is almost 11b ppl and i still have a -119m shortage .... ) so i will have to postpone establishing a third colony in the Manticore system for at least several decades. Which is actually not so tragic considering that i have to develop entirely new type of humans to handle 2.67 gravity of the Manticore A-I planet ... and ofcourse i have to terraform the smeg out of that planet because even without gravity it has a 996C surface temperature and completely toxic atmo - Nitrogen Dioxide 1% and CO2 99%.

System generation ( as seen in the attachment ) is very strange - for 14 explored system 5 of them are devoid of any planets and there are many with multiple stars to the point where i have like 4 or 5 single star systems  ::) ???

Only indication ( apart from SM logs ) of a extraterrestial life is a ruined outpost on Casca A-III planet with two wrecks floating floating deeper in the system ( already salvaged - some minerals, no tech or any info :( )
As for the SM logs - NPR's are completely trashing each others by the dozens. I often have a period of week of constant 5sec turns coz all that fighting and pursuits.

As for the ships - my forces look pretty good on paper ( but nonetheless their real value will be judged if we encounter any hostile alien races ).
30x Perseus class frigates, 20x Goblin class support ships, 10x Prometheus class destroyers, 20x Theseus class destroyer escorts and 1x Hermes class Light cruiser ( in building ) meant to be the flagship of the Sol Fleet at least before i can build a newly developed Apollo class heavy cruiser. Navy also deployed 8 Copernicus class survey ships who are now on a deep range exploration missions.

"Civilian" fleet is also quite numerous - 40 CarryAll cargo ships ( currently ferrying Auto-mines and mass drivers to Eden system ), some Salvagers, Asteroid miners, Freezer colony ship and Terraformers adding water to the Eden Prime.

Naval Command recently started to experiment with the idea of a dedicated sensor ship, carriers andfighters. Some blueprints and ideas are being developed but nothing came out of it yet.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Black on July 01, 2013, 09:11:54 AM
Which is actually not so tragic considering that i have to develop entirely new type of humans to handle 2.67 gravity of the Manticore A-I planet ... and ofcourse i have to terraform the smeg out of that planet because even without gravity it has a 996C surface temperature and completely toxic atmo - Nitrogen Dioxide 1% and CO2 99%.

I think it would be easier and cheaper to just use automines to get resources from such hostile planet.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Lossmar on July 01, 2013, 09:29:32 AM
I think it would be easier and cheaper to just use automines to get resources from such hostile planet.
Probably but i have to establish a military presence in Manticore because its a multiwarp crossroad system between Sol and rest of my colonies. I dont have to set up a "proper" colony, just some SY, ammo factories and fuel rer's.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: joeclark77 on July 01, 2013, 10:25:35 AM
Probably depends on how many .atms the planet has.  If it's a thin atmosphere you could more or less start from scratch with terraforming.  Are there no other candidates in the system?

My current game was a conventional start and I'm about 50 years in.  Alien ruins were salvaged in a neighboring system.  No new tech but the free research labs were wonderful, and the planet itself is a keeper with breathable air, near-perfect temperature, and moderate mineral deposits with more in the system and a good gas giant for sorium.  I've just fully terraformed Luna (a first for me) and the TF fleet is on its way to the formerly-alien world.  Another neighboring system had some alien ships that were a test for my ion-era warships, but I defeated them and found two planets of the "A" star with deep space tracking stations on them.  There's a bigger star system around the "B" star but it's way out there, too far to travel in decades.  I suspect that there are cool ruins or something out there, plus maybe more alien ships.  Perhaps if I keep going with this game they'll attack me by surprise in the remote future.

I finally found the system that's going to solve all my Neutronium and Boronide problems, two jumps from Sol with the intervening system a planetless void.  I'll put automines on the sweetest world and a mass driver firing minerals from there to a cost-2 "chunk" which I can terraform to be a new industrial base.  I'm starting to get to a point where my industrial vision demands more factories and mines than I have produced, despite having 10-20% of earth industry making both of the above for decades.  I may need to put everything on hold and simply focus 100% of industry on making more industry for 4 or 5 years.  One problem with the mineral motherlode I just discovered is that corundium is only available on one planet and it doesn't have high accessibility of anything else.  Similar situation with vendarite.  So instead of putting 200 automines on the golden planet, I have to put half on the golden planet and half on the corundium-only planet if I want to bootstrap mining capacity within that system itself.  I'd have to do something similar with vendarite if I want to produce construction factories locally.  Still, it'd probably be more efficient than having hundreds of automines spread out on Sol's various now-mostly-depleted comets.


Title: Re: What's going on in your empire/planet/battlefield?
Post by: Lossmar on July 01, 2013, 10:37:34 AM
Quote
Probably depends on how many .atms the planet has.  If it's a thin atmosphere you could more or less start from scratch with terraforming.  Are there no other candidates in the system?

Just checked ... 99 ... fuuuuuuuuuu :rageguy ;) As for other candidates : no - only two gas giants.

So i revised my defense plans : Manticore A-I will be simply a source of minerals.
And my defense will be shared between Eden system and Endicot. Endicot is fairly resource rich and have some colonizable planets including one that has a 1.45 pressure, ice sheet, -85 C temp, Nitrogen atmosphere ( 99 %, rest is Neon and Oxygen ) and every system between those two and Sol have been fully grav surveyed.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: joeclark77 on July 01, 2013, 11:54:30 AM
Just checked ... 99 ... fuuuuuuuuuu :rageguy ;) As for other candidates : no - only two gas giants.
This is why Aurora needs an option for a planet-destroying death star weapon.  Some planets are really asking for it.  Then you could use asteroid harvester ships to get the minerals from the debris field.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Lossmar on July 01, 2013, 12:19:11 PM
This is why Aurora needs an option for a planet-destroying death star weapon.  Some planets are really asking for it.  Then you could use asteroid harvester ships to get the minerals from the debris field.

Heh , yes they do ;)

I've had a little peak into the NPR system that constantly is mentioned in combat logs ... no less than 500 wrecks ranging from 1k ton to 29k .... so yeah ....

Little Update :
Terrans made contact with three alien races almost at once in newly discovered Yalta system which led the Navy Command to believe that this system is some kind of contested territory. Two of those races ( Coimbatore Empire and Federation of Glar ) appear to be friendly.

Third one on the other hand is called the Depok Commonwealth and in January 2039 one of their FAC ( i assume it was FAC coz of the 1k tonnage and 7k km/s speed ) launched full salvo against terran survey vessel ORP Galileo. Thankfully the Naval Command had implemented "better safe than sorry" doctrine and had every ship, regardles of class, outfitted with the CIWS system so the Galileo somehow managed to destroy every incoming missile and bolted out of the system with 2 more Survey ships.
Naval Command ordered the Sol Fleet to perform a full Yalta system sweep and elimination of every hostile force encountered.
Month later Sol Fleet led by the ORP Niez?omny jumped to Yalta. Enemy ship was obviously nowhere to be found but small colony was detected and destroyed ( really small - EM signature 500-something )  before fleet retreated from Yalta.
So far not one Depok ship have been detected anywhere else but Terran forces are still on high-alert and the race designation remains " Hostile - shoot on sight "

Meanwhile Pollux system is a site of an intense battles between NPR's ( see attachment ).
Mind that first pic is at 72K !! zoom .. And there is a JP among all those wrecks so its probably an continous incursion attempt .
I love this game <3

Another Update:
On 26th April 2035 I have discovered fourth race - Gouderak Empire. Unfortunately Gouderaks are hostile to everyone which led to the destruction of the ORP Hypatia survey vessel no more than 15 seconds after the jump to the newly discovered Gemini system - this time CIWS didn't help because it was almost point blank laser fire.
Hypatia captain Lt. Commander Nina Witek perished along with the rest of the crew and in the effort to avenge them Sol Fleet have been dispatched yet again.
It arrived aprox. month later and destroyed group of 102 FAC's but Naval Command ordered them to withdraw from the system based on a suspicion that this is the homeworld of Gouderaks and Sol Fleet simply has not enough ammo or fuel to acomplish anything there ( Gemini is a looong way from nearest terran colony ).

Goverment decided against anymore retaliatory actions againt the Gouderak and voted in favor of simply fortyfing systems with colonies.
First of the Medusa JP defense bases are now being tractored to the positions around only Sol JP ( christ setting up fire controls for "ship" with 50 ASM launchers, 100 AMM launchers, 5x ASM FC and 10x AMM FC is a painnnnnn in the ... mikta ).
Medusa is armed with the Hammer missiles ( slower with less range but more agile and more powerful version of the Mjolnir ASM used by the Terran military ships - less range is hardly the problem since Medusas are positioned less then 750k from the jump point ) which will hopefully make a tough nut to crack for anyone attempting to invade Sol.
And couple of years more and i will have the Anti-matter drive technology ^____^

Yet Another Stupid Edit: welp ... i lost ORP Kopernik shredded by laser fire while entering system belonging to the Depok Commonwealth so im now in the state of war with 3 from 4 known alien races .... and last one has -89 relation with us so its safe to say that they are hostile too ..... FUN. . Ok only 2 races are still hostile :P Coimbatore Empire send message apologizing for their captain firing at Galileo and offering trade access for Terran ships ( not both way as the Nationalists party in Commonwealth parliment is too strong to pass Free Trade Act ) and relations with Glar are rising.
Meanwhile fleet was dispatched to rescue Kopernik captain taken prisoner by the Depoks. And thats how i learned the term "Jump blindness" -_____________- when more than 20 railgun equiped FAC's were waiting at the other side ....
Fleet managed to retreat from the enemy system but not before losing ORP Takeda Shingen, Julius Ceasar and Czyngis-Chan destroyer escorts and ORP Ork support ship -_____________-
And now i have to research, design and build a jump ships -____________-
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Brainsucker on July 13, 2013, 05:37:28 AM
Interesting thread. I'll join.

Ok, in my game, I played as Terran Confederation. Still not find any Alien. The only trace or proof that Extra Terrestrial existence in my game is the remnant / wreck of two Alien Starship. Because of my own RP rule that my Confed must react to the threat that present to them, I didn't have any reason to built my military. My plan was that if no Alien can be found in near future, my military would be act as police aka... watching my own civilization, and my weapon would be evolve accordingly depend on the threat that I will face (against civilian ships). But after one of my explorer found the wreck of Alien ship in Wolf 359, I used that opportunity to build up.

Unfortunately, I don't know what to do. I have two operational ship class. F-1 Hornet, a 300 ton fighter with 1 Missile Launcher that capable to launch my AMM (HQ-1), and a laser corvette that capable to fire a 10 cm infrared laser. I know that these two designs won't be enough. So I develop a military transport (with my best radar, including a 148m km active sensor. But after conducting some space trial, I decided to scrap the prototype and build the next version of it.

The other one is Paladin Class. Anti missile Frigate that capable to protect the squadron from the enemy missile. I put 6 size 1 AMM (Anti Missile Missile) Launchers with 2 fire control for it. but like my Hercules (Assault/Transport) class, I'm not satisfy with the design. But I will develop it further with better Active sensor that capable to detect missile (more than 2,5m km).

I planned to develop the next fighter (F-2 bee) that equipped with gauss cannon, but also abandoned it, and an Archer class that capable to launch a size 10 AShM (anti Ship Missile) to the enemy.  No class can satisfy my demand.

My latest plan is to develop F-3 fighter with size 2 missile, develop 2nd prototype for my Paladin and Hercules Class, and a multi role missile Frigate with size of 4000 - 5000 tonnes that will become the backbone of my navy. The criteria of this frigate are :

- Size 4000 - 5000
- Capable to launch AShM (what size?)
- Equipped with standard sensors (there are three level of equipment in my game. Low, standard, and High)
- adequate speed (faster is better)
- Capable to defend itself when in danger.

For my laser corvette, I plan to build a better version of it, with better engine, laser, etc. My target is to make it smaller and cheap

in my game, there are three level of Equipment standardization. For example, a ship that dedicated as AWAC / radar ship will be given a size 20 Active Sensor (EWS - Early Warning Sensor) that capable to see long distance. So EWS sensor with size 20 is considered as High level Equipment. But for a corvette that the job is to escort or protect other ship will be given a size 1 or 2 Active Sensor. I consider that sensor as low level equipment.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: joeclark77 on July 13, 2013, 03:18:44 PM
I have had good experiences with size 4 and size 5 anti-ship missiles.  You can usually get a power-4 warhead from the very lowest tech levels, and squeeze a power-9 warhead later.  A small fighter can carry 3 or 4 of them with box launchers and still get decent speed.

I, too, am trying out a speedy laser-carrying destroyer.  It happens that my two nearest alien neighbors like to use fast ships with short-range energy weapons, so I've designed this ship to be faster than them and hit at longer range.  I have not battle tested it yet.  It's an expensive bugger and burns a lot of fuel.  I have a 16000 ton missile cruiser that costs less, but is too slow to evade enemy FACs.  My idea is that I'd soften up the enemies with missiles but depend on the destroyer to close in and kill them before they reach my main fleet.  I would also like to introduce a laser FAC of my own soon, but I had a hard time getting the beam fire control small enough to have the range and speed I need.
Code: [Select]
Ready-C class Destroyer    12,000 tons     300 Crew     2528.2 BP      TCS 240  TH 1350  EM 0
7500 km/s     Armour 4-46     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 3     PPV 36
Maint Life 1.39 Years     MSP 395    AFR 384%    IFR 5.3%    1YR 222    5YR 3334    Max Repair 160 MSP
Intended Deployment Time: 24 months    Spare Berths 1   

100 EP Overcharged Magneto-plasma Drive (18)    Power 100    Fuel Use 116.17%    Signature 75    Exp 12%
Fuel Capacity 2,250,000 Litres    Range 29.1 billion km   (44 days at full power)

15cm C3 Ultraviolet Laser (9)    Range 192,000km     TS: 7500 km/s     Power 6-3     RM 4    ROF 10        6 6 6 6 4 4 3 3 2 2
Ready Fire Control Gen2 S08 96-8000 (2)    Max Range: 192,000 km   TS: 8000 km/s     95 90 84 79 74 69 64 58 53 48
2HS-9P Gas-Cooled Fast Reactor (3)     Total Power Output 27    Armour 0    Exp 5%

10HS FAC Detector Gen2 MR51-R16 (1)     GPS 2560     Range 51.2m km    Resolution 16

My thoughts about sensors are that each ship in a mixed fleet should have one big sensor and a couple backup sensors.  So my destroyer has a big FAC sensor and (would have if I could squeeze it) a small missile sensor and small ship sensor.  My carrier has a big ship sensor and small missile and FAC sensors.  My cruiser has a big missile sensor and small ship and FAC sensors.  This means each ship can theoretically still fight if the others are damaged.  However, I haven't been perfectly consistent in applying this design doctrine.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Brainsucker on July 13, 2013, 10:08:44 PM
Well, I start at research point zero, so box launcher is still out of my grabs.

At this point of my play time, I reach a conclusion about creating my 1st Artillery Squadron that consist of 2 Archer class (a ship that capable to launch size 10 AShM), a Hawkeyes Class (a ship that capable to see 148m km with a 150 resolution Active Sensor), and a Paladin Class that has 6 size 1 missile launchers and 2 targeting computers for it. I don't know if it's enough for my first squadron.

I also have satisfied with my Hercules class assault ship (like a San Antonio Class LHD) but without hangar). It can transfer a battalion of space marine, and drop it to a planet in an assault mission. I also satisfied with my EWS radar system (the 148m km AS wth 150 resolution). For now, my space marine corp will be equipped with 1 Hercules Drop Ship and 2 laser corvette, their range of operation is still limited to sol system, as I haven't any ship that capable bring my 9800 ton Hercules class to another systems.

I still can't decide for my Multirole Frigate. Well, maybe I should forget it and go to Star Destroyer instead. with a mass of 8000 - 10.000 tonnes.

For now, I'll build a prototype for my archer and hawkeyes class and space trial them, evaluate the designs before put them into full service.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Alfapiomega on July 15, 2013, 02:17:00 AM
Let’s add my two pennies worth to this topic...

I started my first real game pre-transnetwtonian without any research points at all with two NPR’s, all optional settings on (overhauls etc.), population of only 300 million and invaders on. I expect myself to get murdered out of proportion but so far life was very peaceful. But I had several problems that I struggle with.

First is the absence of valid amount of resources (that actually makes this a game where high priority can only be given to certain things). I started with 0 resources and even mining for couple of years while I worked on transnewtonian tech did not help. Furthermore I only started with 3 research labs and one shipyard (1000 ton) which make this a nightmare of logistics.

So in about the 15 years I was able to up my shipyard to 7500 tons, start construction of another shipyard, advance fully into transnewtonian stage, get 3 more labs, 3 survey vessels (originally had conventional engines (about 51 km/s), two are now refitted with brand new advanced engines (about 1320 km/s), got two cargo ships that are capable of carrying 5000 cargo (had three but one had a critical failure and exploded before I upgraded the design with 500 more tons worth of engineering space) and I started hauling stuff to Mercury where large deposits of duranium are present.

The thing I struggle with the most is that I still have only very limited deposits of resources, especially mentioned duranium. Some of the types already ran out at Earth and the best I can get are extremely large deposits on Mercury and Venus, however both have accessibility of around 0.1 – 0.5 (despite having even millions of tons worth of certain resources). So all my current projects are now aimed towards automated mines while scraping the last duranium deposits on Earth. I have about 100 (yes, a hundred) in stockpile now with only 15 years to go and about 25 000 duranium to be mined. Then I will be dependent on my automated colonies on Mercury and Venus.

No wonder I am getting the asteroid mining module ready in my labs so that I can do some high intensity drilling. I really miss the option of focusing on one mineral only while mining.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Black on July 15, 2013, 04:34:57 AM
It is strange that your cargo ship encountered critical failure as commercial designs don't need overhaul and you only need one engineering space for your commercial ships. Can you post your design?

Your best place to get good accessibility minerals in Sol are comets. You just need some automines and preferably mass driver (one on comet and one on Earth).
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Alfapiomega on July 15, 2013, 05:06:38 AM
It is strange that your cargo ship encountered critical failure as commercial designs don't need overhaul and you only need one engineering space for your commercial ships. Can you post your design?

Your best place to get good accessibility minerals in Sol are comets. You just need some automines and preferably mass driver (one on comet and one on Earth).

It might be weird but at the point where I designed the freighter I had no other choice then to do this (I don’t have a design here as I am at work. Here is some background and explanation:

I started with conventional start so I had only one 7000 worth naval shipyard at the time of designing. I also had only conventional engines so I loaded up the freighter on cargo space (5000 worth) and conventional engines so it would have at least SOME speed – the engines were pretty big and yet very fuel efficient so it worked in effect (I believe it ran on around 40 km/s at the end). However the design was something like 6900 tons already and I could only add about one extra maintenance space. That resulted in the average critical failure rate of around 280% which was really funny to think about but I risked it as I would be waiting another five years for better engines. I also started adding 500 more tons to the shipyard as I knew I would need to refit it immediately when I can. But for now, I thought, it can manage with constant supplies and repairs.

Turns out it was a bad idea. The ship did 20 trips to Mercury and back and then exploded while in orbit of Earth loading up more cargo.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Alfapiomega on July 15, 2013, 05:11:30 AM
Your best place to get good accessibility minerals in Sol are comets. You just need some automines and preferably mass driver (one on comet and one on Earth).

Also the comets are perfect source, I already know that but I just entered the area where I can create some automated mines and move them about. The comets come and go so the new cargo ships that I prepare for would have sufficient speed to get at least some mines on the comets. But getting a massdriver + at least SOME mines there in a short timeframe seems hard. I mean how many could I do? Each mine and massdriver takes 25 000 cargo space. I have only 5000 on my current available available. That means 10 trips for one massdriver and one automated mine. And then some more from time to time. From this point of view it seemed better to mass produce them on Mercury and station them there until I get some even faster and bigger ships or at least more of them so that I won’t just put one or two mines on the comet and wave it goodbye :)

Feel free to correct me though, I am quite new to the game.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Black on July 15, 2013, 05:43:35 AM
It might be weird but at the point where I designed the freighter I had no other choice then to do this (I don't have a design here as I am at work. Here is some background and explanation:

I started with conventional start so I had only one 7000 worth naval shipyard at the time of designing. I also had only conventional engines so I loaded up the freighter on cargo space (5000 worth) and conventional engines so it would have at least SOME speed – the engines were pretty big and yet very fuel efficient so it worked in effect (I believe it ran on around 40 km/s at the end). However the design was something like 6900 tons already and I could only add about one extra maintenance space. That resulted in the average critical failure rate of around 280% which was really funny to think about but I risked it as I would be waiting another five years for better engines. I also started adding 500 more tons to the shipyard as I knew I would need to refit it immediately when I can. But for now, I thought, it can manage with constant supplies and repairs.

Turns out it was a bad idea. The ship did 20 trips to Mercury and back and then exploded while in orbit of Earth loading up more cargo.


Well I don't really have experience with preTN. I thought that your cargo ships were TN vessels. If they have conventional engines, then comets are not really accessible for you. Are your cargo ship engines commercial? Commercial ships don't have failure rate. This is cargo ship that Steve uses in his current game:

Code: [Select]
Atlas class Freighter    39,150 tons     172 Crew     673.4 BP      TCS 783  TH 1500  EM 0
1915 km/s     Armour 1-102     Shields 0-0     Sensors 1/6/0/0     Damage Control Rating 1     PPV 0
MSP 11    Max Repair 75 MSP
Intended Deployment Time: 3 months    Spare Berths 1   
Cargo 25000    Cargo Handling Multiplier 15   

Commercial Ion Drive (5)    Power 300    Fuel Use 6.19%    Signature 300    Exp 5%
Fuel Capacity 300,000 Litres    Range 22.3 billion km   (134 days at full power)
The RN/SLR-7 EM Sensor (1)     Sensitivity 6     Detect Sig Strength 1000:  6m km

As you can see there is no failure rate and it should be this way for all commercial ships (cargo, colony, miners, salvagers...). Maybe all conventional engines are military and that's why your cargo ship has failure rate.

As for failure rate of 280%. For military ship that number is actually ok. If you look at some of Steve's fiction, you will see that some of his military ships have failure rate over 600%. But for ships that will travel a lot (grav survey ships or patrol ships that guard systems without some kind of fleet base) is better to have lower failure rate.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Alfapiomega on July 15, 2013, 05:50:39 AM
I am not sure if they are commercial ships available too for me. I had to tweak the engines a bit (make them much bigger to get more power out of them so that the speed isn't something like 2km/s) so they end up being military ship engines.

I actually got past the conventional start into TN part and got better engines now so it is more convenient. But still with very limited size of ships (cargo hold of only 5000 due to starting with ONE shipyard with 1000 tons) it takes a lot of time (there, back x5) to put something on the comets. The speed went up to about 1250 km/s but still...
Title: Re: What's going on in your empire/planet/battlefield?
Post by: joeclark77 on July 15, 2013, 10:21:34 AM
To make an engine "commercial" you need to have less than 0.5 power and greater than 25HS of size.  (In practice I would recommend making them 40HS and have 0.2 power... that makes them slower but fantastically fuel efficient.)  However, it'd be hard to make a freighter using that size engine and still have it under 7500 tons.  Do yourself a favor and build a commercial shipyard.  Those start at 10k tons capacity and seem to grow larger at 10x the rate of naval shipyards.  It wouldn't take long to get one with 40,000 tons capacity for making freighters.

Your second problem I think is you're too eager to get started.  When I have done conventional starts it has often been 15 years before I built my first survey ship, and 20+ before I built my first cargo or colony ship.  30-40 years before I'm up to the level I usually start at with a TN start, and ready to visit other stars.  The advantage of a conventional start is that you get to design the industry and shipyards yourself, and you get a really awesome economy and great researchers trained up, but you have to be patient.  It also feels really great when you accomplish something like your first interstellar transit.

One of the disadvantages is that you will have terrible mercassium and neutronium shortages, because you have to build the research labs and shipyards that everybody else gets "for free".  So once you are able to start setting up a mining network, you'll want to be very aggressive in targeting exactly the minerals you need.  If I do a conventional start nowadays, I will just give myself a bunch of labs at the outset, maybe 15 or 20.  That makes things get rolling a bit faster.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Evanissimo on July 15, 2013, 09:41:00 PM
I believe I have encountered the lamest Precursors ever.  They've got 2 ships just sitting in Alpha Centauri, watching me colonize it, all attempts to chase them down just result in them running away out of reach.  So I've just decided to let them be.  And pillage the lamest ruins that have probably ever been found as well.  I mean come on! 56 Ion Drives? What a lame thing to get from ruins!I'm almost at the next Tech Level, these guys aren't precursors, they're Pre-Losers!
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Black on July 16, 2013, 12:13:17 AM
Precursor scouts, they are quite fast but unarmed.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: tryrar on July 23, 2013, 03:45:57 AM
Just entered a nebula(after making some purpose-built scouts for this job) and encountered a couple hostile craft. They're beam ships armed with a single particle beam, but they do 9 damage....and have a sensor range of 13m km(at first I thought I had encountered a PDC!)

Making plans to avenge the ship they are currently battering, but good god, what size and/or tech level do they need to be at to get that kind of range?!
Title: Re: What's going on in your empire/planet/battlefield?
Post by: joeclark77 on July 23, 2013, 08:20:38 AM
13m km doesn't seem too long range to me.  What was the resolution?  You can get that kind of range if you build a big enough sensor.  Typically I will put 5HS or 10HS sensors on one of my warships, and 2HS sensors for backups on the other warships.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: tryrar on July 23, 2013, 06:40:30 PM
well for reference, my tech, at max size and assuming 100 res, can barely reach 1m km. Granted, it could have been a higher res sensor, but not by much since my survey ships don't exceed 6k tons
Title: Re: What's going on in your empire/planet/battlefield?
Post by: joeclark77 on July 24, 2013, 08:52:39 AM
At "max size", are you sure?  Do you know you can make a sensor larger than 1HS?
I just opened up the design-tech window and selected an active sensor with the lowest technology levels (active grav sensor strength 10, EM sensor sensitivity 5).  I left the default 100 res.  Here are the stats for a 1HS sensor:
Code: [Select]
Active Sensor Strength: 10   Sensitivity Modifier: 50%
Sensor Size: 1 HS    Sensor HTK: 1
Resolution: 100    Maximum Range vs 5000 ton object (or larger): 5,000,000 km
Range vs 1000 ton object: 200,000 km
Range vs 250 ton object: 12,500 km
Chance of destruction by electronic damage: 100%
Cost: 10    Crew: 2
Materials Required: 0x Duranium  10x Uridium

Development Cost for Project: 100RP

Increase the size to 3HS and you triple the range to 15mkm:
Code: [Select]
Active Sensor Strength: 30   Sensitivity Modifier: 50%
Sensor Size: 3 HS    Sensor HTK: 1
Resolution: 100    Maximum Range vs 5000 ton object (or larger): 15,000,000 km
Range vs 1000 ton object: 600,000 km
Range vs 250 ton object: 37,500 km
Chance of destruction by electronic damage: 100%
Cost: 30    Crew: 6
Materials Required: 0x Duranium  30x Uridium

Development Cost for Project: 300RP

If you do what I do, you would typically start with at least a 5HS sensor on your biggest sensor ship, and it would be set to resolution 160 because NPRs tend to use a lot of ships in the 8000-9000T range.  Still assuming those lowest technology levels, here's what you get:
Code: [Select]
Active Sensor Strength: 50   Sensitivity Modifier: 50%
Sensor Size: 5 HS    Sensor HTK: 1
Resolution: 160    Maximum Range vs 8000 ton object (or larger): 31,620,000 km
Range vs 1000 ton object: 494,063 km
Range vs 250 ton object: 30,879 km
Chance of destruction by electronic damage: 100%
Cost: 50    Crew: 10
Materials Required: 0x Duranium  50x Uridium

Development Cost for Project: 500RP
Title: Re: What's going on in your empire/planet/battlefield?
Post by: niflheimr on July 25, 2013, 02:23:27 AM
I'm play-testing some of my own modifications ( don't worry Steve , I'm not reporting bugs from my modded copy , that'd be crazy . I can't wait to play with the new stuff you are putting in 6.3 :) ).

Here's some of what I got so far :

Vastly improved laserheads. Higher range multiplier and heavy damage. Too bad the damage type is hardcoded :) Here's an example , 4x9damage laserheads :
Code: [Select]
Missile Size: 10 MSP  (0.5 HS)     Warhead: 36    Armour: 1.5     Manoeuvre Rating: 12
Laser Heads: 4
Speed: 96000 km/s    Engine Endurance: 3 minutes   Range: 17.6m km
Active Sensor Strength: 0.3744   Sensitivity Modifier: 240%
Resolution: 80    Maximum Range vs 4000 ton object (or larger): 800,000 km
Cost Per Missile: 22.275
Chance to Hit: 1k km/s 1152%   3k km/s 384%   5k km/s 230.4%   10k km/s 115.2%

Signature increasing ECM cloak - Makes a 1kt drone look like a 15kt destroyer.  I've combined that with thermal signature increase tech. Perfect for drawing missile fire away from your fleet and protecting the biggest ships (in my case , the tanker/collier ) . The ECM cloak won't display right in the summary view , but the sensor size increase does work.  Works wonders for drawing a beam fleet into ambushes :)

Single shot lasers - 10% size , 1h recharge time. Kinda bugged since it will round the power consumption to 0 when in turrets ( resetting the ROF to 30 ). Seems like the minimum size is hardcoded to 2hs.

Range 16x fire controls. Too bad the size and range are computed from the same multiplier - wanted to have 16x range 64x size.

Cold-storage missile magazines for colliers . Stores 250% more missiles , but has a 80% chance of explosion. Minimum size 20 (2000 units )

Disposable 400 tone missile pods. No reload on the at all ( actually they do reload in about 90 days but I just scrap them after firing to keep with the RP ). Haven't got some really light tractor beams working yet so I need to keep them in hangars.

Any other ideas guys ? I can't remember when I last got this much fun from something :D . Oh , and kuddos for you Steve , everything in the DB is quite direct and simple. Am I right that the damage pattern types are specified in the weapon code though ? I don't plan on decompiling it to mod that , I still have nightmares from the nights I spent in college doing that , but I was curious .

Next on my list are turret-mounted particle beams and finding a way of toggling between signature decreasing and signature reducing cloaking - but I doubt I can do it easy :)

Edit :

I really hope Steve will put some sort of proper signature increasing ECM in . I've just finished a hotseat battle with a friend - using my kludged ECM and damn it's effective.

4 2kt drones , with size 8 sensors and 2000 thermal signatures that looked like 40kt battlecruisers suckered me into ignoring the 4kt "frigates" coming from the back. Only they were pod-carrying battlecruisers with a 600 size 14 2 stage missile salvo. Followed closely by just 10 1kt stealth FACs - packing laserheads and one shot 40cm xrays. I've lost 300 kt of warships in 15 seconds. My friend lost the 4 drones and one unlucky FAC ... for 9kt and 2500 BP .

It probably won't work a second time - at least not in the exact same way but it should be easy to surprise an enemy.

 


Title: Re: What's going on in your empire/planet/battlefield?
Post by: Erik Luken on July 28, 2013, 04:22:44 PM
That's one thing I'd like to see. More tech variation/options. I know for the new player it can be overwhelming, but there are just so many ways you can put a laser together.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: niflheimr on July 28, 2013, 10:00:30 PM
The disposable pods are quite nice too - they can bring the edge you need to take a pesky npr ( like the one I'm fighting now - frikkin 350 35kt cruisers and almost a thousand FACs ) , but if you missuse them you won't get a second chance since you can't reload them in less than a month.

I've tested the cold storage magazines and they are fun too - they will give you the extra storage you need in a collier , but it's a bad idea to take them into battle. I took a few lucky shots through my pd and one of them reached the magazines. Strength 4000 secondary explosion and one dead collier.

Laserheads are vastly superior against CIWS now ... but they have a flaw , since they detonate all at once - so overkill is large and you won't get them to retarget. They actually balance gauss cannons now since you can't intercept them that way - only way is 100k+ range PD lasers. And while they do quite a lot of damage , they are capped at a given max damage - so no matter how much WH points you add , individual laser strikes will penetrate just as much as a 1WH one .
Title: Re: What's going on in your empire/planet/battlefield?
Post by: tryrar on August 05, 2013, 03:51:07 PM
Wow, exploiting a small t5 ruin gave me 100 Epsilon 300/432 shields, enough to take me right to epsilon through disassembly! Also, I picked up compressed fuel storage from an earlier ruin I SMed onto mars at the start of the game! Ruins are giving me good stuff this game, should I be worried?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Aloriel on August 05, 2013, 07:45:11 PM
Hi all! My first time commenting in this thread, so I'll update you on the status of the universe from my perspective.

I've encountered another species.  The one and only other species so far.  It appears that they are VASTLY behind me in tech.  I would make peace with them, as I see no need to eliminate them. . .  except that they live close enough to my homeworld (Earth) that they keep trying to send ships through it, and also making suicide runs against Earth.  They do this often enough that my diplomacy team can't get them to neutral on their side.

As such, I am going to take them out.

I spent a long time trying to find their homeworld, because it wasn't exactly clear where they were coming from.  I'm a new enough player that I questioned where they came from, despite seeing which gate that they came through.  This was primarily because the gate they came through led to a dead end.  I tried surveying the area again, but did not know that I had to reset the survey (and couldn't find a button that suggested I could - Thanks for fixing this in 6. 3 Steve!).  Once I finally managed to reset the survey, my survey ship found the jump point. . .

The problem is that as soon as they found it, my jump gate construction ship ran over to build a gate.  This was fine for my side of the jump point. . .  but for some reason still unknown to me, my gate ship decided to go through the newly built gate and build a gate on the other side of this UNEXPLORED jump point.  So far as I know, no one is supposed to go through unless ordered.

Anyway, since my gate ship went through, I sent my primary fleet in too.

My primary fleet consists of:
1 supercarrier (84,000 ton beast that holds 45 bombers, 20 PD missile launchers on 4 FCs, a quad laser turret, and enough missiles to take out a planet)
2 missile cruisers (~30,000 tons - 160m km range 8WH missiles)
2 destroyers (~20,000 tons - 4 dual laser turrets, 2 fire controls)
4 frigates (~15,000 tons - 2 single laser turrets)
4 escorts (~13,000 tons - point defense, 2 launchers, 1 FC)

Of course, I realized just after I clicked 5 seconds, that my primary fleet was now TRAPPED in that system until the gate was completed.  This also happened to be their home system.  Fortunately, I have a massive tech advantage.  My missiles are 160m km range, theirs are about 40m km.  Their active sensors are just 600k km, mine are almost a billion.  My laser range is 128k km, theirs is very very short.

In fact, up until recently, I hadn't lost a single ship.  The initial engagements were primarily at extreme range.  Missiles and bombers hitting them.  I eventually ran out of my anti-ship missiles.  This means we have to get closer.

As a result of getting closer, they actually launched some missiles at me, which scared the hell out of me.  They came at me with 136 "fast" attack craft ("fast" because they moved at about 1/4 my carrier's speed).  These launched 136 salvos of 2 missiles each! These missiles were fairly slow (~6000 km/s) and my carrier moves about 4500 and is the slowest warship in my fleet.  I immediately turned to match their course to make certain I had maximum time to shoot down the missiles.  I ran my escorts and PD systems on the carrier at FULL capacity (I even phased them so I was firing every 5 seconds), and managed to shoot down every.  last.  one.  Thankfully, my PD missiles had a 100% chance to hit every time.  When I finished, I chased down the ships that had fired them at me.  Destroying those 136 ships was a test of patience, but a very satisfying result.

Their latest wave is where I have had some issues.  They are still slow, but they seem better armed.  Not in range, mind you, but in power.  I got too close, and in one barrage from 3 ships, they had destroyed one of my frigates.  Breached my shields and armor. . .  and destroyed the whole ship in one 5 second pulse.  They must have had a dozen beams on the ship.  That explains the slow speed and the 600k km active sensors.  Anyway, I won't make that mistake again.  I am only attacking them from outside 50k km now.  They can't even touch me out there.

Anyway, that's the news from Mu Cassiopeia.

I love the depth this game presents.  :)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Alfapiomega on August 06, 2013, 03:49:46 AM
Hi all! My first time commenting in this thread, so I'll update you on the status of the universe from my perspective.

I've encountered another species.  The one and only other species so far.  It appears that they are VASTLY behind me in tech.  I would make peace with them, as I see no need to eliminate them. . .  except that they live close enough to my homeworld (Earth) that they keep trying to send ships through it, and also making suicide runs against Earth.  They do this often enough that my diplomacy team can't get them to neutral on their side.

As such, I am going to take them out.

I spent a long time trying to find their homeworld, because it wasn't exactly clear where they were coming from.  I'm a new enough player that I questioned where they came from, despite seeing which gate that they came through.  This was primarily because the gate they came through led to a dead end.  I tried surveying the area again, but did not know that I had to reset the survey (and couldn't find a button that suggested I could - Thanks for fixing this in 6. 3 Steve!).  Once I finally managed to reset the survey, my survey ship found the jump point. . .

The problem is that as soon as they found it, my jump gate construction ship ran over to build a gate.  This was fine for my side of the jump point. . .  but for some reason still unknown to me, my gate ship decided to go through the newly built gate and build a gate on the other side of this UNEXPLORED jump point.  So far as I know, no one is supposed to go through unless ordered.

Anyway, since my gate ship went through, I sent my primary fleet in too.

My primary fleet consists of:
1 supercarrier (84,000 ton beast that holds 45 bombers, 20 PD missile launchers on 4 FCs, a quad laser turret, and enough missiles to take out a planet)
2 missile cruisers (~30,000 tons - 160m km range 8WH missiles)
2 destroyers (~20,000 tons - 4 dual laser turrets, 2 fire controls)
4 frigates (~15,000 tons - 2 single laser turrets)
4 escorts (~13,000 tons - point defense, 2 launchers, 1 FC)

Of course, I realized just after I clicked 5 seconds, that my primary fleet was now TRAPPED in that system until the gate was completed.  This also happened to be their home system.  Fortunately, I have a massive tech advantage.  My missiles are 160m km range, theirs are about 40m km.  Their active sensors are just 600k km, mine are almost a billion.  My laser range is 128k km, theirs is very very short.

In fact, up until recently, I hadn't lost a single ship.  The initial engagements were primarily at extreme range.  Missiles and bombers hitting them.  I eventually ran out of my anti-ship missiles.  This means we have to get closer.

As a result of getting closer, they actually launched some missiles at me, which scared the hell out of me.  They came at me with 136 "fast" attack craft ("fast" because they moved at about 1/4 my carrier's speed).  These launched 136 salvos of 2 missiles each! These missiles were fairly slow (~6000 km/s) and my carrier moves about 4500 and is the slowest warship in my fleet.  I immediately turned to match their course to make certain I had maximum time to shoot down the missiles.  I ran my escorts and PD systems on the carrier at FULL capacity (I even phased them so I was firing every 5 seconds), and managed to shoot down every.  last.  one.  Thankfully, my PD missiles had a 100% chance to hit every time.  When I finished, I chased down the ships that had fired them at me.  Destroying those 136 ships was a test of patience, but a very satisfying result.

Their latest wave is where I have had some issues.  They are still slow, but they seem better armed.  Not in range, mind you, but in power.  I got too close, and in one barrage from 3 ships, they had destroyed one of my frigates.  Breached my shields and armor. . .  and destroyed the whole ship in one 5 second pulse.  They must have had a dozen beams on the ship.  That explains the slow speed and the 600k km active sensors.  Anyway, I won't make that mistake again.  I am only attacking them from outside 50k km now.  They can't even touch me out there.

Anyway, that's the news from Mu Cassiopeia.

I love the depth this game presents.  :)

Nice! Good luck with future battles! :)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Aloriel on August 06, 2013, 10:30:54 AM
Last night's efforts have taken a sour turn.  While I haven't lost any more ships, I am running very short of AMMs.  My carrier is out.  My escorts are down to just about 75 each.  They sent another huge wave of ships at me, and a good 10 of those ships were missile laden.  Fortunately, these missiles are even slower.  They clock in at just 700 km/s faster than my carrier.  If I take a parallel course, I might be able to out run their range.  Sadly, if I sacrifice the carrier, I will outrun the missiles.  My next slowest ship is above 5000 km/s, which is faster than the missiles.

The problem with that is that the carrier is my flagship.  I do not think the admiralty would be happy about being left behind as bait.

For reference, here's a few of my designs:
Code: [Select]
B-1 Tiger class Bomber    220 tons     1 Crew     36 BP      TCS 4.4  TH 40  EM 0
9090 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 1.5
Maint Life 10.37 Years     MSP 10    AFR 3%    IFR 0.1%    1YR 0    5YR 3    Max Repair 10 MSP
Intended Deployment Time: 0.1 months    Spare Berths 9   
Magazine 10   

20 EP Magneto-plasma Drive (2)    Power 20    Fuel Use 69.18%    Signature 20    Exp 12%
Fuel Capacity 5,000 Litres    Range 5.9 billion km   (7 days at full power)

Size 5 Box Launcher (2)    Missile Size 5    Hangar Reload 37.5 minutes    MF Reload 6.2 hours
Missile Fire Control FC5-R100 (50%) (1)     Range 5.0m km    Resolution 100
Tomahawk ASM Mk 2 (2)  Speed: 22,400 km/s   End: 121.2m    Range: 163m km   WH: 8    Size: 5    TH: 74/44/22

Code: [Select]
CG Blake class Missile Cruiser    27,450 tons     891 Crew     4932 BP      TCS 549  TH 3000  EM 600
5464 km/s     Armour 4-81     Shields 20-400     Sensors 1/1/0/0     Damage Control Rating 78     PPV 40
Maint Life 8.14 Years     MSP 8760    AFR 77%    IFR 1.1%    1YR 235    5YR 3523    Max Repair 800 MSP
Intended Deployment Time: 12 months    Spare Berths 0   
Magazine 1000   

1000 EP Magneto-plasma Drive (3)    Power 1000    Fuel Use 34.94%    Signature 1000    Exp 12%
Fuel Capacity 2,000,000 Litres    Range 37.5 billion km   (79 days at full power)
Gamma R400/192 Shields (10)   Total Fuel Cost  80 Litres per hour  (1,920 per day)

Size 5 Missile Launcher (8)    Missile Size 5    Rate of Fire 75
Missile Fire Control FC720-R100 6/16 (1)     Range 720.0m km    Resolution 100
Tomahawk ASM Mk 2 (200)  Speed: 22,400 km/s   End: 121.2m    Range: 163m km   WH: 8    Size: 5    TH: 74/44/22

Active Search Sensor MR480-R100 6/16 (1)     GPS 80000     Range 480.0m km    Resolution 100

Code: [Select]
CV Argus class Carrier    84,000 tons     2239 Crew     14833.4 BP      TCS 1680  TH 7000  EM 1200
4166 km/s     Armour 6-170     Shields 40-400     Sensors 300/1/0/0     Damage Control Rating 132     PPV 54.87
Maint Life 5.44 Years     MSP 24568    AFR 427%    IFR 5.9%    1YR 1391    5YR 20869    Max Repair 800 MSP
Intended Deployment Time: 12 months    Flight Crew Berths 97   
Flag Bridge    Hangar Deck Capacity 10000 tons     Magazine 2420    Cryogenic Berths 200   

1000 EP Magneto-plasma Drive (7)    Power 1000    Fuel Use 34.94%    Signature 1000    Exp 12%
Fuel Capacity 3,000,000 Litres    Range 18.4 billion km   (51 days at full power)
Gamma R400/192 Shields (20)   Total Fuel Cost  160 Litres per hour  (3,840 per day)

Quad 15cm C2 Near Ultraviolet Laser Turret (1x4)    Range 128,000km     TS: 16000 km/s     Power 24-8     RM 3    ROF 15        6 6 6 4 3 3 2 2 2 1
Fire Control S16 64-12000 (1)    Max Range: 128,000 km   TS: 12000 km/s     92 84 77 69 61 53 45 37 30 22
Stellarator Fusion Reactor Technology 0.1 (15)     Total Power Output 9    Armour 0    Exp 5%

PD Missile Launcher (20)    Missile Size 1    Rate of Fire 15
PD Missile Fire Control FC144-R1 6/16 (4)     Range 144.0m km    Resolution 1
Tomahawk ASM Mk 2 (400)  Speed: 22,400 km/s   End: 121.2m    Range: 163m km   WH: 8    Size: 5    TH: 74/44/22
Ares AMM Mk 2 (420)  Speed: 28,000 km/s   End: 48.5m    Range: 81.5m km   WH: 1    Size: 1    TH: 140/84/42

Active Search Sensor MR480-R100 6/16 (1)     GPS 80000     Range 480.0m km    Resolution 100
Active Search Sensor MR48-R1 (1)     GPS 800     Range 48.0m km    Resolution 1
Thermal Sensor TH50-300 (1)     Sensitivity 300     Detect Sig Strength 1000:  300m km

Strike Group
45x B-1 Tiger Bomber   Speed: 9090 km/s    Size: 4.4
Note that the carrier has no size 5 launcher.  It relies on it's bombers for that.

Yes, I am aware that my AS range is a bit absurd.  And that my PD and ASM fire controls are waaay too big.  I have a new Edgar class Missile Cruiser designed, but I haven't had the time to update the ships currently engaged.

I have also adjusted my reactor designs to have more HTK.

I am also aware that my shields are paper thin (that became abundantly clear when the FF Westminster was destroyed).  What level of shields would you all recommend for a system that is only on when combat comes?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: joeclark77 on August 06, 2013, 11:00:24 AM
I can't comment on shields, because I've never used them, but I would suggest that your armor is a little thin.  That carrier has 170 armor "panels" that are 6 hits deep.  That means it can take a *lot* of missile hits, but if it were 8 or 10 layers deep it'd be able to take massively more.  I think your carrier is safe regardless.

One thing you might want to consider is setting a standard speed for your fleet (excluding fighters, FACs, etc).  The way you do this is figure out what % of your ship's mass you want devoted to engines.  If it's 25%, then design a 5HS engine and fit one for every 1000T of the ship's intended size (or a 10HS for every 2000T, etc, you get the idea).  If your ship comes in heavier than expected, add engines.  If lighter, add armor or fuel tanks or something.  If you keep the ratio the same for all your main line ships, they will have the same speed.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Aloriel on August 06, 2013, 11:33:33 AM
That's actually what I was doing more or less. Only the supercarrier is slower than expected. All ships were designed within 5000-6000 km/s speed. I do the same with range and maint. life (unless something is designed as a long range craft). The problem with the carrier was that it's so huge that I couldn't reasonably make it faster without massively more fuel storage and engineering spaces to keep range and maint. life - which in turn slowed it down - which required more engines - which required more fuel and engineering spaces... LOOP! I think I actually got it balanced in all categories at about 130,000 tons... which I couldn't hope to build or maintain. I could barely build it at 84,000 ;)

So, I resolved at 4166 km/s for just the carrier. Most fleets won't have one of those, and the Edgar class missile cruiser has a flag bridge unlike the older Blake class.

I also tend to make the frigates a bit faster. While traveling, they're grouped together, so no problem. When in combat, I will sometimes break them off as a detachment for flanking or baiting. They run about 6600 km/s, so they are actually faster than everything (including missiles) that this race has been throwing at me. I will probably have to rely on that for future engagements if they bring more missiles to bear. Bait with a frigate, and outrun the missiles.

These poor poor aliens... They really should have just made peace with me!

Anyway, thanks for the input. I will consider more armor. It's pretty cheap size wise.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: James Patten on August 06, 2013, 04:46:15 PM
Where's your CIWS?  A good CIWS (rather, many good CIWS) make a huge difference in shooting down missiles at the last second.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Aloriel on August 06, 2013, 10:25:38 PM
My CIWS is barely researched. Probably an oversight on my part. However, my PD launchers have a 100% success rate, and I never let the missiles get close enough for CIWS to engage. Of course, this is really only applicable in the current engagement where I have a seriously underpowered opponent.

I will probably start researching CIWS soon, and start adding it when it's fairly reasonable quality.

News from the front:
I have run out of PD missiles. My tactics have shifted completely from what they were to missile hunting. Since my frigates and destroyers are faster than the missiles, I am using them to shoot down the missiles. They've broken off from the main group, and with the assistance of resolution 1 sensors on an escort, they are attracting the attention of the enemy missile ships. Then, matching speed and shooting down all the missiles. I goofed once, clicking the wrong time increment while I was letting a missile catch up. This resulted in minor damage to the Arsenal (Banterer class Escort) when a missile barrage of 8 missiles impacted it. Otherwise, all missiles have been shot down by the combined weaponry available on my frigates and destroyers (and target painting by the escort).

Fortunately, my turrets have a tracking speed of 12,000 km/s, so they are absolutely useful against missiles that move at 4800 km/s. The primary problem is that they are blind to missiles. That's where the escort comes in. Since it was a PD only ship, it has those fine resolution sensors necessary to target missiles.

The general strategy is to find a parallel course with the missiles and let them come to the ships. Once in range, I match speed and lay waste to them.

So many missiles....

I think I have learned a thing or two about my shields now. They are definitely too weak. My frigates and escorts only have 10 points of shielding. My destroyers have 20. My cruisers and carriers have 40. These numbers are clearly too low. I will probably put no less than 80 on any given ship in the future. This would give it a full regen of 1 each tick. I don't leave them on all the time anyway, so it won't burn my fuel terribly.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Khanti on August 07, 2013, 08:08:13 AM
Hi,
i just noticed my ace pilot has 915% Fighter Combat Bonus!

Is it normal in Aurora games, or I am very lucky with this guy?

A few others have 420, 320, 300%.
Rest still mere 50%.

PS: there were still no fights, no contacts with enemy.  He just sit in a fighter and his bonus rises from time to time.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: clement on August 07, 2013, 08:47:49 AM
The crazy fighter combat bonus error was reported in 6.2 and I believe I saw a comment from Steve saying it has been fixed in 6.3.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Aloriel on August 07, 2013, 08:59:15 AM
Yeah, the best thing to do with fighters is to set them to R8. That way you don't accidentally assign someone to one. If you do, their promotion score jumps too high (80,000+) and so they'll be the one you have promoted, every time.

Of course, if they do get into a fight, you have a master fighter ace. :)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Khanti on August 09, 2013, 02:48:13 PM
I just found out that having selected some planet and creating a team (geo, diplo, etc) in Academy (eg Earth Academy) is possible to relocate those officers instantly on those selected planet (magic, teleportation, etc).

Is it bug or feature?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Erik Luken on August 09, 2013, 02:55:54 PM
I just found out that having selected some planet and creating a team (geo, diplo, etc) in Academy (eg Earth Academy) is possible to relocate those officers instantly on those selected planet (magic, teleportation, etc).

Is it bug or feature?

That is a feature.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Khanti on August 10, 2013, 03:44:28 PM
OK. Let it be.

Anyway I just got my first fight. Lost a ship really fast, destroyed a few ships later.
And where is a hall of my dead heroes? My brave captain just passed away? No one will salute him anymore ;)

I was just curious if there is some place like Heroes Of Empire Hall, where memorable officers could have some place.
Highly rated dead officers?

Some casualty table should be also welcome: lost 2345 soldiers\sailors vs 334434 alien soldiers ;)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Aloriel on August 13, 2013, 09:01:46 PM
I absolutely agree Khanti. I'd love to see a memorial hall to fallen heroes. There are several officers who should receive post-humus medals as well.

Good luck on your first fight though. That's always rough. You've made all these ship designs and never tested anything in real battle... so you have no idea how it will perform at all. Or even if you missed some critical function (like AS, or something like that).

Unfortunately, no updates on my progress in my war against the horribly underpowered Republic of Cianjur. I haven't had the chance to play for nearly a week now. I was just sitting down to load it up when I thought "Wait! I should check the boards for the 6.3 update!" :)

I must admit, it'll be sad to see my current game go away, but the 6.3 changes sound very nice.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Whitecold on August 13, 2013, 11:52:57 PM
OK. Let it be.

Anyway I just got my first fight. Lost a ship really fast, destroyed a few ships later.
And where is a hall of my dead heroes? My brave captain just passed away? No one will salute him anymore ;)

I was just curious if there is some place like Heroes Of Empire Hall, where memorable officers could have some place.
Highly rated dead officers?

Some casualty table should be also welcome: lost 2345 soldiers\sailors vs 334434 alien soldiers ;)

Once, all dead officers could be seen, but no one was looking because of all the clutter. Maybe show only the last few officers who died, with an option to memorize them as your biggest heroes, and keep those in a separate list.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Aloriel on August 14, 2013, 04:31:33 PM
We interrupt our regularly scheduled chat for this update from the front in Mu Cassiopeiae:

You see an image from the news room of ISN. The usual anchorperson, Chloe Almsman is sitting in her chair.

"Our warships have begun to engage planetary defenses of the hostile alien group known as the Republic of Cianjur. After years of hostilities, we may finally be approaching an end to this horrible war. We bring you this live update from our correspondent on the flag ship, the Venerable. Ariana?"

You see an image of correspondent Ariana Westlake standing with the all too familiar figure of Shri Majumdar, a man of Indian descent, who leads the primary task force dealing with the Cianjur threat. He sports his full dress uniform complete with a ream of ribbons across his chest.

"I'm standing here with the admiral of the fleet, Rear Admiral Shri Majumdar. Admiral, can you tell us what you expect to happen here shortly?"

"Sure Ariana. Our forces have been grossly out matching theirs for some time. I don't expect much resistance in the grand scheme of things. Perhaps some PDCs and a few light warships. Nothing the fleet can't handle until we can..."

Alarm klaxons ring out.

The Admiral turns away from the camera for a moment and speaks quietly with one of his officers. His face grows pale, and you think you hear him say, "How many missiles?" Nothing more is heard of the conversation. He eventually turns back to Ariana.

"Ariana, I'm going to have to ask you to terminate the broadcast and leave the bridge." He turns away and yells out "Inform the fleet, we are at Battlestations! Incoming missiles at 12 o'clock!"

----

As I approached their homeworld, I saw that they had perhaps a hundred PDCs. I pondered what manner of weapons those might fire. Instead of safely shooting at them from far afield with my limited supply of 8WH ASMs (400 count), I decided to approach and engage with my unlimited supply of lasers. They opened fire just outside my gun range with a barrage of approximately 1000 missiles. 30 seconds later, another barrage of 1000 missiles. And 30 seconds again... another 1000 missiles. After that, it dwindled down to perhaps a few hundred missiles in each volley. All told, I am probably facing 4000 missiles.

The only saving grace here is that my ships are faster than their missiles. So, I simply match speed and shoot them down, or exceed speed and outrun. My destroyers and frigates are currently engaging the first wave with guns. I simply don't have enough AMMs to take out 4000+ missiles.

Each of these hostile missiles is really an AMM that they've fired off to hit my ships. I suspect that it would take 10 to breach the shields on even my lowest shielded ship, and then even more to breach the armor. However, there are 4000 of them! I am not taking any chances! I'd prefer to keep my fleet intact at the 11th hour of this war LOL.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: boggo2300 on August 14, 2013, 04:42:00 PM
NOOO Don't bring back the "I see dead people"  usability improved so much when that was cleaned up!
Title: Re: What's going on in your empire/planet/battlefield?
Post by: JacenHan on August 14, 2013, 05:01:50 PM
The Terran Empire currently has 6 extra-solar colonies, as well as colonies on Mars, Io, and Ganymede. Despite the fact that the 2nd Carrier Strike Group was destroyed by a single enemy ship in Proxima Centauri, exploration and expansion proceeds as usual. Neutronium and Corundium stockpiles are low, but mines on Venus and Brooks work hard to alleviate that shortage. New jump drives are being designed to accompany the new 15,000 ton and 30,000 ton ship classes.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Aloriel on August 15, 2013, 12:07:39 AM
We call this "The Pentagon Maneuver". I literally have about 4000 missiles pursuing me. They all move about 2500 km/s, while my fleet is up over 4000 km/s. I am flying circles around the missiles so that I can shoot the launchers. The blue circle is my laser range.

(http://i225.photobucket.com/albums/dd86/aneiraelf/Pentagon_zps22b63611.jpg)

I've already flown a few loops at this point, and the enemy is down several PDCs. I am engaging with guns because I don't want to use my missiles on this horde of PDCs. I simply don't have enough to destroy the lot, so why spend them?

The Solar Federation will prevail!
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Aloriel on August 15, 2013, 03:29:11 PM
Because I thought some of you may be questioning these barrages of 1000 missiles, I present you with my message window:

(http://i225.photobucket.com/albums/dd86/aneiraelf/Missiles_zpscc54eec8.jpg)

Crazy huh?

Too bad for them that each and every one of those missiles is a waste of a shot.

Note that this is just one wave of them. They typically fire off 3 full waves like this, then a myriad of smaller waves.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Hazard on August 16, 2013, 05:50:55 AM
Aloriel, you may want to bring in some ground forces and draw out the enemy troops so you can hit those with a missile volley, and then just grind away at the enemies defenses.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Aloriel on August 16, 2013, 11:28:57 AM
Ground forces have been en route for some time. This battle over the planet is taking place in minutes/seconds. Travel to the planet takes a few weeks, even at the higher speeds that my dropships travel at. Also, unfortunately, I don't think I have enough dropships to handle their ground forces. I only have 3 dropships, with 5 battalions each. The sensor report says they have 25 ground strength. I'm guessing that means 25 battalions, plus who knows how many in PDC barracks.

As I sit here tinkering with my designs and research, and reviewing the statistics, I am highly tempted to withdraw and wait for more ships. I have early warning sensors scattered at all jump gates. I'll have months of advance notice. I can sit back and lick the few scratches they actually caused (a couple missiles actually caught one of my frigates in the early stages of the invasion - back when they had a space force). Finish research on a couple techs, and build them into new ship designs...

Yes. Let's do that. But first, I'm going to draw their fire until an espionage team can land. And maybe transfer the last of my missiles to the missile cruisers... see if I can't take out a few more PDCs.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Bgreman on August 17, 2013, 02:23:46 AM
The sensor report says they have 25 ground strength. I'm guessing that means 25 battalions, plus who knows how many in PDC barracks.

The contact strength is the sum of the offense and defense ratings of all exposed units (not taking into account the race's racial base combat strength tech).
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Aloriel on August 17, 2013, 02:27:14 AM
I'm guessing "exposed" means those not in PDC barracks? 25 seems an extremely low amount, even for low tech. Especially considering the vast quantity of PDCs they have.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: alex_brunius on August 18, 2013, 07:33:01 AM
I'm guessing "exposed" means those not in PDC barracks? 25 seems an extremely low amount, even for low tech. Especially considering the vast quantity of PDCs they have.
Unless that vast quantity of PDCs also have barracks right? Then almost none of the troops would be exposed. :)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Bgreman on August 19, 2013, 09:59:24 AM
I'm guessing "exposed" means those not in PDC barracks? 25 seems an extremely low amount, even for low tech. Especially considering the vast quantity of PDCs they have.

Yes, you only get a contact for those ground units not in PDC barracks.  A low tech infantry division has a contact strength of 3.75, while a low tech armor division has a contact strength of 6.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Aloriel on August 19, 2013, 03:44:11 PM
So, then it's a good thing I intend to blow up all the PDCs :)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: icecoldblood on October 27, 2013, 06:05:36 AM
One of my ships just had both its engines blow up simultaneously. The best part? I forgot to allocate enough MSP to repair even ONE of them. :P

(http://i.imgur.com/THhUi58.png)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: TallTroll on October 28, 2013, 05:59:24 PM
Just started a new game in 6.3, going to try and play for a conclusion, however awful  ;D

I spent my initial research on a spread of techs (ion engines and a few other drive buffs, GCs and railguns, basic jump tech, a bit into sensors and various support techs) with any extra RP necessary to design components for my early units, but I'm going to try and keep it "honest" from now on. I have all 3 spoilers on, which is a bit nerve-wracking. Sol has some pretty decent minerals, including loads on Luna, so that's going to be my first settlement. It also has 5 JPs (started with complete Sol grav survey, but not geosurvey) so I have seen those 5 systems, and one more from the other JP in the first system I chose for survey. Not bad results either, at first glance.

There are 2 additional ColCost 2 planets (1 is 1 jump away, the other is in the 2 jumps distant system) and a 3.27, for a running total of 5 decent prospects within 2 jumps, and 4 systems totally unsurveyed for additional JPs, so it seems very possible I might yet find more good prospects close by. There are another half a dozen clustered around 5 ColCost, so unless they have excellent minerals, or develop some supreme strategic significance, they are going to wait awhile ;D

So far, no contact with anyone, but of the 6 other systems I have visited, 5 were jump in, get the system data, jump out. And none of my ships currently have any worthwhile sensors at all, so there could have been ships in all of them, and I'd never have known...
Title: Re: What's going on in your empire/planet/battlefield?
Post by: OAM47 on October 29, 2013, 07:13:19 PM
Well, the day before 6.3 beta came out I started a new 6.2 game, funnily enough.  Pretty amazing though, so I'm planning on keeping it going for awhile.  Here's why:

Without getting too much into spoiler territory (and if anyone feels I go to far, I'll block it off with the tag), I got extremely lucky/unlucky and found a certain race behind 3 of the 6 JPs in Sol.  Two of those JPs, with the hostile presence are within the asteroid belt.  All four others are extremely far out, to the point where the inner two are the only ones feasible for low tech development.  How I went about finding the hostiles was pretty interesting too.

The month is December 2055, after a 2050 start date.  I was quickly probing all the JPs and brought a large survey force into JP1.  It was a binary G/K system with 2 planets and a moon of colony cost 2-3.  The survey gets off to a great start and scans the G start while the jump tender probes the other points.  However, once the force gets to the B star, the lead scout is suddenly blown out of the water with a series of 5 size 9 explosions.  I quickly recall the force and send my military in, consisting of 3 command cruisers and 12 destroyers.  I lose 5 ships and am forced to withdraw.  While repairing I decide there's no reason not to explore the other inner JP and send my scout force there, the jump ship jumping in first.  I half expected to find something there as when I did the initial quick jump in and out I had an interrupt, but I was not prepared for upwards of 15 hostile ships picketing the far side that promptly blew up the ship.  Was my only jump tender too....

Fast forward to June of 2058.  I have another jump tender and decide to try out JP3 just for some action while I'm building up a new class of command cruiser and some fresh missile cruisers.  It wasn't fuel efficient out that far, so I only made one scanning pass, but on my way back one scout gets a flyby by the exact same race in the other two systems... and oddly doesn't get blasted out of the void.  That scared me enough that I decided to keep all ships at Earth until I was ready to clear out JP1.

I was finally ready to make another go at JP1 in December of 59.  This time I sent 6 command Cruisers, 2 of which were actually not only the new class, but a quick refit for new armor as well, 7 Destroyers, and 6 of the new missile cruisers.  Long story short, for taking out 4 enemy vessels, with a total tonnage of about 55,000, I lost all but two command cruisers (of the old type too...) and two of the missile cruisers.  One of the command cruisers was so badly damaged it almost wasn't worth fixing, and it had to limp home at 333 km/s because that's all the engines it could repair after what was done to it.  I had been doing pretty well, with all 6 command ships intact, along with 4 destroyers and one damaged but operational missile cruiser, but had decided to chase down the last ship manually.  The thing was, I only had a speed advantage of 70 or so, but was confident because I was fairly sure the main enemy base was on the second planet (it is, actually), but the ship wasn't headed there, it was just basically following what I thought was a course directly away from my previous line of advance.  As it so happened, though, that intersected with a smaller, asteroid base, where it quickly resupplied missiles and took out all but those last ships...  It was on the verge of rearming again but at the very last second the crippled command ship UNS Albatross managed to get in range and fire it's PD turrets directly on the enemy, wounding the ship enough it couldn't finish us off.

I do not believe there are any mobile units left in the system, though I found two PDCs in orbit of the second planet.  Tested it's defenses with my operational missile cruiser and it couldn't breach the AMMs, though if I had had all 6 ships I might do better, as the distance my missiles were stopped wasn't consistent, indicating that one alone might be taxing them.  I also sent two assault battalions to capture the asteroid, taking it easy as pie, and capturing about 2200 of the AMMs.  They're pretty good missiles, superior to my own, though not in *every* aspect, so I'm confident I'm not too far off from parity.

It's now late 2061, and since my shipbuilding capacity has increased, I'm about 4 months off from trying again with a massed missile strike on those PDCs.  Only one problem though.  Rather unexpectedly I've hit the inevitable Earth duranium crunch.  I had to implement severe rationing that has already delayed the completion of the needed ships by at least a year (and even then, this fleet that's going is less than half the tonnage of the one I lost most of in 2059).  One of Uranus' moon has a good acc 1 source though that I'm currently in the process of setting up automines on, also full of Sorium which I'm about to run out of as well, so I think this will be just a minor blip.  If I don't get a hold of that world guarded by PDCs in the next 3-4 years though, I'm going to be toast...
Title: Re: What's going on in your empire/planet/battlefield?
Post by: OAM47 on October 30, 2013, 02:44:03 PM
Third try is the charm.  Sent 6 missile cruisers in and bled the enemy AMMs dry.  Of 1320 missiles fired, 280 were left after the enemy had run out.  Of those 80 hit, severely damaging one PDC.  Decided to pick up some of the AMMs from the nearby stock as an insult to injury and finished them off that way.

Sadly, none of the easily inhabitable planets have any minerals, so it looks like I'm going to have to bust JP2 if I want my economy to recover.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: DatAlien on November 25, 2013, 04:15:17 PM
(still in 5.6)

I am busy relocating isolationist, xenophob cephalopods with poor language skills to new colonies to boost their population growth so they stop complaining that they are a minority and mines from Earth(Sol) to Hawking (Ross 154).

Th Solar Union has settled 7 Planets in 6 Systems and operates Outposts in 7 more, the biggst being the mining outpost on the planet Trophy(Gliese 832) with exports around 2500 tons of all minerals per year, exept for Corundium
Title: Re: What's going on in your empire/planet/battlefield?
Post by: joeclark77 on November 26, 2013, 06:44:54 PM
I've been through the corundium crunch, the duranium crunch, the gallicite crunch, but I'm experiencing a first in my current game... the human being crunch.  After 30 years I've expanded my production and research installations so much that the population of Earth can't support them.  Only about 700 million people live on Earth with 200-300mm each on Mercury, Luna, Mars, and Io.  I have a worker shortage of about 100 million.

I happen to have a conquered alien race with 1.4 billion population a single jump from Earth, and they're not doing much of anything worthwhile.  I have lots of colony worlds out there seeded for humans, so now we're rapidly re-purposing them to take alien colonists.  The upside is that it's a lot easier to terraform planets for these critters, as they prefer a lower oxygen content and temperature.  Meanwhile I'm transporting research labs to colonies near and far, and have moved all my manned mines off-planet, but it's going to take years to rebalance everything so that Earth's industries and shipyards are back up to full efficiency...
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Theodidactus on November 26, 2013, 07:39:06 PM
I've been through the corundium crunch, the duranium crunch, the gallicite crunch, but I'm experiencing a first in my current game... the human being crunch.  After 30 years I've expanded my production and research installations so much that the population of Earth can't support them.  Only about 700 million people live on Earth with 200-300mm each on Mercury, Luna, Mars, and Io.  I have a worker shortage of about 100 million.

I happen to have a conquered alien race with 1.4 billion population a single jump from Earth, and they're not doing much of anything worthwhile.  I have lots of colony worlds out there seeded for humans, so now we're rapidly re-purposing them to take alien colonists.  The upside is that it's a lot easier to terraform planets for these critters, as they prefer a lower oxygen content and temperature.  Meanwhile I'm transporting research labs to colonies near and far, and have moved all my manned mines off-planet, but it's going to take years to rebalance everything so that Earth's industries and shipyards are back up to full efficiency...

I'm just now starting to have the first signs of this problem and it's NOT PRETTY (http://aurora2.pentarch.org/index.php/topic,6566.0.html) politically. Mars briefly surpassed earth in total population and now everyone's rushing to the outer colonies. Massive unrest and worker shortages. Earth will soon become just another place to live and the current political hegemony will collapse.

Civilian leaders of the right caliber and skill can avert this somewhat, but probably not enough. take solace in the obvious demographic positives: for the first time in human history, there is more work to be done than there are people able to do it. Demand is finally realistically factored as unlimited and your race (kicking-and-screaming, probably) enters the post-scarcity age. YOU get a job, and YOU get a job...EVERY-BODY GETS A JOB!
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Theodidactus on November 27, 2013, 11:12:26 AM
Nov. 28th, 2115. The United Nations of Earth makes first contact with a sentient, living race of aliens...on or near future-thanksgiving. With the real-life date this event occurred on being november 27th the day before present-thanksgiving.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: DatAlien on November 30, 2013, 09:57:18 AM
Discovered a new alien empire that eradicated half of the Mobile Battlegroup 2 while on rout to rejoin the other half and leave the system and I don't have the minerals to replace the loss
Title: Re: What's going on in your empire/planet/battlefield?
Post by: joeclark77 on November 30, 2013, 08:07:44 PM
You'll just have to annihilate them and take THEIR minerals, then...
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Shininglight on November 30, 2013, 09:27:02 PM
Just started a conventional game with 4.5 billion people. Colonisation has finally begun and so has terraforming, mars is looking to grow very quickly. As an aside my technological growth is vastly outstripping production, i can't build a ship without it being obsolete by the time its finished, I started in 2125, its now 2142 and i'm at stellarator technology while my ships are still using nuclear pulse. Oh and there's only 3 of them. Two colony vessels and a geosurvey ship, the grav survey boat is already on its way to the production line. The civilian liens have a larger fleet than me. It looks like this is gonna be a fun one.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Theodidactus on December 01, 2013, 12:25:02 AM
i can't build a ship without it being obsolete by the time its finished,


Several people point this out in their campaigns. Take solace in the fact that not only is this perfectly normal for other players. It's normal for ships, and VERY normal for spaceships and related technology. One of the biggest limiters to putting more hardware into orbit is that most of it becomes obsolete within a year of getting up there. not even joking.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: joeclark77 on December 01, 2013, 07:50:14 PM

Several people point this out in their campaigns. Take solace in the fact that not only is this perfectly normal for other players. It's normal for ships, and VERY normal for spaceships and related technology. One of the biggest limiters to putting more hardware into orbit is that most of it becomes obsolete within a year of getting up there. not even joking.
It forces you to make a strategic decision when to build and when to wait. An important part of the game IMHO.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Shininglight on December 01, 2013, 09:19:44 PM
I think once i get to Stellerator i'll stop and focus on production of civilian ships. I'll build a token military to hold whatever jump points i may need to defend in the event of  a hostile force existing so i won't be totally destroyed in only a short while.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: joeclark77 on December 01, 2013, 09:33:21 PM
Heh, nowadays I do the opposite.  Build military first, let the civilians handle commercial shipping.  Attempt to conquer the first NPR I meet while they're still localized to one system and vulnerable to a surprise attack.  In my current game I didn't build a single colony ship until the internal fusion era and ran into the problem I mentioned above (namely, not enough humans on Earth to run all of my installations, too many aliens on other worlds not doing any work).
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Shininglight on December 03, 2013, 06:44:00 PM
Mars now has a population of nearly 27 million people. I've pretty much run out of metals on Earth, having mined everything. I've now started moving my mining and some of my construction capability to Mars, automated mining colonies have been set up on a number of asteroids and some mass drivers have been set up as well. No real material amounts just yet. I've refitted several survey ships and am preparing to make my first jump. In other news Mars is getting restless so i've started building a couple of troop transports to ship a few brigades of MI and AI over. I've also started exploring the ruins on Mars but no solid results from the Xenologists yet. The civvie lines are enormous with over 30 freighters and colony ships flitting about Sol and setting up wherever they want. Tankers are in production now in order to extend my ship range. And an Orbital Weapon Station is also in the works once i finish designing the components and get a large enough shipyard i'll have a space vessel capable of defending my planets and armed with 100m kilometre range ship killing missiles, size 5, 6, and 10 respectively. Massed Gauss cannons, and Railgun swarms as i've rather neglected my Energy weapon techs. After I've got my Orbital defences up i'll start setting up a proper system defence fleet. Consisting of 10kton destroyers with heavy missile compliments. Hopefully i'll have a respectable space capability before long, enoug hat least to make sure I can defend myself, though of course i'm focusing massively on getting my mining operation running massively. Mass Drivers and auto mines will soon COVER Sol, that and my colonies on Mars and the planned moon base in the future will ensure my power soon.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: joeclark77 on December 04, 2013, 10:04:56 AM
Trying in my current game to establish a new "base" a LONG way from Sol, in a system that's got tons of minerals nearby, as well as my best sources of sorium in neighboring systems. I've built megatons of freighters and colony ships but I guess it will take a decade or more to get my intended installations and an acceptable population there to run the factories, mines, and maintenance facilities. And the project has consumed almost all of my gallicite so it'll take years to pay for itself. I have no idea if this will prove to be economically worthwhile, but it's a worthy experiment. All my other "base" worlds are near sol and within its sector command radius. It will change the strategic outlook if my database doesn't get corrupted first.

In other news I just stumbled upon a pre-TN alien, so I'll have a new source of labor for the corundium mines soon!
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Thiosk on December 04, 2013, 11:45:51 AM
I've been through the corundium crunch, the duranium crunch, the gallicite crunch, but I'm experiencing a first in my current game... the human being crunch. 

I found the best way to beat the human crunch was through specialization.  Earth starts off with industry, research, shipyards, mines, refineries, financial centers, etc.  The trick is, never ever use any of them on earth except for industry and shipyards. Make an effort to transfer everything off to the smaller worlds. Their smaller pops can provide enough refineries and research centers.  In my last game, I had mars running the research programme-- earth would build and ship over the requisite centers, and Mars's job was to just sit there and grow its pop. Research centers eat so many workers that its almost unfeasible to run a major industrial base and research center at earth.

The other thing I do is I build financial centers on crap colonies. All you do is ship say, 200 factories, to some >100 mil pop world, with enough resources to just set finances to replication.  Within a few years, that world has a financial output with 1/10th the population , and the population is set to work in the financing the massive industry of the earth.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: MarcAFK on December 04, 2013, 05:48:12 PM
I never found any use for finance centers, It always seemed that even the income from the population required to run the centers was higher than what the centers produced, and the production would be better spent on infrastructure for more population on my unterraformed worlds.
However now that they cost only 120 minerals I might have to revise my theory regarding their use.

Edit: I honestly don't know how I came to that conclusion, as you can support 20 financial centers per million population and they provide the equivalent income 20 million population. Perhaps I was installing my financial centers onto heavily penalized worlds where the support percentage of production was excessively high, perhaps on Venus where the colony cost is so high that it can't even support any facilities untill it reaches cost 16.
Perhaps I had them on Titan where the cost 7 would mean 45% enviromental and the remainder would have been half service industry for a small colony. But even so I still could have supported 5 financial centers per million population dumped there. Possibly there was significant unrest I forgot about.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Thiosk on December 04, 2013, 11:25:51 PM
Before 6.0, there was quite a bit of resistance on the forum against financial centers. I never much saw the point until I had a financial crash where I was posting exponentially growing deficit spending. I figured, financial centers don't use much mission critical minerals (its usually just leftover), and my strategy was to dump all the minerals on earth as a massive construction center anyway, so what was the point of five or so mineral-less colonies? THey weren't slated for construction projects, weren't critical for anything, so whatcha gonna do with em?

Financial powerhouses, thats what.  I giggled when my first one started posting more income than earth.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Starmantle on December 04, 2013, 11:50:31 PM
Hah.  I like the idea of banking planets - particularly with a planetary governor that's good at that. 


Right now in my conventional campaign, we're about 22 years in.  Delegates are gathering at Earth for a conference from Mars, 6 other Sol colonies, and 8 extra-solar colonies in 3 systems to discuss the future of humanity not just in terms of the next few years, but in the next 50-100.

Some of the questions they'll debate include:

- What does sustainability mean in the Trans-Newtonian age?  How can we conserve resources?  What kinds of long-term infrastructure can we build to save minerals and build economies and what kinds of growth could really be harmful in the long run?  Will we become a nomadic race unable to move from system to system faster than we can strip it of minerals?  Or is there a more sustainable path?

- What about the civilians?  Trans-Newtonian technology has mostly benefited the military.  While no doubt defeating Precursors, alien monsters, and defending against other possible threats is in the interest of humanity, there is no existential threat to the human race and no naval warship has ever been destroyed by an alien.  All engagements to date have been one-sided.  Given that, isn't it time to invest in social justice, culture, medicine, domestic technology, and education in more than just a peripheral way?  Senator Ogoro is calling for dozens of research labs, tens of thousands of tons of TN materials, and other assets to be permanently transferred to these matters. 

- What role do colonies play in humanity's plans?  So far, they've been the source of important extractive mining, trade, and (in the case of Yablari), key technology from archeological digs, but some have pushed for specialization.  The Federated Army, for example wants to move its ground unit production facilities to Mars and base part of its fleet there. 

- Now that Mars is fully terraformed, what world or worlds are next and why?

- What military doctrines are needed to defend against possible threats and what ships could fill these needs?

Diplomacy Teams representing Mars, science interests, the Workers Guild, Capitalist Alliance, individual shipping companies, the Federated Army, and other interest groups are squaring off around these and other issues in what is expected to be a 3-month conference. 
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Shininglight on December 05, 2013, 02:56:08 PM
@Starmantle, how do you have mars fully terraformed in only 20 years?


I started in 2127 and its 2150 now, i've got a single colony on Mars, including some small amounts of terraforming haven't scouted a single other system ( Though I'm close) or even built a naval ship aside from my massive armed orbital habitat over earth and a trio of Survey ships. All that and i started with 4.5 billion pop in conventional.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: joeclark77 on December 05, 2013, 04:05:34 PM
@Starmantle, how do you have mars fully terraformed in only 20 years?


I started in 2127 and its 2150 now, i've got a single colony on Mars, including some small amounts of terraforming haven't scouted a single other system ( Though I'm close) or even built a naval ship aside from my massive armed orbital habitat over earth and a trio of Survey ships. All that and i started with 4.5 billion pop in conventional.
I don't know about Starmantle, but I had Mercury, Io, and Mars terraformed in 20 years in my latest game.  I expanded a shipyard up to 130k or so, and ultimately expanded it to five slipways, while building these:
Code: [Select]
Sodbuster class Terraforming Base    127,250 tons     510 Crew     2893.6 BP      TCS 2545  TH 0  EM 0
1 km/s     Armour 1-225     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 14    Max Repair 500 MSP
Intended Deployment Time: 3 months    Spare Berths 3   
Terraformer: 5 module(s) producing 0.0175 atm per annum


This design is classed as a Commercial Vessel for maintenance purposes
As each one was completed, it was towed to Mercury.  In the end I had twenty of them.  About the time the shipyard was up to 5 slipways and 20 platforms had been built, the planet was terraformed.  I then towed them to Io and terraformed it.  After that point, I split it into smaller groups of 5 platforms and sent them to Luna, Mars, and some off-world colonies.  One of my researchers continued to improve terraforming technology slowly but steadily over the years, too.  I never built any more platforms, but I could if I wanted to.

I've never used planet-based terraforming bases.  Ship-based ones seem easier to produce and move around, from my point of view.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Theodidactus on December 05, 2013, 05:45:07 PM
I play very slowly to have a slightly more realistic history, so I only recently terriformed mars about a century after this campaign started.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Shininglight on December 05, 2013, 07:07:18 PM
Well i've neglected Biology/Gentics in favor of Construction and Logistics so i think i'll rectify that, i've got several 60000 and 50000 ton Com shipyards so i'll use the tugs i built for my sorium harvesters to tow the Terraformers when they're done, and I'm finally making my first jump now as well. Still i've spent most of my time building auto mines and mass drivers all over Sol so i haven't been focusing overmuch on terraforming, as it stands, with sol now buzzing with activity, it looks like time to teraform Mars and start moving actual industrial and research capacity there.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Starmantle on December 05, 2013, 07:37:27 PM
Yeah. - 23 or so years in.

This is my first conventional campaign and frankly the first campaign that I've restrained myself from magically giving myself things to make up for being a noob.  So I compensated with an initial population of 7 billion (which sounded reasonable for Earth at the time because... well, ya know) and I've been able to have 50 terraforming installations and a bunch of big ships all with good leadership working on it for a while now. 

I'm finally going to have the patience to challenge myself next campaign, but I'm having fun with this one.  And I'm trying to find role playing methods to stunt my own growth - as you can see in the rest of that entry.

Title: Re: What's going on in your empire/planet/battlefield?
Post by: MarcAFK on December 05, 2013, 10:03:12 PM
Just started a new game, I'm trying for a short challenging game as most of my games get abandoned before finding any NPR's , so to make it hardcore I set 100% NPR generation, 500% difficulty, 3 starting NPR's (5 second turns will be a nuisance) invaders on (probably a mistake, but whatever) jump gates on all jump points, and started conventional with a 1/5th normal construction cycle time, double the starting population , 2 shipyards and 20 research centers, and I'll start myself off with Trans neutonian tech lpre researched, and all nessicary technologies needed to produce the first basic level of technologies, sensors etc. But engines will be high powered conventional ones untill i research neuclear thermal.
I'll also predesign the most basic systems and pre-make a small defensive fleet. And refit the missile bases to not be totally useless.
This should be interesting, I might post a playthrough.

EDIT:
Damnit, I'm getting some errors already, I'm pretty sure I fixed the missile base crew requirements already, here's what they are:
System maps opens up "error in cboSystems_click, error 91, Object variable or With block variable not set"
Then I get "error in displaysystems , error 91, Object variable or With block variable not set"
I get that one after clicking zoom also
Then Ships causes "error in cboFC_click, , error 91, Object variable or With block variable not set"
clicking any ship on teh screen pops that one up again.
Then task groups gives " error in cboFleets, error 91, Object variable or With block variable not set"
That seems to be it, I'll see if i can sort these out.
I was thinking it was related to checking "jump point survey completed, and gates on all jump points" but after making another test game they seem to work together"
I'm just going to make another game and keep this one for the bugs thread.

Edit 2 : I got an error in setup NPR classes, so I'll try again. Is there a problem making NPR's in a conventional game?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: joeclark77 on December 05, 2013, 11:57:37 PM
Well i've neglected Biology/Gentics in favor of Construction and Logistics so i think i'll rectify that, i've got several 60000 and 50000 ton Com shipyards so i'll use the tugs i built for my sorium harvesters to tow the Terraformers when they're done, and I'm finally making my first jump now as well. Still i've spent most of my time building auto mines and mass drivers all over Sol so i haven't been focusing overmuch on terraforming, as it stands, with sol now buzzing with activity, it looks like time to teraform Mars and start moving actual industrial and research capacity there.
In the long run, regular mines are a lot more economical than auto-mines.  I keep my eyes open for potentially terraformable worlds with "infinite" deposits of minerals at high accessibility (i.e. millions of units at 0.9 or 1.0).  Once they're terraformed you can put regular mines on them by the thousands and have plenty of minerals.  Mercury was my first target in my current game because it has infinite duranium and neutronium.  Theoretically the largest number of planets you'd need is 11, one for each mineral, although it's nice if you can get 2 or 3 for the price of one, and duranium in at least a couple of places.  So I no longer build auto-mines except in the early game, and instead focus on building colonies and placing cheap conventional mines.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Lossmar on December 26, 2013, 01:35:56 PM
Brand new 6.30 game.

0 starting NPRs , all spoiler races on, conv start , NPR gen chance 10 % , 6B ppl on Earth..

Sol with two JP ( i always play with one ) , jump into first .. BAM stable wormhole .. ok frakk it i will jump to the second, BAM second stable wormhole ... rape, ragequit.

Second play , same conditions except random number of JP in Sol .

Sol ends up with 7!! JP, check first - BAM stable wormhole ... motherfrakker ... check the second one , BAM Precursors planet .... FFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU ( even with appropriate Minbari pic in the race window - fits seeing how they already destroyed ORP Armstrong survey vessel ... boneheaded assholes .... )

So of course i had to sped up my Destroyer program and the result was the first combat vessel in Commonwealth history - The Eagle class Destroyer
... Impressive ship absolutely, useless in fight as it turned out :D

My first encounter with Precursors ended up with 3 Eagles destroyed ( from the fleet of 13 ) by a single ship .... ORP Kujawiak, Tajfun and Slazak were destroyed when retreating from the system when it became clear that even this single ship is waaay too powerful to deal with ( ECMs cutting almost half range from my FC for starters .... ) . Rear Admiral Zoe Forster  made a bold decision to shut down active sensors and slow down to 1000km/s ( from the max ~5000 km/s ) and after some very tense hours she picked up every lifepod from the destroyed ships and managed to retreat from the system undisturbed .

And now im preparing a nasty suprise for those assholes when they will come knocking on Sol's door.  8)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: GeneJack on December 26, 2013, 05:14:29 PM
Still playing 5. 56  (slow to change).     After uncounted games and systems I finally found my first ruins.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: ollobrains on December 26, 2013, 06:26:12 PM
6.30 started a game normal start.  Minerals were a bit weak so snifed around nearby systems.  Fuel sources are weak but the mineral situation is improving, found the first alien race, lost a gate building unit to one of their destroyers.  Pulled back and fortified nearby system as my buildup is still incomplete, scouts continue going in other directions seeking expansion opportunities.  Now the buildup to war continues
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Lossmar on December 31, 2013, 01:03:46 PM
Welp i think we have a new record .... In my newly discovered system B-star is 1421 Bn!!! km from the main star ..... that will be quite a trip .:D
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Prince of Space on January 05, 2014, 12:44:26 PM
I'm about ten years into a new 6.3 game, dropping off settlers on a perfectly habitable world one jump from Sol, which just so happens to also have a ruined settlement and an Alien Installation anomaly for power/propulsion at 80%. Isn't life grand?

 A few months after my minelayer drops off the active sensor buoys to monitor the system's jump points, I get a flurry of messages: New Alien Race Detected! New Alien Class Detected! Hostile Transit! A tiny little 2,500-ton uninvited guest has been spotted. I scramble my corvettes, assign a team of diplomats, and make note of the jump point it used to enter the system.

The intruder quickly outranges my buoy's sensors, but I pick it up again weeks later on my DSTS. The corvettes charge, active sensors fired up, in the hopes of driving what is apparently a geosurveyor/scout back to its home world. (I don't want to risk open war by blowing it up just yet.) Then I get news from my translators:

"This race identifies itself as the Commonwealth of Hubris"

Now that's just tempting fate. It's recursive, in a way; a fractal invitation for tragedy. I suppose I'll have to write an AAR in the form of an epic poem.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Lossmar on January 05, 2014, 05:20:40 PM
For many years Human race faced extinction ....
Benevolent Terran Federation surveyed almost all of Solar System. Humans colonized Mars, Luna, civilian sector thrived and life was great and peaceful..

And then Aliens came .. They destroyed everything apart from Earth ... They tried to break the human spirit but they didn't know that there is only one thing humans like more than discovering things - its KILLING THINGS ...

Earth was saved by the enormous PDC but not before 500m people died and entire shipyard complexes were destroyed ..

Despite victory, Terran situation was desperate, resources were tight, enemies roamed freely around Our Solar System.... and then a miracle happened - our dear beloved Gaia, our Mother and Protector - gave birth to vast amount of TN minerals.

And now Gaian Supremacy is preparing a crusade to reclaim Solar system and to teach the entire galaxy not to frakk with the Children of Gaia !!

P.s. I just frakking love this game ... jesus the sheer amount of storytelling you can extract from even simplest things, complexity, gameplay ...  simply amazing <3

Little update : Filthy Xeno attacked again .. After losing more than 200 small cargo ships on route to their military colony in Outer Solar System , they jumped in with 500!!! FAC 1k ton each ... only to be massacred because Gaians have fortified the JP with more than 60 of those babies

Code: [Select]
Churchill class Jump Point Defence Base    94 850 tons     1863 Crew     25523.2 BP      TCS 1897  TH 1000  EM 0
527 km/s     Armour 10-185     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 738
Maint Life 0 Years     MSP 168    AFR 71972%    IFR 999.6%    1YR 117334    5YR 1760016    Max Repair 720 MSP
Intended Deployment Time: 9999 months    Spare Berths 0    

500 EP Commercial Internal Fusion Drive (2)    Power 500    Fuel Use 5.3%    Signature 500    Exp 5%
Fuel Capacity 1 000 000 Litres    Range 35.8 billion km   (786 days at full power)

35cm C8 X-Ray Laser (30)    Range 320 000km     TS: 6250 km/s     Power 32-8     RM 7    ROF 20        32 32 32 32 32 32 32 27 24 22
Quad Gauss Cannon R2-100 Turret (10x16)    Range 20 000km     TS: 25000 km/s     Power 0-0     RM 2    ROF 5        1 1 0 0 0 0 0 0 0 0
CIWS Phalanx (2x8)    Range 1000 km     TS: 20000 km/s     ROF 5       Base 50% To Hit
20cm C6 Plasma Carronade (10)    Range 100 000km     TS: 6250 km/s     Power 10-6     RM 1    ROF 10        10 5 3 2 2 1 1 1 1 1
Fire Control S16 160-20000 (4)    Max Range: 320 000 km   TS: 20000 km/s     97 94 91 88 84 81 78 75 72 69
Tokamak Fusion Reactor Technology S8 (1)     Total Power Output 64    Armour 0    Exp 5%
Tokamak Fusion Reactor Technology PB-1 (1)     Total Power Output 240    Armour 0    Exp 5%

Active Search Sensor MR1-R1 (1)     GPS 30     Range 1.8m km    MCR 196k km    Resolution 1

ECCM-1 (4)         This design is classed as a Military Vessel for maintenance purposes

on 4 waypoints around JP ( 100k km radius ) and 1 group on top of Jump gate it was a frickin massacre . Only two Forts were damaged - one lost 3 out of 4 FC and second his large fuel tank and now after some months and some probing attacks JP to Proxima Centauri has almost 700 !! wrecks in the it vicinity ...

Meanwhile special Assault ships are being produced on Gaia in the attempt to lead entire Gaian Fleet to the heart of Proxima Centauri to annihilate filthy xenos.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Stardust on January 10, 2014, 01:31:59 PM
In my 1st campaign (V5.60) my warships were exclusively missile based.  I avoided beams completely because of their range issues.

Now that I've finally upgraded to V6.30 and started my second campaign, missiles are out.  Almost 50 years in and still without a scientist with expertise in missiles, I'm all beams.  Fortunately, only one jump from Sol, I have found, populated, and terraformed Washington-C III, which contains alien Installations that I'm told will boost defense related research performed here by 60%.

Three research laboratories are now being shipped in from earth, with four more under construction. Dr. Johnna Creek (DS20%), a recent graduate of the naval academy in Bridgeport is en route with orders to begin research into shielding technology as soon as he is settled in.  Our genius in defensive research, Dr. Bobby Schack (DS60%) will join him as soon as he completes his research on Earth reducing the thermal emissions of our engines.  Once he is settled in Washington-C III, he will be allowed to continue his obsessive study of metallurgy.  He's been on and on about something he calls "Crystalline Composite" formation.  He's odd, but really knows his stuff.

Beyond Washington exists many habitable worlds. 

I'm really looking forward to putting together a formidable beam based fleet.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Theodidactus on January 10, 2014, 01:50:21 PM
I think from a purely minmaxing perspective missiles top out over beams, but beams are in my opinion more fun. I love shouting "Full broadside" before I blow an alien warship to kingdom come with my laser turrets.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Stardust on January 11, 2014, 08:38:24 AM
I hadn't considered shouting anything, but the idea is intriguing.  Thanks.  Do you use something similar for missiles?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Theodidactus on January 11, 2014, 09:05:17 AM
I hadn't considered shouting anything, but the idea is intriguing.  Thanks.  Do you use something similar for missiles?

Some pointers:

-I invested some money in a really nice chair in my aurora-playin room. It looks and feels like a space captain-y chair.

-Remember that in the gold old days torpedoes on naval ships needed to be spun up before firing. It is very important to give your commanders the order to spin up your torpedoes before they fire them. Otherwise they won't work right.

- when a large unknown alien vessel is closing in to attack you, be sure to fire one kind of long ranged weapon first and then another, more powerful weapon as the range closes....you know, for dramatic effect. Even better if one or both weapons are totally ineffective.

- "rear admiral" is a dumb rank. Your ranks should go "Lieutenant Commander" "commander" "Captain" "commodore" "admiral" "high admiral" "star commander". It takes less time to shout "commodore" than to shout "rear admiral"...this may save lives.

- the enemy base is down
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Stardust on January 11, 2014, 07:20:52 PM
I rule from my couch and my weaponry is rather ineffective; shiny but ineffective.

The pointers you have offered have been forwarded to my military leaders for review.  Thank you.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Alfapiomega on January 11, 2014, 08:35:12 PM
Some pointers:

-I invested some money in a really nice chair in my aurora-playin room. It looks and feels like a space captain-y chair.

-Remember that in the gold old days torpedoes on naval ships needed to be spun up before firing. It is very important to give your commanders the order to spin up your torpedoes before they fire them. Otherwise they won't work right.

- when a large unknown alien vessel is closing in to attack you, be sure to fire one kind of long ranged weapon first and then another, more powerful weapon as the range closes....you know, for dramatic effect. Even better if one or both weapons are totally ineffective.

- "rear admiral" is a dumb rank. Your ranks should go "Lieutenant Commander" "commander" "Captain" "commodore" "admiral" "high admiral" "star commander". It takes less time to shout "commodore" than to shout "rear admiral"...this may save lives.

- the enemy base is down


AFAIK - Lieutenant Commander and commander are both refered to as commander. The same goes for admirals - all of them are usually refered to as admirals, only on specific ocasions their whole rank is used ;)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Lossmar on January 12, 2014, 12:30:51 PM
Gaian Supremacy prevails against all odds !

Filthy Xenos ( House of Taino ) from Proxima Centauri had been blockaded for more than 30 years and inteligence gathered from their ships indicates that Proxima Centauri has no other JP than the one leading to Sol ... which means Gaians can starve them out and deliver the coup de grace whenever they wish :)

Meanwhile Gaians are spreading across the galaxy - they have founded 4 extra-solar colonies ( see attachment for full pic of the situation ) - in Silesia, Sigma Draconis, Arcadia and Epislon Indi systems ( and one in Sol on Mars ), all of them on resources rich planets and all of them had ruins of ancient civilizations ( its all RNG - i did not do anything in SM ) ... They have encountered two more races - Sandhurst aliens calling themselfs House of Bari which are friendly ( for a long time i hope ) and Aliens of Codalus which are impossible to communicate ( i think they are Swarm ) and are already hostile.

Meanwhile "Great Overhaul" is begining because Gaian scientists have finally discovered secrets of Solid Core Anti Matter drive and reactors technologies and on top of that fleet is really outdated ....

After building some proper fleet ( CL , CA , BC and BBs ) i plan to finally destroy House of Taino and mount a little expedition to Codalus system to clear the alien infestation .

On another heartwarming note - Narato Rie, man who drew first blood in Gaians Crusade ( aboard the GSS Freedom, Cornwallis class destroyer ) to reclaim Sol have been promoted to Admiral following Amber Perkins retirement at the age of 78.

Ps. Steve plz make a "salvage any wreck in system " a conditional order in 6.4 ... ffs i have almost 3000 wrecks ( god bless the AI ) in Sol and its pissing me as fuarkk ....
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Steve Walmsley on January 12, 2014, 01:41:22 PM
Ps. Steve plz make a "salvage any wreck in system " a conditional order in 6.4 ... ffs i have almost 3000 wrecks ( god bless the AI ) in Sol and its pissing me as fuarkk ....

Already been added as NPRs get salvage ships in v6.40 :)

Steve
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Theodidactus on January 13, 2014, 03:35:57 PM
I rule from my couch and my weaponry is rather ineffective; shiny but ineffective.

The pointers you have offered have been forwarded to my military leaders for review.  Thank you.

Steve is a liar, aurora is ostensibly a free game but to play it nice you need to invest in a good captain's chair.
Someday I'm going to have three screens, and two disconnected keyboards to just randomly push while I'm in a deep space battle.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: MarcAFK on January 13, 2014, 05:12:00 PM
That sounds like that multiplayer starship bridge simulator I've heard about.
Personally I would like to have multiple monitors, suspended from the ceiling  and a motorized chair with buttons on it to "launch the pods!" Whatever that means.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Theodidactus on January 14, 2014, 08:07:21 AM
almost certainly against the terms of my lease
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Stardust on January 14, 2014, 07:44:57 PM
Steve is a liar, aurora is ostensibly a free game but to play it nice you need to invest in a good captain's chair.
Someday I'm going to have three screens, and two disconnected keyboards to just randomly push while I'm in a deep space battle.

I understand the need for a good captain's chair.  My empire is simply more laid back than most.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: JacenHan on January 17, 2014, 11:09:12 PM
The Terran Empire is taking it's first steps into the surrounding region. However, two systems with wrecks and one with a confirmed enemy presence has made them wary of further exploration. They are upgrading their technology to build a new series of bigger and better ships to properly conquer any aliens that dare oppose them.

EDIT: That save was destroyed by a series of errors, so I started a new game with 12 max systems, real stars off, and one starting NPR. I SMed all tech under 10,000 RPs, as well as ion drives and box launchers. Exploration of the first three systems outside Sol yielded some Precursors, an empty system, and a generic large system. The system with the Precursors had a jump gate on both sides, so I sent an 18,000 ton battlecruiser, armed with ASMs and AMMs, escorted by two 12,000 ton gauss escorts. After a general engagement, it was determined that neither side could penetrate the other's PD, so we retreated.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: strych90 on January 21, 2014, 10:00:51 AM
Year 2053 (2020 conventional game start w/ 750m population)

The Terran Republic (Original name, I know), after facing a mineral shortage (of duranium of all things) and economic depression for the last decade and a half, is finally recovering from its financial woes and beginning its final push towards the stars. With the recent breakthroughs on Ion engines and jumpdrives, the first Victoria Class Gravitational Survey Vessel (named after Magellan's flagship) is currently under production. Hopes are that the ship will be operational within the next 8 months.

The Senate, recognizing the possible threat of hostile extraterrestrials (after much arguing and protest from religious parties ), chartered the first non-terrestrial branch of the Terran Republic Armed Forces, The Terran Republic (Space) Navy, in 2050. The newly-appointed admiralty is currently evaluating several ship and component designs from dozens of different defense contractors from all across the planet in preparation of commissioning the first naval ships of the TRN. The plan is to have a frigate squadron at minimal operational readiness by 2056 to defend Terra in case the three initial ships of the Victoria Class open the proverbial 'Can of Worms' while exploring Sol's neighbors.

Title: Re: What's going on in your empire/planet/battlefield?
Post by: Panopticon on January 21, 2014, 12:20:55 PM
The Terran Empire finished clearing the Nova Terra system of the Swarm a few years ago, while doing so they discovered that their anti ship missiles were ineffective against the massive shields of the motherships, but AMM used in offensive mode worked, eventually. Some 5000 missiles later they were exploiting ruins on one of the cognizable planets and setting up a research base to take advantage of the Power and Propulsion anomaly there.

A new empire was discovered two systems over, and the exploration fleet was shadowed by larger, more numerous, and faster threats, some experimentation by way of ASM bombardment discovered that those ships were lightly armored though, and they broke off after a single casualty.

The Empire is now working on refits and new construction in preparation for another incursion, it has been decided that rather than redesign the fleet, colliers would be developed to attend the current models, and the size of the next battlegroup would be doubled. The aliens showed few signs of missile defense, this coupled with their light armor and the copious stocks of missiles available meant command made the decision to attack without a fleetwide refit.

The ships go in within the next year.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Dulkan on January 22, 2014, 03:43:24 PM
First I met the Demons, I named them such, as communication is impossible and they always blew up my scouts from 200mil km away with their missiles.
Then I had to deal with the Annoyances.  Those guys earned their name for only using massive quantities of 500 ton fighters equipped with a single meson cannon.  Not only really annoying to take down, but also as Meson apparently ignores both shield and armor they were able to damage my heavily shielded and armored battleships.

A short while ago a stable wormhole formed in Epsilon Indi, a system under my control for over 50 years.  A few months later a third alien race emerges.  They appear in massive ships of 60k-100k tons, which still are capable of flying at an absurd 15000 km/s (by comparison my 40k ton battleships fly at 4500km/s)
Diplomatic rating is 5 and those ships don't use active sensors; maybe, this is the first race I encounter which doesn't shoot immediately?
No, of course not, they decide it's best to ram into the civilian freighters running their trade route a short distance away from the wormhole.  As this ramming action also destroyed one of their ships, they are pretty angry, so diplomacy is once again not an option.

But alas, that will be the end of the game.  Apparently they are afflicted by a bug, which does not allow them to use active sensors.  Due to the combat situation the game runs 5sec increments and I have to click through ten "GetActiveSensorRange" errors every time.  I encountered this bug before with invader ships and was able to fix it by removing the offending ships, but as this is a generated NPR I can't take control of them.
Well, I wonder whether I should wait for 6. 4 for a new start.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Erik Luken on January 22, 2014, 03:48:22 PM
First I met the Demons, I named them such, as communication is impossible and they always blew up my scouts from 200mil km away with their missiles.
Then I had to deal with the Annoyances.  Those guys earned their name for only using massive quantities of 500 ton fighters equipped with a single meson cannon.  Not only really annoying to take down, but also as Meson apparently ignores both shield and armor they were able to damage my heavily shielded and armored battleships.

A short while ago a stable wormhole formed in Epsilon Indi, a system under my control for over 50 years.  A few months later a third alien race emerges.  They appear in massive ships of 60k-100k tons, which still are capable of flying at an absurd 15000 km/s (by comparison my 40k ton battleships fly at 4500km/s)
Diplomatic rating is 5 and those ships don't use active sensors; maybe, this is the first race I encounter which doesn't shoot immediately?
No, of course not, they decide it's best to ram into the civilian freighters running their trade route a short distance away from the wormhole.  As this ramming action also destroyed one of their ships, they are pretty angry, so diplomacy is once again not an option.

But alas, that will be the end of the game.  Apparently they are afflicted by a bug, which does not allow them to use active sensors.  Due to the combat situation the game runs 5sec increments and I have to click through ten "GetActiveSensorRange" errors every time.  I encountered this bug before with invader ships and was able to fix it by removing the offending ships, but as this is a generated NPR I can't take control of them.
Well, I wonder whether I should wait for 6. 4 for a new start.

If they came out of a wormhole, they are invaders.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Dulkan on January 22, 2014, 05:06:34 PM
Quote from: Erik Luken link=topic=3808. msg68998#msg68998 date=1390427302
If they came out of a wormhole, they are invaders.

Indeed, they are.  Didn't know, that other races had other names for the systems.  However it seems I have to delete the invaders entirely as this problem pops up every single time one of their ships wants to use active sensors.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Mastik on January 25, 2014, 06:32:25 PM
Earth year 2090

Residents (millions):
Earth 1522  
Luna 564:  Luna is my primary source of sorium with about 2m units. 
Mars 67
Venus 26: Venus has approximately 113m units of minerals.    Unfortunately most are 0.  1 or 0.  2. 
IO 12
Europa 6
Ganymede 2

5 Jump points have been found:
Alpha Centauri:  Several potential colonies.    Many minerals to be dug up.    AC AIII was the site of 4 wrecks, and the site of an alien installation.    Site has been surveyed by a Xeno team, but construction brigade is still being researched.    Jump points being surveyed. 

Lelande 21185:  Again several potential colony sites, and plenty of minerals.    4 jump points. 

Luyten 726-8:  1 x16.  51 body, plenty of minerals.    7 jump points. 

Proxima Centauri:  1 x4.  11 body, basically no minerals.    2 Jump points. 

Wolf 359:  Nothing here.    Jump points.  .  .  .  unexplored. 

Defense Fleet consists of 4 (slow) 80,000 ton battleships, and 6 10,000 ton PD destroyers. 

Critical tasks:  Ran out of fuel on earth a few years ago.    ;D Slamming out fuel refineries for earth and Luna, and
maintenance facilities so i can overhaul my huge battleships!

Need to figure out how best to monitor/defend the system gates.   



Title: Re: What's going on in your empire/planet/battlefield?
Post by: Theodidactus on January 31, 2014, 02:41:47 PM
I've been saying "I need to post a screenshot of this guy" for five in-game years.

This is Admiral Jay Shah, in later career. He came up as a lieutenant commander in the early years of the Kuzmin directorship, just as we were exploring the first jump gates, and every nation had an equal say in what was going on. He geo-surveyed one of the first offworld colonies, fought against rebel factions in 2070 and 2080, discovered precursor warships in 2104, made contact with the only living alien race we've discovered so far in 2107, survived the chaotic interregnum period extending from 2109 to 2123, and since has been the right hand man of the military dictatorship that now controls terran space.

He'll likely die soon, I just thought you guys might want to meet him first.

(http://aurora2.pentarch.org/index.php?action=dlattach;topic=3808.0;attach=1326)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Mastik on February 07, 2014, 05:00:27 PM
2136

Shortages of corundium and duranium on Earth.   Huge reserves on venus (0. 1), all production going into auto miners to get to those reserves.  (I should have done this long ago)  :-\

Luna, Mars, and Alpha Centauri A III have breathable atmospheres, and are favorite destinations for many citizens.   New populations sprouting up in Alpha Centauri, and Lalande systems.

Last years income 304000
Last years expenses 90000

Barley Container Services (135 ships) selling at 147/share.   I do keep them busy!

No "little green men" have been encountered.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Kindelnik on February 16, 2014, 10:51:14 PM
2025.  Literally just started and star swarm is paying my undefended home world a visit. . . yay!  :D
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Mastik on February 16, 2014, 11:37:02 PM
1st contact

6th August 2164 01:11:46
Federation. . . . Herschel 5173

Thor Heyerdahl (Unarmed geological survey) hit by 12 points of damage from Myrkul Anti-ship Missile.

Thor Heyerdahl suffers complete structural failure due to the amount of damage it has received.  The ship is destroyed.

Diplomatic efforts have failed, this alien race doesnt want to play nice.

Sol>>Luyten 726-8>>Epsilon Indi>>>Herschel 5173
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Mastik on February 17, 2014, 12:32:35 AM
Encounter #2  The Parma Host

Encountered in Gliese 33

Sol>>Luyten 726-8>>Heintz 299>>Gliese 33

Diplomatic relations appear to be normal at this time.


This is getting interesting, soon after i discovered the Host they moved 18-2800T He-Dog class ships, 4-71,300T  Tashinkekokipapi, and 1-2800T Gall class ship into Luyten 726-8.   For several months now the ships have been stationed on the Heintz gate, in the middle of an anti-ship mine field i had quickly set up.  2 of the Tashin class ships moved to other jump gates, i thought they may have been gate construction ships, but no gates were built.

I have a small AEW/PD (1 command [laser] cruiser, 1 AEW ship, 2 PD destroyers)  fleet stationed inside the Sol gate, and my main battle fleet (12-80,000T [Rail gun] Battleships, 5 PD destroyers, 1 AEW ship) sitting on the Sol side. 
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Theodidactus on February 17, 2014, 10:23:50 AM
I've been saying "I need to post a screenshot of this guy" for five in-game years.

This is Admiral Jay Shah, in later career. He came up as a lieutenant commander in the early years of the Kuzmin directorship, just as we were exploring the first jump gates, and every nation had an equal say in what was going on. He geo-surveyed one of the first offworld colonies, fought against rebel factions in 2070 and 2080, discovered precursor warships in 2104, made contact with the only living alien race we've discovered so far in 2107, survived the chaotic interregnum period extending from 2109 to 2123, and since has been the right hand man of the military dictatorship that now controls terran space.


Still alive, now he's 89
Title: Re: What's going on in your empire/planet/battlefield?
Post by: sloanjh on February 18, 2014, 01:59:15 AM

Still alive, now he's 89

Heh?  What's that you say, sonny?  :)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Jikor on February 20, 2014, 10:38:04 AM
Discovered a research boosting anomaly...
On an uninhabitable planet orbiting a star in a quad system that is about 15 billion km from the jump point.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: joeclark77 on February 20, 2014, 03:15:15 PM
Discovered a research boosting anomaly...
On an uninhabitable planet orbiting a star in a quad system that is about 15 billion km from the jump point.
If it was easy, it wouldn't be any fun.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Alfapiomega on February 21, 2014, 02:09:09 AM
Discovered a research boosting anomaly...
On an uninhabitable planet orbiting a star in a quad system that is about 15 billion km from the jump point.

http://aurora2.pentarch.org/index.php/board,54.0.html (http://aurora2.pentarch.org/index.php/board,54.0.html)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Jikor on February 25, 2014, 09:48:23 AM
Reports came from the Gravitational survey team that the geological survey vessel partnered with them had been destroyed due to unknown elements in the Aspidiske system.
A Patrol squad of 2 Wolf-II patrol boats and an Alpha-II class patrol command ship where dispatched to investigate the wreckage and determine what destroyed the vessel.
Upon reaching the wreckage the Aegis radar picked up incoming missiles traveling well over 12,000 km/s. The rail guns on the two wolf's fired but only took out 4 of the incomming missiles. 13 struck the first Wolf and it's engine blew turning the ship into a wreck. Luckily the captain made it to an escape pod. The second Wolf and the Alpha turned back towards the jump point to avoid the yet unseen assailants. Shortly after turning around around they encountered two small 1,000 ktn class ships which opened fire again with 17 more missiles. The railguns on the remaining wolf fired once more but only took out 1 missile. 16 strickes into the shield and hull turned the ship into a debris field quickly. Only a few crewmen where able to make the escape.

Feeling doomed the lone Alpha-II patrol command ship attempted to dart perpendicular to the enemy ships that where headed toward it. Fearing the final missiles coming in the captain prepared to issue the order to abandon ship when the enemy ships didn't fire their missiles he was perplexed for a few moments. Seconds later the helmsman let out the warning that the enemy ships had altered their course and where on a direct collision course with the command ship. The Alpha was able to steer out of the way seconds before the first hit it. Still feeling the shock at such a tactic the crew on the ship felt the shudder as the second ship struck the stern. Luckily the shields held and the minimal shock damage did not disrupt any systems. The first ship quickly turned course and made a second attempt to ram the Alpha. This time the ship was only able to get partly out of the way. The shields weakend from the first attack did not hold against this second but did give enough of a deflection to prevent a direct hit. The Alpha took a glancing blow from the enemy ship. 3 layers of armor where penetrated by the attack but the ship still held together.

Still wary that there may be other enemies about the captain ordered a sweep of the nearby asteroid filed that the ships appeared to come from but did not see any traces of other ships. Seeing all enemy ships as wrecks now the captain officially declared the battle won.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Theodidactus on February 25, 2014, 02:52:59 PM

Still alive, now he's 89


Still alive, 90


is there a record of some kind I should be shooting for?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Sematary on February 25, 2014, 06:26:34 PM
Still wary that there may be other enemies about the captain ordered a sweep of the nearby asteroid filed that the ships appeared to come from but did not see any traces of other ships. Seeing all enemy ships as wrecks now the captain officially declared the battle won.


Tactically you may have won but I'd say that strategically you got your ass kicked. You lost the entire cost of your two Wolf class and any ordinance they were carrying minus some crew and at least one captain plus the cost to repair your lightly damaged ship plus having the Alpha II be out of commission during its repair possibly causing you to have to redeploy some ships. Their cost was 34 missiles and 2 FACs. Not a bad trade off on their end.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Jikor on February 26, 2014, 09:05:17 AM
Oh yea. Fleet command was a bit upset by this. The captain was the only one who felt victorious. Suspicion is that these aliens are of the inorganic nature as they have been no other recorded evidence of their presence and communication was impossible.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Mastik on February 27, 2014, 01:05:10 PM
Well my first game had a DB crash and had to be trashed.  I was looking forward to testing my ship designs. 

Game #2:   a complete system survey showed that Sol system did not have sufficient Sorium and duranium.  And throw in some powerful neighbors, who took offense to our presence...oh well. 

Game #3:  I got off to a very slow start (no propulsion expert for 50 years, it was an RP thing).  Things have started to move along now.  Gate (7) defenses are moving into place, Mercury and Venus have vast quantities of minerals except for Uridium and corundium.  Those 2 are very rare in the Sol System and will need to be found very soon.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: swarm_sadist on February 28, 2014, 04:03:20 PM
Playing a Warhammer 40K themed game. First system I find has two MASSIVE civilizations within an equivalent orbit of Earth and Mars from each other, both of them have an estimate population of 40 billion. After 15 years of no activity, I turn on SM, bring a 28kt bombardment cruiser and activate my sensors. I then check the logs to see if they see me (they did; I would be worried if they didn't) but nothing happened for the next six months.

I then proceeded to bomb both of them, one of them to -86 Kelvin !!!!!!!
Title: Re: What's going on in your empire/planet/battlefield?
Post by: clement on February 28, 2014, 04:29:26 PM
Man, that is just cold.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Ziusudra on February 28, 2014, 04:41:00 PM
And hot: a system with a truly negative temperature in absolute terms on the Kelvin scale is hotter than any system with a positive temperature. (http://en.wikipedia.org/wiki/Negative_temperature)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: JacenHan on February 28, 2014, 07:31:41 PM
Currently have a game based loosely on an alternate WWI where Germany, Britain, and America are the only worthwhile powers remaining by 1920, when TN tech is researched. All three are a regular 500m population transnewtonian start with no research points or ships. The whole thing is an experiment on having three earth based powers use the railgun battleship doctrine, so the poor backstory isn't an issue for me.

Germany launched the first survey ship in late 1920/early 1921, followed by three American survey ships and two British survey cruisers (which are armed with 4 10cm railguns). Britain built the first two warships, 9,000 ton cruisers armed with 12 10cm railguns, followed by America with three 10,000 ton warships, which have less weaponry but are faster. Germany is waiting until nuclear pulse engines and better railguns to design their first warship.

I may post the designs later, after more time has passed.

EDIT: I had to restart, ran into some game-ending errors.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Mastik on March 01, 2014, 12:07:05 PM
21st October 2132 06:29:11,Federation,Alpha Centauri,New Alien Race Detected in Alpha Centauri!!

Initiated communications, and a diplomatic team sent in.

22nd October 2132 07:03:21,Federation,Alpha Centauri,2044 Planet Survey  002 hit by 6 points of damage from Aethumyr Anti-ship Missile.

Alpha Centauri has massive amounts of critical minerals, and must be taken at all cost! 

Title: Re: What's going on in your empire/planet/battlefield?
Post by: CharonJr on March 02, 2014, 11:58:54 AM
Just ended up rotating one for my 2 fleets back home after having moved some PDCs to the NPR homworld conquered some time ago to give the fleet a refit while my 2nd fleet is left to guard Sol. A bit later suddenly one civ trader is destroyed in a neighbouring system where I met and killed the Swarm earlier. Looks like at least one of them was still around.

Since everything was peaceful (met 2 other NPRs and have been trading with them 10+ years, geo information was given to me) I decided to move my "homefleet" to deal with the remaining Swarm ships. It turned out it was only one lone FAC, but I took a close look at all the planets just to be sure.

When my fleet was close to as far from the JP back to Sol as possible suddenly one of my ships (actually a form ship of the NPR I conquered and one of my trade partners have been at war with) gets blow up by their former enemy, suddenly putting me at war with them (IIRC there is a bug where the NPRs fail to see the changed ownership), right when I was most vulnerable. I know that this is a bug, but the way it happened would have been pretty much the same as if the NPR was actually smart, nice move there, even if caused by a bug ;)

The enemies were fairly quickly killed by my PDCs and a couple of ships still waiting for their refit. Well, now I have to take another homeworld, but lack the troops to do so and have to train up my new gauss interceptors...
Title: Re: What's going on in your empire/planet/battlefield?
Post by: JacenHan on March 07, 2014, 10:56:51 AM
Restarted the game mentioned a few posts above this, am now 10 years in with all three factions starting to build gravitational survey ships. The Germans have taken their considerable amount of energy weapon scientists and switched to laser weaponry, while the British have nearly ready to build an experimental missile cruiser armed with short ranged torpedos. The United States hasn't advanced much in weapon doctrines, but are far ahead of the other powers in sensor technology.

All three have offworld colonies setup. Germany has claimed the Jovian moons, Britain has colonized Luna, and the United States has gone after Mars. Germany and the United States each have a single comet mine, and German civilians have set up two mining colonies of their own.

The German Navy has launched two 6,000 ton laser destroyers (with two more on the way), the British Navy has three 7,000 ton railgun cruisers, and the United States Navy has two 12,000 ton railgun cruisers.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Tanj on March 12, 2014, 04:50:24 PM
Currently in the midst of my most exciting game yet! I'm 29 years in and involved in two wars with NPRs, pacifying a third whose homeworld I've just conquered and happily trading with a fourth (the first to not open fire immediately). Based on the number of wrecks I'm discovering in frontier systems it seems like the Precursors are pretty active, although I've only directly encountered a total of five robot ships in two systems (having surveyed 50). One warp chain also has a lot of Swarm activity, with numerous 60,000 ton motherships destroyed but one monster 200,000 ton Swarm has already taken four 1,000 strong missile strikes without going down  :o

Right now fuel is my biggest problem - I've got 80 small (shipyard built) fuel harvesters in operation and 20 500,000 ton (ground built) fuel harvesters bringing in 200 million liters a year but I just seem to keep running out!
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Jikor on March 13, 2014, 12:10:41 PM
Fuel is a big issue now. I tend to leave all the hauling to civilians now and just have my ships go out when absolutely necessary.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Prophoem on March 13, 2014, 01:19:16 PM
Quote from: Theodidactus link=topic=3808. msg70173#msg70173 date=1393361579

Still alive, 90


is there a record of some kind I should be shooting for?


hxxp: en. wikipedia. org/wiki/Grace_Hopper#World_War_II

Grace Hopper the oldest Military officer but she was only a programmer and only lived 85 years.  She was still pretty awesome though.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Theodidactus on March 13, 2014, 01:30:52 PM
yeah, I knew about her.

I'm RPing that this guy has perfect mental and physical acuity which no one can really explain. He just knows how to stay alive and in good shape.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Tanj on March 14, 2014, 04:31:31 PM
I have just discovered the two scariest events in Aurora:

Hostile transit detected!
&
New jump point detected by observation of transit!

When its deep in a freshly colonised system with no defences and right on the bearing of 4.5 million tons of government owned civilian shipping... thank god it was just a enemy survey vessel!
Title: Re: What's going on in your empire/planet/battlefield?
Post by: NihilRex on March 15, 2014, 02:38:57 AM
01 January, 2025 - The USA, UK, Australia, and India form the Alliance for Space Activities to exploit outer space.         ASA acquires the top officers, scientists, and administrators each nation has to offer.         Unmanned mining probes launched by mass drivers to Luna, Venus, Mars, and Ganymede.         
1250 pop, 10k CI, 6automines, HUGE shortage for research, otherwise conventional start.       1 Automine and a Massdriver SMd in on each, HW minerals SMd on each, ruin on Luna and Mars SMd.         Commercial Conventional engine Instant RSTd.          No survey on any of these
17 September, 2025 - The Alliance for Space Activities launches ST Columbia 001, a space truck for a lunar cargo run.       With a single small cargo hold and 70km\s of speed, this engine will allow the fastest transit known to man.        Luna in 8hrs, Mars in 32!
22 September, 2025 - ASA Columbia 001 finishes flight testing and begins to load infrastructure for the planned lunar colony.     
27 September, 2025 - ASA Columbia 001 finally launches on it's maiden voyage, having been hampered by regulatory delays.         I forgot to separate it from the Shipyard TG
10 January, 2026 - Existence of darkside ruins confirmed!  ASA denies reports that Transnewtonian technology was located in these ruins.      In other news, ASA launched a massive new modernization program today to convert moribund industrial capacity into new factories.     Reports indicate that the ASA also intends to shutdown all mining in their nations until they can be converted into new safer, automated mines.     Cryonics research has also been rumoured, along with interest in possibly developing new kinds of reactors. 
10 June, 2026 - Construction begins on a new Spaceport complex in the Australian Outback, and recruiters begin preliminary recruitment for space colonists. 
12 July, 2026 - The first 500 settlers arrive in Luna City! The ASA appoints x as the new Governor of Luna, and continues to deny reports of plans to use new troops to explore the darkside ruins.    Spokesperson said "We don't even have a design for a troopship, much less a functional one.    Those brigades are training for purely terrestrial support.  "
24 October, 2026 - The ASA introduces a new nuclear thermal engine into full production today.    The design of these engines, and the larger cargo and colonist vessels they will allow, have apparently been a close held secret till now.   Shipyards in orbit are being expanded to accommodate the construction of these new ships.    Rumors of a troop carrying variant are still being denied. 

(Thats all for now.   Sleep time. )

The plan is to SM in another 2000 pop when first meeting any kind of hostile aliens, representing the rest of the world joining the ASA.   I wish I could have made an NPR with a conventional start and edit its' start to represent the other world factions, but that is apparently outside the purview of Aurora.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Mirodian on March 29, 2014, 03:39:16 AM
I'm in my first game where I'm setting up a real empire outside of my home system, and the mineral finds I've been getting in systems close to or in Sol are stupifying.

Venus has 50m tons of duranium at . 9 accessibility, a gas giant one system over has 130m tons of sorium at 1 accessibility, and 3 jumps away I just now found a pair of planets with a climate very similar to Venus with a combined 350m tons of literally all mineral types, including 50m tons of sorium and 50m tons of duranium at . 5 and . 3 accessibility without doing extra surveying.

I'm beginning to think that the late game fuel shortages everyone talks about won't happen in this particular game.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Ghidorah on March 30, 2014, 08:11:25 PM
Switched start date to 2100 A.D. in my 2nd game out of sloth, didn't have to subtract 25 to get the amount of years into game I was.   So I'm now just about 48 years in and my 'No Missile' Human race got lucky and didn't run into the main NPC until 3 years ago.   It gave me time to actually get enough tech to make the 'No Missile' fleet very survivable.   Also, when I ran into some basic spoilers, I ignored them and quarantined those system and nothing ever followed out of those systems, About 6 years ago I started removing those road-blocks.   I went science heavy for this game  (My second) and without pressure from either the Main NPC or the 2 spoilers I have active, things are going very well.   I got crushed in my first game, lots of Empire mistakes and closer, more active spoilers and NPC.   My daughter said the good luck came with me using Nippon/Japanese naming (She loves Anime), where I used French names in my first game.  She would not get the irony in the latter, as she is only just become a teen.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Mirodian on April 04, 2014, 01:16:39 PM
Just encountered non-hostile aliens for the first time, I'm guessing because they weren't strong enough to shoot at me and their home world has a very small population.  Reguardless, diplomacy has progressed very well and after only 2 months free trade is going on.

I also found a planet with 1. 25 billion total minerals, I don't even know what I'm going to do with that sort of wealth.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Hydrofoil on April 06, 2014, 10:17:23 AM
The United Socialist States of Earth is currently investigating Gravitational survey points in Sirius whilst expanding its economic base throughout the solar system.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Theodidactus on April 23, 2014, 06:20:28 PM

Still alive, 90


is there a record of some kind I should be shooting for?


At the age of 95, Jay Shah has been politely asked to retire by the Concordant himself. It's an open question whether he will comply.

The concordant has further issued a mandate that no Admiral or Duke's commission will be renewed after the age of 70. This means the oldest members of the concordance council will likely be 75 or so from this point on, after which they will be forced to retire. Media sources speculate that this is to clear the last remenants of the old guard away and solidify Leopoldo Fanca's power.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: PSI on April 26, 2014, 11:45:48 PM
In this entire time, I've started games with the default setting of one starting NPR.
Today, I made a new game without any starting NPRs.  I'm not kidding when I say that my game speed has tripled.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Theodidactus on April 27, 2014, 01:33:30 AM
In this entire time, I've started games with the default setting of one starting NPR.
Today, I made a new game without any starting NPRs.  I'm not kidding when I say that my game speed has tripled.

I always start 0.

NPRs and their requisite slowdown are things that you should deal with after you've settled into a routine, once you've got 50 years of exploration in, and you can advance time in 30 day increments between answering emails or making a sandwhich. The way I play is that I advance time by 1-2 months a night, I click +30 days, take a shower, then come back,  and then maybe do it again while I eat dinner....but I can only do this in a fun way because everything in my empire is set up already and can just run.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Theodidactus on April 29, 2014, 11:41:51 AM
Simultaneous battles in two systems and  a brewing military coup  (http://aurora2.pentarch.org/index.php/topic,7048.0.html) suggest that terran supremacy might be crumbling
Title: Re: What's going on in your empire/planet/battlefield?
Post by: CharonJr on April 29, 2014, 01:17:17 PM
The Martians broke the Solarian Truce and will soon provide oppotunities for the salvagers currently under construction, I just have to hope that none of the other 4 solar power already have prebuild salvagers ;)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Lossmar on May 23, 2014, 02:22:19 PM
So brand new 6.4 game ( after some frakk ups in my last ).

Pretty standart "After the End " scenario : ~900 mil ppl on Earth , Conventional start representing united mankind after the III World War under the guidance of Slavic Alliance.

Sol has one jump point to Proxima Centauri - INCREDIBLY RICH crossroad system. So i established presence ( "1 main colony plus auto mines and mass drivers on 3 barren-mineral rich rock" ) and keep on exploring.
And then i found this gem of a system :

Code: [Select]
Sigma Draconis
Rocky Planets: 9   Surveyed: 9
Gas Giants: 4   Surveyed: 4
Moons: 60   Surveyed: 60
Asteroids: 0   Surveyed: 0

Sigma Draconis-A I
Duranium 21 648 200  Acc: 0.1
Neutronium 24 010 000  Acc: 0.4
Corbomite 6 002 500  Acc: 0.1
Uridium 16 483 600  Acc: 0.1
Corundium 14 822 500  Acc: 0.1

Sigma Draconis-B I
Duranium 524 288  Acc: 0.9
Neutronium 1 149 184  Acc: 0.9
Tritanium 1 638 400  Acc: 0.4
Mercassium 160 000  Acc: 0.3
Vendarite 1 327 104  Acc: 0.2
Sorium 82 944  Acc: 0.5
Gallicite 262 144  Acc: 1

Sigma Draconis-C I
Sorium 51 456 000  Acc: 0.4

Sigma Draconis-B II
Duranium 20 917 510  Acc: 0.5
Corbomite 777 924  Acc: 0.1
Boronide 16 597 480  Acc: 0.1
Vendarite 11 009 120  Acc: 0.5
Gallicite 28 224  Acc: 0.1

Sigma Draconis-A III
Duranium 935 712  Acc: 0.8
Corbomite 3 055 504  Acc: 0.1
Uridium 2 547 216  Acc: 0.2
Corundium 6 290 064  Acc: 0.1

Sigma Draconis-B III
Duranium 64 025 930  Acc: 0.3
Neutronium 32 798 530  Acc: 0.1
Corbomite 28 965 920  Acc: 0.1
Boronide 15 468 490  Acc: 0.1
Sorium 19 044  Acc: 0.9
Uridium 32 012 960  Acc: 0.1
Corundium 5 503 716  Acc: 0.1
Gallicite 39 425 840  Acc: 0.1

Sigma Draconis-C III
Duranium 115 034 100  Acc: 0.6
Neutronium 20 994 720  Acc: 0.1
Corbomite 37 970 240  Acc: 0.3
Tritanium 37 002 890  Acc: 0.4
Boronide 224 676  Acc: 0.1
Vendarite 14 379 260  Acc: 1
Sorium 9 985 600  Acc: 0.8
Uridium 52 823 820  Acc: 0.1
Gallicite 34 175 720  Acc: 0.8

Sigma Draconis-A IV
Neutronium 8 940 100  Acc: 0.1
Vendarite 2 856 100  Acc: 0.1

Sigma Draconis-C IV
Sorium 114 000  Acc: 0.6

Sigma Draconis-C IV - Moon 4
Neutronium 3 841 600  Acc: 0.1
Corbomite 9 486 400  Acc: 0.1
Mercassium 35 402 500  Acc: 0.3
Sorium 47 059 600  Acc: 0.1
Uridium 4 708 900  Acc: 0.1

Sigma Draconis-C IV - Moon 7
Corbomite 864 900  Acc: 0.9
Tritanium 48 400  Acc: 0.9

Sigma Draconis-A V
Sorium 90 750 000  Acc: 0.7

Sigma Draconis-A V - Moon 2
Duranium 648  Acc: 1

Sigma Draconis-A V - Moon 5
Duranium 722  Acc: 1
Sorium 2 401  Acc: 1

Sigma Draconis-A V - Moon 10
Neutronium 295 936  Acc: 0.7

Sigma Draconis-A V - Moon 15
Neutronium 462 400  Acc: 1
Boronide 67 600  Acc: 0.5

Sigma Draconis-A VI - Moon 2
Boronide 1 557 504  Acc: 0.1

Sigma Draconis-A VI - Moon 7
Duranium 1 371 168  Acc: 0.4
Tritanium 518 400  Acc: 0.1
Vendarite 3 504 384  Acc: 0.8
Uridium 11 943 940  Acc: 0.2

Sigma Draconis-A VI - Moon 22
Corundium 38 416  Acc: 0.9

Sigma Draconis-A VI - Moon 30
Neutronium 2 190 400  Acc: 0.1
Boronide 409 600  Acc: 0.1

The kicker ( apart from absurd quantities of minerals ) ?

A - its a dead end - only JP leads back to Proxima.
B - Sigma B-III and C-III ARE A 0!! colony cost planets
C - Sigma B-III has remains of an ancient Civilization on her ....

And for a dessert i have another one :

Code: [Select]
Centaurus
Rocky Planets: 4   Surveyed: 4
Gas Giants: 2   Surveyed: 2
Moons: 21   Surveyed: 21
Asteroids: 0   Surveyed: 0

Centaurus-A I
Duranium 5 848 200  Acc: 0.9
Neutronium 16 402 500  Acc: 0.1
Corbomite 893 025  Acc: 0.3
Mercassium 14 288 400  Acc: 0.1
Sorium 1 703 025  Acc: 0.1
Uridium 11 696 400  Acc: 0.1
Corundium 980 100  Acc: 0.1

Centaurus-A II
Sorium 100 800  Acc: 0.8

Centaurus-A III
Duranium 4 805 000  Acc: 0.9
Neutronium 2 030 625  Acc: 0.9
Tritanium 765 625  Acc: 0.5

Centaurus-A III - Moon 4
Duranium 675 703  Acc: 0.9
Mercassium 68 906  Acc: 0.8
Corundium 135 977  Acc: 1

Centaurus-A IV
Sorium 884 000  Acc: 0.8

Centaurus-A IV - Moon 13
Boronide 731 025  Acc: 0.9

Centaurus-A V
Corbomite 369 664  Acc: 0.5
Gallicite 2 253 001  Acc: 0.2

Another dead end system from Proxima and another ruined civilization on Centaurus A-I ...

Its gonna be helpful coz i had extraterrestial visit in Proxima about 6 months ago and even those aliens are not hostile i have no idea how the hell this ship flew from Tau Ceti to Proxima while i had survey ships in every system beyond Tau Ceti.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Erik Luken on May 23, 2014, 02:39:58 PM

Its gonna be helpful coz i had extraterrestial visit in Proxima about 6 months ago and even those aliens are not hostile i have no idea how the hell this ship flew from Tau Ceti to Proxima while i had survey ships in every system beyond Tau Ceti.

Some nice real estate there. As for the alien, anytime you explore a JP it randomly picks a system. This may be an already discovered system. One that has had a full grav survey. So the new JP is "hidden" until you perform another survey. So nothing is every truly a dead end. So you never know when that back door is opened.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: NihilRex on May 23, 2014, 04:48:22 PM
Is there any way to easily do a resurvey?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Lossmar on May 24, 2014, 04:43:10 AM
Quote
Some nice real estate there. As for the alien, anytime you explore a JP it randomly picks a system. This may be an already discovered system. One that has had a full grav survey. So the new JP is "hidden" until you perform another survey. So nothing is every truly a dead end. So you never know when that back door is opened.

There probably is a closed JP in Tau Ceti after all so i ordered SAS Defiance to make another sweep of the system. I dont know if simply flying around the system with active sensors on will do anything but hey, lets try.
Founding those aliens ( Heligoland Federation ) isn't all that important because they are extremly friendly to me ( mutual trade access and more than 1000 relation ) but it would be nice.

Meanwhile Centaurus ruins are being exploited ( almost 500 abandoned instalations ) and i had some battles with robotic guardians but my Assault batalions and mobile infantry managed to destroy them all.
40 years into game and only recently i've trained my first Missile researcher and Energy weapon guy so i have no military apart from 2 PDC , couple of ground units and armed exploration ships...
And with all that emmigration to 3 different planets, Terra is starting to face employment problems because there are only 16 m workers left despite 2bn population.

God i hope some douche aliens aren't gonna come to ruin my day ..

Edit : And of course Fuel shortage hits me so i had to recall all my deep survey vessels. I think i kinda overextended so its time to develop my colonies using those absurd amounts of minerals discovedred <3
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Vandermeer on May 24, 2014, 04:14:46 PM
Never noticed that the ship speed considers jumping through lagrange points^^

(http://abload.de/img/unbenannt44xr8u.jpg)

If it considers those jumps, why not through regular jump points too. 4 light-years in 5 seconds = ~1,888,220,160,000 km/s ;D
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Llamatoesl on May 29, 2014, 11:48:14 AM
Due to mysterious circumstances, all sensors in the sirius system suddenly spontaneously combusted on both side's vessels.  This also caused all missile launchers tos top working, and both sides experienced a strange feeling of goodwill towards all creatures and decdied to cooperate and put aside their differences for the greater good (Or I sm'ed in order to save a few dozen thousand bps of ships)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Mastik on June 01, 2014, 10:05:01 AM
I have unknown hostiles in Wolf 424, picking off my civilian shipping (the fools keep going in, and get vaporized!).  So late last night, i finally decided to send in a ship to see what i could find out. 

Energy weapon impact:  Strength 24 detected!
Energy weapon impact:  Strength 24 detected!

Hmmm

Systems damaged, but nothing fatal...yet.

So, i open the Combat overview, and i see all my weapon systems are "No target Assigned", i see nothing.

Energy weapon impact:  Strength 24 detected
Energy weapon impact:  Strength 24 detected

Arrrrgg, whats going on, are my systems damaged?  No, most were fine.  Did i forget to load missiles (Some fool forgot to load missiles a few months earlier  :-[ )?  No, weapons loaded.  Why cant i target this guy!

Energy weapon impact:  Strength 24 detected
Energy weapon impact:  Strength 24 detected

At this point it was decided to get out, and repair the damage.

Energy weapon impact:  Strength 24 detected
Energy weapon impact:  Strength 24 detected

After a nights sleep, i figured it out.  Some fool (probably the same one that forgot the missiles  ;D ), had also forgotten about sensor disruption after jumping.  My ship was a sitting duck.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Jaque_Thay on June 01, 2014, 11:18:09 AM
The first two games I played, I started with 8 billion strong populations and by year 10 was ready for extra-solar colonisation.  One game has been corrupted (which is frustrating because I'd been keeping a written narrative, unedited, of its successes, pitfalls and politics), another I ran into what I think are Spoilers and my weapons tech is non-existent so I've put that game on hold for a while until I can learn about effective combat management.

My current game I went the very opposite route, started with 250 million and over the last thirty one years have slowly built up a small 'Earth defence' with first generation laser weapons (don't have the mining production to try for missiles), established the first automated asteroid mining colony last year and am gearing up for an economy-related Luna colony (Mars and Luna had no deposits, unfortunately, so there's nowhere in the solar system that is actively worth colonising without extensive infrastructure/terraforming).  Starting without only 3 labs and no construction specialist it took nine years to even work out trans-newtonian physics! We haven't even discovered the existence of jump points yet.  Only one comet remains to be surveyed (currently a 440 day trip from Earth so the geosurvey vessel has a tanker trailing it the whole way) so at some point I'm sure some bright scientist will stumble onto the idea of extra-solar travel. . .

The biggest pitfall we've faced so far has just emerged.  Due to oversight on my part while trying to gear up for everything else Earth has no fuel refineries. . .  and after 31 years has just depleted its stockpiles.  From the start I've RP'd the setup as Earth recovering after an alien occupation fleet withdrew so the fuel crisis is being played as old occupation bases becoming depleted with an emergency move to find new sources (new refineries).  It shouldn't hamper future efforts too much but it was frustrating at the time!
Title: Re: What's going on in your empire/planet/battlefield?
Post by: JOKER on June 08, 2014, 10:40:08 PM
Just had a total war with an NPR.    Suffered very heavy losses.   

My GTA fleet:
2 x GTCC Alaska II(9150t, Sensor ship), 1 lost 1 slightly damaged
4 x GTCV  Essex II(10000t, 4 x hangar), 2 lost 2 heavily damaged
10 x GTC Ticonderoga II(10000t, 10 x S1 AMM launcher and 2 x hangar), 10 lost
4 x GTC Forrestal(10000t, Collier refitted with 8 x S4 ASM launcher), 3 lost 1 slightly damaged
16 x GTF Cleveland(5000t, 18 x S4 ASM launcher), 12 lost 4 heavily damaged
16 x GTCv Caldwell(5000t, 6 x 15cm laser), 5 lost 10 heavily damaged 1 slightly damaged
32 x GTB Ursa(250t, 4 x S2 ASM), 32 lost
32 x GTB Medusa(250t, 6 x S2 ASM), 32 lost
40 x GTI Aegis(500t, 1 x 10cm railgun), 40 lost

NPR PVN fleet:
102 x 1000t missile boat, 86 destroyed
49 x 8050t laser armed destroyer, 49 destroyed
15 x 16100t, missile and laser armed cruiser, 14 destroyed
4 x 24150t, missile and laser armed battleship, 4 destroyed
Vasudan Prime, bombed back to stone age.   

I have tech and ship design advantage, two waves of Vasudan destroyer were wiped out before they could approach my fleet.   However, with resolution 100 sensors and missile fire controls, my S2 and S4 ASMs hardly work on missile boats, fighters and bombers somehow works at point blank range but suffered heavy losses, 1 Alaska II damaged and 1 Ticonderoga II destroyed.   The next wave consisting 1 battleship, 7 cruisers and some destroyers shoot down  some GTA bombers and frigates, destroyed 2 Ticonderoga II and 1 Essex II.   Then I met 3 battleships, 8 cruisers ,some destroyers and about 40 missile boats on Vasudan Prime orbit.   They launched 200 S1 AMM at about 20m range, instantly wiped out my bomber squadrons and ASM salvos.  Then my fleet defence were overruned by hundreds of S1 and S3 ASM, most Ticonderogas and Clevelands were blast into pieces within 10 minutes, others were heavily damaged.  All I could do is to order Caldwells make a suicide attack. They have 12 layers of armor, absorbed much damage during attack run.  Finally, 9 Caldwells made it and blast Vasudan ships into pieces.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Vandermeer on June 11, 2014, 08:06:51 AM
Interesting, so you were able to use beam-only ships efficiently against a barricade of missile spammers. This means that perhaps even with not so advanced tech or mass advantage, you can still go for close combat sometimes? Whenever I tried so far during equal to slightly above tech phase, I usually needed at least 2:1 in mass advantage. Much much more even against PDC. Were the missile spammers distracted with other targets, or did some run out of ammunition during the assault? What is your secret?^^
Title: Re: What's going on in your empire/planet/battlefield?
Post by: JOKER on June 11, 2014, 11:05:39 PM
Quote from: Vandermeer link=topic=3808.    msg73810#msg73810 date=1402492011
Interesting, so you were able to use beam-only ships efficiently against a barricade of missile spammers.     This means that perhaps even with not so advanced tech or mass advantage, you can still go for close combat sometimes? Whenever I tried so far during equal to slightly above tech phase, I usually needed at least 2:1 in mass advantage.     Much much more even against PDC.     Were the missile spammers distracted with other targets, or did some run out of ammunition during the assault? What is your secret?^^

Not efficiently at all.     My fleet get within 15M before being overruned, and Vasudan ships run out of their ASM.     They keep blasting my destroyers and missile frigates into pieces when laser frigates advancing, then attack each one equally before they run out of ammo.     most survived frigates lost 9 or 10 layers of 12, but no internal damage.     If they attack wisely they could destroy or disable 11 or more instead of only 5.   

My laser frigates are not designed to intercept missiles, they are heavy-armor privateers.     The reasons they survived are they have 12 armor and enemy used 1 damage AMM against them.   

Heavy fighters with 10cm railgun are my main non-missile defence system.    I haven't research turret tech yet.   
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Vandermeer on June 12, 2014, 03:51:48 AM
Ahh, so key was indeed distraction, ok thank you. That explains why I could throw 300kt of close combatants in two 25kt PDC and still had to retreat.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: JOKER on June 12, 2014, 12:16:58 PM
The war against Vasudan continues.       GTA suffered a major defeat when their landing ships and escort frigates ambushed by 10+ Vasudan missile boats, nobody survived.       The remnants of GTA fleet, badly crippled and suffering lack of fuel, supply and ammo, retreated from Vasudan system.     

Now GTA is rebuilding her fleet, all factories on earth working day and night for more fighters, missiles and ship components.     

The New big fleet project:
One year passed.    project updated.   
1 of 1 GTCC Alaska II
1 of 1 GTCV Wickes(10000t assault carrier with 6 marine companies and 6 assault shuttles)
8 of 9 GTCV Lexington (10000t, Cheaper version of GTCV  Essex II, abadoned sensor and some armor for a deeper magazine)
4 of 6 GTD Arleigh Burke(10000t, Upgraded version of GTC Ticonderoga II, abadoned a thermal sensor and some armor for a deeper magazine)
4 of 4 GTC Carolina(7050t, a cheaper version of GTD Arleigh Burke, don't have hangars and jump engine, but have 6 more size1 launcher)
8 of 16 GTF Cleveland II.       Have a deeper magazine and upgraded weapon system for those annoying FACs.     
4 of 4 GTCv Caldwell III.       Have a small active sensor and 4 12cm railguns for close combat.     
64 GTB Medusa II.       Much faster than older version, but have little armor.     
16 GTI Aegis III.       Have an upgraded 10cm railgun.     
16 GTI Aegis IV.       Have a 0.   75x 15cm laser.     
16 GTI Cobra.       Space Superiority Fighter.       Have a short-range R5 sensor and 4 Anti-FAC missiles.     
8 GTI King Cobra.      Heavy Space Superiority Fighter.       Have a short-range R5 sensor and 10 Anti-FAC missiles.     

A stealth scout managed to approach Vasudan Prime.   2 new colonies detected.   Vasudan Prime seems somehow survived GTA's bombardment, or it is not Vasudan's capital at all. 
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Vandermeer on June 13, 2014, 06:20:30 AM
Keep feeding updates on this. Wars with NPRs are the most fascinating thing in Aurora.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: NihilRex on June 13, 2014, 11:24:28 AM
See, I find them pretty boring...

Of course, my response to locating an NPR is to pull the BCs and CVBG out of drydock and make nice while moving to a forward staging area.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: JOKER on June 14, 2014, 05:06:03 AM
“Yes, Admiral.  Overwhelmingly, Admiral. ”

This marked the end of the GTA-Vasudan War.

Vasudan don't have any chance when GTA fleet returns.  They still have several dozens of FACs, but they can't survive more than five minutes when facing new GTA fighters.  However, Vasudan refused to surrender until GTA fleet dropped 400 nuclear missiles from the orbit of Vasudan Prime.  Few of them survived.

GTA fleet have 0 casualties.

After this decisive battle, GTA fleet discovered some hidden colonies in Vasudan system.  some small outposts were destroyed by only one volley of railgun.  A big one with 14m people thought it is better surrender then being vaporized.

GTA get a big deal from the inheritance of Vasudan empire.  It may took decades to digest them.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Llamatoesl on June 16, 2014, 02:36:40 PM
Just sunk a precursor fleet.  No casualties to me, but I took a few hits to armor.  Attempting to press the advantage, I went into Gilese 1 as it ruins on a habitable planet,t hinking I had bested all of the ships, only to discover a cruiser coming for me.  deciding  (that after losing ships to them in the past) to make best my escape and make for the jump point.  They pursued but didn't fire.  I've had a fleet picketing the JP into Gilese 1 until the salvage ship could arrive.
In the process of salvage.  the vessel has not shown up.  :)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Jaque_Thay on June 17, 2014, 09:37:07 AM
Following on from my post a fortnight ago, I'm now 52 years into this current game and the empire has almost stalled; TNEs on Earth are reaching depletion point and there's not yet much mining going on in space.  I've branched out into two neighbouring systems but am not able to fully take advantage of them as I lack the fuel (long term problem harking back to the last update) to ferry supplies out there.  Finally looking to change that with the deployment of jump gates and more commercial engines over the next 2-5 years though, and I've spent the last decade heavily investing in fuel refineries (nobody has thought about mining Jupiter yet).

The most tragic event right now though is the death of 73yr old Oliver Parsons.  Parsons was one of the three administrators left when the Occupiers (rp way of justifying small starting population) withdrew.  For the first seventeen years he was just a background figure but when my first governor was forced to retire on health grounds Parsons stepped up and under his watchful eye humanity's population expanded fourfold, colonies were established across the solar system and early exploration of surrounding systems occurred.  In 50 New Era he was forced from his position of governor by political machinations put in place nine years previously when he made various bargains to obtain support for controversial industrial operations to keep humanity growing.  In a surprise move though, sector command had just come into being and Parsons won the public vote to become first Grand Overseer of humanity even though he was ineligible to remain governor of Earth.

Now that he's gone there's a power vacuum to fill. . .
Title: Re: What's going on in your empire/planet/battlefield?
Post by: mtm84 on June 18, 2014, 10:30:07 AM
Playing a slow research, no starting NPR, conventional start game.    Slowing exploring the systems around Sol, found one 2 jumps away with ten major bodies.    Only the first 6 fit inside a 25b km zoom level.    The 7th is orbiting at 181b km, and it just gets worse from there.   Number 8 is at 1.  62 trillion, number 9 is at 2.  92 trillion, and number 10 is at a whooping 8.  2 trillion kilometers (!)  Needless to say,  it's surface temperature is a brisk 4 degrees kelvin, and I don't think I will be surveying it with ion drive tech.    On the plus side, it does have an LP jump point in its orbit that is only a mere 7 trillion km away. 

edit: I should consider myself lucky.   The last easily reachable body just happens to be the one with a 376 million duranium deposit on it.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Barkhorn on June 23, 2014, 10:56:58 PM
Just had my first ever battle.

Jumped into a new system, began scouting around. 
Spoiler'd because I'm pretty sure it wasnt a regular NPR.
Picked up 43 enemy contacts, each 750 tons, and could do 10,000 km/s.  Tried negotiations as soon as I detected them, but they began moving aggressively. 
My main fleet could only do 8,000 km/s.  Split off my 11 gauss-armed corvettes so I can harrass the enemy all the way to my ships.
~100,000km out, my corvettes start taking meson fire.  I don't realize at first, because its my first battle.  I also miss my first few 5 second intervals once I'm in range due to being a newb.  My corvettes mix it up with them for 3 minutes, I've lost 2 corvettes, they're down to ~25 mobile ships.  A few bad intervals later and I'm down to only 6 corvettes left.  So I order the corvettes back to the fleet, taking more fire on the way out.
I eventually manage to figure out how to fire my missiles, but only my AMM's are in range.  I start firing those, and manage to waste about half of them on targets that were already doomed.  Anyways now they're down to 18 left mobile once my AMM's are dry.  Eventually they get close enough for my ASM fire control to detect them, and I start blazing away with those.  Those whittle them down to 10 enemies left, but they reload so slowly I'm not gonna get another volley.  Just as the enemy closes in to my laser-armed battleship's range, I send the corvettes in again.  I do NOT want mesons in range of my main fleet, so I figure I'll use the corvettes to keep the enemy busy while my battleship's lasers pound them.  I kill the last 10 without losing any more corvettes.  I then go clean up the crippled ones and pick up my life pods.  Now I see a huge EM signature slowly plodding towards me at ~1000km/s.  It's at this point I'm sure it must be the Star Swarm and that's a mothership that's coming towards me.  I can't leave, as my return jump-gate isnt ready yet, and won't be for ~80 days.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Haji on June 25, 2014, 04:36:34 PM
From Freepeedia, the Communal Encyclopedia

The Pacific Campaign (sometimes referred to as Third Battle of Pacific) was a series of battles that took place in the Pacific and Lianluo dian systems between Chinese and Centauri naval forces. The campaign opened with Imperial forces successfully breaking through the Lianluo dian – Pacific jump point, but thanks to risky tactics by the Alliance commander, Tsutaya Seki, it ended with a crushing Chinese defeat.

Background

   The Chinese Empire attempted to force entry into the Pacific system twice in 2632 and 2637 with both attempts being unsuccessful, especially the second one when the Imperial Navy suffered particularly heavy loses for little return.
   Due to lack of contact between the two nations very little is know about Chinese preparations between 2637 and 2650. What little is known comes from direct observation during battle. In particular the Empire have designed a battlecruiser with very larger and powerful jump drive and missile equipped assault cruisers with multiple launchers and heavy armor. They also seem to have built a significant number of new warships, which on average were usually larger than Centauri vessels.
   The Alliance forces were almost completely committed to the defense of the jump point, but due to the missile and mineral shortages the backbone of the defence consisted of twenty thousand tonnes monitors armed exclusively with lasers, rather than missile armed battleships which has proven themselves much more effective in the jump point defensive role. The Alliance carriers, their wings and escorts have also not been upgraded, nor were they increased in number. Due to the need for overhauls and shore leave, usually about sixty percent of the entire Alliance navy was present in the system at any given time.

The Chinese entry

   The Imperial assault forces made their jump at six o'clock on 29 November 2650 with a total of forty five vessels split into five separate groups. The largest one, dubbed 'Main Body' used the jump gate on Lianluo dian side of the jump point to make a mass transit. Two groups of three vessels emerged less than thirty thousand kilometers from the jump point and two more groups, each of five warships, emerged fifty thousand and two hundred thousand kilometers, respectively, from the jump point.
   The immediate Alliance defenses consisted of fifteen monitors, two battleships standing right on top of the jump point and three missile battleships waiting a little further out. The combination of missiles and laser fire was very successful in the initial stages of the battle, but the enemy had simply too many missiles. As soon as the ten assault cruisers recovered from the transit effect, they have launched an overwhelming wave of missiles that annihilated the defenders in less than twenty seconds.
   This phase of the campaign was highly successful for the Chinese. While in tonnage terms they have lost more than the Alliance, their loses were not crippling and for the first time they have managed to get access to the Pacific system. In addition the two carrier groups standing a hundred and fifty million kilometers away could not possibly hope to get through defenses of the remaining ships and begun to retreat. And while it is true that the Imperial forces have lost a significant number of ships with point defense – their assault cruisers, which have survived mostly intact, were pure missile platforms – they still had enough to deal with the fighter strikes.
   Fortunately for the Alliance, they have used a large number of missiles and due to their dependence on box launchers some of their ships were forced to return to base to re-arm, and four ships were damaged heavily enough to be sent to yards for repairs. However, any hope of launching a counter attack at the remaining force was squashed as fourteen more cruisers have reinforced the warships guarding the jump point.

The Alliance reinforcements

   Once the Alliance government heard about the Imperial break into the Pacific system, they begun sending all they had to the system in hope of repelling the follow up attack that was sure to come. Already in the system were one heavy and one light carrier groups, which represented half of the Centauri fighter strength, but everyone agreed that this was not enough. Immediately available in the Alpha Centauri was a picket group of five monitors that have recently completed an overhaul reinforced by four more ships of the class from new construction. Another heavy carrier group centered around the carriers Kilimanjaro and Mount Fuji and under the command of Vice Admiral Tsutaya Seki (who will later take command of the campaign) was also sent. However, several other ships, including battleship Apollo and entire Eisenhower light carrier group were in the middle of an overhaul and the latter would not be available for a month.

The Chinese advance

   Early evening on the 22 December 2650 the listening post on Pacific I detected transit of five Imperial vessels. Shorty after the entire force begun moving towards the inner system, detectable by their thermal and EM emissions. While all Alliance reinforcements – save Eisenhower carrier group and the battleship Apollo – were in the system, they were not yet concentrated. However, considering the Imperial strength and their ability to launch enormous waves of missiles, as well as their heavy anti-missile defenses Vice Admiral Tsutaya Seki did not believe she could fight the enemy in a standard missile duel. As such, she decided to run the enemy out of ordnance to clear a path for the nine monitors, as the enemy was relatively light in energy weapon armament.
   Between 25 December 2650 and 12 January 2651 a total of seven fighter strikes were launched, forcing the Chinese forces to expend all their anti-missiles in defense. The strikes achieved little, damaging four battlecruisers but not enough to slow them down. In addition the attacking warships were drown close to the Alpha Centauri jump point, which was on the other side of the system from their entry point, which ensured that they could not escape quickly or easily.

The destruction of the escort force

   With the Chinese out of anti-missiles, the Alliance escorts charged the enemy en masse. The carriers remained behind, as they had no point defense and no missile armament, which meant they would be unable to contribute to the engagement. Their ability to attack enemy without being under threat, thanks to the fighters, was also considered far too valuable to be risked.
   The battle took place late in the evening on 12 January 2651. In an interview later, Vice Admiral Tsutaya said she expected heavy loses, but she also believed that the long range anti-missile sensors mounted by the Alliance vessel will give her forces enough advantage for at least some ships to survive. However, she was proven wrong, as the entire force was annihilated eighty million kilometers from the Imperial cruisers. Later analysis have shown that the Chinese launched forty percent more missiles than they had to, indicating a severe overkill on their part.
   However the Imperial forces had used all their ordnance and begun retreating towards the jump point, most likely with the intention of temporarily returning to their base for re-armament.
   
The destruction of the Imperial attack force

   With the enemy out of munitions, Vice Admiral Tsutaya has given order for the monitors to attack. On 14 January 2651 the nine Alliance monitors and the twenty nine cruisers and battlecruisers of the Imperial Navy begun to exchange fire. While the Chinese built their main combatants with variety of weapons, designed to be able to face any situation, nine of their warships were either jump or assault ships. In addition, being multi-role, their energy armament was relatively light. The monitors on the other hand were specifically designed for close combat and had the speed advantage. While the battle was relatively long, lasting close to twenty minutes, there was never much doubt about the outcome. In the end every single Chinese vessel has been destroyed, in return for only one monitor, although four more had to return home for repairs.
   While this was a decisive victory for the Alliance, they were unable to fully capitalize on it, as there was no jump gate on their side of the jump point and they had no jump ships capable of escorting monitors or the larger carriers through the jump points. In addition, an enormous number of fighter missiles have been used, leaving very little for future operations.

The Lianluo dian raid

   Despite the dangers, the Alliance government has decided that such a decisive battle left little for the Chinese to guard their systems. On 2 February 2651 the Eisenhower carrier group was ordered to enter the enemy system. This was the first time an Alliance ship have sailed into Imperial territory.
   There were no defenses on the other side and the Centauri vessels begun to scan the local space. The Lianluo dian system was known thanks to the interrogation of Chinese prisoners, but the information was uncertain and lacking in details – such as a precise location of the jump points.
   Lianluo dian had a very fortunate astrography for the Alliance, as it was a brown dwarf with all jump points close to each other. Two such points were detected very early thanks to the Imperial commercial vessels with transponder codes using them.
   At first the Centauri forces were content to watch, hoping to catch a large convoy unaware. However, it was becoming quickly obvious that most of the traffic was in the form of a privately owned single vessels. Because of that on 25 February 2651 the Alliance forces decided to cut off the system, by destroying relay vessels on the jump points and intercepting any and all commercial traffic entering the system.
   On 2 March 2651 a command ship, equipped with powerful sensors, was sent to the enemy system believed to be the source of the attacks. The assumption was proven correct as Dabrowski emerged in the Bessel's Star system, which was known to be the Chinese capital. There was no immediate response from the Empire and over the next weeks the Alliance forces intercepted and destroyed a number of commercial vessels.
   On 28 March, 2651 five Imperial vessels were detected approaching jump point, prompting Alliance vessels to begin evacuation. The last of them returned to Pacific on 2 April 2651 officially ending what has become known as the Pacific Campaign.

Aftermath

   Little is known for certain about the Empire, due to lack of communication. However, considering their slow response to the Alliance presence in Lianluo dian many analysts believes that the Chinese forces have suffered much heavier loses, proportionally, than Centauri ones. However, there was no way to capitalize on that due to the lack of jump gate on the Pacific side of the jump point.
   The consequences for the Alliance were enormous. First, it has been proven that their main combatants were obsolete and the concepts on which they were based were simply not working. The inability of the fighter strikes to penetrate the Chinese defenses was also a shock to the Centauri forces. Finally, the lack of large jump vessel has proven to be a significant shortcoming, one that might have stopped the Alliance from ending the war after the Pacific campaign. A jump gate will not be built, as during the first two Imperial incursion several Chinese ships have to be abandoned as they had no way home. As such not having a jump gate is considered a significant advantage for the defenders.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: OAM47 on July 02, 2014, 09:46:29 PM
Heh, long time no see guys.  Been quite busy.

Anywho, started a new game on the new version (after deciding a multi-Earth start was too much for me, so second on new version).  Despite setting NPRs high, the galaxy has been extremely quite so far.  Also went for a TN start for a change with a fleet setup I really like.  Getting to the current action, though, I just made first contact with everyone's favorite everybody's favorite spoiler race ( precursors )  I was surveying the system beyond Sol's furthest JP and having a decent go at it, had about 6-7 dots scanned, but had totally ignored the small planetary system as, while it had one or two cost 7 colony sites, I had at least 30 places higher in the list to colonize first and I was just getting out the Solar door so to speak.

This turned out to be a big mistake.  The curve of the survey locations took my survey ships around the real estate on the first pass.  They went home to refuel and overhaul, but discovered a new JP on the way back.  The next survey ship coming off overhaul I thus sent to check it out.  The path took it through the planetary system, and thus it was intercepted because I hadn't bothered to check out what was in there.

Three things worked in my favor, however.  1)  The attacking force appears to be only 2 1000 ton FACs.  They fire 3 missiles each, and have enough to reload a few times, but the warheads are strength 5, and thus they do not do much damage.  2)  I actually armored my survey ships for a change.  3)  I actually put CIWS on my survey ships for a change.

Thus, my ship actually survived!  First time ever surviving a hostile first contact.  Only lost one engine (for 3 causalities).  The commander was one of two I'd actually named as characters, so as soon as she got back to Sol a nice big shiny Silver Star for her, and my navy is definitely more than capable of taking out the threat, especially as for a change I know where the silly base is at.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Viridia on July 03, 2014, 07:58:32 AM
Figured I'd chime in here.   So far, I've scrapped all civilian ships I operate in favour of letting the civvies do the work for me.   Out of two Jump Points in Sol, one led to Epsilon Eridani which after a month or two of surveying was found to be completely barren.   No minerals on the planets, none of the survey points were Jump Points.   It's a literal backwater, but I still intend to drop geological and xenological teams on the various planets on the off-chance something useful is hidden away. 

The second Jump Point led to Alpha Centauri, and here's where it paid off for me.   I surveyed the primary star and its planets, found good sorium deposits on two of the gas giants and some nice stockpiles of other minerals on A II and A IV.   I did admittedly cheat a bit by terraforming Mars in SM mode to be useful to me, so that's now got around 22 million colonists.   Meanwhile I think I've got the hang of using tankers and harvesters to get sorium from gas giants to colonies, so that's going well for me, and I constructed the only civilian ship TATO itself will own which is a jump-gate construction ship.   Gates have been built on both the Epsilon Eridani and the Alpha Centauri Jump Points, and the 1st Carrier Group is holding position on the Alpha-Centauri side of that Jump Point. 

Twenty in-game minutes ago, three alien ships massing 9500 tons each were detected around 100 million km's from the 1st Carrier Group.   The codeword programme on Earth has tentatively designated them as the 'Espora' and I've hailed them.   So far they seem to have ceased moving towards us, and I've launched an AWAC's to provide active sensor coverage just to make sure they're not trying anything funny.

Addendum; it appears I should not have ordered a message to be sent to them.  They waited until I was close enough, then hammered the Nimitz.  I've now lost half my carrier strength as well as well over half my strikecraft strength.  I came in peace, but I intend to send ET home in pieces.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Charlie Beeler on July 03, 2014, 09:02:19 AM
If you used the message order in task group orders it doesn't do what you want.  It is merely a function to insert a message in the events log and has no effect on diplomacy.  (ie it is a message to yourself only)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Viridia on July 03, 2014, 09:49:21 AM
Quote from: Charlie Beeler link=topic=3808. msg74380#msg74380 date=1404396139
If you used the message order in task group orders it doesn't do what you want.   It is merely a function to insert a message in the events log and has no effect on diplomacy.   (ie it is a message to yourself only)

Well that explains that.  I did try communicating via the intelligence/diplomacy screen and then SM View told me who I was playing against.  As of now, the entire Carrier Group 01 was destroyed yesterday with only one ship launching two salvoes of the 'Anaconda' AsHM's.  No damage done as far as known, and the cruiser Queen Elizabeth II was sent through the jump gate to rescue the lifepods which the enemy proceeded to pick up.  I ended up ordering the QEII to retreat back to Sol. . . and forgot I hadn't built a gate on that side.  As of now it is slowly charging the enemy with the intention of delivering some salvoes of railgun and particle beam fire.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Lossmar on July 11, 2014, 10:19:12 AM
As someone suffering from uncreable restartitis i started another game in brand new 6.4 ....

Conventional start with 40 mil ppl, 1 research lab, no shipyard, every spoiler race and no pregenerated NPR's ( i set up Earth to be very rich in TN minerals )... and holy frakk its slooooooooooooooow as hell  ;D ;D Im currently almost 80 years in and i only recently got my first Con/Prod scientist ( im trying to RP specialized research - outside of SM'ing base-TN tech ), i have 4 research lab, NO shipyards, no GU Training facilities and no deep space tracking capability of any kind  ;D Im trully frakked if any of the spoilers decide to visit Sol  ;D ;D
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Vandermeer on July 11, 2014, 07:42:34 PM
;D Im trully frakked if any of the spoilers decide to visit Sol  ;D ;D
A little spoiler regarding your near future before flying through jump points (decide if you want to know or not):
Since you have no NPR race generated at start, you will never be visited by any threats from outside as long as you don't leave, so danger while waiting. Even after leaving it might only become possible if you actually find some opposition in some system, and they decide to explore. This is because there is no event that produces attackers in already generated systems, and since the only system generated here is your home system ...-save haven.
I exploited and do still exploit this quite a bit. I hate to cheat, but strangely I have nothing against exploits. :)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: JacenHan on July 11, 2014, 08:02:16 PM
Spoiler below.
Invaders, however, can spawn in any system via wormhole, and are a threat to most early-mid tech empires due to the quality and quantity of their ships.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Vandermeer on July 11, 2014, 08:48:46 PM
Oha, I did not know that. Now I am frightened.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: spoongoon on July 16, 2014, 11:26:48 AM
My first proper game.   I did a conventional start, It´s nearly 30 years into the game and i have barely left the solar system.   I was slow to start exploring because I didn´t want to be caught undefended.   Terran Federation has 10 warships, 16 patrol craft and a few dozen fighters, bulk of the defence comes from 12 Orbital weapons platforms defending Earth, Luna, Europa, Mars and Titan.   I had some good luck I´ve explored only about 20 star systems and I found 3 promising planets in different star systems, they each have high quality ruins and a research boosting anomaly (how does that work?), they will also become class 0 worlds with only minimal terraforming.   My biggest problem right now is Duranium, Earth is depleted and I´m only mining 10kt while consuming 20kt plus a year.   I can´t really expand anything now and those terraformers will have to wait. 
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Ostia on July 16, 2014, 07:30:25 PM
Quote from: spoongoon link=topic=3808. msg74706#msg74706 date=1405528008
they each have high quality ruins and a research boosting anomaly (how does that work?),

Just ditch some Labs on the planet.  The bonus applies for all topics in the appropriate field.  And it stacks with the normal 4x bonus for matching field/researcher.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Icecoon on July 21, 2014, 11:56:47 AM
Yet another unworthy NPR was encountered by the forces of the Colonial Alliance(The first was the pathetic Resto Primi Federation). Despite having an EM signature of around 35000 and a thermal signature around 5000, the Empire of Cypra Mundi failed to produce any ships so far. Spoilers, where are you? ??? ;D
Title: Re: What's going on in your empire/planet/battlefield?
Post by: JacenHan on July 29, 2014, 07:47:56 PM
My current game, shamelessly ripping backstory from this (http://aurora2.pentarch.org/index.php/topic,1477.0.html) piece of fiction, is a 0rp transnewtonian start, and my ship design and battle tactics are based primarily around large, slow battleships that blow up anything within their area of influence. Jump Point Theory just started being researched after 15 years in-game, and the low-tech fleet I began with at the start of the game has kept the civilians in line, even if they're somewhat useless in combat. Hopefully I can find some aliens soon, so that the full wrath of the British Empire might descend upon them.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: MarcAFK on July 31, 2014, 07:32:12 AM
Finally started again after a hiatus since 6.3, I'm a little bummed about not finishing either my NASA-cold war playthrough or my other one which was meant to be played fast, but I'll console myself with a new theme I haven't tried before.
I shall roleplay the Daleks, peaceful diplomacy is illogical, extermination will be used against any resistant races, and terraforming is considered wasteful, only perfect 1.0 planets shall be considered fit for large populations of daleks (I'm roleplaying that despite the fact that daleks are well covered in complete enviroment suits, the 1.0 colony cost represents other needs of the dalek empire), not mere comfort considerations.
The Dalek fleet shall only only be equipped with energy weapons, the biggest slowest firing ones are preferable, but of course missile defence is desired, so I shall allow only lasers to be used for this. I figure mesons, particle beams, rail guns, gauss cannons, missiles, and CIWS to be totally alien designs that have no place in a dalek fleet, therefore Plasma carronade, Lasers, High Power microwave and eventually Plasma Torpedos shall be used.
The highest ECM, Thermal reduction and cloaking technology must be kept on all vessels, and I'm considering to keep ships standardised and as jack-of-all-trade as possible.
I find the idea of dalek commercial ships to be laughable so I guess multi megaton military ships must be used for even the most mundane tasks. Or possibly military-grade sleds should be used to tractor tow the most barebones infrastructure. Speed isn't nessicary for transportation, as daleks think in the long term so engine efficiency should still be very high.
Also, underground infrastructure might be handy with this somehow, perhaps to be a complete jerk to conqured populations I could move them off their homeworld into new hostile underground colonies where their population will stagnate and become inconsequential as the Dalek race conquers whats left of the galaxy.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Beersatron on July 31, 2014, 11:03:13 AM
Finally picked started again after a hiatus since 6.3, I'm a little bummed about not finishing either my NASA-cold war playthrough or my other one which was meant to be played fast, but I'll console myself with a new theme I haven't tried before.
I shall roleplay the Daleks, peaceful diplomacy is illogical, extermination will be used against any resistant races, and terraforming is considered wasteful, only perfect 1.0 planets shall be considered fit for large populations of daleks (I'm roleplaying that despite the fact that daleks are well covered in complete enviroment suits, the 1.0 colony cost represents other needs of a dalek, not mere comfort considerations.
The Dalek fleet shall only only be equipped with energy weapons, the biggest slowest firing ones are preferable, but of course missile defence is desired, so I shall allow only lasers to be used for this. I figure mesons, particle beams, rail guns, gauss cannons, missiles, and CIWS to be totally alien designs that have no place in a dalek fleet, therefore Plasma carronade, Lasers, High Power microwave and eventually Plasma Torpedos shall be used.
The highest ECM, Thermal reduction and cloaking technology must be kept on all vessels, and I'm considering to keep ships standardised and as jack-of-all-trade as possible.
I find the idea of dalek commercial ships to be laughable so I guess multi megaton military ships must be used for even the most mundane tasks. Or possibly military-grade sleds should be used to tractor tow the most barebones infrastructure. Speed isn't nessicary for transportation, as daleks think in the long term so engine efficiency should still be very high.
Also, underground infrastructure might be handy with this somehow, perhaps to be a complete jerk to conqured populations I could move them off their homeworld into new hostile underground colonies where their population will stagnate and become inconsequential as the Dalek race (conquers whats left of)the galaxy.

*Jumps in the TARDIS and warms up the Sonic Screwdriver*
Title: Re: What's going on in your empire/planet/battlefield?
Post by: MarcAFK on August 05, 2014, 10:41:30 AM
Haven't started the game yet, but I'll seed the Daleks into a random system and pop an NPR onto earth, all spoilers are on, Swarm will be cybermen due to their assimilation practices, precursor installations will be hidden automated Time Lord weapon systems seeded through the galaxy at different time points during the time war designed to fight the daleks, the invaders will represent the supreme dalek's armada which was at the last minute thwarted from destroying Gallifrey by the doctor, the whole fleet is trapped in some kind of bubble which occasionally weakens enough to let small detachments out, their goal is of course destruction of the Time Lords and conquest of the galaxy, however they have another goal which is to destroy us.
Who are we?
We are the forgotten, those left behind.
While the time war ravaged across the galaxy the supreme dalek decided that only purity would give strength to the daleks, all existing daleks were purged and replaced with new models (the brand new coloured I-Pod daleks from the last season), however some escaped this persecution and remained isolated when the war finally took the supreme dalek and all his followers away.
Alone for countless centuries with only their virtually inexhaustable technobabbletonium power supply and their endless rage they waited, and slowly lost whatever was left of their sanity. Voices called out to them, the collective screams and anguish of all they have murdered, and all they wanted to murder. One voice stood out among the darkness, it was the Doctor, it roused the galaxys black daleks, the doctor was alive? EXTERMINATE! His voice was heard through a crack in time, he is still alive, but where? When? After awakening another voice could be finally be heard, one that they realised had been calling out to them through the whole war unnoticed, a voice that was always there, deep inside the cold core of every dalek there was a single thread left joining them to him. The maker is here. He will help us. Help us grow strong so that we may destroy those who threatened us. He will show us Earth. He will give the doctor to us. EXTERMINATE!!. The doctor must die, Davros must give us the doctor! All daleks come to davros so that we may EXTERMINATE all those who made us feel pain. Death shall rain from the skies across the galaxy and the dalek race will be supreme.

Edit: [Added more hate]
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Beersatron on August 05, 2014, 01:29:32 PM
Haven't started the game yet, but I'll seed the Daleks into a random system and pop an NPR onto earth, all spoilers are on, Swarm will be cybermen due to their assimilation practices, precursor installations will be hidden automated Time Lord weapon systems seeded through the galaxy at different time points during the time war designed to fight the daleks, the invaders will represent the supreme dalek's armada which was at the last minute thwarted from destroying Gallifrey by the doctor, the whole fleet is trapped in some kind of bubble which occasionally weakens enough to let small detachments out, their goal is of course destruction of the Time Lords and conquest of the galaxy, however they have another goal which is to destroy us.
Who are we?
We are the forgotten, those left behind.
While the time war ravaged across the galaxy the supreme dalek decided that only purity would give strength to the daleks, all existing daleks were purged and replaced with new models (the brand new coloured I-Pod daleks from the last season), however some escaped this persecution and remained isolated when the war finally took the supreme dalek and all his followers away.
Alone for countless centuries with only their virtually inexhaustable technobabbletonium power supply and their endless rage they waited, and slowly lost whatever was left of their sanity. Voices called out to them, the collective screams and anguish of all they have murdered, and all they wanted to murder. One voice stood out among the darkness, it was the Doctor, it roused the galaxys black daleks, the doctor was alive? EXTERMINATE! His voice was heard through a crack in time, he is still alive, but where? When? After awakening another voice could be finally be heard, one that they realised had been calling out to them through the whole war unnoticed, a voice that was always there, deep inside the cold core of every dalek there was a single thread left joining them to him. The maker is here. He will help us. Help us grow strong so that we may destroy those who threatened us. He will show us Earth. He will give the doctor to us. EXTERMINATE!!. The doctor must die, Davros must give us the doctor! All daleks come to davros so that we may EXTERMINATE all those who made us feel pain. Death shall rain from the skies across the galaxy and the dalek race will be supreme.

Edit: [Added more hate]

*knock* *knock* *knock* *knock*
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Viridia on August 08, 2014, 03:56:38 AM
Started a new game after upgrading to 6.43. After years mapping the various jump points, the Polyarchy launched Pythia-class scout ships through each of the five JP's. So far, two alien races have been encountered in the Gliese 109 and the Struve 2398 systems. While the former's inhabitants are happy to merely observe and follow the survey ship Delphi, the Struve natives have destroyed the survey ship Dodona. Time to build some bigger ships methinks, since the six Nereids in operation only mass 1900 tons, and the aliens are using up to 25000t!
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Rawb on August 18, 2014, 03:56:54 AM
My newest game I decided to go heavy on the Role Playing. Conventional 2030 start.

The Divine Empire of Valos rules Earth. What was once a small cult, dedicated to the idea that the one who discovered "Trans-newtonian" is in fact a divine being. Seizing more and more control as chaos reigned in the disasters and calamities that followed, by 2030 the Order was in almost total control of the still-inhabitable parts of the planet.

Believing that the catastrophes they have suffered were in fact a challenge from the Divine, the Order believed Earth to be cleansed. Humanity was purified and ready for it's Solar ascension.  To this end, they sought to utilise the elements revealed to them. They would send Humanity onward, until the Empire of Valos held stars uncountable within it's divine (but firm) grasp
Title: Re: What's going on in your empire/planet/battlefield?
Post by: ZimRathbone on August 18, 2014, 06:32:12 AM
*knock* *knock* *knock* *knock*

 ;D

Waiting for Sunday morning to see what the latest celtic interpretation is like...
Title: Re: What's going on in your empire/planet/battlefield?
Post by: JOKER on August 20, 2014, 11:23:17 AM
Overrunned by an 1000% difficulty NPR, 30 cruisers and 4 battleships against hundreds of cruisers and battleships, no chance.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: sloanjh on August 21, 2014, 06:26:44 AM
;D

Waiting for Sunday morning to see what the latest celtic interpretation is like...

Thanks for this - I had it in my head that it wasn't starting back up until October/November.

John
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Theodidactus on August 24, 2014, 01:18:52 AM
I have returned from my 3-month semi-haitus, and look forward to many exciting weekends blowing things up in the depths of space.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Sagal on August 25, 2014, 03:43:33 PM
Ehh just started playing 1000% difficulty with no starting NPR but 90% gen. Second jump point and I ran into some bugs, 1 X 200,000ton and 4 X 60,000ton -.- and something like 200 little ones. After couple hours all big ones are destroyed (with missiles) and most of the little ones. Was nice fight though a bit lopsided, I mean I sent 300, 600 and 1200 salvoes at those big ones (from fighters) 200,000 ton monster took something like 2000 missile hits or something (9WH)

My fleet if someone was wondering:

2 Of these babies
Code: [Select]
Tirpitz class Carrier    80,000 tons     1143 Crew     23381.75 BP      TCS 1600  TH 2400  EM 0
9375 km/s     Armour 3-165     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 31.52
Maint Life 0 Years     MSP 0    AFR 16000%    IFR 222.2%    1YR 153214    5YR 2298211    Max Repair 2109.375 MSP
Intended Deployment Time: 12 months    Flight Crew Berths 110    
Hangar Deck Capacity 25000 tons     Magazine 2730    

Gerlach-Baum 1875 EP Magnetic Fusion Drive (8)    Power 1875    Fuel Use 55.11%    Signature 300    Exp 15%
Fuel Capacity 19,500,000 Litres    Range 79.6 billion km   (98 days at full power)

Single Friz Dynamics GC R4-50 Turret (8x4)    Range 40,000km     TS: 25000 km/s     Power 0-0     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
Riemann Orbital Systems FC S03 60-25000 H40 (2)    Max Range: 120,000 km   TS: 25000 km/s     92 83 75 67 58 50 42 33 25 17

Exocet-1 S2 ASM (1365)  Speed: 30,000 km/s   End: 19.7m    Range: 35.5m km   WH: 9    Size: 2    TH: 300/180/90

Opitz-Brentano Active Search Sensor MR17-R1 (1)     GPS 99     Range 17.8m km    MCR 1.9m km    Resolution 1

ECM 20

Strike Group
100x Concord Fighter   Speed: 30000 km/s    Size: 5

My fighter design
Code: [Select]
Concord class Fighter    250 tons     1 Crew     203.45 BP      TCS 5  TH 24  EM 0
30000 km/s     Armour 2-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 1.8
Maint Life 0 Years     MSP 0    AFR 50%    IFR 0.7%    1YR 15    5YR 224    Max Repair 168.75 MSP
Intended Deployment Time: 0.1 months    Spare Berths 9    
Magazine 12    

Petrov Aerospace Industries 150 EP Magnetic Fusion Drive (1)    Power 150    Fuel Use 611.07%    Signature 24    Exp 30%
Fuel Capacity 20,000 Litres    Range 2.4 billion km   (21 hours at full power)

Lucas Incorporated S2 Box Launcher (6)    Missile Size 2    Hangar Reload 15 minutes    MF Reload 2.5 hours
Silviatti-Molinaro MFC FC34-R80 (40%) (1)     Range 34.8m km    Resolution 80
Exocet-1 S2 ASM (6)  Speed: 30,000 km/s   End: 19.7m    Range: 35.5m km   WH: 9    Size: 2    TH: 300/180/90

Battlecruisers 4 of these
Code: [Select]
Mountain class Battlecruiser    40,000 tons     792 Crew     14270.9 BP      TCS 800  TH 1200  EM 0
9375 km/s     Armour 10-104     Shields 0-0     Sensors 54/54/0/0     Damage Control Rating 0     PPV 123.52
Maint Life 0 Years     MSP 0    AFR 8000%    IFR 111.1%    1YR 70843    5YR 1062641    Max Repair 2109.375 MSP
Intended Deployment Time: 12 months    Spare Berths 0    
Magazine 3368    

Gerlach-Baum 1875 EP Magnetic Fusion Drive (4)    Power 1875    Fuel Use 55.11%    Signature 300    Exp 15%
Fuel Capacity 8,000,000 Litres    Range 65.3 billion km   (80 days at full power)

Single Friz Dynamics GC R4-50 Turret (8x4)    Range 40,000km     TS: 25000 km/s     Power 0-0     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
Riemann Orbital Systems FC S03 60-25000 H40 (2)    Max Range: 120,000 km   TS: 25000 km/s     92 83 75 67 58 50 42 33 25 17

Slutsky-Zhdanov S4 Missile Launcher (20)    Missile Size 4    Rate of Fire 20
Slutsky-Zhdanov S1 Missile Launcher (12)    Missile Size 1    Rate of Fire 5
Opitz-Brentano Missile Fire Control FC19-R1 (4)     Range 19.4m km    Resolution 1
Lupo-Pezedo Missile Fire Control FC210-R60 (40%) (4)     Range 210.8m km    Resolution 60
Shield-1 S1 AMM (600)  Speed: 60,000 km/s   End: 1.5m    Range: 5.5m km   WH: 1    Size: 1    TH: 1400/840/420
Typhoon-1 S4 ASM (692)  Speed: 30,000 km/s   End: 50.5m    Range: 90.9m km   WH: 9    Size: 4    TH: 200/120/60

Opitz-Brentano Active Search Sensor MR17-R1 (1)     GPS 99     Range 17.8m km    MCR 1.9m km    Resolution 1
Lupo-Pezedo ASS MR200-R60 (40%) (1)     GPS 8640     Range 200.8m km    Resolution 60
Stewart-Singh Thermal Sensor TH3-54 (1)     Sensitivity 54     Detect Sig Strength 1000:  54m km
Stewart-Singh EM Detection Sensor EM3-54 (1)     Sensitivity 54     Detect Sig Strength 1000:  54m km

ECM 10

Heavy Cruisers 6 of these
Code: [Select]
Tree class Heavy Cruiser    20,000 tons     452 Crew     7899.05 BP      TCS 400  TH 600  EM 0
9375 km/s     Armour 7-65     Shields 0-0     Sensors 1/54/0/0     Damage Control Rating 0     PPV 85.52
Maint Life 0 Years     MSP 0    AFR 4000%    IFR 55.6%    1YR 23871    5YR 358058    Max Repair 2109.375 MSP
Intended Deployment Time: 12 months    Spare Berths 0    
Magazine 1146    

Gerlach-Baum 1875 EP Magnetic Fusion Drive (2)    Power 1875    Fuel Use 55.11%    Signature 300    Exp 15%
Fuel Capacity 4,000,000 Litres    Range 65.3 billion km   (80 days at full power)

Single Friz Dynamics GC R4-50 Turret (8x4)    Range 40,000km     TS: 25000 km/s     Power 0-0     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
Riemann Orbital Systems FC S03 60-25000 H40 (2)    Max Range: 120,000 km   TS: 25000 km/s     92 83 75 67 58 50 42 33 25 17

Slutsky-Zhdanov S4 Missile Launcher (12)    Missile Size 4    Rate of Fire 20
Slutsky-Zhdanov S1 Missile Launcher (6)    Missile Size 1    Rate of Fire 5
Lupo-Pezedo Missile Fire Control FC210-R60 (40%) (3)     Range 210.8m km    Resolution 60
Opitz-Brentano Missile Fire Control FC19-R1 (2)     Range 19.4m km    Resolution 1
Shield-1 S1 AMM (300)  Speed: 60,000 km/s   End: 1.5m    Range: 5.5m km   WH: 1    Size: 1    TH: 1400/840/420
Typhoon-1 S4 ASM (212)  Speed: 30,000 km/s   End: 50.5m    Range: 90.9m km   WH: 9    Size: 4    TH: 200/120/60

Lupo-Pezedo ASS MR200-R60 (40%) (1)     GPS 8640     Range 200.8m km    Resolution 60
Opitz-Brentano Active Search Sensor MR17-R1 (1)     GPS 99     Range 17.8m km    MCR 1.9m km    Resolution 1
Stewart-Singh EM Detection Sensor EM3-54 (1)     Sensitivity 54     Detect Sig Strength 1000:  54m km

Destroyers 8 of these
Code: [Select]
Storm class Destroyer    10,000 tons     234 Crew     4148.025 BP      TCS 200  TH 300  EM 0
9375 km/s     Armour 4-41     Shields 0-0     Sensors 54/1/0/0     Damage Control Rating 0     PPV 37.76
Maint Life 0 Years     MSP 0    AFR 2000%    IFR 27.8%    1YR 13229    5YR 198439    Max Repair 2109.375 MSP
Intended Deployment Time: 12 months    Spare Berths 1    
Magazine 568    

Gerlach-Baum 1875 EP Magnetic Fusion Drive (1)    Power 1875    Fuel Use 55.11%    Signature 300    Exp 15%
Fuel Capacity 2,000,000 Litres    Range 65.3 billion km   (80 days at full power)

Single Friz Dynamics GC R4-50 Turret (4x4)    Range 40,000km     TS: 25000 km/s     Power 0-0     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
Riemann Orbital Systems FC S03 60-25000 H40 (1)    Max Range: 120,000 km   TS: 25000 km/s     92 83 75 67 58 50 42 33 25 17

Slutsky-Zhdanov S1 Missile Launcher (6)    Missile Size 1    Rate of Fire 5
Slutsky-Zhdanov S4 Missile Launcher (4)    Missile Size 4    Rate of Fire 20
Lupo-Pezedo Missile Fire Control FC210-R60 (40%) (1)     Range 210.8m km    Resolution 60
Opitz-Brentano Missile Fire Control FC19-R1 (2)     Range 19.4m km    Resolution 1
Shield-1 S1 AMM (300)  Speed: 60,000 km/s   End: 1.5m    Range: 5.5m km   WH: 1    Size: 1    TH: 1400/840/420
Typhoon-1 S4 ASM (67)  Speed: 30,000 km/s   End: 50.5m    Range: 90.9m km   WH: 9    Size: 4    TH: 200/120/60

Lupo-Pezedo ASS MR200-R60 (40%) (1)     GPS 8640     Range 200.8m km    Resolution 60
Opitz-Brentano Active Search Sensor MR17-R1 (1)     GPS 99     Range 17.8m km    MCR 1.9m km    Resolution 1
Stewart-Singh Thermal Sensor TH3-54 (1)     Sensitivity 54     Detect Sig Strength 1000:  54m km

ECM 20

EDIT: Oh and I'm playing with maintenance off (If you didn't notice those lovely AFR times) and I can't get any galicite for a couple years now so I'm out of missiles...
Title: Re: What's going on in your empire/planet/battlefield?
Post by: DrGast32 on August 30, 2014, 08:03:44 AM
After evacuating the Solar System to prevent death-from-Sol-going-Giant for humanity, the remaining 400 million humans have settled in a system that has about 50 million of each resource.  Jackpot.

Plus, our more recent promise graduate from Phoenix Officer School is called. . .  Peter Griffin.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Shuggana on September 01, 2014, 05:26:03 AM
Quote from: Sagal link=topic=3808. msg75545#msg75545 date=1408999413

My fighter design
Code: [Select]
Concord class Fighter    250 tons     1 Crew     203.45 BP      TCS 5  TH 24  EM 0
30000 km/s     Armour 2-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 1.8
Maint Life 0 Years     MSP 0    AFR 50%    IFR 0.7%    1YR 15    5YR 224    Max Repair 168.75 MSP
Intended Deployment Time: 0.1 months    Spare Berths 9    
Magazine 12    

Petrov Aerospace Industries 150 EP Magnetic Fusion Drive (1)    Power 150    Fuel Use 611.07%    Signature 24    Exp 30%
Fuel Capacity 20,000 Litres    Range 2.4 billion km   (21 hours at full power)

Lucas Incorporated S2 Box Launcher (6)    Missile Size 2    Hangar Reload 15 minutes    MF Reload 2.5 hours
Silviatti-Molinaro MFC FC34-R80 (40%) (1)     Range 34.8m km    Resolution 80
Exocet-1 S2 ASM (6)  Speed: 30,000 km/s   End: 19.7m    Range: 35.5m km   WH: 9    Size: 2    TH: 300/180/90


You should be able to make these even a SLIGHT bit smaller if you change the deployment time to 0. 033 (roughly 1 day) down from 0. 1
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Sagal on September 01, 2014, 11:16:57 AM
Maybe but I want to keep them at 250 tons so it would need something else then :P It's an old model anyways though I do have 0.1 in the new ones too
Title: Re: What's going on in your empire/planet/battlefield?
Post by: rcj33 on September 01, 2014, 05:09:38 PM
Quote from: Shuggana link=topic=3808. msg75638#msg75638 date=1409567163
You should be able to make these even a SLIGHT bit smaller if you change the deployment time to 0.  033 (roughly 1 day) down from 0.  1

I don't understand how this is supposed to work since the fighter appears to be using the Crew Quarters - Tiny already (0. 464t /  0. 0278HS for one crew @ 3 days deployment; apparently it lets you shove 10 crew in due to rounding).  How are you getting rid of that 0. 1 HS?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: spoongoon on September 02, 2014, 11:36:53 AM
My new game I surveyed more than 50 systems not discovering a single alien.
I was getting frustrated with my lovingly crafted ships never having fired a shot in anger.
But now, I finally found an enemy.
They are technologically far superior and spread across
multiple systems. I have not discovered their home world yet but it will get "fun"
when I do.

By the way, is it just me or is the fuel production grossly inadequate.
My fleet eats several years worth of fuel on a single mission.
I´ll build more harvesters but still.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: ComradeMicha on September 02, 2014, 12:00:41 PM
By the way, is it just me or is the fuel production grossly inadequate.
My fleet eats several years worth of fuel on a single mission.
I´ll build more harvesters but still.

Yep, had the exact same thing happen to me. My fleet was grounded for aalmost ten years, but now I have an annual 40 million litres worth of fuel harvesters in orbit around Jupiter... Unfortunately, by now I have run out of several minerals, so the next crisis is at hand... Same as you, I haven't met a single alien race yet, at currently 32 explored systems... :/
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Whitecold on September 02, 2014, 01:03:03 PM
There's almost always some shortage, but I'm curious: How did your fleets eat up all your fuel if you haven't met any aliens?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: ComradeMicha on September 02, 2014, 01:25:42 PM
There's almost always some shortage, but I'm curious: How did your fleets eat up all your fuel if you haven't met any aliens?
Fleet training exercises mostly. I didn't watch the fuel status as I was used to this not being an issue, but apparently in the latest version something changed dramatically.
In hindsight, I should have wondered why my average light cruiser would need to have a 5 million litres fuel tank to get 100 days worth of cruising... :D
Title: Re: What's going on in your empire/planet/battlefield?
Post by: IanD on September 03, 2014, 07:08:42 AM
Yep, had the exact same thing happen to me. My fleet was grounded for aalmost ten years, but now I have an annual 40 million litres worth of fuel harvesters in orbit around Jupiter... Unfortunately, by now I have run out of several minerals, so the next crisis is at hand... Same as you, I haven't met a single alien race yet, at currently 32 explored systems... :/

With Aurora 6.43 there are only sorium and fuel shortages. I used to build terraformers, now I build fuel harvesters and research fuel efficiency as a priority! The only good thing I have noticed is that NPRs starting on Earth do not appear to survey that much faster than the player race but do like long chains beyond the player race's endurance. Player race surveyed 86 sytems, the NPRs 71 and 95, Precursors hurt them and one is in a war of attrition neither side can win. ;D
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Lossmar on September 14, 2014, 06:59:05 AM
>started new multi-national Earth start
>playing as a European Union
>African Union, Pan Asian Confederation, Soviet Russia and United States of Americas are all friendly with me.
>they all have been made by me, and they were almost the same - TN , ~500 mil ppl, 0 RP, no shipyards but some more labs
>Earth has ample amount of every resource
>Asian Confederation is the only one actually evolving and producing anything
>Asians have more than 30 ships in orbit, missile ships, something that i think is small cargo ship etc.
>meanwhile every other nation ( beside me ) has only 4 sensor outposts ( two different classes ) and that game has been going for more than 25 years now.

Not that im afraid of having only one enemy when smeg will hit the fan finally ( only 50 years of truce ) but im really curious if anyone knows why those other nations are so passive ..
Did anyone had some problems with this ??
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Porjate on September 17, 2014, 08:24:21 AM
My main combat group is currently getting harassed by endless salvoes of AMM and ASM from multiple directions while en route to a suspected munitions stockpile.    Fortunately, unlike the previous two times this has happened, the salvoes never go above 15 missiles in size.    It's almost enough to make me wish I developed higher power engines for my ships, but the increased operational range suits the emptiness of my sector more.   
It certainly seems every hostile encounter I go into, I end up designing new ships to replace what has turned out ineffective.    Last time I built larger anti-missile frigates they ended up getting overwhelmed by a swarm of anti-missiles from a single ship.   .   .    luckily the AMM frigates in this system launch salvoes of 5 instead of 52. 

Edit: Getting in range of the world, two 18kt contacts have been identified.   If last time is anything to go by, that potentially means more than 100 missiles per salvo.  .  .   much fun shall be had. 

New Edit: Somewhere in the process of transporting research labs to a colony with an anomaly, the cargo task group decided to forgo the traditional method of using jump gates and set a direct course for the system. . .  right now they are at 78 billion kilometres from the centre of my home system, and only have 40% fuel left.  Looks like I'll be without my main cargo group for another 472 days. . .
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Arwyn on September 20, 2014, 05:22:39 PM
Just when I thought my Geology team had fallen into a bottomless crevasse;

19th October 2050 12:14:46,Kapteyns Star,The Jefferson Twiddy Geology Team has completed its surface-based geological survey of Eburacum
19th October 2050 12:14:46,Kapteyns Star,Additional deposits of Uridium have been found on Eburacum by the Jefferson Twiddy Geology Team. The total amount available has increased from 68,075 to 9,272,025 tons.
19th October 2050 12:14:46,Kapteyns Star,Additional deposits of Corbomite have been found on Eburacum by the Jefferson Twiddy Geology Team. The total amount available has increased from 165,975 to 16,769,025 tons.
19th October 2050 12:14:46,Kapteyns Star,Additional deposits of Duranium have been found on Eburacum by the Jefferson Twiddy Geology Team. The total amount available has increased from 225,537 to 8,820,000 tons.

This is on top of of 9 jump points, alien ruins, and pretty good minerals.

Needless to say a LOT of freighters and colony ships are inbound to Eburacum now! :)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Lossmar on September 20, 2014, 05:35:35 PM
Just when I thought my Geology team had fallen into a bottomless crevasse;

19th October 2050 12:14:46,Kapteyns Star,The Jefferson Twiddy Geology Team has completed its surface-based geological survey of Eburacum
19th October 2050 12:14:46,Kapteyns Star,Additional deposits of Uridium have been found on Eburacum by the Jefferson Twiddy Geology Team. The total amount available has increased from 68,075 to 9,272,025 tons.
19th October 2050 12:14:46,Kapteyns Star,Additional deposits of Corbomite have been found on Eburacum by the Jefferson Twiddy Geology Team. The total amount available has increased from 165,975 to 16,769,025 tons.
19th October 2050 12:14:46,Kapteyns Star,Additional deposits of Duranium have been found on Eburacum by the Jefferson Twiddy Geology Team. The total amount available has increased from 225,537 to 8,820,000 tons.

This is on top of of 9 jump points, alien ruins, and pretty good minerals.

Needless to say a LOT of freighters and colony ships are inbound to Eburacum now! :)

I think those dudes on a survey ship need their eyesight checked... *little underestimation* my ass...
Im mad jelly bro.. my geo teams managed to only improve acc of ONE mineral on 4 of my Sol mining planets... by whole 0.1 point, from 0.7 to 0.8...
Title: Re: What's going on in your empire/planet/battlefield?
Post by: JOKER on September 23, 2014, 03:33:55 AM
Waging a total war against a 800% difficulty NPR.  With a 7000m starting population, I've deployed 20 30kt battleships, about 170 10kt cruisers and 24 light carriers,  won three major battles against them, lost 5 battleships and 18 cruisers but destroyed over 200 enemy vessels and almost pushed into their home system.  This war is consuming my ordnance in a surprising rate, during every battle I launch over 5000 anti-ship missiles, several thousands of AMM, and hundreds of fighter-carried torpedos.  2500 ordnance factories and twelve huge fuel harvesting platforms are supporting my huge fleet, but even this production capability is far from enough.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Sagal on September 23, 2014, 04:18:43 AM
I've seen you do these fights against almost 1000% difficulty NPR, (thats cool I have to say) but do you have 1 from the start or do you explore until it generates one? I did one 500% I think or so but without any starting NPRs and it was pretty lame or I just had good luck. couple thousand missiles with some self guidance and it ripped their all fleets (military and civilian ones) into pieces. Sorry if that didn't make any sense :D
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Lossmar on September 23, 2014, 05:39:11 AM
I for once got fond of Multi-Nation starts in Sol. Makes for an excellent early game where your small military, slow ships and huge distances makes for a Nexus Jupiter Incident style narration and feeling.

There are 4 nations in my current game ( representing new world powers after 3 World War ) and its really nice to see Sol bustling with activity, with ships, sensor emmisions and heat signatures moving all around the system, colonies etc ( even if it makes the game slow down to a crawl ).

Terraforming of Ganymedes ( my only colony with ppl so far - feeding off minerals from Merkury and Europa ) goes on in full force, with temp already risen by at least 30 degree and in rather funny twist Gany has more workers available than Earth ;). I have other colony in Sigma Draconis system but its empty apart from automines and Mass Drivers because im focusing on Gany for the time being.

Islamic Caliphate is the only other nation with colonies ( both Mars and Moon, some comets and one or two moons - Mars is completely devoid of TN minerals ) so far ...  i have made every NPR the same but IC is clearly evolving faster and has a large military force, much larger than Pan Asian Union and United States of American Nations ( shameless ripoff from Steve's TN campaign - im sorry already :( ) which troubles me because truce countdown just finished and for 50 years those guys stayed neutral to me despite me allowing them trade access :/

Eventual war can get bloody because of the sheer size of Islamic forces event if they are somewhat low tech.

And of course i've run into Swarm and lost 3 of my Copernicus - D class exploration ships :(
Title: Re: What's going on in your empire/planet/battlefield?
Post by: JOKER on September 23, 2014, 10:34:14 PM
Quote from: Sagal link=topic=3808. msg76074#msg76074 date=1411463923
I've seen you do these fights against almost 1000% difficulty NPR, (thats cool I have to say) but do you have 1 from the start or do you explore until it generates one? I did one 500% I think or so but without any starting NPRs and it was pretty lame or I just had good luck.  couple thousand missiles with some self guidance and it ripped their all fleets (military and civilian ones) into pieces.  Sorry if that didn't make any sense :D

I've once fight against a 400%, one decisive battle and they are out of game.  In this battle, I generated 20 systems at all and have one NPR from the start.  They have some end-game tech, like armor, laser wavelength and turret tracking.  D9 missile are almost useless, and 50 or more D16 are needed to guarantee a kill against a single ship.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Lossmar on September 26, 2014, 03:37:46 PM
I've discovered new system of Parsifal... it has two asteroid belts and the furthest asteroid from the second one is .... well just look at the attached pic...

This has to be some kind of record ...
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Barkhorn on September 26, 2014, 03:56:42 PM
It might be a record for a unitary system, but that's not that big overall.  Its not uncommon to see those distances in binary or trinary systems.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: ExChairman on October 08, 2014, 12:31:37 AM
I might have overbuilt a bit... 2 of my terraform fleets went back to Earth for some repairs and R&R... At the moment there are 618 terraform installations in orbit....
In 6 months they will all leave for a system with 7 prime candidates for terraform, most of them will be farming comunities but one of them have the greatest concentration of Duranium ever discovered...
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Ixeziel on October 08, 2014, 01:39:38 PM
I have lost too many power/propulsion scientists have accidents researching fuel efficiency that I'm now thinking that I should avoid researching that until I have at least two, just in case one has an accident.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: linkxsc on October 08, 2014, 07:16:55 PM
After the earth federation finished making a number of trade agreements with the glease 328(dont remember exact number). They continued to explore neighboring systems farther and farther from the homeland of sol. Avoiding as they can the much less friendly alience of alpha centauri. That is until they hit the the 32nd system explored, a wolf-something system 7 jumps from sol and the farthest number of jumps yet. After jumping into system, time seemed to stand still, as the game came to a grinding halt.

Honestly dunno whats up, even opening the industry menu takes over 3 minutes, and a 5 day increment now takes roughly 7 minutes to complete. Long story short, game does not do well on laptops.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: martinuzz on October 09, 2014, 12:12:59 PM
I was very confused to notice a worker shortage of 12 million workers on Earth, which has a population by now of 3.6 billion (started with 2 billion, conventional start). Then I remembered that I built a new single-slipyard naval yard a few years ago, and set it to continual expansion.
I guess those shipyard operation techs really kicked in, because I now own a 1.12 million ton military naval yard :P
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Haji on October 09, 2014, 02:31:56 PM
Honestly dunno whats up, even opening the industry menu takes over 3 minutes, and a 5 day increment now takes roughly 7 minutes to complete. Long story short, game does not do well on laptops.

This has nothing to do with laptops. Aurora has major performance issues, especially when there is a number of NPRs running around your game, so 7 minutes for 5 day increment isn't anything out of the ordinary. To be honest whenever I play some major campaign, I always do something else when playing an Aurora. Favorite activities include civ 5 or other turn based strategies, reading books, re-watching anime I already saw and reading TVtropes. It helps that I have two monitors (a laptop screen and a normal monitor hooked up to it). And from what I've read on the forums, I'm not the only one doing so.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: linkxsc on October 09, 2014, 08:29:25 PM
The laptop cant play civ5 though. And if i play dwarf fortress, aurora gets bugged.

Though I do wonder. See when I play at home, my desktop is much faster (hardware is about the same). The biggest difference is at home ive got the game running off a solid state drive, and the laptop is a laptop hdd
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Lossmar on October 10, 2014, 03:55:06 AM
@linkxsc

I read books ( WEBER !! ) and surf the web when Aurora starts to have problems with calculating everything.

I have two campaings now :
One is my YT tutorial that i've begun recently and second one is Her Majesty Failboat - save uploaded by a guy from 4chan's /gsg which im trying to salvage coz its terrible..

Here's a link if anyone is curious : http://www.mediafire.com/download/6yucrcn5tzgzlr2/Her+Majesty%27s+Failboat.zip#39;s_Failboat.zip
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Ixeziel on October 10, 2014, 03:40:07 PM
Decided to start a multi-empire start on earth and somehow ended up generating an NPR on earth ???.  Don't know how it happened, I think it might be because I set NPR generation chance to 85%.  Not the first time I've set it to 85% but first time an NPR spawned on earth though.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Garfunkel on October 11, 2014, 09:27:38 AM
If you didn't tick the NPR box in empire generation menu...
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Ixeziel on October 11, 2014, 11:10:52 AM
Quote from: Garfunkel link=topic=3808. msg76397#msg76397 date=1413037658
If you didn't tick the NPR box in empire generation menu. . .

All the empires I created were conventional start empires.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Garfunkel on October 11, 2014, 12:55:46 PM
Then it's a mystery. I thought NPR's could only be created by the game on empty bodies.

In other news, I always play with real stars - so I was very surprised to find a Class 2 Black Hole! Luckily my survey cruiser had enough velocity to escape. Had to go trawling the update notes to discover that Steve had put Black Holes back in.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: sublight on October 11, 2014, 01:43:48 PM
While creating those extra factions did you at any point click 'cancel' or close out of the create new faction window? I think there is a bug where closing/canceling out causes the faction to generate anyway as a NPR.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Theodidactus on October 20, 2014, 08:59:58 PM
4 real life days (perhaps 3 in-game months) of constant firing-range delays and survivor recovery error messages...the problem has resolved, but something absolutely EPIC is happening in the depths of space. Someday I may find out what.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: 83athom on October 21, 2014, 08:18:40 AM
My homeworld (Earth renamed Terra) is the middle of a seven long strait chain (two JPs in a line between systems [with a single JP system branched off here and there]) between two nexus systems (5+ JPs each) with a friendly empire on one and an ever increasing span of uninhabitable systems the other way, a lot of empty systems with no planets.  Surveyed the JPs of the systems 3 jumps from the empty nexus and found three habitable planet less than cost 10 and two planets with ancient ruins and one with a destroyed empire.  Heavily building up military just in case.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Theodidactus on October 23, 2014, 10:31:19 PM
I just killed 1 million of my own citizens in a furious orbital bombardment.
The concordant will be presenting a briefing at 11.

Title: Re: What's going on in your empire/planet/battlefield?
Post by: Beersatron on October 24, 2014, 08:56:01 AM
I just killed 1 million of my own citizens in a furious orbital bombardment.
The concordant will be presenting a briefing at 11.



That should keep them on their toes!
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Theodidactus on October 24, 2014, 10:14:58 PM
The concordant has retired, citing medical reasons, in the midst of a devastating ground/space war. The admiralty has 4 weeks to confirm his named successor.

(http://aurora2.pentarch.org/index.php?action=dlattach;topic=3808.0;attach=1471)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: MarcAFK on October 25, 2014, 08:22:43 AM
The concordant has retired, citing medical reasons, in the midst of a devastating ground/space war. The admiralty has 4 weeks to confirm his named successor.

(http://aurora2.pentarch.org/index.php?action=dlattach;topic=3808.0;attach=1471)

Seriously unexpected development.
Or is it a ruse? Still pulling the strings behind closed doors?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Theodidactus on October 25, 2014, 08:30:41 AM
One of the reasons I LOOOOVE Aurora is that you can get knocked on your behind by things like this and it changes the perfectly formed storyline you had in your head. It's like playing with spaceship toys as a 5 year old...but they occasionally play back.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: 83athom on November 06, 2014, 11:29:49 AM
Got friendly enough with the only Empire I found so far to share techs. They gave me two background techs (ones I neglected to get) and I am wondering If I should share tech back. I am at Gas AM drives with a high tech in other places as well. Should I share?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: xeryon on November 07, 2014, 08:08:53 AM
Sharing tech is a RP element and I believe has no bearing on the game otherwise (except the obvious that they will have that technology). Even if sharing tech boosted your relations I don't think your relations really need a boost if they are giving you tech.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Theodidactus on November 09, 2014, 11:03:51 PM

once again, a science vessel in the depths of a newly discovered system has picked up the radar signature of the semisentient robo-beings that haunt the edges of known space. ETA to getting my face blown off: 2 minutes


...you'd think I'd have learned my lesson now...but nooooooooo

Title: Re: What's going on in your empire/planet/battlefield?
Post by: 83athom on November 10, 2014, 07:14:03 AM
I wish I could find something that will try and blow my face off. I've surveyed 40 systems so far and only found one empire who's home planet is two jumps away from mine.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: 83athom on November 16, 2014, 10:38:52 PM
Just found a massive system where the farthest planet orbits at 131t km (131 trillion km, ie 131,000,000,000,000,000 meters [13.85 light years]) totaling at a system diameter of 27.7 light years. Is this a bug?
Edit: I looked up the star type and it is a Yellow Supergiant (M1-Ia)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: xeryon on November 17, 2014, 09:25:53 AM
I've had absurdly large systems before generated off of O class stars.  I do not recall the specifics but my survey craft traveled for years and ran out of fuel traveling from the JP to the closest survey point.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Viridia on November 17, 2014, 09:32:25 AM
Started a new game after not touching Aurora for a while. Set up my faction, set up another human faction for me to play as well, went forward by a five-second increment. Turns out the game spawned another alien race called 'The Halfway Star Empire' on Earth as well, complete with spaceships. Time to begin planetary evacuation methinks.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: joeclark77 on November 19, 2014, 02:18:18 PM
When the Geosurvey vessel Hound, on a peaceful mission of first contact with the aliens now known as the Russets, was fired upon and mercilessly destroyed, human engineers quickly prototyped and tested the Blackbear class of destroyers.  With no time to design new engines or weapon systems, they re-used the gas guzzling engines from the Hawk, a fast patrol craft suitable only for home system defense, and they adapted the Arrow missile launchers and anti-missile meson turrets from Earth's two PDCs.  Although cobbled together in a hurry, the Blackbears proved to be very capable in the Ion era, with good speed, adequate range, and deep magazines:

Code: [Select]
Blackbear class Destroyer    8,000 tons     208 Crew     1134.4 BP      TCS 160  TH 432  EM 0
2700 km/s     Armour 4-35     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 2     PPV 36.33
Maint Life 1.85 Years     MSP 177    AFR 256%    IFR 3.6%    1YR 66    5YR 987    Max Repair 54 MSP
Intended Deployment Time: 18 months    Spare Berths 1   
Magazine 672   

108 EP Ion Drive (4)    Power 108    Fuel Use 207.23%    Signature 108    Exp 15%
Fuel Capacity 1,000,000 Litres    Range 10.9 billion km   (46 days at full power)

Triple R1.5/C3 Meson Cannon Turret (1x3)    Range 15,000km     TS: 12000 km/s     Power 9-9     RM 1.5    ROF 5        1 0 0 0 0 0 0 0 0 0
Turret Fire Control S02 24-12000 (1)    Max Range: 48,000 km   TS: 12000 km/s     79 58 38 17 0 0 0 0 0 0
Gas-Cooled Fast Reactor 9P (1)     Total Power Output 9    Armour 0    Exp 5%

Size 4 Missile Launcher (75% Reduction) (8)    Missile Size 4    Rate of Fire 80
Missile Fire Control FC38-R160 (1)     Range 38.3m km    Resolution 160
Arrow-I (168)  Speed: 13,500 km/s   End: 121.9m    Range: 98.8m km   WH: 9    Size: 4    TH: 54/32/16

Civilian Sensor MR1-R1 (1)     GPS 21     Range 1.3m km    MCR 137k km    Resolution 1
Ship Sensor MR42-R160 (1)     GPS 6720     Range 42.5m km    Resolution 160

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

The relatively primitive Russets had nothing that could match it.  (Incidentally, they are so named because they were discovered in a star system named for the potato-growing region of Maine -- Aroostook.  All of their colonies are named for potato varieties.)  By the time a one-way jump gate was constructed, Earth had three shipyards (7 slipways total) producing Blackbears, and 11 were then in service.  They destroyed the entire Russet armada and took control of the planet's airspace with the loss of only one ship.  Each of the other ten took dozens of strikes from planetary defenses but somehow held together.

The last flight of the Blackbears occurred in April of 2012.  Humanity had made contact with a new alien race, apparently far advanced in technology, coming from the neighboring Oquossoc system.  Only their survey ships and one jumpgate construction ship had been encountered so far, but the aliens refused to communicate and gave only hostile signals, and we had nicknamed them the Intruders.  On April fool's day, three enormous (30,000 ton) Intruder warships transited into Sol from Oquossoc.  At that time, 19 Blackbears were in service:  5 were stationed at the Oquossoc jump point (just inside Uranian orbit), 8 at earth, and 6 were in the Aroostook system defending the conquered world.

The five destroyers at the JP (the 2nd battle group) began launching their missiles as soon as they detected the transit.  The alien ships moved incredibly fast and had powerful ECM, so they quickly outran the Blackbear group, but not before several volleys of missiles reached them.  The good news was, it was possible for Arrow missiles to hit the alien warships -- their point defenses weren't as superior as their engine and ECM tech.  The bad news was, they shrugged off several strength-9 hits without slowing down or altering course.

The 1st battle group, the eight Blackbears stationed at Earth, moved to intercept the aliens who were on a direct course for Earth at blinding speed.  The fleets met in the asteroid belt, and the Blackbears launched almost all of their combined 1344 missiles.  Several volleys struck the alien leader, and slowed it slightly, but not enough.  The intruders launched missiles at point-blank range which obliterated their targets in one strike.  One by one, all eight Blackbears were destroyed, their missiles in flight losing guidance before they might have destroyed the not-quite-invulnerable aliens.

While the 2nd battle group rushed back to Earth, the intruders began to ravage the inner solar system.  Nuclear strikes of unbelievable magnitude all but wiped out the major cities of Mars.  One intruder warship, apparently out of missiles, headed straight for Mercury and began ramming the fleet of four terraformers stationed there.  Unbelievably, it destroyed all four of them by ramming, as well as two civilian freighters, and continued toward Earth at blistering speed, seemingly indifferent to the ruptures in its own hull.  Finally it closed within 10 million kilometers of Earth, where the two PDCs' fire controls were able to gain a lock, and we managed to destroy it with a hail of Arrow missiles.

The other two alien warships stopped moving near the Martian orbit, and remained there for a few days until the 2nd Battle Group closed within missile range.  The aliens fired their final salvo and destroyed one of the human ships.  Out of ammo and out of fuel (we presume), they remained stationary and silent thereafter.  The brave pilots of the last four operational Blackbears had no alternatives but to close to point-blank range and commence firing with their anti-missile meson turrets.  Apparently helpless, the alien warships were destroyed.

The last four Blackbears rescued as many as they could from the lifepods, and are now in drydock on Earth.  This sturdy class served humanity well, but Blackbear 025, currently under construction, will be the last of the line.  Earth's engineers are now focused on developing ships with the speed to outrun the aliens -- using newly developed Magneto-Plasma engines -- and developing PDCs capable of defending the entire inner Solar system with multi-stage missiles and ultra-long-range fire controls.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Bryan Swartz on November 21, 2014, 08:43:38 AM
Quote from: Theodidactus
One of the reasons I LOOOOVE Aurora is that you can get knocked on your behind by things like this and it changes the perfectly formed storyline you had in your head. It's like playing with spaceship toys as a 5 year old...but they occasionally play back.

This is me as well.  In my game a scandal just broke, based on multiple things but primarily an expensive ship that doesn't work as designed.  It's thrown many things up in the air, and I'm loving it. 

Quote from: 83athom
Just found a massive system where the farthest planet orbits at 131t km (131 trillion km, ie 131,000,000,000,000,000 meters [13.85 light years]) totaling at a system diameter of 27.7 light years.

Speechless.  I don't even want to think about what kind of ship you'd need to even think about surveying that big a system. 
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Vandermeer on November 21, 2014, 06:07:58 PM
Just found a massive system where the farthest planet orbits at 131t km (131 trillion km, ie 131,000,000,000,000,000 meters [13.85 light years]) totaling at a system diameter of 27.7 light years. Is this a bug?
Edit: I looked up the star type and it is a Yellow Supergiant (M1-Ia)
That system is impressive and the largest I have ever heard of, but the stellar class can't be right. M1 would be amongst the smallest type of stars, red dwarfs. Giant stars cannot be yellow, or better, anything other than blue, because bigger star also means higher burn temperature, without exception.

///Edit: Sorry, that was not really right. I thought this was about normal main sequence stars still, but had to learn that there are indeed helium fusing stars so big, that they become yellow giants at some stage. New knowledge, sorry sorry.

Amazing that Aurora is so accurate to include even chances to find such rarities. Still hoping to find an O someday, but was scared when I saw an A already being so big that it couldn't be effectively traveled at antimatter-age.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Theodidactus on November 24, 2014, 06:09:08 PM
I just jumped through a hostile jump point to confront my longtime rivals in their home system. I deliberately set it up to create a save point AFTER I'd gone through with the jump. No turning back now. Their mission is to neutralize all hostile fleets, move my long-ranged missile cruiser within 1 AU of their largest shipyard, obtain a firing solution, and await further orders.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: 83athom on December 03, 2014, 11:47:02 AM
Just finished designing the ultimate weapon of the galaxy (so far). The Size 100 AST "Eversong";
Code: [Select]
Missile Size: 100 MSP  (5 HS)     Warhead: 625    Armour: 3     Manoeuvre Rating: 12
Speed: 15000 km/s    Engine Endurance: 17 minutes   Range: 15.6m km
Active Sensor Strength: 15   Sensitivity Modifier: 110%
Resolution: 200    Maximum Range vs 10000 ton object (or larger): 23 330 000 km
ECM Level: 1
Cost Per Missile: 203.45
Chance to Hit: 1k km/s 180%   3k km/s 60%   5k km/s 36%   10k km/s 18%
Materials Required:    157x Tritanium   9x Boronide   15.5x Uridium   21.95x Gallicite   Fuel x7187.5

Development Cost for Project: 20345RP
Yes you read right, a size 100 torpedo. Designed for both subjugating empires, melting shipyards/space stations, and super-capital destruction (melts through 25 layers of armor).
Title: Re: What's going on in your empire/planet/battlefield?
Post by: 83athom on December 28, 2014, 09:38:56 PM
After some playing around with the designer, I came up with a new doctrine I would like to try out. I would be really happy if I could get multi-nation NPR to work (I can't quite get it right), if anyone knows how to set it up properly please help.

Ship doctrine; Every ship is able to sustain itself to be able to patrol/scout/attack on its own if it has to. Ships will be very large compaired to normal (10x size) and each hull size will have a "armament". Every ship will have deckguns (dual, mid size gauss cannon, light-medium armor, turret), light or heavy gauss PD (or a mix of both) (light=dual smallest, no armor) (heavy=quad smallest or dual small), CIWS, railguns, spinal laser, size 3-5 missiles, and a main armament of either plasma, particle, or lasers. Ships will also have some marines. Ship ranges will be around 25b km standard with +/- 20%. Standard military ship armor level is between 5-8 (with exceptions) and commercial armor is 3 (no exceptions). Any ships that fall out of their class will have special names (listed below the classes). Stations will be custom made via modules to be special and modular with both civilian and military stations. Civilian stations will feature at least 1 weapons bay about the size of a destroyer (depending on importance). Each colony and military station will have OWPs the size of battlecruisers.

Frigate;
   Hull: 20k tons to 40k tons
   Armament: Deckguns 4-8, Light PD 8-16 or heavy 4-8 or mix, CIWS 1, Railguns 1-3, Spinal 1, Missiles 4-10, Main 1-3
   Troops: 0-1 company
Destroyer;
   Hull: 50k tons to 80k tons
   Armament: Deckguns 6-12, Light PD 12-20 or heavy 8-12 or mix, CIWS 2-3, Railguns 2-5, Spinal 1, Missiles 6-12, Main 2-5
   Troops: 1-2 companies
Cruiser;
   Hull: 100k tons to 250k tons
   Armament: Deckguns 14-22, Light PD 16-24 or heavy 10-16 or mix, CIWS 2-5, Railguns 4-7, Spinal 1, Missiles 10-20, Main 4-6, Hangar 4-8 Fighters 1 Gunship
   Troops: 2-6 companies
Battlecruiser;
   Hull: 300k tons to 500k tons
   Armament: Deckguns 20-30, Light PD 20-30 or heavy 15-20 or mix, CIWS 3-6, Railguns 8-10, Spinal 1, Missiles 15-30, Main 5-10
   Troops: 1-2 battalions
Capital;
   Hull: 500k tons to 1m tons
   Armament: Class specific
      Battleship: Deckguns 24-36, Light PD 24-36 or heavy 16-24 or mix, CIWS 3-8, Railguns 10-14, Spinal 1, Missiles 20-40, Main 10-20, Hangar 12 fighters 3 gunships or 1-2 frigates
      Carrier: Deckguns 5-1, Light PD 20-30 or heavy 10-16 or mix, CIWS 4-8, Railguns 0-4, Spinal 1, Missiles 10-20, Main 0-4, Hangar 16-28 Fighters 5-10 gunships and 1-3 frigates
   Troops: 1-3 battalions
Super-capital;
   Hull: 1.5m tons+
   Armament: *due to the sensitive nature of this data, it has been removed. (dependent on what I want to do)
   Troops: 5 battalions +

Special;
 Light: low end of weight class (armor 4-5)
 Heavy: high end of weight class (armor 8-10)
 Scout: A larger portion of the ship is devoted to sensors and stealth (larger sensors, more sensors, stealth , armament -50%)
 Stealth: The ship is streamlined to look smaller than it is while reducing its signature. (stealth, so shields, less EP)
 Assault: A larger portion of the ship is devoted to all the things that go boom while reducing the ships range and forgoing the troops. (armament +50%-100%, range is extremely short (1-7.5b km, no troops)
 Long Range: The ship is designed for long cruises (+50%-100% range, -20% armament)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Vandermeer on December 28, 2014, 09:55:54 PM
You are playing the tunes I like to hear, athom. I can't wait to get the spicy details.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Anarade Relle on December 29, 2014, 08:18:28 PM
When the Geosurvey vessel Hound, on a peaceful mission of first contact with the aliens now known as the Russets, was fired upon and mercilessly destroyed, human engineers quickly prototyped and tested the Blackbear class of destroyers.  With no time to design new engines or weapon systems, they re-used the gas guzzling engines from the Hawk, a fast patrol craft suitable only for home system defense, and they adapted the Arrow missile launchers and anti-missile meson turrets from Earth's two PDCs.  Although cobbled together in a hurry, the Blackbears proved to be very capable in the Ion era, with good speed, adequate range, and deep magazines:

Code: [Select]
Blackbear class Destroyer    8,000 tons     208 Crew     1134.4 BP      TCS 160  TH 432  EM 0
2700 km/s     Armour 4-35     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 2     PPV 36.33
Maint Life 1.85 Years     MSP 177    AFR 256%    IFR 3.6%    1YR 66    5YR 987    Max Repair 54 MSP
Intended Deployment Time: 18 months    Spare Berths 1   
Magazine 672   

108 EP Ion Drive (4)    Power 108    Fuel Use 207.23%    Signature 108    Exp 15%
Fuel Capacity 1,000,000 Litres    Range 10.9 billion km   (46 days at full power)

Triple R1.5/C3 Meson Cannon Turret (1x3)    Range 15,000km     TS: 12000 km/s     Power 9-9     RM 1.5    ROF 5        1 0 0 0 0 0 0 0 0 0
Turret Fire Control S02 24-12000 (1)    Max Range: 48,000 km   TS: 12000 km/s     79 58 38 17 0 0 0 0 0 0
Gas-Cooled Fast Reactor 9P (1)     Total Power Output 9    Armour 0    Exp 5%

Size 4 Missile Launcher (75% Reduction) (8)    Missile Size 4    Rate of Fire 80
Missile Fire Control FC38-R160 (1)     Range 38.3m km    Resolution 160
Arrow-I (168)  Speed: 13,500 km/s   End: 121.9m    Range: 98.8m km   WH: 9    Size: 4    TH: 54/32/16

Civilian Sensor MR1-R1 (1)     GPS 21     Range 1.3m km    MCR 137k km    Resolution 1
Ship Sensor MR42-R160 (1)     GPS 6720     Range 42.5m km    Resolution 160

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

The relatively primitive Russets had nothing that could match it.  (Incidentally, they are so named because they were discovered in a star system named for the potato-growing region of Maine -- Aroostook.  All of their colonies are named for potato varieties.)  By the time a one-way jump gate was constructed, Earth had three shipyards (7 slipways total) producing Blackbears, and 11 were then in service.  They destroyed the entire Russet armada and took control of the planet's airspace with the loss of only one ship.  Each of the other ten took dozens of strikes from planetary defenses but somehow held together.

The last flight of the Blackbears occurred in April of 2012.  Humanity had made contact with a new alien race, apparently far advanced in technology, coming from the neighboring Oquossoc system.  Only their survey ships and one jumpgate construction ship had been encountered so far, but the aliens refused to communicate and gave only hostile signals, and we had nicknamed them the Intruders.  On April fool's day, three enormous (30,000 ton) Intruder warships transited into Sol from Oquossoc.  At that time, 19 Blackbears were in service:  5 were stationed at the Oquossoc jump point (just inside Uranian orbit), 8 at earth, and 6 were in the Aroostook system defending the conquered world.

The five destroyers at the JP (the 2nd battle group) began launching their missiles as soon as they detected the transit.  The alien ships moved incredibly fast and had powerful ECM, so they quickly outran the Blackbear group, but not before several volleys of missiles reached them.  The good news was, it was possible for Arrow missiles to hit the alien warships -- their point defenses weren't as superior as their engine and ECM tech.  The bad news was, they shrugged off several strength-9 hits without slowing down or altering course.

The 1st battle group, the eight Blackbears stationed at Earth, moved to intercept the aliens who were on a direct course for Earth at blinding speed.  The fleets met in the asteroid belt, and the Blackbears launched almost all of their combined 1344 missiles.  Several volleys struck the alien leader, and slowed it slightly, but not enough.  The intruders launched missiles at point-blank range which obliterated their targets in one strike.  One by one, all eight Blackbears were destroyed, their missiles in flight losing guidance before they might have destroyed the not-quite-invulnerable aliens.

While the 2nd battle group rushed back to Earth, the intruders began to ravage the inner solar system.  Nuclear strikes of unbelievable magnitude all but wiped out the major cities of Mars.  One intruder warship, apparently out of missiles, headed straight for Mercury and began ramming the fleet of four terraformers stationed there.  Unbelievably, it destroyed all four of them by ramming, as well as two civilian freighters, and continued toward Earth at blistering speed, seemingly indifferent to the ruptures in its own hull.  Finally it closed within 10 million kilometers of Earth, where the two PDCs' fire controls were able to gain a lock, and we managed to destroy it with a hail of Arrow missiles.

The other two alien warships stopped moving near the Martian orbit, and remained there for a few days until the 2nd Battle Group closed within missile range.  The aliens fired their final salvo and destroyed one of the human ships.  Out of ammo and out of fuel (we presume), they remained stationary and silent thereafter.  The brave pilots of the last four operational Blackbears had no alternatives but to close to point-blank range and commence firing with their anti-missile meson turrets.  Apparently helpless, the alien warships were destroyed.

The last four Blackbears rescued as many as they could from the lifepods, and are now in drydock on Earth.  This sturdy class served humanity well, but Blackbear 025, currently under construction, will be the last of the line.  Earth's engineers are now focused on developing ships with the speed to outrun the aliens -- using newly developed Magneto-Plasma engines -- and developing PDCs capable of defending the entire inner Solar system with multi-stage missiles and ultra-long-range fire controls.

That's a pretty cool story. The Blackbears certainly contributed alot to the defence of human civilization. I never really managed to have to build a emergency war fleet like you did here; I usually end up giving in and churn out warships in the long years before finding a NPR.

Personally I suggest keeping at least one Blackbear in a hanger bay somewhere as a museum ship for RP purposes. :)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: 83athom on December 29, 2014, 11:07:44 PM
That's a pretty cool story. The Blackbears certainly contributed alot to the defence of human civilization. I never really managed to have to build a emergency war fleet like you did here; I usually end up giving in and churn out warships in the long years before finding a NPR.

Personally I suggest keeping at least one Blackbear in a hanger bay somewhere as a museum ship for RP purposes. :)

And have it come out and pwn all the aliens when they come knocking. That's basically how the Ark Royal series starts.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Anarade Relle on December 30, 2014, 07:03:45 PM
And have it come out and pwn all the aliens when they come knocking. That's basically how the Ark Royal series starts.

Sounds like a good plan.

Of course one has to play the SBY Theme when doing so.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Ostia on December 31, 2014, 03:49:06 PM
I am mildly amused by my planetary findings.

Planet with 100% BioGen Bonus.
The kicker. 2.48 Gravity and 165 atm. By the time I researched the tech to make a normal home on it would be useless because I would have researched everything important in the field.

And 3k underground infra to host a sizable lab complex aren't really an option either.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: JacenHan on December 31, 2014, 03:55:08 PM
The Terran Federation just made first contact with the second alien race it has found (the first being automated defense ships in the Epsilon Nebula). 4 10,000 ton ships have closed to 50m km of the survey ship Discovery 003, and remain there while the ships exchange messages in an attempt to establish communication. The Federation is unaware of this find, and does not expect the Discovery to report back for several weeks, as it was commanded to inspect the ideal habitable world present in the system, and then survey system for minerals.

The Bushehr Republic has encountered the first alien race in it's history. The planetary sensors on Bushehr Prime detected an active sensor signature several billion km from the homeworld, and on a direct heading for it. In response, the Bushehr dispatched the 1st Cruiser Group, consisting of 1 jump cruiser, 1 missile cruiser, and 2 escort cruisers. After closing to 50m km of the alien ship, they began communication attempts, while the Bushehr surveyors were attempting to find the jump point the alien ship originated from.

Communication between the two races was established 17th April, 2043, marking the beginning of Federation-Republic relations. The 1st Cruiser Group followed Discovery 003 out of the Bushehr system, into the system the Terrans call Epsilon Indi, a nebula with a Terran colony and archaeological dig, although that wasn't mentioned when the Discovery politely informed the Bushehr that the system was under the control of the Federation.

Edit: The Terran Federation has finalized it's design for the Orion class Battleship, meant to operate primarily in the extensive Epsilon Nebula. It is still going to be some time before a shipyard is large enough to accommodate it, though.
Code: [Select]
Orion class Battleship    32 000 tons     760 Crew     5124.6 BP      TCS 640  TH 1920  EM 0
3000 km/s     Armour 10-89     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 30     PPV 180
Maint Life 2.19 Years     MSP 2001    AFR 819%    IFR 11.4%    1YR 563    5YR 8441    Max Repair 360 MSP
Intended Deployment Time: 12 months    Spare Berths 0    
Flag Bridge    Cryogenic Berths 200    

N240-20 Ion Drive (8)    Power 240    Fuel Use 64%    Signature 240    Exp 10%
Fuel Capacity 4 000 000 Litres    Range 35.2 billion km   (135 days at full power)

20cm C4 Ultraviolet Laser (6)    Range 256 000km     TS: 4000 km/s     Power 10-4     RM 4    ROF 15        10 10 10 10 8 6 5 5 4 4
300mm C4 Plasma Carronade (16)    Range 240 000km     TS: 4000 km/s     Power 24-4     RM 1    ROF 30        24 12 8 6 4 4 3 3 2 2
TN/SAG-5 Beam Fire Control (3)    Max Range: 256 000 km   TS: 4000 km/s     96 92 88 84 80 77 73 69 65 61
P-9 Gas-Cooled Fast Reactor (10)     Total Power Output 90    Armour 0    Exp 5%

TN/SPD-3 Missile Detection Sensor (1)     GPS 108     Range 8.6m km    MCR 941k km    Resolution 1
TN/SPS-1 Active Search Sensor (1)     GPS 3456     Range 69.1m km    Resolution 16
TN/SPY-9 Large Area Search Sensor (1)     GPS 28800     Range 257.6m km    Resolution 80

This design is classed as a Military Vessel for maintenance purposes

Another Edit: Another game, with the Terran Imperium, a xenophobic empire that believes it is destined to rule the galaxy, has been in a war with a 450% difficulty NPR for about five years. Although they haven't found Sol yet, my brief engagements with them have demonstrated that my anti-missile ability is very effective against them, but the range on my ship's systems is lacking. Currently, the entire Terran fleet is stationed on the warp point that leads to the NPRs territory.

In addition, I have a single survey ship (formerly two survey ships) trapped behind enemy lines, desperately surveying new systems in an attempt to stay ahead of the alien forces, and possibly find a warp point leading home.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: 83athom on January 13, 2015, 10:36:10 AM
10 years into my game with no ships yet. And the NPRs must have done/found something big. For the past several 1 month turn change I've been getting several Wreck Salvage Errors/messages. This lasted for several months (averaging around 3-6 every month) and has no longer been happening.
Edit; After a couple more months it has happened twice more in a group of 6 and 5 messages. The exact message is "Wreck not found in CompleteWreckSalvage". What are they doing over there?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: 83athom on January 13, 2015, 10:49:32 AM
Also, I just now noticed in my game it started me with 35cm focal size for lasers, a capacitor recharge rate of 8, and soft x-ray wavelength. I guess the game wants me to do some lasers this game. Everything else in the all the trees started pretty low level though, except sensors.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Garfunkel on January 15, 2015, 12:02:04 PM
Two factions are trying to salvage the same wrecks, if I remember correctly.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Viridia on January 16, 2015, 10:53:47 AM
Sorting out designs for both factions in my current game and doing a bit of surveying in the meantime. Atlantic surveyors have gone to Luna, Jupiter and Mercury to search for resources while their Eurasian counterparts are searching Mars and Saturn.

Edit; Poor Eurasians. They've not found a single mineral deposit on Mars, the first time this has happened in nearly a dozen games.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: vstyds on January 17, 2015, 08:42:04 PM
In my current game I built my first construction ships and I'm having them build jump gates everywhere! (except that jump point to a black hole that sucked my lone exploration ship, thankfully I knew something bad could happen, so the exploration task group had one and only one ship).

It's faster than having freighters that can jump yet, and I've caught civilian ships using them, which is neat.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: CharonJr on January 18, 2015, 03:16:12 AM
In my current game the 2 other powers on my home planet have been sending ships to a Spoiler (those that dont leave wrecks for very Long) infested system for about 15 years now, I really dread how many Spoilers I will find when I finally return there and how long it will take to kill all of them... ;)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: MarcAFK on January 18, 2015, 08:04:47 AM
Send a scout. Nothing could possibly go wrong.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: CharonJr on January 20, 2015, 02:18:45 PM
Well, there were just 549 FACs in the end, but since they were slower than my ships and outranged as well it would have come down to endless turns of moving away while they try to close the range, I simply SMed in a high tech super race that killed them quickly ;)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: 83athom on January 21, 2015, 04:59:11 PM
My first grav-survey ships just finished building 12 years into the game, and I am excited about what I'll find. I know How many points will be in Sol as I set that to 10, as well as 7 NPRs at start... Yay... fun.

Edit; Okay, something weird happened.  Even with Sol JP set to 10, a full survey found only 4 points. Will more eventually show up from other systems or is is bugged?

Edit 2; Yay, I just found out that my Grav-survey ships don't actually have jump drives. I guess I'll have to do a redesign/refit.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Starmantle on January 23, 2015, 01:44:42 AM

Ground combat on Eris against the Separatists:

September 15th, 2054

General Stephanie Forster and her Hovertank Division Alpha, the first brigade of Hovertank Division Beta, a brigade of Garrison troops, and 11 replacement battalions, successfully land on Eris.  The big and vulnerable Broadsword class Troop Transports move back 5m km from the planet's surface because of rumors of short-range anti-ship missiles held by the separatist army.  Two Abjurer class Area Defense Cruisers remain in low orbit to respond to any threats.

Enemy forces include 8 conventional armor divisions, 16 conventional infantry divisions, 1 mobile infantry battalion, and 2 garrison battalions.

So the Separatists have over 24 divisions and the Commonwealth has about 2 divisions, but separatist forces are almost entirely low-tech conventional units.  Militia forces, really, with tanks constructed from heavy tracked mining vehicles and fitted with laser drills.  Meanwhile the Hovertank forces represent the pinnacle of Combine technology.  They have the best commanders, the best training, and the best equipment.  Forster also wants to make an example of the Separatists both to dissuade other colonies from declaring independence and to ensure funding streams for ground forces that are often ignored in favor of Fleet Command. 

Eris is an interesting and hazardous battleground.  It's just 1/4 of 1% of the Earth's mass, and less dense, honeycombed with artificial and natural underground caverns and facilities.  It also contains a population of about 1.3 million humans. 

Eris has an escape velocity of just 1.38 km/s, less than the muzzle velocity of a conventional rifle, and far less than the Gauss and railgun weaponry used by the Commonwealth.  Traditional "Over the horizon" artillery attacks aren't possible because of the weak gravity, and the horizon is always surprisingly close on all sides.  The anti-gravity capability of Hovertanks is carefully calibrated by engineers to keep the armored and shielded units fast and nimble, but well-grounded.

Both sides experiment with making direct attacks through the planet itself, targeting enemy units over the horizon by firing through the rock of the planet.  Occasionally, this is effective and occasionally it his and destroys critical underground infrastructure or mining facilities under the surface. 

It quickly becomes obvious that the "front" in the engagement can be fluid.  Flanking maneuvers cutting a different way around the planet's surface, or even straight through the center are common for the separatists.  They're occasionally able to isolate the comparatively vulnerable replacement battalions and inflict casualties before Hovertanks can come to their aid.

As the battle wages on, the fatwave video broadcasts from Eris, long laughed at by people on Earth, become filled with unfiltered images of wildly successful Hovertank Divisions... and grim and up-close images of the civilian and military casualties on the side of the Separatists.

These are not faceless robot battalions from a vault under the red surface of Mars.  These are the sons and daughters, friends and colleagues of Commonwealth citizens. 

Media on Earth begins to play footage of the alien attack on the corporate transport en route to WX Ursae Majoris that killed 50,000 humans in cryogenic sleep - a terrible atrocity committed by an alien intelligence these separatists sided with, but images of death don't cancel out images of death in the minds of Commonwealth citizens. 

The fighting is bloody and many citizens and politicians of Earth call for it to stop, but the Separatists do not surrender.

They truly believe that the Commonwealth is doomed to fall to the Ancients and to again fall under the banner of Earth means doom for the people of Eris.

After 3 months of fighting, all Separatists ground forces are destroyed.  The Combine has only lost the equivalent of about 1 full battalion of replacement troops and many of its units and commanders are now grizzled veterans.

When the armistice is finally signed, only 480,000 colonists are still still alive out of the original 1.3 million.

The military has successfully showcased its abilities, but military and civilian leaders are now under immense scrutiny for their inhumane actions, something that will weigh heavily in the next elections.

Resources reabsorbed into the Commonwealth include 7 construction factories, 6 conventional industry, 18 auto mines, 1 GFTF, 2 tracking stations, and a total of 44,000 tons of TN material. 

The training facility is immediately put to use building a local garrison out of Commonwealth loyalists and 2 Apollo freighters leave Earth orbit to bring out 2 mass drivers to start bringing these materials back to Earth.

Most people in the Commonwealth seem hasty to put the horrors of Eris behind them.  Some redouble the efforts to colonize distant systems and leave memories of the Sol system behind.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: xeryon on February 05, 2015, 03:19:35 PM
All these years playing Aurora and this was a first:

Played a nice slow conventional start from a custom Quad system.  48 years in my people explore their first JP (and only JP in the home system) only to find the next system over only has one JP leading back to the first system.  Damn.  Rather small sandbox game I have going on here.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Zed 6 on February 05, 2015, 05:26:29 PM
The Farnsworth Parabox!
Title: Re: What's going on in your empire/planet/battlefield?
Post by: MarcAFK on February 05, 2015, 09:22:44 PM
Happened to me before, only with 2 systems both linking back to sol. At least one of them had planets, anyway this is a good use for SM mode if anything.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: iceball3 on February 05, 2015, 11:03:26 PM
I decided to make an SM race and do a conventional start...
50 years in the game.. ugh, i just want to start over again. Trans newtonian it is. Really, being low on research labs really hurts progress, and having like thirty researchers, fifty civilian administrators, and several hundred naval commanders all twiddling their thumbs really hurts my soul. At least this has taught me patience. Or something like that.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: MarcAFK on February 05, 2015, 11:05:07 PM
SM in more labs, you don't have to play entirely with what you're given at the start.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Bryan Swartz on February 06, 2015, 12:47:22 AM
I'd say you have too many academies.  My conventional start is 65 years in, and we have four or five of them.  Just recently went over 200 naval officers.  I've never had 50 total civilian administrators, never mind that many extra -- the current 45 is a high for us.  Only train what you need is my motto.  The research thing is interesting.  A fifth to a third of industrial capacity has been constantly devoting to building more labs(it was a pop-nerfed start so even less than the default I think) and we've never reached the point where we've had 'enough' for the existing scientists.  Usually it's about 30-40% labs behind what we need.  Someday, perhaps, we'll reach the utopia of not constantly reprioritizing inadequate supplies and production capacity to furthering our woefully inadequate operations :). 

Or else ditch it and go TN, but you don't have to have a personnel glut like that. 
Title: Re: What's going on in your empire/planet/battlefield?
Post by: xeryon on February 06, 2015, 08:29:07 AM
It's all preference.  I personally like the slower starts.  As in my current game I imagined that my home planet was an extra-solar colony that humanity was developing when there was some sort of 'incident' and no further transmissions or ships came from Earth.  The cut off colony had some conventional factories but no naval capabilities or other infrastructure.  I only researched science fields for the specialists that I had.  It was a good 25 years before I got a Power scientist.  My early craft have great sensors and armor though!  I opted for a 50m population start.  Even though 50m is kind of high for a 'space colony' I didn't want this game to take 5 centuries to get to being a space faring race.  500,000 or even 5000 would be more realistic but I don't have the patience for that.....

Come to think of it maybe I do.  Work is pretty slow today.

The key for these population handicapped starts is to cultivate civilian administrators that have population growth bonuses and to remember that population growth is very high on lesser populated bodies.  With the slower non-TN starts you get to know your leaders intimately too.  You don't have the selection and roll-over you do in larger empires.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: iceball3 on February 06, 2015, 11:20:23 AM
The reason i build so many military academies is because i like having specialists in all feilds. Turns out the RNG hates me anyway as i get five biologists in a row.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: 83athom on February 08, 2015, 09:20:53 PM
The reason i build so many military academies is because i like having specialists in all feilds. Turns out the RNG hates me anyway as i get five biologists in a row.
Same here. I'm producing 2 every month (15 years in) and I still have no Bio, Sensors, or Power researchers. I only have a few Kinetic, but they are extremely high level (40%+ bonus with 35 lab minimum each).
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Steve Walmsley on February 09, 2015, 01:01:27 PM
Same here. I'm producing 2 every month (15 years in) and I still have no Bio, Sensors, or Power researchers. I only have a few Kinetic, but they are extremely high level (40%+ bonus with 35 lab minimum each).

Don't forget any researcher can manage any project. You just get a larger bonus when he works in his own field.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: 83athom on February 09, 2015, 01:19:00 PM
Don't forget any researcher can manage any project. You just get a larger bonus when he works in his own field.
I know that and I am using other researchers to fill those fields, but I don't have researchers that get those massive bonuses and can get exponentially better. Its just I have so many that speciallise in CP, Logistics, ect but no one with the massive boosts to Bio, Sensors, or Power. Right now I have a MK researcher researching an engine, which seems logical and illogical, because someone who designs missiles should know the basics of an engine but at the same time I wouldn't want someone who designs explosives designing the engine in my car (just RP things).
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Bryan Swartz on February 09, 2015, 03:05:35 PM
Interesting discussion and one that shows how different people and playstyles will interpret even the same situation differently in Aurora.  It would drive me nuts if I had really good researchers in every field before having a wide-ranging empire.  The 'weak fields' have vacillated over time but right now it's missiles & kinetics which basically means no significant military tech progress as that's the only kind of weapon that can potentially hurt the more advanced aliens in my game.  This means the military option is basically off the table.  Progression goes in spurts, some fields advancing more quickly than others, which I think is great for the story/RP. 

.02 
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Vortex421 on February 09, 2015, 05:14:03 PM
The scientist who I consider the 'mother of jump engines' along with every other major engine discovery has just announced she has a long-term illness.  In my campaign (http://aurora2.pentarch.org/index.php/board,219.0.html), I've played it as she is going to see Ion Drive technology completed before she dies, because she has no successor to speak of.  Some of my fields are very weak, so I'm being forced to backstop them with scientists from other departments. 

(Doesn't help that I wound up in a war with a neighboring NPR after entering their system while exploring a jump point... discovered my military forces were woefully under-tech.  So, now, the military technology is on the front burner...)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: xeryon on February 12, 2015, 07:55:00 AM
I just discovered the quaintest little quadrinary system you ever did see.  3 T7's and a T9 all orbiting inside the range of Jupiter's orbit.

Being that close together would have been a hoot if it had been full of real estate.  Sadly, only a couple loose asteroids and one gas giant to be found.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: 83athom on February 12, 2015, 08:03:09 AM
I also made a recent discovery of a quaint nebula. It has a planet and a couple moons (orbiting a Gas Giant) with a colony cost less than 2.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Lossmar on February 14, 2015, 04:18:07 PM
It took me almost 2 years of playing Aurora to grasp the concept that maybe 3x power engines are not the best engines for every military ship ...

Sometimes i feel like lead-dense motherfrakker and grade-A retard ...
Title: Re: What's going on in your empire/planet/battlefield?
Post by: 83athom on February 14, 2015, 08:22:21 PM
It took me almost 2 years of playing Aurora to grasp the concept that maybe 3x power engines are not the best engines for every military ship ...
Yah, my military ships usually use 1.5x to 2.0x power. Only for some special cases do I use any more/less than that.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: iceball3 on February 15, 2015, 01:34:36 AM
Yah, my military ships usually use 1.5x to 2.0x power. Only for some special cases do I use any more/less than that.
Most of my military sortie is civilian .5 efficiency ships, excludinf fast attack craft. I am considering mounting some faster engines on cruisers and et cetera that i have uet to build, though, as my current fleet only consists of missile escorts, great big carriers, point defense ships, carrier mounted FAC, and fighters.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Viridia on February 15, 2015, 12:04:25 PM
Still setting up a Starship Troopers-themed game. I've renamed all the ground units, set up outposts on Mars and Pluto through Spacemaster mode, and designing ships now. Just wish the SICON naval staff could actually design a ship that isn't horribly slow with poor fuel amounts or that isn't sort of okay in speed with poor fuel amounts. :-\
Title: Re: What's going on in your empire/planet/battlefield?
Post by: xeryon on February 19, 2015, 03:27:17 PM
Just found a tiny binary system comprised a k2 and a k9 with a combined total of 17 planets, 191 moons and 281 asteroids.  All system bodies orbit inside of a comparable Saturn orbit, no less.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: MarcAFK on February 19, 2015, 11:29:41 PM
Not much going on in my current game, just slowly building up from the conventional start and am about 3 years away from having my first competent fleet, it will rely on recovered martian Ion drives, but that's fine by me. The mineral crash should begin a few years after that, but I've been blessed with good amounts of most minerals, Corundium will be a problem requiring scouring clean every rock in the system until I discover a decent supply outside of Sol.
However outside of this game I've been running skirmishes with spawned NPR's or player controlled empires, I've learned a few things about combat and finally discovered how to use defencive fire properly, also increased turret tracking speed is amazingly useful for point defence. I've been poking around at atmospheric use of energy weapons and testing laser warheads, so far it seems they cut right through atmospheres in every possible scenario, lasers I find are fine for shooting at enemy PDC's from ships in space, but my own laser equipped PDC's are useless being unable to fire either into space or at ground installations or PDC's.  There might be a bug in there. Also I haven't had a single shield equipped ship actually take shield damage, it might be because I'm spawning them through spacemaster, has anyone else has shield problems?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: CharonJr on February 20, 2015, 09:56:41 AM
Shields have to be activated. And IIRC they use fuel while active, so the standard is to have them off.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: MarcAFK on February 20, 2015, 05:23:06 PM
Shields were on, and charging, they took damage when generators were destroyed by missiles, which souks regenerate after I SM repaired, but otherwise everything hit armour.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: 83athom on February 20, 2015, 06:11:01 PM
My shields take damage so it must be something your doing. How many shields do your ships field? The thing about shields is that it is a really slow build up. The strength is mitigates direct damage like armor (one point of shield per 1 damage). Regeneration is the time it takes to fully fill shields. When you are are taking continuous fire, shields absorb Regeneration/Strength (its displayed as Strength-Regeneration in designer) without draining (300/125 [50 2.5 strength shields, 300 sec regeneration] is able to take 1 damage every increment without shield drainage). So what were your shields on your ship and when did you activate them in combat.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: sloanjh on February 21, 2015, 09:23:29 AM
IIRC laser fire ignores shields and penetrates directly to armor in StarFire.  I don't remember whether or not Steve pulled this behavior/feature into Aurora.

John
Title: Re: What's going on in your empire/planet/battlefield?
Post by: iceball3 on February 21, 2015, 09:30:40 AM
IIRC laser fire ignores shields and penetrates directly to armor in StarFire.  I don't remember whether or not Steve pulled this behavior/feature into Aurora.

John
Shields absorb lasers in aurora. Their Events Tab reports are extremely unreliable though, to properly see how much damage is migitaged you have to directly keep track of shield strength and the armor damage profile.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: firsal on February 21, 2015, 06:55:28 PM
In my game, Sol has 7 JPs to covered.  Two have jump gates.  I dont have much of a navy.

Looks like this'll be !!FUN!!
Title: Re: What's going on in your empire/planet/battlefield?
Post by: 83athom on March 10, 2015, 02:15:11 PM
Found the weirdest system I have seen in Aurora yet. A 4 star system that is two Binary systems close together. D is orbiting A closely, B is orbiting about 0.23 Lys away, and C is orbiting B closely. Both mains (A and B) have plenty of bodies orbiting them, and the secondaries (C and D) also have a few. Best part is that there are several bodies with a cost less than 5 (2 less than 2). Plenty of Gas Giants and asteroids as well. Anyone say possible fortress system? The stars are (in order A, B, C, D) G3-V, M3-V, L1-VII, T1-VII. Its called the Indigo system.

Edit; Found another quad system made of two binaries a couple of months later. Its called the Kohl system. B orbiting A a ways away (not as far, only 15 billion km away), C orbiting B closely, and D orbiting A closely. No joke. G9-V, G9-V, M2-V, and L7-VII (A, B, C, and D respectively). It also has quite a few colonizable planets.

Edit 2; Found yet another quad system made from two binaries a another few months in. Why do I keep finding these. This is the Redwing system (pastime sport will be hockey when I colonize it); B orbiting A far away (about 0.05 Lys), C orbiting A closely this time, and D orbiting B closely. G0-V, G7-V, G8-V, and K1-V (A, B, C, D)(All main sequence stars this time, all close in size too, 1.25m to 1.53m).

Edit3; Why must I have so many quads. Well I found yet another one, the Parsifal system. B orbits A, C orbits B, and D orbits A. They are G2-V, G6-V, K7-V, and K7-V respectively. Once again they are all similar in size and mass.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: 83athom on March 12, 2015, 09:28:26 AM
Just found the need to build a batch of grav survey ships. Apparently they are the Adams Family. Charles Hitchcock Adams, John Couch Adams, and Walter Sydney Adams were all added to shipbuilding queue. Those were random names from the name type I selected.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Erik Luken on March 12, 2015, 10:29:55 AM
Just found the need to build a batch of grav survey ships. Apparently they are the Adams Family. Charles Hitchcock Adams, John Couch Adams, and Walter Sydney Adams were all added to shipbuilding queue. Those were random names from the name type I selected.

You selected astronomers as the name scheme, yes?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: 83athom on March 12, 2015, 10:34:48 AM
Yes
Title: Re: What's going on in your empire/planet/battlefield?
Post by: MarcAFK on March 13, 2015, 12:55:00 AM
Is it running through the astronomer list alphabetically, or are all astronomers named Adams?
Remember comet Adams Adams nine? Man that one was a blast, especially when they used the Adams space telescope to get those close ups of it hitting Adams.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Erik Luken on March 13, 2015, 08:34:00 AM
Is it running through the astronomer list alphabetically, or are all astronomers named Adams?

I think if you dig around the suggestions forum you will see the complete list.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: hyramgraff on March 13, 2015, 09:10:28 AM
I think if you dig around the suggestions forum you will see the complete list.

Somewhere on the shipyard tab in the F2 window there's a button that will display the list of names in the naming scheme and let you select a specific name.  Unfortunately, I don't have Aurora on this computer so I can't tell you what it's called.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: MehMuffin on March 15, 2015, 10:30:29 PM
Nothing quite so irritating as when the engines explode on all your grav survey ships, destroying them all 3 or so jumps from Earth...
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Bryan Swartz on March 16, 2015, 12:04:51 AM
In my universe, humanity has one extrasolar colony and is working on a second, colonization having been forced by starting to run out of minerals in Sol.  Ironically the only aliens we've found in about 30 explored systems so far are right next to Sol.  Hostile, but they haven't invaded(if they did we'd be toast). 
Title: Re: What's going on in your empire/planet/battlefield?
Post by: MarcAFK on March 16, 2015, 01:28:43 AM
The year is now 2042, Humanity is reaching the high end of nuclear pulse tech level, and the old ION engines salvaged from Mars have finally been salvaged putting us close to cracking the secret of those engines, meanwhile the success of private enterprise which has invested heavily around the Martian colony at the ruined city of Gehenna has convinced Earths's government to push for colonisation of other worlds.
Mars approaches 80 million people now, just 20 years ago it was considered science fiction for people to live on other worlds, however with the discovery of transnewtonian elements the capability of life support and industrial production increased significantly, furthermore working terraforming equipment was found in the city and after a few years we were constructing more back on earth, then on Mars itself, now 100 TNE factories and 14 terraforming stations are driving the planet towards the ultimate goal of habitability. The remaining 15 terraforming stations needed shall be completed by Martian industry by 2055, estimates are that the planet should be fully terraformed by 2060, after this the stations and infrastructure shall be moved to Venus.
The lunar colony now has 25 million people and growth has been put on hold, the moon was originally a research project to see how well the terraforming technology would work on a smaller body with virtually no atmosphere, there is only one terraformer here and more are not planned for a long time, however even here finding willing colonists was easy, unemployment back on earth is high, even here half the population isn't employed full time, but lunar settlers are enjoying the increased space and freedom compared to earths run down high density slums.
A small starting colony has been sent to Titan, 9 Construction brigades are sent first to set up the initial 2100 infrastructure and the first terraforming station. The colony is expected to be self sufficient, half of the needed 100 factories and 40 terraforming stations will be sent from earth as well as enough infrastructure to support the workers, the remaining half will be constructed on site by the engineers and at an increased rate when the factories come online. More infrastructure may be constructed as needed also. Titan is expected to be fully terraformed sometime around 2075, Estimates are that due to the extreme distance from earth a very thick atmosphere will be necessary, colonists may have some trouble adjusting to 4 atmospheres of pressure but deep diving experiments have shown this to be survivable.
(OOC It looks like I can reach a maximum of colony cost 1.38 on Titan, with the number going down somewhat as reduced cost is researched, I will probably genetically modify the colonists when the planet is done)
The last Comets have finally been surveyed, the 500 ton 400 km/s nuclear thermal powered survey ships proved themselves highly capable, the last 2 have begun the slow 15 month crawl back to earth, they shall get a hero's welcome.
Space X have announced their plans for a new Nuclear Pulse powered Freighter, their first new freighters since launching the venerable conventional powered behemoths which started the Martial colonys. Unlike those ships which reached only 60 km/s, the Wyvern will be capable of 1200 km/s, the fastest commercial vessel yet. Weighing in at 116,000 tons these vessels will hold an astonishing 75,000 tons of cargo, a far cry from their 60,000 ton forbears which could barely haul 5,000 tons. New technology also allows these vessels to unload in a few hours, a fraction of the time and for much more cargo.
Finally Mitsubishi Jukogyo announces it has finished a fourth slipway, retooling is begun for the slightly enhanced Oliver H Perry - 43 Model, with the new heavy duranium armour allowing an extra armour layer, and mod 2 launchers allowing half the reload time.
Code: [Select]
Oliver H Perry - 43 class Destroyer Escort    9,000 tons     223 Crew     1093.6 BP      TCS 180  TH 500  EM 0
2777 km/s     Armour 5-38     Shields 0-0     Sensors 5/5/0/0     Damage Control Rating 2     PPV 24
Maint Life 1.41 Years     MSP 152    AFR 324%    IFR 4.5%    1YR 84    5YR 1257    Max Repair 90 MSP
Intended Deployment Time: 6 months    Spare Berths 2   
Magazine 564   

10HS 100 EP Nuclear Pulse Engine (5)    Power 100    Fuel Use 141.5%    Signature 100    Exp 12%
Fuel Capacity 330,000 Litres    Range 4.7 billion km   (19 days at full power)

Size 1 Missile Launcher (R2) (24)    Missile Size 1    Rate of Fire 15
Missile Fire Control 10/5 FC4-R1 (3)     Range 4.5m km    Resolution 1
Super Sparrow MK III (564)  Speed: 15,600 km/s   End: 6.8m    Range: 6.4m km   WH: 1    Size: 1    TH: 52/31/15

Active Search Sensor 10/5 MR4-R1 (1)     GPS 90     Range 4.5m km    MCR 490k km    Resolution 1
Barbone-Dillenbeck Thermal Sensor TH1-5 (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km
Barbone-Dillenbeck EM Detection Sensor EM1-5 (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
After refitting the 6 old destroyers, work will begin on the Portland heavy missile cruiser, in 2 years Newport news is expected to have enough capacity to construct destroyers itself, saving greatly on refit costs.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Mastik on March 22, 2015, 07:47:42 PM
Wooo Hooo, i finally got a missile trap to work.  8)  All 13 missiles hit, but didn't do much damage.  It was an old set up.  :D  Time to improve my set up. 
Title: Re: What's going on in your empire/planet/battlefield?
Post by: GreatTuna on March 23, 2015, 06:42:36 AM
A wormhole spawned near one of my sparsely populated colonies. I set up some AMM PDCs to defend colony just in case, as well as gave 9000 AM missiles.

For about 30 years the wormhole was silent. Shortly before first attack I deployed some mines near it, but...
Wormhole moved.

After that, the attack commenced. A strike force of 10 ships jumped in headed towards my colony. The fuel harvester base, unable to retreat to safe space, was destroyed.
I've managed to repel the attackers, but I've exhausted missile stocks. Only 160 AM missiles left on the colony.

Thinking they won't attack me second time, I decided to wait until my missile transports go out of overhaul instead of transporting missiles immediately.
That was fatal mistake.

Now, second strike force, consisting of 4 ships, is heading towards my colony, and my missile stocks are still depleted.
I don't know what to do.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: 83athom on March 23, 2015, 11:27:59 AM
Now, second strike force, consisting of 4 ships, is heading towards my colony, and my missile stocks are still depleted.
I don't know what to do.
I know what you should do if you are okay with this (I would except the loss personally). "A great and vast ship larger and more powerful than anything our empire could build simply appeared before the invaders and smote them down. Afterwords the great ship vanished from existence baffling our empires greatest scientist. We reinforced our colony with all available ships to defend in case a third attack comes before our colony's defenses are built, we will be ready." But mind you that is only if you would allow yourself to SM something like this.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Haji on March 23, 2015, 11:38:08 AM
Now, second strike force, consisting of 4 ships, is heading towards my colony, and my missile stocks are still depleted.
I don't know what to do.

You could just add missiles to the colony and said that you did move missile immediately (that would be a lie about what actually happened but would be believable in-story).
Title: Re: What's going on in your empire/planet/battlefield?
Post by: GreatTuna on March 23, 2015, 11:48:18 AM
I know what you should do if you are okay with this (I would except the loss personally). "A great and vast ship larger and more powerful than anything our empire could build simply appeared before the invaders and smote them down. Afterwords the great ship vanished from existence baffling our empires greatest scientist. We reinforced our colony with all available ships to defend in case a third attack comes before our colony's defenses are built, we will be ready." But mind you that is only if you would allow yourself to SM something like this.
I'm not okay with this. I should've think about proper defenses, two PDCs aren't going to do the trick.

Anyway, back to story...
Apparently, two of their missile ships have appeared to expend all of the ammunition to strike down the minefield. They rushed in and rammed to death one PDC and two commercial ships.
So, only two ships of enemy remained. These were deadly 56kton dreadnoughts, armed with 500mm lasers. They destroyed every other ship in the system (6 in total, scavenger, 4 freighters and troop transport), leaving only wrecks and lifeboats behind. After dealing with hapless commercials, they jumped in another populated system, GJ 1002.
Now, they are approaching the colony, defended by five Tomahawk long-range missile launcher PDCs. A Quick Response team is coming to help, but they'll be late for 6 hours.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Vortex421 on March 23, 2015, 11:58:18 AM
Unfortunately, something like that is bound to happen.  I would use it as a rallying cry for a stronger military presence in the frontier in the future, myself. :)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: MarcAFK on March 24, 2015, 12:15:26 AM
It's sometimes a good idea to keep old obsolete designs around for this kind of event.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Lossmar on March 24, 2015, 04:01:32 PM
I found this planet :

Proxima Centauri-A I
Duranium 380 880 000  Acc: 1
Neutronium 174 240 000  Acc: 0.1
Boronide 166 410 000  Acc: 0.2
Mercassium 162 562 500  Acc: 0.5
Vendarite 36 000 000  Acc: 0.1
Sorium 151 290 000  Acc: 0.1
Uridium 58 522 500  Acc: 0.1
Corundium 101 002 500  Acc: 1

..... and it has a 103 ATM pressure ...  >:( >:( >:( >:( >:( frakk you too Aurora ..
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Mastik on March 25, 2015, 01:45:06 PM
  The DC Vipul 002 (9300T) Missile ship just had a very bad day.  It jumped through the same gate where my missile trap worked earlier.  This time i had a 50,000T Battleship, 3-20,000T Battle cruisers, 2-16,000T anti-missile destroyers, and a 16,000T point defense destroyer waiting.  The Vipul 002 point defenses were able to take out a few missiles, but still died without returning any offensive fire.
 
  The Vipul 001 had jumped through a few months earlier and was destroyed by a small fleet of 3-battle cruisers, and 1 anti-missile destroyer.  Mistakes were made and resulted in the loss of 1 battle cruiser.  (9500 Km/s AMMs dont do well against 24,000 Km/s ASMs  ;D ).
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Mastik on April 01, 2015, 08:53:41 PM
Increment adjustment, going on 30+ hours.   :'(  Wish i could watch the battle. 
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Lossmar on April 03, 2015, 11:15:49 AM
Increment adjustment, going on 30+ hours.   :'(  Wish i could watch the battle.

Nr 1 for Aurora 2 should be some kind of abstraction for NPR vs NPR battles... Those 5 sec turns are really hurting the flow of the game.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: MarcAFK on April 03, 2015, 10:06:27 PM
Just wait for the next version, the new sensor options should help immensely.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: illrede on April 03, 2015, 11:34:05 PM
12 T2 Battleships, 6 T4 Battlecruisers, 11 T2 Light Cruisers and 1 quasi-T6 Battleship are about to clash with a Spoiler 3 BBs and 7 BCs head on.   1.  5 billion miles off, between them and the junction jump point, both fleets closing on each other. 
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Lossmar on April 04, 2015, 03:08:19 AM
Quote
Just wait for the next version, the new sensor options should help immensely.

Really ?? Thats nice to hear.

On topic :

Having a new Wh40k phase i've set up somewhat of a Warhammer game.
smegload of minerals on Earth, Mars and Titan, ruins on Mars and Titan and crancked up NPR difficulty level to 200%.
Titan ruins broke my own personal record - 1025 instalations <3
Title: Re: What's going on in your empire/planet/battlefield?
Post by: illrede on April 04, 2015, 09:24:15 PM
The missile engagement proper was a bit of a push, ~5% of our main volley got through which slowed down two ships, and two others were picked off when they strayed just far enough from their AMM envelope so there wasn't a good enough engagement window to keep them alive.  Only now we're closing through 150 (147, to be precise) AMMs every 5 seconds with the ability to sweep between 50 to 90 every five seconds.  Getting hairy.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: illrede on April 07, 2015, 07:59:44 PM
Well, they endured it and the more intact battlecruisers are hunting down fugitives. Not in a condition to do it again anytime soon, both from a standpoint of ammunition and damage. They're going to have to do it again against a base.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: 83athom on April 09, 2015, 09:34:09 AM
I just hit a gold mine. ;D I got really lucky on my survey. Send in the Terraformers!
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Lossmar on April 09, 2015, 09:46:25 AM
I just hit a gold mine. ;D I got really lucky on my survey. Send in the Terraformers!

Fuuuuark ...  :o :o
Not the most minerals i have ever seen but DAMN its juicy...
Title: Re: What's going on in your empire/planet/battlefield?
Post by: GreatTuna on April 09, 2015, 10:35:52 AM
Not only that, but it's also colonizable.
A very rare find, and very precious.
(2nd screenshot - similar planets to 84atoms, all but one aren't coming close enough, first screenshot - planet that comes close enough)
You are lucky to find this planet that early, Atom. What are you going to do with it?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Vandermeer on April 09, 2015, 01:58:32 PM
Since the talk is about good finds -> The best system I ever had I think, coming from the starswarm game, and only being the 3rd system ever surveyed:


(http://abload.de/img/dreamsystemdetailbisj2.jpg)


Survey was not yet even finished. A IV has everything you would ever need in a lategame stage. Duranium, Gallicite and Corundium. Then also some others with good access, Neutronium being the only one really not sufficient. Quite ironic to find this amazing system in a game where the theme was to venture out and strip mine everything profitable in the path. Like a massive block appearing.
The game just before that, I searched through 50+ systems to find just one good gallicite source, until it finally appeared, and then this happens... .
Oh, there were ruins on one of the B worlds too, which gave me a really good hidden technology. It is the sheer dream system ...but in the wrong game.

This actually triggered in me the suspicion that there could be some sort of function in the game that ensures some powerful finds in your first 1-5 systems or so, since I had similar rich systems in every game so far and this close.(this one here really exceptional though) Later these systems seem much harder to find. Still not in any way sure about it however.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: illrede on April 09, 2015, 09:45:12 PM
Shocking development. A group of 3 fugitive battlecruisers were actually beamships. Found this out when one of 5 T4 Battlecruisers took a volley and dropped out of the pursuit. There aren't enough shipkiller missiles left over to deal with them, what has developed is an actual squadron fight between 3 T6 ships with 18 high-tech lasers and 1 T6 ship with 8 high-tech lasers and 4 T4 ships with 32 mid-tech railguns, bad armor damage everywhere and a 2Kkm/s speed advantage. The ace in the hole is 4 100-count volleys of WH4 shortrange missiles, fit to strip the armor off a battlecruiser, halfthrough that. It's been interesting. It's currently an extreme range engagement (at 2LS) with both sides landing the odd laser hit, coming out ahead despite 1/3 the guns due to freakishly good crew. Tried closing once, and backed off at 1.25LS, it was getting too heated. After this results in some engine damage for a ship that has had its armor stripped, going to use the last two volleys to cripple one BC, strip armor off the last and try to swarm it, for all that at the end of it the Battlecruisers will be taking hits that go in one side of the ship and out the other.

This has been a battle, I love Spoilers.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: illrede on April 10, 2015, 08:37:24 PM
Well... it worked. Mobbed them and tore them apart with railguns. But I lost the battleship, and it's commanding officer. And a battlecruiser, but I loved that battleship, and I loved that commander. I made the ship with salvage from a homeworld defense where a bunch of T1-T2 rebuilds klingon sabre-danced their way to victory against a pair of 50,000 ton beamships in a gun battle that was a lucky last-second sensor hit away from being an utter disaster. Then I gave it to the fleet commander of record. Well... she won this one.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: illrede on April 11, 2015, 07:45:00 PM
And it's finally over, all across a 2 billion KM to a side triangle. 1 T6 battleship lost, 4 T2 battleships lost, 7 T2 battleships crippled, 1 T4 Battlecruiser lost, 1 jump-freighter lost.

3 AMM battleships destroyed (and if those weren't the most dangerous AI warships I've ever encountered its because I've run into bigger and beam armed), 3 missile battlecruisers destroyed, 1 missile battlecruiser captured (they classed it as a DDG but... my eye), 3 beam battlecruisers destroyed, 1 AMM base captured, 1 construction ship captured.

I don't want no rematch.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: MarcAFK on April 11, 2015, 11:30:16 PM
That sounds like a pretty evenly matched and epic battle. Congratulations.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Mastik on April 15, 2015, 05:51:22 PM
  ASC Claymore has gone missing on a routine scouting mission.  Their last report came as they jumped into a system contaning a Class II Black Hole.  It is assumed that all lives are lost.  All military and civilian traffic has been banned from that system until further information can be gathered.

  The Claymore is remembered for discovering what scientists are calling a "Stable Wormhole" in the Teegardens Star system.  Science and military experts are still researching its purpose.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Mastik on April 18, 2015, 07:53:13 PM
Top military and science leaders proposed a single mission to investigate the worm hole.  A single sensor ship was sent into the Teegardens system.  It was quickly dispatched by 4 unknown vessels.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Mastik on April 18, 2015, 08:14:25 PM
  Federation forces managed to put down a few size 20 ASM mines on the Teegarden JP, and moved in an understrength destroyer force to keep an eye on things.  Soon after the [Tee] sent through a small (3600T) ship, it was attacked and destroyed by local forces.

  Before my missile launchers had time to reload, 4 18,400T ships jumped in.  These ships appear to have no offensive capabilities, but their point defenses are wrecking my missile attacks.  Luyten planetary defenses have been alerted.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Mastik on April 18, 2015, 09:01:48 PM
  Fleet commanders have misjudged the enemy fleet.  3 volleys of AS missiles have been detected.  12 of 14 missiles from volley 1 evaded point defenses and destroyed the AMM Destroyer Bastion.  There were 113 survivors rescued.  13 of 14 missiles from volley 2 struck the Jump Destroyer Caliope.  132 survivors were rescued.  Volley 3 disappeared off tracking.  Enemy fleet proceeds unimpeded towards Luyten.




Title: Re: What's going on in your empire/planet/battlefield?
Post by: Mastik on April 19, 2015, 06:59:12 AM
  4 additional [Tee] ships arrived in system, and all gathered about half way to Luyten II.  2 ships finally broke off and approached Luyten II.  All that is available for defense are Size 1 AMMs, some are getting through [Tee] defenses but appear to be doing no damage.  The 2 finally reached Luyten II and did the craziest thing, they both went Kamikaze and rammed my PDCs  :o  3 PDCs and both [Tee] ships were destroyed in the attack.  They remaining 6 [Tee] ships are roaming the system destroying all remaining civilian shipping.

  Luyten II was going to be the gem of my empire, decades worth of minerals, planetary suitability 0.0.  I just needed a few more years to get it set up.  Luyten system is also directly connected to Sol.   
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Mastik on April 19, 2015, 08:58:33 PM
Casualties of war:  [Federation] 6 destroyers, 3 PDCs, 1 Grav survey vessel, 1 Sorium Harvester, and 12 civilian freighters.  [FC] (Friendly) 5 large freighters.  [Tee] 1 scout?, and 2 unknown types.

So far the [Tee] have left my populations alone, and have not entered Sol system.   :o  I also think the [Tee] may have cloaked scout(s) in the system.  I cannot explain any other way, how quickly they respond to ships in the system. 
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Mastik on April 20, 2015, 11:12:56 PM
  6 months after the [Tee] invasion of Luyten, they discovered Sol.  A single scout? ship jumped in and was quickly dispatched by laser fire from Destroyer squdron 2.  This didnt sit well with the 6 [Tee] ships sitting in Luyten, which soon came face to face with the 6 ships of dstroyer squadron 2.  My 10 & 15cm lasers inflicted some damage, but the fleet was soon overpowered.

  Mars became the next target, size 1 missile fire was ineffective and all Mars defenses were soon destroyed.  As of this report, Earth has been unloading all its size 1 & 5 missiles at the fleet, but the fight is going badly.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: 83athom on April 21, 2015, 09:32:55 AM
I am finding wrecks on two sides of my empire that are exactly the same size (19100 tons in two places) at Danzig and Codalus. I feel the two sides will be connected soon with more exploration. Right now it would not be a significant change to the map but it could save time and fuel when future systems are discovered, as well as provides a strategic advantage if (when) another empire is discovered. A side note; there is another system (New Hebrides) where there are some more wrecks not of the same size (28650 tons and 1000 tons) so a possibility of a third empire is present or this system connects to the other two.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Mastik on April 21, 2015, 02:16:42 PM
The wreckage of all federation ship yards, that is tough to swallow.  Life goes on, research continues, factories still producing.  Earth has decent stockpiles for now, Luyten has large stockpiles of everything but duranium. 
Title: Re: What's going on in your empire/planet/battlefield?
Post by: 83athom on April 23, 2015, 02:12:01 PM
Well, just found an alien empire near where I said earlier in the system of Olwa. However, things are not adding up. This cannot be the empire that is responsible for the wrecks. Their population, by a ship that contains both thermal and EM sensors directly overhead, is being read as a signature of 5 thermal and 5 EM. There are no orbitals over the planet, or any other signatures in the system. This is either a conventional empire, or is merely a small colony.  I do not have any military ships yet as my jump drives are still being researched (started when I made the wreck connection theory)(All ships Frigate+ will be self jump capable) but the shipyards are preparing to receive the blueprints for production. I shall pull the ship from the system and reroute any ships passing through that area, I will assemble a diplomatic team, and then initiate contact. However, the discovered aliens seem to be a warlike race, such as we are. If negotiations turn, there is no question within the council to protect human interests by using world burners and troops.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Mastik on April 24, 2015, 07:52:42 AM
October 79 
  A fleet of 15 [36] warships traversing Sol, caught the attention of 2 [Tee] warships.  After a brief (and one sided)  engagement [36] forces retreated to Earth.  With the retreat, the 2 [Tee] warships were drawn into range of earths rocket defenses.  Military officials claim the 2 warships were destroyed with a barrage of Anti-ship missiles.  These were the first kills of the heavily armored [Tee] warships.  The staggering number of wrecks in the Sol system is estimated to be nearly 100.

  In other news, 8 new [tee] ships appeared in the Luyten system, including 2 new classes (type unknown).  Is this the invasion fleet the military has been waiting for?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Anarade Relle on April 24, 2015, 04:06:44 PM
Quite the campaign.

What warships do you have left, if any?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Mastik on April 24, 2015, 05:41:18 PM
My entire military consists of 2 PDCs, capable of 50 shot (Size 5) volley each.  1 commercial station built (i need minerals badly).  When they decide to take Earth, there is very little i can do to stop them.   :'(
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Anarade Relle on April 24, 2015, 08:53:35 PM
:(
Title: Re: What's going on in your empire/planet/battlefield?
Post by: GreatTuna on April 24, 2015, 10:07:47 PM
My entire military consists of 2 PDCs, capable of 50 shot (Size 5) volley each.  1 commercial station built (i need minerals badly).  When they decide to take Earth, there is very little i can do to stop them.   :'(

Yeah, they hit quite hard if one isn't prepared.
There is still hope though.
Can you build the salvagers? It is risky, but you could try to salvage the [Tee] warships for modules which can be used for furthering research or in shipbuilding, and smallest of them are quite small, having less than 20kton in mass as well as low price.

Also, in current situation, don't make your factories idle! Build more PDCs, mines, shipyards, missiles, whatever you still have resources for. What use they will have if you are destroyed?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: GreatTuna on April 25, 2015, 04:55:06 AM
Once again the Wormholers attempted an attack on our positions on EZ Aquarii.

Two ships appeared near the wormhole and started launching size-5 anti-ship missiles toward the colony. Due to major design flaw in our AMM emplacements (they lack the AMM sensors) enemy missiles just flew past them and hit the colony. The entire population was disintegrated in one salvo, along with ground forces stationed there.
All of the other missiles attempted to strike the resident terraformer Adonai It 002, but the ships' CIWS complexes shot down all but 2 missiles.

After that, enemy ships moved toward the colony in an attempt to engage PDCs in melee, but they were shot down by AMM emplacements.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Mastik on April 25, 2015, 08:32:40 AM
31 Oct-1 Nov

  2 new [Tee] classes (Ohiyesa and Low-Dog) appeared in Luyten.  The 2 ships proceeded to make bombing runs on 2 small colony's in the system.  There were no human survivors.  4 colonies remain.  The 2 ships then broke off bombing runs and proceeded into Sol.

  The 2 ships encountered 10 naval vessels from the [36].  The Ohiyesa single handedly destroyed all 10.  The 2 then turned towards Earth.  Earth missile forces were up to the task, and destroyed both ships before they were able to launch any attacks.  Unfortunately earth forces used up all their best missiles in the attack.

Factory production and research continue on Earth and Luyten 726-8-AII.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Mastik on April 25, 2015, 08:56:01 AM
2 Nov

  In retaliation, 4 [Tee] ships (2 dull knife, and 2 Potalsharo) moved from Luyten into Sol.  The fleet moved into earth space and easily swated away the ancient missiles that remained for defense (30 year old missiles were all that was left).  The [Tee] fleet easily destroyed the 2 PDCs, 1 commercial, and 1 Naval ship yards that i had managed to build.  The fleet has returned to patroling the Luyten system.
(Sensor data indicates the dull knife and Potalsharo are rather nasty ships)

5 Dec

  A new class (Dan George) appeared in Luyten, and has moved into Sol.  My first thoughts were this was a salvage class (it is a very slow ship), but it has ignored all salvage.  It is now moving towards the Barnards Star gate.  Possibly a gate construction ship?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Mastik on April 26, 2015, 08:07:06 PM
Welp, i somehow managed to corrupt my database.   :'(  And no backups were made.  Lesson learned.  New game started (with aurora backup utility), and have already found some unfriendly neighbors to play with.   ;D
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Mastik on May 05, 2015, 07:28:24 AM
  Slowly expanding Federation space, with new colonies, mining operations, new jump gates, etc..  We have only met 1 other race [Luh].  They occupy 2 adjacent systems to Sol (Luhman 16 and Struve 2398), diplomatic relations ended many years ago.  They are hostile, but not overly agressive.  Federation combat losses include 4 survey craft, 15 civilian luxury liners (they decided to take a pleasure cruise through the Struvian sector), and 4 Missile destroyers (my bad).  [Luh] losses have been limited to 1 unknown type, 9200 tons.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Lossmar on May 06, 2015, 03:00:49 PM
Started new game in Sol after my HDD fried ...

Me : EarthGov "vs" german-themed Martian Reich and japanese-themed Kissaki Corporation based on Venus, each planet ( Mars, Earth and Venus with smegload of minerals, no shipyards and 5 research labs each ). I Sm'ed relationship with both parties to 1500 to avoid all out shooting war afer 6 months...

Its now 10 years, im working on my first defence PDC ( yes im turtling as hell ) and im watching fireworks all over inner Sol as Reich and Corps pound the smeg out of each other with NThermal frigates and NThermal missiles...

Kissaki seems to be slightly losing this one as they field only one type of ship - 950 ton Hiei class frigate while Reich has two 9150 ton types and two 950ton.. And that is despite Kissaki having almost 1k more in Thermal and EM signatures of their planets.
But nevertheless its really small advantage and Sol is littered with wrecks of both races (  see attached pic ) .
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Mastik on May 06, 2015, 10:09:23 PM
Cool
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Lossmar on May 07, 2015, 10:26:19 AM
Welp, i think war in Sol is pretty much over.
Kissaki have been reduced to 2 PDC's and 20k Shipyard while Reich has 3 working ships ( two of each are possibly missiles frigates ), 200k shipyard and 4 PDC's .
Furthermore Venus is under constant attack by the Reich ships, so far those two PDC's managed to kill every salvo but they score a hit from time to time.
Im not overly concerned because my one Sentinel class PDC provides pretty much unbreakable defence of Earth and more are in production but in a long run Reich having two fully terraformed planets with so much TN minerals can be a bit of a problem.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Vandermeer on May 07, 2015, 11:24:47 AM
I might be wrong, but I think as long as the planet is still not theirs, they might not stack fleet on it or guard it otherwise heavily. This would mean that essentially not the side with the most ships, but that with the most ground troops wins planets. You could maybe snatch their war spoils away, and then you would probably get windows from time to time in which you can even send fresh reinforcement troops in case Reich also tries to invade.
If your situation and chance of holding the place is hopeless, you could also wait until Reich conquered the place, leaving their remaining ground troops hopefully damaged. Then you could quickly land yours before any defense builds up, catch the planet for nice technology spoils, and then just abandon the colony/blow it up, teaching Reich a lesson in french about Moskau. ;)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: 83athom on May 07, 2015, 05:28:23 PM
This made me think of another scenario I might want to try. First, I would start off the empires similarly too how you did except with two empires. One empire would control Earth and Mars, and the other would control Jupiter and all of its moons (and nearby asteroids).
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Lossmar on May 09, 2015, 09:06:34 AM
This made me think of another scenario I might want to try. First, I would start off the empires similarly too how you did except with two empires. One empire would control Earth and Mars, and the other would control Jupiter and all of its moons (and nearby asteroids).

I dont think its even possible ... I mean manual NPR spawning works on one planet only, does it not ? You cant spawn NPR on Earth and "give him" control of Mars...
Or am i mistaken ?

It would work if you would want to make two different empires on Earth and Mars and give yourself Jupiter moons. Anyway, nice idea, something like Steve's Solarian Empires campaign.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: AL on May 09, 2015, 05:11:10 PM
I had the impression that he was going to play both sides rather than use the AI, but what he was suggesting should still be possible if he had designer mode access.   

See this post for details:
Code: [Select]
http://aurora2.pentarch.org/index.php?topic=7592.msg77065#msg77065
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Lossmar on May 09, 2015, 06:20:02 PM
I had the impression that he was going to play both sides rather than use the AI, but what he was suggesting should still be possible if he had designer mode access.   

See this post for details:
Code: [Select]
http://aurora2.pentarch.org/index.php?topic=7592.msg77065#msg77065

Ahh in that case i admire the dedication but i cant bring myself to control more than one empire in Aurora at once ...

Meanwhile :

I've set up 3 faction Earth start between Allies ( me ), Axis and Comintern starting in 1945 ( complete fiction but whatever ).

We all are expanding and stuff and then Allied inteligence scores major victory over Axis one. They steal geological survey data about Berlin system, the first system discovered by the Kreigsmarine survey corps and by extension Humanity...
Problem ?
Its a single star system without even a lousy comet, asteroid or dwarf planet .... -________- great job guys.

EDIT: Aaaand in the next year they "stole" the same "data" from Comintern ... My CIA is retarded i swear to god ..

2nd Edit :

III World War lasted for no more than 3 hours.
Allied navy simply anihilated both Comintern and Axis space navies. While losing 4 Lexington B class Frigates Allied captains manage to destroy more than 3m of commercial tonnage and more than 1m of military tonnage. Axis colonies on Moon and Mars surendered after brief nuclear bombardment, Mars colony has been destroyed afterwards ( just some infrastructure and remains of 4 ground units destroyed by the nuclear fire ) and lunar colonists are in the process of being resettled back to Earth because both of those places are completely devoid of TN minerals and were purely prestige-driven efforts.

Unfortunately there is now huge combined Axis-Comintern fleet closing down on Earth. Allied Earth defence net is really impressive, more than 20 PDC armed with 10 quad Meson turrets each but the missile capability of the incoming ships are unknown.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Mastik on May 11, 2015, 09:05:40 AM
  Not much excitement going on here, have 18 colonies up and running.  With the occasional scrap with the [Luh].  I do know there is an active wormhole (from an error message) somewhere, but have not found it.  Have issues with sorium and corundium right now, Mars has a large deposit of Sorium but hard to get at 0.1.  Most of Earths manufacturing is concentrated on mine production.  Scientists tell me we are about 4 years from something called a Magneto-plasma engine.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Lossmar on May 16, 2015, 02:43:07 AM
Project "Longjump" was the last chance of dying Earth. Hundreds of sleeper sublight ships launched from the war-ravaged Earth at the end of XXI century, each aiming at the different star.

Untold centuries were spend in the void and when settlers arrived in the Virgo system they were really amazed. System consisted of 7 gas giants, 4 rocky planets, 141 moons and 753 asteroids in three MASSIVE belts.
Furthest gas giant, named Pisces is whooping 857B from the main star and has a Lagrange Point - but with orbit so massive and orbital period counted in milenia so its actually useless because its already almost as far from LP as its from my planet.
Luckily settled planet is rich as hell that i will have to wait to use becasue at the moment of discovering TN tech, Gemini population was whooping 50 milions ...
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Mastik on May 16, 2015, 10:19:58 PM
  Lost 2 more survey ships to the [Luh], never even seen what hit me.  Maybe fighters or small frigates, will have to adjust sensors accordingly.  I have been snooping around in what i thought might be their territory, so i guess losses are expected.  Upgrading fleets to magneto-plasma drives, will soon start snooping around [Luh] territories with something more substantial.   ;D

  I am about 8hrs into a 5sec increment cycle, i will probably lose this game as i never have much luck with these cycles stopping.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Mastik on May 21, 2015, 04:49:21 PM
Put the previous adventure on hold, due to many hours worth of :05 increments.  Started a new map, 100 systems, difficulty 125%

Jan 2112
Geological and Grav surveys complete, 7! jump gates found.  Sensor pods have been placed on all 7 gates.  Not impressed by the system Geo survey.  Ion drive technology became available recently.  Have 2 destroyer fleets in training, switched from 16Kt destroyers to 6Kt.  Much easier to manage early game.

1 command/EW
3 area defense-laser
3 final defense-guass
3 AMM
3 ASM (Size 5)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Lossmar on May 23, 2015, 06:40:30 AM
Newly discovered system Olympus .. totally useless despite having :

Rocky Planets: 5   Surveyed: 0 - 2 x colony cost 2.00 and 1x 5.19 colcost with less than 1ATM so trivial to terraform.
Gas Giants: 8   Surveyed: 0
Moons: 106   Surveyed: 0
Asteroids: 285   Surveyed: 0

Why, you ask ?? Because Sol-Olympus JP is 13 bilion km from the primary star and first planet orbits main star at whooping 55 BILION !! km....
Companion star is ... well just see pic.
And while there is Lagrange Point from main star to secondary there is a problem - LP1 is 86 Bilion km from the Sol jump point and orbit of the secondary star means that eventual colony can be left for milenia without possible resupply or reinforcements...

Im currently half a year from building special survey vessel that can use those LP points in some reasonable time to check if those planets are even worth the hassle.

EDIT : oh and i have discovered trinary system that has nothing but 6 rocky planets, 4 of which are 1.9 colony cost ones ... and only one of them has any minerals.
I swear this game hates me..
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Mastik on May 23, 2015, 04:08:46 PM
Looking at the wrecks, There might be some unfriendly's about.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Sorg on May 24, 2015, 12:37:27 AM
Quote from: Mastik link=topic=3808. msg79467#msg79467 date=1432415326
Looking at the wrecks, There might be some unfriendly's about.
Maybe these are just randomly generated wrecks.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Viridia on May 24, 2015, 07:25:42 PM
Been documenting key events in my new game, and left staggered at how my largest shipyards are around 10,000 tons and civvie shipping lines are chucking out 150,000+ ton freighters.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Steve Walmsley on May 27, 2015, 01:27:38 PM
Been documenting key events in my new game, and left staggered at how my largest shipyards are around 10,000 tons and civvie shipping lines are chucking out 150,000+ ton freighters.

Commercial shipyards start at 10,000 tons. It doesn't take that long to get them into the 150,000 ton range. That is equivalent to a naval shipyard of 15,000 tons.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Viridia on May 29, 2015, 08:57:52 AM
Commercial shipyards start at 10,000 tons. It doesn't take that long to get them into the 150,000 ton range. That is equivalent to a naval shipyard of 15,000 tons.

Oh I see. Shows what I get for not playing Aurora often enough, I guess :P
Title: Re: What's going on in your empire/planet/battlefield?
Post by: JacenHan on May 30, 2015, 01:10:48 AM
Playing as a conventional start alien race called the Cyrian Federation. Currently surveying the home system and building a small navy before I start to develop interstellar capabilities.

Decided to focus primarily on beam weaponry, with some reduced size missile launchers coming in later once I have the tech. The only active warship class is a 3000 ton laser-armed patrol ship. Currently expanding shipyard for an 8000 ton long-ranged particle beam cruiser.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Mastik on May 30, 2015, 04:20:45 PM
Jan 2134

  22 systems explored, no alien presence found.  1 planet with some alien artifacts, xenology team found 15 structures.  Terra-forming operations on Mars (pop 81m), Luna to follow (60m).  Most resources (infrastructure, auto miners, etc) going to Europa.  Europa has the best accessible Duranium source in the system.

  Military is re-tooling to Tier 2 fleets. 

3-6Kt Point defense Destroyers
3-6Kt Area defense destroyers
1-16Kt EW cruiser
1-16Kt AMM Cruiser
1-16Kt ASM Cruiser
Title: Re: What's going on in your empire/planet/battlefield?
Post by: JacenHan on June 01, 2015, 03:30:03 PM
Having found few resources in their home system, Nadar, the Cyrian Federation has begun to expand out through the three jump points in their system. Two jump gate construction ships are currently under construction to allow civilian development of these new resources.

Many in the Federation believe the resources diverted to building and maintaining a battle fleet are wasted, since the possibility of meeting another space-faring sentient race is believed to be extremely small. Current naval forces include 6 cruisers, 12 escorts, 12 patrol ships, and the planned construction of 6 missile frigates. However, it is not likely that further resources will be used for building or updating the fleet.

Edit:

It seems that those who pushed for the creation of a navy were correct. While finishing up a survey of the Meirica system two jumps from Nadar, a Fraoch clas geosurvey ship detected an unknown contact around the fourth star in the system, which closed in at an extremely fast speed and attacked the vessel with what appeared to be large-caliber railguns, similar to the ones used by Cyrian Navy escorts. The future expansion of the navy seems now to be inevitable.

Edit Mark 2:

The 1st Battle Group has set sail for the Meirica jump point, and will reach it in 57 days at it's maximum speed of 1250 km/s, by which time the jump gate there will be completed.

Order of Battle:
6 8000 ton particle beam cruisers
10 6000 ton railgun escorts
6 4000 ton missile frigates

Twelve 3000 ton patrol vessels remain in Nadar for local defense, and two railgun escorts are currently being refitted to a newer model.

Edit Mark 3:

Unfortunately, due to my low tech, most of the missiles I launched at the enemy ship either missed or were destroyed by the enemy using it's railguns as PD. The rest failed to penetrate the armor. Sending my somewhat faster railgun escorts ahead was a mistake, as all of them were too short-ranged and were slaughtered. The cruisers, however, were able to match the enemy's range and destroy it with only moderate damage to a single ship. The fleet is currently holding place on the jump point while a construction ship builds a gate back home.

Edit Mark 4:

The only jump route through Nadar's third jump point has been explored, revealing a nearly habitable world, ripe for the picking. Assuming, of course, that someone else hasn't already occupied it. (Also, there were two more stars roughly 5 trillion kilometers away containing an ideal habitable world, but I always delete those, just so they stop mocking me with their inaccessibility)

Another star system three jumps from Nadar holds 9 planets of 2.00 colonisation cost. Mineral surveys await, but if they turn out well, this could be one the best systems I've found in any of my games. Also, the 1st Battle Group has returned from Meirica, and is overhauling and commencing fleet upgrades and repairs. Construction has begun upon two new 16,000 ton battlecruisers, with heavy particle beam and missile armaments.

Edit Mark 5:

In more domestic matters, the Federation is currently attempting to secure more mineral resources. Key mineral stockpiles of duranium, corundium, and sorium have reached low levels in the mineral-dry capital. While some minerals are provided by the significant mining operation on Keilia, another planet in the Nadar system (which already has a mineral output almost twice that of the capital), it has no corundium, and duranium accessibility is only middling. Automated mines are being setup in the adjacent Mumha system, but the accessibility of the mines there is low, and they are fairly distant from the jump point.

The planet Lantar, two jumps from Clyria through the third jump point, appears to be an excellent answer for the time being. Although it does not have every mineral, the accessibility of the minerals is rated as middling to high, and most critically holds good quantities and accessibilities of duranium and sorium. In addition, it only has a colony cost of 0.7, allowing a colony to be easily established and eventually terraformed.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Mastik on June 11, 2015, 05:59:19 PM
New Map due to issues with last game.  Diff 150%, 100 systems, 2 NPC races, no spoiler races.

June 2114
 
15 Systems explored, 2 hostile, and 1 neutral race encountered.  First encounters with the Diboll Imperium [V57] (Neutral), my survey vessel was quickly surrounded by 33 ships of assorted sizes.  No shots were fired, and diplomatic relations are progressing.  All diplomatic efforts have failed with with the [Wol] and [Ros] factions.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: ExChairman on June 12, 2015, 09:14:34 AM
When relations go bad they realy go bad... :-X

I have been engaging an enemy some 7 jumps away, main fleet is there and kicking ass... ::)

But now my "friend" has gone from +1700 to -500 in relations over night, I think, didnt pay atention to whats happening home...

This link will hopefully work... havnt learned how to take pictures of my screen...

http://gyazo.com/b4df57c2e0461a729ae175a580401136   :o

Thank god they arn,t above Earth all of them.... :)

I have some 40 frigates with 1 laser a hundred fighters with 4 launchers each and 3 PDC with 500 launchers each so I feel I will win... :-\
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Viridia on June 12, 2015, 11:01:47 AM
When relations go bad they realy go bad... :-X

I have been engaging an enemy some 7 jumps away, main fleet is there and kicking ass... ::)

But now my "friend" has gone from +1700 to -500 in relations over night, I think, didnt pay atention to whats happening home...

This link will hopefully work... havnt learned how to take pictures of my screen...

http://gyazo.com/b4df57c2e0461a729ae175a580401136   :o

Thank god they arn,t above Earth all of them.... :)

I have some 40 frigates with 1 laser a hundred fighters with 4 launchers each and 3 PDC with 500 launchers each so I feel I will win... :-\

I hope you have a lot of missiles for those fighters and PDC's. I hope the missiles are very big for their launchers. I hope to hell you've got hundreds of tons worth of armour on those frigates. That's goddamn terrifying.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: ExChairman on June 12, 2015, 11:46:26 AM
Should have around 3000 size 5 ASM and 1000 size 30....

Missed that I have  4 AMM bases with 100 launchers each, with 25 firecontrols, 4500 AMMs waiting for his missiles ;D Hmmm should probobly go down to 1vs1 intercept...

See if I have time tomorrow, before my youngest takes my computer to Dreamhack in Jönköping...
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Mastik on June 13, 2015, 06:27:44 AM
April 2116

Two fleets from the Diboll Imperium have entered Sol system.  Appear to be geological and gravitational survey (with escorts).  Diplomatic rating +211.  It is an odd feeling having foreign ships scouting my system.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Lossmar on June 13, 2015, 03:13:33 PM
When relations go bad they realy go bad... :-X

I have been engaging an enemy some 7 jumps away, main fleet is there and kicking ass... ::)

But now my "friend" has gone from +1700 to -500 in relations over night, I think, didnt pay atention to whats happening home...

This link will hopefully work... havnt learned how to take pictures of my screen...

http://gyazo.com/b4df57c2e0461a729ae175a580401136   :o

Thank god they arn,t above Earth all of them.... :)

I have some 40 frigates with 1 laser a hundred fighters with 4 launchers each and 3 PDC with 500 launchers each so I feel I will win... :-\

Christ almighty this is gonna be a slog ...
I wouldn't be so confident in your place - those salvos will be massive and every hit you sustain will reduce your defensive effectivness..

Hope you have some massive industry to replace those losses.

Care to share a save man ?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Mastik on June 13, 2015, 03:30:19 PM
9 June 2116

  I return from mowing the weeds err lawn, to find hostile transits from the Wolf 437 system.  Diplomatic ties -386.  1-Pinz Eugen and 1-Schnellboote (4799 Km/s) class ships have entered the Sol system, missiles from a gate mine were destroyed by point defenses.  Earth defense fleet has responded (5100 Km/s):

1-EW
1-AMM
1-ASM (forgot magazines on the design  :-[ )
6-Final defense 12cm railguns
4-Area defense (12cm visible and near UV)

11 June 2116

  Enemy missiles inbound (size 4, size 7 WH, 30401 Km/s), volley size 3, 20 seconds apart.  AMM missiles (26600 Km/s) were ineffective.  Final defense destroyers were extremely effective.  Of 60 inbound missiles, 57 were shot down, 3 hitting the EW ship for 21 points of armor damage, and a few points of shock damage.

Both fleets continue to approach.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Mastik on June 13, 2015, 08:20:48 PM
Round 2

60 of 60 anti-ship missiles from the Pinz Eugen were destroyed by fleet point defenses.  It is going to end up a gun battle.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Mastik on June 13, 2015, 08:24:18 PM
11 June 2116

16:27  The Schnellboote 001 was destroyed by fleet laser fire, it had no weapons.
18:20  The Prinz Eugen 001 was destroyed by fleet laster fire, it also had no weapons.

There were no survivors.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Vandermeer on July 07, 2015, 04:01:49 PM
Kind of Aurora: I watched the 2010 movie "Space Battleship Yamato" today, which seemed much like an Aurora movie. Earth radiated in a way that extinction can be predicted at some point; War with a powerful NPR; Fighters and huge beam cannons, but missiles only for the aliens it seems; then they discover jump drive technology, though it works everywhere.
Japanese people as always haven't really figured out the whole acting thing still, and the development in the writing is as quirky and forced as even a intentional parody could fabricate it.("damn, we need the captain to pass the position. I know, just let him have deadly cramps out of nothing right after some completely unrelated exposition.") It's like they tried to stuff in every trope that they could find in US acting books, as if some formula that 'has it all' would practically guarantee a good movie.
Kind of baffling how there can be people with undeniable professional skill involved (effects, cgi, props), and yet the main cast and writers never got beyond highschool dropout understanding of 'things in general'. How do they not claw on each other at the set all the time? Some people here actually work or have ambition, you know?

Still, this movie was great, exactly for all the effects and action. They should just make it without actors. Oh, wait! Is this why they have more anime than movies there? :D
Title: Re: What's going on in your empire/planet/battlefield?
Post by: MarcAFK on July 07, 2015, 06:12:13 PM
We'll it was a live action remake of the battleship Yamamoto anime so.... Btw that movie is what inspired me to return to my conventional Cold War game.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Vandermeer on July 07, 2015, 06:57:29 PM
Oh, there was an anime? *checked* Kind of old, but I guess the newer anime movie and the remake series will work,  thanks!

I also want to do a multi nation post cold war disaster game at some point. A game like which Alfapiomega started with military capital only on Ceres, earth infested with mutant hordes, super-low tech, and then some asteroid+comet station game would be great stuff. Sad he never played this great setting out.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: MarcAFK on July 08, 2015, 12:06:22 AM
I'm so bogged down with research right now, at some point I need to stop reading about cold war intrigue and alien conspiracies and just spam a couple of increments.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Viridia on July 08, 2015, 09:25:15 AM
Oh, there was an anime? *checked* Kind of old, but I guess the newer anime movie and the remake series will work,  thanks!

I also want to do a multi nation post cold war disaster game at some point. A game like which Alfapiomega started with military capital only on Ceres, earth infested with mutant hordes, super-low tech, and then some asteroid+comet station game would be great stuff. Sad he never played this great setting out.

I was never interested in the show until everyone else at Wolfs Shipyard started going crazy over it. Suffice to say I'm now a fan of the recent anime.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Vandermeer on July 19, 2015, 01:38:54 PM
In another test game, I built a huge ship basically capable of every role to slight degree. For the first time I am playing with buoys on this capital ship instead of making a specialized ship for this, but this brings me to an issue: How can I launch those buoys or mines on a location without launching all the other missile tubes of this very divergent equipped ship?
The manual missile launch button in the task force window will just eject all loaded tubes, which is humongous waste of ammunition. On the other hand, there is also not even an "unload ammunition" button in the weapon assignment, so tubes cannot even return to a neutral unloaded status, which would have allowed to use the above command very manually at least.

Am I missing something, because I have seen people with designs that had mixed buoy launcher and missiles? If I could target launchers individually at inanimate objects, or if the "launch missiles at" command was more specific to fire controls, that would have made it all easy. Right now I see only the option to make a specialized mine layer again.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Haji on July 19, 2015, 01:59:46 PM
Am I missing something, because I have seen people with designs that had mixed buoy launcher and missiles? If I could target launchers individually at inanimate objects, or if the "launch missiles at" command was more specific to fire controls, that would have made it all easy. Right now I see only the option to make a specialized mine layer again.

You don't have to have launch tubes assigned to fire control. In order to launch only specific missiles, you clear fire control of all assigned weapons (using the 'clear' button) after which you assign to this fire control only the missile tubes you want fired, leaving the rest unassigned. This allows you to fire only the missiles/buoys you want fired. The method is somewhat clunky as you can't unassigned specific weapon (you have to clear the entire fire control and assign weapons all over again) but it works.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Vandermeer on July 19, 2015, 02:09:59 PM
...But.. that leaves me with having to re-assign 560 tubes to 8 different controls every time I jump to new systems. :(  It is right though, I guess I blocked that solution out after all the effort. Seems like I will be making a minelayer still.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: xeryon on July 19, 2015, 09:07:16 PM
Would it be possible to make a dedicated minelayer parasite?  Something fighter sized that has a single tube?  Just launch it and launch your mine, land, reload and repeat?  Or was that what you meant by having a specialized minelayer?  Possible to even have something tractored?  Like your ship is towing a minelayer trailer?  It's technically still one craft then.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Vandermeer on July 20, 2015, 05:42:07 AM
Yes, that is what I meant with the minelayer. The plan is already set into motion, but I needed another 15k shipyard for this, even though I used maximum-before-box reduced size launchers. (my mines and buoys are size 100 only, so sensor technology can shine without obstructing payload too much)
I thought about tractoring too, but it turned out to be impractical. You will still have to detach the minelayer on every procedure, because otherwise the launch order will still empty all the fleet's tubes, and furthermore, tractoring military craft for long times has been proven to be ineffective, because any maintenance failure results in the ship losing the tractor grip. That is ok if you have it docked for most of the time, but it becomes a problem if you take it on longer 2+ years trips. ..So if you have to dock it anyway, and detach it anyway, tractoring doesn't really add anything sadly.
Then, if you ever wanted a real minefield instead of just these singular intrusion alert flash-bangs, you would need a fleet of smaller minelayers with engines anyway to do it in any effective/not-micromanage manner.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Mastik on July 23, 2015, 07:08:12 AM
February 2127

  Relations with the Diboll Imperium have improved to +4231, sensor data is being shared between the 2 nations.  Diplomats tell me they are working on a military alliance.

  Earlier in the campaign, i lost 3 survey ships in the Ross 154 system.  In January 2127, a fleet of attack ships was sent into Ross 154.  What did they find?  Nothing but wrecks.

  Survey craft have been sent back, Ross 154 AII is a beauty, massive mineral content, and some alien ruins.  Some one has put up jump gates on all JPs.  I am going to make a grab for Ross 154 AII.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: TheDeadlyShoe on July 24, 2015, 08:01:51 AM
...But.. that leaves me with having to re-assign 560 tubes to 8 different controls every time I jump to new systems. :(  It is right though, I guess I blocked that solution out after all the effort. Seems like I will be making a minelayer still.
If you have two of these ships, you can copy the assignments from the unaltered ship to the one laying mines/buoys when you are done
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Vandermeer on July 24, 2015, 08:26:55 AM
Right, though for now in this game the ship is 5 megatons large (+about 400kt in escorts and fighters) and thus currently the only one I can afford with just Sol resources and all the other coming galactic infrastructure needs. However, 7-8 are ultimately planned, so that would work. I will see in practice which solution ends up being the fastest and easiest later.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Lossmar on July 25, 2015, 03:03:44 PM
Atm my Earth is recovering from the Third World War. Conflict, fought between NATO, Russian Federation and Peoples Republic of China, started at what was named a "Pegasus Incident". Pegasus was the name of the illegal Chinese military spacecraft launched in 2038 which was direct violation of the Berlin Treaty that prohibited the two non-NATO powers from having any kind of military spacecraft in the Earths orbit. NATO launched all out ground and space assault backed up be the heavy ICBM bombardment of the Russian and Chinese territory and industry. Pegasus was reduced to dust in seconds by the Saratoga class Battleships orbiting Earth, PDC's were destroyed by the TN-ICBM's and both superpowers surrendered but not before more than 1k TN-ICBM's were detonated on the surface of Earth.

The result was terryfing, average temperature dropped by almost 30 degrees and amount of radiation lowered growth rate ( -12% ) and industry efficency ( - 40% ).
Thankfully massive NATO industry was capable of providing infrastructure for the survivors in less than a year but Earth population is still shrinking albeit slower and slower everyday. Currently it is 2064 and annual growth rate is still -2% and i have almost 150m worker shortage and combined casaulties of the post war radiation sickness are almost 1bn.

On the bright side : no hostile Xenos found yet and there are some JUICY planets in the nearby systems.

EDIT: My marines have a hard time defeating Soviet Garrisons on the Mars... and aside from Meson armed BB's i have no other combat ship so i have no choice but to stuff more and more people in the grinder :(

EDIT nr 2 : Mars have been completely terraformed and first 5 mln people have settled there. Earth radiation level is still high, population growth is -0.05% and population have fallen below 1.85 Bn.
Meanwhile i've established few colonies in some INCREDIBLY juicy systems.

Code: [Select]
Kepler system and the Atlantis colony ( deserted intact city present - almost 2k instalations ) :
Rocky Planets: 4   Surveyed: 4
Gas Giants: 2   Surveyed: 1
Moons: 27   Surveyed: 9
Asteroids: 212   Surveyed: 0

Atlantis Mine 2
Duranium 81 715 330  Acc: 0.1
Neutronium 43 296 400  Acc: 0.1
Corbomite 36 192 260  Acc: 0.1
Tritanium 10 824 100  Acc: 0.1
Mercassium 37 332 100  Acc: 0.1
Uridium 42 068 200  Acc: 0.1
Corundium 76 422 560  Acc: 0.1
Gallicite 52 388 640  Acc: 0.1

Atlantis Mine 1
Duranium 46 657 800  Acc: 0.1
Neutronium 24 010 000  Acc: 0.5
Corbomite 20 702 500  Acc: 0.1
Boronide 9 486 400  Acc: 0.8
Gallicite 37 945 600  Acc: 0.6
Uridium 44 222 500  Acc: 0.5
Corundium 9 060 100  Acc: 0.1

Atlantis Mine 3
Tritanium 7 433 802  Acc: 0.1
Duranium 79 821 620  Acc: 0.3
Neutronium 15 920 100  Acc: 0.1
Corbomite 38 248 040  Acc: 0.5
Sorium 24 875 160  Acc: 0.1
Gallicite 1 432 809  Acc: 0.1
Vendarite 13 868 180  Acc: 0.1
Uridium 1 432 809  Acc: 0.1

Atlantis
Duranium 231 125 000  Acc: 0.1
Neutronium 34 515 620  Acc: 0.1
Corbomite 72 250 000  Acc: 0.1
Tritanium 68 062 500  Acc: 0.1
Boronide 7 562 498  Acc: 0.1
Sorium 126 562 500  Acc: 0.1
Uridium 110 250 000  Acc: 0.1
Mercassium 14 062 500  Acc: 0.1
Gallicite 138 062 500  Acc: 0.1

Kepler-A IV
Sorium 761 100  Acc: 1

Kepler-A IV - Moon 3
Duranium 141 512  Acc: 0.6
Neutronium 2 989 441  Acc: 0.1
Corbomite 902 500  Acc: 0.1
Boronide 51 984  Acc: 0.2
Mercassium 866 761  Acc: 0.1
Uridium 3 249  Acc: 0.4
Corundium 12 996  Acc: 0.4

Kepler-A IV - Moon 7
Duranium 12 168  Acc: 1
Neutronium 9 216  Acc: 1
Corbomite 841  Acc: 1
Boronide 3 025  Acc: 1
Vendarite 400  Acc: 1
Sorium 7 225  Acc: 1
Gallicite 1 849  Acc: 1

Kepler-A V
Corbomite 176 400  Acc: 0.8
Code: [Select]
Roma system - Rome Prime is the first extrasolar Human colony, easily terraformed ( just removed some Sulphur Dioxide ). Unfortunately there is NO sorium in the entire system apart from 250k tons on some lousy comet :( . Good thing Rome is dead end system with on jp leading to Sol.

Rocky Planets: 3   Surveyed: 3
Gas Giants: 0   Surveyed: 0
Moons: 1   Surveyed: 1
Asteroids: 0   Surveyed: 0

Roma Mine 1
Duranium 7 144 200  Acc: 0.1
Neutronium 5 731 236  Acc: 0.1
Tritanium 18 352 660  Acc: 0.1
Mercassium 3 337 929  Acc: 0.1
Vendarite 17 816 840  Acc: 0.1
Gallicite 14 288 400  Acc: 0.1

Rome Prime
Duranium 18 507 530  Acc: 0.6
Neutronium 97 344  Acc: 0.4
Corbomite 23 386 900  Acc: 0.1
Tritanium 29 811 600  Acc: 0.1
Boronide 10 227 200  Acc: 1
Mercassium 3 218 436  Acc: 0.1
Vendarite 26 501 900  Acc: 0.1
Uridium 1 028 196  Acc: 0.3
Corundium 17 089 960  Acc: 0.7
Gallicite 19 079 420  Acc: 0.3

Roma Mine 2
Duranium 140 281 200  Acc: 0.1
Tritanium 16 000 000  Acc: 0.1
Boronide 14 062 500  Acc: 0.1
Corundium 17 015 620  Acc: 0.1

Roma-A Comet #1
Mercassium 75 994  Acc: 1
Vendarite 145 299  Acc: 0.9
Sorium 220 112  Acc: 0.8

Roma-A Comet #2
Duranium 482 556  Acc: 1
Mercassium 32 900  Acc: 0.9

Roma-A Comet #3
Neutronium 27 560  Acc: 1

Roma-A Comet #4
Neutronium 128 100  Acc: 1
Vendarite 21 551  Acc: 0.8
Uridium 137 542  Acc: 0.7

Code: [Select]
And third extrasolar colony on Sparta, fed by the minerals from Lacedonia and Platea.

Rocky Planets: 5   Surveyed: 3
Gas Giants: 4   Surveyed: 3
Moons: 89   Surveyed: 44
Asteroids: 38   Surveyed: 0

Sparta
Duranium 14 623 230  Acc: 0.1
Neutronium 1 557 504  Acc: 0.5
Corbomite 97 344  Acc: 0.1
Tritanium 6 492 304  Acc: 0.1
Mercassium 24 920 060  Acc: 0.1
Vendarite 3 312 400  Acc: 0.3
Sorium 3 904 576  Acc: 0.1
Corundium 7 033 104  Acc: 0.1

Lacedonia
Corbomite 54 756  Acc: 0.9
Tritanium 142 129  Acc: 0.6
Boronide 1 249 924  Acc: 0.4
Mercassium 169  Acc: 0.4

New Athens-A III
Sorium 20 445 000  Acc: 0.4

Platea
Duranium 5 120 000  Acc: 0.1
Corbomite 9 610 000  Acc: 0.7
Boronide 1 322 500  Acc: 0.1
Mercassium 9 302 500  Acc: 0.7
Uridium 562 500  Acc: 0.1
Corundium 810 000  Acc: 0.1

New Athens-A III - Moon 9
Corundium 200 704  Acc: 0.5

New Athens-A VI - Moon 5
Boronide 461 041  Acc: 0.8

New Athens-A VI - Moon 18
Duranium 4 050  Acc: 1
Corbomite 5 625  Acc: 1

My galactic map is in the attached pic - Remus system was kinda dissapointing - one colony cost zero planet and one 0.95 colony cost ... but really poor, at least when compared to Sparta and Rome Prime.
Also - Tau Ceti has only one planet with milions of every mineral ( but low acc ) but it has atm 120 and nice Carbon Dioxide/Sulphur Dioxide atmo and 2.49 gravity  ... :( i hate when this happens.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Viridia on August 14, 2015, 04:24:59 AM
Setting up...you guessed it...that ruddy TATO/TEU game again with a third faction. Hopefully this one goes somewhere.

In other news, the glorious surveyors of SICON and the Federation are scouring the jump points in Sol for any trace of the Bugs.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: sneer on August 20, 2015, 07:08:28 AM
How could I did not notice this thread earlier ;)
so many batles fought ...

Possibly much better place to talk with Vandermeer than more dedicated thread as well
especially he was curious how the nastiest enemies taste - yes - battle vs spoilers so read on own risk

situation
clearing 1 of 4 wormhole race groups within my teritory
year 2094
enemy
6x 34kt ships - type already salvaged 21 twin 10cm lazor turrets with extreme FC confirmed by intelligence
2x 34 kt ? ships - unknown class and capabilities
these 2 operating as 1 group

supported by 3x 16.7kt ? unknown  class and capabilities
due to termal signature ( I have placed there few deep space stations ) all unknown class are expected to be military ships
enemy speed 8k ecm=6 and deep armor no shields

tonnage by groups 270kt + 50kt
friendly forces
cruiser fleet - 18 of my generation 2 to 2+ ships 19kt each + 1  cruiser 15 kt 2+gen  + 3 fresh 27kt gen 3 battlecruisers

tonnage used 450kt
speed 8 km/s for main body and 9km/s for BC, ewar level 3 for all, armor 6 to 8, shields- 200size on BC only

initial tactics unless something bad happens is to go to 10-20mil km for cruiser missile broadside and finish by beams with BC missile broadside as situtational reserve 
expected outcome - kill / damage enemy group - if enemy PD too good at least break their formation and kill with beams one by one
logistics not needed - run well within my operational range to homeworld , auxilaries / tugs next door

weaponary
missiles -all in boxed launchers ( wh-speed-range)
cruisers
660 size 5    18-60-44
120 size 15  47-60-44 1p of armor
battlecruisers
180 size 5    26-77-55
30 size 15    58-77-55
beams 
3x38c10 spinals +42x30cmC10 +45x30cmC6+24x 25cmC6
PD-turrets
9 quad r4 gauss 
37 triple r3 gauss


Title: Re: What's going on in your empire/planet/battlefield?
Post by: sneer on August 21, 2015, 07:33:21 AM
It was much easier than I thought - total overkill ;)

3 small were missile asm - with asm size 6 missile having almost 1bn range and salvo density 3x7 so no leaks through PD
2 main group unknown class remained mystery - I have witnessesd only energy weapon 3 PD fire from previously known class - so salvagers will provide answers
at 22 mil km group opened fire from cruiser launchers with salvo density 660 size 5 and 120 size 15 missiles
over 170 missiles were destroyed by enemy small laser PD - it was less than I expected tbh - I expected half of missiles eaten by PD
almost 200 size 5 and 70+ size 15 hits
multiple secendery explosions
enemy eliminated

total action cost 5k trit and 5k gallicite for ammo which will be restored from wrecks with ease alongside with some nice tech
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Ostia on August 21, 2015, 08:13:45 AM
First contacts are always FUN.

2 Grav Survey Ships (obsolete ones, but still) lost to Particle Beams, Jump Gates on all JPs, 3 Jumps distance.

And I don't  have a standing fleet.  ;D
Title: Re: What's going on in your empire/planet/battlefield?
Post by: sneer on August 21, 2015, 08:36:03 AM
1st contacts ususaly means nobody even will scoop Lifepods
fortunately AI is not aggressive enough to trace into homesystem ;)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Ostia on August 22, 2015, 10:25:26 AM
Looks like I panicked to hard. Just some crappy Precursor beam ship. Status: Wrecked.

Swept the inner system, found nothing. Geo Survey vessels dispatched to confirm that find. :o

Edit: I have to mess around with ship design a bit more. 30% engines give me the ability to out run these ships, but the range is awful and I feel like I still lack things to make the ship complete.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: canshow on August 23, 2015, 08:44:51 AM
Quote from: sneer link=topic=3808. msg80279#msg80279 date=1440164163
1st contacts ususaly means nobody even will scoop Lifepods
fortunately AI is not aggressive enough to trace into homesystem ;)
They traced into mine 1 day after I sent 3 survey ships into an adjacent system and then they started nuking earth.

I'm never again leaving myself undefended when I scout out of Sol.   :-X
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Vandermeer on August 24, 2015, 04:29:48 PM
It was much easier than I thought - total overkill ;)

3 small were missile asm - with asm size 6 missile having almost 1bn range and salvo density 3x7 so no leaks through PD
2 main group unknown class remained mystery - I have witnessesd only energy weapon 3 PD fire from previously known class - so salvagers will provide answers
at 22 mil km group opened fire from cruiser launchers with salvo density 660 size 5 and 120 size 15 missiles
over 170 missiles were destroyed by enemy small laser PD - it was less than I expected tbh - I expected half of missiles eaten by PD
almost 200 size 5 and 70+ size 15 hits
multiple secendery explosions
enemy eliminated

total action cost 5k trit and 5k gallicite for ammo which will be restored from wrecks with ease alongside with some nice tech
Was that on the tech level of the cruiser you had presented in the other thread? If so, then 2:1 mass advantage is actually not that frightening as a requirement for only internal fusion age (and for overkill no less). Fielding a 1000 unit broadside however sounds like much of a steeper achievement.
...I wonder if this could have been done with just 300kt in size-1 missile ships (also 1000 salvos), and rest pd. The size-1 wont destroy the enemy in one salvo, but they will have 15-20 of them too. ...Only obvious issue would be that they most likely wont catch the enemy missile ships if they part the formation, which is likely with the short engagement ranges at that age, but the beam ones should run right into the spear.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: sneer on August 25, 2015, 08:02:30 AM
yes - it was fleet made of variants of this presented cruiser
the 3 other BC did not shoot in this fight and were not necessary - backup and fast element to chase enemy empty asm ships
so tonnage used in battle was 370kt vs 270kt  - not bad outcome for a early to mid tech level

total damage inflicted was around 10k I guess so 10-12 salvoof size 1 would work
but this fleet design is much more elastic , carry lots of beams and can dictate range in fight than 1 ship

Title: Re: What's going on in your empire/planet/battlefield?
Post by: 83athom on September 02, 2015, 12:37:49 PM
I am scrapping my game and creating a new one. I am already 2 years into it (no ships) and have everything pretty much set up. I was wondering what I should do according to naming things such as weapons/sensors/engines. Every time so far I have left the names as the default (400EP magneto-plasma drive, gauss cannon r3-100, etc) and was wondering what a good naming doctrine for these things would be. Also I was wondering about what sizes of ships I should use. I was thinking I kind of want to step a little back from the large ship I usually do (30kt frigates, 100kt cruisers, etc) but I don't want to go all the way to general Aurora accepted, so I was wondering what a good middle ground would be.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: xeryon on September 02, 2015, 03:22:21 PM
I am a fan of numerical consistency.  I design almost all of my ships to be exactly the same size regardless of mission role. 

In my mind I imagine a large factory producing empty ship hulls.  The space program would love to build something else but the government commissioned this company to build the empty hulls.  It's been decades now and none of the politicians can get the pork barrel spending off of the budget as it has become a political land mine.  To kill the factory contract would put millions of workers out of business and the angry constituents would vote the pols out of office.  Each new iteration of the congress just keeps rubber-stamping the budget and the space program gets a never ending supply of matching hulls to figure out how to cram mission gear into.

(Roll a die and pick a specific size for your military hulls and commercial hulls and regardless of consequence make it work.  i.e. All Navel craft must be 12675 tons, all commercial craft must be 122,500 tons.  Stuff them with fluff, armor, CIWS, fuel tanks or whatever to inflate the size to fit or go without something critical if you need to cut size.  Make it a fun handicap for your game)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: MarcAFK on September 02, 2015, 05:57:04 PM
For component names I generally stick with close to default, but add information that might help me sort through similar components.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: AL on September 02, 2015, 11:53:13 PM
My early-game ships were all at 10kt which (I think) is still somewhat above the average size - maybe try that?
As for component naming, I suggest picking your favourite sci-fi universe and using techs out of that, eg Ion cannons for lasers and Hyperspace cores for jump engines etc using a Homeworld theme. Renaming techs in general can spice things up a bit, eg shields -> reactive armour, or missiles -> cannon shells, without really needing an overarcing theme.
I might also suggest ditching the use of centimetres in caliber measurements in favour of millimetres - from what a certain war game has taught me, only the Germans really used cm in the military.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: 83athom on September 03, 2015, 12:53:01 PM
Well, I am almost at the point where I will have to make a decision about the naming thing. 3 (almost 4) years in...... and micro-increments are starting. It started mid August and is in late October already. I started with 3 NPRs active at start, I guess one found something fun to do.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Mastik on September 03, 2015, 03:32:09 PM
I really like the idea of changing caliber measurmenents to mms.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Erik Luken on September 03, 2015, 04:07:15 PM
I really like the idea of changing caliber measurmenents to mms.

One I did a few years back I converted all the measurements to inches. So the 15cm laser was a 5.9" laser :)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: GreatTuna on September 05, 2015, 12:54:38 PM
Once again wormholers strike my colonies! This time it's GJ 1002, the hub system between Zemlya and Altair, where homeworld of Wedgefield stands. There are 5 long-range missile PDC which could strike the attackers...

...

If I hadn't forgotten to bring some missiles here. Main fleet is stationed somewhere in Altair (3 systems away!), QRF is kind of destroyed (or "under reconstruction"), and attack here was really unexpected, because all but one system linked to GJ 1002 are populated.
Lives of 120 million people are at stake because I'm forgetful.

I will scramble some outdated ships and, uh, start taking notes? Or maybe field meson PDCs instead? But they can't cover civvies...
Ruling a 20-system empire is hard, and it's only a matter of time before combination of small mistakes will lead to big failure.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: TheDeadlyShoe on September 05, 2015, 04:53:11 PM
Heh. Problems like that are why i always make it a priority to unload missiles to newly built PDCs, even if i have to use warships to do it rather than colliers.  It's way too easy to forget.

Title: Re: What's going on in your empire/planet/battlefield?
Post by: AL on September 06, 2015, 06:14:30 AM
My laptop died recently, and I haven't yet bothered to try and recover stuff from the hard drive. Instead, I've started a new game on this crappy old device while I wait for a replacement to get shipped over.
It's my first game with Invaders turned on, and this time my chosen doctrine dictates an almost exclusive carrier/fighter fleet. It's all beam at the moment since missile tech still needs some development, so I just hope their ECM isn't so strong that my fighters have 0% to-hit chance at point blank range.

A wormhole has been discovered in a system adjacent to Sol, but no ships (survey or otherwise) have yet to be detected. A forward listening post has been established on the second planet in the system to watch for activity, and my only dedicated carrier is on station with its fighter complement in case a threat does materialise. I'm hoping the spoilers will stay on the other side of that wormhole long enough for me to develop some viable missiles so that I at least have a chance to damage some of their ships when they do come through.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: TheDeadlyShoe on September 06, 2015, 06:20:58 AM
Are you going for 'battlestar' carriers or 'fleet' carriers?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: AL on September 06, 2015, 08:18:22 AM
This is the design for the carrier I mentioned:
Code: [Select]
Illustrious class Carrier    20 000 tons     290 Crew     2382 BP      TCS 400  TH 1200  EM 0
3000 km/s     Armour 3-65     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 5     PPV 0
Maint Life 0.68 Years     MSP 372    AFR 640%    IFR 8.9%    1YR 550    5YR 8248    Max Repair 225 MSP
Intended Deployment Time: 6 months    Flight Crew Berths 213   
Hangar Deck Capacity 10000 tons     

Capital MPF Drive (2)    Power 600    Fuel Use 14.61%    Signature 600    Exp 7%
Fuel Capacity 1 000 000 Litres    Range 61.6 billion km   (237 days at full power)

Reactive Armour Mk.I (2x8)    Range 1000 km     TS: 16000 km/s     ROF 5       Base 50% To Hit
Ship Detection Sensor Mk.I (1)     GPS 10500     Range 147.0m km    Resolution 100
Missile Detection Sensor Mk.I (1)     GPS 105     Range 14.7m km    MCR 1.6m km    Resolution 1

Strike Group
20x Dart Fighter   Speed: 12800 km/s    Size: 5
10x Raven Heavy Fighter   Speed: 12800 km/s    Size: 10

I think it's closer to a "fleet carrier", although I'm not too sure what either designation implies to be honest.

On another note, A survey ship just jumped into Sol from a different system to the one with the wormhole. It's a ~4kt ship going at a bit over 9000km/s, so I'm thinking it's probably a spoiler? After it was intercepted and destroyed by a couple fighter wings, no life pods were detected. This suggests that it was indeed a spoiler since NPR ships (always?) leave life pods. This then suggests that either there's another wormhole down that chain, or the jump points form a loop somewhere.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: TheDeadlyShoe on September 06, 2015, 09:43:31 AM
well, at least in the way i think of it, a battlestar is intended to close with the enemy and destroy it. as such it tends to be heavily armored and well defended.  Fighters often function more as detachable beam mounts rather than in the strike role.

fleet carriers OTOH are generally designed for standoff strikes and arn't intended to take fire. they tend to have a lot less armor, and have few or no short range weapons.

beam fighters have a problem in the strike role... an AMM escort can easily have 700 AMMs, each of which are quite likely to hit a beam fighter. generously assuming 30 AMMs to kill a fighter, a single amm escort could kill almost 25 fighters without the fighters able to do anything in reply... although if the fighters can mount a missile defense sensor, that does help.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: GreatTuna on September 06, 2015, 03:36:29 PM
I must say that most beam ships are suffering from AMM spam. It's just the fighters who suffer the most because of very low armor.

That said, one can try to tank the damage with more sturdy ships before launching strike force.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: GreatTuna on September 06, 2015, 03:39:26 PM
AMM aside, today was the first time I got two battles interrupting progress at the same time.
First was my GJ 1002 (obviously, we lost. The harvester took three full 500mm laser cannon salvos before dying though, armor is nice thing indeed)
Second was two spoiler race combating each other.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Mastik on September 06, 2015, 06:27:22 PM

If I hadn't forgotten to bring some missiles here. Main fleet is stationed somewhere in Altair (3 systems away!), QRF is kind of destroyed (or "under reconstruction"), and attack here was really unexpected, because all but one system linked to GJ 1002 are populated.
Lives of 120 million people are at stake because I'm forgetful.


ooooh...checks outposts for missiles...(facepalm) Sends fleet out to supply missiles.   :o
Title: Re: What's going on in your empire/planet/battlefield?
Post by: GreatTuna on September 08, 2015, 05:36:12 PM
So, situation is pretty grim. Everything but colonies was destroyed in GJ 1002, and the wormholers fleet is heading into Groombridge 34.

No, I hadn't forgotten missiles this time, but there's a bunch of other problems around here.
First, Groombridge 34 is actually an another hub system, connecting Moskva and GJ 1041, both very important systems to Zemnoy Soyuz, and any attack there, no matter of result, has a side-effect of civilians ceasing flights through this system for a few years.
Second, the PDCs in this system are equipped with AMM launchers. While good enough against attackers, the range is... lacking, to say the least.
Third, I've managed to bring 11 ships to the jumpgate, 1 trophy ASM ship, 9 very outdated AMM ships, and 1 outdated battleship, but they're all poorly trained and ill-equipped.

It's going to be a tough battle.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: misora on September 09, 2015, 02:07:44 PM
Good luck with that! I recently discovered a system with 17 125 KKTons ships running around in it.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Lossmar on September 09, 2015, 02:25:03 PM
Are Invaders fixed finally ??
Or are you just extremely patient and click trough those damn overflow errors ?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: GreatTuna on September 09, 2015, 04:25:57 PM
Are Invaders fixed finally ??
Or are you just extremely patient and click trough those damn overflow errors ?


It's usually no more then 10 clicks.

Back to news.
Our forces were victorious against wormholers, losing only one ship out of 11. The enemy destroyed the beam battlecruiser, but the AMM ships managed to defeat enemy beam ships, though they used all available to them ammunition. Colossus 004 is gathering survivors to bring back to Zemlya.

We will commence building Ashod harvester base to replace destroyed one, as well as PDCs in GJ 1002.
Development of new PDC design, armed with size 40 torpedo launchers, will begin, alongside of general missile upgrade.
All PDCs are to be checked and loaded.

Because the new fleet is under construction, we are not able to allocate ships to scout\eradicate Lyuten 726-8. The minefield will be deployed near the jumpgate.

I should also design size 40 MIRV. Torpedoes are nice, but, well, one shot and they're down. Huge range is nice, though.
Also, these spoilers really are wild now. I wonder when next attack will be?
Pictured: new fleet construction. I really wanted to show it for some reason, sorry.


UPD: Guess what: after just one month an another wormholer ship showed itself up, this time in Tau Ceti, and it's BIG. Stay tuned.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: 83athom on September 10, 2015, 12:10:55 PM
Welp, a quick update. Just starting on my 5th year (January 21st), and I took a quick look at my shipyard that I set to continuously expand. It was quite unexpected to have grown as fast as it did. It is about 170k tons already with a mod rate of over 18,000, I am guessing I probably should have set all of them to continuously expand from the start (especially my multi slipway shipyards) because my next biggest just reached 20k tons (3 slips) during those micro increments from my last post.

Torpedoes are nice, but, well, one shot and they're down.
You could armor them and give them some ECM. Also, you could add some size 1 AMMs (or no warhead and just have them as an engine with some fuel) on it to be used as flares.

Edit; I did a dumbs. I went to do something else and I forgot aurora was still running in the background so now its a few months into year 6 (because of all my queues). Now I am kind of happy that I turned off the expansion on that shipyard (but curious to see what it would have been). Well the really good news is that the first few of my engines are done researching so now I will start to design/build survey craft. The reason that was bad though was I had a massive worker shortage as well as in large amounts of debt. Also, micro increments started again. I don't like it when people are having fun without me.
(http://i.imgur.com/BmewBzp.gif)
(borrowing your signature GreatTuna)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Lossmar on September 10, 2015, 02:37:28 PM
Quote
It's usually no more then 10 clicks.

10 clicks every 5 seconds ?? Would drive me mad in minutes.

Anyway nice game you got there man. Hope you cant pull trough.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: GreatTuna on September 10, 2015, 03:30:35 PM
Hope you cant pull trough.

How nice of you.

@83athom: oh well, flare idea is nice, could be neat to equip a missile with just engines and sensors and launch it somewhere. I'll still prefer MIRV though.

Anyway...
The ship in Tau Ceti is stationed near jumpgate and is launching missiles at civilians. Minelayer Caraennyn II 002 will take an offensive action against it using mines loaded with ASMs. After unloading them, Caraennyn will pull back to Teegardens Star, so we expect no losses.

Thank god, Teegardens Star is well-defended. I even have a shipyard here! I don't know why, but hey.
Since I'm running low on missiles, I decided to try something else this time, namely, mines. I think 14 size 50 ones packed with 8 size 5 missiles each will do the work. And yes, I'm doing this with only one ship because I think it'll work. Stay tuned.
Oh, and despite having the Gliese 908 marked, only now I remembered about it. That makes four systems: NN 4360, EZ Aquarii, Luyten 726-8 and Gliese 908. All have wormholes. I think I'll plant buyos around, I have 90 of them after all.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Lossmar on September 11, 2015, 12:21:41 AM
How nice of you.


Honest typo man :P

You made me think about enabling Invaders again ... I miss them.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: sneer on September 11, 2015, 01:44:10 AM
How long (real time ) is this game GreatTuna ?
standard start 500mil pop 2015 ?
Title: Re: What's going on in your empire/planet/battlefield?
Post by: 83athom on September 11, 2015, 08:44:58 AM
Well, my commercial drives just finished researching so now my scientist are working on applications to get us into space.
Code: [Select]
Discovery class Geological Survey Vessel    10 000 tons     135 Crew     1201.8 BP      TCS 200  TH 800  EM 0
4000 km/s     Armour 1-41     Shields 0-0     Sensors 1/1/0/6     Damage Control Rating 4     PPV 0
MSP 300    Max Repair 100 MSP
Intended Deployment Time: 60 months    Spare Berths 0   
Cryogenic Berths 200   

400 EP 50HS Commercial Magneto-plasma Drive (2)    Power 400    Fuel Use 5.3%    Signature 400    Exp 5%
Fuel Capacity 2 500 000 Litres    Range 849.1 billion km   (2456 days at full power)

Geological Survey Sensors (6)   6 Survey Points Per Hour

This design is classed as a Commercial Vessel for maintenance purposes
I would say this is a basic design that persists in most of my games.
Code: [Select]
Outreach class Cargo Ship    175 350 tons     340 Crew     1996.6 BP      TCS 3507  TH 3200  EM 0
912 km/s     Armour 1-279     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 7    Max Repair 100 MSP
Intended Deployment Time: 24 months    Spare Berths 1   
Cargo 150000    Cryogenic Berths 400    Cargo Handling Multiplier 100   

400 EP 50HS Commercial Magneto-plasma Drive (8)    Power 400    Fuel Use 5.3%    Signature 400    Exp 5%
Fuel Capacity 2 000 000 Litres    Range 38.7 billion km   (491 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes
I felt that for the start, I would only be in sol so I thought that I wouldn't need a super fast ship to haul stuff out to Luna, Mars, or Venus.

My only concerns for these is that they are not defensible. I usually put at least 2 thick armor and CIWS on all of my commercial ships. Also, I do understand that my grav-survey ship does not have a jump drive. I will be putting that on another version that will fulfill my concerns. However, I might do the reliant on jump gate thing that a lot of sci-fis do.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Lossmar on September 11, 2015, 09:52:54 AM
How long (real time ) is this game GreatTuna ?
standard start 500mil pop 2015 ?

This.

And can you share a save man ?? I would love to dig around in that gameplay ;)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: GreatTuna on September 11, 2015, 10:29:37 AM
How long (real time ) is this game GreatTuna ?
I don't remember.
I think I started this right after 6.42 release.
standard start 500mil pop 2015 ?
Not really standard, I made a "your average humans... on another system" scenario, had to make a throwaway Sol system (and empire) to make proper human race, with 0.9 gravity spread and all that, because SM Race-issue humans had only 0.7 spread.

I then poked around on system view, until I found proper system: Epsilon Eridani. I then created the Zemnoy Soyuz there.
Starting date is 2134 though, so it's not really 200 years long game, merely 80 years. Spoilers really slow down the game.
I'm planning to make 300 years long game once 6.50 gets released, maybe even write some fiction about it, but I'm not sure, I'm not very good writer and English isn't my native language...

Anyway, database is in attachment. here:
https://drive.google.com/file/d/0B2qnK3jQHeheOWdaV2ppT3ZlSVk/view?usp=sharing
Download it, replace the database (don't forget backups!) and select New Game Name.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Lossmar on September 11, 2015, 11:09:43 AM
Quote
Anyway, database is in attachment. here:
https://drive.google.com/file/d/0B2qnK3jQHeheOWdaV2ppT3ZlSVk/view?usp=sharing
Download it, replace the database (don't forget backups!) and select New Game Name.
Thx kindly :)

All those default system names...
All those obsolete designs not marked as obsolete...
Civilian names on ...

Jesus man you are one persistent guy ;D
Title: Re: What's going on in your empire/planet/battlefield?
Post by: GreatTuna on September 11, 2015, 03:15:15 PM
The Tau Ceti invader was defeated. It required two mine salvos because we were using obsolete mines. Once again the systems are safe, but systems outside our sphere of influence can be infested with enemy. Therefore, it's good time to try the Bulwark ship in action. It will go in the systems in an attempt to strike enemy opposition. First target is Lyuten 726-8, system near GJ 1002.

So, I had this cool design in mind...
Code: [Select]
Bulwark class Luxury Liner    2 000 000 tons     18670 Crew     239737.2 BP      TCS 40000  TH 120000  EM 300000
3000 km/s     Armour 15-1414     Shields 10000-300     Sensors 50/40/0/0     Damage Control Rating 481     PPV 500
Maint Life 2.67 Years     MSP 116036    AFR 66528%    IFR 924%    1YR 23212    5YR 348185    Max Repair 60 MSP
Intended Deployment Time: 120 months    Flight Crew Berths 10684   
Hangar Deck Capacity 500000 tons     Magazine 30200    Habitation Capacity 50 000   
Recreational Facilities
Fuel Harvester: 30 modules producing 3000000 litres per annum

ExpAI 120 EP Solid Core AM Drive (1000)    Power 120    Fuel Use 24.25%    Signature 120    Exp 10%
Fuel Capacity 451 750 000 Litres    Range 167.7 billion km   (646 days at full power)
Aelith Xi Weapons Pacifier (2000)   Total Fuel Cost  25 000 Litres per hour  (600 000 per day)

ExpAI Size 5 Missile Launcher (100)    Missile Size 5    Rate of Fire 25
ExpAI Mine Launcher Add-On (5)     Range 7.7m km    Resolution 1
Size 6 Anti-ship Missile (300)  Speed: 93 300 km/s   End: 52.5m    Range: 293.8m km   WH: 9    Size: 6    TH: 528/317/158
Size 24 Aimed Torpedo-4 (83)  Speed: 100 000 km/s   End: 22.7m    Range: 136.1m km   WH: 70    Size: 24    TH: 633/380/190
Size 1 Anti-missile Missile-4 (19000)  Speed: 120 000 km/s   End: 4.7m    Range: 33.8m km   WH: 1    Size: 1    TH: 1600/960/480
Size 5 Anti-ship Missile-4 (1000)  Speed: 120 000 km/s   End: 5.6m    Range: 40.7m km   WH: 20    Size: 5    TH: 640/384/192
Size 24 MIRV-3 (100)  Speed: 33 300 km/s   End: 1166.7m    Range: 2343.1m km   WH: 0    Size: 24    TH: 111/66/33

ExpAI Backup Sensor System-4 (1)     GPS 800     Range 32.0m km    Resolution 100
Ratters Thermal Detector S50\Sz1 (1)     Sensitivity 50     Detect Sig Strength 1000:  50m km
Ratters EM Detector S40\Sz1 (1)     Sensitivity 40     Detect Sig Strength 1000:  40m km

ECCM-4 (1)         ECM 40

Strike Group
500x Nanuchka III Fighter   Speed: 63829 km/s    Size: 9.4
250x Gordi IV Fighter   Speed: 36000 km/s    Size: 10
100x Grisha III Fighter-bomber   Speed: 60000 km/s    Size: 10
100x Doppelganger III Fighter-bomber   Speed: 43373 km/s    Size: 8.3
50x Ping IV Fighter-Scout   Speed: 37305 km/s    Size: 9.65
48x Guderian III Fighter   Speed: 24000 km/s    Size: 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
And now, having built it, I feel like it was horrible waste of time and resources. I mean, it's pathetically slow. And costs 240k BP! Granted, it can tank like hell, but it's no good at offense. I also don't have fighters to supply it, and building requires Gallicite, and I'm low on it. I have 100k units, but it's all going to be used in fleet building. I think I'll ship more automines in gallicite mining colonies. And also all these attacks... I need to strike. And reinforce.
Hm... so straight to the wormhole this ship goes. It it survives, it's good. It not, I won't miss it. Stay tuna.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Lossmar on September 11, 2015, 03:29:48 PM
I dont get ... why the rec facilities, orbital habs and fuel harvesters ?? They weigh smegload of tons, no wonder that ship is so slow/big/hard to manufacture ...

Plus those smegty engine O___o
Title: Re: What's going on in your empire/planet/battlefield?
Post by: MarcAFK on September 11, 2015, 05:51:31 PM
Jesus wept that's a lot of fuel, you realis it'll take 150 years to refuel and suck up 200000 sorium in doing so?
I'm all for stupidly big platforms but this takes the cake( the sorium cake).
Edit: wait, these aren't even commercial engines?
Try removing 95% of the fuel and engines and use a tug. It'll be so much better and as a bonus you'll have an awesome tug ( even if you need to put an orbital hab on the tug to construct it)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: AL on September 11, 2015, 05:57:33 PM
Just had my first real battle with wormholers...

Tensions had been mounting for the better part of a year ever since the first survey ship transited into Sol from an unexpected jump point. The main fleet was off in another system blockading a wormhole, so all that was in Sol were the fighter reserves and some exploration ships with 2000 tons of hangar space. Since they were probably only surveys, I decided 2000 tons worth of fighters should be enough to deal with this "threat", so I packed some fighters into the hangar of one such exploration ship and sent it off. Due to the survey ship being over 3 times faster than my psudo-carrier, I had to predict which survey point the spoiler would head to next and lie in ambush there, but once I got within strike distance the fighters proved sufficient in dispatching the survey.

Two further waves of survey ships as well as a pair of gate builders (?) transited into Sol over the next few months and were intercepted and destroyed in similar fashon. However, each time Fleet command had to dispatch forces that were based on Earth, which is around 5.5 bkm away from the jump point. To shorten response times, it was decided that a forward base of operations would be established on the asteroid 2008 KV42 which was a mere ~250mkm from the jump point.
The plan was to first set up a few hangar PDC's on the asteroid so that fighters could be on station perpetually, and maybe eventually set up some missile defense stations as well. Due to insufficient gravity on that rock, orbital habitats were required to kickstart the project until sufficient underground infrastructure could be produced on site to support the construction workers.

The pre-fabricated sections of the first hangar PDC were shipped to the asteroid and assembly began with the assistance of two orbital habitat units. The three available exploration ships and their fighter complements were on station to defend the works after ferrying over a few fighter wings from the reserves on Earth.

At this stage, I had:
32x 250 ton interceptors equipped with 17%acc gauss cannons, no actives
26x 500 ton heavy fighters equipped with small caliber lasers, actives
2x 500 ton new generation, experimental heavy fighters equipped with microwaves and actives

It would be several years before assembly of the first hangar is completed at the current rate of construction, so further orbital habitats were laid down back at Earth to bolster the workforce.

Then came the spoilers.
Based on the impressions I got from other people, this is only a recon-in-force fleet, but it seemed like it would crush all resistance at first.
1x 59700 ton "Juarez" cruiser?, purpose unknown.
1x 39800 ton "Tritao" destroyer, discovered to be beam combatant with 13x 65-damage lasers.
2x 39800 ton "Zarco" destroyer?, purpose unknown.

At the very least, these guys were 2-3 times the tonnage of my standard carriers and moved at a blistering speed of 9684 km/s, almost as fast as my older generation fighters.

The interceptors went in first to absorb any anti-fighter strikes, but surprisingly no AMM's were launched. In fact, the only ship which retaliated was the Tritao which fired all 13 of its main guns at a single 250 ton interceptor. I wouldn't be too surprised if the laser beams were larger than the fighter they were shot at. Then the rest of my fighter force was upon them, but Fleet Command soon discovered that the strength-70 ECM mounted by the wormholers reduced effective fire down to ~10 points worth of damage every 5 second increment.

This is where the experimental microwave-armed fighter got its place in the spotlight. In the absense of any serious anti-fighter armaments, the microwave fighters were able to chew through the electronics of the wormholer ships while bypassing their monstrous armour. As soon as ECM went down, the rest of the fighters redoubled their attacks and scored some consistent 60 damage per increment from lasers and another 10 or so from the gauss cannons. It still took a while, but soon those juggernauts bled atmosphere and eventually exploded from several internal secondary detonations.

And so my fighter force which totalled just under 15 000 tons defeated the wormholer incursion of 179 100 tons worth of fiery annihilation while taking only 10 casualties among the 250 ton interceptors. All things considered, Fleet Command were quite overcome with this result, however they are wary of further incursions which may feature ships fielding the dreaded AMM spam.

When missile systems are finally installed on the soon-to-be asteroid fort, hopefully there won't be as heavy a reliance on the fighters to absorb hits and repel attacks. Now that this jump point has been identified as a definite threat axis, an early warning ship will be deployed on the other side until sufficient force can be mustered to create and defend an outpost in the adjoining system.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: MarcAFK on September 11, 2015, 06:02:37 PM
Great victory! (I'm going to show this to steve so he gives invaders slightly better AI or ship designs )
Title: Re: What's going on in your empire/planet/battlefield?
Post by: AL on September 11, 2015, 06:06:03 PM
Haha, thanks.  ;D Perhaps if it hasn't been fixed already, also suggest looking at those overflow errors the spoilers seem to throw everywhere? That really slowed up the battle.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: MarcAFK on September 11, 2015, 06:08:39 PM
Steve has fixed the sensor overflow bug, I'm pretty sure that was the one causing invader errors.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: GreatTuna on September 11, 2015, 06:25:41 PM
Yup, microwaves are incredible. That's why it is one of my two favourite weapons in the game (second being mesons, of course).

That said, it can be countered by having shields (I don't know about absorption ones though). Even a few, along with hardening and spares, could make fights with wormholers not-so-easy.

@AL, nice work, but you're lucky it didn't launch any missiles at you.
That's what happened on my first encounter with them: mixed meson-microwave strike force just got wiped. There was, if I recall, 5 ships still in flying condition left, out of 30. That's 125 000 tons lost to one enemy ship.

@MarkAFK, I'll look into making a BIG TUG for the BIG SHIP.

Anyway, my encounters with wormholers were not so exciting. In Lyuten 726-8 system... about 10 gate-builders who rammed into big ship's shields, and in Gliese 908 4 beam battleships (died to missiles), some missile battleships who... ran away? and more gate-builders.

So, yeah, at this stage Bulwark is just invulnerable. I think I'll keep it as a mobile HQ for my Third Fleet.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: joeclark77 on September 12, 2015, 02:59:25 AM
I, too, have been facing Wormholers.  Meson and microwave fighters do a great job of killing them, however, I don't just want to kill them.  In order to take them as prizes, I need to take out most of their engines without destroying the ships.  Mesons don't seem to do this very well, I believe because the engines have higher HTK, so 1-damage meson spam tends to destroy everything but the engines, and the ships pop before they slow down very much.

Over 30 years I have stolen four generations of engine tech by capturing wounded wormhole ships.  My latest captures include a 40,000T jump-capable laser brawler that, once repaired, will serve as a one-ship Quick Responce Force for my home systems.  At about the same time, I captured a 60,000T missile-launching colossus, the disassembly of which is eagerly awaited by my now-quite-experienced reverse engineering industry.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: sloanjh on September 13, 2015, 09:15:21 AM
Hey everyone - just a reminder not to slip too far into specific tactics and capabilities of spoiler races outside of the Spoilers section.

Thanks,
John
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Lossmar on September 13, 2015, 01:59:00 PM
In the Alpha Centauri system ( i decided to play with real stars for once ) three of my Explorator class survey ships got jumped by some railgun armed hostiles. They damaged Pathfinder by blowing one engine and one fuel storage before they got obliterated by the 15cm Quad turrets on my ships ;).

Code: [Select]
Explorator class Exploration Ship    184 050 tons     1629 Crew     15418.4 BP      TCS 3681  TH 15000  EM 900
4074 km/s     Armour 10-288     Shields 30-300     Sensors 30/55/1/1     Damage Control Rating 10     PPV 73.2
Maint Life 0 Years     MSP 0    AFR 36810%    IFR 511.2%    1YR 23313    5YR 349693    Max Repair 384 MSP
Intended Deployment Time: 96 months    Spare Berths 0   

300 EP Commercial Ion Drive (50)    Power 300    Fuel Use 4.42%    Signature 300    Exp 5%
Fuel Capacity 25 000 000 Litres    Range 553.0 billion km   (1571 days at full power)
Beta R300/180 Shields (20)   Total Fuel Cost  150 Litres per hour  (3 600 per day)

Quad 15cm C5 Near Ultraviolet Laser Turret (4x4)    Range 180 000km     TS: 10000 km/s     Power 24-20     RM 3    ROF 10        6 6 6 4 3 3 2 2 2 1
Fire Control S08 128-16000 H70 (1)    Max Range: 256 000 km   TS: 16000 km/s     96 92 88 84 80 77 73 69 65 61
Gas-Cooled Fast Reactor S1 (20)     Total Power Output 90    Armour 0    Exp 5%

Small Craft Detection System mk1 (1)     GPS 2100     Range 51.7m km    Resolution 20
Ship Detection System mk1 (1)     GPS 10500     Range 163.3m km    Resolution 50
Anti Missile Sensor mk1 (1)     GPS 105     Range 11.6m km    MCR 1.3m km    Resolution 1
Thermal Sensor TH5-30 (70%) (1)     Sensitivity 30     Detect Sig Strength 1000:  30m km
EM Detection Sensor EM5-55 (70%) (1)     Sensitivity 55     Detect Sig Strength 1000:  55m km
Gravitational Survey Sensors (1)   1 Survey Points Per Hour
Geological Survey Sensors (1)   1 Survey Points Per Hour

ECCM-1 (1)         ECM 10

This design is classed as a Military Vessel for maintenance purposes
and the hostiles characteristic :
(http://i.imgur.com/V6RqvKZ.jpg)
Thankfully Battlefleet Solar wasn't needed to deal with those frakkers ;)

Lord Captain Castro Karkasy and Rear Admiral Nero Endanor were awarded a Battle Star - medal for destroying an enemy ships during combat ( Nero got 2 )
Centauri also has some unknown wrecks just waiting for salvagers.

Inb4 waste of resources - its a game for fun with 1bn of every mineral on Earth and i can afford it ;)
Title: Re: What's going on in your empire/planet/battlefield?
Post by: MarcAFK on September 13, 2015, 10:38:39 PM
Hey, if you want to use heavy cruisers with appallingly bad science equipment out for exploration, who am I to stop you?   
I'm sure the vulcans might have something to say about it though.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: sneer on September 14, 2015, 01:01:27 AM
the only valid strategy against wormholers is to spread tracking stations into all surveyed systems and when they got spotted clear them with fleet
they tend to mass their forces so the longer it takes the bigger problem is
Title: Re: What's going on in your empire/planet/battlefield?
Post by: 83athom on September 14, 2015, 11:53:45 AM
Just drew up the designs for a CIWS for the researches to get going on, and the best company name for pd came up. Lee Advanced Defense Systems, or LADS for short. Now when those pesky aliens start shooting up my survey vessels, the lads will come to their aid. Now I kind of wish to change my empire theme to British/UK.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: MarcAFK on September 14, 2015, 07:56:50 PM
New game, modelled after Steve's earliest apocalyptic campaigns.
Earth will become uninhabitable by 2050 due to the close approach of an until recently hidden brown dwarf. Stellar warming will be on, but switched to cooling after 2050 then left on.
There's 6 factions, PC race is United Nations, default 500 million, 20 labs, 4 SY, 120k RP.
The rest are:
Russia: 200 million pop, 90k RP, 15 labs 3 SY,
China: 1000 mil pop, 120k RP, 15 labs 4 SY,
United States of the Americas: 500 million pop, 120k RP, 20 labs 4 SY,
Hindustani Republic: 900 million pop, 90k RP, 15 labs 3 SY.
Islamic state: 600 million pop, 60k RP, 10 labs, 2 SY.
Truce timer is set to 10 years but I don't expect peace to last long.
Title: Re: What's going on in your empire/planet/battlefield?
Post by: Lossmar