Aurora 4x

Other Games => Geoffroy's 4X project => Topic started by: Geoffroypi on December 10, 2013, 05:26:55 AM

Title: Development status (Updated 13/12/2013)
Post by: Geoffroypi on December 10, 2013, 05:26:55 AM
It lists the features to be implemented/ already implemented.
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Bold = Done
Italic = Partially done
Normal = to be implemented

            This list is incomplete

             -Economy-
*Economy based on supply/demand
*Market prices varies upon stockpiles , productions ,  demandes, it is adjusted given the order of magnitude of the PPUB (Base Production per Units).
*Industries financial simulation. Bankruptcy , investissement.
*Industries will try to survive market fluctuations by adjusting their productions
*Industries will make mid-term previsions to see if it is really profitable at term.
*Subside factories for each sale/unit produced or by adding capital.
*Make contracts with industries for a given quantity at a fixed prices. Monthly/ponctualy.
*Population salaries depending on job, influenced by taxes.
*Advanced population consumption depending on theirs final revenues , theirs propensity to save , priority factor for different goods , consumption limit for each good, factor depending of the market price / base price. Citizens have a high priority list, they will try to buy those goods first no matter the price (minimum amount of food).
*Intermediate companies is completing the economy : freight demand depends on the amount of goods consumed, R&D , engineer & technical services on the number on working factories (Demands varies with the industrial sector) , social services depends on total  population , retail depends on the amount of consumers goods traded, same for hypermarket but variety is taken in account too. Wholesale depends on all types of goods traded.

             -Program-
*Datas are centralised , game languages and moddable datas are loaded from files

             -Buildings-
*Buildings can be designed edited saved and loaded from files.
*Modeles of blocs ( large polyvalent complexes of 300m * 300m * 600m) are completed.
*Blocs holds datas similar to provinces.
*Blocs residences are generated and theirs properies (ids, inhabitant(s), surface, type ect...) are calculated .
*Blocs retails shops, stands, wholesale shops, and hypermarkets are generated and their properties (ids, workers(s), surface, activity ect...) are calculated.
*collisions and inter-tiles wall and door are generated via a secondary file.
*Population is generated placed in household. Jobs and shedules are assigned.
*Graphical representation of blocs

              -Spaceships-
*Ships can be designed edited saved and loaded from files.
*Components can be placed in ship, wall and door are placed automatically , properties of the ships are calculated.
*Collisions detections
*Graphical representation of ships
*visual enhancement in the design panel.
*Hohmann transfer with automatic detection for a rendez-vous.

               -Universe Generation-
*Galaxy are generated holding theorically billions of stars.
*Stars, types OBAFGKM and temperature gradients are generated , along with their diametres ,temperatures, names (HD catatalogue) and galactic positions .
*Planetary systems are generated around stars with planets and asteroids.
*Planets & asteroids geology generation.
*Planetes & asteroids orbital & physical characteristics generation.
*Newtonian physic for asteroids and planets, accurate precalculations of orbits.
*Planetes atmosphere generation.
*Graphical representation of galaxy sector.
*Graphical representation of system map (in real time , time can be adjusted).
*Moons generation.
*Comets generation.
*Advanced geological, atmospheric and  physical properties based on stellar system history.
*Neutron stars (and pulsars), quasars, black holes, nebulaes, clusters, vampire stars.
*Rogue planets generation (I have a lot of projects with that !).
Note : Eccentrical planets orbits and x-nary stellar systems are not generated yet for simplicity of the rest of the game mecanics .

              -User Interface-
*Windows.
*Tables.
*Tabs.
*Buttons.



              -Screenshots-

(http://img.imagesia.com/fichiers/du/100ly-sector_imagesia-com_duh8_large.png) (http://imagesia.com/100ly-sector_duh8)
(http://img.imagesia.com/fichiers/du/system-view2_imagesia-com_duhl_large.png) (http://imagesia.com/system-view2_duhl)
(http://img.imagesia.com/fichiers/du/another-system_imagesia-com_duhm_large.png) (http://imagesia.com/another-system_duhm)
(http://img.imagesia.com/fichiers/du/bloc2_imagesia-com_duhw_large.png) (http://imagesia.com/bloc2_duhw)
(http://img.imagesia.com/fichiers/du/bloc1_imagesia-com_duhx_large.png) (http://imagesia.com/bloc1_duhx)
(http://img.imagesia.com/fichiers/du/bloc-residence-mixte-clo_imagesia-com_duhy_large.png) (http://imagesia.com/bloc-residence-mixte-clo_duhy)
(http://img.imagesia.com/fichiers/du/astro-editor4_imagesia-com_dui4_large.png) (http://imagesia.com/astro-editor4_dui4)
(http://img.imagesia.com/fichiers/du/astro-editor3_imagesia-com_dui2_large.png) (http://imagesia.com/astro-editor3_dui2)
(http://img.imagesia.com/fichiers/du/astro-editor2_imagesia-com_dui3_large.png) (http://imagesia.com/astro-editor2_dui3)
(http://img.imagesia.com/fichiers/du/astro-editor1_imagesia-com_duht_large.png) (http://imagesia.com/astro-editor1_duht)
(http://img.imagesia.com/fichiers/e7/porno-pour-comptable_imagesia-com_e77n_large.png) (http://imagesia.com/porno-pour-comptable_e77n)
Title: Re: Development status
Post by: Marski on December 10, 2013, 06:23:42 AM
Lots of typos