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Messages - Destra

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1
Community Game III / Re: Human Nature - Year 156
« on: June 11, 2014, 04:18:16 PM »
Hey we get that, im sick with a damn flu that is kickin me in the ass right now, i probably wont be thinking clearly for a few days at least.

2
Community Game III / Re: 6.40
« on: April 23, 2014, 12:42:47 AM »
Im ok with the current version really, but have no issues with updating but from what i see here i doubt we will anyway :P

3
Panopticon's Fiction / Re: New community game
« on: April 18, 2014, 01:42:40 PM »
Oh I suppose :)

THxies :D

Also seeing as I am a player now I guess I should give my opinion on ship designs. I totally understand what your going for and the reason why you want to release ship designs in their entirity but if no one has engaged in combat then no one knows what weapons the other factions use. Because if someone is using fighters, the counter to those is different the missiles or energy weapons and even having a hint of what style the faction uses can change everything. So I would vote on a full non disclosure of any information relating to that until the ships have seen combat with both factions or many many years have passed, in upwards of 50+ and even then I would rather not have weapons listed or hinted to.

4
Panopticon's Fiction / Re: New community game
« on: April 18, 2014, 03:12:29 AM »
I wish to formally note that upon this day I have accepted the glorious position of one of the leaders of The Jovian Syndicate. Please note that my personal staff shall be moving my things into my new office at the parliament building and shall officially take office within a few days. Thank you our glorious citizens for putting your trust in me.

(I have joined the Jovian Syndicate and will need access to the private forums if you dont mind :D)

5
Panopticon's Fiction / Re: New community game
« on: April 15, 2014, 06:38:08 PM »
Damn I wish I would have known about this sooner else I would have signed on as a player :p but if that is no longer an option being an observer or advisor to a faction would be cool too :p

6
Aurora / Re: The Northern Coalition (AAR)
« on: January 17, 2014, 03:32:10 PM »
Yay, was starting to wonder what happened to you :p

7
Bureau of Ship Design / Re: B5: Earth Alliance design attempt
« on: December 24, 2013, 12:15:19 AM »
Well in that case, ill play the narn, I've always loved their heavy cruisers :p and they are a really cool people, white stars are my favorite ships but that's a little different :p

8
Aurora / Re: The Northern Coalition (AAR)
« on: November 20, 2013, 01:09:47 PM »
Lol I know, just my people don't know anything about jump points or the ability to travel to other systems with them, though the government will push for a survey of the outer system bodies in the vain hope they have nutronium in large amounts. On there they will find a crashed ship to which opens the galaxy to them and the generation ship will be scrapped, that will probably happen in a few years once the second generation of survey ships are build OR we use a freighter as a fuel tanker, not sure which atm :p You kind of inspired me to actually write this down and MAYBE post it up one day :p

9
Aurora / Re: The Northern Coalition (AAR)
« on: November 18, 2013, 01:19:36 PM »
Mhmm I know all about crisis's now too, just started a conventional start and just finished exploring the system of almost every rock out there, aside from those way out there, my first gen TN geo ships can't make it there and back, and I litterally ran out of, can't remember its name, but its required for mines, luckily luna is the only good source in sol and I've gotten just enough mines there to break even finally. Roughly around 50 now, but nutronium there's no good source at all, only small sets of high acc, or lots of ore just 0.1 acc z:s, so the government is going to look into creating a generation ship to see about reaching the next solar system :p, but there might be a discovery on one of those still unsurveyed outter rocks ....

Also, can't wait for the next update, need my fix :p

10
Aurora / Re: The Northern Coalition (AAR)
« on: November 16, 2013, 07:21:39 PM »
I don't remember him mentioning anything about jump gates, but I could be wrong, but at least he posted up yesterdays report, starting to have withdrawls :p need my fix ya know :p

11
Aurora / Re: The Northern Coalition (AAR)
« on: November 01, 2013, 08:09:32 AM »
Well, if the design is sound, and you have no resources to build anything new, one must make do with what you have, and as he said the new refit triples the effectiveness, now depenidng what the original effectiveness of the ship was will see if its even still useful.

12
MrAnderson's Fiction / Re: Aurora RP - Anatrian Republic
« on: October 29, 2013, 12:13:34 PM »
Most excellent, I would be most pleased that,  if when I win this next election, I may have a list of all our industrail and military assets sent to my personal email, my good senator.

(Or you know anything else of relevance :p)

13
Aurora / Re: The Northern Coalition (AAR)
« on: October 24, 2013, 12:06:01 PM »
And I eagerly await its posting :p

14
Aurora / Re: The Northern Coalition (AAR)
« on: October 09, 2013, 01:38:35 PM »
Just so long as your aware lasers and atmosphere don't work well together, :p

And I totally get the mental exhaustion thing, I suffer from it a lot and not just from a battle! But its good to see SOL is clear and wolf system is clear? Too, explotation can now begin , and a new golden era I'm sure too.

15
Aurora / Re: The Northern Coalition (AAR)
« on: October 08, 2013, 06:15:20 PM »
Its called a cliff hanger, something very evil people employ to keep your attention (not that he needs to, we visit often to see if there's a new post :p)

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