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Messages - Lamandier

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1
The Academy / Re: Influencing or setting inter-NPR relationships
« on: July 16, 2017, 09:50:42 AM »
In SM mode there's a 'Change DR' button on the Intel and Foreign Relations window(bottom of the Political Relations tab).

Unfortunately, in order to change DR between NPRs, you'd need to be in designer mode. The only way to do what you're describing without the designer password is to create and run them as player races.

2
Bureau of Ship Design / Re: Ships
« on: July 16, 2017, 06:56:15 AM »
Detros nailed it; I usually build my designs with a mix of standard size and box launchers, so I can throw out one overwhelming salvo at the outset of an engagement but still have some missile capacity in reserve as I close the range. And the Wardens were fast enough to close the range on just about anything I ran into. (Looking at the original design, though, I'm not sure why it only has CAMs and no standard ASMs, although the refits all have a stock of Harpoons/Halberds. Hm.)

You're both absolutely right, though... it is a glass cannon, which was a semi-intentional design choice. The hope was that the CIWS and heavy AMM battery would protect them from missile fire, while the speed would keep other heavy beam-armed combatants from getting close enough to be a problem... and if anything DID get close enough, they'd have to deal with that lovely spinal laser and a wave or two of CAMs/LAMs. I never lost a Warden in combat, but I did have one get pretty chewed up by AMM spam once. In hindsight, though, they may not have fared as well against a large NPR fleet or certain spoilers. I don't think I quite realized just how little it would take to blast through that armor, as Barkhorn pointed out. Although I haven't used formations yet in any of my games, this is probably a design that would have benefited from them.

In-game, the Warden was also intended as the precursor for 'true' battlecruiser designs like the ship below:

Code: [Select]
Rheinland class Battlecruiser    36 000 tons     1177 Crew     7143 BP      TCS 720  TH 2340  EM 0
4333 km/s     Armour 4-97     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 86     PPV 180
Maint Life 8.41 Years     MSP 9426    AFR 136%    IFR 1.9%    1YR 238    5YR 3563    Max Repair 422 MSP
Intended Deployment Time: 6 months    Flight Crew Berths 8   
Flag Bridge    Hangar Deck Capacity 500 tons     Magazine 1236   

Delta Aviatik Astra-2 Ion Drive (5)    Power 624    Fuel Use 80.93%    Signature 468    Exp 13%
Fuel Capacity 2 590 000 Litres    Range 16.0 billion km   (42 days at full power)

Raytheon 'Cascade' 52cm C8 Spinal S-Laser (1)    Range 600 000km     TS: 10000 km/s     Power 71-8     RM 2    ROF 45        71 71 47 35 28 23 20 17 15 14
Insys LDARS-1 Single Turret (2x1)    Range 60 000km     TS: 26650 km/s     Power 3-5     RM 2    ROF 5        3 3 2 1 1 1 0 0 0 0
General Dynamics Phalanx-2 CIWS (1x8)    Range 1000 km     TS: 25000 km/s     ROF 5       Base 50% To Hit
Oerlikon Panther SK8 357mm Railgun (2x4)    Range 540 000km     TS: 10000 km/s     Power 27-8     RM 6    ROF 20        9 9 9 9 9 9 7 6 6 5
Raytheon TS/B-L9 Beam Fire Control (1)    Max Range: 600 000 km   TS: 9375 km/s     98 97 95 93 92 90 88 87 85 83
Raytheon TS/B-D25 Beam Fire Control (2)    Max Range: 75 000 km   TS: 25000 km/s     87 73 60 47 33 20 7 0 0 0
Jülich HTR258 GCFR (1)     Total Power Output 2.59    Armour 0    Exp 12%
Visegrad Group BLOK-3/52 GCFR (1)     Total Power Output 5.17    Armour 0    Exp 12%
General Atomics Goshawk-2 GCFR (1)     Total Power Output 27    Armour 0    Exp 16%

Steyr AG R10A2 Missile Launcher (8)    Missile Size 10    Rate of Fire 100
Saab-Scania RS9 Countermissile Battery (6)    Missile Size 1    Rate of Fire 10
Klimov T-50 Drone Rack (4)    Missile Size 50    Hangar Reload 375 minutes    MF Reload 62.5 hours
Dassault Sylver A-110 Cell Launcher (12)    Missile Size 10    Hangar Reload 75 minutes    MF Reload 12.5 hours
Insys DTAC-II Defensive Fire Control (2)     Range 34.6m km    Resolution 1
EADS M2KA-16 'Cetis-A' Fire Control (1)     Range 259.2m km    Resolution 100
M12 Hawk II LAM (36)  Speed: 28 800 km/s   End: 2.5m    Range: 4.4m km   WH: 4    Size: 1    TH: 307/184/92
RIM-5G Adder CM (160)  Speed: 46 800 km/s   End: 0.9m    Range: 2.5m km   WH: 1    Size: 1    TH: 624/374/187
'Katana' SLAAD Anti-Ship Drone (4)  Speed: 23 000 km/s   End: 80.3m    Range: 110.8m km   WH: 120    Size: 50    TH: 230/138/69
Surya-VI CAM (8)  Speed: 50 400 km/s   End: 5.3m    Range: 16m km   WH: 15    Size: 10    TH: 420/252/126
RSM-25 Harpoon ASM (76)  Speed: 25 200 km/s   End: 60m    Range: 90.7m km   WH: 32    Size: 10    TH: 252/151/75

Selex Oracle ARSAI Sensor Array (1)     GPS 19200     Range 460.8m km    Resolution 100
Grumman D/M-80 Starwatch Sensor Array (1)     GPS 96     Range 23.0m km    MCR 2.5m km    Resolution 1

ECCM-2 (1)         ECM 20

Strike Group
1x Type 64 Shuttle   Speed: 6600 km/s    Size: 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Code: [Select]
Rheinland Mod 1 class Battlecruiser    36 000 tons     1239 Crew     10937.5 BP      TCS 720  TH 864  EM 0
5000 km/s     Armour 6-97     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 99     PPV 182
Maint Life 7.92 Years     MSP 14999    AFR 131%    IFR 1.8%    1YR 424    5YR 6358    Max Repair 1260 MSP
Intended Deployment Time: 6 months    Flight Crew Berths 7   
Flag Bridge    Hangar Deck Capacity 500 tons     Magazine 1236   

Delta Aviatik Astra-5 Ion Drive (4)    Power 900    Fuel Use 55.11%    Signature 216    Exp 15%
Fuel Capacity 2 525 000 Litres    Range 22.9 billion km   (53 days at full power)

Raytheon 'Cascade' 52cm C8 Spinal S-Laser (1)    Range 800 000km     TS: 10000 km/s     Power 71-8     RM 2    ROF 45        71 71 47 35 28 23 20 17 15 14
Insys LDARS-1 Single Turret (2x1)    Range 60 000km     TS: 26650 km/s     Power 3-5     RM 2    ROF 5        3 3 2 1 1 1 0 0 0 0
General Dynamics Phalanx-3 CIWS (1x10)    Range 1000 km     TS: 32000 km/s     ROF 5       Base 50% To Hit
Oerlikon Panther SK9 404mm Railgun (2x4)    Range 800 000km     TS: 10000 km/s     Power 36-10     RM 8    ROF 20        12 12 12 12 12 12 12 12 10 9
Raytheon TS/B-D32 Beam Fire Control (2)    Max Range: 100 000 km   TS: 32000 km/s     90 80 70 60 50 40 30 20 10 0
Raytheon TS/B-L12 Beam Fire Control (1)    Max Range: 800 000 km   TS: 12000 km/s     99 98 96 95 94 92 91 90 89 88
General Atomics Goshawk-2 GCFR (1)     Total Power Output 27    Armour 0    Exp 16%
Visegrad Group BLOK-3/52 GCFR (1)     Total Power Output 5.17    Armour 0    Exp 12%
Jülich HTR258 GCFR (1)     Total Power Output 2.59    Armour 0    Exp 12%
Pratt & Whitney PB-1 Power Pack (5)     Total Power Output 2.59    Armour 0    Exp 12%

Dassault Sylver A-110 Cell Launcher (12)    Missile Size 10    Hangar Reload 75 minutes    MF Reload 12.5 hours
Saab-Scania RS9 Countermissile Battery (6)    Missile Size 1    Rate of Fire 10
Steyr AG R10A2 Missile Launcher (8)    Missile Size 10    Rate of Fire 100
Klimov T-50 Drone Rack (4)    Missile Size 50    Hangar Reload 375 minutes    MF Reload 62.5 hours
Insys DTAC-II Defensive Fire Control (2)     Range 34.6m km    Resolution 1
EADS M2KA-19 'Cetis-B' Fire Control (1)     Range 309.1m km    Resolution 80
Surya-VI CAM (8)  Speed: 50 400 km/s   End: 5.3m    Range: 16m km   WH: 15    Size: 10    TH: 420/252/126
M13 Hawk III LAM (36)  Speed: 28 800 km/s   End: 3.1m    Range: 5.4m km   WH: 4    Size: 1    TH: 307/184/92
Mistral-S CM (160)  Speed: 47 500 km/s   End: 0.8m    Range: 2.4m km   WH: 1    Size: 1    TH: 633/380/190
'Scimitar' SLAAD Anti-Ship Drone (4)  Speed: 28 800 km/s   End: 65m    Range: 112.3m km   WH: 120    Size: 50    TH: 288/172/86
RSM-26 Halberd ASM (76)  Speed: 25 600 km/s   End: 81.6m    Range: 125.4m km   WH: 32    Size: 10    TH: 273/163/81

Selex Oracle ARSAI Sensor Array (1)     GPS 19200     Range 460.8m km    Resolution 100
Grumman D/M-80 Starwatch Sensor Array (1)     GPS 96     Range 23.0m km    MCR 2.5m km    Resolution 1

ECCM-2 (1)         ECM 30

Strike Group
1x Type 90 Shuttle   Speed: 7200 km/s    Size: 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Code: [Select]
Rheinland Mod 2 class Battlecruiser    40 000 tons     1345 Crew     14240.5 BP      TCS 800  TH 1002.24  EM 0
5220 km/s     Armour 6-104     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 120     PPV 183
Maint Life 8.07 Years     MSP 20182    AFR 141%    IFR 2%    1YR 550    5YR 8255    Max Repair 2025 MSP
Intended Deployment Time: 6 months    Flight Crew Berths 14   
Flag Bridge    Hangar Deck Capacity 500 tons     Magazine 1343   

Delta Aviatik Astra-4 Ion Drive (6)    Power 696    Fuel Use 60.76%    Signature 167.04    Exp 14%
Fuel Capacity 3 500 000 Litres    Range 25.9 billion km   (57 days at full power)

Insys XLARS-II Single Turret (2x1)    Range 210 000km     TS: 50000 km/s     Power 3-12     RM 7    ROF 5        3 3 3 3 3 3 3 2 2 2
Raytheon 'Tempest' 52cm C12 Spinal X-Laser (1)    Range 800 000km     TS: 10000 km/s     Power 71-12     RM 7    ROF 30        71 71 71 71 71 71 71 62 55 49
General Dynamics Phalanx-3 CIWS (1x10)    Range 1000 km     TS: 32000 km/s     ROF 5       Base 50% To Hit
Oerlikon Panther SK9 404mm Railgun (2x4)    Range 800 000km     TS: 10000 km/s     Power 36-10     RM 8    ROF 20        12 12 12 12 12 12 12 12 10 9
Raytheon TS/B-D40 Beam Fire Control (2)    Max Range: 100 000 km   TS: 40000 km/s     90 80 70 60 50 40 30 20 10 0
Raytheon TS/B-L15 Beam Fire Control (1)    Max Range: 800 000 km   TS: 15000 km/s     99 98 96 95 94 92 91 90 89 88
Jülich HTR338 GCFR (1)     Total Power Output 3.37    Armour 0    Exp 35%
Visegrad Group BLOK-3/67 GCFR (3)     Total Power Output 20.25    Armour 0    Exp 35%
General Atomics Goshawk-3 GCFR (1)     Total Power Output 33.75    Armour 0    Exp 35%

Klimov T-50 Drone Rack (4)    Missile Size 50    Hangar Reload 375 minutes    MF Reload 62.5 hours
Steyr AG R10A3 Missile Launcher (8)    Missile Size 10    Rate of Fire 50
Dassault Sylver A-110 Cell Launcher (12)    Missile Size 10    Hangar Reload 75 minutes    MF Reload 12.5 hours
Saab-Scania RS10 Countermissile Battery (8)    Missile Size 1    Rate of Fire 5
EADS M2KA-19 'Cetis-B' Fire Control (1)     Range 309.1m km    Resolution 80
Insys DTAC-II Defensive Fire Control (2)     Range 34.6m km    Resolution 1
Surya-VI CAM (8)  Speed: 50 400 km/s   End: 5.3m    Range: 16m km   WH: 15    Size: 10    TH: 420/252/126
M13 Hawk III LAM (43)  Speed: 28 800 km/s   End: 3.1m    Range: 5.4m km   WH: 4    Size: 1    TH: 307/184/92
Mistral-S CM (180)  Speed: 47 500 km/s   End: 0.8m    Range: 2.4m km   WH: 1    Size: 1    TH: 633/380/190
'Scimitar' SLAAD Anti-Ship Drone (4)  Speed: 28 800 km/s   End: 65m    Range: 112.3m km   WH: 120    Size: 50    TH: 288/172/86
RSM-26 Halberd ASM (84)  Speed: 25 600 km/s   End: 81.6m    Range: 125.4m km   WH: 32    Size: 10    TH: 273/163/81

The Rheinlands were still lightly armored for their size, in keeping with the battlecruiser concept(my contemporary DNs/SDs in that game usually had an armor belt of two or three times the size of the Rheinland's), but it was far less pronounced than with the Wardens - and far less likely that a golden-BB strike would send all those BP up in smoke.

3
Bureau of Ship Design / Re: Ships
« on: July 15, 2017, 05:28:14 PM »
A design from my last game that, despite its flaws, I was nevertheless rather attached to:

Code: [Select]
Warden class Area Defence Cruiser    25 000 tons     804 Crew     4501.7 BP      TCS 500  TH 2250  EM 0
6000 km/s     Armour 2-76     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 44     PPV 111
Maint Life 5.71 Years     MSP 4952    AFR 113%    IFR 1.6%    1YR 257    5YR 3853    Max Repair 468.75 MSP
Intended Deployment Time: 3 months    Flight Crew Berths 0   
Hangar Deck Capacity 250 tons     Magazine 580   

Delta Aviatik Astra-3 Ion Drive (4)    Power 750    Fuel Use 69.88%    Signature 562.5    Exp 12%
Fuel Capacity 2 000 000 Litres    Range 20.6 billion km   (39 days at full power)

Raytheon 'Cascade' 52cm C8 Spinal S-Laser (1)    Range 600 000km     TS: 10000 km/s     Power 71-8     RM 2    ROF 45        71 71 47 35 28 23 20 17 15 14
General Dynamics Phalanx-2 CIWS (1x8)    Range 1000 km     TS: 25000 km/s     ROF 5       Base 50% To Hit
Raytheon TS/B-L6M Beam Fire Control (1)    Max Range: 600 000 km   TS: 6250 km/s     98 97 95 93 92 90 88 87 85 83
Jülich HTR258 GCFR (1)     Total Power Output 2.59    Armour 0    Exp 12%
Visegrad Group BLOK-3/52 GCFR (1)     Total Power Output 5.17    Armour 0    Exp 12%

Dassault Sylver A-110 Cell Launcher (18)    Missile Size 10    Hangar Reload 75 minutes    MF Reload 12.5 hours
Saab-Scania RS9 Countermissile Battery (8)    Missile Size 1    Rate of Fire 10
Steyr AG R10A2 Missile Launcher (6)    Missile Size 10    Rate of Fire 100
Insys ANTAC Defensive Fire Control (2)     Range 48.6m km    Resolution 1
EADS M1KA-6 'Ares-A' Fire Control (1)     Range 194.4m km    Resolution 100
Surya-VI CAM (12)  Speed: 50 400 km/s   End: 5.3m    Range: 16m km   WH: 15    Size: 10    TH: 420/252/126
M12 Hawk II LAM (36)  Speed: 28 800 km/s   End: 2.5m    Range: 4.4m km   WH: 4    Size: 1    TH: 307/184/92
RIM-5G Adder CM (105)  Speed: 46 800 km/s   End: 0.9m    Range: 2.5m km   WH: 1    Size: 1    TH: 624/374/187

Selex Raven ARSA Sensor Array (1)     GPS 17280     Range 283.9m km    Resolution 120
Grumman D/M-57 Starguard Sensor Array (1)     GPS 108     Range 19.4m km    MCR 2.1m km    Resolution 1

ECCM-1 (1)         ECM 10

Strike Group
1x Type 60 Shuttle   Speed: 5200 km/s    Size: 5

And the successive refits:

Code: [Select]
Warden Mod 1 class Area Defence Cruiser    25 000 tons     874 Crew     7628 BP      TCS 500  TH 864  EM 0
7200 km/s     Armour 2-76     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 66     PPV 111
Maint Life 5.85 Years     MSP 8772    AFR 108%    IFR 1.5%    1YR 437    5YR 6548    Max Repair 1260 MSP
Intended Deployment Time: 3 months    Flight Crew Berths 6   
Hangar Deck Capacity 250 tons     Magazine 580   

Delta Aviatik Astra-5 Ion Drive (4)    Power 900    Fuel Use 55.11%    Signature 216    Exp 15%
Fuel Capacity 2 150 000 Litres    Range 28.1 billion km   (45 days at full power)

Raytheon 'Cascade' 52cm C8 Spinal S-Laser (1)    Range 800 000km     TS: 10000 km/s     Power 71-8     RM 2    ROF 45        71 71 47 35 28 23 20 17 15 14
General Dynamics Phalanx-3 CIWS (1x10)    Range 1000 km     TS: 32000 km/s     ROF 5       Base 50% To Hit
Raytheon TS/B-L12 Beam Fire Control (1)    Max Range: 800 000 km   TS: 12000 km/s     99 98 96 95 94 92 91 90 89 88
Visegrad Group BLOK-3/52 GCFR (1)     Total Power Output 5.17    Armour 0    Exp 12%
Jülich HTR258 GCFR (1)     Total Power Output 2.59    Armour 0    Exp 12%

Saab-Scania RS9 Countermissile Battery (8)    Missile Size 1    Rate of Fire 10
Dassault Sylver A-110 Cell Launcher (18)    Missile Size 10    Hangar Reload 75 minutes    MF Reload 12.5 hours
Steyr AG R10A2 Missile Launcher (6)    Missile Size 10    Rate of Fire 100
EADS M2KA-19 'Cetis-B' Fire Control (1)     Range 309.1m km    Resolution 80
Insys INTAC Defensive Fire Control (2)     Range 86.4m km    Resolution 1
Surya-VI CAM (12)  Speed: 50 400 km/s   End: 5.3m    Range: 16m km   WH: 15    Size: 10    TH: 420/252/126
M12 Hawk II LAM (36)  Speed: 28 800 km/s   End: 2.5m    Range: 4.4m km   WH: 4    Size: 1    TH: 307/184/92
RIM-5G Adder CM (104)  Speed: 46 800 km/s   End: 0.9m    Range: 2.5m km   WH: 1    Size: 1    TH: 624/374/187
RSM-25 Harpoon ASM (32)  Speed: 25 200 km/s   End: 60m    Range: 90.7m km   WH: 32    Size: 10    TH: 252/151/75

Grumman D/M-80 Starwatch Sensor Array (1)     GPS 96     Range 23.0m km    MCR 2.5m km    Resolution 1
Selex Oracle ARSAI Sensor Array (1)     GPS 19200     Range 460.8m km    Resolution 100

ECCM-3 (1)         ECM 30

Strike Group
1x Type 82 Shuttle   Speed: 5800 km/s    Size: 5

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Code: [Select]
Warden Mod 2 class Area Defence Cruiser    30 000 tons     957 Crew     8628 BP      TCS 600  TH 864  EM 0
6000 km/s     Armour 3-86     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 88     PPV 123
Maint Life 5.69 Years     MSP 10514    AFR 123%    IFR 1.7%    1YR 550    5YR 8247    Max Repair 1260 MSP
Intended Deployment Time: 3 months    Flight Crew Berths 41   
Hangar Deck Capacity 1500 tons     Magazine 640   

Delta Aviatik Astra-5 Ion Drive (4)    Power 900    Fuel Use 55.11%    Signature 216    Exp 15%
Fuel Capacity 4 000 000 Litres    Range 43.5 billion km   (84 days at full power)

Zoran Industries GARDIAN 60cm C10 Spinal Low X-Laser (1)    Range 800 000km     TS: 10000 km/s     Power 94-10     RM 6    ROF 50        94 94 94 94 94 94 80 70 62 56
General Dynamics Phalanx-3 CIWS (1x10)    Range 1000 km     TS: 32000 km/s     ROF 5       Base 50% To Hit
Raytheon TS/B-L12 Beam Fire Control (1)    Max Range: 800 000 km   TS: 12000 km/s     99 98 96 95 94 92 91 90 89 88
Visegrad Group BLOK-3/52 GCFR (2)     Total Power Output 10.35    Armour 0    Exp 12%

Saab-Scania RS9 Countermissile Battery (8)    Missile Size 1    Rate of Fire 10
Steyr AG R10A2 Missile Launcher (6)    Missile Size 10    Rate of Fire 100
Dassault Sylver A-110 Cell Launcher (24)    Missile Size 10    Hangar Reload 75 minutes    MF Reload 12.5 hours
EADS M2KA-19 'Cetis-B' Fire Control (1)     Range 309.1m km    Resolution 80
Insys INTAC Defensive Fire Control (2)     Range 86.4m km    Resolution 1
Surya-VI CAM (12)  Speed: 50 400 km/s   End: 5.3m    Range: 16m km   WH: 15    Size: 10    TH: 420/252/126
RSM-26 Halberd ASM (36)  Speed: 25 600 km/s   End: 81.6m    Range: 125.4m km   WH: 32    Size: 10    TH: 273/163/81
S-5 Starfire LAM (32)  Speed: 25 900 km/s   End: 1m    Range: 1.5m km   WH: 5    Size: 1    TH: 233/139/69
M13 Hawk III LAM (18)  Speed: 28 800 km/s   End: 3.1m    Range: 5.4m km   WH: 4    Size: 1    TH: 307/184/92
Mistral-S CM (110)  Speed: 47 500 km/s   End: 0.8m    Range: 2.4m km   WH: 1    Size: 1    TH: 633/380/190

Grumman D/M-80 Starwatch Sensor Array (1)     GPS 96     Range 23.0m km    MCR 2.5m km    Resolution 1
Selex Oracle ARSAI Sensor Array (1)     GPS 19200     Range 460.8m km    Resolution 100

ECM 30

Strike Group
2x Type 82 Shuttle   Speed: 5800 km/s    Size: 5
4x SA-16A Fury Strikefighter   Speed: 9890 km/s    Size: 3.64
2x SR-7F Raven Recon Fighter   Speed: 13200 km/s    Size: 2.5

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Code: [Select]
Warden Mod 3 class Area Defence Cruiser    30 000 tons     959 Crew     9907 BP      TCS 600  TH 864  EM 0
6000 km/s     Armour 3-86     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 88     PPV 123
Maint Life 5.76 Years     MSP 12073    AFR 123%    IFR 1.7%    1YR 617    5YR 9260    Max Repair 2025 MSP
Intended Deployment Time: 3 months    Flight Crew Berths 25   
Hangar Deck Capacity 1500 tons     Magazine 682   

Delta Aviatik Astra-5 Ion Drive (4)    Power 900    Fuel Use 55.11%    Signature 216    Exp 15%
Fuel Capacity 4 000 000 Litres    Range 43.5 billion km   (84 days at full power)

Zoran Industries GARDIAN-II 60cm C12 Spinal X-Laser (1)    Range 800 000km     TS: 10000 km/s     Power 94-12     RM 7    ROF 40        94 94 94 94 94 94 94 82 73 65
General Dynamics Phalanx-3 CIWS (1x10)    Range 1000 km     TS: 32000 km/s     ROF 5       Base 50% To Hit
Raytheon TS/B-L15 Beam Fire Control (1)    Max Range: 800 000 km   TS: 15000 km/s     99 98 96 95 94 92 91 90 89 88
Visegrad Group BLOK-3/52 GCFR (2)     Total Power Output 10.35    Armour 0    Exp 12%
Jülich HTR104 GCFR (2)     Total Power Output 2.07    Armour 0    Exp 12%

Dassault Sylver A-110 Cell Launcher (24)    Missile Size 10    Hangar Reload 75 minutes    MF Reload 12.5 hours
Steyr AG R10A3 Missile Launcher (6)    Missile Size 10    Rate of Fire 50
Saab-Scania RS10 Countermissile Battery (8)    Missile Size 1    Rate of Fire 5
EADS M2KA-28 'Cetis-E' Fire Control (1)     Range 236.6m km    Resolution 30
Insys INTAC Defensive Fire Control (2)     Range 86.4m km    Resolution 1
Surya-VI CAM (12)  Speed: 50 400 km/s   End: 5.3m    Range: 16m km   WH: 15    Size: 10    TH: 420/252/126
RSM-26 Halberd ASM (36)  Speed: 25 600 km/s   End: 81.6m    Range: 125.4m km   WH: 32    Size: 10    TH: 273/163/81
S-5 Starfire LAM (34)  Speed: 25 900 km/s   End: 1m    Range: 1.5m km   WH: 5    Size: 1    TH: 233/139/69
M13 Hawk III LAM (18)  Speed: 28 800 km/s   End: 3.1m    Range: 5.4m km   WH: 4    Size: 1    TH: 307/184/92
Mistral-S CM (150)  Speed: 47 500 km/s   End: 0.8m    Range: 2.4m km   WH: 1    Size: 1    TH: 633/380/190

Grumman D/M-80 Starwatch Sensor Array (1)     GPS 96     Range 23.0m km    MCR 2.5m km    Resolution 1
Selex Oracle ARSAI Sensor Array (1)     GPS 19200     Range 460.8m km    Resolution 100

ECM 30

Strike Group
2x Type 82 Shuttle   Speed: 5800 km/s    Size: 5
1x SR-7F Raven Recon Fighter   Speed: 13200 km/s    Size: 2.5
3x SA-20A Talon Interceptor   Speed: 12244 km/s    Size: 2.94
1x SA-55A Vampire Heavy Fighter   Speed: 9011 km/s    Size: 7.99

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

She was designed as a sort of fast response ship for defensive operations in populated solar systems, and in the game world was intended as sort of a precursor for the larger, more capable battlecruiser designs that came later. The Wardens were useful because they gave me a heavily armed ship with heavy active defenses that could also keep pace with my smaller escort and FAC designs - and, coincidentally, outrun anything else her size.

4
Off Topic / Re: What would you consider an FAC?(other media)
« on: July 15, 2017, 05:10:02 PM »
There are also Hunter-Killers from Lost Fleet by Jack Campbell.

The way I read it, Campbell's HKs simply sounded like frigates/small DDs to me. They fulfilled the same role as the Alliance's DDs, anyway. But YMMV.

The Syndic 'nickel corvettes' sounded a lot like FACs, though.

5
In a TN, unified-Sol start, jump point/jump drive research is usually my priority, though I do make sure I've got enough shipyards/industry to start cranking out warships and fighters before I start getting serious about exploring JPs. I tend to build up my survey fleet a little bit before I start sending expeditions out of the home system, so by the time I'm ready start exploring in earnest, I've got my shipyards and industry built up to the point where I can switch over from survey ships to warships fairly seamlessly.

My current three-nation Sol conventional start is going in a slightly different direction, though. With all three powers having none-too-good relations with each other, I decided to RP a new space race between them, so I've had each nation focusing on logistics research and weapons technology. 15-odd years in and none of the three powers have even researched jump point theory yet(and NATO/the Russians are only just now getting around to even researching nuclear thermals, because I want to RP a war between somebody here within a few game-years and I'm kinda curious as to what mostly-conventional-tech war would look like. I've already discovered a couple oddities, like having shuttles that can go faster than the fastest missile I can build at this tech level).

6
Aurora Chat / Re: What's going on in your empire/planet/battlefield?
« on: July 14, 2017, 12:11:41 PM »
In my high tech games, I usually stick to the following base classifications/tonnage ranges:

Escort: 4-6 kT
Destroyer: 6-10 kT
'Heavy' destroyer: 10-16 kT
Cruiser: 16-30 kT
Battlecruiser: 30-40 kT
Dreadnought: 40-60 kT
Superdreadnought: 60 kT+

Though as the game progresses, sometimes tonnage creep starts to blur the lines a bit. Plus I do take role into account as well as size when choosing a type for a new class. So it's not always completely uniform. Which actually makes sense from a realism perspective, IMO.

My current game is a conventional start about 15 years in, though, so even a 4kT escort from my last game would be a battlewagon compared to the ships the three Earth-based powers(NATO, CIS, and China) are currently fielding. NATO's shipyard just launched its first true warship, a hybrid conventional/TN tech 2000 ton 'monitor', with the Chinese and Russians about to follow suit with similar ships of their own. All three powers have 4-5 kT designs on the drawing board, but none of them even have shipyards capable of building those designs yet. Most of the armed vessels in service are missile-armed shuttles/scouts of around 500 tons or so(though the Russians also have a couple gauss-armed shuttles in service).

7
Honestly they should just stick with Naval ranks.  Ensigns and petty officers and such.

Um, why would they use naval ranks? Space forces would fall under the umbrella of the Air Force, not the Navy.

Wow those ranks are rubbish. . .  Starship/Starbase master sergant? What if he is working in ground control or moonbase or something?

Some of them are a little silly, but that's kind of a groundless criticism. Rank titles are not meant to be a comprehensive job description.

Besides, they're still better than some of the fictional ranks I see in space-navy sci-fi books. I'd rather call a junior rating 'Astronaut' than, say, 'Spaceman'. Now *that* would be rubbish.

8
Bureau of Ship Design / Re: The Commonwealth Space Forces of 2057
« on: June 10, 2014, 11:07:06 AM »
It's better than being blind. Besides, it's just one HS, so it's not like it's a huge waste.

9
Aurora Suggestions / Re: Mining Suns
« on: May 23, 2014, 02:03:21 PM »
Don't forget the biggest reason a suggestion gets into the game is that Steve thinks it would enhance his gameplay :)

Good point. Can't fault him for that, lol.

If it does ever make it into the game, I do agree that there should be consequences for over-mining. And/or possibly that it should be limited to the spoilers.

10
Aurora Suggestions / Re: Mining Suns
« on: May 22, 2014, 08:49:44 PM »
Given that Steve mentioned in his RP that TN Materials were found flowing in the crust of planets at completely even quantity, there is no reason to assume you'd have to go straight to the core to get these resources.

Actually, yes there is, when you consider that any elements heavier than helium are going to be found at the core of a star.

Quote
I don't think there are TN 'ores'. Otherwise one nation would run out of minerals while another nation could sit on their stash indefinitely.

The word 'ore' is specifically used on the wiki. While I could see sorium as being a gas or a liquid, the rest? What else would they be? Pixie dust?

Quote
And you'll be mining all those atoms at once. Several tonnes worth at once in fact. There is no reason why you would mine a star atom-by-atom.

...There is if you're trying to extract tiny quantities of an element from something as large as a star. Maybe 'atom-by-atom' is a slight exaggeration, but I don't think by much.

Quote
It is if your running out elsewhere. Why bother mining Venus when it has 0.1 Ac? Because you need the resources.

Sure, but mining Venus isn't nearly as impractical. Especially if you're already strapped for resources.

Quote
By adding to the game, even if mining stars is completely impractical compared to just expanding outwards, you add to the possible RP value of the game. Keeping this from the game would only work if it works against the game aesthetics, game balance or is too much effort for the game developer.

I don't disagree with the sentiment from a general standpoint, but I hardly see mining stars being a vital feature. And I've seen a number of suggested features that would do far more to enhance the RP experience than this. I won't complain if the feature is added(and I actually kind of think it wouldn't be a terrible idea for a spoiler to be able to do it), but I would be disappointed if it came at the expense of, say, improvements to the crew/commanders system, to use an example from another thread.

Quote
...

Right back atcha.

11
Aurora Chat / Re: Interrupts
« on: May 22, 2014, 04:03:21 PM »
Hmm. Well, that was the only idea I had, so I'm just as stumped. Sorry I couldn't be more helpful.

12
I love CK2(and Paradox games in general), and I love vaguely-medieval-empires-in-SPAAAAACE settings like Dune or Battletech, so this sounds like a great concept to me. Definitely going to try it out.

13
Aurora Chat / Re: Interrupts
« on: May 22, 2014, 03:30:52 PM »
My first thought was maybe that two NPRs were fighting in an unexplored system, but I'm not sure whether that would cause interrupts or not.

If that is indeed what's causing it, though, unfortunately I don't think there's anything to be done other than wait it out.

14
Aurora Suggestions / Re: Mining Suns
« on: May 22, 2014, 03:27:53 PM »
By using that logic though, you must hate the idea of TN elements being on comets in large amounts. You can probably make a better argument for stars than ice balls.

You're comparing apples to oranges, not to mention putting words in my mouth.

I'll admit, given the handwaviness of the whole TN concept, there's no real reason to say TN elements wouldn't/couldn't be found in a star. But even if that were the case, how would you get at them in sufficient quantities to make the effort worthwhile?

At least minerals on a comet(or asteroid, or planet, or for that matter even the sorium in a gas giant) are fairly easily accessible by comparison. Whereas elements in the core of a main-sequence star, not so much. Add that onto the fact that, since metallic bonds are impossible to maintain inside a star, you'd be pulling elements out of a star atom by atom. Aurora measures mining output in tons per year; the sample mining ship on the wiki has an annual output of 375 tons(IIRC). That's a loooooooooot of atoms. Slow, inefficient, and dangerous is no way to mine for resources.

Why not isn't the reason.  It means I am asking you for providing the counter-argument. 

Considering that the arguments of those in favor of the idea basically seem to boil down to 'I think it sounds neat', I don't see why 'I don't think it sounds neat/I think it sounds silly/implausible' isn't a valid counter-argument. But, if that's not enough, see my last post and the first part of this one.

15
The Academy / Re: New Player
« on: May 22, 2014, 12:19:24 PM »
According to the tooltip on the starting screen, 'suitable planet' means a planet with no ruins, atmospheric oxygen between 7% and 40%(though the game can also generate methane-breathing races as well as oxygen-breathing ones), temperature between -40 and 60, and gravity between .4 and 2.5.

As far as jump drives go, from what I can tell, the formula is max ship size = (efficiency * jump engine size).

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