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Topics - Drgong

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1
Aurora Chat / Good ASM using Mesons/railguns/gauss
« on: August 26, 2017, 08:22:09 PM »
I had a hard time mastering the arcane dark arts of getting good ASM defense without using missiles.   

How do you experts do it?  8)

2
Aurora Chat / "Militia" units
« on: May 04, 2017, 03:57:30 PM »
I had the idea of building some long endurance inexpensive beam ships to be system/regional "Militia" units that could be the first line of defense on isolated systems...

But I am guessing that in game that is a silly idea since if any type of warship came though they would be wrecked before I could slow them down? 

3
Drgong's Community Game / The FSA papers
« on: April 17, 2017, 01:17:13 PM »
Since this game is ended, it is time for teams to post what they want to the people lurking.

Ships and PDCs of the FSA

Code: [Select]
Avid tanker class Courier    425 tons     7 Crew     54.04 BP      TCS 8.5  TH 26  EM 0
3058 km/s     Armour 1-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
Maint Life 76.14 Years     MSP 79    AFR 1%    IFR 0%    1YR 0    5YR 0    Max Repair 6 MSP
Intended Deployment Time: 3 months    Spare Berths 3   

Merlin 12.8 EP Nuclear Pulse Engine (2)    Power 12.8    Fuel Use 50.49%    Signature 12.8    Exp 8%
Fuel Capacity 120 000 Litres    Range 100.6 billion km   (380 days at full power)

This design is classed as a Fighter for production, combat and maintenance purposes

Code: [Select]
David Livingstone class Geosurvey Ship    1 900 tons     32 Crew     179.125 BP      TCS 38  TH 62  EM 0
1631 km/s     Armour 1-13     Shields 0-0     Sensors 1/1/0/1     Damage Control Rating 1     PPV 0
MSP 59    Max Repair 100 MSP
Intended Deployment Time: 24 months    Spare Berths 2   

JPL ENERVA-C M62.5 (1)    Power 62.5    Fuel Use 13.26%    Signature 62.5    Exp 5%
Fuel Capacity 50 000 Litres    Range 35.7 billion km   (253 days at full power)

Geological Survey Sensors (1)   1 Survey Points Per Hour

This design is classed as a Commercial Vessel for maintenance purposes

Code: [Select]
de Vries class Planetary Defence Centre    2 000 tons     69 Crew     240.4 BP      TCS 40  TH 0  EM 0
Armour 8-14     Sensors 1/10     Damage Control Rating 0     PPV 16
Intended Deployment Time: 3 months    Spare Berths 0   
Magazine 76   

Vlok Advanced Defence Systems Size 4 Missile Launcher (4)    Missile Size 4    Rate of Fire 120
Erasmus & Schlebusch  Missile Fire Control FC90-R100 (1)     Range 90.0m km    Resolution 100
Ratel Mark III (19)  Speed: 8 000 km/s   End: 197m    Range: 94.5m km   WH: 4    Size: 4    TH: 34/20/10

Bazargan  Foundation Active Search Sensor MR0-R1 (1)     GPS 10     Range 500k km    MCR 55k km    Resolution 1

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s


This design is classed as a Planetary Defence Centre and can be pre-fabricated in 1 sections

Code: [Select]
Deep Sand class Planetary Surveillance Base    285 tons     2 Crew     34 BP      TCS 5.7  TH 0  EM 0
Armour 10-3     Sensors 1/10     Damage Control Rating 0     PPV 0
Intended Deployment Time: 3 months    Spare Berths 1   

Bazargan  Foundation Active Search Sensor MR0-R1 (1)     GPS 10     Range 500k km    MCR 55k km    Resolution 1


This design is classed as a Planetary Defence Centre and can be pre-fabricated in 1 sections

Code: [Select]
Early Bird class Planetary Surveillance Base    455 tons     15 Crew     70.2 BP      TCS 9.1  TH 0  EM 0
Armour 5-5     Sensors 1/50     Damage Control Rating 0     PPV 0
Intended Deployment Time: 3 months    Spare Berths 2   

Early Bird Corp Active Search Sensor MR19-R60 (1)     GPS 3000     Range 19.4m km    Resolution 60


This design is classed as a Planetary Defence Centre and can be pre-fabricated in 1 sections

Code: [Select]
Fajr class Pinnace    2 050 tons     25 Crew     57.4 BP      TCS 41  TH 3  EM 0
73 km/s     Armour 1-14     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 17    Max Repair 5 MSP
Intended Deployment Time: 3 months    Spare Berths 2   

Fouché-Delport 3 EP Commercial Conventional Engine (1)    Power 3    Fuel Use 12.38%    Signature 3    Exp 5%
Fuel Capacity 50 000 Litres    Range 35.4 billion km   (5609 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes


Site partially constucted
Code: [Select]
Kruger class Planetary Defence Centre    2 700 tons     147 Crew     221 BP      TCS 54  TH 0  EM 0
Armour 8-17     Sensors 1/10     Damage Control Rating 0     PPV 19.14
Intended Deployment Time: 3 months    Spare Berths 2   

Zarif -Yazdi R1.5/C1 Meson Cannon (4)    Range 15 000km     TS: 1250 km/s     Power 3-1     RM 1.5    ROF 15        1 0 0 0 0 0 0 0 0 0
Twin Zarif -Yazdi R1.5/C1 Meson Cannon Turret (1x2)    Range 15 000km     TS: 2500 km/s     Power 6-2     RM 1.5    ROF 15        1 0 0 0 0 0 0 0 0 0
Roos-van Heerden Foundation Fire Control S04 40-2500 (3)    Max Range: 80 000 km   TS: 2500 km/s     88 75 62 50 38 25 12 0 0 0
Ansary  Aerospace Pebble Bed Reactor Technology PB-1 (4)     Total Power Output 7.2    Armour 0    Exp 5%

Bazargan  Foundation Active Search Sensor MR0-R1 (1)     GPS 10     Range 500k km    MCR 55k km    Resolution 1


This design is classed as a Planetary Defence Centre and can be pre-fabricated in 2 sections

Code: [Select]
Scipio Africanus class Cruiser    1 600 tons     62 Crew     190 BP      TCS 32  TH 80  EM 0
2500 km/s     Armour 1-12     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 3
Maint Life 5.06 Years     MSP 74    AFR 20%    IFR 0.3%    1YR 5    5YR 72    Max Repair 50 MSP
Intended Deployment Time: 8 months    Spare Berths 0   

Naudé-van Blerk 80 EP Nuclear Pulse Engine (1)    Power 80    Fuel Use 81%    Signature 80    Exp 10%
Fuel Capacity 100 000 Litres    Range 13.9 billion km   (64 days at full power)

Zarif -Yazdi R1.5/C1 Meson Cannon (1)    Range 15 000km     TS: 2500 km/s     Power 3-1     RM 1.5    ROF 15        1 0 0 0 0 0 0 0 0 0
Roos-van Heerden Foundation Fire Control S04 40-2500 (1)    Max Range: 80 000 km   TS: 2500 km/s     88 75 62 50 38 25 12 0 0 0
Ansary  Aerospace Pebble Bed Reactor Technology PB-1 (1)     Total Power Output 1.8    Armour 0    Exp 5%

Early Bird Corp Active Search Sensor MR19-R60 (1)     GPS 3000     Range 19.4m km    Resolution 60

This design is classed as a Military Vessel for maintenance purposes

Code: [Select]
Scipio Africanus B class Cruiser    1 550 tons     69 Crew     156 BP      TCS 31  TH 80  EM 0
2580 km/s     Armour 1-11     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 6
Maint Life 5.78 Years     MSP 63    AFR 19%    IFR 0.3%    1YR 3    5YR 48    Max Repair 40 MSP
Intended Deployment Time: 8 months    Spare Berths 1   

Naudé-van Blerk 80 EP Nuclear Pulse Engine (1)    Power 80    Fuel Use 81%    Signature 80    Exp 10%
Fuel Capacity 100 000 Litres    Range 14.3 billion km   (64 days at full power)

Zarif -Yazdi R1.5/C1 Meson Cannon (2)    Range 15 000km     TS: 2580 km/s     Power 3-1     RM 1.5    ROF 15        1 0 0 0 0 0 0 0 0 0
Roos-van Heerden Foundation Fire Control S04 40-2500 (1)    Max Range: 80 000 km   TS: 2500 km/s     88 75 62 50 38 25 12 0 0 0
Ansary  Aerospace Pebble Bed Reactor Technology PB-1 (1)     Total Power Output 1.8    Armour 0    Exp 5%

Bazargan  Foundation Active Search Sensor MR0-R1 (1)     GPS 10     Range 500k km    MCR 55k km    Resolution 1

This design is classed as a Military Vessel for maintenance purposes

Code: [Select]
van der Heijden class Cargo Ship    9 650 tons     58 Crew     186.375 BP      TCS 193  TH 188  EM 0
974 km/s     Armour 1-40     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 12    Max Repair 15.625 MSP
Intended Deployment Time: 3 months    Spare Berths 0   
Cargo 5000    Cargo Handling Multiplier 5   

JPL ENERVA-C M62.5 (3)    Power 62.5    Fuel Use 13.26%    Signature 62.5    Exp 5%
Fuel Capacity 200 000 Litres    Range 28.1 billion km   (334 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes

4
Drgong's Fiction / The New Terran Union Game...
« on: April 15, 2017, 02:22:12 PM »
Going to be running a game of Aurora along with a Political Science simulation.  Woo hoo.

------------------------------------------

There will be a lower house (The Union Parliament) that gets elected every 5 years (on years ending on 0 and 5). Whoever has the Majority (and there might be coalition) forms the policy.  There will be a upper house consisting of "Senators for life". The Senate Will consist of 10 sentators from earth (the five major powers of Earth), plus 1 from any colony more then 5 million people. If a colony reaches 100 million people, they get 2 senators. In addition, the political parties using a formula get to appoint senators based on there percentage of seats in the lower house. (20% = one seat, and I hold the remainder so for example, a party with 5% of the seats will get a senate seat every 4 years).

One seat in the lower house is created for every 4 million people. Census happens every 10 years (on years ending in zero). each planet has there own vote for their seats. (So there a earth election, mars election, and so on).

Political Parties might have views on the following issues.  Fleet, Shipyards vs. PDC, Homeworld Vs. Colonies, Carrier vs. Ship of the Line, Private investment, expansion vs. consolidation, Xeno views.

Fleet: Numbers vs. Quality.
Parties that like numbers will build a lot of ships, and rather build then upgrade. Quality will upgrade ships and scrap bad ones to clear up manpower.

Shipyards vs. PDCs: Shipyards - want to build shipyards, PDC - want to build PDCs, Mixed, want to build both.

Homeworld vs. Colonies: Parties that are homeworld parties want investments on the homeworld, colonial parties want investments on the colonies.

Carrier vs. Ships of line: Carrier parties want to build carrier task forces. Ships of the line want to build ships not carriers and fighters. There is a mixed option.

Private investment: parties will prefer to support one shipping line, many shipping lines, or no public subsidization.

Expansion vs. consolidation - Expansion parties like to rapidly expand. Consolidation parties like to fully develop systems before exploring and settling new ones.

Xenophobe vs. Xenophile: Self explanatory


2100 Vote: 

Conservative Union: Numbers, Mixed, Homeworld (Earth), Ships, Many, Expansion, Xenophobe
60% of the vote: 120 seats

Christian-Islamic Democrats:   Quality, PDC, Homeworld (earth), Carriers, none, Consolidation, Xenophile
20% of the vote: 40 seats

Communist Party of China and Korea:  Numbers, PDC, Homeworld, Ships, One, Expansion, No Opinion
16% of the vote: 32 seats

Green Party:  Quality, Shipyards, Colonies, NO, none, Consolidation, NO
4% of the vote: 8 seats.


Senate:  Currently has 35 members

15 Conservative Union
10 Members From Earth
5 Christian-Islamic Democratic Union
4 Communist Party of China and Korea
1 Green Party

Policies will be Numbers, Mixed, Homeworld (Earth), Ships, Many, Expansion, Xenophobe from 2100-2105

Current Prime Minister is Julian De Soto (Conservative Union)


5
Aurora Chat / Old Commercial ships
« on: April 11, 2017, 09:06:59 PM »
Here a dumb question.

In many games I end up with stacks of old freighters,liners, and so on.

Is there a way (SM or otherwise) I can "donate" these ships to one of my private lines as a subsidy?

6
Drgong's Community Game / Battle for Earth
« on: January 27, 2017, 03:42:39 PM »
This is the thread where people can follow the battle for earth.  I will run the battle in 2-3 hours so last call on any last moment orders. 

7
Bureau of Ship Design / First Carrier
« on: January 17, 2017, 04:14:24 PM »
This is my first Carrier

Is there anything wrong with it before I tool the line?

(Constraints - <13000 tons, must have 20 billion range, and 4000 km/s.  )

Code: [Select]
Beatle class Escort Carrier    12 800 tons     219 Crew     1648.2 BP      TCS 256  TH 1080  EM 0
4218 km/s     Armour 2-48     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 6     PPV 0
Maint Life 2 Years     MSP 483    AFR 218%    IFR 3%    1YR 161    5YR 2422    Max Repair 160 MSP
Intended Deployment Time: 6 months    Flight Crew Berths 1   
Hangar Deck Capacity 4000 tons     Magazine 120   

Bush 180 EP Ion Drive (standard) (6)    Power 180    Fuel Use 76.5%    Signature 180    Exp 10%
Fuel Capacity 1 100 000 Litres    Range 20.2 billion km   (55 days at full power)

Donnell-Kempe CIWS-160 (1x4)    Range 1000 km     TS: 16000 km/s     ROF 5       Base 50% To Hit
Sauve Syndicate Active Search Sensor MR80-R100 (1)     GPS 16000     Range 80.0m km    Resolution 100

This design is classed as a Military Vessel for maintenance purposes

The intention is that this will carry 10 Fighter bombers in operations (Other ships will be the primary sensor and provide escort) and a secondary role of fighter transport and missile transport. 

Code: [Select]
Jade class Fighter-bomber    382 tons     2 Crew     72.6 BP      TCS 7.64  TH 60  EM 0
7853 km/s     Armour 1-4     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0.6
Maint Life 0 Years     MSP 0    AFR 76%    IFR 1.1%    1YR 11    5YR 161    Max Repair 32 MSP
Intended Deployment Time: 0.1 months    Spare Berths 2   
Magazine 4   

Bush 30 EP Ion Drive (Fighter) (2)    Power 30    Fuel Use 154.08%    Signature 30    Exp 12%
Fuel Capacity 10 000 Litres    Range 3.1 billion km   (4 days at full power)

Ferraro Syndicate Size 4 Box Launcher (1)    Missile Size 4    Hangar Reload 30 minutes    MF Reload 5 hours
Beynon Corporation Missile Fire Control FC48-R100 (1)     Range 48.0m km    Resolution 100
Talon Size 4 Anti-ship Missile (1)  Speed: 22 400 km/s   End: 55.8m    Range: 75m km   WH: 4    Size: 4    TH: 112/67/33

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Fighter for production, combat and maintenance purposes

Once I get more fighters online I may build a missile specific to the 48.0m km range of the fighter missile control, as right now the Talon missile is my standard anti-ship missile. 

8
Aurora Suggestions / Geo teams doing first surveys
« on: January 12, 2017, 03:50:07 PM »
It would be fun for role playing at least if Geo teams could carry out the first Geological surveys on a planet.  Would be good for conventional starts.

9
Drgong's Community Game / Update
« on: September 15, 2016, 02:24:41 PM »
Decided to put the "General information" for each turn in the public forum for the lurkers.


Turn 23
14 August, 2103

General notes
Russian civilian construction L2 x2, C2x3
Scipio Africanus 005 Built (FSA)
FSA Civilian construction F2 x3
Gagarin 003 bult (RUS)
Scipio Africanus 005 B Built (FSA)
New PDC Baikal 001 completed (RUS)
New EU PDC, active sensor, 5m KM
Gagarin 004 built (Rus)
Scipio Africanus 001 overhaul complete
Combat!  FSA eliminates Red Duncanite Minelayer

10
Drgong's Community Game / Auction (Venderite)
« on: September 08, 2016, 03:45:35 PM »
200 tons of venderite is up for auction.

EU has bidded 1000 wealth.

11
Many times I have older generation cargo ships that do not cost anything to maintain but are just taking up space.  Same with Liners and so on.

It would be nice to be able to transfer the old cargo ships and liners to the private companies as a form of subsidizing them. 

12
Gallery / Cool Starsytems
« on: August 26, 2016, 01:36:13 PM »
Show what cool star systems you have found?

Here two I have in my current game

1 - first time I came across one of the big binary systems.
2 - The Gas giants never cleared out those asteroids!

13
Aurora Chat / 16 years into a conventional start...
« on: August 26, 2016, 01:31:17 PM »
Okay, I am the first to admit I am kinda new to Aurora, and my current game is feeling a little lucky.   

16 years in, Ion Age, didn't go out of system till I got to Ion age (about 11 year in) due to Spoilers.  (The usual two turned on)

1.  Sol - Sol as you would expect from a semi-turtle start it is well developed, I did a big write up in my fiction, but to put it simply

Luna, Mars had good resources
Mars had a SM added ruin for me to play with while I turtled
Earth has 960 million people (almost hit a billion, but not being drawn down due to the insane amount of nice worlds I am finding)
Mars has about 60 million people (goal is to hit 100 million)
Luna has about 50 million people (goal is 50 million, no longer taking settlers)
Jovian Moons are established with 1-3 million person colonies.
Titan is < 1 million
200k Belters (low grave humans) on Ceres (SMed in some underground infrastructure for RP).  Might put more on Triton and some exo-solar locations)
12 Civvy mining companies. 

Current fleet is about
2 AMM Frigates of about 8000-10000 tons
8 ASM frigates of about 8000-10000 tons
40-50 FACs/Patrol Craft
20+ 3000 ton twin particle beam ships
Some PDC on earth

Have no material shortages whatsoever.

2 - Barnard's Star  - First system explored
Terra Nova Colony - first Exo-Sol colony 3.25 million
2 mining colonies of < 1 million
1 automine depot (I am so flush with materials I am converting some of my mines to Automines and dumping them in a rich, but low access world for storage and then move them to better locations   as I find them.  I want to maintain earth production a little longer since I do not have to haul to earth. 

3. Wolf 359 - 2nd system explored
New Oxford - Nice colony location, ruins found with a 100% energy anomaly.  3 million people now, but can get up to 7 million with current infrastructure. 
Dead end system

4. Proxima Centauri - 3rd system explored
Hardhome - one small outpost colony.  set up to be a Mass driver location if Civvy build mines in this system
Links to two other great systems

5.  Luyten 726-8
Just added to the gate network
Two unnamed as of now colonies being established
Geo Surveys still ongoing, Grav survey has yet to start.

6. Epsilon Indi
Triple star system - 45 billion miles wide.
Mostly empty space, except for a prime colony location.
right now just a unmanned probe.

7 Alpha Centauri
Two seed colonies (unnamed) set up by my jump-colony ships
one of the two good ones is really nice
Mostly unexplored

8. EZ Aquarri
Rich in minerals
Colony on a moon being set up on a Jovian type moon
Right now the prime location of my Geo-survey fleet. 
Just added to the gate network

9 Ross 780
Bunch of rocks
Not really explored at all. 


things that I want to discuss.  As I do not want to screw up this game.

- This is a REALLY good start compared to my last few games.
- I never had this many good Colony sites.   What is the best way to defend some of these colonies?  PDCs? Navy?
- anyone have a nice, inexpensive ion age ship to share?
- am I making a bad noob mistake in exploration?

14
Drgong's Fiction / A Tour of the Terran Union
« on: August 25, 2016, 11:09:43 PM »
Hello, my name is Mary de Boer, I have traveled to all the colonies of the Terran Union, and the Terran Colonial Channel (TCC) asked me to write about each of the worlds I have visited.

The Year is 2056, and welcome to "Out of the world with Mary De Boer"

-----------------------------

(Space: the final frontier. These are the voyages of the starship Enterprise. Its five-year mission: to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before.......)

Some of you may recall the old show Star Trek.   Today we can travel the stars, if you have enough credits, and I have been lucky as a member of the Traveler Society to earn a free ticket each month to visit these strange new worlds.  I have traveled in everything from one of the old Batan class haulers to the Eden Class Jump-Transports.  In that time I have seen how Terran's have changed, culturally to even genetically  to meet the challenges of space.

One of the things that someone living on Mother Terra forgets is that in space, everything wants to kill you.  Systems are designed in triplicate so that people in space live.  Space travel is hard and to this day I am amazed at how resourceful humanity is in figuring out how to survive.  Due to my contacts in the scout service, I have even been able to discuss future colonization efforts and how humanity expands its footprint.

Earth

Mother Earth, home.  For almost 1 billion humans, it is home.   To think that just before I was born there was nearly eight billion humans on earth is still shocking.  The great war did many things, and you can still see the scars.  Of course, there is LEO, home of the great shipyards, who are busy producing ships non-stop for the great expansion.   There is talk of building orbital habitats, but earth still has plenty of fallow land to use.   However I cannot discuss Humanity without speaking of Earth, the very Terra that gives us our name.  All shipping still leads to earth, and McMerf Spaceport still rises up from Singapore, providing the way up and down the gravity well.   


McMurphy spaceport, known as Mcmerf in the rebuilt city of Singapore

Travel is "Up and down the great beanstalk" as travelers call it.  Tons of raw materials from the colonies arrive, and as it drops into the well, we can enjoy as the sky turns dark and space begins.   

For our first stop, we take a a Boeing-Airbus ECL3000 shuttle from Earth to Luna City.


Luna City

Luna City is many times people's only chance to go off world, and does have some tourist traffic.  Set up as a mining colony early in the expansion out of earth's gravity well, Luna City is a place that is both familiar yet foreign to Earthbound Terran.  You will have Italian opera music trying to drown out a Pachinko parlor, and failing, Swedish fur merchants mixing with old miners, all of which call Luna City home. 

Of course, what everyone recalls is the plants.   Luna City is covered in plants, and no matter were you go, you see the plants growing.   Even with the slight haze formed by the Luna City Terraforming project, it is still stark to see the darkness of space and the plants, many editable growing in every corner of the colony.   The Culture is unique, Japanese workers, Swedish fur machants, and hard working miners from South America flooded Luna City, and when it hit 40 million, they voted to stop large scale immigration.   The population has grown to 50 million, 2nd only to Mars as off world colonies in numbers.


Luna City famous city plant life.

To get from Luna City to Mars, you have more then one option, we decided to take the classic Batan ferry to Mars.

Mars

The Red planet, how much has been written over the years about our neighbor?  It was settled decades ago by old Argo Class cargo ships and Batan class liners.   The Argo's have long since been retired, with the Argo maintained by the Smithsonian as a relic, while the sister ships of the Batan line still do their jobs 16 years after production.   We where one of 250 people on the USS Sally Johanna, the 2nd of the class.  Some of the newest Ion class ship designs easily go faster then 5000 km/s,   The Sally Johanna can make 54 km/s.  She is not fast by today standards, but she fuel efficient and provides regular, non-cryo service to mars.  It is sobering to recall that some of the young men and woman who serve on the ship where born on the ship.  The ship is by all accounts highly reliable and easy to maintain, with parts from the scrapped Argo class meaning that the Batan's could serve indefinitely.   Then you get to Mars and you see the new canals, as the colony has grown and expanded across the surface.   58 million souls call it home, and more arrive each day.   


Mars in action, a terraforming station running at full capacity

Martians are a tough lot.  Taking the culture of the american west with heavy immigration from Indian-Pakistani refugees.  Thus it not uncommon to to see someone who parents where born in Mumbai talk in a texan drawl and wear a cowboy hat.  Also, Sundays are a quiet day, as the Mormon influence takes hold and many shops shut down and the automated systems work for a day. 

The Mars economy is varied, they produce all they need, but the only thing they export is some specific pharmaceuticals, and raw materials by the proverbial ton.  In addition, Terraforming, exploitation of the Mars ruin complex, and building homes for new arrivals make up much of the work on Mars.

People have a dream here, of a green mars blooming with life.  And I think they just might get it. 

In orbit in Demos is what the military calls Olympus Base.   The reality is that it consists of all the easy to maintain ships surplus to current needs.   Earth Orbit is crowded and they are out of the way and can be called at any time.  A old Rheme class cargo ship, the SS Jumanji, was doing a annual service run to the Jovian colonies, and it was time  to head out from Terrans 2nd home to visit the four sisters of the Jovian system.

The Jovian Sisters - Callisto

2.8 million people live on Callisto.  To this day, many wonder the same question.  Why?

Unlike Luna or Mars, Callisto does not have any wealth in it mass.  Just a Icy rock that has enough gravity to support life with infrastructure.   The simple fact is that sometimes, people just want to get away.   The large amounts of iced water means that as long as fusion generators can supply power, life is easily maintained.   It is a good jumping off point for the rest of the more wild sister colonies, and famous Terran poet Janet Tripplehorn homesteads near Doaks city, one of the many small settlements that define Callisto.   The beauty is stark, and there is little wealth to be had, but man say it has the feel of old Alaska.    It also has a service base for the sorium skimmers who collect fuel for the Helix fleet of Jupiter. 


Typical Callisto homestead.   The owner is a computer programmer for the Helix project.  He stated that the best part of the job was that he didn't have to see anyone face to face.

Small J240 shuttles supply service to the other Jovian colonies from the Callisto hub.   Now was time to visit the other, more wild locals of Jupiter.

Io - Hell or heaven?


No photos allowed on Io

Welcome to the Io.   Please remember that the Zensufism monks do not allow photos to be taken.
Sign on entry to Io

Zensufism, a mystical order founded in the middle of the great war, did not feel at home on Earth back in 2040.  So they found one of the least desired planets in the system and offered to settle it with their wealth.   The Union colonial office was more then happy to find someone settle the innermost moon of Jupiter, and too this day, the monks discuss their mystic thoughts while watching the volcanoes explode.  2.1 million people have immigrated here, with each monastery its own world, with it own rules.  It is handled in it own pace, first comes the life support, but after that, they focus on spiritual matters.   It is a place of peace, and shocking all, still to this day people arrive to this forsaken world to find peace among hell.

Europa  - the Colony below the ice



A mining robot collects Sorium

Science was saddened by the lack of life under Europa's ice shelf.  However the Ice and water protects the colony from radiation and a few key resources means that this is viewed as key colony in the Sol system.   Unlike the homesteading and religious backgrounds of some of the other Jovian colonies, Europa is a creature of the Europa Mining Company (EMC) who controls a 50 year lease on the moon.  As some like to say "Company Job, Company house, Company Hymn, Company Funeral." Every facet of life on Europa is controlled by the EMC.  It a stark contrast to the other Jovian colonies, but they make it work.   

Ganymede - where everything is for sale

It not a well known fact that Obi wan-Kenobi (saint of the Jedi faith) was referring to Ganymede when he called a place "a great den of villainy."  All travelers are warned about Ganymede, and for many, the warnings provide a lure.  For those who do not know their history, in 2051 3.8 million colonists where dropped on the moon, even though infrastructure could only support  400,000 at the time.   A year of riots and death began, and even though troops where able to maintain order and supplies dropped off and people evacuated, traditional law and order never returned.   

There is still the rich gallicite deposits that are worked, but it famous for everything else for sale.


On Ganymede, everything from pirated software to humans can be purchased, leased, or bartered for

Visitors are well treated, ranging from a Helix gas grew blowing off steam to shady company types to even journalists.  If you have credits or goods people will not harm you.  After all, they want you to spend your credits on the gambling halls, the shady deals, the bar girls, and all the other shady dealings.   Just make sure to keep your word and do not steal, otherwise the Ganymede Secret Society/Gangs that are the real powers will make sure that you never leave.   Imperial authorities allow this to exist as the societies make sure that the mines stay open and are supplied.

After visiting the Jovian colonies, it was time to go to Titan, which required travel all the way to earth to connect with another ship heading to Titan.  Such is the way of travel.

Titan - the cold stepchild.

Not many people have visited Titan, with only 360,000 living on the Saturn moon.   The locals laugh that it might of been a mistake.  Titan is not a easy place to settle, and while it has good resources, the wealth of the easy to exploit Mars and Luna resources always meant that it was on the back-burner.  Recently the colonization office has made a push to build more domes on the moon, expecting to get the population to 1.5 million, and over the self governing level of 1 million souls.  Many feel that the Luna resources, some of which are already being played out, might be a driver to expand Titan. 


-178 with a chance of haze

If you do visit, make sure you hear the traditional music of Titan.  They use microphones in the thick atmosphere to record the winds, and then add ambient music to it.

I was expecting my tour to continue to off Sol, but then I obtained a unique opportunity to visit the Ceres colony, and the Belters who live there.

Ceres

In 2048 there was a secret government program to produce humans more suited to the low gravity on some moons and larger asteroids.  180,000 people were so modified, but this turned out to be deeply unpopular. However there was already 180k humans so modified, so a home needed to be found.   Digging into the large -near planet Ceres, this group now has grown to 220,000 souls.  Conditions are sparse, and they are suited to the low pull on the world.   Some work on the ceres mine, some work in telecommute jobs, others keep the mine running. They live communally,  and are surprisingly patriotic to the Terran Union, as they view the government placing them on Ceres not as a exile, but protection and allowing them the self rule.  There has been talk of Gene-modified humans being altered to settle Triton and some exo-solar colonies. 


Father and daughter on Ceres


The next post will discuss the Exo-solar colonies of the Terran Union, from New Oxford to Hardhome.

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Aurora Chat / Colony Naming Conventions?
« on: August 22, 2016, 03:28:38 PM »
What are your Colony naming conventions?

As in, what do you name your colonies?  Any theme or concepts? 

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