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Messages - Drgong

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1
Aurora Chat / Good ASM using Mesons/railguns/gauss
« on: August 26, 2017, 08:22:09 PM »
I had a hard time mastering the arcane dark arts of getting good ASM defense without using missiles.   

How do you experts do it?  8)

2
I'm going to have to steal that idea.

Here is the design concept.   Of course, each games "Mark Watney" might be slightly different, as the idea is is to throw on whatever Commercial  Nuclear Thermal drive I design, and 300k of fuel. 


Code: [Select]
Mark Watney class Tanker    1 850 tons     22 Crew     116.125 BP      TCS 37  TH 62  EM 0
1675 km/s     Armour 1-13     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 39    Max Repair 15.625 MSP
Intended Deployment Time: 3 months    Spare Berths 2   

Worthley-Hayslett Space & Security 62.5 EP Commercial Nuclear Thermal Engine (1)    Power 62.5    Fuel Use 13.26%    Signature 62.5    Exp 5%
Fuel Capacity 300 000 Litres    Range 220.0 billion km   (1520 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes

3
Aurora Chat / "Militia" units
« on: May 04, 2017, 03:57:30 PM »
I had the idea of building some long endurance inexpensive beam ships to be system/regional "Militia" units that could be the first line of defense on isolated systems...

But I am guessing that in game that is a silly idea since if any type of warship came though they would be wrecked before I could slow them down? 

4


Thanks!

I build them after my first run of geo-surveyors,  a NT or NP commerical engine and ~300,000 liters of fuel, and they are used to rescue Geo-surveyors that run low on fuel.   Then they become double useful later as fuel-depots that are small (<2000 tons IIRC) that can be easily jumped to other systems, I used a pair of them to give 600k liters of fuel to top off the doomed FACs and fighters who had limited range.   


5
The civilian mining complexes have their own mass driver built in. You only have to build a mass driver for your own auto mine colonies

Yep, for smaller automine sites of my own, I just let them build up a large amount of material, then rotate a mass driver between them to send the material home.

I generally only use cargo ships to ship material from one system to another, and I try to be as fuel efficient as possible. 

6
had my first major victory vs. a non-spoiler.   

My scout ship was exploring Wolf-359 when it detected a active sensor.   Following the rulebook, the S-class Scout went to slow speed and changed direction.   The ship did not follow.   

The Terran Union fleet mobilized, and 12 Sheffield class light cruisers, and 8 warrior class frigates jumped into the system, with a support fleet of 2 Mark Watney Tankers and 3 surplus FACs (SDB-P-3 class) and 10 Lion class fighter bombers. 

After jumping into system, two Warrior class Frigates, the T.U.S. Lenin and the T.U.S Genghis Khan was sent to investigate the area and give cover for the T.U.S.S Simón Bolívar to exit.   2/3 the way to the Bolivar, the active sensors detected four FACs of the "Wolf" race trailing the Frigates, with active sensors on.   Due to this action, they where deemed hostile and the Lenin and Khan delivered five Salvos, eliminating the FACS.   The Warrior class then double back and the remaining fleet joined them, with the FACs and Lion classes topping off their fuel and the Watney's returning to sol.

Near the encounter of the Bolivar, the fleet (with the Warrior class sensors active) came across 3 7300 ton ships with active sensors, who maintained a 40 million km distance, just outside the Warrior class Hammerhead missiles.   It was also shown that they had a 500 km speed advantage.   

The Fleet Commander, to test the sensors sent the FACs and Lion classes, without sensors, to do a attack run on the ships.   at around 38 Million KM they suddenly learned what the ships were armed with, as the FACs and Lion classes where decimated by two volleys of missiles,  After the 2nd volley, the remaining Lion class ships attempted to pick up survivors, but they where then eliminated by a third volley.

Unable to close on the fleet, the T.U.S. Sheffield turned on its active sensor array, and warmed up their tubes, each ship armed with longbow missiles with a range of 100 million KM.

The Sheffield class first had three fire, to see if the ships would close range (The Hammerhead missiles of the warrior class had a much higher ability to strike home then the longbows) and to test any anti-missile systems.   Soon it became clear that the 7300 ton cruisers where heavily armored but did not have much in anti-missile defense vs. the longbow missile.   So all 12 ships of the class began to volley into the enemy cruisers.  For some time there was a worry that their armor, which took dozens of missile hits, would hold out vs. the magazines of the the fleet.  However finally some engines where knocked offline, allowing more missiles to strike home, and the three cruisers became wrecks. 

The fleet picked up survivors and then reconned in force in the system, finding no colonies.   Fleet headquarters is not deciding on what is the next step after this encounter. 


7
Bureau of Ship Design / Re: Ships
« on: May 01, 2017, 10:38:11 AM »
Won a major space battle with this as the core of my fleet.   Surprisingly effective for what was designed as a anti-FAC escort that can also carry out effective patrols on it own.  The main limit is that it doesn't carry much ammo.   

Code: [Select]
Warrior class Frigate 4 200 tons 82 Crew 597 BP TCS 84 TH 432 EM 0
5142 km/s Armour 3-23 Shields 0-0 Sensors 1/28/0/0 Damage Control Rating 2 PPV 5.28
Maint Life 2.8 Years MSP 178 AFR 70% IFR 1% 1YR 33 5YR 493 Max Repair 72 MSP
Intended Deployment Time: 12 months Spare Berths 0
Magazine 84

Bush Industries 144 EP Ion Drive (3) Power 144 Fuel Use 79.2% Signature 144 Exp 10%
Fuel Capacity 300 000 Litres Range 16.2 billion km (36 days at full power)

Heydt-Sugar CIWS-120 (1x6) Range 1000 km TS: 12000 km/s ROF 5 Base 50% To Hit
Heydt-Sugar Size 4 Missile Launcher (33% Reduction) (4) Missile Size 4 Rate of Fire 1200
Heydt-Sugar Missile Fire Control FC37-R20 (1) Range 37.8m km Resolution 20
Hammerhead Anti-ship Missile (Size 4) (21) Speed: 16 100 km/s End: 32m Range: 31m km WH: 9 Size: 4 TH: 69/41/20

Heydt-Sugar Active Search Sensor MR31-R20 (1) GPS 1280 Range 31.5m km Resolution 20
Guidi Space & Security EM Detection Sensor EM2.5-27.5 (1) Sensitivity 27.5 Detect Sig Strength 1000: 27.5m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

8
Due to one of the spoilers, I generally wait till Ion age to explore JPs.

9
Aurora Suggestions / Re: Semi-Official 7.x Suggestion Thread
« on: April 29, 2017, 06:27:43 AM »
Completely silly idea -

Space whales that you can preserve or hunt down for resources. 

10
Aurora Chat / Re: Should I be concerned?
« on: April 29, 2017, 06:21:37 AM »
Sounds like you have a fun game, most of mine are rather...boring.

11
Telegraph class Recon Fighter    345 tons     10 Crew     44.12 BP      TCS 6.9  TH 13  EM 0
1884 km/s    JR 1-50     Armour 1-4     Shields 0-0     Sensors 1/8/0/0     Damage Control Rating 0     PPV 0
Maint Life 34.26 Years     MSP 40    AFR 1%    IFR 0%    1YR 0    5YR 1    Max Repair 10 MSP
Intended Deployment Time: 3 months    Spare Berths 0   

Pinnace Jump Drive J400(1-50) Military Jump Drive     Max Ship Size 400 tons    Distance 50k km     Squadron Size 1
NP fighter engine 12.8 EP Nuclear Pulse Engine (1)    Power 12.8    Fuel Use 44.88%    Signature 12.8    Exp 8%
Fuel Capacity 30 000 Litres    Range 34.9 billion km   (214 days at full power)

EM 8x1 EM Detection Sensor EM1-8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km
This design is classed as a Fighter for production, combat and maintenance purposes

On getting Jump Drive tech, I quickly researched a pinnace drive and a small sensor.  In retrospect, I should have gone with a size 2 sensor, it would have fit well with the size 400 Jump Drive.

Basically, the idea is to use fighter factories to be the first to exploit a new technology, and hopefully they would give information that informs the followup missions, prioritizing which systems will get surveyed first.

Also, the pinnaces will serve as communications relays.  I suppose I should have given them more crew endurance, mostly to avoid getting pinged with messages about crew whining.

That is a cool design/concept, thanks for sharing it!

12
Code: [Select]
Scipio Africanus class Cruiser    1 600 tons     62 Crew     190 BP      TCS 32  TH 80  EM 0
2500 km/s     Armour 1-12     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 3
Maint Life 5.06 Years     MSP 74    AFR 20%    IFR 0.3%    1YR 5    5YR 72    Max Repair 50 MSP
Intended Deployment Time: 8 months    Spare Berths 0   

Naudé-van Blerk 80 EP Nuclear Pulse Engine (1)    Power 80    Fuel Use 81%    Signature 80    Exp 10%
Fuel Capacity 100 000 Litres    Range 13.9 billion km   (64 days at full power)

Zarif -Yazdi R1.5/C1 Meson Cannon (1)    Range 15 000km     TS: 2500 km/s     Power 3-1     RM 1.5    ROF 15        1 0 0 0 0 0 0 0 0 0
Roos-van Heerden Foundation Fire Control S04 40-2500 (1)    Max Range: 80 000 km   TS: 2500 km/s     88 75 62 50 38 25 12 0 0 0
Ansary  Aerospace Pebble Bed Reactor Technology PB-1 (1)     Total Power Output 1.8    Armour 0    Exp 5%

Early Bird Corp Active Search Sensor MR19-R60 (1)     GPS 3000     Range 19.4m km    Resolution 60

This design is classed as a Military Vessel for maintenance purposes

This was a flawed design.   The sensor is all wrong for what I was facing.   

Code: [Select]
Scipio Africanus B class Cruiser    1 550 tons     69 Crew     156 BP      TCS 31  TH 80  EM 0
2580 km/s     Armour 1-11     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 6
Maint Life 5.78 Years     MSP 63    AFR 19%    IFR 0.3%    1YR 3    5YR 48    Max Repair 40 MSP
Intended Deployment Time: 8 months    Spare Berths 1   

Naudé-van Blerk 80 EP Nuclear Pulse Engine (1)    Power 80    Fuel Use 81%    Signature 80    Exp 10%
Fuel Capacity 100 000 Litres    Range 14.3 billion km   (64 days at full power)

Zarif -Yazdi R1.5/C1 Meson Cannon (2)    Range 15 000km     TS: 2580 km/s     Power 3-1     RM 1.5    ROF 15        1 0 0 0 0 0 0 0 0 0
Roos-van Heerden Foundation Fire Control S04 40-2500 (1)    Max Range: 80 000 km   TS: 2500 km/s     88 75 62 50 38 25 12 0 0 0
Ansary  Aerospace Pebble Bed Reactor Technology PB-1 (1)     Total Power Output 1.8    Armour 0    Exp 5%

Bazargan  Foundation Active Search Sensor MR0-R1 (1)     GPS 10     Range 500k km    MCR 55k km    Resolution 1

This design is classed as a Military Vessel for maintenance purposes

Built in the same yard, these turned out be rather effective.   

(In the community game you have to spit out ships fast, so in the early game, a 1500 ton ship might be your cruiser.   When the Cape Town came online, the B would have been used as anti-missile corvettes, and the A would become "show the flag" corvettes) 

13
Since the community game is over, I can post what I built as was building.

Here was the missile ship I was prepping for.

Code: [Select]
Cape Town class Cruiser    2 650 tons     79 Crew     316.8 BP      TCS 53  TH 160  EM 0
3018 km/s     Armour 1-17     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 12
Maint Life 2.87 Years     MSP 75    AFR 56%    IFR 0.8%    1YR 13    5YR 201    Max Repair 48 MSP
Intended Deployment Time: 12 months    Spare Berths 1   
Magazine 72   

Naudé-van Blerk 80 EP Nuclear Pulse Engine (2)    Power 80    Fuel Use 81%    Signature 80    Exp 10%
Fuel Capacity 150 000 Litres    Range 12.6 billion km   (48 days at full power)

Vlok Advanced Defence Systems Size 4 Missile Launcher (3)    Missile Size 4    Rate of Fire 120
Uys Aerospace Industries Missile Fire Control FC11-R20 (1)     Range 11.3m km    Resolution 20
Atlas (18)  Speed: 10 000 km/s   End: 18.3m    Range: 11m km   WH: 4    Size: 4    TH: 33/20/10

de Klerk Aeronautical Active Search Sensor MR10-R20 (1)     GPS 960     Range 10.7m km    Resolution 20

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

Doesn't look like much, but it would have been by far the most powerful ship in the game.   

14
Drgong's Community Game / Re: The FSA papers
« on: April 17, 2017, 01:55:24 PM »
FSA secrets

1.   At the time of the peacekeeper Crisis, I had exactly one (1) ICBM+ that could defeat the peacekeeper system.   
2.  The original plan was to Annex the Mars Ruins as property of the FSA, but due to there small size, that plan was shelved.
3.  Operation Underworld was a highly successful operation.   The FSA Geo-survey ships found ruins on Triton, along with some minerals, and we discreetly built a major base and landed construction battalions to exploit the ruins.   One or more Meson Cruisers where in orbit to order off anyone who became close to the base.  this is why the FSA gave up claims to Mercury, as we felt the ruins where more valuable then the minerals in Mercury.   Violation of Triton would have resulted in the FSA going to war.   However both the NAU and Russia really did not go past Saturn. 
4.  FSA intel was able to steal a few key technologies, otherwise we would have been a generation behind everyone.
5.  The next step, other then exploring jump points, was to build a missile armed cruiser and exit the space treaty. We had some designs on the shelf for something in the 2500-3000 ton range.
6.  while other nations went for size, I went for number of slips, thus the reason why I was able to spam meson boats. 

I was building up my military yard to build the following Ship

Code: [Select]
Cape Town class Cruiser    2 650 tons     79 Crew     316.8 BP      TCS 53  TH 160  EM 0
3018 km/s     Armour 1-17     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 12
Maint Life 2.87 Years     MSP 75    AFR 56%    IFR 0.8%    1YR 13    5YR 201    Max Repair 48 MSP
Intended Deployment Time: 12 months    Spare Berths 1   
Magazine 72   

Naudé-van Blerk 80 EP Nuclear Pulse Engine (2)    Power 80    Fuel Use 81%    Signature 80    Exp 10%
Fuel Capacity 150 000 Litres    Range 12.6 billion km   (48 days at full power)

Vlok Advanced Defence Systems Size 4 Missile Launcher (3)    Missile Size 4    Rate of Fire 120
Uys Aerospace Industries Missile Fire Control FC11-R20 (1)     Range 11.3m km    Resolution 20
Atlas (18)  Speed: 10 000 km/s   End: 18.3m    Range: 11m km   WH: 4    Size: 4    TH: 33/20/10

de Klerk Aeronautical Active Search Sensor MR10-R20 (1)     GPS 960     Range 10.7m km    Resolution 20

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes


At which point my Meson gunboats would be down-rated to Corvettes 

15
Drgong's Community Game / Re: The FSA papers
« on: April 17, 2017, 01:25:37 PM »
Code: [Select]
QPR-01 class Courier    490 tons     16 Crew     131.52 BP      TCS 9.8  TH 13  EM 0
1326 km/s     Armour 1-5     Shields 0-0     Sensors 1/1/1/0     Damage Control Rating 1     PPV 0
Maint Life 20.61 Years     MSP 168    AFR 1%    IFR 0%    1YR 1    5YR 11    Max Repair 100 MSP
Intended Deployment Time: 3 months    Spare Berths 1   

Merlin 12.8 EP Nuclear Pulse Engine (1)    Power 12.8    Fuel Use 50.49%    Signature 12.8    Exp 8%
Fuel Capacity 20 000 Litres    Range 14.5 billion km   (126 days at full power)

Gravitational Survey Sensors (1)   1 Survey Points Per Hour

This design is classed as a Fighter for production, combat and maintenance purposes

These where my grav survey ships.  I never saw them followed.

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