Recent Posts

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The Academy / Re: Cool names
« Last post by MarcAFK on Today at 07:28:08 PM »
Right now I'm using names from Ian M Banks culture series.  They're quirky and unusual, a nice change from the boring names I generally use.

Some of the names have been pared down to not cause overflows.
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C# Aurora / Re: Replacing PDCs
« Last post by Person012345 on Today at 06:24:23 PM »
Can't we keep PDCs? Frankly, I don't think anything but a truly long range missile capability is going to discourage glassing ground troops instead of trying to dig them out.
Beam armed ground troops seem improbable to me like titans. A several hundred ton heavy weapon is not easily moved around on roads, and is very conspicuous and vulnerable unless it is deployed in prepared, hidden and preferably armored positions, which is pretty much the description of a PDC
I don't see how a heavy missile platform would discourage glassing troops. It'd just mean they'd have to glass the PDC first.
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Italian Language Forum / Re: ITALIAN FORUM 10yr Survey
« Last post by Lordubik on Today at 06:05:10 PM »
Eccomi! Anche io in realtà sto aspettando la nuova versione per ributtarmi a capofitto nel gioco!
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The Academy / Re: Rare technology list?
« Last post by TT on Today at 05:54:40 PM »
Here is a list of all of the techs in the wiki

http://aurorawiki.pentarch.org/index.php?title=Technology

I did aquick check and it looks like the advanced techs are noted
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C# Aurora / Re: Replacing PDCs
« Last post by Whitecold on Today at 05:43:41 PM »
Can't we keep PDCs? Frankly, I don't think anything but a truly long range missile capability is going to discourage glassing ground troops instead of trying to dig them out.
Beam armed ground troops seem improbable to me like titans. A several hundred ton heavy weapon is not easily moved around on roads, and is very conspicuous and vulnerable unless it is deployed in prepared, hidden and preferably armored positions, which is pretty much the description of a PDC
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Italian Language Forum / Re: ITALIAN FORUM 10yr Survey
« Last post by waresky on Today at 04:18:36 PM »
Manca finalmente UN MESE a Natale...siam rimasti pochini noi italici..ma con l'avvento della C# sicuramente tornerà in auge questa pezzo RARO di Spazio.
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Haji's Fiction / Re: This may be a good bye
« Last post by Haji on Today at 01:30:06 PM »
The end of the campaign is not yet certain, especially as it is something of an emotional rollercoster for me. I begun determined to see this through, then I was disillusioned due to the endless increments and now that the first part of the battle is over I'm cautiously hopeful again. Even so I'm not sure I'll ever have the strength to see this game to the proper conclusion as even if I can get past this part, the same endless battle will just await me later.
As for starting a new campaign with the current build it's unlikely to happen. It truth I had many more campaigns played - and written - than what is here, but I see no reason to waste time, mine and yours, if this will result in just another 4-8 episode write up. There are dozens of interesting games written here on the fiction forum, but most of them aren't even worth reading, not because the author was bad, but because they ended so early, they couldn't reach their own potential. As such even if I begun playing now, I would not begin posting until I knew I would continue the game for a reasonable amount of time, so the first posts would be months in the future. Not only that but I'm pretty certain now I will be starting anew when C# is coming so any game I start will be temporary and unfinished by design. As such I'm not sure there would be a point to posting it.
If you really want to read some more of my play however, I'll post below some other campaigns in Open Office format. Please note those have not been double checked which means there will be many mistakes, some content I may have cut out due to it being boring and no screenshots. And of course they are by their very nature, unfinished.

A quick note on the four I attached.

Bloated Sun - One of the longer and more interesting of my campaigns, but I lost the save so I can't hope to continue it.
New Cold War - my current campaign I played as a break from this one. I like the base premise but it ended up progressing somewhat different than I wanted it to so I'm not sure I'll continue
Low Economy Game - it is rather short but quite different from most of my games as it has large number of powers. The writing style is also different, aping the one used by Steve in his colonial wars campaign.
The Hegemony - a very short campaign, that is probably equivalent to two updates. However by using house rules I changed the way battles are fought and I think it's quite interesting. It's added here more for novelty than anything else.
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Aurora Chat / Re: What's going on in your empire/planet/battlefield?
« Last post by Haji on Today at 01:02:35 PM »
Yes, I am controlling both factions. Also due to the mechanics of Aurora it is actually the best tactic to keep your forces together, at least in battle, so all the contacts are in three blips (fighters as one bleep and each fleet as the other two) so the map situation isn't so bad. As for the fire control situation it's also not as bad as it may seem - I cheat.

Basically every single missile type I use (except for anti-missiles) have active sensors, which allows me to set up overkills. As such I just set up fire controls on one ship of each type and copy it system wide. Even if overkill occurs, the missiles will just find new targets on their own. It still takes time, as there are numerous classes of ships of course, but not that much time.

There are two things about that however. First, from what I observed if you overkill a target, the game, during the next increment, will just choose a target, hammer it until it is either dead or the missiles run our, then choose another (if there are more shipkillers available) and so on. This means focusing fire on a single target is actually beneficial as it ensures multiple ships are fully destroyed, while trying to be cute and "properly" splitting fire may results in many ships damaged, but few lost. The downside is that this leads to missiles being in point blank ranges for additional increment, so gauss cannons and the likes will fire twice, the first time during the normal missile strike and then during the next increment as overkill missiles are calculated. Needless to say with this many ships this results in hundreds, if not thousands, shipkillers lost needlessly, but it's not really such a big issue.

The greatest problem with fire control set up is Aurora responsiveness. If you happen to have a hundred or so ships of a given class, it can take two minutes after you select the ship for the game to respond. Worse, switching between missiles and energy weapons on the battle screen also takes time.

Even so it's doable, although of course if you try to do it properly and optimally it can take you a whole damn day. Which is why i don't bother.
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The Academy / Rare technology list?
« Last post by Cavgunner on Today at 01:16:15 AM »
Can anyone provide a full list of the "rare" technologies that can't be researched, but must be obtained through other means such as scavenging ruins?  I know that Compressed Fuel Tanks is one, but that's the only one I've seen.
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Haji's Fiction / Re: This may be a good bye
« Last post by Rewstyr on Yesterday at 09:08:46 PM »
That's too bad to hear, though I understand.   Can I suggest you start with a new campaign using the current read?  Your stories are fun to read and would be nice to have more before c# comes out.

Rewstyr
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