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The Academy / Re: how to automate a colony ship?
« Last post by mikew on June 21, 2018, 10:48:01 AM »
cool Hope its out soon!

It will be, but only for certain arbitrary (and currently undefined) values for soon.

Aurora Chat / Re: Figuring Out Aurora Series
« Last post by Veridio on June 21, 2018, 10:11:37 AM »
Episode 6 is out!  I design and build a mining ship to begin harvesting those space rocks.
The Corporate Federation / Corporate Federation: Battle at the Jump Point
« Last post by Kurt on June 21, 2018, 08:06:30 AM »
August 15, 2134, Washington System
“Target destroyed, sir.”

Admiral Law settled back into his command couch and gazed at the system plot in front of him.  His force was on the far side of the system from the jump point to the Solar system, just fifty million kilometers from the in-system La Grange jump point that had brought them to this side of the system.  The three Dregluk gate construction ships they had run down and destroyed in this system had been caught in locations that formed a rough triangle with the system in the center of the three points.  His gaze was drawn to a pulsing dot centered on the fifth planet.  The Federation’s listening post on the eleventh moon of that planet was proving to be invaluable.  His scout’s sensors would never have detected the Dregluk ships at system distances, but the listening post was having no problem ID’ing the Dregluk ships and vectoring his squadron in on them in short order. 

There was one blinking red dot left in system, and his eyes were drawn to that dot.  It was on the system’s fourth jump point and was almost certainly yet another gate construction ship.  It was 1.8 billion kilometers from his currently location, and it would take five days for his squadron to reach it, but once it was gone the Dregluk would have been wiped from the system, fulfilling his mandate from the Board.  He had no intention of joining Admiral Foster in whatever hole he was being kept in, so he ordered his ships to intercept the last Dregluk ship.   He was more than a little perplexed about the Dregluk Imperium’s lack of reaction to the Federation’s destruction of its ships.  Surely, they had noticed something was wrong. 

He didn’t have long to wonder.  A bare two hours after his squadron had set out for the fourth jump point and the last Dregluk ship, a warning was received from the listening post.  Eight Dregluk ships had been detected jumping into the system through a previously undetected jump point approximately 1.6 billion kilometers out-system from their current location.  The Dregluk ships were headed in-system at 4,606 kps.  Four of the ships had a thermal signature identical to the 9,550 ton warship destroyed at the battle of Earth, while the other four had thermal signatures matching that of the larger 28,650 ton ships.

Admiral Law began sweating as he considered his situation.   Only two of his missile boats had offensive missiles left, and the Dregluk had a higher speed than his ships.  He punched a series of commands into his console and then relaxed a bit when the projections came up on his display.  In spite of the Dregluk’s higher speed he would be able to consolidate his forces on the jump point to the Solar system well before they arrived. 

“Helm, plot a course to the jump point to the Solar system and initiate as soon as it is ready.  Communications, transmit orders to Squadron #2 at the jump point to the Denver system.  They are to withdraw to the jump point to the Solar system immediately and await our arrival.  We will engage the enemy at the jump point.”

Admiral Law’s squadron turned back and began its run towards the in-system jump point, with the Dregluk in pursuit.  Given the distance that separated the two groups of ships the Dregluk almost certainly had no idea the Federation ships were in front of them, but to Admiral Law and his crewers it felt like the aliens were breathing down their necks. 

Admiral Law’s squadron was two hours away from the jump point to the Solar system when an update arrived from the listening post.  A second group of Dregluk ships had jumped into the system through the fifth jump point.  This group was also composed of eight ships, but all eight were of the smaller 9,550 ton type.  That group was followed three hours later by a third group of twenty-one ships.   Ten had signatures consistent with the 28,650 ton ships, while the other eleven were consistent with the smaller 9,550 ton ships.   Admiral Law now faced thirty-seven Dregluk ships, fourteen of which were twice as large as the largest human warship. 

As he contemplated the situation, he realized that the best hope that they had lay in the fact that the Dregluk were approaching in widely separated groups.  In fact, the lead group of eight ships had separated into two sub-groups of four ships each and were separated by enough space that he almost certainly could engage the lead group of four 28,650 ton ships first, before having to worry about the trailing group of smaller ships. 

After considering the situation, and the ruins of his plans and hopes for the future, he decided.   The Board was almost certainly going to blame him for this fiasco, and he likely would be sharing a cell with Admiral Foster shortly after his return.  If he was lucky.  If, however, his squadron managed to destroy the lead group of Dregluk ships in a valiant battle to delay the dreaded Dregluk hordes, he could spin the situation to his favor, possibly avoiding his otherwise almost certain fate.  After all, a hero is always more palatable, and it was possible that the Board was swallow it.  In any case, he had nothing to lose, except, of course, his life. 

Admiral Law dispatched his empty missile boats back to the Solar system with a warning of the oncoming horde and began to plan his defense of the jump point. 

August 16, 2134, Earth
Joe Foster sat in his cell, contemplating life, and the decisions that had led him to the cell that provided the boundaries of his current existence.  He had little else to do.  While he hadn’t been mistreated, he got two hours of exercise a day, three meals, and very limited human contact.  Someone had looked out for him, though, and provided him with a varied supply of reading material, but that was it.  He had had a lot of time to contemplate things. 

He looked up with interest as he heard footsteps outside his cell.  It wasn’t lunch time, or exercise time.  A variance in the schedule was always interesting.  The door opened and his interest sharpened. 

Two officers in the uniforms of Lieutenant Commanders in the Federation Militia entered his cell.  He knew both of them, they had served on his staff when he commanded the Militia.  Ewan Hargreaves had been his Intelligence Staff Officer, and Aaron Summers had handled logistics.  Both looked uncertain but determined.  Summers spoke first.  “Joe, we are here at the request of the Board.”  He paused and looked nervously at the ceiling of the cell. 

Foster knew that look.  The Board almost certainly had his cell and probably the entire surrounding area wired for sound, vision, and every other thing that modern tech could monitor.    He remained seated and gestured to the two officers.  “Make yourself at home, gentlemen.”  He didn’t know what they wanted, and while he didn’t blame them for his current predicament, he wasn’t going to make it easy on them either. 

The two officers looked around the cell uncomfortably, recognizing that in spite of Foster’s gesture to sit there was no where to sit but on his cot, which he was currently occupying.  Hargreaves, predictably impatient, gestured angrily.  “Joe, we don’t have time for games.  There is a problem.  A big problem.”

Foster sat up, his lazy gaze sharpening.  “The Dregluk.”  It wasn’t a question.

Hargreaves nodded.  “The Dregluk.  There is a massive Dregluk fleet headed for Earth right now.  They are in the Washington system, still days away, but they are coming and the fleet won’t be able to stop them.  Admiral Law is going to make a stand at the jump point and try to slow down or stop their leading elements, but when the main body arrives nothing will stop them short of the defenses on Earth.”

Foster shook his head.  “Admiral Law, huh?”  He leaned back against the cell wall behind him.  “Well, good for him.  I don’t know that meeting them at the jump point is the best decision, but he knows the situation better than I do.”  He looked closely at the two officers.  They were unhappy and on edge.  They clearly didn’t like whatever it was that the Board had asked them to do, but they were doing it anyway.  “The Board must be worried that the PDC’s won’t stop the Dregluk, right?”

They both nodded, and then Summers spoke.  “There are thirty-nine Dregluk ships headed our way, and fourteen of them are their massive 28,550 ton class.  They are split into three groups, the largest of which is twenty-one ships.  The Board is worried either that we might run out of missiles, or that the PDC’s won’t be able to launch fast enough to deal with the larger force before it gets within range of its own weapons.”

Foster grinned.  “I still haven’t heard where I come into this equation.  I’m not so foolish that I think you’re here to offer me my command back.”  The two officers looked uncomfortable and possibly a little ashamed and immediately Foster felt remorse.  These two had nothing to do with his downfall, and there hadn’t been anything they could have done to help him once the Board turned on him.   He held up his hand.  “Sorry.  I…well, just tell me.”

Hargreaves looked determined.  “Joe, the Board wants your help.  They want your suggestions for what we can do to improve our defenses before the Dregluk get here.  You were the architect behind our fleet buildup, and they want you to put that expertise to work defending the planet.” 

Foster’s eyes narrowed.  He had noticed how carefully their request was phrased.  They weren’t offering to let him out, they just wanted his help.  A very childish, petty part of him wanted to say no.  The Board had created this mess, they could damn well get themselves out of it.  He took a deep breath as the two officers looked at each other, wondering what was going through his mind.  If it was only the Board’s survival at stake, he would have let them go down in flames, but he was pretty sure the Dregluk wouldn’t be that discriminating.  He looked up at the two officers.  “I’ll do it.  I’ll need access to the Militia Net, and to all current intel reports and squadron and base status reports.  I’ll need access to my staff, too, of course.”

The two officers smiled and relaxed.  “You’ve got it Joe.”  Hargreaves frowned, then continued.  “You understand, of course, that all of your interactions with people outside this cell will be strictly monitored.  The Board wanted us to make it clear to you that…”

Foster waived him off.  “I get it.  I’ll stay strictly on the subject.  No extracurricular communications.”  He stood up and smiled at the two officers.  “Well, lets get to it!  We don’t have much time.”

Foster was led to a room in the prison complex that had been set up as a work center for him.  He settled right in and got to it with the assistance of his two former staffers.  What he found was dismaying, but not surprising.  More than half of the fleet was in refit, being upgraded to the latest technology.  This wasn’t surprising as it had always been the plan to build the hulls as fast as possible and then later upgrade them to tech that was capable of confronting the Obscura, but with an enemy fleet on the way to Earth it was more than problematic.  The planetary defenses hadn’t been altered since he had been relieved of duty, with the exception that the offensive missile base on the Moon had been completed and stocked with missiles.  While this was helpful, it was clear that the Board was worried that this wouldn’t be enough, particularly for the largest group of Dregluk ships. 

After twenty straight hours of work, Foster had a plan.  It wasn’t a good plan, and Foster didn’t have a lot of confidence that it would materially change the outcome of the upcoming battle, but it was something that would satisfy the Board’s need for action.  Foster’s plan was simple.  The Federation Militia had built up large stocks of pre-built parts for their planned fleet construction and refit projects to speed the final fitting out of the fleet.  These stocks of parts included large numbers of the latest Lord Ordnance heavy box launchers and fire control systems.  It was simplicity itself to put together a rudimentary design for a basic PDC with minimal armor, five box launchers, and a fire control system to handle the missiles.  Such a PDC could be build by Earth’s industrial base in a matter of days, largely because of the large stocks of pre-built parts. 

Privately, Foster didn’t think that the “Final Line” defense stations, as they had become known as the planning process progressed, would really alter the situation much at all.  The Board’s perceived need was for more planetary defenses, but Foster’s review of the state of the defenses revealed that the real need was for more missiles for the existing planetary defenses to throw at the Dregluk.  There was very little that could be done about that problem at this late date, though, so Foster had focused on something that would satisfy the Board and which wouldn’t actually hurt the situation.   During the finalization of the Final Line bases Foster subtly highlighted the missile situation for his former staff officers.  Whether they made the Board, or Admiral Law, aware of the situation was their problem. 

The real problem, Foster thought as they took him back to his cell, was that they really had very little intel on the capabilities of the Dregluk.  He feared that ‘Admiral’ Law was going to find that out shortly.  Just because the Dregluk hadn’t demonstrated any missile launch capability to date didn’t mean that they didn’t possess that capability.  And if their missiles were longer-ranged than the Federation’s, well then…
August 22, 2134, Washington system, at the jump point to Sol
Admiral Law watched the plot narrowly as the timer counted down.  His squadron sat on the jump point, while the lead force, Dregluk Alpha, had broken into two groups, Dregluk Alpha-1 and Dregluk Alpha-2.  Alpha-1 was composed of four 28,550 ton ships, 36.6 million kilometers away and approaching at 4,600 kps.  Dregluk Alpha-2 was composed of four 9,550 tons ships and was 75.8 million kilometers away and was also approaching at 4,600 kps.  His target was the lead group, Dregluk Alpha.   After eliminating that force, he would evaluate the situation before ordering an attack on Dregluk Alpha-2.  Once that was complete his fleet would return to the Earth, if not in victory, then perhaps covered with enough glory that he wouldn’t be summarily removed and imprisoned. 

“Launching missiles as per plan…now.”

Admiral Law’s gaze shifted to the icons representing his six refit-2 missile boats as they began launching the powerful Bludgeon missiles.  In a few seconds the six boats had launched thirty of the big missiles, targeted on three of the large Dregluk ships in Dregluk Alpha-1.  It took almost twenty-five minutes for the missiles to cover the distance to the targets.  Admiral Law felt satisfaction as the Dregluk failed to employ any active countermeasures against the missiles aside from last ditch CIWS.  The missile icons merged with the icons for the Dregluk ships and disappeared.  Admiral Law felt a slight disappointment that the alien ships had survived, but in the engagement off of Earth they had survived much heavier bombardment, so he hadn’t really thought that ten missiles each would be enough to destroy them, but he had hoped. 

“Damage assessment underway.  All three ships are streaming atmosphere and are slowed.  Ten missiles were intercepted by CIWS, two missed.  Dregluk Alpha-1 continuing on course for the jump point, no deviations.  Dregluk Alpha-1 is splitting up as the undamaged ship pulls ahead.”

Admiral Law settled back into his seat.  The Dregluk seemed to have no idea about concentration of force.  That could have been a fatal error, had he had more ships and missiles to throw at them.   As it was he had too few to do more than pick away at them.  As he watched his six missile boats jumped out, headed back to the Earth to reload their missile cells.  They were out of the battle.  That left him with the Mars, two frigates, and two older missile boats for missile combatants.  They all were equipped with the smaller Thunderbolt II missiles, which the Dregluk had had no problem shooting down during the engagement in Earth orbital space. 

One and a half hours later the lead Dregluk ship was within range of the Thunderbolt II’s that the remaining fleet ships were equipped with.  The first salvo that roared away from the Federation ships was made up of twenty-four missiles, but that was going to be their largest salvo for a while.  The two old missile boats were equipped with the so-called RSSR launchers, for Reduced-Size-Slow-Loading.  The idea had been to pack more launchers on the small frame by reducing the size of each loader, and they had succeeded.  The RSSR launchers were a third of the size of a standard Thunderbolt II launcher, but they took over sixteen minutes to reload.  Worse, a mere five launchers, launching the smaller Thunderbolt II missiles, just wasn’t enough of a salvo size to penetrate the oncoming behemoth’s defenses, not without there being a lot more missile boats, and Law only had two on hand.  Fifty seconds later the Mars and the two frigates launch a second salvo of fourteen missiles, followed fifty seconds later by a third salvo.  After that the launchers fell silent to await a damage evaluation.  Admiral Law didn’t have enough missiles that he felt comfortable wasting them. 

Three and a half minutes after the last salvo raced away, the first closed on its target.  Five of the twenty-four missiles were intercepted short of the big ship, the rest hit to no visible effect.  The Dregluk behemoth continued forging ahead.  The second and third salvoes had a similar effect, or lack thereof.   The Dregluk ships mounted no shielding that the Federation ships could detect, but the Federation’s analysts insisted that they must be massively armored to absorb as much damage as they had.   Admiral Law ordered two more salvoes to be launched, but then, again, stopped as their missile stocks were running low.  The Bihar’s bridge crew cheered when the fourth salvo went home, as the big Dregluk ship was staggered and streaming atmosphere when it emerged from the fireballs.  When the next salvo hit the ship was staggered again, and this time it was slowed, slightly.  The cheers died away when the crew realized that the Dregluk behemoth was still headed towards them and was still faster than the bulk of their fleet. 

Admiral Law’s original hope had been that the missile engagement would eliminate Dregluk Alpha-1, or at least so damage it that the group would withdraw.  The he would order his patrol cruisers to engage Dregluk Alpha-2 with their lasers, perhaps supported by his AMM’s in offensive mode.  Now, though, he was starting to realize that they might be in over their heads.  The four ships of Dregluk Alpha-1, while damaged, were all still faster than his fleet and withdrawal wasn’t an option.  He had to slow down Dregluk Alpha-1 further.  “All missile units, we will launch coordinated salvoes, one targeted on each of the three fastest units Dregluk Alpha-1 units.  Launch when ready.”

A few seconds later the Mars and her consorts began launching missiles.  After three salvoes they fell silent again.  Admiral Law had been watching their ammunition indicators.  The two frigates were out of offensive missiles, while the Mars and the missile boats had one salvo left.  The results of the strike were disappointing.  While two of the three targets suffered additional armor breaches, they weren’t appreciably slowed.  Admiral Law ordered one last salvo launched, the last of his offensive missiles, and then ordered the two frigates to offload their AMM’s to the remaining ships with AMM launchers.  Once that was complete he ordered the missile boats and the two frigates to return to the Earth to reload.  The four ships disappeared through the jump point, leaving the Bihar, the Mars, three anti-missile boats, four patrol cruisers and a scout to face the Dregluk.  The last salvo caused multiple breaches on the Dregluk ship, but again it wasn’t slowed and continued to forge ahead. 

Admiral Law watched as the Dregluk ships approached.  His first instinct was to dispatch his patrol cruisers to engage the strung-out Dregluk Alpha-1 force as far away from his remaining missile defense ships as possible, but he had resisted that urge and held them close during the Dregluk approach to keep them under his anti-missile umbrella.  The Dregluk ships were close enough, though, and he really didn’t want them any closer.  With the lead Dregluk ship now just 4.6 million kilometers away he dispatched the patrol cruisers to engage the Dregluk behemoth. 

Admiral Law watched, fascinated, as the two groups of ships closed on each other.  He was leaning forward with anticipation, watching as the Federation ships closed to within laser range of the enemy, when the icon for the Victory began flashing, a sign that the ship had taken damage.  “What happened?”  He turned towards his sensor and comms officers.

“Sir, signal from the Victory!  They report that they were hit by approximately twenty particle beams.  Their shields are down and they’ve suffered moderate internal damage.  They are pressing the attack.” 

Admiral Law’s face was carved out of stone.  That one alien behemoth was armed with twenty particle beams.  And it was damaged!  Who knows how many beams the damned thing was armed with to begin with.  He came to a realization as he watched his cruisers press the attack.  They weren’t going to win this one.  His four cruisers were armed with a grand total of twelve lasers between them, while that damned Dregluk ship was equipped with at least twenty particle beams that were longer-ranged than his lasers.  He came to a sudden decision.  “All ships in the missile defense group are to engage the lead Dregluk ship with AMM’s.  Immediate fire order!”

The Victory was hit again before it could fire, and this time the ship was ripped from stem to stern.  The hulk tumbled away as her sister ships tried to avenge her.  The three remaining Federation cruisers managed to get two shots off with their 150mm lasers, and one with their spinal 250mm laser, causing multiple hull breaches, before the big ship speared the Swiftsure with eighteen particle beams, knocking her shields down and scoring her armor.  The Swiftsure valiantly returned fire causing a hull breach, and then forty-one AMM’s roared in and struck the embattled Dregluk ship.  Six were intercepted short of the behemoth, but the remaining thirty-five peppered the big ship, causing multiple hull breaches.  The Leviathan and Intrepid fired again as well, causing more damage, followed by the Swiftsure’s lasers.

Admiral Law shook his head as the Dregluk ship absorbed all of the Federation firepower and just kept on coming.  More AMM’s roared in, pelting the big ship, and the Federation cruisers swirled around it, stabbing it with their lasers.  Finally, at last, the Dregluk ship exploded as the Intrepid and the Leviathan’s spinal lasers stabbed deeply into its interior. 

During the battle with the lead ship, two more of Dregluk Alpha-1’s 28,550 ton behemoths had approached to 820,000 kilometers.  Admiral Law orders his cruisers to intercept and turns his anti-missile ships back towards the jump point.  The anti-missile ships began firing as they withdrew.   The lead Dregluk ship was hit by multiple AMM salvoes, and slowed slightly, but then the cruisers came into range.  Before the Federation ships could fire, the Swiftsure was hit by thirty-three particle beams and gutted.  The ship wasn’t destroyed, but it was effectively out of the battle. 

The Intrepid was next, hit while still attempting to close to effective range.  A grand total of fifty-three particle beams hit the Federation ship, and when the fireball cleared there was nothing left but a few life pods speeding away.  That left the Leviathan.  The valiant Federation cruiser began pounding the big Dregluk ship, cycling its lasers as quickly as its laboring crew could recharge their capacitors.  As the cruiser’s lasers stabbed into the Dregluk ship AMM salvoes roared in, pockmarking the big ship with explosions, some of which penetrated its increasingly ragged armor.  Finally, the Leviathan’s luck ran out and the Federation cruiser was speared by a massive particle beam salvo that ripped the ship apart.  The Dregluk ships then swatted the Swiftsure from space as they passed.  The retreating Federation anti-missile ships continued to launch salvoes at the oncoming Dregluk ships.  Admiral Law intended to run his magazines dry, if that was what it took to slow the Dregluk ships enough for his remaining force to escape.  On August 23, at 047 hours, the last Federation AMM hit its target.  Of the three remaining Dregluk ships in Dregluk Alpha-1, two are reduced to 3,909 kps, while the third was capable of 4,048 kps.  That was just enough slower than the Bihar that they would be able to escape.  The Mars was substantially faster than the Dregluk ships, but the Nimitz, their attached scout, was only capable of 3,600 kps. 

Admiral Law, exhausted from the long battle, watched as the screen in front of him cleared and Lt. Commander Ellis Reynolds appeared in front of him.  “Commander Reynolds, I’m sorry to have to do this, but the facts are the facts.  Your ship can’t escape, and we don’t have enough time to take your crew off.”  Admiral Law watched as Reynold’s face went through a number of contortions.  He wasn’t sure what the man was going to say, but in the end it didn’t really matter, so he continued.  “You are ordered to head out-system and go into low power mode and await our return.   It is possible that the Dregluk will ignore you and continue to pursue us.  If not then you are authorized to abandon your ship after leading them away from the jump point as long as possible.  Law out.”

Law watched, detached, as the scout continued in formation with his ships for a few seconds, then turned away.  He grunted and turned to his helmsman.  “Take us home.”  Thirty seconds later the Bihar, the Mars, and three anti-missile boats jumped out the Washington system.  It seemed that Admiral Law wouldn’t be returning with either victory or glory.   
C# Aurora / Re: C# Aurora v0.x Suggestions
« Last post by Hazard on June 21, 2018, 05:53:42 AM »
Also useful; a 'stay for shoreleave' command. Especially for large ships you can't build enough maintenance infrastructure to run back the maintenance clock while the crew is enjoying shoreleave, but there's no 'stay here for (x) time' command that would not require you to babysit and keep checking up on which ships are ready for the next leg of their patrol. Doing this would make it a lot easier to build ships that have a smaller deployment time than maintenance time, rather than having it coincide because it's easier on running the logistics of having your ships move around.
Aurora Chat / Re: How Many Types of Missiles Do you Need?
« Last post by Viridia on June 21, 2018, 03:11:00 AM »
It varies for depending on what background I choose for a game. For example, I'm running an Honorverse style game at the moment with two counter-missile types (because I realised the combat settings won't automatically use size 2 missiles as countermissiles and had to switch to size 1), four different sizes of anti-ship missile depending on the size of the launch platform (size 5 for destroyers, 10 for heavy cruisers and so on), with the three larger sizes then coming in a multistage format to accomodate 'canister' rounds of size 1 countermissiles.

On the other hand, my latest game has around four missiles, size 1 for anti-missile/fighters, size 2 as a lightweight anti-ship missile (playing on maximum tech as an Andromeda Ascendent setting), and then two size 10 missiles, one with over one thousand million KM's range, the other trading about three quarters of that range and a chunk of warhead strength for an extra 60,000 km/s. I might end up reworking that one in fact since it's got less strength than the size 2 missile!
C# Aurora / Re: C# Aurora v0.x Suggestions
« Last post by Jovus on June 20, 2018, 03:06:23 PM »
Simple one. A new order for task groups with populations selected: 'refuel and resupply', since we're often doing both when a ship hits port.
C# Aurora / Re: C# Aurora v0.x Suggestions
« Last post by JacenHan on June 19, 2018, 05:53:29 PM »
Turreted railguns would be very overpowered for PD. With the current system, having 4 shots makes them roughly equivalent in PD capability to a laser turret, which has 4 times the chance to hit. Having no turret and a smaller fire control makes them better for their cost and size than anything but mid to late game gauss cannons. Particle beams in turrets would be odd for point defense, given their low ROF and focus on long range, but I could see it making them more viable against FACs or fighters.
C# Aurora / Re: C# Aurora v0.x Suggestions
« Last post by Viridia on June 19, 2018, 05:04:23 PM »
I've done a quick search and can't find this having popped up before, so I'd like to throw in for the option to put railguns and particle beams in turrets. Also, the opportunity to research more extensions for range for beam fire controls, because right now when taken the extreme line of research, both sides are fairly disproportionate, with beam weapons often possessing a lot more range capability than offered by the fire controls.
C# Aurora / Re: C# Aurora v0.x Suggestions
« Last post by Whitecold on June 19, 2018, 10:45:32 AM »
But that is already in the game: A larger engine with the same total power is cheaper to develop. And cramming the same engine into a smaller housing (by increasing the power multiplier) increases cost by a lot.

I'd say the larger components are attractive enough the way they currently are, especially low power commercial engines.
What I mean is that larger engines with the same power density are more expensive to develop, for example using either 8 size 10 engines or 2 size 40 engines with the same total power (same power multiplier) in the same space. Here you are trading off HTK for fuel efficiency.
Power density is what you usually want to keep constant when outfitting your fleet to get the same fleet speed for all ships.
C# Aurora / Re: C# Aurora v0.x Suggestions
« Last post by Titanian on June 19, 2018, 07:17:49 AM »
Also, in real life larger does not necessarily mean more difficult to develop, as certain things get easier if you have the necessary space available compared to cramming everything into the smallest possible compartment.
But that is already in the game: A larger engine with the same total power is cheaper to develop. And cramming the same engine into a smaller housing (by increasing the power multiplier) increases cost by a lot.

I'd say the larger components are attractive enough the way they currently are, especially low power commercial engines.
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