Author Topic: Discussions  (Read 7331 times)

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Offline Haegan2005

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« Reply #30 on: April 25, 2008, 09:07:25 PM »
Now I haven't gone back and spent my remaining SP or NP, but that will happen tomarrow. Any ideas?

Race Creation (space going telepaths)

Homeworld 755555P

Large Homeworld(7) - 1sp
Normal Conditions for atmosphere(5) - 0sp
Normal water coverage(5) - 0sp
Normal temp (5) - 0sp
Living planet tectonics(5) - 0sp
Water 50% coverage(5)- 0sp

Biology/Physiology
Dextro amino acid biology, Standard earthlike DNA - 0sp
Psionic ability
   Reading (mind-reading) - 10sp
   Dancing (defense bonus through spatial awareness) - 10sp
Humanoid (human-like) - 0sp
Omnivore - 0sp

29sp left over



The Empire of Numeria 825 pts to spend

Space Dweller- 20pts
Large population ? 5pts
Heavy Industry ? 5pts
High finance ? 5pts

35 pts spent

Technological          Mechanological
Biology   500       Organic      500
Chemistry   500       Explosive    500
Engineering   500       Metallic       500
Physics/Mathematics 500    ?thernautics  500
Psychology   500      Psykological   500

500 pts    spent         

population: 200 million ? 200pts


90 pts left
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline Þórgrímr

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« Reply #31 on: April 25, 2008, 10:32:11 PM »
Quote from: "Haegan2005"
Now I haven't gone back and spent my remaining SP or NP, but that will happen tomarrow. Any ideas?

Race Creation (space going telepaths)

Homeworld 755555P

Large Homeworld(7) - 1sp
Normal Conditions for atmosphere(5) - 0sp
Normal water coverage(5) - 0sp
Normal temp (5) - 0sp
Living planet tectonics(5) - 0sp
Water 50% coverage(5)- 0sp

Biology/Physiology
Dextro amino acid biology, Standard earthlike DNA - 0sp
Psionic ability
   Reading (mind-reading) - 10sp
   Dancing (defense bonus through spatial awareness) - 10sp
Humanoid (human-like) - 0sp
Omnivore - 0sp

29sp left over



The Empire of Numeria 825 pts to spend

Space Dweller- 20pts
Large population ? 5pts
Heavy Industry ? 5pts
High finance ? 5pts

35 pts spent

Technological          Mechanological
Biology   500       Organic      500
Chemistry   500       Explosive    500
Engineering   500       Metallic       500
Physics/Mathematics 500    ?thernautics  500
Psychology   500      Psykological   500

500 pts    spent         

population: 200 million ? 200pts


90 pts left


First off I would suggest taking Extra Durability 2SP, Increased Strength 1SP, and Natural Armor to reflect your Hi-G Homeworld.

Then I would recommend you cut back on your tech spending and take a Disad or two. Otherwise you won't have squat for Infrastructure or military.  :wink:  



Cheers, ??rgr?mr
« Last Edit: December 31, 1969, 06:00:00 PM by Þórgrímr »
Sic vis pacem, para bellum
If you want peace, prepare for war
 

Offline Haegan2005

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« Reply #32 on: April 25, 2008, 10:53:05 PM »
I wanted spaceships so Aether seemed a good idea for hyper engines, and the others seemed to be needed for capable spaceships. Psych, I don't remember(need to look it up), but it may not be needed. I hadn't planned on any opponents at first, so would have time to build a fleet. Organics could be dropped since I don't plan on sending giant insects and ferrets after my enemies. About how many points should I have for a balanced infrastructure? Alos should I have untapped fuel reserves? It seems that that would be advantages for the future.

Quote
First off I would suggest taking Extra Durability 2SP, Increased Strength 1SP, and Natural Armor to reflect your Hi-G Homeworld.

Then I would recommend you cut back on your tech spending and take a Disad or two. Otherwise you won't have squat for Infrastructure or military.  :wink:  



Cheers, ??rgr?mr


I also noted that the mech requires tech five levels above it in order to have it. Or did I misunderstand your Albion example in pregame setup?
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline Haegan2005

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« Reply #33 on: April 25, 2008, 11:56:59 PM »
I rethought the design after your comments. I have not yet started the terrain purchase process. How many terrains on a size six planet? Or is it as many as you want? Maybe I should finish reading the Terrain section before asking questions?

Race Creation (space going telepaths)

Homeworld 655555P

Above average worlds(6) - 0sp
Normal Conditions for atmosphere(5) - 0sp
Normal water coverage(5) - 0sp
Normal temp (5) - 0sp
Living planet tectonics(5) - 0sp
50% water (5) - 0s[

Biology/Physiology
Dextro amino acid biology, Standard earthlike DNA - 0sp
Psionic ability
   Reading (mind-reading) - 10sp
   Dancing (defense bonus through spatial awareness) - 10sp
   Calling (interstellar psionic communication) - 5sp
Humanoid (human-like) - 0sp
Omnivore - 0sp
Natural scientists - 10sp +2 to graded scientist skill rolls
Extra Agility - 5sp grants a slot-free cost-free agility cap for infantry and fighters only.
Cultural optimism - 10sp  -10% to pop upkeep
Prime directive (+2 SP) cannot have relations with non-space-faring cultures

2sp left over so will spend them on a 10 region survey.



The Empire of Numaria - 825 pts to spend

Space Dweller- 20pts
Large Population ? 5pts
Heavy Industry ? 5pts
High finance ? 5pts

35 NP pts spent

Technological          Mechanological
Biology             500      Organic        000
Chemistry     600       Explosive      100
Engineering     600       Metallic       100
Physics/Math      700           ?thernautics   200
Psychology     600      Psykological   100

350 NP pts   spent         

Population: 150 million ? cost NP 150pts
Housing(infrastructure): 155 million - cost NP 155pts
Industry Production Bonus: 77.5 (infrastructure/2) paid through Infrastructe cost.
Draft pool: 15 million   (10% of pop.)


135 NP pts left

Terrain Points: 60 TP (2TP per 5pt of housed pop.)
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline Haegan2005

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« Reply #34 on: April 26, 2008, 01:00:22 AM »
Did I miss the calc for the number of regions on a planet? I read down to space regions and didn't find it.
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline Þórgrímr

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« Reply #35 on: April 26, 2008, 01:08:42 AM »
On a size 6 homeworld with 50% water there are 1009 potential regions. Now mind you a LOT of them will be desert, polar and such. This is just the raw amount allowed.

No, the calc is on a spreadsheet I use to calculate the regional total.

No, keep asking questions. It keeps me on my toes.  :D



Cheers,  ??rgr?mr
« Last Edit: December 31, 1969, 06:00:00 PM by Þórgrímr »
Sic vis pacem, para bellum
If you want peace, prepare for war
 

Offline Þórgrímr

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« Reply #36 on: April 26, 2008, 09:28:40 AM »
posted the new Unit Endurance & Maintenance rules.  :D



Cheers, ??rgr?mr
« Last Edit: December 31, 1969, 06:00:00 PM by Þórgrímr »
Sic vis pacem, para bellum
If you want peace, prepare for war
 

Offline Þórgrímr

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« Reply #37 on: April 27, 2008, 10:06:09 AM »
Added the new Resources & Economics rules.  :D



Cheers, ??rgr?mr
« Last Edit: December 31, 1969, 06:00:00 PM by Þórgrímr »
Sic vis pacem, para bellum
If you want peace, prepare for war
 

Offline Þórgrímr

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« Reply #38 on: April 28, 2008, 09:25:27 AM »
Added the Infrastructure Construction Rules.

Going over the infra rules I noticed I need to seriously update my Nation Creation example by including the New Infra, Food and Energy, and the new Facility rules. I will update that document when I have finished posting the re-written ruleset.  :shock:



Cheers, ??rgr?mr
« Last Edit: December 31, 1969, 06:00:00 PM by Þórgrímr »
Sic vis pacem, para bellum
If you want peace, prepare for war
 

Offline Þórgrímr

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« Reply #39 on: April 29, 2008, 12:27:39 PM »
Added the naval Construction Rules. They look hefty but the majority is the added and reduceds caps that can be added to a design. I will reorder the different sections when I get all the new rules added.  :D



Cheers, ??rgr?mr
« Last Edit: December 31, 1969, 06:00:00 PM by Þórgrímr »
Sic vis pacem, para bellum
If you want peace, prepare for war
 

Offline Þórgrímr

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« Reply #40 on: April 30, 2008, 12:10:15 PM »
Added the Fortification & Facility Construction rules.  :D



Cheers, ??rgr?mr
« Last Edit: December 31, 1969, 06:00:00 PM by Þórgrímr »
Sic vis pacem, para bellum
If you want peace, prepare for war
 

Offline Þórgrímr

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« Reply #41 on: May 01, 2008, 09:28:41 AM »
Added the Construction of Ground Forces rules.  :D



Cheers, ??rgr?mr
« Last Edit: December 31, 1969, 06:00:00 PM by Þórgrímr »
Sic vis pacem, para bellum
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Offline Þórgrímr

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« Reply #42 on: May 03, 2008, 04:05:16 PM »
Added the Construction of Air Forces rules.

All the construction rules have been posted. So if you folks would care to give them a try and give feedback I would appreciate it.  :D



Cheers, ??rgr?mr
« Last Edit: December 31, 1969, 06:00:00 PM by Þórgrímr »
Sic vis pacem, para bellum
If you want peace, prepare for war
 

Offline Þórgrímr

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« Reply #43 on: May 18, 2008, 08:56:01 PM »
Added the Colonization and Terraforming rules.  :D
« Last Edit: December 31, 1969, 06:00:00 PM by Þórgrímr »
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If you want peace, prepare for war
 

Offline Þórgrímr

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« Reply #44 on: May 19, 2008, 05:56:14 PM »
@Erik and Haegan 2005, you gents still interested in testing?



Cheers, ??rgr?mr
« Last Edit: December 31, 1969, 06:00:00 PM by Þórgrímr »
Sic vis pacem, para bellum
If you want peace, prepare for war
 

 

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