The only problem with that method, is the tedious and time consuming setup just to test each design. It's a great workaround to use if one really MUST
test a ship design, but an ingame engine would be less problematical. You only need to set up the oposition and it's teck level, perhaps based on intel
on an alien race you've encountered. It can even be faulty intel on the alien capabilities, thus adding uncertainty to the mix. I don't know how hard this
would be, especially if you can 'hijack' the actual combat section of Aurora for this. In fact, you can set up combat against you own designs, which you know,
but if he could set it up to design alien opponents based on possibly faulty, or somewhat accurate, intel, you have a ship that can fight, but may be
surprised by an alien weapon you, and therefore the simulator, didn't know about. And of course if there is no intel, the sim can only design a ship
based on your VERY hypothetcal input. Could be a lot of fun, if it is doable.
And do I EVER agree with the PD and search actives being separate. You don't want to give yourself away, but you DO want to see incoming missles, though
that DOES kinda mean they know you are there already.
Eric