Author Topic: ALIENS's Missile Random presence..too high?  (Read 1422 times)

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Offline waresky (OP)

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ALIENS's Missile Random presence..too high?
« on: September 10, 2009, 05:53:34 AM »
Steve and mates.

At this moment am NEVER found an ALiens WITHOUT missile design weapon onboard ships.
I think,and in many sci-fi book,who Missiles..r a strongly unique "idea" for Mankind..

I think who ALiens can have some others dastadly weapons.

Steve do u remember Traveller Particle Beam on Spinal Mount?
Or some others strangely weaponry.

So please..drop below random Aliens probability to Missile design.
My 2 cents,mates
 

Offline Steve Walmsley

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Re: ALIENS's Missile Random presence..too high?
« Reply #1 on: September 14, 2009, 06:18:32 PM »
Quote from: "waresky"
Steve and mates.

At this moment am NEVER found an ALiens WITHOUT missile design weapon onboard ships.
I think,and in many sci-fi book,who Missiles..r a strongly unique "idea" for Mankind..

I think who ALiens can have some others dastadly weapons.

Steve do u remember Traveller Particle Beam on Spinal Mount?
Or some others strangely weaponry.

So please..drop below random Aliens probability to Missile design.
The NPRs do design ships with other weapon types as well. It's possible you just haven't run into them, although you will remember it if you find some NPR beam ships picketing a jump point :)

Steve
 

Offline waresky (OP)

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Re: ALIENS's Missile Random presence..too high?
« Reply #2 on: September 15, 2009, 06:28:20 AM »
TRUE!!!

Am remember ur First Campaign..Zagorsk siege with Laser's the JP:))..

Ok ty.
 

Offline Erik L

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Re: ALIENS's Missile Random presence..too high?
« Reply #3 on: September 15, 2009, 09:18:36 AM »
Quote from: "waresky"
TRUE!!!

Am remember ur First Campaign..Zagorsk siege with Laser's the JP:))..

Ok ty.

I can verify that beam ships are the best for JP defense. I had a fleet get savaged by less than 1/2 their number.

Offline welchbloke

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Re: ALIENS's Missile Random presence..too high?
« Reply #4 on: September 15, 2009, 04:42:51 PM »
Quote from: "Erik Luken"
Quote from: "waresky"
TRUE!!!

Am remember ur First Campaign..Zagorsk siege with Laser's the JP:))..

Ok ty.

I can verify that beam ships are the best for JP defense. I had a fleet get savaged by less than 1/2 their number.
I don't think anyone has posted any JP assault battles for the newer versions of Aurora.  Would you care to share your experience?
Welchbloke
 

Offline Andrew

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Re: ALIENS's Missile Random presence..too high?
« Reply #5 on: September 15, 2009, 05:06:17 PM »
I think I did in the fiction section. I was using rather large battleships with heavy armour the things I learned
1) Beam weapons do a lot of damage but you need maximum range. The NPR was uing dual-fusion torpedo's which outranged my 25cm railguns and made them largely useless. Speed can help here the NPR Ships where faster than my rail gun armed ships and so kept the range open.
2) Your short range antimissile batterries can be very useful they probably did the majority of the damage my fleet inflicted , I tend to mount fairly large numbers of antimissiles on my ships. After this battle I produced a size 1 missile which was slower and less agile but carried a larger warhead for use when forced into close range engagements.
3) There is no point having missile support ships hanging back if you are the defender, they had several missile ships at long range by the time their missiles arrived at the warp point the battle was over and my ships where able to defend themselves agaisnt the missiles and return fire
4) Armour and shields matter you are going to be hit , so make sure that it take several hits to penetrate your armour in any one location it gives you time to being weapons on line. I would rather have armour than speed and make sure I have some long range weapons
5) Have several jump ships so you can bring as many ships through as possible, armour the jump ships at least as heavily as the warships

On the original subject given Aurore technology not having missile ships is pretty much suicide , if you have to fight an open space battle the change in fire control has made that a bit less true as it is harder to manage huge salvo's but missile ships in open space get to empty their magazines into attacking beam fleets with complete safety . The biggest problem NPR's have is that they usually fail to launch their antimissiles agaisnt long range missile fire which makes defeating them easy
 

Offline Erik L

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Re: ALIENS's Missile Random presence..too high?
« Reply #6 on: September 15, 2009, 05:57:15 PM »
I didn't write my experience up. It was in a 3.x version. The initial fleet I sent through was around 30 ships. I was not expecting defenders and got mauled. I lost ~20 to their 10-15. My ships were mostly missile boats and escorts. The only saving point was the command ships carried laser batteries instead of missiles. The enemy did run from me at the JP, which I think lead to their downfall. The opened range took them out of theirs and let my missiles take them down at will. Of course, after that incident, I stationed the remaining functional ships on their side of the JP, and crash built another fleet for the original purpose of taking out their homeworld.

My ships at the time had 3-5pts of armor, which is not nearly enough. More armor = more goodness. :)