Author Topic: Naval Depot..in Aurora are a possibility?  (Read 1226 times)

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Offline waresky (OP)

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Naval Depot..in Aurora are a possibility?
« on: November 18, 2009, 03:18:46 PM »
Naval Depot
From Traveller Wiki - Science-Fiction Adventure in the Far future

Depots serve as focuses for naval efforts, supplying a fleet's every need, providing construction and repair facilities, and producing and testing experimental ship prototypes. A depot generally occupies an entire system. Facilities, materiel, and personnel are extensive enough to repair and resupply a large fraction of the fleet at any time. A depot may be isolated from outside contact for years at a time without serious setbacks. As depots cover large parts of a system, there is no distinction between orbital and surface berthing.

In peacetime, the main function of a depot is the design and testing of ships. A large staff of naval architects (the cream of the area) and construction personnel is maintained at every depot.

In wartime, depots serve as repair and resupply centers for the fleet. In emergencies, the depot's construction yards are sometimes pressed into service for production of military ships.

Since a depot is obviously a very sensitive installation, security is tight. An extensive array of both entry and exit codes are employed to insure no unauthorized vessels enter or leave the system. Contingents of marines and system defense boats are stationed throughout the system, and are constantly ready for action.

There is usually no more than one naval depot per sector, placed in systems where they will be close enough to the expected action to be useful, but far enough back to insure that they will not be captured.


Because am love the NavDep idea on Aurora.
i cant think how can "work"..or if u can setup an same "Structure" or even possible..
But r a idea..
 

Offline Beersatron

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Re: Naval Depot..in Aurora are a possibility?
« Reply #1 on: November 18, 2009, 03:46:34 PM »
What I like about Aurora is that it is open ended and as near to a Sandbox as you can get.

So, I think it would be possible for you to create this yourself within the game just by using the existing logic.

Find a suitable planet, start a colony on it and then just rename the planet 'Naval Depot' whilst you build up it's industry and infrastructure. It is all a matter of role playing it and using the 'ban system body' option to stop civilians from entering your 'high-security naval depot system'.

Depending on the resources that you devote to the project you could have a thriving Naval Depot in a solar system that is self-sufficient in terms of minerals, fuel and maintenance facilities and over time you can make it into a research facility and shipyard.

In other words, you are creating a colony - but - from the very start you have planned this colony as a military/naval base.
 

Offline backstab

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Re: Naval Depot..in Aurora are a possibility?
« Reply #2 on: November 18, 2009, 03:47:16 PM »
Waresky,


You dont need a seperate facility to replicate a Traveller type Depot.   All you need to do is designate a planet/moon and ship in enough maint facilities, tow in a ship yard, put in a few PDF's for defence and then add just enough population to run the facilities.   Then you ship in a large qty of consumables (Fuel/Missiles/Minerals).  Maybe add a small industrial base so you can produce missiles and build a Ground Training Facility.
Move foward and draw fire
 

Offline waresky (OP)

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Re: Naval Depot..in Aurora are a possibility?
« Reply #3 on: November 18, 2009, 04:02:50 PM »
Nice idea!
just how need,am testing:)