Turn 150, defensive situation reportFirst Oracle Meruh-Atep once again looked up from his endless paperwork. “Ohh.. is it time allready? Please come in, Konsuh-Khaibet. It has been fifteen years since we first gained the stars. As you concured, it is time to review the disposition of the theban contacts with alien races and what measures have been taken to defend against possible hostilities.”
“First Oracle, my subordinates have compiled the following overview.” Konsuh-Kaibet said as he handed over a tablet with several datasheets.
“We need to establish a dedicated service for maintaining relashionships with other races. I maybe understood half of what the negotiators reported from the recent missions. I am more suited for designing a defensive network than talking with those beings.”.
First, we have a list of the currently known aliens, and how the points of contact relate to systems within the empire.”
Shanirain ConfederationInitial contact at the Minkhat system. The once slated for sector capital system of Hamadi is the trade system and closest defensive line.
Padiament is a system we have a closed warp point in to a shanirian system. Next door is the Judah nexus in the Setau sector. No danger here.
Uroloki of UduunContact point is the Menhkpere system, leading through several rock ball systems via Neusera to the Mekhu nexus, and on to the trade system of Setau.
A second contact opened while exploring SN 825 through one of the two WP leading into it. This SN belongs to the Uruloki. The WP we used leads directly to Judah. The other one leads via a small chain to the Neshphakered nexus, but was not revealed.
Caliphate of CataliphaContact was broken off, our vessel retreated at higher speed beyond a closed WP from Ptah. The Caliph had no long range sensor capacity at the time of contact.
Federated SunsOur partners are covered by Amenhotpe. But we have no great security concerns here.
Cannon CartelOur first contact with an alien race. Their point of trade is Merymose, making a fortification of the system usefull, though we have a military agreement with them.
A second contact directly into their home system lies off the Amen system, wich leds to the Neshphakered nexus.
Squids (Bentian Lords)
This race proved to be fairly unfriendly on first contact, and our contact team retreated from contact. No enemy fleet was present, and thus our ship could retreat without interference. The system of contact was Irtisen, wich leads to Amenhat, our contact system with the Cannon Cartel, and Edfu, a dead end system wich is having a small defense emplacement due to it’s economic relevance. The last WP leads to the Merskemre Nexus, wich is blocked by Nesperenhat and Anlexander.
Sri RajA long time trade partner race of stunningly unagressice carnivores, we have recently included a military component to our relationship. They, like the Uroloki, have been contacted in the Neusera rockball chain off Mekhu and trade in Setau.
Lemurian HierarchateWe contacted them through Judah, with a trade point in Setau. They have become our second partner race, and apear to be slightly more advaced than us, having deployed technology we are currently developing. Recently we found another access point into their space off Ishaq, wich leads to the Merskemre Nexus.
Undine Conglomerate.
They contacted us through a Wp to Ptolemy, with a trade point in Setau. So far they continue to refuse a military relationship with us. Interrestingly enough, their ship crews contain a small percentage of Cannon Cartel crewmembers, hinting at close cooperation between the two races.
Buer HomesteadAnother contact off Ptolomy, they are a small pocket empire currently engaged in a standoff with another race wich we know, the Regia Marina.
Unknown race (Thing of Odin)
We found aclosed warp point off Nun into their system. We retreated given our history with the other two races wich we found under such circumstances without establishing contact. The Squids and the Caliphat both proved unreceptive to our overtures.
Norse YetiThey contacted us in the Caleb system. Akil next door became just established as point of trade, and was allready building up defenses as it guards the approach to Thebes from Hamadi. The Caleb picket will rejoin the home fleet once the defenses are in place.
Regia MarinaWe are talking with them, but not going anywhere in negotiations. We have found them just off Rashidi, wich is a neighbour of Ptolomy, and leads to Setau. Thus, they are covered by the whole Setau defense complex.
Shortly after them, we found a closed warp point into one of their colony systems off Aksum. This is covered by the defenses building up in Kaka, and then Neferkhau. Our probe exited the system before any ships apeared on the scanner. We left a message idetifying us and pointing at the allready ongoing negotiations in Rashisi.
Andromedan NautiloidsWe are talking with them, but not going anywhere in negotiations.
We contacted them four months ago through Ka-Aper just off Nun. Ka-Aper currently has a small picket fleet while Nun’s defenses are being build up. The picket is 3 Cadace CA and 3 Aten CL.
Northern LizardsWe are talking with them, but not going anywhere in negotiations. They have been discovered off the Jebel Ali Nexus, wich in turn leads to Ishaq just of Merskemre Nexus.
“Defenitely things are getting more interresting, as we now have three races with open warp points into our space and who are, though communicative, are unwilling to enter a stable relationship. We should try to establish the needed defenses outlined bellow. Here we have the established system defenses by system and an estimate of each’s systems importance. Also included is my short term estimate on needed upgrades. Not included is a cost estimate of the 120 patterns of mines and 120 bomb pumped lasers the defenses of each guarded warp point should include.”
Thebes (3 WP)
Home of the Theban empire, and most productive system. The Theban Fleet is the central naval reserve of the empire. The recent WP into Pairy dicovered from Ishaq presents a convenient shortcut into the western arm, but also a security concern.
Theban Yards: 40 SY, 30 are armed. 3 BS3 Setekh, 4 Minelayer, 1 Tug
Theban Fleet: 3 BB Osiris, 4 BC bastet, 15 BS Busiris, 9 Ca Cadance, 9 Ca Dua, 6 CA Urt-hekau, 6 CL Aten, 3 Dd Mut, 6 DD Amon, 3 CT Amenthau
Thebes WP defence 1-3: each 3 BS4 Knuhm, 3 BS3 Setekh, 3 BS2 Nephet, 2 BS2 Enead, 2 BS1 Nut, 1 BS0 Amenti
Need: 6 Setekh, 3 Nut, 3 Nephet for the WPs. Arm the 4rth Ss Toth10
Merymose (2 WP)
Oldest Colony after the hostile world of Pairy, this sytem guards one of the approaches to Thebes and fields a substantial fleet base.
18 SY, 3 BS3 Setekh, 3 BC Bastet, 3 BC Busiris, 5 CL Aten, 1 CL Nekhbet, 4 BS1 Nut, 4 BS0 Amenti, 1 Tug
Needs 3 Setekh, 2 Nut
Monthuemet (2 WP)
Another very established colony, the hopes of it guarding a warpchan were swiftly dashed. Nevertheless, it now serves as a backup naval base just of Paisy, and thus with Merymose and Thebes frames that newly become nexus. Recently, most of the fleet here was dispatched to Setau to firm that system up.
18 SY, , 6 BS3 Setekh, 3 CA Candace, 2 CL Aten, 1 CL Nekhbet, 4 BS1 Nut, 4 BS0 Amenti, 1 Tug.
Needs 2 Nut.
Hamadi (2 WP)
Once considered as sector capital. Thus, a large yard complex. Put due to the warp chain dead-ending, this system now guards against the Shanirian Federation and from the other side, the Norse Yeti at Caleb with it’s fleet
18 SY, 3 BS3 Setekh, 1 BC Busiris, 3 CA Candace, 4 CL Aten, 1 CL Nekhbet, 1 BS1 Nut, 2 BS0 Amenti, 1 Tug
Needed: 2 Busiris, 1 Nekhbet, 1 Minelayer, 3 Nut
To consider: 3 more Setekh
Mekhu (7 WP)
This warp point nexus cannot yet be bypassed when travelling between various parts of our empire. Unfortunately, it contains only rockballs, making the construction of local yards difficult.
Mekhu is surrounded by the systems of Meryawy, Alexander, Setau and Neferkhau, all wich have defensive efforts underway, and Jeroen wich leads to a minor chain not yet fortified, nor considered for it. Ptah is a dead end and will be covered by Mekhu.
1 SY under construction, needs a full complex due to it’s strategic location.
7 Warp points will need at least 21 Nut and 7 Amenti. Other bases to be considered.
Meryawy (3 WP)
Guarding the shortest way from Mekhu to Thebes, this system will be fortified moderately.
5 SY, 1 under construction, 1 Nut, 1 Amenti, 1 Tug.
Needs a minelayer, 1 Nut, 3 BS2
Neferkhau (4 WP)
Sector capital and minor nexus between 3 rich chains and Mekhu, this system fields a growing fleet, numerous yards and heavy defenses.
30 SY, (+3) BS4 Knuhm, 7(+2) BS3 Setekh, , 3 BC Bastet, 6 BC Busiris, 3 CA Candace, 2 CL Aten, 1 CL Nekhbet, 1 BS1 Nut, 4 BS0 Amenti, 1 Tug
Needs 9 Knuhm, 3 Setekh, 12 Nephet , 11 Nut, 1 Minelayer, 8 Aten, 1 Nekhbet and arming the shipyards.
Akil (2 WP)
This system guards the acess to Thebes from the recent contact with the Norse Yeti, and the Shanirian Confederation further on.
4 SY, 3(+3) BS2 Nephet, 1 (+1) BS1 Nut, 1 BS0 Amenti
Needs 4 Nut, 1 Amenti, 1 Tug, 1 Minelayer
Alexander (2 WP)
Guarding the shortest route between the Mekhu Nexus and the Merskemre Nexus.
6 SY, 1 Nut, 1 Amenti, 1 Tug
Needs 6 Nephet, 5 Nut, 1 Amenti, 1 Minelayer
Setau Sector (2 WP in Setau, 8 in Judah, 4 in Ptolemy, 2 in Rashidi)
Setau – Judah – Ptolemy-Rashidi
This region has several contacts, and is a small pocket thus needing a lot of defenses, especially as Setau blocks the acess to Mekhu.
Setau is the cork in the bottle, guarding the Mekhu approach in case any of the 4 races found here turns hostile.
6 SY, 4 Nut, 2 Amenti, 1 Tug, and the soon to arive fleet.
Ptolemy is the contact point with the Udines and the Buer Homesteads. 6 SY, 3 BS2 Nephat, 4 BS1 Nut, 2 BS0 Amenti, 1 Tug. Needs 2 Nut.
Rashidi is next door after Ptolemy, and guards the acess point with the Regia Marina. Negotiations for a trade treaty have been going on for a while now. 5 SY, 2 BS2 Nephat, 2 BS1 Nut, 1 BS0 Amenti, 1 Tug. Needs 2 Nephat, 1 Nut
Amenhotpe (3 WP, one into a dead end though)
As covering the contact to the Federated Suns is the only responsibility of Amenhotpe, and the warp chain ends with the Federated Suns, no great expansion on defenses is needed here, though it remains a backup fleet reserve base in a remote area.
10 SY, 3 BS3 Setekh, 2 Nut, 2 Amenti, 1 Tug. Needs 2 Nut.
Nun (4 WP)
A very rich system wich has recently become more important defense wise due to the discovery of the Andromedans nearby.
5 SY, 3 Amenti, 1 Nut.
Needs 7 Nut, 1 Amenti, 6 BS2.
Kaka (3 WP)
The entrance system of a newly expanding region of nice systems, it will guard Neverkhau from that direction.
3 SY, 1 Amenti. Needs 2 Amenti, 6 Nut.
Preherwemeneth (1 WP)
A very bountyfull dead end system in the southers expanses in need of some inherent defense.
4 SY, 2 building. Needs 3 Nut, 1 Amenti, and later 3 Nephet
Edfu (1 WP)
A not quite so rich deadend system in the western expanses in need of some inherent defense.
3 SY, Needs 3 Nut,1 Amenti
Neferibe (2 WP)
An even richer system in the southern expanses slated for appropiate defenses.
8 SY, 3 BS2 Nephet, 4 BS1 Nut, 2 BS0 Amenti, 1 Tug
Needs 3 Nephet, 2 Nut
Alexandria (2 WP)
Just recently discovered, this may become the richest colony of all. Four thebes like worlds and a superheavy world orbit this double star system. We will build a yard as soon as possible.
Meruh-Atep winced and brooded about the sheduled budgetary council meeting he was to attend this afternoon. “ My thanks Khonsu-Khaipet, this is what I needed to convince Anechotep to divert funds from the continued colonisation and industrialisation budgets. If we can’t defend what we build, we risk loosing it all.”
(Infosheets on new ship classes not yet listed elsewhere.)
BS0 (MCS) AMENTI class BS0 3 XO Racks 15 Hull TL 6
[1] S0S0AiAiHDcDcQsXr(MCS)
15 RCP 10 MCP Trg:1 Cost = 295/ 14.7
HTK 10 S0x2 Aix2 Dcx2
Notes: To be deployed out of capital missile range from a warppoint, this bases guards passage through the minefields.
BS1 (DCS) NUT class BS1 5 XO Racks 25 Hull TL 3
[1] Sx3Ax6HDDXr(DCS)Qs
25 RCP Trg:1 Cost = 330/ 16.5
HTK 15 Sx3 Ax6 Dx2
DCS control base, emplace out of standard missile range. Could be updated in passive protections.
BS3 SETEKH IV class BS3 17 XO Racks 85 Hull TL 6
[1] S0x20Aix40ZH(BbS)QLxLxLxLx(Dec)?0Lxx3M5T!1QLhLx(Dec)Mg
85 RCP 15 MCP Trg:6 Bmp +1 Tem -1 Cost = 1307/ 65.3
HTK 81 S0x20 Aix40 Lxx8 Tx1 Mgx1
Notes: Newest model of our Setekh bases, it now owns a considerable punch even at long ranges.
BS4 KHNUM II class BS4 24 XO Racks 120 Hull TL 6
[1] S0x28Aix28ZH(BbS)QQWax5DcWax5DcM5Wax5DcWax5!1LhQDc(DCS)XrsMgMgC
120 RCP 30 MCP Trg:6 Tem -1 Cost = 2473/ 123.7
HTK 94 S0x28 Aix28 Dcx4 Wax20 Mgx2
360x SM, 6x EDM (Mg)
Recent refit to include updates in launcher technology.
BS5 ANTAIOS class BS5 AM 36 XO Racks 180 Hull TL 7
[1] S0x18Aix6ZHQRcx9DcQRcx6DcQRcx6DcM6Dc(BbS)?1Rcx6XrDcDcLhMgx4Q
180 RCP 20 MCP Trg:7 Bmp +2 Cost = 2736/ 136.8
HTK 72 S0x18 Aix6 Dcx6 Rcx27 Mgx4
Prototype base to be deployed in absolutely crucial systems.
FT5 (T) SETH class FT5 45 Hull TL 3
[3] (IcIcIcIcIcIcIcIcIcIcIcIcIc)TT(IcIc)(Ic)(IcIc)(BbS)QsH(Ic) [4]
45 RCP 30 MCP Trg:1 Cost = 268.2/ 20.1
HTK 24 Tx2
Tug for base movement.
FT4(ML) CHENTI-IRTI (ML) class FT4 30 Hull TL 6
[3] (IcIc)Hx3THx3Pb(MR)(ML)(Ic)(Ic)(Ic)HQs(Ic) [4]
30 RCP 45 MCP Trg:1 Cost = 216/ 16.2
HTK 18 Tx1 Pbx1
Experimental minelayer for systems with established control bases.
CL (ML) ISIS class CL 9 XO Racks 45 Hull TL 6
[3] S0S0AiAiHQs(II)(I)(II)(MR)x6(ML)TPb(I)(II)(MCS)XrQs(BbS)(I) [6]
45 RCP 5 MCP Trg:1 Cost = 660.5/ 99.1
HTK 28 S0x2 Aix2 Tx1
Minelayer for fleet trains.