Author Topic: Version 2.0 Ships  (Read 5154 times)

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Offline Erik L (OP)

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Version 2.0 Ships
« on: April 26, 2011, 03:24:09 PM »
Science Vessel
1,444 tons 2,425 MCr, Thrust 3
Picket Class Sig: 65m/119m, Structure: 722
Primitive Fission (20) [400 power generated]
Sensor Class I +20 Signature
Channel Class I
Signature Class I
Resolution Class I
Science Instruments I 10 power consumed
Shields - Alpha 3 power consumed, 10 Signature
Armor - Alpha
Class I FTL requires 50 power
Basic Nuclear Torch 366 power, 30 Signature
Streamlining reduces signature by 10%
Prototype IC 12 power

The power generated does not include sufficient power for the FTL engines. The ship would need to reduce speed to 2 Thrust or slower to engage the FTL engines.

Offline Erik L (OP)

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Unarmed Scout
« Reply #1 on: April 26, 2011, 03:32:30 PM »
Unarmed Scout
1,419 tons, 2,380 MCr. Thrust 3
Picket Class, Signature: 62m/116m, Structure: 710
Primitive Fission (19) 380 power generated
Sensor Class I 20 Signature
Channel Class I
Signature Class I
Resolution Class I
Class I FTL Requires 50 power
Basic Nuclear Torch 366 power, 30 signature
Streamlining
Prototype IC 12 power

This ship must reduce speed to 0 Thrust to engage the FTL engines.

Offline Erik L (OP)

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Escort
« Reply #2 on: April 26, 2011, 03:43:19 PM »
Escort
1,799 tons, 3,160 MCr. Thrust 4
Picket Class, Signature: 81m/155m, Structure: 900
Primitive Fission (28) 560 power generated
Sensor Class I 20 Signature
Channel Class I
Signature Class I
Resolution Class I
5cm Far Infrared Laser (4, 2x each broadside) 12 power, 12 signature
Shields - Alpha 10 Signature
Armor - Alpha
Class I FTL 50 power
Basic Nuclear Torch 486 power, 40 Signature
Streamlining
Prototype IC 16 power

This ship may not fire weapons while engaging FTL.

Offline Erik L (OP)

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Destroyer
« Reply #3 on: April 26, 2011, 03:50:34 PM »
Destroyer
2,269 Tons, 4,190 MCr. Thrust 3
Picket Class, Signature: 102m/194m, Structure: 1,135
Primitive Fission (30) 600 power generated
Sensor Class I 20 Signature
Channel Class I
Signature Class I
Resolution Class I
25cm Far Infrared Laser (6, 3x each broadside) 42 power, 42 signature
Shields - Alpha 10 Signature
Armor - Alpha
Class I FTL 50 power required
Basic Nuclear Torch 566 power
Streamlining
Prototype IC 12 power, 12 signature

Ship must be at Thrust 2 or slower to engage FTL engines.
« Last Edit: April 26, 2011, 04:10:54 PM by Erik Luken »
 

Offline Erik L (OP)

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Missile Destroyer
« Reply #4 on: April 26, 2011, 03:57:55 PM »
Missile Destroyer
1,969 tons, 3,985 MCr. (5,250 for missiles), Thrust 3
Picket Class, Signature: 89m/143m, Structure: 985
Primitive Fission (20) 400 power generated
Sensor Class I 20 Signature
Channel Class I
Signature Class I
Resolution Class I
Missile Launchers (6, 3 each broadside)
Shields - Alpha 10 Signature
Armor - Alpha
Class I FTL requires 50 power
Basic Nuclear Torch 366 power
Streamlining
Prototype IC 12 power, 12 signature
Magazine (170 cp capacity, 42 missiles)

Missile (4cp)
3 turns Endurance, 10 Thrust, 2 HTK, 60m Signature
3 Fission Warheads

This ship must reduce speed to 2 Thrust or slower to engage FTL engines.
« Last Edit: April 26, 2011, 04:53:29 PM by Erik Luken »
 

Offline Erik L (OP)

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Cruiser
« Reply #5 on: April 26, 2011, 04:10:17 PM »
Cruiser
5,259 tons, 10,495 MCr. (13,125 MCr for missiles), Thrust 3
Escort Class, Signature: 259m/118m, Structure: 2630
Primitive Fission (62) 1240 power generated
Sensor Class I 20 Signature
Channel Class I
Signature Class I
Resolution Class I
Missile Launcher (6, 3 each broadside)
25cm Far Infrared Laser (6, 3 each broadside) 18 signature, 18 power
5cm Far Infrared Laser (20 turreted) 60 signature, 60 power
25cm Far Infrared Capital Laser (6, 2 each broadside, 2 Spinal) 18 signature, 18 power
Shields - Alpha 10 Signature
Armor - Alpha
Basic Nuclear Torch 1086 power
Prototype IC 12 power
Magazine (420 cp Capacity, 105 missiles)

Missiles (4cp)
3 Turns Endurance, 10 Thrust, 2 HTK, 60m Signature
3 Fission warheads

This ship must slow to Thrust 2 or slower to engage FTL engines.
« Last Edit: April 26, 2011, 04:52:45 PM by Erik Luken »
 

Offline alanwebber

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Re: Version 2.0 Ships
« Reply #6 on: April 27, 2011, 06:43:27 AM »
Erik

Do your ships have any damage control crews?

Alan
Regards

Alan Webber
 

Offline Erik L (OP)

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Re: Version 2.0 Ships
« Reply #7 on: April 27, 2011, 08:56:49 AM »
Erik

Do your ships have any damage control crews?

Alan

The starter ships, no.

Offline Erik L (OP)

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Re: Version 2.0 Ships
« Reply #8 on: April 27, 2011, 09:02:30 AM »
If anyone can come up with a better way to represent ships, I'd be glad to look over ideas.

Offline dalord0

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Re: Version 2.0 Ships
« Reply #9 on: April 29, 2011, 06:59:46 AM »
With the first ship you have a cost of 2500 or so, but even the powerplants are 150 each and for 20 its 3000 mcr. I'm confused ???
 

Offline alanwebber

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Re: Version 2.0 Ships
« Reply #10 on: April 29, 2011, 07:47:37 AM »
Dalord

That is the annual maintenance cost which is 10% of the total cost. The power plant costs for these examples do not agree with the v2 playtest rules. I'm putting together a spreadsheet to help with ship / missile / drone & fighter production. Had to call a halt due to the royal wedding.

Alan
Regards

Alan Webber
 

Offline Erik L (OP)

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Re: Version 2.0 Ships
« Reply #11 on: April 29, 2011, 01:23:22 PM »
Those are based off of some older spreadsheets which have some formula errors. I need to scour the sheet and make sure all the formulae are correct and re-calculate the ships.