Author Topic: What's going on in your empire/planet/battlefield?  (Read 265939 times)

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Offline tryrar

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Re: What's going on in your empire/planet/battlefield?
« Reply #510 on: June 30, 2013, 06:01:23 PM »
Wow, just found a niiice planet. EVERY miniral, all in hundreds of thousands concentration, with the accessibility not lower than .5! Found my new colony :P
 

Offline GodEmperor

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Re: What's going on in your empire/planet/battlefield?
« Reply #511 on: July 01, 2013, 08:31:01 AM »
Wow, just found a niiice planet. EVERY miniral, all in hundreds of thousands concentration, with the accessibility not lower than .5! Found my new colony :P
Pics/mineral text ?? :>

I've started to fortify only Sol JP. Im planning to deploy 4-5 Meduza class JP defence bases armed with 20WH Hammer missiles and similar amount of Chimera laser JP defence bases, all in the 1m km proximity to JP to blast anything that comes with hostile intentions.
Im facing pretty severe workers shortages ( Earth is almost 11b ppl and i still have a -119m shortage .... ) so i will have to postpone establishing a third colony in the Manticore system for at least several decades. Which is actually not so tragic considering that i have to develop entirely new type of humans to handle 2.67 gravity of the Manticore A-I planet ... and ofcourse i have to terraform the smeg out of that planet because even without gravity it has a 996C surface temperature and completely toxic atmo - Nitrogen Dioxide 1% and CO2 99%.

System generation ( as seen in the attachment ) is very strange - for 14 explored system 5 of them are devoid of any planets and there are many with multiple stars to the point where i have like 4 or 5 single star systems  ::) ???

Only indication ( apart from SM logs ) of a extraterrestial life is a ruined outpost on Casca A-III planet with two wrecks floating floating deeper in the system ( already salvaged - some minerals, no tech or any info :( )
As for the SM logs - NPR's are completely trashing each others by the dozens. I often have a period of week of constant 5sec turns coz all that fighting and pursuits.

As for the ships - my forces look pretty good on paper ( but nonetheless their real value will be judged if we encounter any hostile alien races ).
30x Perseus class frigates, 20x Goblin class support ships, 10x Prometheus class destroyers, 20x Theseus class destroyer escorts and 1x Hermes class Light cruiser ( in building ) meant to be the flagship of the Sol Fleet at least before i can build a newly developed Apollo class heavy cruiser. Navy also deployed 8 Copernicus class survey ships who are now on a deep range exploration missions.

"Civilian" fleet is also quite numerous - 40 CarryAll cargo ships ( currently ferrying Auto-mines and mass drivers to Eden system ), some Salvagers, Asteroid miners, Freezer colony ship and Terraformers adding water to the Eden Prime.

Naval Command recently started to experiment with the idea of a dedicated sensor ship, carriers andfighters. Some blueprints and ideas are being developed but nothing came out of it yet.
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Offline Black

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Re: What's going on in your empire/planet/battlefield?
« Reply #512 on: July 01, 2013, 09:11:54 AM »
Which is actually not so tragic considering that i have to develop entirely new type of humans to handle 2.67 gravity of the Manticore A-I planet ... and ofcourse i have to terraform the smeg out of that planet because even without gravity it has a 996C surface temperature and completely toxic atmo - Nitrogen Dioxide 1% and CO2 99%.

I think it would be easier and cheaper to just use automines to get resources from such hostile planet.
 

Offline GodEmperor

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Re: What's going on in your empire/planet/battlefield?
« Reply #513 on: July 01, 2013, 09:29:32 AM »
I think it would be easier and cheaper to just use automines to get resources from such hostile planet.
Probably but i have to establish a military presence in Manticore because its a multiwarp crossroad system between Sol and rest of my colonies. I dont have to set up a "proper" colony, just some SY, ammo factories and fuel rer's.
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Offline joeclark77

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Re: What's going on in your empire/planet/battlefield?
« Reply #514 on: July 01, 2013, 10:25:35 AM »
Probably depends on how many .atms the planet has.  If it's a thin atmosphere you could more or less start from scratch with terraforming.  Are there no other candidates in the system?

My current game was a conventional start and I'm about 50 years in.  Alien ruins were salvaged in a neighboring system.  No new tech but the free research labs were wonderful, and the planet itself is a keeper with breathable air, near-perfect temperature, and moderate mineral deposits with more in the system and a good gas giant for sorium.  I've just fully terraformed Luna (a first for me) and the TF fleet is on its way to the formerly-alien world.  Another neighboring system had some alien ships that were a test for my ion-era warships, but I defeated them and found two planets of the "A" star with deep space tracking stations on them.  There's a bigger star system around the "B" star but it's way out there, too far to travel in decades.  I suspect that there are cool ruins or something out there, plus maybe more alien ships.  Perhaps if I keep going with this game they'll attack me by surprise in the remote future.

I finally found the system that's going to solve all my Neutronium and Boronide problems, two jumps from Sol with the intervening system a planetless void.  I'll put automines on the sweetest world and a mass driver firing minerals from there to a cost-2 "chunk" which I can terraform to be a new industrial base.  I'm starting to get to a point where my industrial vision demands more factories and mines than I have produced, despite having 10-20% of earth industry making both of the above for decades.  I may need to put everything on hold and simply focus 100% of industry on making more industry for 4 or 5 years.  One problem with the mineral motherlode I just discovered is that corundium is only available on one planet and it doesn't have high accessibility of anything else.  Similar situation with vendarite.  So instead of putting 200 automines on the golden planet, I have to put half on the golden planet and half on the corundium-only planet if I want to bootstrap mining capacity within that system itself.  I'd have to do something similar with vendarite if I want to produce construction factories locally.  Still, it'd probably be more efficient than having hundreds of automines spread out on Sol's various now-mostly-depleted comets.


 

Offline GodEmperor

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Re: What's going on in your empire/planet/battlefield?
« Reply #515 on: July 01, 2013, 10:37:34 AM »
Quote
Probably depends on how many .atms the planet has.  If it's a thin atmosphere you could more or less start from scratch with terraforming.  Are there no other candidates in the system?

Just checked ... 99 ... fuuuuuuuuuu :rageguy ;) As for other candidates : no - only two gas giants.

So i revised my defense plans : Manticore A-I will be simply a source of minerals.
And my defense will be shared between Eden system and Endicot. Endicot is fairly resource rich and have some colonizable planets including one that has a 1.45 pressure, ice sheet, -85 C temp, Nitrogen atmosphere ( 99 %, rest is Neon and Oxygen ) and every system between those two and Sol have been fully grav surveyed.
« Last Edit: July 01, 2013, 10:42:00 AM by Lossmar »
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Offline joeclark77

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Re: What's going on in your empire/planet/battlefield?
« Reply #516 on: July 01, 2013, 11:54:30 AM »
Just checked ... 99 ... fuuuuuuuuuu :rageguy ;) As for other candidates : no - only two gas giants.
This is why Aurora needs an option for a planet-destroying death star weapon.  Some planets are really asking for it.  Then you could use asteroid harvester ships to get the minerals from the debris field.
 

Offline GodEmperor

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Re: What's going on in your empire/planet/battlefield?
« Reply #517 on: July 01, 2013, 12:19:11 PM »
This is why Aurora needs an option for a planet-destroying death star weapon.  Some planets are really asking for it.  Then you could use asteroid harvester ships to get the minerals from the debris field.

Heh , yes they do ;)

I've had a little peak into the NPR system that constantly is mentioned in combat logs ... no less than 500 wrecks ranging from 1k ton to 29k .... so yeah ....

Little Update :
Terrans made contact with three alien races almost at once in newly discovered Yalta system which led the Navy Command to believe that this system is some kind of contested territory. Two of those races ( Coimbatore Empire and Federation of Glar ) appear to be friendly.

Third one on the other hand is called the Depok Commonwealth and in January 2039 one of their FAC ( i assume it was FAC coz of the 1k tonnage and 7k km/s speed ) launched full salvo against terran survey vessel ORP Galileo. Thankfully the Naval Command had implemented "better safe than sorry" doctrine and had every ship, regardles of class, outfitted with the CIWS system so the Galileo somehow managed to destroy every incoming missile and bolted out of the system with 2 more Survey ships.
Naval Command ordered the Sol Fleet to perform a full Yalta system sweep and elimination of every hostile force encountered.
Month later Sol Fleet led by the ORP Niez?omny jumped to Yalta. Enemy ship was obviously nowhere to be found but small colony was detected and destroyed ( really small - EM signature 500-something )  before fleet retreated from Yalta.
So far not one Depok ship have been detected anywhere else but Terran forces are still on high-alert and the race designation remains " Hostile - shoot on sight "

Meanwhile Pollux system is a site of an intense battles between NPR's ( see attachment ).
Mind that first pic is at 72K !! zoom .. And there is a JP among all those wrecks so its probably an continous incursion attempt .
I love this game <3

Another Update:
On 26th April 2035 I have discovered fourth race - Gouderak Empire. Unfortunately Gouderaks are hostile to everyone which led to the destruction of the ORP Hypatia survey vessel no more than 15 seconds after the jump to the newly discovered Gemini system - this time CIWS didn't help because it was almost point blank laser fire.
Hypatia captain Lt. Commander Nina Witek perished along with the rest of the crew and in the effort to avenge them Sol Fleet have been dispatched yet again.
It arrived aprox. month later and destroyed group of 102 FAC's but Naval Command ordered them to withdraw from the system based on a suspicion that this is the homeworld of Gouderaks and Sol Fleet simply has not enough ammo or fuel to acomplish anything there ( Gemini is a looong way from nearest terran colony ).

Goverment decided against anymore retaliatory actions againt the Gouderak and voted in favor of simply fortyfing systems with colonies.
First of the Medusa JP defense bases are now being tractored to the positions around only Sol JP ( christ setting up fire controls for "ship" with 50 ASM launchers, 100 AMM launchers, 5x ASM FC and 10x AMM FC is a painnnnnn in the ... mikta ).
Medusa is armed with the Hammer missiles ( slower with less range but more agile and more powerful version of the Mjolnir ASM used by the Terran military ships - less range is hardly the problem since Medusas are positioned less then 750k from the jump point ) which will hopefully make a tough nut to crack for anyone attempting to invade Sol.
And couple of years more and i will have the Anti-matter drive technology ^____^

Yet Another Stupid Edit: welp ... i lost ORP Kopernik shredded by laser fire while entering system belonging to the Depok Commonwealth so im now in the state of war with 3 from 4 known alien races .... and last one has -89 relation with us so its safe to say that they are hostile too ..... FUN. . Ok only 2 races are still hostile :P Coimbatore Empire send message apologizing for their captain firing at Galileo and offering trade access for Terran ships ( not both way as the Nationalists party in Commonwealth parliment is too strong to pass Free Trade Act ) and relations with Glar are rising.
Meanwhile fleet was dispatched to rescue Kopernik captain taken prisoner by the Depoks. And thats how i learned the term "Jump blindness" -_____________- when more than 20 railgun equiped FAC's were waiting at the other side ....
Fleet managed to retreat from the enemy system but not before losing ORP Takeda Shingen, Julius Ceasar and Czyngis-Chan destroyer escorts and ORP Ork support ship -_____________-
And now i have to research, design and build a jump ships -____________-
« Last Edit: July 07, 2013, 10:11:45 AM by Lossmar »
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Offline Brainsucker

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Re: What's going on in your empire/planet/battlefield?
« Reply #518 on: July 13, 2013, 05:37:28 AM »
Interesting thread. I'll join.

Ok, in my game, I played as Terran Confederation. Still not find any Alien. The only trace or proof that Extra Terrestrial existence in my game is the remnant / wreck of two Alien Starship. Because of my own RP rule that my Confed must react to the threat that present to them, I didn't have any reason to built my military. My plan was that if no Alien can be found in near future, my military would be act as police aka... watching my own civilization, and my weapon would be evolve accordingly depend on the threat that I will face (against civilian ships). But after one of my explorer found the wreck of Alien ship in Wolf 359, I used that opportunity to build up.

Unfortunately, I don't know what to do. I have two operational ship class. F-1 Hornet, a 300 ton fighter with 1 Missile Launcher that capable to launch my AMM (HQ-1), and a laser corvette that capable to fire a 10 cm infrared laser. I know that these two designs won't be enough. So I develop a military transport (with my best radar, including a 148m km active sensor. But after conducting some space trial, I decided to scrap the prototype and build the next version of it.

The other one is Paladin Class. Anti missile Frigate that capable to protect the squadron from the enemy missile. I put 6 size 1 AMM (Anti Missile Missile) Launchers with 2 fire control for it. but like my Hercules (Assault/Transport) class, I'm not satisfy with the design. But I will develop it further with better Active sensor that capable to detect missile (more than 2,5m km).

I planned to develop the next fighter (F-2 bee) that equipped with gauss cannon, but also abandoned it, and an Archer class that capable to launch a size 10 AShM (anti Ship Missile) to the enemy.  No class can satisfy my demand.

My latest plan is to develop F-3 fighter with size 2 missile, develop 2nd prototype for my Paladin and Hercules Class, and a multi role missile Frigate with size of 4000 - 5000 tonnes that will become the backbone of my navy. The criteria of this frigate are :

- Size 4000 - 5000
- Capable to launch AShM (what size?)
- Equipped with standard sensors (there are three level of equipment in my game. Low, standard, and High)
- adequate speed (faster is better)
- Capable to defend itself when in danger.

For my laser corvette, I plan to build a better version of it, with better engine, laser, etc. My target is to make it smaller and cheap

in my game, there are three level of Equipment standardization. For example, a ship that dedicated as AWAC / radar ship will be given a size 20 Active Sensor (EWS - Early Warning Sensor) that capable to see long distance. So EWS sensor with size 20 is considered as High level Equipment. But for a corvette that the job is to escort or protect other ship will be given a size 1 or 2 Active Sensor. I consider that sensor as low level equipment.
 

Offline joeclark77

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Re: What's going on in your empire/planet/battlefield?
« Reply #519 on: July 13, 2013, 03:18:44 PM »
I have had good experiences with size 4 and size 5 anti-ship missiles.  You can usually get a power-4 warhead from the very lowest tech levels, and squeeze a power-9 warhead later.  A small fighter can carry 3 or 4 of them with box launchers and still get decent speed.

I, too, am trying out a speedy laser-carrying destroyer.  It happens that my two nearest alien neighbors like to use fast ships with short-range energy weapons, so I've designed this ship to be faster than them and hit at longer range.  I have not battle tested it yet.  It's an expensive bugger and burns a lot of fuel.  I have a 16000 ton missile cruiser that costs less, but is too slow to evade enemy FACs.  My idea is that I'd soften up the enemies with missiles but depend on the destroyer to close in and kill them before they reach my main fleet.  I would also like to introduce a laser FAC of my own soon, but I had a hard time getting the beam fire control small enough to have the range and speed I need.
Code: [Select]
Ready-C class Destroyer    12,000 tons     300 Crew     2528.2 BP      TCS 240  TH 1350  EM 0
7500 km/s     Armour 4-46     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 3     PPV 36
Maint Life 1.39 Years     MSP 395    AFR 384%    IFR 5.3%    1YR 222    5YR 3334    Max Repair 160 MSP
Intended Deployment Time: 24 months    Spare Berths 1   

100 EP Overcharged Magneto-plasma Drive (18)    Power 100    Fuel Use 116.17%    Signature 75    Exp 12%
Fuel Capacity 2,250,000 Litres    Range 29.1 billion km   (44 days at full power)

15cm C3 Ultraviolet Laser (9)    Range 192,000km     TS: 7500 km/s     Power 6-3     RM 4    ROF 10        6 6 6 6 4 4 3 3 2 2
Ready Fire Control Gen2 S08 96-8000 (2)    Max Range: 192,000 km   TS: 8000 km/s     95 90 84 79 74 69 64 58 53 48
2HS-9P Gas-Cooled Fast Reactor (3)     Total Power Output 27    Armour 0    Exp 5%

10HS FAC Detector Gen2 MR51-R16 (1)     GPS 2560     Range 51.2m km    Resolution 16

My thoughts about sensors are that each ship in a mixed fleet should have one big sensor and a couple backup sensors.  So my destroyer has a big FAC sensor and (would have if I could squeeze it) a small missile sensor and small ship sensor.  My carrier has a big ship sensor and small missile and FAC sensors.  My cruiser has a big missile sensor and small ship and FAC sensors.  This means each ship can theoretically still fight if the others are damaged.  However, I haven't been perfectly consistent in applying this design doctrine.
 

Offline Brainsucker

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Re: What's going on in your empire/planet/battlefield?
« Reply #520 on: July 13, 2013, 10:08:44 PM »
Well, I start at research point zero, so box launcher is still out of my grabs.

At this point of my play time, I reach a conclusion about creating my 1st Artillery Squadron that consist of 2 Archer class (a ship that capable to launch size 10 AShM), a Hawkeyes Class (a ship that capable to see 148m km with a 150 resolution Active Sensor), and a Paladin Class that has 6 size 1 missile launchers and 2 targeting computers for it. I don't know if it's enough for my first squadron.

I also have satisfied with my Hercules class assault ship (like a San Antonio Class LHD) but without hangar). It can transfer a battalion of space marine, and drop it to a planet in an assault mission. I also satisfied with my EWS radar system (the 148m km AS wth 150 resolution). For now, my space marine corp will be equipped with 1 Hercules Drop Ship and 2 laser corvette, their range of operation is still limited to sol system, as I haven't any ship that capable bring my 9800 ton Hercules class to another systems.

I still can't decide for my Multirole Frigate. Well, maybe I should forget it and go to Star Destroyer instead. with a mass of 8000 - 10.000 tonnes.

For now, I'll build a prototype for my archer and hawkeyes class and space trial them, evaluate the designs before put them into full service.
 

Offline Alfapiomega

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Re: What's going on in your empire/planet/battlefield?
« Reply #521 on: July 15, 2013, 02:17:00 AM »
Let’s add my two pennies worth to this topic...

I started my first real game pre-transnetwtonian without any research points at all with two NPR’s, all optional settings on (overhauls etc.), population of only 300 million and invaders on. I expect myself to get murdered out of proportion but so far life was very peaceful. But I had several problems that I struggle with.

First is the absence of valid amount of resources (that actually makes this a game where high priority can only be given to certain things). I started with 0 resources and even mining for couple of years while I worked on transnewtonian tech did not help. Furthermore I only started with 3 research labs and one shipyard (1000 ton) which make this a nightmare of logistics.

So in about the 15 years I was able to up my shipyard to 7500 tons, start construction of another shipyard, advance fully into transnewtonian stage, get 3 more labs, 3 survey vessels (originally had conventional engines (about 51 km/s), two are now refitted with brand new advanced engines (about 1320 km/s), got two cargo ships that are capable of carrying 5000 cargo (had three but one had a critical failure and exploded before I upgraded the design with 500 more tons worth of engineering space) and I started hauling stuff to Mercury where large deposits of duranium are present.

The thing I struggle with the most is that I still have only very limited deposits of resources, especially mentioned duranium. Some of the types already ran out at Earth and the best I can get are extremely large deposits on Mercury and Venus, however both have accessibility of around 0.1 – 0.5 (despite having even millions of tons worth of certain resources). So all my current projects are now aimed towards automated mines while scraping the last duranium deposits on Earth. I have about 100 (yes, a hundred) in stockpile now with only 15 years to go and about 25 000 duranium to be mined. Then I will be dependent on my automated colonies on Mercury and Venus.

No wonder I am getting the asteroid mining module ready in my labs so that I can do some high intensity drilling. I really miss the option of focusing on one mineral only while mining.
"Everything is possible until you make a choice. "
 

Offline Black

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Re: What's going on in your empire/planet/battlefield?
« Reply #522 on: July 15, 2013, 04:34:57 AM »
It is strange that your cargo ship encountered critical failure as commercial designs don't need overhaul and you only need one engineering space for your commercial ships. Can you post your design?

Your best place to get good accessibility minerals in Sol are comets. You just need some automines and preferably mass driver (one on comet and one on Earth).
 

Offline Alfapiomega

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Re: What's going on in your empire/planet/battlefield?
« Reply #523 on: July 15, 2013, 05:06:38 AM »
It is strange that your cargo ship encountered critical failure as commercial designs don't need overhaul and you only need one engineering space for your commercial ships. Can you post your design?

Your best place to get good accessibility minerals in Sol are comets. You just need some automines and preferably mass driver (one on comet and one on Earth).

It might be weird but at the point where I designed the freighter I had no other choice then to do this (I don’t have a design here as I am at work. Here is some background and explanation:

I started with conventional start so I had only one 7000 worth naval shipyard at the time of designing. I also had only conventional engines so I loaded up the freighter on cargo space (5000 worth) and conventional engines so it would have at least SOME speed – the engines were pretty big and yet very fuel efficient so it worked in effect (I believe it ran on around 40 km/s at the end). However the design was something like 6900 tons already and I could only add about one extra maintenance space. That resulted in the average critical failure rate of around 280% which was really funny to think about but I risked it as I would be waiting another five years for better engines. I also started adding 500 more tons to the shipyard as I knew I would need to refit it immediately when I can. But for now, I thought, it can manage with constant supplies and repairs.

Turns out it was a bad idea. The ship did 20 trips to Mercury and back and then exploded while in orbit of Earth loading up more cargo.
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Offline Alfapiomega

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Re: What's going on in your empire/planet/battlefield?
« Reply #524 on: July 15, 2013, 05:11:30 AM »
Your best place to get good accessibility minerals in Sol are comets. You just need some automines and preferably mass driver (one on comet and one on Earth).

Also the comets are perfect source, I already know that but I just entered the area where I can create some automated mines and move them about. The comets come and go so the new cargo ships that I prepare for would have sufficient speed to get at least some mines on the comets. But getting a massdriver + at least SOME mines there in a short timeframe seems hard. I mean how many could I do? Each mine and massdriver takes 25 000 cargo space. I have only 5000 on my current available available. That means 10 trips for one massdriver and one automated mine. And then some more from time to time. From this point of view it seemed better to mass produce them on Mercury and station them there until I get some even faster and bigger ships or at least more of them so that I won’t just put one or two mines on the comet and wave it goodbye :)

Feel free to correct me though, I am quite new to the game.
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