Author Topic: What's going on in your empire/planet/battlefield?  (Read 267823 times)

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Offline firsal

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Re: What's going on in your empire/planet/battlefield?
« Reply #1365 on: March 22, 2016, 09:06:39 AM »
The Second Expedition into the Athens system is now underway. The First Expedition cleared out the Athens-Teegarden's Star Jump Point of alien warhships, namely three Steers-class 8700-ton missile frigates. The first engagement was a total victory with the loss only of 37 Federation crewmen. Several months later, a second expedition is organized to probe the colonizable worlds within the system.

Now, several hundred million kilometers in-system, the FFL Erwin Rommel has picked up 6 xenos cruisers massing 17,400 tonnes and four 8,700 ton frigates, including three Reaper-class vessels. A single ship of that very class massacred the 2nd Frigate Squadron in the Nebularia System.

Several minutes later, a salvo of 37 size-5 anti-ship missiles have been picked up on the scanners. These missiles are slow; a mere 21,000 km/s compared to the 41,000km/s of Federal AMMs. The only real problem is the unexpected size of the salvo; so far only 3 missiles per salvo have been encountered by the Terran Defence Navy. Now, they find themselves against salvos of 30+ missiles.

The AMM launchers aboard the three Dragon-class missile frigates of the 1st Frigate Squadron open fire in 2v1 PD mode. The point-defence gauss cannons and dual-purpose railguns of the three Wolf-class frigates prepare to catch any leakers.
 

Offline Mastik

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Re: What's going on in your empire/planet/battlefield?
« Reply #1366 on: March 22, 2016, 03:57:42 PM »
  Ya think you have enough missiles stockpiled, then the enemy shows up with 6-60,000T, heavily armored ships.  Then you realize you probably should have built many more.  Well enough talk, back to the fight.
 

Offline GodEmperor

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Re: What's going on in your empire/planet/battlefield?
« Reply #1367 on: March 23, 2016, 01:08:18 PM »
Won my first major battle against hostile xenos trying to conquer Nova Sol system.

Little background ( i know that no one gives a frakk about it but i enjoy writing that :P ):

Terra Nova in the trinary Nova Sol system was settled by the humans who arrived by the sublight colony ship "Ulysses" as a part of "Diaspora" project, desperate gambit to escape overpopulated and polluted Earth. Initially planet was very close in term of atmosphere to Earth with only vastly higher average temperature ( almost 40C ) and only 31% hydrosphere ( albeit already liquid ). Terraforming after landing was slow and colonists had to endure many hardships while they adapted to live on this planet. Fortunately planet was abundant in minerals, food and drinking water with relative lack of dangerous patogens, viruses etc.
Initial pre-TN visual survey discovered 12 rock planets, 8 gas giants, 121 moons and 88 asteroids somewhat equally divided between each of the three components of the star system. Component A and B were close to each other ( less than 700 m km ) while component C was more than 2.3 TRILLION km with orbit period of 1.5m years.
Newly founded society adopted kind of human-centric mindset with very distinct "manifest destiny" overtones in its basic principles and was aptly named the "Neo Terran Supremacy".
NTS calendar starts not at the day that Ulysses landed on the planet but at the day the humans made two most important discoveries in their history.
Scientists at the Site-01, planets most revered University made a breaktrough into Trans Newtonian technology at the same day the Marcus Levitus geology team sent into the northern hemisphere largest jungle found a partially intact alien city buried in the nearby mountain range.

Initial xenoarcheology survey determined that there were 848 instalations to recover, sadly the civilization that left them there, the Mojokerto Hegemony was only slightly more advanced than humans at the time of discovery ( TL 1 ).

It took almost 17 years to launch first two geo survey ships - the Gemini and Voyager. Any kind of space construction was slowed substantialy because economy was occupied with survival in the planet semi-hostile enviroment ( had to built a lot of infra during those years ) and social-ground military costs of running the excavation of the alien ruins.
Fortunately budget allowed the NTS to build a single class of military ship : the Vanguard guided missile destroyer, short ranged multi purpose ship that acted as mobile anti missile defence platform and attack ship.

Cash spent on Gemini and Voyager was returned tenfold when Gemini, in less than two months since launch, made a contact with alien race in the Nova Sol system - small automated beacon/outpost on the planet named Pollux, one of the B star rocky planets.
Year later, even before humans established full contact, Voyager transited trough one of the La-Grange points, into the orbit of Behemoth, gas giant orbiting C star, that made Jupiter look like Mercury. There, on one of the rocky planets called Hesperius was a homeworld of said alien race. They even fired at Voyager before it hauled ass but ships CIWS system protected it.
Eventually normal diplomatic relations were established with the aliens who therefore are named Hesperius Khanate as their own name is incredibly difficult to pronounce.

Voyager Incident and First Contact War ( 5.05.29 - ?? )

After performing a full system JP survey, Voyager refited from civilian geo-ship to grav survey vessel, transited into the system that was later named Aquitaine. Visual survey showed a lot of promise - nine rocky planets, one of them in perfect range for human habitation. Before Voyager could even move from the jump point, alien ships showed up. Many different types ranging from 8.5k tons to even two reaching 41k tons.
Captain of Voyager, not wanting to betray the location of jump point leading to Nova Sol, ordered ship to hold position and to engage transponder and first contact protocol.
This went for over two months with some major progress on the way.
Finally on the fifth of May 29, entire alien fleet opened fire on Voyager, killing its captain, first contact team and almost entire crew.
Following the destruction of Voyager, aliens entered the Nova Sol system and set a course to Terra Nova.
Rear Admiral Isador Agemman, senior officer in the Supremacy navy, realized he is outgunned and outnumbered.
Navy had only nine Vanguards in service and those ships were obsolete as hell with first of them being constructed more than 10 years ago. There were no anti missile defences, no fighters, no orbital weapons of any kind...
Luckily aliens underestimated humanity capacity to fight and showed up with only missile attack ships, at least in the first wave. Vanguards managed to avenge Voyager by destroying each and every ships with zero casaulties.

Then the second enemy battle group showed up with Scorpion and Viper class vessels who provided complete and utter anti-missile protection that nothing could break...
Again luckily for humans alien inexperience made them break formation with slower Scorpions and Vipers lagging behind.
Agemman parked his fleet in orbit, requested whole fleet of cargo shuttles to ferry ammunition and started shooting. After using up almost 75 % of the planetart missile stockpiles only alien presence in the system was that of spinning wrecks venting atmo and vast net of lifepods.

Third attack was almost laughable with two Tarantula class ships who luckily managed to get some shots at my fleet with two salvos of five size 5 missiles each. One missile even managed to break the SNS Valiant EM Disruption field and caused some minor armour damaged before Tarantulas shared the fate of the rest of the fleet.

Situation is still tense - i have no idea how industrialized the enemy planet is, what are there industrial capability is etc.
My navy have grown to 14 Vanguards - obsolete or not, that ship is the only quick solution to our low numbers.
I also designed Colossus class Orbital Defence Monitor and Hammer class Missile Base, both using Vanguard level tech so my planet wont be so defenseless.
I'm kinda like Space USA during WW2 - i have the capability, i just need some time..

P.s. I would love to upgrade my military tech, i have researched Nuclear Pulse engines not so long ago but my only prop/power scientist just kicked the bucket :(
Most obvious thing would be to design some cheap fighter and just spam it ..

."I am Colonel-Commissar Ibram Gaunt. I am known as a fair man, unless I am pushed.
You have just pushed me."
 
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Offline Vandermeer

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Re: What's going on in your empire/planet/battlefield?
« Reply #1368 on: March 23, 2016, 05:17:38 PM »
Highest ever recorded skill level for something that isn't fighter combat or operations:




I thought they maxed out at 65%? This person had +2% from geo surveys of the past though, so maybe the program simply checks if a character is below 65% on growth, and then adds +5% if true. That would mean 69% should actually be the max., or maybe this actually increased.(yet in a 7.x game before this it still seemed to peak at 65)
playing Aurora as swarm fleet: Zen Nomadic Hive Fantasy
 

Offline 83athom

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Re: What's going on in your empire/planet/battlefield?
« Reply #1369 on: March 23, 2016, 08:10:27 PM »
Found an interesting trinary system with the B and C stars 0.1ly away from the main star. Good thing it has a LP surrounding both the main and around the C star. There are a lot of asteroids, moons, and gas giants and quite a few are Earth-like in gravity and distance from their stars but need some atmosphere to be breathable and warm it up.
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Offline jem

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Re: What's going on in your empire/planet/battlefield?
« Reply #1370 on: March 24, 2016, 08:24:42 AM »
I think that this NPR needs a couple more slipways........

« Last Edit: March 24, 2016, 08:27:52 AM by jem »
 

Offline GodEmperor

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Re: What's going on in your empire/planet/battlefield?
« Reply #1371 on: March 24, 2016, 08:48:31 AM »
Mirrin that Shipyard industry ...
Could use it right about now.

Empire of Home continues to send ships into the Nova Sol system. We destroy them ( there are almost 6k POW's on Terra Nova now ) without losses because i have very strong PD capabiity but the ammo production starts to be a problem and our Duranium mining cant keep up with demand.
So far only human casaulties are the crew of Voyager and 34 crewmen from the SNS Wellington who was paired with SNS Agrippa and sent into the Aquitaine system for a little look around. They were jumped by the lone Piranha class vessel and she managed to get some free shots before they hauled ass.

New Havoc class missile cruisers are being build and once they are complete i want to take a little trip to their home-system.

Code: [Select]
Havoc class Missile Cruiser    16 000 tons     363 Crew     2435.2 BP      TCS 320  TH 1056  EM 450
3300 km/s     Armour 6-56     Shields 15-300     Sensors 1/1/0/0     Damage Control Rating 0     PPV 38
Maint Life 0 Years     MSP 0    AFR 3200%    IFR 44.4%    1YR 2867    5YR 43002    Max Repair 315 MSP
Intended Deployment Time: 12 months    Spare Berths 1   
Magazine 536   

96 EP Nuclear Pulse Engine (11)    Power 96    Fuel Use 85.18%    Signature 96    Exp 12%
Fuel Capacity 1 500 000 Litres    Range 19.8 billion km   (69 days at full power)
MkII Disruption Field (10)   Total Fuel Cost  90 Litres per hour  (2 160 per day)

IMDS ''Aegis'' (1x2)    Range 1000 km     TS: 16000 km/s     ROF 5       Base 50% To Hit
200mm Scatter Cannon mk4 (2x4)    Range 120 000km     TS: 4000 km/s     Power 12-4     RM 3    ROF 15        4 4 4 3 2 2 1 1 1 1
Fire Control S08 128-16000 (1)    Max Range: 256 000 km   TS: 16000 km/s     96 92 88 84 80 77 73 69 65 61
Hydrogen Reactor Mk1 S1 (3)     Total Power Output 9    Armour 0    Exp 5%

Scimitar Launching Tube S4 (6)    Missile Size 4    Rate of Fire 40
MFC-S MkII "Scimitar" (1)     Range 111.6m km    Resolution 80
ASM - 2S/D "Scimitar" (134)  Speed: 16 000 km/s   End: 105.7m    Range: 101.5m km   WH: 5    Size: 4    TH: 74/44/22

AS-S 346M-100R (1)     GPS 31500     Range 346.5m km    Resolution 100
AS-S AntiMissile MkII (1)     GPS 42     Range 4.6m km    MCR 503k km    Resolution 1

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Meanwhile in the spirit of humanity complete clinical insanity when it comes to warfare, Naval Special Forces designed assault dropship that is meant to board enemy ship in flight.

Code: [Select]
Daredevil class Special Forces Dropship    497 tons     2 Crew     80 BP      TCS 9.94  TH 80  EM 0
8048 km/s     Armour 1-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 0 Years     MSP 0    AFR 99%    IFR 1.4%    1YR 13    5YR 199    Max Repair 30 MSP
Intended Deployment Time: 0.1 months    Spare Berths 2   
Cryo Drop Capacity: 1 Company   

16 EP Nuclear Pulse Engine (5)    Power 16    Fuel Use 336.02%    Signature 16    Exp 20%
Fuel Capacity 10 000 Litres    Range 1.1 billion km   (37 hours at full power)

This design is classed as a Fighter for production, combat and maintenance purposes
SEAL Teams Two, Three, Five and Six are already loaded into cryo-drop modules and they await another enemy incursion. Time will tell if its a good idea.

EDIT :
Single Black Widow jumped into the system and once it crossed the inner defence perimiter four Daredevils have been launched. Time will tell if that was a good idea.

EDIT 2 : Nope. One Daredevil ended blown up, 3 others deployed their teams but they were wiped in combat.
« Last Edit: March 24, 2016, 09:17:38 AM by Lossmar »
."I am Colonel-Commissar Ibram Gaunt. I am known as a fair man, unless I am pushed.
You have just pushed me."
 

Offline Mastik

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Re: What's going on in your empire/planet/battlefield?
« Reply #1372 on: March 24, 2016, 06:39:00 PM »
My first ever boarding action, with the 165th and 166th marine companys.  Resulting in the capture 39,000T Jump cruiser Grim Reaper 007.  188 aliens were captured and interrogations carried out.

Crew:  1365
Armor 17-102  (ouch)

1-39000 (9-2000) Jump Drive

24-400mm x-ray lasers, range 600,000km
4-CIWS-400
Ecm/eccm 60



 

Offline SenniTreborius

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Re: What's going on in your empire/planet/battlefield?
« Reply #1373 on: March 26, 2016, 02:56:16 PM »
Can't get my sorium harvester to unload fuel.

Blue Whale class Fuel Harvester    33,700 tons     135 Crew     821. 4 BP      TCS 674  TH 300  EM 0
445 km/s     Armour 1-92     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 15    Max Repair 75 MSP
Intended Deployment Time: 120 months    Spare Berths 0   
Fuel Harvester: 10 modules producing 560000 litres per annum

Woodward Research Inc 300 EP Commercial Ion Drive (1)    Power 300    Fuel Use 5. 3%    Signature 300    Exp 5%
Fuel Capacity 5,000,000 Litres    Range 503. 8 billion km   (13102 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes

Have I designed it wrong?
 

Offline GodEmperor

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Re: What's going on in your empire/planet/battlefield?
« Reply #1374 on: March 26, 2016, 03:08:31 PM »
Can't get my sorium harvester to unload fuel.

Blue Whale class Fuel Harvester    33,700 tons     135 Crew     821. 4 BP      TCS 674  TH 300  EM 0
445 km/s     Armour 1-92     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 15    Max Repair 75 MSP
Intended Deployment Time: 120 months    Spare Berths 0   
Fuel Harvester: 10 modules producing 560000 litres per annum

Woodward Research Inc 300 EP Commercial Ion Drive (1)    Power 300    Fuel Use 5. 3%    Signature 300    Exp 5%
Fuel Capacity 5,000,000 Litres    Range 503. 8 billion km   (13102 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes

Have I designed it wrong?
Is it flagged as tanker ( upper right corner of the design menu ) ??
."I am Colonel-Commissar Ibram Gaunt. I am known as a fair man, unless I am pushed.
You have just pushed me."
 
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Offline SenniTreborius

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Re: What's going on in your empire/planet/battlefield?
« Reply #1375 on: March 26, 2016, 03:16:54 PM »
Quote from: Lossmar link=topic=3808. msg88412#msg88412 date=1459022911
Is it flagged as tanker ( upper right corner of the design menu ) ??
No I forgot to do that.  Ah the perils of being a noob.
 

Offline mtm84

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Re: What's going on in your empire/planet/battlefield?
« Reply #1376 on: March 27, 2016, 03:11:26 AM »
  Ya think you have enough missiles stockpiled, then the enemy shows up with 6-60,000T, heavily armored ships.  Then you realize you probably should have built many more.  Well enough talk, back to the fight.

Might I suggest, meson fighters.
 

Offline Noble713

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Re: What's going on in your empire/planet/battlefield?
« Reply #1377 on: March 27, 2016, 04:33:34 AM »
Following on from my battle here: http://aurora2.pentarch.org/index.php?topic=8432.0

After clearing the Jump Point, I sent my frigate and corvette squadrons into the system. As I tried to close range with a mixed group of ~35 destroyers and cruisers, about 100 FACs appeared at short range, which led to a slight panic attack on my part. I destroyed them all with surprisingly little damage but burnt up so many missiles I didn't have much to throw at their warships. I knocked out another dozen or so destroyers before withdrawing. These guys have way lower tech than me (Nuclear Pulse Engines, 2km/s speeds) but I didn't have backup energy weapons on my ships, and even if I did I didn't want to get into energy range of such large and numerous vessels.

wait ~4 years...

I've just returned to the system, this time with all-new classes of Missile Cruisers (2-stage missiles, 100m km range, WH25), shielded beam cruisers (adv spinal laser + 7x 30cm XRay), high-power surveillance ships, and the usual assortment of destroyers and some old frigates and corvettes (still carry a good number of ASMs). Did another warp point assault with the Massacre-class DDG's. My giant active sensors picked up several hundred contacts across the system, most of them cruiser-sized.  :-[

So far I've once again destroyed a surprise group of FACs and about 2 dozen warships, but my missile cruisers and destroyers are Winchester (brevity code for "all ordnance expended"). I'm trying to make my beam cruisers do most of the work now, with sufficient escorts to keep the missile spam at bay. I would post a screenshot but the System Map is bugged, so I'm fighting blind via the Combat Overview.  :'(

These 2 incursions against this NPR are some of the largest and most interesting battles I've ever had in Aurora.
 

Offline SenniTreborius

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Re: What's going on in your empire/planet/battlefield?
« Reply #1378 on: March 27, 2016, 04:37:31 PM »
Can't load prefab PDC onto cargo ship with standard hold.    Can load and move mass drivers automated mines ok.   
This is the pdc (for use of its PPV only):

Atlas class Planetary Defence Centre    1,400 tons     25 Crew     53.   2 BP      TCS 28  TH 0  EM 0
Armour 5-11     Sensors 1/0     Damage Control Rating 0     PPV 24
Intended Deployment Time: 3 months    Spare Berths 2   
Magazine 24   
ICBM Silo (1)    Missile Size 24    Rate of Fire 43200
This design is classed as a Planetary Defence Centre and can be pre-fabricated in 1 sections

I get stuck on the task groups menu, when on loading the PDC I seem to be unable to select the PDC component type.   
The PDC Atlas components are displayed, but nothing happens when I click on them.   

Addendum: clicking on the Add Move button enters the command in the list, but I get a failed to load message. 
« Last Edit: March 27, 2016, 10:27:31 PM by SenniTreborius »
 

Offline GodEmperor

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Re: What's going on in your empire/planet/battlefield?
« Reply #1379 on: March 28, 2016, 06:56:38 AM »
Can't load prefab PDC onto cargo ship with standard hold.    Can load and move mass drivers automated mines ok.   
This is the pdc (for use of its PPV only):

Atlas class Planetary Defence Centre    1,400 tons     25 Crew     53.   2 BP      TCS 28  TH 0  EM 0
Armour 5-11     Sensors 1/0     Damage Control Rating 0     PPV 24
Intended Deployment Time: 3 months    Spare Berths 2   
Magazine 24   
ICBM Silo (1)    Missile Size 24    Rate of Fire 43200
This design is classed as a Planetary Defence Centre and can be pre-fabricated in 1 sections

I get stuck on the task groups menu, when on loading the PDC I seem to be unable to select the PDC component type.   
The PDC Atlas components are displayed, but nothing happens when I click on them.   

Addendum: clicking on the Add Move button enters the command in the list, but I get a failed to load message.

Same here. No matter how small the PDC is, i dont get the option to load prefabs onto the small cargo module, only the standat 25k tons one.
."I am Colonel-Commissar Ibram Gaunt. I am known as a fair man, unless I am pushed.
You have just pushed me."