Author Topic: 3 Kingdoms  (Read 3144 times)

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Offline CharonJr

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Re: 3 Kingdoms
« Reply #45 on: February 23, 2015, 04:04:09 PM »
July: Oliver Fuller has completed research into Far Ultraviolett Lasers and looks for a way to incorporate this new
knowledge into a improved laser for the Spitfires. But more important than gettting some additional range from a new laser
is getting better beam fire controls to use that range.

1st Strike Fleet enters Nottingham. Instead of the 15 wrecks seen here earlier there are 2 new wrecks here with a unknown
24.6kt having a lifepod right next to it. 1st Strike fleet heads towards the lifepod with SS Opal moving ahead to scan for
enemies and rescue the survivors. With this being a known Swarm system the lack of the old wrecks does not bode well.

As everybody has been afraid a short time later 139 Swarm FACs appear on Opal's sensors. She heads back to the fleet while
the 12 Spitfires supported by 1 Raven and 1 Crow sensor ship are launched from the carriers and heading at full speed
towards the FACs.

When the Spitfires reach the FACs they try to lure them away from the Opal, thus giving her the chance to move towards the
survivors again. And it works, when the range is down to 123kkm the Spitfires open fire, scoring 6 strength 3 hits at the
Swarm ships, leaving it leaking fluid and drifting in space. In the end it was more like slaughter than a real battle. Most
of the time when the 12 lasers have reloaded after 50 seconds a Swarm FAC was either destroyed or disabled without any of
them getting into range to retaliate.

Some hours later 7 additional Swarm FACs were detected any the Spitfires launch to intercept them. All 7 were destroyed
without any problems, the crew getting used to the hit and run tactics.

A unexplored jump point in Ayr brought Aardvark to Londonderry.

August: An anomaly has been discovered at Plymouth-I which would boost defense research by 50%, but due to its very low
habitability (col cost 38) it is very unlikely that it will be used by us.

After having search all of Nottingham's planets no sign of capital Swarm ships have been found, but with all 3 suns of this
trinary having planets they might be hidding at sun B or C and we lack to fuel to take a closer look at the moment. It is
unknown how long the "incubation periode" is for the Swarm larvae to eat up a wreck and become FACs, but since 1st Strike
Fleet is currently lacking the fuel to return to Polaris Captain Brennan decides to wait at the gate to Londonderry for the
tankers to arrive.

One of the older wreck in Nottingham disappears from the sensor, by now everybody knows what this means and the sensor
officers are extra vigilant. When half the distance towards the gate has been covered the expected Swarm FACs - 7 of them -
appears on the sensors and the Spitfires are launched again. And as before the FACs were killed without any problems.

September: Research into EM Sensor 14 have been completed by Gemma Kaur and she takes over research into Active Grav Sensor
28. In addition a research lab has been reactivated on Stevenage-II which still contained data about Improved Geological
Sensors, the lab is moved to Polaris.

Trying to identifiy the ruins on Plymouth-VI has activated a Robot Assault battalion which is attacking the 5 garrison
units. 10 additional units are loaded on Polaris and moved to Plymouth. Later another Robot unit was detected, a Marine
Battalion. Due to this and the already suffered flosses another 10 garrisons are send there.

After having been refueled 1st Strike Fleet heads back to Polaris.

The geo-team on Stevenage-II have finally completed their survey and found lots of additional minerals. Duranium went up
from 16kt at 100% to 15mt, Corbomite from 397kt to 12mt, Sorium from 9mt to 20mt, Gallicite from 1mt to 6mt in addition to
raising accessability from 10% to 70%. In addition accessability of Tritanium has been raised from 10% to 50% and Corumdium
from 10% to 70%. 15mt of 100% accessable Duranium make Stevenage-II a very interesting planet now and with 564 T5 ruins
left to explore and only lacking some atmosphere it is a very nice terraforming candidate, especially since it is only 1
jump away from Polaris.

A new gated jump point has been found in Chorley and Agincourt moves to investigate. The gate leads to another gate in
Dundee.

October: Due to the information gained from salvaging the Robot fire controls our scientists were able complete research
into Active Grav Sensors 28, a new R15 missile fire control is prototyped.

Connor Wallis completed research into Laminate Composite Armor and using the new armor and previously prototyped components
the designs of the Spitfires and Resolutions are updated. A part of the labs is used to prototype a new turret for a future
heavy cruiser design, a triple 20cm Far UV laser turret with a tracking speed of 10k, thus being able to share the
Newman Electronics Fire Control S04 160-10000 with the Spitfire Mk3. Both the prototype and the shipyard should be ready by
the middle of January, but the new sensors will take till mid-February.

The Resolution Mk2 is 10kt which is 2kt larger than the Mk1, it retains its 3 quad gauss turrets, but their tracking speed
is raised from 12k to 20k, movement speed is brought up from 3k to 4k, the R1 active sensor and the beam fire control is
improved, the range and deployment time have been doubled to 23bkm and 24 months respectively and it has 4 layers of armor
now. A couple of the turrets are still under construction, but since the upgrade will have to be done in 2 batches of 4
each this will be no problem.

Code: [Select]
Resolution Mk2 class Cruiser    10 000 tons     220 Crew     1495.6 BP      TCS 200  TH 800  EM 0
4000 km/s     Armour 4-41     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 6     PPV 97.92
Maint Life 2.12 Years     MSP 561    AFR 133%    IFR 1.9%    1YR 167    5YR 2498    Max Repair 187 MSP
Intended Deployment Time: 24 months    Spare Berths 0   

Dickinson & Doyle 160 EP Magneto-plasma Drive (5)    Power 160    Fuel Use 63%    Signature 160    Exp 10%
Fuel Capacity 800 000 Litres    Range 22.9 billion km   (66 days at full power)

Quad Doyle Systems GC R2-100 Turret 20k (3x12)    Range 20 000km     TS: 20000 km/s     Power 0-0     RM 2    ROF 5       

1 1 0 0 0 0 0 0 0 0
Johnson Electronics Fire Control S00.5 10-20000 (1)    Max Range: 20 000 km   TS: 20000 km/s     50 0 0 0 0 0 0 0 0 0

Leach-Oneill Active Search Sensor MR4-R1 (1)     GPS 42     Range 4.6m km    MCR 503k km    Resolution 1

This design is classed as a Military Vessel for maintenance purposes

The Spitfire Mk3 gets a second layer of the new laminated armor and both the laser and fire controls improve their range
from 256kkm to 320kkm. Since we have enough carriers now to deploy the Spitfires their intended deployment time is cut to 3
days.

Code: [Select]
Spitfire Mk3 class Fast Attack Craft    1 000 tons     8 Crew     445 BP      TCS 20  TH 224  EM 0
11200 km/s     Armour 2-8     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 4
Maint Life 0.48 Years     MSP 28    AFR 80%    IFR 1.1%    1YR 58    5YR 877    Max Repair 240 MSP
Intended Deployment Time: 0.1 months    Spare Berths 2   

Dickinson Turbines 112 EP MPD 1.75 (2)    Power 112    Fuel Use 272.25%    Signature 112    Exp 17%
Fuel Capacity 105 000 Litres    Range 6.9 billion km   (7 days at full power)

James-Godfrey 20cm C1 Far Ultraviolet Laser (1)    Range 320 000km     TS: 11200 km/s     Power 10-1     RM 5    ROF 50     

   10 10 10 10 10 8 7 6 5 5
Newman Electronics Fire Control S04 160-10000 (1)    Max Range: 320 000 km   TS: 10000 km/s     97 94 91 88 84 81 78 75 72

69
Stellarator Fusion Reactor Technology PB-1 (1)     Total Power Output 1.2    Armour 0    Exp 5%

This design is classed as a Military Vessel for maintenance purposes

Charon has completed the Polaris/Exeter gate and moves to Edinburgh to build a gate to Swansea. And despite 23 garrisons
being on Plymouth-VI by now (2 have been destroyed) the Robots are still attacking, but finally start to take some serious
losses.

November: Gemma Kaur completed research into a new missile fire control for the Thunderbolts FC91-R15 and starts to look
into a improved R1 sensor next, depending on how long the additional retooling would take it might get incorporated into
the Resolution Mk2.

The new armor and better geo sensors found in the ruins will be used in an improved Tribal class, the Mk3.

Code: [Select]
Tribal Mk3 class Geological Survey Vessel    2 400 tons     42 Crew     428 BP      TCS 48  TH 192  EM 0
4000 km/s     Armour 1-15     Shields 0-0     Sensors 1/1/0/4     Damage Control Rating 1     PPV 0
MSP 111    Max Repair 150 MSP
Intended Deployment Time: 60 months    Spare Berths 0   

Daniels-Whitehead 192 EP Commercial MPD (1)    Power 192    Fuel Use 4.96%    Signature 192    Exp 4%
Fuel Capacity 70 000 Litres    Range 105.8 billion km   (306 days at full power)

Improved Geological Sensors (2)   4 Survey Points Per Hour

This design is classed as a Commercial Vessel for maintenance purposes

December: Prescott found a new gateless jump connection between Penzance and York and returns to Penzance afterwards.

Baker&Marsh naval yard has been expanded to 8kt and this allows us to imrpove the Seal tanker/collier to what it should
have been. The use of comemrcial engines does not allow for much extra fuel capacity, but speed is increased by 30% and
fuel capacity by 50% to 1.5ml.

Code: [Select]
Seal Mk2 class Support Vessel    8 000 tons     66 Crew     505.2 BP      TCS 160  TH 576  EM 0
3600 km/s     Armour 1-35     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 2     PPV 0
Maint Life 1.22 Years     MSP 79    AFR 256%    IFR 3.6%    1YR 55    5YR 824    Max Repair 38.4 MSP
Intended Deployment Time: 14 months    Spare Berths 0   
Magazine 540   

Daniels-Whitehead 192 EP Commercial MPD (3)    Power 192    Fuel Use 4.96%    Signature 192    Exp 4%
Fuel Capacity 1 540 000 Litres    Range 698.6 billion km   (2245 days at full power)

Mamba III (270)  Speed: 23 800 km/s   End: 96.2m    Range: 137.3m km   WH: 4    Size: 2    TH: 103/61/30

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

After having completed the new MR7-R1 active search sensor Gemma Kaur start to look into a new R170 long range sensor. It
should be completed at the same time as the new R15 sensor.

In the same week out first 8 Assault Battalions have been completed and High Command contemplates sending them to
Plymouth-VI to use them to storm the Robots positions, but it is hoped that the Robots will be destroyed soon anyway. 5 Assault
units will be transfered to Stevenage-II instead, in case there are any Robots emerging from the ruins there.

The Protectorate has given us information about Cloaking Technology.

3 Jump Gate Construction Modules 90 have been uncovered on Stevenage-II and are transported back to Polaris, using those in
our current 2 constructors will cut down the time to build gates by 75%.

Once the new sensors are completed we will have to build some defensive bases for our most important/promissing colonies,
most of them are guarded only by 5 garrison units at the moment.

End of year status

Planets/colonies:

Sector Polaris
- (Henry Storey - Adm 6 - Pol +5, Ship +5, Wealth +10, Mine +20, Pop +10, Ground +20, Log +15)

Polaris (Olivia Brookes - Adm 6 - Ship +40, Fact +55, Wealth +25, Mine +30, Terra +5, Pop +5, Ground +25, Log +5)
Pop: 879m (+15)
Factories: 1018
Labs: 73
Finance Centers: 100
Academies: 7
Naval yards (slipways/tons): 4/15500 (+1500), 2/19000 (+3000), 8/1000, 2/8000 (+2000)
Commercial yards: 3/113700, 2/62700
Thermal: 20.9k (+0.9 ), Tundra 26.8k (+1.7), Hill 25.7k (+1.2)
EM: 67.7k (+1.7), Tundra 71.7k (+3.2), Hill 72.3k (+2.7)

Polaris II (Louise Barrett - Adm 6 - Pol +30, Ship +5, Fact +50, Wealth +5, Mine +15, Pop +25, Ground +10, Log +10)
Pop: 85.0m (+4.7)
Factories: 120
Finance Centers: 280 (+24)
Terraformers: 22

Polaris VI Moon 6 (Rebecca Porter - Adm 3 - Pol +10, Ship +35, Wealth +20, Mine +40, Terra +15, Pop +30)
Pop: 35.1m (+4.8 )
Factories: 100
Finance Centers: 72 (+13)
Terraformers: 6

Minor Colonies:
Polaris Comet#4 - 50 automines
Polaris Comet#5 - 50 automines
Douglas III - +80% defense research - 2.9m pop - perfect world, 2 research labs
Cheltenham-III - 1.9m pop - perfect world
London III Moon 30 - 679 automines
London III Moon 31 - 1.3m pop
Aberdeen II - Ruins - TL2 - 36 Installations - +30% power/propulsion - Digging
Aberdeen III - 1.3m pop, Ruins - TL2 - 32 Installations - +40% logistics/ground combat - Digging
Stevenage II - 1.1m pop, Ruins - TL5 - 549 Installations - +40% logistics research - Digging
Belfast IV - 0.7m pop
Newcastle III - 0.7m pop
Plymouth-I - +50% defense research (38 col cost)
Plymouth-VI - 0.6m pop, Runis - unknown race/installations - +100% power/propulsion
Aberystwyth-II - Ruins - TL2 - 15 Installations - +30% energy research
Kilmarnock-IV Moon 1 - 1 tracking station
Middlesborough II Moon 6 - 100% missile/kinetic research
Sheffield III - Ruins - TL4, 135 Installations - Digging

Mineral shortages:
Duranium, 5.5k stockpile (-1.0)

Scientists/projects:
Bio: 30% / Terraforming 0.002 atm
Construction: 45% / Mining Production 16
Defense: 65% / Gamma Shields
Energy: 35% / Triple 20cm Far UV Laser Turret
Logistics: 40%, 25% / Ground Unit Strength 16, Brigade Headquarters
Missiles: 65%, 35% / Gauss Cannon Rate of Fire 4, Ordnance Production 14
Power: 55%, 30% / Internal Confinement Fusion Drive, Max Engine Power x2.0
Sensors: 45%, 30%, 30% / Active Sensor 255-170 & 75-15, Thermal Reduction 75% (DS)

Civilian Shipping (7160 up to 9610):
Godfrey Lines - 38 ships (+4 - 2590 income)
Shepherd Corp - 33 ships (-2 - 2100 income)
Payne Transport - 10 ships (700 income)
Doherty Transport - 10 ships (+1 - 640 income)
Lloyd T&T - 13 ships (+1 - 620 income)
Sharp Company - 9 ships (+1 - 560 income)
Lawson Container - 5 ships (+1 - 340 income)
John T&T - 3 ships (220 income)
Clements Carrier - 3 ships (220 income)
Banks Container - 4 ships (+2 - 1620 income)! specialised at Colony Ships

Income at 66.7 (+4.3) and expenditure at 59.7 (+6.5). Wealth reserves are at 81k.
 

Offline CharonJr

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Re: 3 Kingdoms
« Reply #46 on: February 28, 2015, 10:07:05 AM »
1978

Janaury:
It looks like the Robots at Plymouth-VI are either getting reinforcements or we start to see units who fought
before but had not be seen by us, there are heavy assault units on the Robot side now as well. The 5 Assault Battalions
enroute to Stevenage are redirected to Plymouth-VI.

The triple laser turret for the heavy cruiser has been completed, next (and last) will be a spinal laser for them.
All 3 new 250t sensors are completed, one aimed at 8500t with a range of 255mkm, the next for 750t with a range of 76mkm
and the final one targeting 50t with a range of 11mkm. A new 100t R15 missile fire control with a range of 91mkm has
already been researched and only a R170 MFC is still missing for the Vanguard missile cruisers. A new 100t design with a
range of 306mkm is starting to be researched now, but upgrading the Resolutions has the first priority at the moment, only
once all have been refitted to the new Mk2 standard retooling for the Vanguards can start.

The new upgraded sensors will be incorporaed into a new fighter-scout as well when the second batch of Skunks has been
completed.

Currently the industry on Polaris is still busy building ship parts, but once things start to slow down a little bit a new
planetary base/hangar will be build to defend colonies outside of the Polaris system.

February: Research into Gamma Shields have been completed and since a recharge raet of 2 is too low to really use shields
for the current designs recharge rate 2.5 is researched next.

March: The new 25cm Spinal Far Ultraviolet Laser has been prototyped and a new ship class is designed, the Invincible heavy
beam cruiser. All components should be pre-build by the time Odonnel&Co. naval yard has completed retooling (using about
30% of the current industrial capacity).

Basically this heavy beam cruiser is supposed to close the gap to missile ships while being protected from their missiles
by two quad gauss turrets and once in range use the 3 triple laser 20cm main turrets and the 25cm spinal laser to destroy
the enemy. During the approach the main guns can double up as poor anti-missile guns as well. It should have enough armor
to deal with the occasional leaked missile, later versions might get some shields as well. The speed of 5200km/sec should
be enough to catch most of the alien ships we have encountered so far. In addition it can/will be used as a raider vs.
enemy merchant shipping. Jump gate entry/defense are other possible ways to use them.

Code: [Select]
Invincible class Heavy Cruiser    20 000 tons     435 Crew     3505.6 BP      TCS 400  TH 2080  EM 0
5200 km/s     Armour 8-65     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 11     PPV 115.94
Maint Life 2.17 Years     MSP 1205    AFR 290%    IFR 4%    1YR 344    5YR 5164    Max Repair 240 MSP
Intended Deployment Time: 24 months    Flight Crew Berths 15   
Hangar Deck Capacity 500 tons     Cryogenic Berths 200   

Dickinson & Doyle 160 EP Magneto-plasma Drive (13)    Power 160    Fuel Use 63%    Signature 160    Exp 10%
Fuel Capacity 2 535 000 Litres    Range 36.2 billion km   (80 days at full power)

Triple James-Godfrey 20cm C1 Far UV Laser Turret (3x3)    Range 320 000km     TS: 10000 km/s     Power 30-3     RM 5    ROF

50        10 10 10 10 10 8 7 6 5 5
Pearce-Harper 25cm C4 Far Ultraviolet Laser (1)    Range 320 000km     TS: 5200 km/s     Power 16-4     RM 5    ROF 20     

  16 16 16 16 16 13 11 10 8 8
Quad Doyle Systems GC R2-100 Turret 20k (2x12)    Range 20 000km     TS: 20000 km/s     Power 0-0     RM 2    ROF 5       

1 1 0 0 0 0 0 0 0 0
Newman Electronics Fire Control S04 160-10000 (1)    Max Range: 320 000 km   TS: 10000 km/s     97 94 91 88 84 81 78 75 72

69
Johnson Electronics Fire Control S00.5 10-20000 (1)    Max Range: 20 000 km   TS: 20000 km/s     50 0 0 0 0 0 0 0 0 0
Lord-Jackson Tokamak Fusion Reactor Technology PB-1 (4)     Total Power Output 16    Armour 0    Exp 5%

Knight & Palmer Active Search Sensor MR7-R1 (1)     GPS 56     Range 7.8m km    MCR 854k km    Resolution 1

This design is classed as a Military Vessel for maintenance purposes

Long and medium ranged sensors will be provided by fighter-scouts.

The Protectorate gave us Internal Confinement Fusion Drive Technology, which is great since our own research would have
taken another 1.5 years. The only downside is that our current batch of refits become fairly pointless now ;) New engine
prototypes will be researched next, starting with a 200t 200EP fighter design.

Sam Harrison completed research into Ground Unit Strength 16 and takes over the research into HQs.

A new ungated jump point has been discovered in Llandudno, Kurosawa moves there to investigate and provide fuel for the 2
grav survey ships in system.

The Robots on Plymouth-VI have finally been defeated, all except 5 garrison units will return to Polaris where the
population is starting to get nervous due to the truce with the other 2 Polaris Tribes ending in 20 months.

The Protectorate gave us Minimum Engine Power Modifier x0.2 and the new FC306R170 missile fire control prototype has been
completed. The freed up labs are added to the current research into Beam FC Speed 6250.

May: Eleanor Singh has completed the Hamilton-Rhodes 200 EP Internal Fusion Drive prototype to be used in the next
generation of Thunderbolt fighter-bombers and Spitfire FACs. Next she will look into a regular 500t military engine which
will generate 200 EP as well.

The new Thunderbolt II's speed is nearly doubled to 20kkm/sec and it gets a new longer ranged fire control and next
generation armor as well. It is armed with the new Mamba IV missile.

Code: [Select]
Thunderbolt Mk2 class Fighter-bomber    500 tons     7 Crew     187 BP      TCS 10  TH 200  EM 0
20000 km/s     Armour 1-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 3
Maint Life 0 Years     MSP 0    AFR 100%    IFR 1.4%    1YR 28    5YR 418    Max Repair 100 MSP
Intended Deployment Time: 0.36 months    Spare Berths 0   
Magazine 20   

Hamilton-Rhodes 200 EP Internal Fusion Drive (1)    Power 200    Fuel Use 569.21%    Signature 200    Exp 25%
Fuel Capacity 20 000 Litres    Range 1.3 billion km   (17 hours at full power)

Sheppard-Walters Size 2 Box Launcher (10)    Missile Size 2    Hangar Reload 15 minutes    MF Reload 2.5 hours
Lord-Potts Design Bureau Missile Fire Control FC91-R15 (1)     Range 91.1m km    Resolution 15
Mamba IV (10)  Speed: 28 300 km/s   End: 135.4m    Range: 229.9m km   WH: 4    Size: 2    TH: 103/62/31

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Fighter for production, combat and maintenance purposes

The new Spitfire Mk4s are able to carry the new 25cm Far UV Spinal Laser now, but are a little bit slower than the Swarm
FACs. The difference in speed is just 150km/sec, so each Spitfire would be able to fire 67 times (once every 20 seconds)
before the Swarm FACs would be in range to retaliate. Even if 2/3s either miss or fail to destroy/stop a FAC a flight of 16
Spitfires should be able to take out 320 Swarm FACs before they can even start to return fire. So they would be useless vs.
really large swarms, but should be able to deal with anything below 300 ships.

Code: [Select]
Spitfire Mk4 class Fast Attack Craft    950 tons     9 Crew     459.8 BP      TCS 19  TH 200  EM 0
10526 km/s     Armour 2-8     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 8
Maint Life 0 Years     MSP 0    AFR 190%    IFR 2.6%    1YR 202    5YR 3036    Max Repair 240 MSP
Intended Deployment Time: 0.1 months    Spare Berths 1   

Hamilton-Rhodes 200 EP Internal Fusion Drive (1)    Power 200    Fuel Use 569.21%    Signature 200    Exp 25%
Fuel Capacity 50 000 Litres    Range 1.7 billion km   (43 hours at full power)

Pearce-Harper 25cm C4 Far Ultraviolet Laser (1)    Range 320 000km     TS: 10526 km/s     Power 16-4     RM 5    ROF 20     

   16 16 16 16 16 13 11 10 8 8
Newman Electronics Fire Control S04 160-10000 (1)    Max Range: 320 000 km   TS: 10000 km/s     97 94 91 88 84 81 78 75 72

69
Lord-Jackson Tokamak Fusion Reactor Technology PB-1 (1)     Total Power Output 4    Armour 0    Exp 5%

This design is classed as a Military Vessel for maintenance purposes

Mining Production 16 has been researched by Anna Heath, hopefully leading to a rising Duranium stockpile again since
currently we are at about 4k. Fuel Production 24k will be researched next since reserves are down to 35ml and the
Harvesters are barely able to keep up with demand.

Sam Harrison completed research into Brigade Headquarters and since 3 garrisions have just been completed the construction
of the first HQs is started. Research into Ground Units Strength 20 is started and should be completed before the truce
ends.

A new Llandudno jump point brought the Kurosawa to Leyland.

June: The new 500t 200EP engine prototype has been completed by Eleanor Singh and she starts to look into a 1500t 240 Ep
Commercial Engine lowering fuel usage down to 0.5 next.

July:
Commercial Engine prototype completed.

A jump point in Ayr leads to London, providing a nice shortcut to this region of space, sadly there are no gates at either
side. The second jump point in Ayr brought the Prescott to a new system called Leeds. Leeds is a binary with 5 planets in
orbit around each sun. There are a couple of interesting planets here, Leeds-A I is a terrestrial who only lacks some
atmosphere (just 0.21 there) to turn it into a perfectly habitable world. Leeds-B I is nearly identical to A-I. And Leeds
B-III is even better with a breathable atmosphere, but it is about 30° too cold (col cost 1.1). Due to the nice planets we
have already colonised or are currently terraforming Leeds does not have a very high priority, but sending some geo-scouts
there and building a gate has a fairly high priority.

A research facility has been recovered on Sheffield-III and is brought to Polaris.

Llandudno has 3 jump points and the last unexplored one brings Kurosawa to Kilmarnock.

August: Grav survey of Ayr has been completed, finding a total of 5 jump points one of which is still unexplored. And this
jump point leads to Exeter.

With the end of the truce looming closer and the Stevenage massacre by the Hill Tribe not forgotten 2 espionage teams are
send to the Hill Tribe. It is most important to learn more about their ships's capabilities.

A new jump point in Norwich brought Agincourt to the Blackburn system where upon entry 37 wrecks are detected, ranging from
2650t to 19kt. Some are unknown, some from the Robots but most of them are from the Church. Blackburn itself is a binary
without any remarkable planets, but is has 895! asteroids.

The Protectorate gave us 30cm Carronade Tech.

September: Styx completed the Glasgow/Oxford gate and move to Liverpool to build a Liverpool/York gate. A few days later
Charon completed the Edinburgh/Swansea gate and starts with the gate in Swansea.

A new jump point was found in Dover leading to Birmingham.

October:
The Protectorate gave us Ship to Ship Tractor Beam Tech and Conor Wallis completed research into Shield
Regeneration 2.5 and continues with Delta Shields.

Anna Heath completed research into fuel production 24k and with 12 fuel harvesters in Polaris-VI's orbit our reserves
should start to rise again from the current 40ml. She starts to look into Research Rate 320.

Robot defenders got activated at the digs on Stevenage and Aberdeen, a Robot Assault Battalion has been spotted on
Stevenage, but it already lost 17% of its units in the first attack against our fairly well fortified positions. Which
reminds High Command that a number of Planetary Defense Centers are still needed for our colonies, but with all factories
currently needed to produce ship-parts and automines this will have to wait for roughly another month.

November: 39 years old Bailey Ward became the first Lt. General of the ground forces, but this is more due his excellent
connections with High Command and the Royal Council (political reliabilty 45%) than due to his martial skills (ground
combat bonus 11%) or any battles he participated in. Many in the military feel that any of the other 4 Major Generals would
have been a better choice since all have seen combat and are more skilled.

The new Stellar Fortress PDC is designed, its main purpose is providing early warning and housing a squadron of fighters to
intercept enemy ships in addition to providing hard cover for 5 battalions of garrison forces. 3 of them should be
completed by the time the truce runs out.

Code: [Select]
Stellar Fortress class Planetary Defence Centre    22 250 tons     21 Crew     1854 BP      TCS 445  TH 0  EM 0
Armour 16-70     Sensors 1/140     Damage Control Rating 0     PPV 0
Intended Deployment Time: 0.1 months    Flight Crew Berths 215   
Hangar Deck Capacity 5000 tons     Troop Capacity: 5 Battalions   

Fuel Capacity 200 000 Litres    Range N/A
Saunders Corporation Active Search Sensor MR75-R15 (1)     GPS 2100     Range 75.9m km    Resolution 15
Carpenter-Graham Active Search Sensor MR255-R170 (1)     GPS 23800     Range 255.6m km    Resolution 170
Knight & Palmer Active Search Sensor MR7-R1 (1)     GPS 56     Range 7.8m km    MCR 854k km    Resolution 1


This design is classed as a Planetary Defence Centre and can be pre-fabricated in 9 sections

The Seal tanker/collier design is upgraded to Mk3 using the new engines which brings their speed up to 4.5kkm/sec.

Code: [Select]
Seal Mk3 class Support Vessel    8 000 tons     66 Crew     535 BP      TCS 160  TH 720  EM 0
4500 km/s     Armour 1-35     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 2     PPV 0
Maint Life 1.12 Years     MSP 84    AFR 256%    IFR 3.6%    1YR 68    5YR 1024    Max Repair 48 MSP
Intended Deployment Time: 12 months    Spare Berths 1   
Magazine 540   

Metcalfe International 240 EP Commercial IFD (3)    Power 240    Fuel Use 4.25%    Signature 240    Exp 4%
Fuel Capacity 1 545 000 Litres    Range 817.9 billion km   (2103 days at full power)

Mamba IV (270)  Speed: 28 300 km/s   End: 135.4m    Range: 229.9m km   WH: 4    Size: 2    TH: 103/62/31

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

End of year status

Planets/colonies:

Sector Polaris
- (Henry Storey - Adm 6 - Pol +5, Ship +5, Wealth +10, Mine +20, Pop +10, Ground +20, Log +15)

Polaris (Olivia Brookes - Adm 6 - Ship +40, Fact +55, Wealth +25, Mine +30, Terra +5, Pop +5, Ground +25, Log +5)
Pop: 907m (+28 - mainly due to moving workers from other colonies)
Factories: 1026
Labs: 75 (+2)
Finance Centers: 100
Academies: 7
Naval yards (slipways/tons): 4/17000 (+1500), 2/20500 (+1500), 8/1000, 2/10000 (+2000)
Commercial yards: 3/113700, 2/62700
Thermal: 21.6k (+0.7), Tundra 25.1k, Hill 24.5k
EM: 69.9k (+2.2), Tundra 68.5k, Hill 69.6k

Polaris II (Louise Barrett - Adm 6 - Pol +30, Ship +5, Fact +50, Wealth +5, Mine +15, Pop +25, Ground +10, Log +10)
Pop: 85.9m (+0.9 )
Factories: 120
Finance Centers: 304 (+24)
Terraformers: 22

Polaris VI Moon 6
(Rebecca Porter - Adm 3 - Pol +10, Ship +35, Wealth +20, Mine +40, Terra +15, Pop +30)
Pop: 34.4m (-0.7)
Factories: 100
Finance Centers: 86 (+14)
Terraformers: 2

Minor Colonies:
Polaris Comet#4 - 50 automines
Polaris Comet#5 - 50 automines
Douglas III - +80% defense research - 3.5m pop - perfect world, 2 research labs
Cheltenham-III - 2.5m pop - perfect world
London III Moon 30 - 767 automines
London III Moon 31 - 2.0m pop
Aberdeen II - Ruins - TL2 - 29 Installations - +30% power/propulsion - Digging
Aberdeen III - 1.3m pop, Ruins - TL2 - 26 Installations - +40% logistics/ground combat - Digging
Stevenage II - 6.5m pop, Ruins - TL5 - 495 Installations - +40% logistics research - Digging
Belfast IV - 0.6m pop
Newcastle III - 0.6m pop
Plymouth-I - +50% defense research (38 col cost)
Plymouth-VI - 1.5m pop, Runis - unknown race/installations - +100% power/propulsion
Aberystwyth-II - Ruins - TL2 - 15 Installations - +30% energy research
Kilmarnock-IV Moon 1 - 1 tracking station
Middlesborough II Moon 6 - 100% missile/kinetic research
Sheffield III - Ruins - TL4, 110 Installations - Digging

Mineral shortages:
Duranium, 5.2k stockpile (-0.3)

Scientists/projects:

Bio: 40% / Terraforming 0.002 atm
Construction: 45% / Research Rate 320
Defense: 65% / Delta Shields
Energy: 35% / Turret Tracking Speed 6250
Logistics: 40% / Ground Unit Strength 20
Missiles: 65%, 35% / Gauss Cannon Rate of Fire 4, Ordnance Production 14
Power: 55%, 30% / Fuel Consumption 0.5, Capacitor Recharge 5
Sensors: 45%, 30%, 30% / Fire Control Speed 6250, Thermal Reduction 75% (DS)

Civilian Shipping (9610 up to 9840):
Godfrey Lines - 40 ships (+2 - 3090 income)
Shepherd Corp - 35 ships (+2 - 2560 income)
Payne Transport - 11 ships (+1 - 690 income)
Doherty Transport - 10 ships (680 income)
Lloyd T&T - 14 ships (+1 - 810 income)
Sharp Company - 8 ships (-1 - 520 income)
Lawson Container - 6 ships (+1 - 320 income)
John T&T - 4 ships (+1 - 220 income)
Clements Carrier - 3 ships (200 income)
Banks Container - 5 ships (+1 - 1730 income)! specialised at Colony Ships

Income at 69.7 (+3.0) and expenditure at 68.8 (+9.1). Wealth reserves are at 95k.
 

Offline CharonJr

  • Lt. Commander
  • ********
  • Posts: 212
    • View Profile
Re: 3 Kingdoms
« Reply #47 on: March 07, 2015, 04:32:19 PM »
1979

January:
With the new engines and some ship-parts still under construction the new Invincible heavy cruiser got updated
engines as well before the first two ships start to be constructed. It will keep its +30% speed advantage above SOTA fleet
speed. With the naval yard having completed retooling construction is started.

Code: [Select]
Invincible class Heavy Cruiser    20 000 tons     437 Crew     3787.6 BP      TCS 400  TH 2600  EM 0
6500 km/s     Armour 8-65     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 11     PPV 115.94
Maint Life 2.18 Years     MSP 1302    AFR 290%    IFR 4%    1YR 367    5YR 5509    Max Repair 240 MSP
Intended Deployment Time: 24 months    Flight Crew Berths 13   
Hangar Deck Capacity 500 tons     Cryogenic Berths 200   

Wells International 200 EP Internal Fusion Drive (13)    Power 200    Fuel Use 54%    Signature 200    Exp 10%
Fuel Capacity 2 510 000 Litres    Range 41.8 billion km   (74 days at full power)

Pearce-Harper 25cm C4 Far Ultraviolet Laser (1)    Range 320 000km     TS: 6500 km/s     Power 16-4     RM 5    ROF 20     

  16 16 16 16 16 13 11 10 8 8
Triple James-Godfrey 20cm C1 Far UV Laser Turret (3x3)    Range 320 000km     TS: 10000 km/s     Power 30-3     RM 5    ROF

50        10 10 10 10 10 8 7 6 5 5
Quad Doyle Systems GC R2-100 Turret 20k (2x12)    Range 20 000km     TS: 20000 km/s     Power 0-0     RM 2    ROF 5       

1 1 0 0 0 0 0 0 0 0
Johnson Electronics Fire Control S00.5 10-20000 (2)    Max Range: 20 000 km   TS: 20000 km/s     50 0 0 0 0 0 0 0 0 0
Newman Electronics Fire Control S04 160-10000 (1)    Max Range: 320 000 km   TS: 10000 km/s     97 94 91 88 84 81 78 75 72

69
Lord-Jackson Tokamak Fusion Reactor Technology PB-1 (4)     Total Power Output 16    Armour 0    Exp 5%

Knight & Palmer Active Search Sensor MR7-R1 (1)     GPS 56     Range 7.8m km    MCR 854k km    Resolution 1

This design is classed as a Military Vessel for maintenance purposes

February: The first of the two new Charon Mk2 gatebuilders have been completed, with its build time of just 90 days it
will enable us to jump into contested systems and get a gate build there quickly. Enabling the ships to get out of the
system in less than 90 days due to the expertise gained in building earlier gates. Due to this Charon II heads towards
Oxford - another Swarm system - and will be followed by 1st Strike Fleet a short time later. Commander Samatha Gould is
flown in from Charon to take command of the new ship while her XO Lt.Cmdr. Isabella King takes over command of Charon.

Code: [Select]
Charon Mk2 class Construction Ship    74 100 tons     226 Crew     2427.2 BP      TCS 1482  TH 1920  EM 0
1295 km/s     Armour 1-157     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 20    Max Repair 48 MSP
Intended Deployment Time: 60 months    Spare Berths 0   
Jump Gate Construction Ship: 90 days

Metcalfe International 240 EP Commercial IFD (8)    Power 240    Fuel Use 4.25%    Signature 240    Exp 4%
Fuel Capacity 430 000 Litres    Range 24.6 billion km   (219 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes

March: The aliens formerly living on Plymoth-VI have been identified as the Osmaniye Empire, 284 installations have been
found, but the tech level is below our own (TL2).

First the first 4 Spitfire Mk4s having been refit 1st Strike Fleet heads off towards Oxford. Since we only have 4 of the
new Spitfires the fleet contains a fairly large number of missile capable ships. In addition to 3 King George V carriers
with the 4 Spitfires, 1 Crow/Raven and 16 Thunderbolts there are all 12 Vanguard missile cruisers and 4 Resolution Mk2
gauss anti-missle ships and a Spider class sensor ship. The fleet will be followed by 4 Seal tanker/collier ships in case
reloads for the missiles are needed in system. All combat ships have Mamba IIIs for their launchers, the Seals will carry
Mamba IVs. With the mass of firepower 1st Strike Fleet is renamed 1st Battle Fleet.

April: 1st Battle Fleet reached the Glasgow/Oxford gate and 2 Raven/Crow fighter-scouts are send through the gate with
orders to move away from the gate once they are in Oxford for a quick recon.

There are 6 Hill Tribe and 3 Church wrecks in system, which will mean more Swarm ships in the long run and there is a
lifepod at one of the Hill Tribe wrecks. No enemies are seen close to the jump point and the rest of the fleet is given the
all clear. Captain Brennan is quite nervous about facing a unknown number of active Swarm ships - as indicated by the
lifepod - without having any way to flee the system if things go worng. But he has his orders to clear the system and the
720 missile tubes of the Vanguards in combination with 160 tubes on the Thunderbolts and spare missiles with the Seals
bolster his confidence even he is only able to field 4 of the new Spitfires.

After transit the fighter-scouts return to their carrier and the fleet sets out towards the lifepod. The Hill Tribe wrecks
are all 19kt-29kt of known combat designs, maybe they were able to take some Swarm ships with them, but most likely they
will breed more than they have brought down.

Charon moves into Oxford and starts with the gate, it should take just 55 days to complete the gate due to the experience
of Commander Gould with such operations.

1st Battle Fleet detects a 6750t unknown Church ship sitting motionless in space not reacting to any hails. A few minutes
later the most likely reason for this becomes clear as the sensors pick up readings of 580 Swarm FACs and they are heading
our way. Captain Brennan orders the fleet to head away from them at 90°, maybe they have not seen the Charon at the jump
point and there is no need to lead them right to her. The Thunderbolts and Spitfires are launched and all Vanguards start
to open fire.

With each of the 12 Vanguards carrying 510 missiles, each of the 3 King George V carriers 360 and the 4 Seals with 270
missiles each 1st Strike Fleet has a total of around 8k missiles. For the first volley of missiles 10 missiles are shot at
each FAC. Depending on the quality of the crews the chances for a hit are between 35%-40%. And with 3 or more hits needed
to disable/destroy a FAC in the end 9 missiles are assigned to each FAC. Even if each flight of missiles is able to take
out 1 FAC this battle will cost us close to 70% of the total Mamba III stocks and there are only 1000 Mamba IVs still on
Polaris. In case we meet any of the big Swarm ships 2 additional Seals are dispatched from Polaris with the remaining
stocks of old Mamba Is and some Mamba IIs.

Analysis of the hits show that in some cases not even 4 hits are enough to disable a Swarm FAC, it looks like we will
either have to use another flight of missiles against those ships or have to hope that once they get into range of the
Spitfires they are able to deal with those ships quickly. In the end about 7k missiles had to be spend on the FACs, but all
of them were destroyed.

When moving deeper into the system 2 of the 60kt base ships were spotted, due to lacking the missiles to penetrate their
shields the fleet is waiting for the Seals to arrive with the old missiles. The carrier Ariel is used to bring Mamba IIs as
well after unloading its current Mamba IIIs. In addition it will bring another 4 Spitfires who have completed their refit
to Mk4s in the meantime. About 900 missiles will be brought to 1st Battle fleet this way, this should be enough to destroy
at least 1 of the base ships, but first we will check if 8 Spitfires are enough to bring down the shields of one of these
base ships.

It turned out that it is not possible, we are doing about 24 damage each 20 seconds, but the shields regenerate for 40 in
the meantime. But it turns out to be no problem to kill the 60kt ship with 720 missiles (24x30) from the Vanguards. The
only problem will be getting back to Polaris to get enough missiles to bring the second 60kt ship down as well. For the
moment 1st Battle Fleet will tour the wrecks and planets looking for more Swarm ships before they are able to form up into
large groups. 40 "civilian" Swarm ships were found and destroyed in orbit around Oxford-IV.

The fighter-scouts explore the inner planets without finding any enemies. Afterwards 1st Battle Fleet moves to the Glasgow
jump point in order to protect the Charon gatebuilder there. Since wrecks keep disappearing from the sensors the fighter-
scouts take a closer look at the wreck-sites.

Connor Wallis has completed Delta Shields research and starts to look into a first prototype.

May: Another new shipping line has been created, Powell Carrier Corporation.

Charon completed the Oxford/Glasgow gate and heads to Birmingham to build a gate to Dover. 1st Battle Fleet heads back to
Polaris for some rest and an overhaul.

Connor Wallis completed the Delta Shield Prototype, he starts to look into better armor (Compressed Carbon).

The first ship to use the shields is a 5600t new fast destroyer class, it is mainly designed as a anti-Swarm ship. In
addition it should be able to outgun most known beam ships while being protected by the shield and its speed, and it might
be used as a base buster when the anti ship missiles have been dealt with by gauss ships/platforms. And finally it might
serve as a decent jump point assault ship. But currently there is no free naval yard to build them, a new naval yard is
currently under construction, but will take some time to finish.

Code: [Select]
Broadsword class Destroyer    5 600 tons     129 Crew     1342.8 BP      TCS 112  TH 1200  EM 450
10714 km/s     Armour 4-28     Shields 15-300     Sensors 1/1/0/0     Damage Control Rating 2     PPV 8
Maint Life 2.29 Years     MSP 375    AFR 100%    IFR 1.4%    1YR 97    5YR 1452    Max Repair 240 MSP
Intended Deployment Time: 24 months    Spare Berths 1   

Wells International 200 EP Internal Fusion Drive (6)    Power 200    Fuel Use 54%    Signature 200    Exp 10%
Fuel Capacity 555 000 Litres    Range 33.0 billion km   (35 days at full power)
Law Engineering Company Delta R300/360 Shields (6)   Total Fuel Cost  90 Litres per hour  (2 160 per day)

Pearce-Harper 25cm C4 Far Ultraviolet Laser (1)    Range 320 000km     TS: 10714 km/s     Power 16-4     RM 5    ROF 20     

   16 16 16 16 16 13 11 10 8 8
Newman Electronics Fire Control S04 160-10000 (1)    Max Range: 320 000 km   TS: 10000 km/s     97 94 91 88 84 81 78 75 72

69
Lord-Jackson Tokamak Fusion Reactor Technology PB-1 (1)     Total Power Output 4    Armour 0    Exp 5%

Knight & Palmer Active Search Sensor MR7-R1 (1)     GPS 56     Range 7.8m km    MCR 854k km    Resolution 1

This design is classed as a Military Vessel for maintenance purposes

June: A new gated jump point in Norwich leads to Lancaster. And another jump point leads from Newtonabbey to a new system
called Fleetwood. Fleetwood is a trinary system without any remarkable planets from what could be seen by the inital scans,
but that each of the 3 suns has planets - despiet B and C being fairly small - is in a way remarkable in itself.

The Swansea/Edinburgh jump point has been completed and the old Charon is moving to Polaris to be scrapped. A short time
later the Chester/Exeter gate has been completed as well.  Charon (new) is moving to Aberystwth to build gates there.

July: The Liverpool/York gate has been completed by the old Styx which is moving back to Polaris to be scrapped.

Eve Gould on Douglas has completed research into Thermal Reduction Signature 50% despite being a sensor specialist. And
since we have still no second defense specialist she continues with Minimum Cloak Size 25.

The first 2 Invincible class heavy beam cruisers have been completed and 2 more are being build. But since we were unable
to pre-build all parts it will take till September 1980 and March 1981 before they are completed. The 2 cruisers start
their training and are named Incinvible (every first ship of a class always gets the name of the class) and Stevenage in
order to remind everybody about the Stevenage massacre.

August: Eleanor Singh has completed research into Fuel Consumption 0.5l and takes over Capacitor Recharge 5.
Olivia Brookes has improved her mining skill bonus to 50%, sadly we have no more minerals left on Polaris (actually there
are lots of them left, but just for the NPRs). And the digging has released Robots on Aberdeen-IIIand Stevenage-II, but
there should be enough defenders in place to repell them.

30 construction factories have been send to Stevenage-II in order to help with the assembly of the Stellar Fortress PDC.

And 10 newly build construction units were moved to the London mining colony to assemble the PDC there. The 3rd PDC is
still under construction.

September: With the better fuel efficiency a new ASM has been designed, the Mamba V - it retains the strength 4 warhead and
has a range of 192mkm with a speed of 29.7kkm/sec, giving it a chance to hit targets moving at 5kkm/sec of 71%.

We are sending out our Spider class scout ships to keep an closer eye on Hill Tribe military fleets and follow them around
at a adistance of 10mkm.

New fighter-scouts using the upgraded engines are designed and enter production.

Code: [Select]
Raven Mk2 class Fighter-Scout    500 tons     10 Crew     253 BP      TCS 10  TH 200  EM 0
20000 km/s     Armour 1-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 0 Years     MSP 0    AFR 100%    IFR 1.4%    1YR 92    5YR 1375    Max Repair 140 MSP
Intended Deployment Time: 0.12 months    Spare Berths 0   

Hamilton-Rhodes 200 EP Internal Fusion Drive (1)    Power 200    Fuel Use 569.21%    Signature 200    Exp 25%
Fuel Capacity 20 000 Litres    Range 1.3 billion km   (17 hours at full power)

Saunders Corporation Active Search Sensor MR75-R15 (1)     GPS 2100     Range 75.9m km    Resolution 15

This design is classed as a Fighter for production, combat and maintenance purposes

Code: [Select]
Crow Mk2 class Fighter-Scout    500 tons     10 Crew     253 BP      TCS 10  TH 200  EM 0
20000 km/s     Armour 1-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 0 Years     MSP 0    AFR 100%    IFR 1.4%    1YR 92    5YR 1375    Max Repair 140 MSP
Intended Deployment Time: 0.12 months    Spare Berths 0   

Hamilton-Rhodes 200 EP Internal Fusion Drive (1)    Power 200    Fuel Use 569.21%    Signature 200    Exp 25%
Fuel Capacity 20 000 Litres    Range 1.3 billion km   (17 hours at full power)

Carpenter-Graham Active Search Sensor MR255-R170 (1)     GPS 23800     Range 255.6m km    Resolution 170

This design is classed as a Fighter for production, combat and maintenance purposes

October: All Resolutions either have been upgraded or are currently upgradeed to Mk2. The Mk2 is still using Magneto-Plasma
Drives, but the speed of 4kkm/sec is fine for the moment, especially since we should get gauss cannons with a higher rate
of fire next year. Due to this the Vanguard missile cruisers will be upgraded next and the naval yard is starting to be
retooled.

The Vanguard Mk2 is 4kt heavier, has 2 additional magazines and 20 additional launchers allowing 10 volleys of 80 missiles
each for a total of 800 missiles. 3 layers of Laminate Composite Armor are added and it gets longer range missile fire
controls. The speed goes up to 5kkm/sec while the range is reduced by 10% to 30mkm.

Code: [Select]
Vanguard Mk2 class Missile Cruiser    16 000 tons     327 Crew     2476.8 BP      TCS 320  TH 1600  EM 0
5000 km/s     Armour 4-56     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 6     PPV 80
Maint Life 2.09 Years     MSP 581    AFR 341%    IFR 4.7%    1YR 178    5YR 2664    Max Repair 100 MSP
Intended Deployment Time: 24 months    Spare Berths 2   
Magazine 1600   

Wells International 200 EP Internal Fusion Drive (8)    Power 200    Fuel Use 54%    Signature 200    Exp 10%
Fuel Capacity 1 455 000 Litres    Range 30.3 billion km   (70 days at full power)

Palmer-Waters S2 Missile Launcher (50%) (80)    Missile Size 2    Rate of Fire 100
Hall-Walker Limited Missile Fire Control FC306-R170 (2)     Range 306.7m km    Resolution 170
Lord-Potts Design Bureau Missile Fire Control FC91-R15 (1)     Range 91.1m km    Resolution 15
Mamba V (800)  Speed: 29 700 km/s   End: 107.9m    Range: 192.3m km   WH: 4    Size: 2    TH: 118/71/35

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

November: Construction of the new naval yard by Arnold Marine has been completed and a second slipway is added.

Ruins have been found on Oxford-II and two Xeno teams are send there. In addition there is a Alien Installation which will
boost missile/kinetic research by 100%. And while the planet would be a fair candidate for terratorming it has a very high
level of radiation. Since this was where the "civilian" Swarm ships have been located it might be possible that they had
something to do with it.

December: Large scale fleet exercises are started with each of 3 carriers forming the core of a small carrier task force.
Each carries 2 Spitfires, 7 Thunderbolts and 1 fighter-scout and is escorted by 2 Resolution gauss anti-missile ships and 1
Vanguard missile cruiser. As part of the exercise they move towards the single Hill Tribe battleships currently being
followed by the Spider sensor ships and replace them. The exercise is sceduled to last for 2 months. Some ground forces on
Polaris will participate as well, mainly the 16 Assault and 8 Mobile units.

The Protectorate provided us with Gauss Cannon Launch Velocity 4 and Bradley Schofield completed research into Planetary
Sensor Strength 300 and continues with 400. A few days later Brooke Begum completed Ordnance Production 14 and continues
with 16. And right at the end of the year Ground Unit Strength 20 is reached and research into Divisionsal HQ is started.

Our operatives gained some knowledge about star systems known to the Hill Tribe and about a size 30 1mkm range 1st missile
stage, but no knowledge about their ships have been gained. Due to this we have to make rough estimates from the observed
speeds/sensors about the ships capabilities.

Hill Tribe potential combat ships:
Loki, #1, 28.9kt, Speed 1k, S60R20 and S120R120 sensors - likely missile ship
Hrothgar, #1, 950t, Speed 1.3k, S10R85 - likely beam/missile FAC
Vithar, #6, 18.9kt, Speed 1, S60R1 - AAM/beam base
Freya, #2, 19.3kt, Speed 1, S60R1 - AAM/beam base
Pegasus A, #9, 950t, Speed 1.3k, S12R85 - likely beam/missile FAC
Pegasus B, #6, 950t, Speed 1.3k, S16R85 - likely beam/missile FAC
Guardian, #4, 9.7kt, Speed 1.7k, S144R1 - likely AAM/beam ship
Sentinel, #9, 19.3kt, Speed 1.7k, S144R1 - likely AAM/beam ship
Deadly Reaper, #3, 28.9kt, Speed 1.7k, S189R85 and S126R20 - likely missile ship - 2 are followed by CTFs
Skadi, #1, 19.3kt, Speed 1.7k, S126R1 - likely AAM/beam ship
Berserker, #1, 19.3kt, Speed 1.7k, S126R1 - likely AAM/beam ship

Mountain Tribe combat ships:
Invincible heavy beam cruiser, 2 training, 29kt, Speed 6.5k, 1 25cm Far UV Spinal Laser, 3x3 20cm FUV Turrets, 2 Quad Gauss
Turrets
King George V Mk3 carrier, #4, 16kt, Speed 4k, 6kt hangar - 7 Thunderbolt fighter-bomber, 1 fighter-scout, 2 Spitfire FAC
Vanguard missile cruiser, #12, 12kt, Speed 4k, 60(50%) S2 missile launchers (Mamba III/IV missile - WH4, Speed 28k)
Resolution Mk2 Gauss AM-cruiser, #6 (+2 in refit), 10kt, Speed 4k, 3 Quad Gauss Turrets
Spitfire Mk4 beam FAC, #12 (+2 refit), 1kt, Speed 10.5k, 1 25cm Far UV Spinal Laser
Thunderbolt fighter-bomber, #16, 500t, Speed 11k, 10 (50%) S2 missile launchers
Thunderbolt Mk2, #4 (+4 training), Speed 20k, 10 (50%) S2 missile launchers
Skunk Gauss platform, #32, 490t, 1 Gauss Cannon
Skunk Mk1 Gauss platform, 14 training, 480t, 1 Gauss Cannon

Ground Forces Polaris: 16 Assault, 8 Mobile, 80 Garrison

End of year status

Planets/colonies:

Sector Polaris
- (Henry Storey - Adm 6 - Pol +5, Ship +5, Wealth +10, Mine +20, Terra +10, Pop +10, Ground +20, Log +15)

Polaris (Olivia Brookes - Adm 6 - Pol +5, Ship +40, Fact +55, Wealth +25, Mine +50, Terra +10, Pop +5, Ground +25, Log +5)
Pop: 939m (+32)
Factories: 1013 (some moved to Stevenage-II)
Labs: 77 (+2)
Finance Centers: 100
Academies: 7
Naval yards (slipways/tons): 4/17000 (+1500), 2/20500 (+1500), 8/1000, 2/10000 (+2000)
Commercial yards: 3/113700, 2/62700
Thermal: 22.8k (+1.2), Tundra 27.9k (+2.8 ), Hill 27.6k (+3.1)
EM: 72.2k (+2.3), Tundra 74.4k (+5.9 ), Hill 75.9k (+6.3)

Polaris II (Louise Barrett - Adm 6 - Pol +30, Ship +5, Fact +50, Wealth +5, Mine +15, Pop +25, Ground +10, Log +10)
Pop: 90.5m (+0.6)
Factories: 120
Finance Centers: 312 (+8)
Terraformers: 22
1 PDC

Polaris VI Moon 6 (Rebecca Porter - Adm 3 - Pol +10, Ship +45, Wealth +20, Mine +40, Terra +15, Pop +30)
Pop: 29.5m (-4.9 )
Factories: 100
Finance Centers: 99 (+13)
Terraformers: 0

Minor Colonies:
Polaris Comet#4 - 50 automines
Polaris Comet#5 - 50 automines
Douglas III - +80% defense research - 3.1m pop - perfect world, 2 research labs
Cheltenham-III - 2.5m pop - perfect world
London III Moon 30 - 836 automines, PDC under construction
London III Moon 31 - 1.1m pop
Aberdeen II - Ruins - TL2 - 17 Installations - +30% power/propulsion - Digging
Aberdeen III - 1.2m pop, Ruins - TL2 - 19 Installations - +40% logistics/ground combat - Digging
Cheltenham-III - 1.0m pop - perfect world
Stevenage II - 11.0m pop, Ruins - TL5 - 454 Installations - +40% logistics research - Digging, PDC
Belfast IV - 0.8m pop
Newcastle III - 0.4m pop
Plymouth-I - +50% defense research (38 col cost)
Plymouth-VI - 1.5m pop, Ruins - TL2, 284 installations - +100% power/propulsion
Aberystwyth-II - Ruins - TL2 - 15 Installations - +30% energy research
Kilmarnock-IV Moon 1 - 1 tracking station
Middlesborough II Moon 6 - 100% missile/kinetic research
Oxford-II - Ruins - unknown - +100% missile/kinetic research
Sheffield III - Ruins - TL4, 81 Installations - Digging

Mineral shortages:
Duranium, 6.1k stockpile (+0.9 )

Scientists/projects:
Bio: 40% / Terraforming 0.002 atm
Construction: 45% / Research Rate 320
Defense: 65% / Compressed Carbon Armor
Energy: 35% / Turret Tracking Speed 6250
Logistics: 40% / Divisional HQ
Missiles: 65% / Ordnance Production 16
Power: 55%, 40% / Capacitor Recharge 5, Max Squad Jump Radium 100k
Sensors: 45%, 40%, 40% / Fire Control Speed 6250, Planetary Sensor Strength 400, Minimum Cloak Size 25 (DS)

Civilian Shipping
(9840 up to 11550 - new engines = faster turnaround):
Godfrey Lines - 41 ships (+1 - 2770 income)
Shepherd Corp - 34 ships (-1 - 2640 income)
Payne Transport - 10 ships (-1 - 720 income)
Doherty Transport - 11 ships (+1 - 790 income)
Lloyd T&T - 16 ships (+2 - 750 income)
Sharp Company - 8 ships (550 income)
Lawson Container - 6 ships (470 income)
John T&T - 4 ships (3300 income)
Clements Carrier - 4 ships (+1 - 300 income)
Banks Container - 7 ships (+2 - 2040 income)
Powell Carrier Corporation - 3 ships (90)

Income at 71.8 (+2.1) and expenditure at 69.8 (+1.0 ). Wealth reserves are at 113k.
 

Offline CharonJr

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Re: 3 Kingdoms
« Reply #48 on: March 30, 2015, 04:57:53 PM »
The bugs introduced into the game by myself due to me being a noob with the designer mode have finally caught up with me
and made it impossible to continue this game, but living means learning and I hope that I have learned a couple of things
about the designer mode ;) I will do a restart from roughly the same position as when the bug occured and try to reason
away some of the changes that are bound to happen.

So this is a new game at 250% difficulty with a start of 2 billion pop (1 billion for the Tundra Tribe) and 1.1 million
research points to spend (roughly the pop/tech the Mountain Tribe had after the surrender of the Hill Tribe). The capital
ships of the old navy will be largely recreated with unified techs and each race (inclding NPRs) will get 10 military
academies and 200 officers. The game will actually take place in the Sol system this time with Earth being renamed to
Polaris (didnt manage to get a decent starting system in 20 tries and finally gave up).


The war against the Hill Tribe was the shortest war ever fought by the Mountain Tribe, after a mere 35 seconds the Hill
Tribe fleet and platforms around Polaris were only smoldering wrecks. They managed to launch a single nuclear strike at our
continent which the missile dedfenses have been unable to intercept since there simply was not enough time to engage the
missiles before impact. The attack killed about 7m civilians and destroyed 30 facilities. The following fighting on the
ground took a bit longer, but due to the defenders being heavily outnumbered the result was never in any doubt. Overall
just 2 transports, 1 scout ship and 1 jump scout were lost during all of the fighting.

Especially the large lasers proved to be deadly, essentially destroying or disabeling an enemy ships with each shot. The
only problem was their farily low rate of fire which is planed to be changed with the introduction of smaller lasers with a
higher rate of fire.

At that time nobody knew that the losses caused by the war would be light in comparrison of what was still to come. While
the majority of the Hill Tribe population did not resist the occupation a terror was inflicted on Polaris, targeting all
Tribes and using technology which unlike anything that has ever been seen before.

The terrorists managed to hack into virtually every computer system without leaving any traces and through the best of our
firewalls. There was no way that this could have been achieved by the Hill Tribe, their technology was simply too far
behind our own. It seemed like that this was some kind of attack of an advanced alien species which has been using our own
technology against us.

Those hacks wrecked chaos all over Polaris, with gauss platform's and civilian ship's computer control being taken over and
being forced to enter the atmosphere of Polaris, often hitting industrial and military hubs. In addition our research data
was broadcasted all over the system, thus losing us the technological edge we enjoyed over the Tundra Tribe and destroying
all data about current research projects. A fairly large number was manipulated into overloading generators and destroying
the facilities which cost a very large number of key personel their lives. Other key personal was assassinated. All
civilian trade ships were destroyed, either by crashing into each other, planets or suns, and in some cases by overloaded
generators.

This chaos lasted for about 1 week, during which communications and sensors were somehow disabled. When communications and
the sensors came back online the colonies in Polaris were found to be glassed and all jump gates destroyed. And this did
not just happen to our colonies, but to all the colonies in Polaris. Without any extra-system communications possible due
to the lack of jump gates nobody knew what happened to the colonies and ships outside Polaris.

Science teams at the former colonies in Polaris were unable to determine what kind of weapon has caused the destruction of
the colonies. And the hackers which committed the attacks were never found. With most of the leadership being killed and
large parts of the industry in ruins the only thing left unscated were all of the naval ships and some state owned civilian
ships like salvagers, troop/passenger/cargo transports. All jump ships have been destroyed.

After some semblance of order has been reestablished the jump points were investigate in order to learn if the gates could
be repaired in order to asses the situation in the other systems. But it seemed that not only were the gates beyond repair,
but the destruction of the gates had caused the jump points themselves to collapse. Only after another systemwide scan for
jump points 4 new jump points have been found. But with both gate builders outside the Polaris system and their fate
unknown there was no way to check on the other systems for now.

With what seemed like an alien threat the former rising tensions between the Tundra Tribe and us were put aside and a
formal non-aggression pact was signed lasting 5 years. It took nearly 4 years before the all the industries were back
online and 2 new gate builders have been constructed. In the meantime the fleet has been modernised to the lastest
standards since travel outside of Polaris has been forbidden before new gates could be established. It took nearly 4 years
as well to purge the last remains of a virus from the research computers which kept altering and deleting files,
essentially rendering any research progress impossible.

At the beginning of the year 1984 the united Mountain and Hill Tribes restart their journey into space, firstmost looking
for any survivors outside Polaris, but secondly looking for the purpetrators of the attrocities. All advanced alien races
will be considered hostile unless proven otherwise for now. Even our former allies will be considered suspect, since they
would have most likely had both the means and the time to plan and execute such a large scale and sophisticated attack.
 

Offline CharonJr

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Re: 3 Kingdoms
« Reply #49 on: April 06, 2015, 05:10:04 PM »
1984

After 4 years of redesigns this is the current OOB of 1st (and only) Battlefleet:

1x CV Invincible (flagship, carrier)
1x CA King George V (heavy beam cruiser)
4x CG Vanguard (missile cruiser)
2x CLV Ark Royal (escort carrier)
2x CLE Resolution (gauss)
4x DD Dagger (12cm laser)
2x DD Broadsword (spinal laser)
2x SS Spider (sensor)

Parasites:
7x Spitfire FAC (spinal laser)
1x Crow (R15 sensor)
1x Raven (R125 sensor)
1x SAR (search&rescue)
24x Thunderbolt (missile)

Code: [Select]
Invincible class Carrier    24 000 tons     362 Crew     3519.2 BP      TCS 480  TH 2400  EM 0
5000 km/s     Armour 6-74     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 12     PPV 0
Maint Life 2.06 Years     MSP 1100    AFR 384%    IFR 5.3%    1YR 346    5YR 5193    Max Repair 150 MSP
Intended Deployment Time: 24 months    Flight Crew Berths 140   
Flag Bridge    Hangar Deck Capacity 8000 tons     Magazine 1080   

Thomson-Rogers 200 EP Internal Fusion Drive (12)    Power 200    Fuel Use 45%    Signature 200    Exp 10%
Fuel Capacity 2 395 000 Litres    Range 39.9 billion km   (92 days at full power)

Mamba I (540)  Speed: 28 000 km/s   End: 91.4m    Range: 153.6m km   WH: 4    Size: 2    TH: 130/78/39

Strike Group
3x Spitfire FAC   Speed: 10526 km/s     Size: 19
1x Crow MR Fighter-Scout   Speed: 12500 km/s    Size: 8
1x Raven LR Fighter-Scout   Speed: 12500 km/s    Size: 8
8x Thunderbolt Fighter-bomber   Speed: 12500 km/s    Size: 8

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Code: [Select]
King George V class Heavy Cruiser    24 000 tons     628 Crew     5256.2 BP      TCS 480  TH 2400  EM 3000
5000 km/s     Armour 6-74     Shields 100-300     Sensors 1/1/0/0     Damage Control Rating 12     PPV 153.27
Maint Life 2.11 Years     MSP 1574    AFR 400%    IFR 5.6%    1YR 475    5YR 7118    Max Repair 240 MSP
Intended Deployment Time: 24 months    Flight Crew Berths 13   
Hangar Deck Capacity 500 tons     

Thomson-Rogers 200 EP Internal Fusion Drive (12)    Power 200    Fuel Use 45%    Signature 200    Exp 10%
Fuel Capacity 2 145 000 Litres    Range 35.8 billion km   (82 days at full power)
Connor Orbital Systems Delta R300/300 Shields (40)   Total Fuel Cost  500 Litres per hour  (12 000 per day)

Byrne Research Inc 25cm C4 Far Ultraviolet Laser (1)    Range 320 000km     TS: 5000 km/s     Power 16-4     RM 5    ROF 20
       16 16 16 16 16 13 11 10 8 8
Quad Byrne Research Inc 12cm C4 Far UV Laser Turret (2x4)    Range 200 000km     TS: 10000 km/s     Power 16-16     RM 5   
ROF 5        4 4 4 4 4 3 2 2 2 2
Triple Byrne Research Inc 20cm C4 Far UV Turret (3x3)    Range 320 000km     TS: 10000 km/s     Power 30-12     RM 5    ROF
15        10 10 10 10 10 8 7 6 5 5
Quad Dennis-Ball Gauss Cannon R4-67 Turret (2x12)    Range 40 000km     TS: 20000 km/s     Power 0-0     RM 4    ROF 5     
  1 1 1 1 0 0 0 0 0 0
Bryant-Oconnor Fire Control S04 160-10000 (3)    Max Range: 320 000 km   TS: 10000 km/s     97 94 91 88 84 81 78 75 72 69
Bryant-Oconnor Fire Control S01 20-20000 (1)    Max Range: 40 000 km   TS: 20000 km/s     75 50 25 0 0 0 0 0 0 0
Osborne & Newton MFC  Reactor 4 (3)     Total Power Output 12    Armour 0    Exp 5%
Osborne & Newton MCF Reactor Technology PB-1 (6)     Total Power Output 60    Armour 0    Exp 5%

Hall-Walker Limited ASS MR19-R1 (1)     GPS 140     Range 19.6m km    MCR 2.1m km    Resolution 1

Strike Group
1x SAR Search&Rescue Craft   Speed: 12500 km/s    Size: 8

This design is classed as a Military Vessel for maintenance purposes

Code: [Select]
Vanguard class Missile Cruiser    16 000 tons     330 Crew     2563.8 BP      TCS 320  TH 1600  EM 0
5000 km/s     Armour 4-56     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 6     PPV 80
Maint Life 2.09 Years     MSP 651    AFR 315%    IFR 4.4%    1YR 200    5YR 2994    Max Repair 100 MSP
Intended Deployment Time: 24 months    Spare Berths 1   
Magazine 1510   

Thomson-Rogers 200 EP Internal Fusion Drive (8)    Power 200    Fuel Use 45%    Signature 200    Exp 10%
Fuel Capacity 1 675 000 Litres    Range 41.9 billion km   (96 days at full power)

Hunt-Williams Size 2 Missile Launcher (50% Reduction) (80)    Missile Size 2    Rate of Fire 75
Oliver & Hopkins MFC 45-R15 (2)     Range 45.5m km    Resolution 15
Oliver & Hopkins Missile Fire Control FC131-R125 (2)     Range 131.5m km    Resolution 125
Oliver & Hopkins MFC 203-R300 (2)     Range 203.7m km    Resolution 300
Mamba I (755)  Speed: 28 000 km/s   End: 91.4m    Range: 153.6m km   WH: 4    Size: 2    TH: 130/78/39

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Code: [Select]
Ark Royal class Light Carrier    16 000 tons     239 Crew     2248.2 BP      TCS 320  TH 1600  EM 0
5000 km/s     Armour 3-56     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 8     PPV 0
Maint Life 2.13 Years     MSP 703    AFR 256%    IFR 3.6%    1YR 207    5YR 3109    Max Repair 100 MSP
Intended Deployment Time: 24 months    Flight Crew Berths 73   
Hangar Deck Capacity 6000 tons     Magazine 810   

Thomson-Rogers 200 EP Internal Fusion Drive (8)    Power 200    Fuel Use 45%    Signature 200    Exp 10%
Fuel Capacity 1 395 000 Litres    Range 34.9 billion km   (80 days at full power)

Mamba I (405)  Speed: 28 000 km/s   End: 91.4m    Range: 153.6m km   WH: 4    Size: 2    TH: 130/78/39

Strike Group
2x Spitfire FAC   Speed: 10526 km/s     Size: 19
7x Thunderbolt Fighter-bomber   Speed: 12500 km/s    Size: 8
1x Raven LR Fighter-Scout   Speed: 12500 km/s    Size: 8

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Code: [Select]
Resolution class Escort Cruiser    12 000 tons     270 Crew     2228.2 BP      TCS 240  TH 1200  EM 0
5000 km/s     Armour 4-46     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 6     PPV 108.8
Maint Life 2.2 Years     MSP 696    AFR 192%    IFR 2.7%    1YR 194    5YR 2909    Max Repair 140 MSP
Intended Deployment Time: 24 months    Spare Berths 0   

Thomson-Rogers 200 EP Internal Fusion Drive (6)    Power 200    Fuel Use 45%    Signature 200    Exp 10%
Fuel Capacity 1 150 000 Litres    Range 38.3 billion km   (88 days at full power)

Quad Dennis-Ball Gauss Cannon R4-67 Turret (5x12)    Range 40 000km     TS: 20000 km/s     Power 0-0     RM 4    ROF 5     
  1 1 1 1 0 0 0 0 0 0
Bryant-Oconnor Fire Control S01 20-20000 (5)    Max Range: 40 000 km   TS: 20000 km/s     75 50 25 0 0 0 0 0 0 0

Hall-Walker Limited ASS MR19-R1 (1)     GPS 140     Range 19.6m km    MCR 2.1m km    Resolution 1

This design is classed as a Military Vessel for maintenance purposes

Code: [Select]
Dagger class Destroyer    6 500 tons     166 Crew     1602.6 BP      TCS 130  TH 1400  EM 0
10769 km/s     Armour 4-31     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 2     PPV 16
Maint Life 2.09 Years     MSP 385    AFR 135%    IFR 1.9%    1YR 118    5YR 1769    Max Repair 240 MSP
Intended Deployment Time: 24 months    Spare Berths 0   

Thomson-Rogers 200 EP Internal Fusion Drive (7)    Power 200    Fuel Use 45%    Signature 200    Exp 10%
Fuel Capacity 500 000 Litres    Range 30.8 billion km   (33 days at full power)

Byrne Research Inc 12cm C4 Far Ultraviolet Laser (4)    Range 200 000km     TS: 10769 km/s     Power 4-4     RM 5    ROF 5 
      4 4 4 4 4 3 2 2 2 2
Bryant-Oconnor Fire Control S04 160-10000 (1)    Max Range: 320 000 km   TS: 10000 km/s     97 94 91 88 84 81 78 75 72 69
Osborne & Newton MFC  Reactor 4 (4)     Total Power Output 16    Armour 0    Exp 5%

Hall-Walker Limited ASS MR19-R1 (1)     GPS 140     Range 19.6m km    MCR 2.1m km    Resolution 1

This design is classed as a Military Vessel for maintenance purposes

Code: [Select]
Broadsword class Destroyer    4 650 tons     116 Crew     1229.6 BP      TCS 93  TH 1000  EM 0
10752 km/s     Armour 4-24     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 2     PPV 8
Maint Life 2.01 Years     MSP 281    AFR 101%    IFR 1.4%    1YR 93    5YR 1389    Max Repair 240 MSP
Intended Deployment Time: 24 months    Spare Berths 0   

Thomson-Rogers 200 EP Internal Fusion Drive (5)    Power 200    Fuel Use 45%    Signature 200    Exp 10%
Fuel Capacity 395 000 Litres    Range 34.0 billion km   (36 days at full power)

Byrne Research Inc 25cm C4 Far Ultraviolet Laser (1)    Range 320 000km     TS: 10752 km/s     Power 16-4     RM 5    ROF
20        16 16 16 16 16 13 11 10 8 8
Bryant-Oconnor Fire Control S04 160-10000 (1)    Max Range: 320 000 km   TS: 10000 km/s     97 94 91 88 84 81 78 75 72 69
Osborne & Newton MFC  Reactor 4 (1)     Total Power Output 4    Armour 0    Exp 5%

Hall-Walker Limited ASS MR19-R1 (1)     GPS 140     Range 19.6m km    MCR 2.1m km    Resolution 1

This design is classed as a Military Vessel for maintenance purposes

Code: [Select]
Spider class Sensor Ship    4 000 tons     85 Crew     1199.8 BP      TCS 80  TH 400  EM 0
5000 km/s     Armour 5-22     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 2     PPV 0
Maint Life 2.04 Years     MSP 281    AFR 85%    IFR 1.2%    1YR 90    5YR 1351    Max Repair 280 MSP
Intended Deployment Time: 24 months    Spare Berths 1   
Cryogenic Berths 1000   

Thomson-Rogers 200 EP Internal Fusion Drive (2)    Power 200    Fuel Use 45%    Signature 200    Exp 10%
Fuel Capacity 655 000 Litres    Range 65.5 billion km   (151 days at full power)

Hall-Walker Limited Active Search Sensor MR75-R15 (1)     GPS 2100     Range 75.9m km    Resolution 15
Hall-Walker Limited ASS MR19-R1 (1)     GPS 140     Range 19.6m km    MCR 2.1m km    Resolution 1
Hall-Walker Limited ASS MR219-R125 (1)     GPS 17500     Range 219.1m km    Resolution 125
Hall-Walker Limited ASS MR678-R300 (1)     GPS 84000     Range 679.0m km    Resolution 300

This design is classed as a Military Vessel for maintenance purposes

Code: [Select]
Spitfire class Fast Attack Craft    950 tons     9 Crew     464.4 BP      TCS 19  TH 200  EM 0
10526 km/s     Armour 3-8     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 8
Maint Life 0 Years     MSP 0    AFR 190%    IFR 2.6%    1YR 172    5YR 2582    Max Repair 240 MSP
Intended Deployment Time: 0.1 months    Spare Berths 1   

Thomson-Rogers 100 EP Internal Fusion Drive (2)    Power 100    Fuel Use 484.22%    Signature 100    Exp 25%
Fuel Capacity 15 000 Litres    Range 0.6 billion km   (15 hours at full power)

Byrne Research Inc 25cm C4 Far Ultraviolet Laser (1)    Range 320 000km     TS: 10526 km/s     Power 16-4     RM 5    ROF
20        16 16 16 16 16 13 11 10 8 8
Bryant-Oconnor Fire Control S04 160-10000 (1)    Max Range: 320 000 km   TS: 10000 km/s     97 94 91 88 84 81 78 75 72 69
Osborne & Newton MFC  Reactor 4 (1)     Total Power Output 4    Armour 0    Exp 5%

This design is classed as a Military Vessel for maintenance purposes

Code: [Select]
Crow MR class Fighter-Scout    400 tons     8 Crew     203.8 BP      TCS 8  TH 100  EM 0
12500 km/s     Armour 1-4     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 0 Years     MSP 0    AFR 80%    IFR 1.1%    1YR 58    5YR 873    Max Repair 140 MSP
Intended Deployment Time: 0.12 months    Spare Berths 2   

Thomson-Rogers 100 EP Internal Fusion Drive (1)    Power 100    Fuel Use 484.22%    Signature 100    Exp 25%
Fuel Capacity 25 000 Litres    Range 2.3 billion km   (51 hours at full power)

Hall-Walker Limited Active Search Sensor MR75-R15 (1)     GPS 2100     Range 75.9m km    Resolution 15

This design is classed as a Fighter for production, combat and maintenance purposes

Code: [Select]
Raven LR class Fighter-Scout    400 tons     8 Crew     203.8 BP      TCS 8  TH 100  EM 0
12500 km/s     Armour 1-4     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 0 Years     MSP 0    AFR 80%    IFR 1.1%    1YR 58    5YR 873    Max Repair 140 MSP
Intended Deployment Time: 0.12 months    Spare Berths 2   

Thomson-Rogers 100 EP Internal Fusion Drive (1)    Power 100    Fuel Use 484.22%    Signature 100    Exp 25%
Fuel Capacity 25 000 Litres    Range 2.3 billion km   (51 hours at full power)

Hall-Walker Limited ASS MR219-R125 (1)     GPS 17500     Range 219.1m km    Resolution 125

This design is classed as a Fighter for production, combat and maintenance purposes

Code: [Select]
Fighter-SAR class Fighter-SAR    400 tons     4 Crew     83.8 BP      TCS 8  TH 100  EM 0
12500 km/s     Armour 1-4     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 0 Years     MSP 0    AFR 80%    IFR 1.1%    1YR 25    5YR 382    Max Repair 50 MSP
Intended Deployment Time: 0.12 months    Spare Berths 6   
Cryogenic Berths 1000   

Thomson-Rogers 100 EP Internal Fusion Drive (1)    Power 100    Fuel Use 484.22%    Signature 100    Exp 25%
Fuel Capacity 25 000 Litres    Range 2.3 billion km   (51 hours at full power)

This design is classed as a Fighter for production, combat and maintenance purposes

Code: [Select]
Thunderbolt class Fighter-bomber    400 tons     4 Crew     119.2 BP      TCS 8  TH 100  EM 0
12500 km/s     Armour 1-4     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 4.2
Maint Life 0 Years     MSP 0    AFR 80%    IFR 1.1%    1YR 6    5YR 90    Max Repair 50 MSP
Intended Deployment Time: 0.5 months    Spare Berths 2   
Magazine 28   

Thomson-Rogers 100 EP Internal Fusion Drive (1)    Power 100    Fuel Use 484.22%    Signature 100    Exp 25%
Fuel Capacity 15 000 Litres    Range 1.4 billion km   (30 hours at full power)

Hunt-Williams Size 2 Box Launcher (14)    Missile Size 2    Hangar Reload 15 minutes    MF Reload 2.5 hours
Oliver & Hopkins Missile Fire Control FC131-R125 (1)     Range 131.5m km    Resolution 125
Mamba I (14)  Speed: 28 000 km/s   End: 91.4m    Range: 153.6m km   WH: 4    Size: 2    TH: 130/78/39

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Fighter for production, combat and maintenance purposes

Civilian Ships:
1x Charon (gatebuilder)
10x Sorium Harvester
2x Colony Ship
4x Hauler
2x Agincourt (jump scout)
3x Victory (grav scout)
3x Tribal (geo scout)

Code: [Select]
Charon class Construction Ship    74 500 tons     205 Crew     2254.2 BP      TCS 1490  TH 1500  EM 0
1006 km/s     Armour 1-157     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 19    Max Repair 45 MSP
Intended Deployment Time: 120 months    Spare Berths 0   
Jump Gate Construction Ship: 90 days

Thomson-Rogers 300 EP Commercial Internal Fusion Drive (5)    Power 300    Fuel Use 1.23%    Signature 300    Exp 3%
Fuel Capacity 230 000 Litres    Range 45.1 billion km   (519 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes

Code: [Select]
Sorium Harvester class Fuel Harvester    64 550 tons     270 Crew     1456.8 BP      TCS 1291  TH 1200  EM 0
929 km/s     Armour 1-143     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 14    Max Repair 45 MSP
Intended Deployment Time: 240 months    Spare Berths 0   
Fuel Harvester: 20 modules producing 640000 litres per annum

Thomson-Rogers 300 EP Commercial Internal Fusion Drive (4)    Power 300    Fuel Use 1.23%    Signature 300    Exp 3%
Fuel Capacity 2 175 000 Litres    Range 492.8 billion km   (6139 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes

Code: [Select]
Colony 100k class Colony Ship    38 900 tons     205 Crew     1497 BP      TCS 778  TH 1500  EM 0
1928 km/s     Armour 1-102     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 24    Max Repair 45 MSP
Intended Deployment Time: 12 months    Spare Berths 0   
Cryogenic Berths 100000    Cargo Handling Multiplier 10   

Thomson-Rogers 300 EP Commercial Internal Fusion Drive (5)    Power 300    Fuel Use 1.23%    Signature 300    Exp 3%
Fuel Capacity 170 000 Litres    Range 64.0 billion km   (383 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes

Code: [Select]
Hauler 25k class Cargo Ship    38 650 tons     110 Crew     504 BP      TCS 773  TH 1500  EM 0
1940 km/s     Armour 1-101     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 8    Max Repair 45 MSP
Intended Deployment Time: 12 months    Spare Berths 1   
Cargo 25000    Cargo Handling Multiplier 10   

Thomson-Rogers 300 EP Commercial Internal Fusion Drive (5)    Power 300    Fuel Use 1.23%    Signature 300    Exp 3%
Fuel Capacity 170 000 Litres    Range 64.4 billion km   (383 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes

Code: [Select]
Agincourt class Jump Scout    3 600 tons     109 Crew     722.4 BP      TCS 18  TH 100  EM 0
2777 km/s    JR 3-50     Armour 1-20     Shields 0-0     Sensors 55/1/0/0     Damage Control Rating 2     PPV 0
Maint Life 2.18 Years     MSP 251    AFR 51%    IFR 0.7%    1YR 71    5YR 1063    Max Repair 312 MSP
Intended Deployment Time: 24 months    Spare Berths 0   

J3600(3-50) Military Jump Drive     Max Ship Size 3600 tons    Distance 50k km     Squadron Size 3
Stealth 50 200 EP Internal Fusion Drive (1)    Power 200    Fuel Use 45%    Signature 100    Exp 10%
Fuel Capacity 450 000 Litres    Range 50.0 billion km   (208 days at full power)

Thermal Sensor TH5-55 (1)     Sensitivity 55     Detect Sig Strength 1000:  55m km
Cloaking Device: Class cross-section reduced to 25% of normal

This design is classed as a Military Vessel for maintenance purposes

Code: [Select]
Victory class Gravsurvey Ship    3 550 tons     48 Crew     368.4 BP      TCS 71  TH 300  EM 0
4225 km/s     Armour 3-20     Shields 0-0     Sensors 1/1/2/0     Damage Control Rating 1     PPV 0
Maint Life 2.07 Years     MSP 97    AFR 67%    IFR 0.9%    1YR 30    5YR 455    Max Repair 100 MSP
Intended Deployment Time: 24 months    Spare Berths 0   

Thomson-Rogers 300 EP Commercial Internal Fusion Drive (1)    Power 300    Fuel Use 1.23%    Signature 300    Exp 3%
Fuel Capacity 25 000 Litres    Range 103.0 billion km   (282 days at full power)

Gravitational Survey Sensors (2)   2 Survey Points Per Hour

This design is classed as a Military Vessel for maintenance purposes

Code: [Select]
Tribal class Geosurvey Ship    3 500 tons     45 Crew     457.2 BP      TCS 70  TH 300  EM 0
4285 km/s     Armour 3-20     Shields 0-0     Sensors 1/1/0/4     Damage Control Rating 1     PPV 0
MSP 82    Max Repair 150 MSP
Intended Deployment Time: 24 months    Spare Berths 0   

Thomson-Rogers 300 EP Commercial Internal Fusion Drive (1)    Power 300    Fuel Use 1.23%    Signature 300    Exp 3%
Fuel Capacity 15 000 Litres    Range 62.7 billion km   (169 days at full power)

Improved Geological Sensors (2)   4 Survey Points Per Hour

This design is classed as a Commercial Vessel for maintenance purposes

January:
Our fighter factories are starting to produce new Skunk orbital gauss platforms, building one platform every 5 days. Jake
Thornton is the new Administrator of Polaris, mainly due to his knack for improving factory production (+25%). With the
sector command sector having been destroyed it will take a couple of month before an adiminstrator for the Polaris sector
will be needed. The factories are largely rebuilding the destroyed factories and research facilities.

Code: [Select]
Skunk class Orbital Weapon Platform    350 tons     5 Crew     61.2 BP      TCS 7  TH 0  EM 0
1 km/s     Armour 3-4     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 5.6
Maint Life 0 Years     MSP 0    AFR 70%    IFR 1%    1YR 18    5YR 272    Max Repair 32 MSP
Intended Deployment Time: 0.12 months    Spare Berths 5   


Single Dennis-Ball Gauss Cannon R4-67 Turret (1x3)    Range 40 000km     TS: 20000 km/s     Power 0-0     RM 4    ROF 5     
   1 1 1 1 0 0 0 0 0 0
Bryant-Oconnor Fire Control S00.2 20-5000 (FTR) (1)    Max Range: 40 000 km   TS: 20000 km/s     75 50 25 0 0 0 0 0 0 0

This design is classed as a Fighter for production, combat and maintenance purposes

The crews start to train with the new equipment build into their ships.

The Agincourt jump into 2 new systems, London, which has a potentially interesting planet for colonisation London-A III. It
is just a little bit to cold with -42° and lacks oxygen (col cost 1.18). In addition there are 7 more planets including gas
giants in orbit around the G5 sun with a fair number of moons and about 100 asteroids in the system. Overall it looks very
promisising as a new stepping stone, so all geo- and gravscouts are send there. The second system is Manchester, but
nothing of interest could be seen by the first initial scans.

It seems like the Tundra Tribe has put our tech to good use and even improved upon it, the ships we are seeing in Polaris
are moving at a speed of 7240km/sec. They active sensor range is a respectable 411mkm

Our gatebuilder Charon starts to build a gate to London and should be finished in about 63 days, while the Tundra Tribe
starts to build a gate to Manchester.

February:
Liverpool is the next system that has been discovered, a gigantic binary system with a couple of interesting planets in
orbit around both the primary and the second sun, but for now exploring this system will be a low priority due to the large
distances involved. There is a Tundra gatebuilder in Polaris building a gate to Liverpool.

The fourth and final system reach by jump points from Polaris is Stevenage, it has a single G6-class sun and Stevenage-IV
is a terrestrial planet with a fairly thin atmosphere, but it contains both Nitrogen and Oxygen. Its temperature is -68°
and the gravity is 0.77g, overall a very good canditate for terraforming, but first we will have to start building
terraforming facilities again.

March:
The survey of London's planets and moons has turned up very few minerals, hopefully there will be some deposits on the
asteroids.

April:
Sector command has been rebuild and Kane Ford is assigned to the position by the Royal council. He has some skill for
improving shipbuilding (+15%) and mining (+10%).

May:
London turned out to be rather poor in minerals, but due to the fairly short distance from Polaris it would be no problem
to support a colony there. And with Charon having completed both gates to and from London the first transports and colony
ships are send to London-III to establish a new colony there.

June:
With the last of the Victory's having completed its survey it becomes fairly certain that London is a dead-end system,
which might be helpful in keeping our new colony safe. They will refuel at Polaris and head for Liverpool next.

September:
The first extra-Polaris jump point has been found in Liverpool, Agincourt moves to investigate.

October:
The jump from Liverpool brought Agincourt to Edinburgh, a trinary system with a couple of planets around each sun, but
nothing of interest was found by the first initial scan.

December:
Geoscans in Stevenage show a fair number of metals, but most of them either not in very high quantities or at fairly bad
accessabilities. Expections are 1.5mt Duranium @90% on Stevenage-VI Moon 15 and 25.7mt Corundium @100% on Stevenage-IV.

With all needed components having been prebuild construction starts for 3 Vultures salvagers, 5 Hauler transports, 4 fleet
supply ships and 4 Illustrious troop transports.

Code: [Select]
Fleet Supply class Support Vessel    12 000 tons     138 Crew     1524.6 BP      TCS 240  TH 1200  EM 0
5000 km/s     Armour 2-46     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 6     PPV 0
Maint Life 2.07 Years     MSP 516    AFR 177%    IFR 2.5%    1YR 161    5YR 2422    Max Repair 100 MSP
Intended Deployment Time: 24 months    Spare Berths 0   
Magazine 1350   

Thomson-Rogers 200 EP Internal Fusion Drive (6)    Power 200    Fuel Use 45%    Signature 200    Exp 10%
Fuel Capacity 4 085 000 Litres    Range 136.2 billion km   (315 days at full power)

Mamba I (675)  Speed: 28 000 km/s   End: 91.4m    Range: 153.6m km   WH: 4    Size: 2    TH: 130/78/39

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Code: [Select]
Illustrious class Troop Transport    24 300 tons     120 Crew     790.8 BP      TCS 486  TH 1200  EM 0
2469 km/s     Armour 4-74     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 20    Max Repair 45 MSP
Intended Deployment Time: 24 months    Spare Berths 1   
Troop Capacity: 5 Battalions   

Thomson-Rogers 300 EP Commercial Internal Fusion Drive (4)    Power 300    Fuel Use 1.23%    Signature 300    Exp 3%
Fuel Capacity 105 000 Litres    Range 63.2 billion km   (296 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes

During 1984 a civilian mining colony has been established on Mercury (2.6mt Duranium @90%) and expanded to 3 facilities, at
the end of the year another civilian mining colony has been established on Venus (1.6mt Duranium @90%). With only about
0.9mt Duranium @90% left on Polaris we might have to establish some of our own mines there and buy from the civilians.

Status:

Polaris Sector
(Kane Ford, Adm6, Ship +20%, Waelth +10%, Mining +10%, GU Constr. +5%)

Polaris (Jake Thornton, Adm5, Ship +20%, Factory +25%, Terraform +10%, Logistics +10%)
Pop: 2028m
Academy: 12
Maint: 28kt
Const: 1786
Mines: 1566
Automines: 354
Labs: 85

Research:
EM Sensor 18 (20 labs, +30%)
Research Rate 320 (20 labs, +20%)
Capacitor 5 (10 labs, +20%)
Divisional HQ (10 labs, +20%)
Gauss Cannon ROF 4 (5 labs, +30%)
Magnetic Confinement Fusion Drive (5 labs, +20%)
Fire Control Speed 6250 (4 labs, +20%)
Terraforming 0.002 (2 labs, +20%)
Min Cloak Size 25 (2 labs, +15%)
25cm Laser (2 labs, +10%)
Turret Speed 6250 (2 labs, +10%)
Missile Launcher Reload 5 (1 lab, +15%)
Advanced Spinal Mount (1 lab, +15%)
Epsilon Shields (1 lab, +10%)
 

Offline CharonJr

  • Lt. Commander
  • ********
  • Posts: 212
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Re: 3 Kingdoms
« Reply #50 on: April 19, 2015, 04:06:00 PM »
1985

January:

There was no additional jump point found in Liverpool, leaving the system with jumps to Polaris and Edinburg. A
Tundra Tribe gatebuilder is detected at the Liverpool/Edinburgh jump point. The 3 Tribal geo scouts are heading
to Edinburgh.

February:
Ellen Bryant has completed research into Minimum Cloak Size 25 and continues with Cloaking Efficiency 4.

A Tundra Tribe gatebuilder is discovered at the Stevenage/Polaris jumppoint.

March:
At the 2nd of March unknown aliens are detected transiting from Manchester into Polaris. Since the incidents on
Polaris some years ago all aliens are considered hostile. 1st Battlefleet is ordered to interrupt its training
and head for the alien contacts with orders to destroy them if they do not pull back to Manchester. The small
alien fleet consists of 3 ships which are labled the Argonauta class by the computer. They have a thermal
signature of 1848 and field a 54k strength R61 sensor. They seem to be capable of moving at 9240km/sec, nearly
twice as fast as our mainline ships.

At the 3rd 2 strength 12 explosions are detected for the Argonauta positions and ship 001's thermal is lowered
from 1848 to 1602. It seems that the Tundra Tribe are very suspicous of the aliens as well and intercepted them
with a couple of FACs. 30 seconds later there are 4 more strength 12 exposions and contact with Argonauta 001 is
lost. A pair of Crow/Raven sensor ships are launched from the carriers to get a better look at the aliens.
Another 3 exposions and the wreck of Argonauta 001 is detected, the SAR shuttle is launched in order to try to
rescue alien survivors.

Next Argonauta 003 is starting to get hit, it looks like those are unarmed alien recon ships since there is
neither a sign of active weapons nor passive PD systems. Argonauta 003 is destroyed as well, and a secondary
power explosion is detected, making it likely that they have beam weapons, but are unable to close the range in
order to use them. Argonauta 002 is destroyed 2 minutes later and the sensor ships are recalled. Our scanners
show the wrecks to have a tonnage of 10kt.

Once training has been completed the fleet will has to take a closer look at the Manchester system, where
nothing of interest had shown up during the initial scans.

The SAR shuttle has managed to rescue 282 aliens, but nothing has been learned from them. Visually they look
like a mixture of a toad, a slug and some kind of dinosaur.

The Tundra Tribe has positioned 7 ships at the Manchester gate, likely guarding it against further incursions
from the aliens.

A civilian mining colony has been established on Ganymede which has 400k of Duranium deposits @90%, we will buy
their production since Duraium will be a problem in the medium run by our current rate of consumption.

A new jump point has been found in Stevenage and a Agincourt class is ordered to investigate it. The newly
discovered system is called Glasgow and has a single G4 sun. The 3rd planet is a terrestrial with a gravity of
1.18g and a breathable atmosphere, with 77° it is just a little to hot to be a perfect world, but it should be
easy to terraform it down to bearable temperatures (col cost 1.43). Overall there are 9 planets in the system, a
mix of terrestrials, gas giants and dwarfs. A very interesting system which will investigated more closely. The
Agincourt will stay there to act as a jump gate for the survey ships once they have completed their survey of
Edinburgh. Charon is being dispatched to build a gate.

April:
3 Vulture salvagers have been completed are are send to the 3 aliens wrecks in Polaris.

A ruined alien outpost has been discovered on Edinburgh B-II, a xeno-team is dispatched there to learn more
about the aliens. Initial scans show an anomaly on the surface of the planet, which our scientists believe to
enable us further insights into new construction and procuction methods.

The complete scan of Edinburgh shows some good mineral deposits, Duranium at 871kt @100% on Edinburgh B-I in
addition to 495kt Corundium @60%, 279kt Uridium @80%, 35kt Boronide @70%, 109kt Vendarite @90% and 24kt
Tritanium @70%. Asteroid-II has the largest deposits by far with 1283kt @90% Duranium and additional deposits of
480kt Neutronium @70%, 762kt Corbomite @90%, 746kt Tritanium @90%, 211kt Corundium @60%, 99kt Uridium @80% and
51kt Boronide @100%. Those 2 bodies have most of the minerals needed and with 380kt Gallicite @70% on
Edinburgh-C II - Moon 29 and decent Sorium at the gas giants the system is self sufficient in minerals.

May:
The technology found inside the salvaged alien ships is not very impressive, magneto plasma drives and EM 11
sensors, it seems like they consisted mostly of engines and were fairly small in order to achieve the observed
speed.

June:
A Tribal gatebuilder is detected at the Glasgow/Stevenage jump point. It seems like our own gatebuilder is
hardly needed since nearly everywhere there are Tundra ships who seem to get the work done very quickly.

July:
After 1.5 years of constant training 1st Batlefleet is returning to Polaris for an overhaul since system
breakdowns are starting to accumulate. Most of the fleet has reached 75% proficiency with their new systems with
the notable exception of the crew of the King George V class heavy beam cruiser whos setup is still giving its
crew some headaches in coordinating actions with the rest of the fleet and quickly responding to new situations
(just 35% TF training here).

August:
Grav survey of Stevenage has been completed, no further jump points were found, which means 1 jump point to
Polaris and the other one leads to the promising Glasgow system.

The first terraforming facility has been build on Polaris and is shipped to our colony on London-III.

October:

With the Glasgow/Stevenage gate completed colonists and infrastructure are moved to Glasgow-III. The Glasgow
system has decent mineral deposits, but they are dispersed over a fairly large number of bodies, meaning we will
have to increase our mass driver production.

November:
1st Battlefleet has completed its overhaul and resumes training.

James Birch has completed research into Research Rate 320 and continues with 400.

December:
Liam Baldwin has completed research into Divisional HQs and will look into Heavy Assault Battalion next.
 

 

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