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Offline 83athom (OP)

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Re: Ships
« Reply #30 on: September 24, 2015, 12:10:11 PM »
Finished up my design.
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Floreal class Surveillance Frigate    14 000 tons     346 Crew     2261 BP      TCS 280  TH 1200  EM 720
4285 km/s    JR 3-50     Armour 4-51     Shields 24-300     Sensors 16/16/0/0     Damage Control Rating 25     PPV 14.03
Maint Life 7.61 Years     MSP 2523    AFR 62%    IFR 0.9%    1YR 77    5YR 1150    Max Repair 225 MSP
Intended Deployment Time: 24 months    Spare Berths 0   
Magazine 36   

Alcubierre Sytems MJD14000(3-50)     Max Ship Size 14000 tons    Distance 50k km     Squadron Size 3
600EP 50HS MPD (2)    Power 600    Fuel Use 14.61%    Signature 600    Exp 7%
Fuel Capacity 2 010 000 Litres    Range 176.9 billion km   (477 days at full power)
E300S3 (8)   Total Fuel Cost  144 Litres per hour  (3 456 per day)

Twin 100mm R4 UV Cannon Turret (1x2)    Range 120 000km     TS: 10000 km/s     Power 6-8     RM 4    ROF 5        3 3 3 3 2 2 1 1 1 1
Fire Control S02 80-10000 H70 (1)    Max Range: 160 000 km   TS: 10000 km/s     94 88 81 75 69 62 56 50 44 38
GT Industrial TFRP8S1 (1)     Total Power Output 8    Armour 0    Exp 5%

Size 6 Box Launcher (6)    Missile Size 6    Hangar Reload 45 minutes    MF Reload 7.5 hours
MFC153-R50 (70%) (1)     Range 152.7m km    Resolution 50
Exocet  X1S6 MPASM (6)  Speed: 18 300 km/s   End: 136.8m    Range: 150.2m km   WH: 9    Size: 6    TH: 103/62/31

MR5.8-R1 (70%) (1)     GPS 72     Range 5.8m km    MCR 627k km    Resolution 1
MR72R100 (1)     GPS 9000     Range 72.0m km    Resolution 100
MR32R20 (1)     GPS 1800     Range 32.2m km    Resolution 20
THS2-16 (70%) (1)     Sensitivity 16     Detect Sig Strength 1000:  16m km
EMDS2-16(70%) (1)     Sensitivity 16     Detect Sig Strength 1000:  16m km

ECM 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
I know that it isn't the best ship I can do, but this is needed as I have no intel on my enemy and this is a (relatively) cheap ship I can mass produce to scout out my enemy's system. The components and other ships will have refinements in the future but I need something right now that can see what the enemy is actually doing. I am also starting the process of designing a Littoral Combat Ship to patrol my system and the nearby ones. EDIT;
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Independence class Littoral Combat Ship    15 000 tons     369 Crew     3222.2 BP      TCS 300  TH 1200  EM 1800
4000 km/s     Armour 6-54     Shields 60-300     Sensors 16/16/0/0     Damage Control Rating 45     PPV 37.66
Maint Life 8.27 Years     MSP 3356    AFR 72%    IFR 1%    1YR 87    5YR 1310    Max Repair 600 MSP
Intended Deployment Time: 12 months    Flight Crew Berths 2   
Hangar Deck Capacity 250 tons     Magazine 80   

600EP 50HS MPD (2)    Power 600    Fuel Use 14.61%    Signature 600    Exp 7%
Fuel Capacity 1 505 000 Litres    Range 123.6 billion km   (357 days at full power)
E300S3 (20)   Total Fuel Cost  360 Litres per hour  (8 640 per day)

Twin 120mm R4X4 UV Cannon Turret (2x2)    Range 160 000km     TS: 10000 km/s     Power 8-2     RM 4    ROF 20        4 4 4 4 3 2 2 2 1 1
200mm R4 UV Cannon Turret (1x1)    Range 320 000km     TS: 20000 km/s     Power 10-4     RM 4    ROF 15        10 10 10 10 8 6 5 5 4 4
Lee Advanced Defence Systems 200R3 CIWS (1x6)    Range 1000 km     TS: 20000 km/s     ROF 5       Base 50% To Hit
Fire Control S02 80-10000 H70 (1)    Max Range: 160 000 km   TS: 10000 km/s     94 88 81 75 69 62 56 50 44 38
Fire Control S08 160-20000 H70 (1)    Max Range: 320 000 km   TS: 20000 km/s     97 94 91 88 84 81 78 75 72 69
GT Industrial TFRP8S1 (1)     Total Power Output 8    Armour 0    Exp 5%

Size 6 Box Launcher (10)    Missile Size 6    Hangar Reload 45 minutes    MF Reload 7.5 hours
Size 10 Box Launcher (2)    Missile Size 10    Hangar Reload 75 minutes    MF Reload 12.5 hours
MFC153-R50 (70%) (2)     Range 152.7m km    Resolution 50
Exocet  X1S6 MPASM (10)  Speed: 18 300 km/s   End: 136.8m    Range: 150.2m km   WH: 9    Size: 6    TH: 103/62/31
Stingray S10 MPLT (2)  Speed: 11 000 km/s   End: 239.3m    Range: 157.9m km   WH: 25    Size: 10    TH: 55/33/16

MR5.8-R1 (70%) (1)     GPS 72     Range 5.8m km    MCR 627k km    Resolution 1
MR72R100 (1)     GPS 9000     Range 72.0m km    Resolution 100
THS2-16 (70%) (1)     Sensitivity 16     Detect Sig Strength 1000:  16m km
EMDS2-16(70%) (1)     Sensitivity 16     Detect Sig Strength 1000:  16m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
I do not plan on adding a jump drive so I can increase it to 15k tons. I think this is pretty much as fleshed out as I want to make it.
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Missile Size: 10 MSP  (0.5 HS)     Warhead: 25    Armour: 1     Manoeuvre Rating: 15
Speed: 11000 km/s    Engine Endurance: 239 minutes   Range: 157.9m km
ECM Level: 1
Cost Per Missile: 9.399
Chance to Hit: 1k km/s 165%   3k km/s 45%   5k km/s 33%   10k km/s 16.5%
Materials Required:    6.5x Tritanium   0.5x Uridium   2.399x Gallicite   Fuel x1325
While looking for a name for it it found something that made me LOL, and something to name a mine with a torp.
« Last Edit: September 24, 2015, 08:30:54 PM by 83athom »
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Offline 83athom (OP)

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Re: Ships
« Reply #31 on: September 29, 2015, 01:00:10 PM »
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Tomcat class Fighter    400 tons     2 Crew     179.8 BP      TCS 8  TH 48  EM 0
12000 km/s     Armour 2-4     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 1.8
Maint Life 5.07 Years     MSP 28    AFR 12%    IFR 0.2%    1YR 2    5YR 27    Max Repair 81 MSP
Intended Deployment Time: 0.1 months    Spare Berths 8   
Magazine 12   

32EP 1HS MPFD (3)    Power 32    Fuel Use 336.02%    Signature 16    Exp 20%
Fuel Capacity 20 000 Litres    Range 2.7 billion km   (62 hours at full power)

Size 2 Box Launcher (6)    Missile Size 2    Hangar Reload 15 minutes    MF Reload 2.5 hours
MFC69-R20 (70%) (1)     Range 69.5m km    Resolution 20
Sidewinder S2V1 MPALM (6)  Speed: 32 000 km/s   End: 33m    Range: 63.4m km   WH: 4    Size: 2    TH: 149/89/44

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Fighter for production, combat and maintenance purposes
I think this would be a decent strike fighter for my carriers (when I get around to designing them).
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Rodney class Frigate    18 400 tons     526 Crew     3366.8 BP      TCS 368  TH 1200  EM 2250
3260 km/s     Armour 5-62     Shields 75-300     Sensors 16/16/0/0     Damage Control Rating 110     PPV 43.89
Maint Life 14.82 Years     MSP 5718    AFR 54%    IFR 0.8%    1YR 49    5YR 731    Max Repair 225 MSP
Intended Deployment Time: 24 months    Spare Berths 0   
Magazine 69   

600EP 50HS MPD (2)    Power 600    Fuel Use 14.61%    Signature 600    Exp 7%
Fuel Capacity 2 500 000 Litres    Range 167.4 billion km   (594 days at full power)
E300S3 (25)   Total Fuel Cost  450 Litres per hour  (10 800 per day)

Twin 120mm R4X4 UV Cannon Turret (1x2)    Range 160 000km     TS: 10000 km/s     Power 8-2     RM 4    ROF 20        4 4 4 4 3 2 2 2 1 1
Twin 100mm R4 UV Cannon Turret (2x2)    Range 120 000km     TS: 10000 km/s     Power 6-8     RM 4    ROF 5        3 3 3 3 2 2 1 1 1 1
Lee Advanced Defence Systems 200R3 CIWS (1x6)    Range 1000 km     TS: 20000 km/s     ROF 5       Base 50% To Hit
Fire Control S02 80-10000 H70 (1)    Max Range: 160 000 km   TS: 10000 km/s     94 88 81 75 69 62 56 50 44 38
GT Industrial TFRP8S1 (4)     Total Power Output 32    Armour 0    Exp 5%

Size 6 Box Launcher (10)    Missile Size 6    Hangar Reload 45 minutes    MF Reload 7.5 hours
Size 1 Missile Launcher (9)    Missile Size 1    Rate of Fire 10
MFC153-R50 (70%) (2)     Range 152.7m km    Resolution 50
AMMFC10-R1 (70%) (3)     Range 10.4m km    Resolution 1
Exocet  X1S6 MPASM (10)  Speed: 18 300 km/s   End: 136.8m    Range: 150.2m km   WH: 9    Size: 6    TH: 103/62/31

MR72R100 (1)     GPS 9000     Range 72.0m km    Resolution 100
THS2-16 (70%) (1)     Sensitivity 16     Detect Sig Strength 1000:  16m km
EMDS2-16(70%) (1)     Sensitivity 16     Detect Sig Strength 1000:  16m km

ECM 10

This design is classed as a Military Vessel for maintenance purposes
Still working on this one. And I am not sure that either I should try to get it down to frigate size (15k tons) or bump it up to destroyer size (30k-40k tons). And yes I do know that there isn't a magazine on it, they (yes multiple kinds) are in research queue.
Plus, here is something about 2/3-3/4 done;
Off-Topic: show
Neptune class Battlecruiser    85 700 tons     2661 Crew     17286.8 BP      TCS 1714  TH 4800  EM 13500
2800 km/s     Armour 8-173     Shields 450-300     Sensors 16/16/0/0     Damage Control Rating 300     PPV 361.96
Maint Life 13.05 Years     MSP 25214    AFR 293%    IFR 4.1%    1YR 275    5YR 4127    Max Repair 600 MSP
Intended Deployment Time: 24 months    Flight Crew Berths 1   
Flag Bridge    Hangar Deck Capacity 1500 tons     Magazine 504   

600EP 50HS MPD (8)    Power 600    Fuel Use 14.61%    Signature 600    Exp 7%
Fuel Capacity 5 000 000 Litres    Range 71.9 billion km   (297 days at full power)
E300S3 (150)   Total Fuel Cost  2 700 Litres per hour  (64 800 per day)

Twin 120mm R4X4 UV Cannon Turret (4x2)    Range 160 000km     TS: 10000 km/s     Power 8-2     RM 4    ROF 20        4 4 4 4 3 2 2 2 1 1
Twin 100mm R4 UV Cannon Turret (8x2)    Range 120 000km     TS: 10000 km/s     Power 6-8     RM 4    ROF 5        3 3 3 3 2 2 1 1 1 1
200mm R4 UV Cannon Turret (6x1)    Range 320 000km     TS: 20000 km/s     Power 10-4     RM 4    ROF 15        10 10 10 10 8 6 5 5 4 4
CPA240-6R4 (14)    Range 240 000km     TS: 5000 km/s     Power 15-4    ROF 20        6 6 6 6 6 6 6 6 6 6
Lee Advanced Defence Systems 200R3 CIWS (8x6)    Range 1000 km     TS: 20000 km/s     ROF 5       Base 50% To Hit
Fire Control S02 80-10000 H70 (4)    Max Range: 160 000 km   TS: 10000 km/s     94 88 81 75 69 62 56 50 44 38
Fire Control S08 160-20000 H70 (2)    Max Range: 320 000 km   TS: 20000 km/s     97 94 91 88 84 81 78 75 72 69
Fire Control S02 160-5000 H70 (7)    Max Range: 320 000 km   TS: 5000 km/s     97 94 91 88 84 81 78 75 72 69
GT Industrial TFRP8S1 (25)     Total Power Output 200    Armour 0    Exp 5%

Size 1 Missile Launcher (24)    Missile Size 1    Rate of Fire 10
Size 6 Box Launcher (80)    Missile Size 6    Hangar Reload 45 minutes    MF Reload 7.5 hours
MFC153-R50 (70%) (8)     Range 152.7m km    Resolution 50
AMMFC10-R1 (70%) (4)     Range 10.4m km    Resolution 1
Exocet  X1S6 MPASM (80)  Speed: 18 300 km/s   End: 136.8m    Range: 150.2m km   WH: 9    Size: 6    TH: 103/62/31

THS2-16 (70%) (1)     Sensitivity 16     Detect Sig Strength 1000:  16m km
EMDS2-16(70%) (1)     Sensitivity 16     Detect Sig Strength 1000:  16m km

ECCM-1 (5)         ECM 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
« Last Edit: September 29, 2015, 01:13:19 PM by 83athom »
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Offline 83athom (OP)

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Re: Ships
« Reply #32 on: September 30, 2015, 04:46:30 PM »
As the site getting back up is a big thing I shall post an about equally big thing.
Code: [Select]
Nelson class Battleship    154 700 tons     5384 Crew     31637.2 BP      TCS 3094  TH 4800  EM 22500
1551 km/s     Armour 9-256     Shields 750-300     Sensors 16/16/1/1     Damage Control Rating 700     PPV 813.48
Maint Life 21.34 Years     MSP 63914    AFR 382%    IFR 5.3%    1YR 268    5YR 4021    Max Repair 600 MSP
Intended Deployment Time: 12 months    Flight Crew Berths 1   
Hangar Deck Capacity 2000 tons     Troop Capacity: 2 Companies    Cryo Drop Capacity: 3 Battalions    Magazine 2286   

600EP 50HS MPD (8)    Power 600    Fuel Use 14.61%    Signature 600    Exp 7%
Fuel Capacity 7 500 000 Litres    Range 59.7 billion km   (445 days at full power)
E300S3 (250)   Total Fuel Cost  4 500 Litres per hour  (108 000 per day)

100mm R4 UV Cannon Turret (48x1)    Range 120 000km     TS: 10000 km/s     Power 3-4     RM 4    ROF 5        3 3 3 3 2 2 1 1 1 1
200mm R4 UV Cannon Turret (6x1)    Range 320 000km     TS: 20000 km/s     Power 10-4     RM 4    ROF 15        10 10 10 10 8 6 5 5 4 4
Twin 120mm R4X4 UV Cannon Turret (12x2)    Range 160 000km     TS: 10000 km/s     Power 8-2     RM 4    ROF 20        4 4 4 4 3 2 2 2 1 1
Twin 100mm R4 UV Cannon Turret (24x2)    Range 120 000km     TS: 10000 km/s     Power 6-8     RM 4    ROF 5        3 3 3 3 2 2 1 1 1 1
Lee Advanced Defence Systems 200R3 CIWS (12x6)    Range 1000 km     TS: 20000 km/s     ROF 5       Base 50% To Hit
Fire Control S08 160-20000 H70 (2)    Max Range: 320 000 km   TS: 20000 km/s     97 94 91 88 84 81 78 75 72 69
Fire Control S02 80-10000 H70 (15)    Max Range: 160 000 km   TS: 10000 km/s     94 88 81 75 69 62 56 50 44 38
GT Industrial TFRP8S1 (60)     Total Power Output 480    Armour 0    Exp 5%

Size 6 Box Launcher (120)    Missile Size 6    Hangar Reload 45 minutes    MF Reload 7.5 hours
Size 1 Missile Launcher (30)    Missile Size 1    Rate of Fire 10
Size 4 Missile Launcher (24)    Missile Size 4    Rate of Fire 30
AMMFC10-R1 (70%) (10)     Range 10.4m km    Resolution 1
MFC69-R20 (70%) (6)     Range 69.5m km    Resolution 20
MFC153-R50 (70%) (12)     Range 152.7m km    Resolution 50
MPD-4-ASM (204)  Speed: 15 000 km/s   End: 35m    Range: 31.5m km   WH: 10    Size: 4    TH: 80/48/24
Exocet  X1S6 MPASM (120)  Speed: 18 300 km/s   End: 136.8m    Range: 150.2m km   WH: 9    Size: 6    TH: 103/62/31
Aster M1S1 MPAMM (570)  Speed: 30 000 km/s   End: 1.3m    Range: 2.3m km   WH: 1    Size: 1    TH: 150/90/45
Sidewinder S2V1 MPALM (90)  Speed: 32 000 km/s   End: 33m    Range: 63.4m km   WH: 4    Size: 2    TH: 149/89/44

MR72R100 (2)     GPS 9000     Range 72.0m km    Resolution 100
MR32R20 (2)     GPS 1800     Range 32.2m km    Resolution 20
MR5.8-R1 (70%) (2)     GPS 72     Range 5.8m km    MCR 627k km    Resolution 1
THS2-16 (70%) (2)     Sensitivity 16     Detect Sig Strength 1000:  16m km
EMDS2-16(70%) (2)     Sensitivity 16     Detect Sig Strength 1000:  16m km
Gravitational Survey Sensors (1)   1 Survey Points Per Hour
Geological Survey Sensors (1)   1 Survey Points Per Hour

ECM 10

Strike Group
5x Tomcat Fighter   Speed: 12000 km/s    Size: 8

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
I am waiting for a couple new research things to finish such as some sensors and a new missile.
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Offline Barkhorn

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Re: Ships
« Reply #33 on: September 30, 2015, 10:17:47 PM »
I think the Tomcats are a poor choice for the battleship's parasites.  Unless they're supported by something fast and with a search sensor, they're limited to hanging around the battleship, staying well within the BB's search sensor range.  This sacrifices a big advantage of fighters, which is the versatility brought by huge ranges.  They'll be good at anti-FAC or fighter work, given the 4WH missiles, but without a dedicated search sensor fighter to come with them, they're limited to flying Combat Air Patrol around the BB.  If that's what you're going for, that's fine, but I think you can get more bang for your buck for that hangar space.  I'd bring dropships instead of the Tomcats.  Your BB has some wicked firepower, which should mean lots of crippled ships.  If you brought dropships instead of the fighters, you could capture these crippled ships.

You're already bringing ground troops too, so the drop ships aren't a huge detour as far as the design goes.  As far as dropship design goes, I'd have just 1 of the smallest combat drop module, 1-2 tiny fuel tanks, and the rest of the HS be engines.  The faster the dropship the better.

Oh, why does the laser turret with the largest lasers have the best TS?
 

Offline 83athom (OP)

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Re: Ships
« Reply #34 on: October 01, 2015, 02:53:02 PM »
Some previous designs more "completed";
Code: [Select]
Independence class Littoral Combat Ship    15 000 tons     366 Crew     3192.2 BP      TCS 300  TH 1200  EM 1800
4000 km/s     Armour 6-54     Shields 60-300     Sensors 16/16/0/0     Damage Control Rating 26     PPV 37.66
Maint Life 8.32 Years     MSP 3459    AFR 69%    IFR 1%    1YR 89    5YR 1333    Max Repair 600 MSP
Intended Deployment Time: 12 months    Flight Crew Berths 5   
Hangar Deck Capacity 250 tons     Magazine 116   

600EP 50HS MPD (2)    Power 600    Fuel Use 14.61%    Signature 600    Exp 7%
Fuel Capacity 1 505 000 Litres    Range 123.6 billion km   (357 days at full power)
E300S3 (20)   Total Fuel Cost  360 Litres per hour  (8 640 per day)

Twin 120mm R4X4 UV Cannon Turret (2x2)    Range 160 000km     TS: 10000 km/s     Power 8-2     RM 4    ROF 20        4 4 4 4 3 2 2 2 1 1
200mm R4 UV Cannon Turret (1x1)    Range 320 000km     TS: 20000 km/s     Power 10-4     RM 4    ROF 15        10 10 10 10 8 6 5 5 4 4
Lee Advanced Defence Systems 200R3 CIWS (1x6)    Range 1000 km     TS: 20000 km/s     ROF 5       Base 50% To Hit
Fire Control S08 160-20000 H70 (1)    Max Range: 320 000 km   TS: 20000 km/s     97 94 91 88 84 81 78 75 72 69
Fire Control S02 80-10000 H70 (1)    Max Range: 160 000 km   TS: 10000 km/s     94 88 81 75 69 62 56 50 44 38
GT Industrial TFRP8S1 (1)     Total Power Output 8    Armour 0    Exp 5%

Size 6 Box Launcher (10)    Missile Size 6    Hangar Reload 45 minutes    MF Reload 7.5 hours
Size 10 Box Launcher (2)    Missile Size 10    Hangar Reload 75 minutes    MF Reload 12.5 hours
MFC153-R50 (70%) (2)     Range 152.7m km    Resolution 50
Exocet  X1S6 MPASM (10)  Speed: 18 300 km/s   End: 136.8m    Range: 150.2m km   WH: 9    Size: 6    TH: 103/62/31
Stingray S10 MPLT (2)  Speed: 11 000 km/s   End: 239.3m    Range: 157.9m km   WH: 25    Size: 10    TH: 55/33/16

MR5.8-R1 (70%) (1)     GPS 72     Range 5.8m km    MCR 627k km    Resolution 1
MR72R100 (1)     GPS 9000     Range 72.0m km    Resolution 100
THS2-16 (70%) (1)     Sensitivity 16     Detect Sig Strength 1000:  16m km
EMDS2-16(70%) (1)     Sensitivity 16     Detect Sig Strength 1000:  16m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
Code: [Select]
Neptune class Battlecruiser    90 000 tons     2973 Crew     17887.64 BP      TCS 1800  TH 4200  EM 13500
2333 km/s     Armour 8-178     Shields 450-300     Sensors 16/16/0/0     Damage Control Rating 325     PPV 361.96
Maint Life 15.25 Years     MSP 27949    AFR 288%    IFR 4%    1YR 225    5YR 3381    Max Repair 600 MSP
Intended Deployment Time: 24 months    Flight Crew Berths 60   
Flag Bridge    Hangar Deck Capacity 1500 tons     Troop Capacity: 1 Company    Magazine 684   

600EP 50HS MPD (7)    Power 600    Fuel Use 14.61%    Signature 600    Exp 7%
Fuel Capacity 5 005 000 Litres    Range 68.5 billion km   (339 days at full power)
E300S3 (150)   Total Fuel Cost  2 700 Litres per hour  (64 800 per day)

200mm R4 UV Cannon Turret (6x1)    Range 320 000km     TS: 20000 km/s     Power 10-4     RM 4    ROF 15        10 10 10 10 8 6 5 5 4 4
Twin 120mm R4X4 UV Cannon Turret (4x2)    Range 160 000km     TS: 10000 km/s     Power 8-2     RM 4    ROF 20        4 4 4 4 3 2 2 2 1 1
Twin 100mm R4 UV Cannon Turret (8x2)    Range 120 000km     TS: 10000 km/s     Power 6-8     RM 4    ROF 5        3 3 3 3 2 2 1 1 1 1
CPA240-6R4 (14)    Range 240 000km     TS: 5000 km/s     Power 15-4    ROF 20        6 6 6 6 6 6 6 6 6 6
Lee Advanced Defence Systems 200R3 CIWS (8x6)    Range 1000 km     TS: 20000 km/s     ROF 5       Base 50% To Hit
Fire Control S08 160-20000 H70 (2)    Max Range: 320 000 km   TS: 20000 km/s     97 94 91 88 84 81 78 75 72 69
Fire Control S02 80-10000 H70 (4)    Max Range: 160 000 km   TS: 10000 km/s     94 88 81 75 69 62 56 50 44 38
Fire Control S02 160-5000 H70 (7)    Max Range: 320 000 km   TS: 5000 km/s     97 94 91 88 84 81 78 75 72 69
GT Industrial TFRP8S1 (25)     Total Power Output 200    Armour 0    Exp 5%

Size 1 Missile Launcher (24)    Missile Size 1    Rate of Fire 10
Size 6 Box Launcher (80)    Missile Size 6    Hangar Reload 45 minutes    MF Reload 7.5 hours
AMMFC10-R1 (70%) (4)     Range 10.4m km    Resolution 1
MFC153-R50 (70%) (8)     Range 152.7m km    Resolution 50
Exocet  X1S6 MPASM (80)  Speed: 18 300 km/s   End: 136.8m    Range: 150.2m km   WH: 9    Size: 6    TH: 103/62/31
Aster M1S1 MPAMM (96)  Speed: 30 000 km/s   End: 1.3m    Range: 2.3m km   WH: 1    Size: 1    TH: 150/90/45

THS2-16 (70%) (1)     Sensitivity 16     Detect Sig Strength 1000:  16m km
EMDS2-16(70%) (1)     Sensitivity 16     Detect Sig Strength 1000:  16m km

ECCM-1 (26)         ECM 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
Code: [Select]
Rodney class Heavy Frigate    20 000 tons     567 Crew     3744.4 BP      TCS 400  TH 1200  EM 2250
3000 km/s     Armour 5-65     Shields 75-300     Sensors 16/16/0/0     Damage Control Rating 72     PPV 69.35
Maint Life 14.64 Years     MSP 6084    AFR 61%    IFR 0.9%    1YR 53    5YR 797    Max Repair 225 MSP
Intended Deployment Time: 24 months    Spare Berths 1   
Magazine 172   

600EP 50HS MPD (2)    Power 600    Fuel Use 14.61%    Signature 600    Exp 7%
Fuel Capacity 2 525 000 Litres    Range 155.5 billion km   (600 days at full power)
E300S3 (25)   Total Fuel Cost  450 Litres per hour  (10 800 per day)

Twin 120mm R4X4 UV Cannon Turret (2x2)    Range 160 000km     TS: 10000 km/s     Power 8-2     RM 4    ROF 20        4 4 4 4 3 2 2 2 1 1
Twin 100mm R4 UV Cannon Turret (3x2)    Range 120 000km     TS: 10000 km/s     Power 6-8     RM 4    ROF 5        3 3 3 3 2 2 1 1 1 1
Lee Advanced Defence Systems 200R3 CIWS (1x6)    Range 1000 km     TS: 20000 km/s     ROF 5       Base 50% To Hit
Fire Control S02 80-10000 H70 (2)    Max Range: 160 000 km   TS: 10000 km/s     94 88 81 75 69 62 56 50 44 38
GT Industrial TFRP8S1 (4)     Total Power Output 32    Armour 0    Exp 5%

Size 6 Box Launcher (18)    Missile Size 6    Hangar Reload 45 minutes    MF Reload 7.5 hours
Size 1 Missile Launcher (10)    Missile Size 1    Rate of Fire 10
AMMFC10-R1 (70%) (2)     Range 10.4m km    Resolution 1
MFC153-R50 (70%) (3)     Range 152.7m km    Resolution 50
Exocet  X1S6 MPASM (18)  Speed: 18 300 km/s   End: 136.8m    Range: 150.2m km   WH: 9    Size: 6    TH: 103/62/31
Aster M1S1 MPAMM (64)  Speed: 30 000 km/s   End: 1.3m    Range: 2.3m km   WH: 1    Size: 1    TH: 150/90/45

MR72R100 (1)     GPS 9000     Range 72.0m km    Resolution 100
THS2-16 (70%) (1)     Sensitivity 16     Detect Sig Strength 1000:  16m km
EMDS2-16(70%) (1)     Sensitivity 16     Detect Sig Strength 1000:  16m km

ECM 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
Plus something extra;
Code: [Select]
Claymore class Gunboat    1 000 tons     6 Crew     461.4 BP      TCS 20  TH 80  EM 0
8000 km/s     Armour 4-8     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 6.6
Maint Life 0 Years     MSP 0    AFR 200%    IFR 2.8%    1YR 48    5YR 726    Max Repair 150 MSP
Intended Deployment Time: 0.1 months    Spare Berths 4   
Magazine 24   

32EP 1HS MPFD (5)    Power 32    Fuel Use 336.02%    Signature 16    Exp 20%
Fuel Capacity 25 000 Litres    Range 1.3 billion km   (46 hours at full power)

100mm R4 UV Cannon (1)    Range 120 000km     TS: 8000 km/s     Power 3-4     RM 4    ROF 5        3 3 3 3 2 2 1 1 1 1
Fire Control S02 160-5000 H70 (1)    Max Range: 320 000 km   TS: 5000 km/s     97 94 91 88 84 81 78 75 72 69
GT Industrial TFRP8S1 (1)     Total Power Output 8    Armour 0    Exp 5%

Size 2 Box Launcher (12)    Missile Size 2    Hangar Reload 15 minutes    MF Reload 2.5 hours
MFC69-R20 (70%) (1)     Range 69.5m km    Resolution 20
Sidewinder S2V1 MPALM (12)  Speed: 32 000 km/s   End: 33m    Range: 63.4m km   WH: 4    Size: 2    TH: 149/89/44

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Offline MarcAFK

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  • Posts: 2005
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  • ...it's so simple an idiot could have devised it..
Re: Ships
« Reply #35 on: October 05, 2015, 01:26:47 AM »
After completion of a vastly more efficient engine the United Nations has completed the following designs.
Note that any shipyard tooled to the Robinson MK II will be also able to construct the Heavy Metal as well as the Peter F Hamilton Jump ship.
The Military Jump drive on the tanker was already available, and the size of this and the Troop transport was dictated by size of available shipyards.
United nations Commercial ship designs for 2029.
Code: [Select]
Robinson - MK II class Colony Ship    92,000 tons     411 Crew     1969.8 BP      TCS 1840  TH 2640  EM 0
1434 km/s     Armour 1-181     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 13    Max Repair 48 MSP
Intended Deployment Time: 3 months    Spare Berths 5   
Cargo 40000    Cryogenic Berths 80000    Cargo Handling Multiplier 40   

240 EP Commercial Ion Drive (11)    Power 240    Fuel Use 4.05%    Signature 240    Exp 4%
Fuel Capacity 1,000,000 Litres    Range 48.3 billion km   (389 days at full power)

CIWS-120 (1x4)    Range 1000 km     TS: 12000 km/s     ROF 5       Base 50% To Hit
This design is classed as a Commercial Vessel for maintenance purposes

Code: [Select]
Heavy Metal class Freighter   92,000 tons     334 Crew     1213.8 BP      TCS 1840  TH 2640  EM 0
1434 km/s     Armour 1-181     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 8    Max Repair 48 MSP
Intended Deployment Time: 3 months    Spare Berths 2   
Cargo 60000    Cargo Handling Multiplier 40   

240 EP Commercial Ion Drive (11)    Power 240    Fuel Use 4.05%    Signature 240    Exp 4%
Fuel Capacity 1,130,000 Litres    Range 54.6 billion km   (440 days at full power)

CIWS-120 (1x4)    Range 1000 km     TS: 12000 km/s     ROF 5       Base 50% To Hit
This design is classed as a Commercial Vessel for maintenance purposes

Code: [Select]
Peter F Hamilton class Colony Ship    92,000 tons     383 Crew     1320.8 BP      TCS 1840  TH 2640  EM 0
1434 km/s    JR 2-25(C)     Armour 1-181     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 9    Max Repair 200 MSP
Intended Deployment Time: 3 months    Spare Berths 1   
Cargo 40000    Cargo Handling Multiplier 25   

CERN  JC92K Commercial Jump Drive     Max Ship Size 92000 tons    Distance 25k km     Squadron Size 2
240 EP Commercial Ion Drive (11)    Power 240    Fuel Use 4.05%    Signature 240    Exp 4%
Fuel Capacity 850,000 Litres    Range 41.0 billion km   (331 days at full power)

CIWS-120 (1x4)    Range 1000 km     TS: 12000 km/s     ROF 5       Base 50% To Hit
This design is classed as a Commercial Vessel for maintenance purposes

Code: [Select]
Victory class Troop Transport    25,000 tons     312 Crew     950.4 BP      TCS 500  TH 720  EM 0
1440 km/s     Armour 2-76     Shields 0-0     Sensors 6/6/0/0     Damage Control Rating 1     PPV 0
MSP 24    Max Repair 48 MSP
Intended Deployment Time: 3 months    Spare Berths 0   
Troop Capacity: 5 Battalions    Cargo Handling Multiplier 80   

240 EP Commercial Ion Drive (3)    Power 240    Fuel Use 4.05%    Signature 240    Exp 4%
Fuel Capacity 300,000 Litres    Range 53.3 billion km   (428 days at full power)

CIWS-120 (2x4)    Range 1000 km     TS: 12000 km/s     ROF 5       Base 50% To Hit
Active Search Sensor MR2-R5 (1)     GPS 80     Range 2.1m km    Resolution 5
Active Search Sensor MR5-R35 (1)     GPS 560     Range 5.7m km    Resolution 35
Active Search Sensor MR8-R72 (1)     GPS 1152     Range 8.1m km    Resolution 72
Active Search Sensor MR0-R1 (1)     GPS 16     Range 960k km    MCR 105k km    Resolution 1
Thermal Sensor TH1-6 (1)     Sensitivity 6     Detect Sig Strength 1000:  6m km
EM Detection Sensor EM1-6 (1)     Sensitivity 6     Detect Sig Strength 1000:  6m km

This design is classed as a Commercial Vessel for maintenance purposes

Code: [Select]
Naptha class Oiler    16,200 tons     200 Crew     1516 BP      TCS 324  TH 480  EM 0
1481 km/s    JR 4-50     Armour 2-57     Shields 0-0     Sensors 6/6/0/0     Damage Control Rating 1     PPV 0
MSP 58    Max Repair 385 MSP
Intended Deployment Time: 6 months    Spare Berths 0   

J16200(4-50) Military Jump Drive     Max Ship Size 16200 tons    Distance 50k km     Squadron Size 4
240 EP Commercial Ion Drive (2)    Power 240    Fuel Use 4.05%    Signature 240    Exp 4%
Fuel Capacity 5,595,000 Litres    Range 1534.5 billion km   (11992 days at full power)

CIWS-120 (2x4)    Range 1000 km     TS: 12000 km/s     ROF 5       Base 50% To Hit
Active Search Sensor MR5-R35 (1)     GPS 560     Range 5.7m km    Resolution 35
Active Search Sensor MR2-R5 (1)     GPS 80     Range 2.1m km    Resolution 5
Active Search Sensor MR0-R1 (1)     GPS 16     Range 960k km    MCR 105k km    Resolution 1
Active Search Sensor MR8-R72 (1)     GPS 1152     Range 8.1m km    Resolution 72
Thermal Sensor TH1-6 (1)     Sensitivity 6     Detect Sig Strength 1000:  6m km
EM Detection Sensor EM1-6 (1)     Sensitivity 6     Detect Sig Strength 1000:  6m km

This design is classed as a Commercial Vessel for maintenance purposes

Edit: Continuing the theme of multiple classes from the same yard, as brought up in the "what's going on in your empire" thread :
Actually, the trick for building geo- and grav-survey ships in the same yard is to create a third class with all the survey sensors either/both of them use, and tool the yard for that.
That does work well for survey ships, but in other cases the tonnage difference causes a cost problem.
For reference here's my current geo survey ship. The grav is the same but with sensors swapped.

Code: [Select]
Hawke class Geosurvey Ship    8,100 tons     177 Crew     872.5 BP      TCS 162  TH 450  EM 0
2777 km/s    JR 4-50     Armour 1-35     Shields 0-0     Sensors 18/1/0/3     Damage Control Rating 8     PPV 0
Maint Life 5.27 Years     MSP 539    AFR 65%    IFR 0.9%    1YR 32    5YR 487    Max Repair 114 MSP
Intended Deployment Time: 36 months    Spare Berths 0   

J8100(4-50) Military Jump Drive     Max Ship Size 8100 tons    Distance 50k km     Squadron Size 4
150 EP Commercial Ion Drive (3)    Power 150    Fuel Use 11.93%    Signature 150    Exp 5%
Fuel Capacity 615,000 Litres    Range 114.5 billion km   (477 days at full power)

Thermal Sensor TH3-18 (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km
Geological Survey Sensors (3)   3 Survey Points Per Hour

This design is classed as a Military Vessel for maintenance purposes
In this case the resulting hybrid ship with 3 gravity sensors and 3 geo sensors will allow construction of either grav or geo variants as you stated, I however decided to make an actually functional 8100 ton hybrid with 2 of each, I just won't be building any.
Code: [Select]
Geo/Grav hybrid class Gravitational Survey Vessel    8,100 tons     175 Crew     926.5 BP      TCS 162  TH 450  EM 0
2777 km/s    JR 4-50     Armour 1-35     Shields 0-0     Sensors 12/1/2/2     Damage Control Rating 6     PPV 0
Maint Life 3.84 Years     MSP 429    AFR 87%    IFR 1.2%    1YR 46    5YR 687    Max Repair 114 MSP
Intended Deployment Time: 36 months    Spare Berths 0   

J8100(4-50) Military Jump Drive     Max Ship Size 8100 tons    Distance 50k km     Squadron Size 4
150 EP Commercial Ion Drive (3)    Power 150    Fuel Use 11.93%    Signature 150    Exp 5%
Fuel Capacity 520,000 Litres    Range 96.8 billion km   (403 days at full power)

Thermal Sensor TH2-12 (1)     Sensitivity 12     Detect Sig Strength 1000:  12m km
Gravitational Survey Sensors (2)   2 Survey Points Per Hour
Geological Survey Sensors (2)   2 Survey Points Per Hour

This design is classed as a Military Vessel for maintenance purposes
In order to fit a fourth sensor a sacrifice was made to fuel, maintenance, and the thermal sensor size. But the ship is still small enough to use it's own jump engine.
Now for a completely gamey example, This is my Victory class troop transport, I have reduced the size slightly from the earlier design so that I can use a preexisting 24,300 ton jump engine.
Code: [Select]
Victory class Troop Transport    24,300 tons     312 Crew     874 BP      TCS 486  TH 720  EM 0
1481 km/s     Armour 1-74     Shields 0-0     Sensors 6/6/0/0     Damage Control Rating 1     PPV 0
MSP 22    Max Repair 48 MSP
Intended Deployment Time: 3 months    Spare Berths 0   
Troop Capacity: 5 Battalions    Cargo Handling Multiplier 80   

240 EP Commercial Ion Drive (3)    Power 240    Fuel Use 4.05%    Signature 240    Exp 4%
Fuel Capacity 285,000 Litres    Range 52.1 billion km   (407 days at full power)

CIWS-120 (2x4)    Range 1000 km     TS: 12000 km/s     ROF 5       Base 50% To Hit
Active Search Sensor MR5-R35 (1)     GPS 560     Range 5.7m km    Resolution 35
Active Search Sensor MR8-R72 (1)     GPS 1152     Range 8.1m km    Resolution 72
Active Search Sensor MR2-R5 (1)     GPS 80     Range 2.1m km    Resolution 5
Active Search Sensor MR0-R1 (1)     GPS 16     Range 960k km    MCR 105k km    Resolution 1
Thermal Sensor TH1-6 (1)     Sensitivity 6     Detect Sig Strength 1000:  6m km
EM Detection Sensor EM1-6 (1)     Sensitivity 6     Detect Sig Strength 1000:  6m km

This design is classed as a Commercial Vessel for maintenance purposes
This is a colony ship that's based on the Victory.
Code: [Select]
Edgar Rice Burroughs  class Colony Ship    24,300 tons     298 Crew     1123 BP      TCS 486  TH 720  EM 0
1481 km/s     Armour 1-74     Shields 0-0     Sensors 6/1/0/0     Damage Control Rating 1     PPV 0
MSP 29    Max Repair 48 MSP
Intended Deployment Time: 3 months    Spare Berths 0   
Cryogenic Berths 53000    Cargo Handling Multiplier 80   

240 EP Commercial Ion Drive (3)    Power 240    Fuel Use 4.05%    Signature 240    Exp 4%
Fuel Capacity 275,000 Litres    Range 50.3 billion km   (392 days at full power)

CIWS-120 (1x4)    Range 1000 km     TS: 12000 km/s     ROF 5       Base 50% To Hit
Thermal Sensor TH1-6 (1)     Sensitivity 6     Detect Sig Strength 1000:  6m km

This design is classed as a Commercial Vessel for maintenance purposes
Note that it retains the ridiculous 80 cargo handling rating of the Victory, this allows the vessel to unload it's 53,000 colonists in a mere 3 hours. The victory can unload in 2 hours, but I think that's per Battalion since the rating doesn't change as I add more troop bays. Anyway, I would prefer to reduce the cargo handling and increase the number of human popsicles, however doing this makes the change too costly.
Edit : This design has a 24300 ton jump engine, and allows both the Victory and the Edgar Rice Burroughs to be Constructed.
Code: [Select]
Jules Verne class Colony Ship    24,300 tons     470 Crew     1867 BP      TCS 486  TH 720  EM 0
1481 km/s    JR 4-50     Armour 1-74     Shields 0-0     Sensors 6/6/0/0     Damage Control Rating 1     PPV 0
MSP 48    Max Repair 807 MSP
Intended Deployment Time: 3 months    Spare Berths 1   
Cryogenic Berths 30000    Cargo Handling Multiplier 80   

J24300(4-50) Military Jump Drive     Max Ship Size 24300 tons    Distance 50k km     Squadron Size 4
240 EP Commercial Ion Drive (3)    Power 240    Fuel Use 4.05%    Signature 240    Exp 4%
Fuel Capacity 585,000 Litres    Range 107.0 billion km   (835 days at full power)

CIWS-120 (2x4)    Range 1000 km     TS: 12000 km/s     ROF 5       Base 50% To Hit
Active Search Sensor MR8-R72 (1)     GPS 1152     Range 8.1m km    Resolution 72
Active Search Sensor MR2-R5 (1)     GPS 80     Range 2.1m km    Resolution 5
Active Search Sensor MR5-R35 (1)     GPS 560     Range 5.7m km    Resolution 35
Active Search Sensor MR0-R1 (1)     GPS 16     Range 960k km    MCR 105k km    Resolution 1
Thermal Sensor TH1-6 (1)     Sensitivity 6     Detect Sig Strength 1000:  6m km
EM Detection Sensor EM1-6 (1)     Sensitivity 6     Detect Sig Strength 1000:  6m km

This design is classed as a Commercial Vessel for maintenance purposes
However it's just a little too expensive, and will take too long to retool for.. '
This design however will allow both the Victory and the Edgar to be built.
Code: [Select]
Victory - Hybrid class Troop Transport    24,300 tons     312 Crew     1114 BP      TCS 486  TH 720  EM 0
1481 km/s     Armour 1-74     Shields 0-0     Sensors 6/6/0/0     Damage Control Rating 1     PPV 0
MSP 29    Max Repair 48 MSP
Intended Deployment Time: 3 months    Spare Berths 0   
Troop Capacity: 1 Battalion    Cryogenic Berths 40000    Cargo Handling Multiplier 80   

240 EP Commercial Ion Drive (3)    Power 240    Fuel Use 4.05%    Signature 240    Exp 4%
Fuel Capacity 285,000 Litres    Range 52.1 billion km   (407 days at full power)

CIWS-120 (2x4)    Range 1000 km     TS: 12000 km/s     ROF 5       Base 50% To Hit
Active Search Sensor MR5-R35 (1)     GPS 560     Range 5.7m km    Resolution 35
Active Search Sensor MR8-R72 (1)     GPS 1152     Range 8.1m km    Resolution 72
Active Search Sensor MR0-R1 (1)     GPS 16     Range 960k km    MCR 105k km    Resolution 1
Active Search Sensor MR2-R5 (1)     GPS 80     Range 2.1m km    Resolution 5
Thermal Sensor TH1-6 (1)     Sensitivity 6     Detect Sig Strength 1000:  6m km
EM Detection Sensor EM1-6 (1)     Sensitivity 6     Detect Sig Strength 1000:  6m km

This design is classed as a Commercial Vessel for maintenance purposes
« Last Edit: October 08, 2015, 08:54:10 AM by MarcAFK »
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Iranon

  • Guest
Re: Ships
« Reply #36 on: October 17, 2015, 04:03:45 AM »
In my current game, I have more Power&Propulsion specialists than I know what to do with, nobody has a clue about missiles/kinetic weapons. I wanted the flexibility to build escorts or shipkillers as the situation dictates - all designs can be built from a yard tooled to a placeholder with all sensors/fire controls and mostly-laser armament.

Code: [Select]
Panther class Light Cruiser    9 000 tons     256 Crew     1727 BP      TCS 180  TH 1440  EM 0
8000 km/s     Armour 3-38     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 4     PPV 36
Maint Life 1.19 Years     MSP 420    AFR 185%    IFR 2.6%    1YR 305    5YR 4572    Max Repair 324 MSP
Intended Deployment Time: 12 months    Spare Berths 1   

Blohm & Voss 50/720 Magneto-plasma Drive (2)    Power 720    Fuel Use 19.21%    Signature 720    Exp 9%
Fuel Capacity 205 000 Litres    Range 21.3 billion km   (30 days at full power)

Zeiss 15cm Far Ultraviolet Laser (3)    Range 300 000km     TS: 8000 km/s     Power 6-6     RM 5    ROF 5        6 6 6 6 6 5 4 3 3 3
Rheinmetall 10cm Railgun (8x4)    Range 40 000km     TS: 8000 km/s     Power 3-3     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
Zeiss 4/160-8000 Fire Control (1)    Max Range: 320 000 km   TS: 8000 km/s     97 94 91 88 84 81 78 75 72 69
Siemens 1/6 Stellarator Reactor (7)     Total Power Output 42    Armour 0    Exp 5%

Raumtakt 1/R1a Active Search Sensor (1)     GPS 21     Range 2.9m km    MCR 320k km    Resolution 1

This design is classed as a Military Vessel for maintenance purposes

Code: [Select]
Panther-E class Escort Cruiser    9 000 tons     250 Crew     1561 BP      TCS 180  TH 1440  EM 0
8000 km/s     Armour 3-38     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 4     PPV 36
Maint Life 1.19 Years     MSP 379    AFR 185%    IFR 2.6%    1YR 273    5YR 4096    Max Repair 324 MSP
Intended Deployment Time: 12 months    Spare Berths 1   

Blohm & Voss 50/720 Magneto-plasma Drive (2)    Power 720    Fuel Use 19.21%    Signature 720    Exp 9%
Fuel Capacity 310 000 Litres    Range 32.3 billion km   (46 days at full power)

Rheinmetall 10cm Railgun (12x4)    Range 40 000km     TS: 8000 km/s     Power 3-3     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
Zeiss 1/40-8000 Fire Control (3)    Max Range: 80 000 km   TS: 8000 km/s     88 75 62 50 38 25 12 0 0 0
Siemens 1/6 Stellarator Reactor (6)     Total Power Output 36    Armour 0    Exp 5%

Raumtakt 1/R1a Active Search Sensor (1)     GPS 21     Range 2.9m km    MCR 320k km    Resolution 1

This design is classed as a Military Vessel for maintenance purposes

Code: [Select]
Jagdpanther class Light Cruiser    9 000 tons     250 Crew     2015 BP      TCS 180  TH 1440  EM 0
8000 km/s     Armour 3-38     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 4     PPV 32
Maint Life 1.32 Years     MSP 490    AFR 185%    IFR 2.6%    1YR 299    5YR 4487    Max Repair 324 MSP
Intended Deployment Time: 12 months    Spare Berths 1   

Blohm & Voss 50/720 Magneto-plasma Drive (2)    Power 720    Fuel Use 19.21%    Signature 720    Exp 9%
Fuel Capacity 270 000 Litres    Range 28.1 billion km   (40 days at full power)

Zeiss 15cm Far Ultraviolet Laser (8)    Range 300 000km     TS: 8000 km/s     Power 6-6     RM 5    ROF 5        6 6 6 6 6 5 4 3 3 3
Zeiss 4/160-8000 Fire Control (1)    Max Range: 320 000 km   TS: 8000 km/s     97 94 91 88 84 81 78 75 72 69
Siemens 1/6 Stellarator Reactor (8)     Total Power Output 48    Armour 0    Exp 5%

Raumtakt 3/R100a Active Search Sensor (1)     GPS 6300     Range 88.2m km    Resolution 100

This design is classed as a Military Vessel for maintenance purposes

The regular variant is to be fielded in numbers, meant to be a balanced design capable of defending against missile attack and targeting most beam targets from outside their effective engagement range, while able to hold its own in a knife fight. The Jagdpanther can provide limited situation awareness if no dedicated sensor vessel is available, as well as heavier anti-ship firepower. I don't care much for the escort variant as it doesn't add much additional PD volume, but it can handle multiple small salvos at once... I'll build it when combat experience suggests a need, or I may add a backup fire control for the regular one.
 

Offline sneer

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Re: Ships
« Reply #37 on: October 17, 2015, 06:04:26 AM »
I used to play similar variants game but after few games I went into - calculate the average number of weapon slots of task force consisting "variant" ships and make if possible one "average" ship to further optimize production and shipyard tasks
 

Offline 83athom (OP)

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Re: Ships
« Reply #38 on: October 19, 2015, 01:22:18 PM »
Code: [Select]
Defiant class Cruiser    128 800 tons     4886 Crew     27478 BP      TCS 2576  TH 3360  EM 9000
1304 km/s     Armour 6-227     Shields 300-300     Sensors 27/22/0/0     Damage Control Rating 200     PPV 880
Maint Life 10.64 Years     MSP 26667    AFR 663%    IFR 9.2%    1YR 430    5YR 6453    Max Repair 230 MSP
Intended Deployment Time: 12 months    Spare Berths 1   
Magazine 720   

480EP 50HS MID (7)    Power 480    Fuel Use 20.03%    Signature 480    Exp 8%
Fuel Capacity 5 000 000 Litres    Range 34.9 billion km   (309 days at full power)
Epsilon R300 ADS (100)   Total Fuel Cost  2 100 Litres per hour  (50 400 per day)

Twin 100mm C5-UVL Turret (24x2)    Range 120 000km     TS: 10500 km/s     Power 6-10     RM 4    ROF 5        3 3 3 3 2 2 1 1 1 1
200mm C5-UVL Turret (A) (8x1)    Range 256 000km     TS: 8000 km/s     Power 10-5     RM 4    ROF 10        10 10 10 10 8 6 5 5 4 4
100mm C5-UVL Turret (A) (32x1)    Range 120 000km     TS: 11000 km/s     Power 3-5     RM 4    ROF 5        3 3 3 3 2 2 1 1 1 1
Twin 120mm C5-UVL Turret (12x2)    Range 160 000km     TS: 10500 km/s     Power 8-10     RM 4    ROF 5        4 4 4 4 3 2 2 2 1 1
100mm V3/C5 Flak Battery (80x4)    Range 30 000km     TS: 4000 km/s     Power 3-5     RM 3    ROF 5        1 1 1 0 0 0 0 0 0 0
FCS00.5 32-4000 H50 (20)    Max Range: 64 000 km   TS: 4000 km/s     84 69 53 37 22 6 0 0 0 0
FCS04 128-8000 H50 (8)    Max Range: 256 000 km   TS: 8000 km/s     96 92 88 84 80 77 73 69 65 61
FCS03 64-12000 H50 (20)    Max Range: 128 000 km   TS: 12000 km/s     92 84 77 69 61 53 45 37 30 22
GC FRT S4O18 (55)     Total Power Output 990    Armour 0    Exp 5%

Size 3 Box Launcher (240)    Missile Size 3    Hangar Reload 22.5 minutes    MF Reload 3.7 hours
MFC92-R100 (50%) (24)     Range 92.4m km    Resolution 100
Javelin S3X1 ASM (240)  Speed: 12 000 km/s   End: 102.3m    Range: 73.6m km   WH: 4    Size: 3    TH: 76/45/22

AS-MR15-R1 (50%) (1)     GPS 140     Range 15.4m km    MCR 1.7m km    Resolution 1
AS-MR154-R100 (50%) (1)     GPS 14000     Range 154.0m km    Resolution 100
AS-MR68-R20 (50%) (1)     GPS 2800     Range 68.9m km    Resolution 20
THS2.5-27 (50%) (1)     Sensitivity 27     Detect Sig Strength 1000:  27m km
EMDS2-22 (50%) (1)     Sensitivity 22     Detect Sig Strength 1000:  22m km

ECCM-1 (72)         ECM 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
So.. Overkill? Underkill? Opinions?
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Offline MarcAFK

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Re: Ships
« Reply #39 on: October 19, 2015, 06:28:01 PM »
A bit slow for a cruiser, especially with all those beams..
However it looks like a decent enough area defence or assault vessel.
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Offline Vandermeer

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Re: Ships
« Reply #40 on: October 19, 2015, 08:14:14 PM »
Range and shields are underwhelming for a ship that size I feel, and I also agree with the speed issue. Not that such a ship would do much chasing, rather then letting an enemy come to them, but star cruise shouldn't take ages still.
The potential 240 alpha missile strike, which can be freely divided in increments of 1/10th is a really nice idea. I must now think about copying this setup too. Seems useful for reducing micromanagement, and has some roleplay touch about it.("fire batteries 2 and 3!")
...72 fire controls (most of which in area or last fire mode I hope ) and corresponding eccms. ..We are approaching the point where we can express the required click work in rounded percentages of mouse lifetime. ;D

I also like the roleplay gun outfit. Custom named guns, shields and etc. components are always Swiss flag to me.(which is a big plus) Is this from one of those planned Halo games?

playing Aurora as swarm fleet: Zen Nomadic Hive Fantasy
 

Offline 83athom (OP)

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Re: Ships
« Reply #41 on: October 20, 2015, 07:29:11 AM »
Range and shields are underwhelming for a ship that size I feel, and I also agree with the speed issue. Not that such a ship would do much chasing, rather then letting an enemy come to them, but star cruise shouldn't take ages still.
It is only Ion Drive tech. I have a bit more powerful engines I could use, but range would then drop massively. Although, fuel isn't really an issue atm, have 100m L in storage and have like 15m production, plus 3 of Sol's Gas Giants have Sorium (as well as a few extrasolar).
The potential 240 alpha missile strike, which can be freely divided in increments of 1/10th is a really nice idea. I must now think about copying this setup too. Seems useful for reducing micromanagement, and has some roleplay touch about it.("fire batteries 2 and 3!")
...72 fire controls (most of which in area or last fire mode I hope ) and corresponding eccms. ..We are approaching the point where we can express the required click work in rounded percentages of mouse lifetime. ;D
I've always done this, I try to separate weapons into batteries so in case of a FC getting hit only a few weapons go down. As well as it can hit multiple targets at the same time.
I also like the roleplay gun outfit. Custom named guns, shields and etc. components are always Swiss flag to me.(which is a big plus) Is this from one of those planned Halo games?
Not yet, I'm saving that for v6.5 (cause of npr carriers and other good stuffz). I just wanted some more flavor than what I usually have.
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Offline MarcAFK

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Re: Ships
« Reply #42 on: October 20, 2015, 08:29:02 AM »
Just discovered that if I strip the fuel tanks, jump drive, and most of the engine out of my tanker and fill the space with fuel harvesters I won't need to retool. The design is rather low output, but the small size means I can setup forward fuel bases easily using my tanker as a jump tender.
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Offline 83athom (OP)

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Re: Ships
« Reply #43 on: October 20, 2015, 12:31:43 PM »
Code: [Select]
Abdiel class Minelayer    25 000 tons     698 Crew     3759.6 BP      TCS 500  TH 1200  EM 1260
2400 km/s     Armour 4-76     Shields 42-300     Sensors 27/22/0/0     Damage Control Rating 60     PPV 99
Maint Life 12.25 Years     MSP 4700    AFR 100%    IFR 1.4%    1YR 58    5YR 868    Max Repair 173 MSP
Intended Deployment Time: 12 months    Spare Berths 0   
Magazine 1080   

240EP 25HS MID (5)    Power 240    Fuel Use 30.05%    Signature 240    Exp 8%
Fuel Capacity 2 500 000 Litres    Range 59.9 billion km   (288 days at full power)
Epsilon R300 ADS (14)   Total Fuel Cost  294 Litres per hour  (7 056 per day)

Twin 100mm C5-UVL Turret (2x2)    Range 120 000km     TS: 10500 km/s     Power 6-10     RM 4    ROF 5        3 3 3 3 2 2 1 1 1 1
100mm V3/C5 Flak Battery (8x4)    Range 30 000km     TS: 4000 km/s     Power 3-5     RM 3    ROF 5        1 1 1 0 0 0 0 0 0 0
FCS03 64-12000 H50 (1)    Max Range: 128 000 km   TS: 12000 km/s     92 84 77 69 61 53 45 37 30 22
FCS00.5 32-4000 H50 (2)    Max Range: 64 000 km   TS: 4000 km/s     84 69 53 37 22 6 0 0 0 0
GC FRT S4O18 (4)     Total Power Output 72    Armour 0    Exp 5%
GC FRT S2O9 (2)     Total Power Output 18    Armour 0    Exp 5%

R3 S20 ML (50% Reduction) (6)    Missile Size 20    Rate of Fire 1000
MFC92-R100 (50%) (1)     Range 92.4m km    Resolution 100
Atacms S20 AS Mine (26)  Speed: 0 km/s   End: 0m    Range: 0.5m km   WH: 0    Size: 20    TH: 0/0/0
Macross S20 Mine (26)  Speed: 0 km/s   End: 0m    Range: 0.5m km   WH: 0    Size: 20    TH: 0/0/0
Cass S20X1 Sonobuoy (2)  Speed: 0 km/s   End: 0m    Range: 0m km   WH: 0    Size: 20    TH: 0/0/0

THS2.5-27 (50%) (1)     Sensitivity 27     Detect Sig Strength 1000:  27m km
EMDS2-22 (50%) (1)     Sensitivity 22     Detect Sig Strength 1000:  22m km

ECCM-1 (1)         ECM 10

This design is classed as a Military Vessel for maintenance purposes
Going to use this to mine/buoy the areas I will control. I have several mines I will use, as well as an active sensor buoy. I want 3 types of mines. One that fires size 1 missiles, one that fires size 3 missiles, and one that fires a torpedo.
Code: [Select]
Missile Size: 20 MSP  (1 HS)     Warhead: 0    Armour: 0     Manoeuvre Rating: 10
Speed: 0 km/s    Engine Endurance: 0 minutes   Range: 0.0m km
Active Sensor Strength: 12.4754   Sensitivity Modifier: 110%
Resolution: 20    Maximum Range vs 1000 ton object (or larger): 6 130 000 km
Cost Per Missile: 19.9604
Chance to Hit: 1k km/s 0%   3k km/s 0%   5k km/s 0%   10k km/s 0%
Materials Required:    7.485x Boronide   12.4754x Uridium   Fuel x0
Code: [Select]
Missile Size: 20 MSP  (1 HS)     Warhead: 0    Armour: 0     Manoeuvre Rating: 10
Speed: 0 km/s    Engine Endurance: 0 minutes   Range: 0.0m km
Thermal Sensor Strength: 1.8469    Detect Sig Strength 1000:  1 846 900 km
Cost Per Missile: 14.7896
Second Stage: S3-SRASMM x5
Second Stage Separation Range: 150 000 km
Overall Endurance: 1 minutes   Overall Range: 0.7m km
Chance to Hit: 1k km/s 0%   3k km/s 0%   5k km/s 0%   10k km/s 0%
Materials Required:    5x Tritanium   2.2257x Boronide   3.7089x Uridium   3.855x Gallicite   Fuel x40
Code: [Select]
Missile Size: 20 MSP  (1 HS)     Warhead: 0    Armour: 0     Manoeuvre Rating: 10
Speed: 0 km/s    Engine Endurance: 0 minutes   Range: 0.0m km
Thermal Sensor Strength: 1.8469    Detect Sig Strength 1000:  1 846 900 km
Cost Per Missile: 14.5156
Second Stage: Saple S1X1 SRMM x15
Second Stage Separation Range: 150 000 km
Overall Endurance: 1 minutes   Overall Range: 0.7m km
Chance to Hit: 1k km/s 0%   3k km/s 0%   5k km/s 0%   10k km/s 0%
Materials Required:    3.75x Tritanium   2.3637x Boronide   3.9469x Uridium   4.455x Gallicite   Fuel x30
How does this look for a torpedo that goes in a mine.
Code: [Select]
Missile Size: 15 MSP  (0.75 HS)     Warhead: 16    Armour: 0     Manoeuvre Rating: 12
Speed: 12000 km/s    Engine Endurance: 81 minutes   Range: 58.4m km
Active Sensor Strength: 1   Sensitivity Modifier: 110%
Resolution: 100    Maximum Range vs 5000 ton object (or larger): 1 100 000 km
ECM Level: 0.7
Cost Per Missile: 10.2973
Second Stage: ID MASS Decoy x3
Second Stage Separation Range: 300 000 km
Overall Endurance: 1 hours   Overall Range: 58.8m km
Chance to Hit: 1k km/s 144%   3k km/s 48%   5k km/s 28.8%   10k km/s 14.4%
Materials Required:    4x Tritanium   0.6x Boronide   1.35x Uridium   4.3473x Gallicite   Fuel x1994.75
Code: [Select]
Missile Size: 1 MSP  (0.05 HS)     Warhead: 0    Armour: 0     Manoeuvre Rating: 12
Speed: 34200 km/s    Engine Endurance: 0 minutes   Range: 0.4m km
Cost Per Missile: 0.4751
Chance to Hit: 1k km/s 410.4%   3k km/s 132%   5k km/s 82.1%   10k km/s 41%
Materials Required:    0.4751x Gallicite   Fuel x1
I could probably use the mine munition used in the size 1 missile mine (the one researching now), but I wanted something to blast ahead of the torpedo so AM defense engage them instead of the torpedo itself. Here's the size 1 mine munition for comparison to the decoy.
Code: [Select]
Missile Size: 1 MSP  (0.05 HS)     Warhead: 1    Armour: 0     Manoeuvre Rating: 14
Speed: 18000 km/s    Engine Endurance: 1 minutes   Range: 0.7m km
Active Sensor Strength: 0.14   Sensitivity Modifier: 110%
Resolution: 20    Maximum Range vs 1000 ton object (or larger): 60 000 km
Cost Per Missile: 0.7707
Chance to Hit: 1k km/s 252%   3k km/s 84%   5k km/s 50.4%   10k km/s 25.2%
Materials Required:    0.25x Tritanium   0.0837x Boronide   0.14x Uridium   0.297x Gallicite   Fuel x2.5

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« Last Edit: October 22, 2015, 11:18:14 AM by 83athom »
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Offline 83athom (OP)

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Re: Ships
« Reply #44 on: October 30, 2015, 10:24:14 AM »
Now I have built some survey ships that are designed how I like em.
Code: [Select]
Lexington class Gravitational Survey Vessel    21 000 tons     499 Crew     3445.825 BP      TCS 420  TH 937.5  EM 0
2976 km/s    JR 3-50     Armour 3-67     Shields 0-0     Sensors 8/8/12/0     Damage Control Rating 26     PPV 0
Maint Life 4.36 Years     MSP 2666    AFR 135%    IFR 1.9%    1YR 226    5YR 3392    Max Repair 524 MSP
Intended Deployment Time: 60 months    Spare Berths 0   

J21000(3-50) Military Jump Drive     Max Ship Size 21000 tons    Distance 50k km     Squadron Size 3
625EP50HS CMCFD (2)    Power 625    Fuel Use 5.3%    Signature 468.75    Exp 5%
Fuel Capacity 2 525 000 Litres    Range 408.3 billion km   (1588 days at full power)

Artemis CIWS-250 E1 (5x6)    Range 1000 km     TS: 25000 km/s     ROF 5       Base 50% To Hit
Thermal Sensor TH1-8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km
EM Detection Sensor EM1-8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km
Gravitational Survey Sensors (12)   12 Survey Points Per Hour
Code: [Select]
Baltimore class Geological Survey Vessel    20 000 tons     267 Crew     2530.425 BP      TCS 400  TH 937.5  EM 0
3125 km/s    JR 1-25(C)     Armour 3-65     Shields 0-0     Sensors 8/8/0/12     Damage Control Rating 4     PPV 0
MSP 316    Max Repair 195.3125 MSP
Intended Deployment Time: 60 months    Spare Berths 1   
Cryogenic Berths 200   

JC20K Commercial Jump Drive     Max Ship Size 20000 tons    Distance 25k km     Squadron Size 1
625EP50HS CMCFD (2)    Power 625    Fuel Use 5.3%    Signature 468.75    Exp 5%
Fuel Capacity 2 520 000 Litres    Range 427.9 billion km   (1584 days at full power)

Artemis CIWS-250 E1 (5x6)    Range 1000 km     TS: 25000 km/s     ROF 5       Base 50% To Hit
Thermal Sensor TH1-8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km
EM Detection Sensor EM1-8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km
Geological Survey Sensors (12)   12 Survey Points Per Hour
CIWS is love, CIWS is life.
The only problem is that the Baltimore class takes 7 years to build at my smallest commercial shipyard and the Lexington takes 3 and a 1/2. The uneven numbers do bug me a bit (speed, manpower, etc), but overall I am happy with them.
« Last Edit: October 30, 2015, 10:31:05 AM by 83athom »
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.