Author Topic: Ships  (Read 43210 times)

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Offline ChildServices

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Re: Ships
« Reply #90 on: September 02, 2016, 02:53:40 AM »
Code: [Select]
Hope class Generation Ship    3,750,000 tons     9905 Crew     120708 BP      TCS 75000  TH 60000  EM 0
800 km/s    JR 2-25(C)     Armour 1-2150     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 100     PPV 0
MSP 2012    Max Repair 62797 MSP
Intended Deployment Time: 60 months    Spare Berths 0   
Cargo 2000000    Cryogenic Berths 2000000    Cargo Handling Multiplier 250   
Terraformer: 10 module(s) producing 0.02 atm per annum

X-J dx JC3750K Commercial Jump Drive     Max Ship Size 3750000 tons    Distance 25k km     Squadron Size 2
X-T 400 EP Commercial Magneto-plasma Drive (150)    Power 400    Fuel Use 4.42%    Signature 400    Exp 5%
Fuel Capacity 57,150,000 Litres    Range 62.1 billion km   (897 days at full power)

I decided to try and make a generation ship.

It's meant to carry 200 infrastructure, 20 auto mines, 10 construction factories, 10 refineries, and 1 research lab. Part of me is considering dropping the lab and just building it manually on each of the new colonies when they stabilise, though.

Edit: The alternative is this. More people, but significantly slower and without anywhere near as much range on it. Instead of a research lab it has 300 infrastructure and another 10 construction factories.
Code: [Select]
Hope class Generation Ship    3,750,000 tons     8985 Crew     121456.4 BP      TCS 75000  TH 30000  EM 0
400 km/s    JR 2-25(C)     Armour 1-2150     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 111     PPV 0
MSP 2247    Max Repair 62797 MSP
Intended Deployment Time: 72 months    Spare Berths 0   
Cargo 2000000    Cryogenic Berths 3000000    Cargo Handling Multiplier 250   
Terraformer: 9 module(s) producing 0.018 atm per annum

X-J dx JC3750K Commercial Jump Drive     Max Ship Size 3750000 tons    Distance 25k km     Squadron Size 2
X-T 400 EP Commercial Magneto-plasma Drive (75)    Power 400    Fuel Use 4.42%    Signature 400    Exp 5%
Fuel Capacity 28,575,000 Litres    Range 31.0 billion km   (897 days at full power)
« Last Edit: September 02, 2016, 03:10:08 AM by ChildServices »
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Offline iceball3

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Re: Ships
« Reply #91 on: September 02, 2016, 02:39:38 PM »
Code: [Select]
Hope class Generation Ship    3,750,000 tons     9905 Crew     120708 BP      TCS 75000  TH 60000  EM 0
800 km/s    JR 2-25(C)     Armour 1-2150     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 100     PPV 0
MSP 2012    Max Repair 62797 MSP
Intended Deployment Time: 60 months    Spare Berths 0   
Cargo 2000000    Cryogenic Berths 2000000    Cargo Handling Multiplier 250   
Terraformer: 10 module(s) producing 0.02 atm per annum

X-J dx JC3750K Commercial Jump Drive     Max Ship Size 3750000 tons    Distance 25k km     Squadron Size 2
X-T 400 EP Commercial Magneto-plasma Drive (150)    Power 400    Fuel Use 4.42%    Signature 400    Exp 5%
Fuel Capacity 57,150,000 Litres    Range 62.1 billion km   (897 days at full power)

I decided to try and make a generation ship.

It's meant to carry 200 infrastructure, 20 auto mines, 10 construction factories, 10 refineries, and 1 research lab. Part of me is considering dropping the lab and just building it manually on each of the new colonies when they stabilise, though.

Edit: The alternative is this. More people, but significantly slower and without anywhere near as much range on it. Instead of a research lab it has 300 infrastructure and another 10 construction factories.
Code: [Select]
Hope class Generation Ship    3,750,000 tons     8985 Crew     121456.4 BP      TCS 75000  TH 30000  EM 0
400 km/s    JR 2-25(C)     Armour 1-2150     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 111     PPV 0
MSP 2247    Max Repair 62797 MSP
Intended Deployment Time: 72 months    Spare Berths 0   
Cargo 2000000    Cryogenic Berths 3000000    Cargo Handling Multiplier 250   
Terraformer: 9 module(s) producing 0.018 atm per annum

X-J dx JC3750K Commercial Jump Drive     Max Ship Size 3750000 tons    Distance 25k km     Squadron Size 2
X-T 400 EP Commercial Magneto-plasma Drive (75)    Power 400    Fuel Use 4.42%    Signature 400    Exp 5%
Fuel Capacity 28,575,000 Litres    Range 31.0 billion km   (897 days at full power)
Besides a bit of basic infrastructure, my advice would be to reduce a lot of the not-immediately-necessary listings on the manifest into their base minerals instead, such that you can build the infrastructure on-site as your population grows. I figure 150% of the base infrastructure needed for your population for a colony cost 3 planet, enough preconstructed factories to keep half of your population employed, an auto-mine, and the rest as minerals.
It'll take more time to build your colony up from that, but for a single-drop massive delivery, it's extremely size efficient.
 

Offline ChildServices

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Re: Ships
« Reply #92 on: September 03, 2016, 07:31:09 AM »
my advice would be to reduce a lot of the not-immediately-necessary listings on the manifest into their base minerals instead

What constitutes "not-immediately-necessary"? I was thinking of dropping the refineries and research lab and turning it all into auto-mines and infrastructure but I feel like I definitely do need the factories.

Edit: This is what we're probably going to leave Earth with. Carries 400 infrastructure, 20 auto mines, 20 construction factories.
The operation plan is that it surveys the planet, terraforms it, and then is broken apart at a shipyard (a tiny civilian one, which it will be towing behind it for the voyage) for resources.
Code: [Select]
Hope class Generation Ship    3,750,000 tons     10195 Crew     122390.4 BP      TCS 75000  TH 60000  EM 0
800 km/s    JR 2-25(C)     Armour 1-2150     Shields 0-0     Sensors 1/1/0/10     Damage Control Rating 100     PPV 0
MSP 2040    Max Repair 62797 MSP
Intended Deployment Time: 60 months    Spare Berths 0   
Cargo 2000000    Cryogenic Berths 2000000    Cargo Handling Multiplier 480    Tractor Beam     
Terraformer: 10 module(s) producing 0.03 atm per annum

X-J dx JC3750K Commercial Jump Drive     Max Ship Size 3750000 tons    Distance 25k km     Squadron Size 2
X-T 400 EP Commercial Magneto-plasma Drive (150)    Power 400    Fuel Use 4.42%    Signature 400    Exp 5%
Fuel Capacity 60,000,000 Litres    Range 65.2 billion km   (942 days at full power)

Improved Geological Sensors (5)   10 Survey Points Per Hour
« Last Edit: September 03, 2016, 07:44:56 AM by ChildServices »
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Offline Kytuzian

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Re: Ships
« Reply #93 on: September 03, 2016, 09:46:07 AM »
What constitutes "not-immediately-necessary"? I was thinking of dropping the refineries and research lab and turning it all into auto-mines and infrastructure but I feel like I definitely do need the factories.

Edit: This is what we're probably going to leave Earth with. Carries 400 infrastructure, 20 auto mines, 20 construction factories.
The operation plan is that it surveys the planet, terraforms it, and then is broken apart at a shipyard (a tiny civilian one, which it will be towing behind it for the voyage) for resources.
Code: [Select]
Hope class Generation Ship    3,750,000 tons     10195 Crew     122390.4 BP      TCS 75000  TH 60000  EM 0
800 km/s    JR 2-25(C)     Armour 1-2150     Shields 0-0     Sensors 1/1/0/10     Damage Control Rating 100     PPV 0
MSP 2040    Max Repair 62797 MSP
Intended Deployment Time: 60 months    Spare Berths 0   
Cargo 2000000    Cryogenic Berths 2000000    Cargo Handling Multiplier 480    Tractor Beam     
Terraformer: 10 module(s) producing 0.03 atm per annum

X-J dx JC3750K Commercial Jump Drive     Max Ship Size 3750000 tons    Distance 25k km     Squadron Size 2
X-T 400 EP Commercial Magneto-plasma Drive (150)    Power 400    Fuel Use 4.42%    Signature 400    Exp 5%
Fuel Capacity 60,000,000 Litres    Range 65.2 billion km   (942 days at full power)

Improved Geological Sensors (5)   10 Survey Points Per Hour

Alternatively, you could carry construction brigades rather than construction factories, I believe they're more efficient in terms of space, and you wouldn't need any population to operate them.

Also, I'd recommend having at least one gravitational survey sensor on it unless you've already found your destination, so you can search for new systems.
 

Offline MarcAFK

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Re: Ships
« Reply #94 on: September 03, 2016, 10:03:08 AM »
What constitutes "not-immediately-necessary"? I was thinking of dropping the refineries and research lab and turning it all into auto-mines and infrastructure but I feel like I definitely do need the factories.

Edit: This is what we're probably going to leave Earth with. Carries 400 infrastructure, 20 auto mines, 20 construction factories.
The operation plan is that it surveys the planet, terraforms it, and then is broken apart at a shipyard (a tiny civilian one, which it will be towing behind it for the voyage) for resources.
Code: [Select]
Hope class Generation Ship    3,750,000 tons     10195 Crew     122390.4 BP      TCS 75000  TH 60000  EM 0
800 km/s    JR 2-25(C)     Armour 1-2150     Shields 0-0     Sensors 1/1/0/10     Damage Control Rating 100     PPV 0
MSP 2040    Max Repair 62797 MSP
Intended Deployment Time: 60 months    Spare Berths 0   
Cargo 2000000    Cryogenic Berths 2000000    Cargo Handling Multiplier 480    Tractor Beam     
Terraformer: 10 module(s) producing 0.03 atm per annum

X-J dx JC3750K Commercial Jump Drive     Max Ship Size 3750000 tons    Distance 25k km     Squadron Size 2
X-T 400 EP Commercial Magneto-plasma Drive (150)    Power 400    Fuel Use 4.42%    Signature 400    Exp 5%
Fuel Capacity 60,000,000 Litres    Range 65.2 billion km   (942 days at full power)

Improved Geological Sensors (5)   10 Survey Points Per Hour
You wont get much from scrapping, you'll recover the engines, jump drive, cryogenic transports, cargo handling and terraforming modules.  While you will recover a third the cost of those components, you'll only recover a fraction of the total cost because of the other components that arent recovered. Your returns are as follows:
Cost | Recovery
Wealth 120k 25k
Duranium 30k 6k
Neutronium 700 0
Corbomite 5 0
Boronise 3700 750
Mercassium 21k 4600
Sorium 50k 15k
Gallicite 15k 4500
The main things are unrecovered wealth, 2000 Mercassium from crew quarters, and 4,000 duranium from fuel tanks and armour perhaps?
Alternatively, you could carry construction brigades rather than construction factories, I believe they're more efficient in terms of space, and you wouldn't need any population to operate them.

Also, I'd recommend having at least one gravitational survey sensor on it unless you've already found your destination, so you can search for new systems.
You can carry twice as much construction capacity per ton with brigades compared to factories.
« Last Edit: September 03, 2016, 10:09:14 AM by MarcAFK »
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Offline 83athom (OP)

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Re: Ships
« Reply #95 on: September 27, 2016, 10:33:20 AM »
Code: [Select]
Independence class Frigate    29 750 tons     771 Crew     3949.48 BP      TCS 595  TH 1250  EM 4500
2100 km/s     Armour 4-85     Shields 150-300     Sensors 1/1/0/0     Damage Control Rating 50     PPV 117
Maint Life 3.77 Years     MSP 1659    AFR 354%    IFR 4.9%    1YR 182    5YR 2737    Max Repair 125 MSP
Intended Deployment Time: 12 months    Spare Berths 2   
Magazine 576   

250EP 25HS NPE (5)    Power 250    Fuel Use 91.71%    Signature 250    Exp 12%
Fuel Capacity 5 000 000 Litres    Range 33.0 billion km   (181 days at full power)
Gamma R300/336 Shields (75)   Total Fuel Cost  1 050 Litres per hour  (25 200 per day)

R1.5/C3 Meson Cannon (10)    Range 15 000km     TS: 3000 km/s     Power 3-3     RM 1.5    ROF 5        1 0 0 0 0 0 0 0 0 0
50cm Railgun V3/C3 (1x4)    Range 192 000km     TS: 3000 km/s     Power 60-3     RM 3    ROF 100        20 20 20 15 11 10 8 7 6 6
Fire Control S03 36-12000 H70 (2)    Max Range: 72 000 km   TS: 12000 km/s     86 72 58 44 31 17 3 0 0 0
Fire Control S03 96-4500 H70 (1)    Max Range: 192 000 km   TS: 4500 km/s     95 90 84 79 74 69 64 58 53 48
PBR O12-S4 (3)     Total Power Output 36    Armour 0    Exp 5%

S6-ML-R3 50% (24)    Missile Size 6    Rate of Fire 300
Missile Fire Control FC64-R100 (70%) (4)     Range 64.8m km    Resolution 100
ASM-40-S6 NPE (96)  Speed: 19 200 km/s   End: 20.7m    Range: 23.8m km   WH: 11    Size: 6    TH: 76/46/23

Active Search Sensor MR22-R150 (70%) (1)     GPS 4500     Range 22.0m km    Resolution 150
Active Search Sensor MR1-R1 (70%) (1)     GPS 17     Range 1 000k km    MCR 109k km    Resolution 1
Active Search Sensor MR8-R20 (70%) (1)     GPS 600     Range 8.0m km    Resolution 20

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
A "cheap" deign that is fairly easy to mass produce. Designed to put more guns in the air while able to protect other ships and colonies.

Code: [Select]
Fletcher class Destroyer    60 000 tons     1628 Crew     7923.04 BP      TCS 1200  TH 2000  EM 9000
1666 km/s     Armour 10-136     Shields 300-300     Sensors 24/24/0/0     Damage Control Rating 78     PPV 324.24
Maint Life 2.97 Years     MSP 3136    AFR 757%    IFR 10.5%    1YR 531    5YR 7970    Max Repair 250 MSP
Intended Deployment Time: 12 months    Spare Berths 1   
Magazine 864   

500EP 50HS NPE (4)    Power 500    Fuel Use 61.14%    Signature 500    Exp 12%
Fuel Capacity 5 000 000 Litres    Range 24.5 billion km   (170 days at full power)
Gamma R300/336 Shields (150)   Total Fuel Cost  2 100 Litres per hour  (50 400 per day)

R1.5/C3 MDT (16x1)    Range 15 000km     TS: 12000 km/s     Power 3-3     RM 1.5    ROF 5        1 0 0 0 0 0 0 0 0 0
R1.5/C3 HMDT (12x2)    Range 15 000km     TS: 12000 km/s     Power 6-6     RM 1.5    ROF 5        1 0 0 0 0 0 0 0 0 0
50cm Railgun V3/C3 (2x4)    Range 192 000km     TS: 3000 km/s     Power 60-3     RM 3    ROF 100        20 20 20 15 11 10 8 7 6 6
Fire Control S03 36-12000 H70 (4)    Max Range: 72 000 km   TS: 12000 km/s     86 72 58 44 31 17 3 0 0 0
Fire Control S03 96-4500 H70 (1)    Max Range: 192 000 km   TS: 4500 km/s     95 90 84 79 74 69 64 58 53 48
PBR O12-S4 (12)     Total Power Output 144    Armour 0    Exp 5%

S12-ML-R3 25% (24)    Missile Size 12    Rate of Fire 12000
Missile Fire Control FC64-R100 (70%) (4)     Range 64.8m km    Resolution 100
AST-40-S12 NPE (72)  Speed: 14 400 km/s   End: 24.4m    Range: 21.1m km   WH: 25    Size: 12    TH: 48/28/14

Active Search Sensor MR22-R150 (70%) (1)     GPS 4500     Range 22.0m km    Resolution 150
Active Search Sensor MR8-R20 (70%) (1)     GPS 600     Range 8.0m km    Resolution 20
Active Search Sensor MR1-R1 (70%) (1)     GPS 17     Range 1 000k km    MCR 109k km    Resolution 1
Thermal Sensor TH4-24 (70%) (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km
EM Detection Sensor EM4-24 (70%) (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
Designed for the initial punch of torpedoes plus the railguns while keeping heavy armor/shielding pointed toward the enemy.

Code: [Select]
Cobra class Cruiser    100 000 tons     2930 Crew     12467.44 BP      TCS 2000  TH 3500  EM 9000
1750 km/s     Armour 8-191     Shields 300-300     Sensors 24/24/0/0     Damage Control Rating 112     PPV 652.68
Maint Life 3.25 Years     MSP 5610    AFR 1111%    IFR 15.4%    1YR 801    5YR 12017    Max Repair 250 MSP
Intended Deployment Time: 12 months    Spare Berths 0   
Magazine 1656   

500EP 50HS NPE (7)    Power 500    Fuel Use 61.14%    Signature 500    Exp 12%
Fuel Capacity 10 040 000 Litres    Range 29.6 billion km   (195 days at full power)
Gamma R300/336 Shields (150)   Total Fuel Cost  2 100 Litres per hour  (50 400 per day)

R1.5/C3 MDT (36x1)    Range 15 000km     TS: 12000 km/s     Power 3-3     RM 1.5    ROF 5        1 0 0 0 0 0 0 0 0 0
R1.5/C3 HMDT (24x2)    Range 15 000km     TS: 12000 km/s     Power 6-6     RM 1.5    ROF 5        1 0 0 0 0 0 0 0 0 0
50cm Railgun V3/C3 (3x4)    Range 192 000km     TS: 3000 km/s     Power 60-3     RM 3    ROF 100        20 20 20 15 11 10 8 7 6 6
Fire Control S03 36-12000 H70 (8)    Max Range: 72 000 km   TS: 12000 km/s     86 72 58 44 31 17 3 0 0 0
Fire Control S03 96-4500 H70 (1)    Max Range: 192 000 km   TS: 4500 km/s     95 90 84 79 74 69 64 58 53 48
PBR O12-S4 (22)     Total Power Output 264    Armour 0    Exp 5%

S12-ML-R3 25% (12)    Missile Size 12    Rate of Fire 12000
S6-ML-R3 50% (36)    Missile Size 6    Rate of Fire 300
Missile Fire Control FC64-R100 (70%) (5)     Range 64.8m km    Resolution 100
ASM-40-S6 NPE (180)  Speed: 19 200 km/s   End: 20.7m    Range: 23.8m km   WH: 11    Size: 6    TH: 76/46/23
AST-40-S12 NPE (48)  Speed: 14 400 km/s   End: 24.4m    Range: 21.1m km   WH: 25    Size: 12    TH: 48/28/14

Active Search Sensor MR8-R20 (70%) (1)     GPS 600     Range 8.0m km    Resolution 20
Active Search Sensor MR1-R1 (70%) (1)     GPS 17     Range 1 000k km    MCR 109k km    Resolution 1
Active Search Sensor MR22-R150 (70%) (1)     GPS 4500     Range 22.0m km    Resolution 150
Thermal Sensor TH4-24 (70%) (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km
EM Detection Sensor EM4-24 (70%) (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
A platform used as a long range standoff ship. While not the best, it... yah its not so great but I need the guns now before I can redesign with new tech.

These ships are not great, but I need the firepower now as I just found a stable wormhole only a few jumps away from Sol. I also wanted to play around with meson defenses, and while I may have a bit too much on the designs, the redesign is only a few years away after some other researches finish (engine, FC, weapon tech, etc).
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Offline baconholic

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Re: Ships
« Reply #96 on: October 11, 2016, 04:29:18 PM »
After almost half a year of hiatus, I decided to start a brand new Aurora game on 800% NPR difficulty and all spoilers turned on at the very start. I started with meritocracy and up the starting RP to 240,000 points. Here are some of my initial designs and a post invader design:

The main damage dealer, I had about 20 of these before the invaders showed up.
Code: [Select]
Defiant (2025) class Missile Destroyer    10,000 tons     102 Crew     1393.2 BP      TCS 200  TH 1200  EM 0
6000 km/s     Armour 3-41     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 3     PPV 100.8
Maint Life 1.03 Years     MSP 261    AFR 266%    IFR 3.7%    1YR 244    5YR 3659    Max Repair 300 MSP
Intended Deployment Time: 6 months    Spare Berths 2   
Magazine 672   

Florian Marine MPD-M0600EP 125-70 (2)    Power 600    Fuel Use 85.6%    Signature 600    Exp 12%
Fuel Capacity 595,000 Litres    Range 12.5 billion km   (24 days at full power)

Macrinus-Akios BML6 (112)    Missile Size 6    Hangar Reload 45 minutes    MF Reload 7.5 hours
Vulkan & Hephaestus AS MFC17-R20 (4)     Range 17.2m km    Resolution 20
ASM6-12-24300 (112)  Speed: 24,300 km/s   End: 3.5m    Range: 5.1m km   WH: 12    Size: 6    TH: 129/77/38

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Command ship with all the fancy sensors, quite expensive to produce.
Code: [Select]
Et Nunc Et Semper (2025) class Command Cruiser    10,000 tons     212 Crew     2036.6 BP      TCS 200  TH 1200  EM 0
6000 km/s     Armour 4-41     Shields 0-0     Sensors 5/8/0/0     Damage Control Rating 4     PPV 45
Maint Life 1.26 Years     MSP 509    AFR 200%    IFR 2.8%    1YR 336    5YR 5045    Max Repair 320 MSP
Intended Deployment Time: 6 months    Spare Berths 2   
Flag Bridge    Magazine 300   

Florian Marine MPD-M0600EP 125-70 (2)    Power 600    Fuel Use 85.6%    Signature 600    Exp 12%
Fuel Capacity 625,000 Litres    Range 13.1 billion km   (25 days at full power)

Macrinus-Akios BML6 (50)    Missile Size 6    Hangar Reload 45 minutes    MF Reload 7.5 hours
Vulkan & Hephaestus AS MFC17-R20 (2)     Range 17.2m km    Resolution 20
ASM6-12-24300 (50)  Speed: 24,300 km/s   End: 3.5m    Range: 5.1m km   WH: 12    Size: 6    TH: 129/77/38

Balian & Ardias Central Sensor Array MR313-R150 (1)     GPS 48000     Range 313.5m km    Resolution 150
Balian & Ardias Central Sensor Array MR25-R1 (1)     GPS 320     Range 25.6m km    MCR 2.8m km    Resolution 1
Balian & Ardias Thermal Sensor TH1-5 (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km
Balian & Ardias Passive Sensor EM1-8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

My railgun PD carriers. These babies kept me alive. One carrier worth of PD crafts is capable of shooting down on average a whooping "12" invader missiles.
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Exorcist (2025) class Carrier    20,000 tons     328 Crew     2852.8 BP      TCS 400  TH 2400  EM 0
6000 km/s     Armour 3-65     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 5     PPV 0
Maint Life 0.73 Years     MSP 446    AFR 640%    IFR 8.9%    1YR 611    5YR 9167    Max Repair 300 MSP
Intended Deployment Time: 6 months    Flight Crew Berths 29   
Hangar Deck Capacity 10000 tons     

Florian Marine MPD-M0600EP 125-70 (4)    Power 600    Fuel Use 85.6%    Signature 600    Exp 12%
Fuel Capacity 1,320,000 Litres    Range 13.9 billion km   (26 days at full power)

This design is classed as a Military Vessel for maintenance purposes

Very expensive on the Gallicite, but its worth every BP. The only thing that can beat it is a fighter variant, and those can't be refitted.
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SiG-1 class Fast PD Craft    1,000 tons     8 Crew     251.8 BP      TCS 20  TH 320  EM 0
16000 km/s     Armour 1-8     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 6
Maint Life 0 Years     MSP 0    AFR 200%    IFR 2.8%    1YR 29    5YR 430    Max Repair 58 MSP
Intended Deployment Time: 0.1 months    Spare Berths 2   

Florian Marine MPD-M0032EP 200-70 (10)    Power 32    Fuel Use 392.02%    Signature 32    Exp 20%
Fuel Capacity 15,000 Litres    Range 0.7 billion km   (11 hours at full power)

Gunnar Incorporated 100mm Railgun V1/C3 (2x4)    Range 10,000km     TS: 16000 km/s     Power 3-3     RM 1    ROF 5        1 0 0 0 0 0 0 0 0 0
Vulkan & Hephaestus RG BFC 24-16000 (1)    Max Range: 48,000 km   TS: 16000 km/s     79 58 38 17 0 0 0 0 0 0
Florian Marine SFR-3P (1)     Total Power Output 3    Armour 0    Exp 5%

This design is classed as a Military Vessel for maintenance purposes

This is the new refitted command cruiser I build out of invader tech components. The shipyard retool took a dredging 5 years, but the refit is really fast since most components came from salvages. I can only afford one of these since the sensors are really hard to come by, but it has allowed me to see much better than my initial crap tech command ships. The first and only ship in the class is completed on 27th March 2049.
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Et Nunc Et Semper (REV) class Command Cruiser    10,000 tons     229 Crew     5899.4 BP      TCS 200  TH 2640  EM 0
13200 km/s     Armour 3-41     Shields 0-0     Sensors 80/40/0/0     Damage Control Rating 7     PPV 51.56
Maint Life 4.19 Years     MSP 2581    AFR 114%    IFR 1.6%    1YR 236    5YR 3537    Max Repair 750 MSP
Intended Deployment Time: 6 months    Spare Berths 3   
Flag Bridge    Magazine 240    Cryogenic Berths 200   

220 EP Solid Core AM Drive (12)    Power 220    Fuel Use 24.11%    Signature 220    Exp 11%
Fuel Capacity 1,310,000 Litres    Range 97.8 billion km   (85 days at full power)

Twin 10cm C12 Extreme X-ray Laser Turret (2x2)    Range 200,000km     TS: 50000 km/s     Power 6-24     RM 9    ROF 5        3 3 3 3 3 3 3 3 3 2
Fire Control S02 100-50000 (1)    Max Range: 200,000 km   TS: 50000 km/s     95 90 85 80 75 70 65 60 55 50
Gas-core Anti-matter Power Plant Technology PB-1 (3)     Total Power Output 60    Armour 0    Exp 5%

Macrinus-Akios BML6 (40)    Missile Size 6    Hangar Reload 45 minutes    MF Reload 7.5 hours
Missile Fire Control FC858-R20 (2)     Range 858.6m km    Resolution 20
ASM6-12-24300 (40)  Speed: 24,300 km/s   End: 3.5m    Range: 5.1m km   WH: 12    Size: 6    TH: 129/77/38

Active Search Sensor MR288-R1 (1)     GPS 720     Range 288.0m km    MCR 31.4m km    Resolution 1
Active Search Sensor MR1759-R84 (1)     GPS 40320     Range 1,759.7m km    Resolution 84
Active Search Sensor MR858-R20 (1)     GPS 9600     Range 858.7m km    Resolution 20
Thermal Sensor TH2-80 (1)     Sensitivity 80     Detect Sig Strength 1000:  80m km
EM Detection Sensor EM1-40 (1)     Sensitivity 40     Detect Sig Strength 1000:  40m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
 

Offline 83athom (OP)

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Re: Ships
« Reply #97 on: November 09, 2016, 10:01:59 AM »
My attempt at "Small" ships. I have no idea how people can make those ~5000 ton things and call them warships.
Code: [Select]
Transgressor class Frigate    8 800 tons     250 Crew     2464.875 BP      TCS 176  TH 1406.25  EM 0
10653 km/s     Armour 2-37     Shields 0-0     Sensors 8/8/0/0     Damage Control Rating 5     PPV 37.3
Maint Life 2.14 Years     MSP 875    AFR 123%    IFR 1.7%    1YR 257    5YR 3852    Max Repair 390.625 MSP
Intended Deployment Time: 12 months    Spare Berths 1   

Williamson Manufacturing 625-25 ICFD (3)    Power 625    Fuel Use 78.61%    Signature 468.75    Exp 12%
Fuel Capacity 1 015 000 Litres    Range 26.4 billion km   (28 days at full power)

CPDD 9-240 (2)    Range 240 000km     TS: 10653 km/s     Power 22-5    ROF 25        9 9 9 9 9 9 9 9 9 9
ARC-4/85 Turret (1x4)    Range 40 000km     TS: 20000 km/s     Power 0-0     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
Twin ARC-4/33 Turret (2x8)    Range 40 000km     TS: 20000 km/s     Power 0-0     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
Carey-Leonard Space & Security Fire Control S01 192-5000 (1)    Max Range: 384 000 km   TS: 5000 km/s     97 95 92 90 87 84 82 79 77 74
Carey-Leonard Space & Security Fire Control S01 48-20000 (2)    Max Range: 96 000 km   TS: 20000 km/s     90 79 69 58 48 38 27 17 6 0
TFR-PPS-4 (1)     Total Power Output 32    Armour 0    Exp 5%

Mitchell-Newton AGP-FSS MR3-R1 (1)     GPS 40     Range 3.1m km    MCR 341k km    Resolution 1
THS-1/8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km
EMDS-1/8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km

ECCM-1 (1)         ECM 10

This design is classed as a Military Vessel for maintenance purposes
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Fury class Destroyer    17 500 tons     434 Crew     4066.62 BP      TCS 350  TH 1875  EM 0
7142 km/s     Armour 6-60     Shields 0-0     Sensors 8/8/0/0     Damage Control Rating 8     PPV 92.6
Maint Life 2.38 Years     MSP 2162    AFR 306%    IFR 4.3%    1YR 522    5YR 7833    Max Repair 390.625 MSP
Intended Deployment Time: 12 months    Flight Crew Berths 2   
Hangar Deck Capacity 500 tons     Magazine 144   

Williamson Manufacturing 625-25 ICFD (4)    Power 625    Fuel Use 78.61%    Signature 468.75    Exp 12%
Fuel Capacity 1 750 000 Litres    Range 22.9 billion km   (37 days at full power)

CPDD 9-240 (4)    Range 240 000km     TS: 10000 km/s     Power 22-5    ROF 25        9 9 9 9 9 9 9 9 9 9
ARC-4/85 Turret (2x4)    Range 40 000km     TS: 20000 km/s     Power 0-0     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
Twin ARC-4/33 Turret (4x8)    Range 40 000km     TS: 20000 km/s     Power 0-0     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
Carey-Leonard Space & Security Fire Control S01 48-20000 (2)    Max Range: 96 000 km   TS: 20000 km/s     90 79 69 58 48 38 27 17 6 0
Carey-Leonard Space & Security Fire Control S01 192-5000 (1)    Max Range: 384 000 km   TS: 5000 km/s     97 95 92 90 87 84 82 79 77 74
TFR-PPS-4 (1)     Total Power Output 32    Armour 0    Exp 5%

S6-MLR-3 50% (6)    Missile Size 6    Rate of Fire 300
Fowler-Hussain Systems GP-MFC47/R50 (1)     Range 47.5m km    Resolution 50
ASM-26-SS (24)  Speed: 32 000 km/s   End: 18.4m    Range: 35.4m km   WH: 16    Size: 6    TH: 117/70/35

Mitchell-Newton AGP-FSS MR3-R1 (1)     GPS 40     Range 3.1m km    MCR 341k km    Resolution 1
Carey-Leonard Space & Security AGP-SS MR54/R150 (1)     GPS 8400     Range 54.9m km    Resolution 150
THS-1/8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km
EMDS-1/8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km

ECCM-1 (2)         ECM 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

I have a cruiser design that is almost finished but it waiting on both an engine to finish researching and the cruiser production facility to finish expanding their dockyards. I also designed a fighter to be placed in PDCs to protect colony worlds.
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Snake class Strikefighter    497 tons     3 Crew     208.8 BP      TCS 9.94  TH 120  EM 0
16096 km/s     Armour 1-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 3
Maint Life 0 Years     MSP 0    AFR 99%    IFR 1.4%    1YR 13    5YR 194    Max Repair 36 MSP
Intended Deployment Time: 0.1 months    Spare Berths 1   
Magazine 12   

Cameron-Gould 40-1 ICFD (4)    Power 40    Fuel Use 336.02%    Signature 30    Exp 20%
Fuel Capacity 25 000 Litres    Range 2.7 billion km   (46 hours at full power)

Benson Armaments ARC-4/10 (2x4)    Range 40 000km     TS: 16096 km/s     Accuracy Modifier 10%     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
Edwards Dynamics Fire Control S00.2 48-5000 (FTR) (1)    Max Range: 96 000 km   TS: 20000 km/s     90 79 69 58 48 38 27 17 6 0

S6 RML (2)    Missile Size 6    Hangar Reload 45 minutes    MF Reload 7.5 hours
Clarke Dynamics Missile Fire Control FC33-R100 (1)     Range 33.6m km    Resolution 100
ASM-26-SS (2)  Speed: 32 000 km/s   End: 18.4m    Range: 35.4m km   WH: 16    Size: 6    TH: 117/70/35

Carey-Leonard Space & Security AGP-SS MR10/Rs20 (1)     GPS 560     Range 10.0m km    Resolution 20

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Fighter for production, combat and maintenance purposes
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Iranon

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Re: Ships
« Reply #98 on: November 09, 2016, 03:02:28 PM »
I find the propulsion plants a little overstressed, but I say that about everything.
The Transgressor is fast enough that I wouldn't bother with Gauss turrets, especially not with so little weaponry per fire control - railguns seem more appropriate.
Power plant seems excessive, I'd also prefer multiple units.
 

Offline 83athom (OP)

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Re: Ships
« Reply #99 on: November 10, 2016, 10:50:08 AM »
Code: [Select]
Aegis class Cruiser    37 000 tons     935 Crew     8170.44 BP      TCS 740  TH 3600  EM 3000
6486 km/s     Armour 8-98     Shields 100-300     Sensors 40/40/0/0     Damage Control Rating 32     PPV 200.2
Maint Life 1.65 Years     MSP 3036    AFR 497%    IFR 6.9%    1YR 1321    5YR 19821    Max Repair 750 MSP
Intended Deployment Time: 12 months    Spare Berths 4   
Troop Capacity: 1 Company    Magazine 288   

Norton Drive Systems 1200-50 ICFD (4)    Power 1200    Fuel Use 47.32%    Signature 900    Exp 12%
Fuel Capacity 1 725 000 Litres    Range 17.7 billion km   (31 days at full power)
Gw R300/288 ADS (50)   Total Fuel Cost  600 Litres per hour  (14 400 per day)

CPDD 9-240 (8)    Range 240 000km     TS: 10000 km/s     Power 22-5    ROF 25        9 9 9 9 9 9 9 9 9 9
Twin ARC-4/33 Turret (8x8)    Range 40 000km     TS: 20000 km/s     Power 0-0     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
ARC-4/85 Turret (6x4)    Range 40 000km     TS: 20000 km/s     Power 0-0     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
Carey-Leonard Space & Security ARC-4/50 CIWS-400 CCM-1 (2x8)    Range 1000 km     TS: 40000 km/s     ROF 5       Base 50% To Hit
Carey-Leonard Space & Security Fire Control S01 192-5000 (2)    Max Range: 384 000 km   TS: 5000 km/s     97 95 92 90 87 84 82 79 77 74
Carey-Leonard Space & Security Fire Control S01 48-20000 (2)    Max Range: 96 000 km   TS: 20000 km/s     90 79 69 58 48 38 27 17 6 0
TFR-PPS-4 (2)     Total Power Output 64    Armour 0    Exp 5%

S6-MLR-3 50% (12)    Missile Size 6    Rate of Fire 300
Fowler-Hussain Systems GP-MFC47/R50 (2)     Range 47.5m km    Resolution 50
ASM-26-SS (48)  Speed: 32 000 km/s   End: 18.4m    Range: 35.4m km   WH: 16    Size: 6    TH: 117/70/35

Mitchell-Newton AGP-FSS MR3-R1 (1)     GPS 40     Range 3.1m km    MCR 341k km    Resolution 1
Carey-Leonard Space & Security AGP-SS MR54/R150 (1)     GPS 8400     Range 54.9m km    Resolution 150
Carey-Leonard Space & Security AGP-SS MR10/Rs20 (1)     GPS 560     Range 10.0m km    Resolution 20
THS-5/40 (1)     Sensitivity 40     Detect Sig Strength 1000:  40m km
EMDS-5/40 (1)     Sensitivity 40     Detect Sig Strength 1000:  40m km

ECCM-1 (2)         ECM 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
The cruiser is equipped with experimental shielding technology that will not be installed on the previous designs as testing showed that the shields oddly resonated with Williamson Manufacturing's engines causing spacial disturbances that was hazardous to operations. The large engines by Norton Drive Systems did not have the same issue so scientists will use the information gathered to design better engines for the next generations of warships in the coming decades. (My fluff for not redesigning the frigate and destroyer with shields.)

The Transgressor is fast enough that I wouldn't bother with Gauss turrets, especially not with so little weaponry per fire control - railguns seem more appropriate.
A mix of RP and the techs that I started with are to blame.
Power plant seems excessive, I'd also prefer multiple units.
I like to RP that early particle beams are a bit unstable and may suddenly require additional power in order to not blow up. Also I like to add a bit more power than required to simulate the power for Life Support and other systems/sub-systems.
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Offline 83athom (OP)

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Re: Ships
« Reply #100 on: November 14, 2016, 06:43:47 PM »
Code: [Select]
SMB - class Orbital Defence Monitor    15 000 tons     267 Crew     2170.32 BP      TCS 300  TH 0  EM 0
Armour 13-54     Sensors 40/56     Damage Control Rating 30     PPV 42
Intended Deployment Time: 3 months    Flight Crew Berths 3   
Hangar Deck Capacity 2000 tons     Troop Capacity: 1 Battalion    Magazine 336   

Fuel Capacity 190 000 Litres    Range N/A
CPDD 9-240 (2)    Range 240 000km     TS: 10000 km/s     Power 22-5    ROF 25        9 9 9 9 9 9 9 9 9 9
Carey-Leonard Space & Security ARC-4/50 CIWS-400 CCM-1 (2x8)    Range 1000 km     TS: 40000 km/s     ROF 5       Base 50% To Hit
Carey-Leonard Space & Security Fire Control S01 192-5000 (1)    Max Range: 384 000 km   TS: 5000 km/s     97 95 92 90 87 84 82 79 77 74
TFR-PPS-4 (1)     Total Power Output 32    Armour 0    Exp 5%

PDC S12 MLR-3 50% (4)    Missile Size 12    Rate of Fire 300
Clarke Dynamics Missile Fire Control FC104-R60 (70%) (1)     Range 104.1m km    Resolution 60
ASM-26-SS (24)  Speed: 32 000 km/s   End: 18.4m    Range: 35.4m km   WH: 16    Size: 6    TH: 117/70/35
ASLRT-31-S12 (16)  Speed: 32 000 km/s   End: 30.7m    Range: 58.9m km   WH: 25    Size: 12    TH: 160/96/48

Carey-Leonard Space & Security AGP-SS MR10/Rs20 (1)     GPS 560     Range 10.0m km    Resolution 20
Mitchell-Newton AGP-FSS MR3-R1 (1)     GPS 40     Range 3.1m km    MCR 341k km    Resolution 1
Carey-Leonard Space & Security AGP-SS MR54/R150 (1)     GPS 8400     Range 54.9m km    Resolution 150
THS-5/40 (1)     Sensitivity 40     Detect Sig Strength 1000:  40m km
EMDS-5/40 (1)     Sensitivity 40     Detect Sig Strength 1000:  40m km

ECCM-1 (2)         Strike Group
3x Snake Strikefighter   Speed: 16096 km/s    Size: 9.94
1x Raven Electronic Warfare Craft   Speed: 16096 km/s    Size: 9.94

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s


This design is classed as a Planetary Defence Centre and can be pre-fabricated in 6 sections
Defense base to plant on asteroids and moons surrounding colonies and outposts.

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Raven class Electronic Warfare Craft    497 tons     3 Crew     221 BP      TCS 9.94  TH 120  EM 60
16096 km/s     Armour 1-5     Shields 2-300     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 0 Years     MSP 0    AFR 99%    IFR 1.4%    1YR 21    5YR 317    Max Repair 56 MSP
Intended Deployment Time: 0.1 months    Spare Berths 1   

Cameron-Gould 40-1 ICFD (4)    Power 40    Fuel Use 336.02%    Signature 30    Exp 20%
Fuel Capacity 40 000 Litres    Range 4.3 billion km   (3 days at full power)
Gw R300/288 ADS (1)   Total Fuel Cost  12 Litres per hour  (288 per day)

Mitchell-Newton AGP-FSS MR3-R1 (1)     GPS 40     Range 3.1m km    MCR 341k km    Resolution 1
Carey-Leonard Space & Security AGP-SS MR54/R150 (1)     GPS 8400     Range 54.9m km    Resolution 150

This design is classed as a Fighter for production, combat and maintenance purposes
To support fighter wings and provide sensor locks. Also useful as meatshi... I mean tactical distractions.

Tried to build a FAC, but I had a change of ideas for the design from 6 rail-launchers and some gauss to 2 designs I am 50/50 about.

Code: [Select]
Locust class Corvette    3 000 tons     51 Crew     945.8 BP      TCS 60  TH 450  EM 0
10000 km/s     Armour 2-18     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 18
Maint Life 0 Years     MSP 0    AFR 600%    IFR 8.3%    1YR 826    5YR 12392    Max Repair 187.5 MSP
Intended Deployment Time: 0.5 months    Spare Berths 11   

Williamson Manufacturing 300-12 ICFD (2)    Power 300    Fuel Use 92.24%    Signature 225    Exp 12%
Fuel Capacity 320 000 Litres    Range 20.8 billion km   (24 days at full power)

CPDD 9-240 (2)    Range 240 000km     TS: 10000 km/s     Power 22-5    ROF 25        9 9 9 9 9 9 9 9 9 9
Carey-Leonard Space & Security Fire Control S01 192-5000 (1)    Max Range: 384 000 km   TS: 5000 km/s     97 95 92 90 87 84 82 79 77 74
TFR-PPS-4 (1)     Total Power Output 32    Armour 0    Exp 5%

This design is classed as a Military Vessel for maintenance purposes

Or

Code: [Select]
Locust - Copy class Corvette    3 000 tons     53 Crew     951.6 BP      TCS 60  TH 450  EM 0
10000 km/s     Armour 1-18     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 19.8
Maint Life 0.56 Years     MSP 99    AFR 144%    IFR 2%    1YR 177    5YR 2650    Max Repair 187.5 MSP
Intended Deployment Time: 0.5 months    Spare Berths 9   
Magazine 12   

Williamson Manufacturing 300-12 ICFD (2)    Power 300    Fuel Use 92.24%    Signature 225    Exp 12%
Fuel Capacity 295 000 Litres    Range 19.2 billion km   (22 days at full power)

CPDD 9-240 (2)    Range 240 000km     TS: 10000 km/s     Power 22-5    ROF 25        9 9 9 9 9 9 9 9 9 9
Carey-Leonard Space & Security Fire Control S01 192-5000 (1)    Max Range: 384 000 km   TS: 5000 km/s     97 95 92 90 87 84 82 79 77 74
TFR-PPS-4 (1)     Total Power Output 32    Armour 0    Exp 5%

S6 RML (2)    Missile Size 6    Hangar Reload 45 minutes    MF Reload 7.5 hours
Clarke Dynamics Missile Fire Control FC33-R100 (1)     Range 33.6m km    Resolution 100
ASM-26-SS (3)  Speed: 32 000 km/s   End: 18.4m    Range: 35.4m km   WH: 16    Size: 6    TH: 117/70/35

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
A third possible option is to wait a few more years where I will have better armor, shields, weapons, and powerplants.
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Offline RavenStormcaller

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Re: Ships
« Reply #101 on: February 11, 2017, 09:03:36 PM »
New to the forums but is this a good FAC?
I am roleplaying as the Ancients from Stargate.

Code: [Select]
Imperial Hawk class Fast Attack Craft    400 tons     3 Crew     821.5 BP      TCS 8  TH 1  EM 0
12500 km/s     Armour 1-4     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 3.6
Maint Life 0 Years     MSP 0    AFR 80%    IFR 1.1%    1YR 66    5YR 985    Max Repair 540 MSP
Intended Deployment Time: 60 months    Spare Berths 0   
Magazine 24   

100 EP Photonic Drive FTR (1)    Power 100    Fuel Use 9.9%    Signature 1    Exp 10%
Fuel Capacity 100,000 Litres    Range 454.5 billion km   (420 days at full power)

Size 6 Box Launcher (4)    Missile Size 6    Hangar Reload 45 minutes    MF Reload 7.5 hours
R1 MFC Mk 1 (1)     Range 405.0m km    Resolution 1

This design is classed as a Fighter for production, combat and maintenance purposes
 

Offline Michael Sandy

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Re: Ships
« Reply #102 on: February 11, 2017, 11:25:19 PM »
Interesting.  It has box launchers AND a magazine?  Long deployment time for a fast attack craft too.  If you want a long duration patrol craft, add some engineering space.

A smaller fuel tank and boosted engine would be more appropriate for an attack craft.  If you want more independent operations, give it sensors.
 

Offline 83athom (OP)

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Re: Ships
« Reply #103 on: February 11, 2017, 11:48:06 PM »
Quite slow for Photonic drive fighters. I should expect it to be at least 100k km/s, with it pushing 150k to 200k.
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Iranon

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Re: Ships
« Reply #104 on: February 12, 2017, 03:00:48 AM »
No maintenance life to speak of and such a long deployment time only makes sense if you play with maintenance off.

Twice as much fuel as engines? That's not the way to do long-range craft.
2 0.6 power engines, 0.6HS fuel and you get a smaller, cheaper, faster, longer-ranged fighter with more redundancy with less than a third of the fuel use.

With a more efficient propulsion plant, you also gain the option to make it smaller; better sensor footprint and salvo dispersion - 1 engine, 0.3HS fuel, half the payload, preferably in a single missile.